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  1. [ai]
  2. ; Paths and revisions for AI
  3. ; - Use commas to specify AI for multiple instances.
  4. ; - If there are more instances than the amount of
  5. ; DLLs specified, then the last entry is used.
  6. ; - Example: SomeAI.dll, SecondInstance.dll, ThirdInstance.dll
  7. ; - Absolute paths are acceptable.
  8. ai = bwapi-data/AI/ExampleAIModule.dll
  9. ai_dbg = bwapi-data/AI/ExampleAIModuled.dll
  10.  
  11. ; Used only for tournaments
  12. ; Tournaments can only be run in RELEASE mode
  13. tournament =
  14.  
  15. [auto_menu]
  16. ; auto_menu = OFF | SINGLE_PLAYER | LAN | BATTLE_NET
  17. ; for replays, just set the map to the path of the replay file
  18. auto_menu = SINGLE_PLAYER
  19.  
  20. ; pause_dbg = ON | OFF
  21. ; This specifies if auto_menu will pause until a debugger is attached to the process.
  22. ; Only works in DEBUG mode.
  23. pause_dbg = OFF
  24.  
  25. ; lan_mode = Same as the text that appears in the multiplayer connection list
  26. ; Examples: Local Area Network (UDP), Local PC, Direct IP
  27. lan_mode = Local Area Network (UDP)
  28.  
  29. ; auto_restart = ON | OFF
  30. ; if ON, BWAPI will automate through the end of match screen and start the next match
  31. ; if OFF, BWAPI will pause at the end of match screen until you manually click OK,
  32. ; and then BWAPI resume menu automation and start the next match
  33. auto_restart = OFF
  34.  
  35. ; map = path to map relative to Starcraft folder, i.e. map = maps/(2)Boxer.scm
  36. ; leaving this field blank will join a game instead of creating it
  37. ; The filename(NOT the path) can also contain wildcards, example: maps/(?)*.sc?
  38. ; A ? is a wildcard for a single character and * is a wildcard for a string of characters
  39. map = maps\sscai\(4)Andromeda.sc?
  40.  
  41. ; game = name of the game to join
  42. ; i.e., game = BWAPI
  43. ; will join the game called "BWAPI"
  44. ; If the game does not exist and the "map" entry is not blank, then the game will be created instead
  45. ; If this entry is blank, then it will follow the rules of the "map" entry
  46. game =
  47.  
  48. ; mapiteration = RANDOM | SEQUENCE
  49. ; type of iteration that will be done on a map name with a wildcard
  50. mapiteration = RANDOM
  51.  
  52. ; race = Terran | Protoss | Zerg | Random
  53. race = Zerg
  54.  
  55. ; enemy_count = 1-7, for 1v1 games, set enemy_count = 1
  56. ; only used in single player games
  57. enemy_count = 1
  58.  
  59. ; enemy_race = Terran | Protoss | Zerg | Random | RandomTP | RandomTZ | RandomPZ | RandomTPZ
  60. ; only used in single player games
  61. enemy_race = Protoss
  62.  
  63. ; enemy_race_# = Default
  64. ; Values for enemy_race are acceptable, Default will use the value specified in enemy_race
  65. enemy_race_1 = Default
  66. enemy_race_2 = Default
  67. enemy_race_3 = Default
  68. enemy_race_4 = Default
  69. enemy_race_5 = Default
  70. enemy_race_6 = Default
  71. enemy_race_7 = Default
  72.  
  73. ;game_type = TOP_VS_BOTTOM | MELEE | FREE_FOR_ALL | ONE_ON_ONE | USE_MAP_SETTINGS | CAPTURE_THE_FLAG
  74. ; | GREED | SLAUGHTER | SUDDEN_DEATH | TEAM_MELEE | TEAM_FREE_FOR_ALL | TEAM_CAPTURE_THE_FLAG
  75. game_type = MELEE
  76.  
  77. ; save_replay = path to save replay to
  78. ; Accepts all environment variables including custom variables. See wiki for more info.
  79. save_replay = maps/replays/%BOTNAME6%/$Y $b $d/%MAP%_%BOTRACE%%ALLYRACES%vs%ENEMYRACES%_$H$M$S.rep
  80.  
  81. ; wait_for_min_players = #
  82. ; # of players to wait for in a network game before starting.
  83. ; This includes the BWAPI player. The game will start immediately when it is full.
  84. wait_for_min_players = 2
  85.  
  86. ; wait_for_max_players = #
  87. ; Start immediately when the game has reached # players.
  88. ; This includes the BWAPI player. The game will start immediately when it is full.
  89. wait_for_max_players = 8
  90.  
  91. ; wait_for_time = #
  92. ; The time in milliseconds (ms) to wait after the game has met the min_players requirement.
  93. ; The game will start immediately when it is full.
  94. wait_for_time = 60000
  95.  
  96. [config]
  97. ; holiday = ON | OFF
  98. ; This will apply special easter eggs to the game when it comes time for a holiday.
  99. holiday = ON
  100.  
  101. ; shared_memory = ON | OFF
  102. ; This is specifically used to disable shared memory (BWAPI Server) in the Windows Emulator "WINE"
  103. ; Setting this to OFF will disable the BWAPI Server, default is ON
  104. shared_memory = ON
  105.  
  106. [window]
  107. ; These values are saved automatically when you move, resize, or toggle windowed mode
  108.  
  109. ; windowed = ON | OFF
  110. ; This causes BWAPI to enter windowed mode when it is injected.
  111. windowed = OFF
  112.  
  113. ; left, top
  114. ; Determines the position of the window
  115. left = 0
  116. top = 0
  117.  
  118. ; width, height
  119. ; Determines the width and height of the client area and not the window itself
  120. width = 640
  121. height = 480
  122.  
  123. [starcraft]
  124. ; Game sound engine = ON | OFF
  125. sound = ON
  126.  
  127. ; Screenshot format = gif | pcx | tga | bmp
  128. screenshots = gif
  129.  
  130. ; Random seed override. This uses a fixed seed at the start of the game so that if played out the exact same way,
  131. ; the same occurrences will happen every time. This value must be a decimal integer.
  132. ;
  133. ; When this key is commented out, Starcraft will use the system time as a seed. This is the default behaviour.
  134. ;
  135. ; Note: This option affects both single AND multi-player modes (for game hosts only). This means that hosting a multi-player
  136. ; game with this option enabled will distribute this fixed seed to all other players in the game.
  137. ;seed_override = 123456789
  138.  
  139. ; Speed override. This overrides the default game speed setting and prevents bots from changing the game speed.
  140. ; Enabling this option causes it to take effect. The value is the number of milliseconds per frame. A negative
  141. ; value uses the game's default speed value.
  142. ;speed_override = -1
  143.  
  144. ; drop_players = ON | OFF
  145. ; This specifies if BWAPI should drop other players from the game when the timeout dialog reaches 0. Players
  146. ; usually time out when there are connection issues or their client is not responding. Setting this to OFF
  147. ; will cause BWAPI to wait an infinite amount of time until the player reconnects.
  148. drop_players = ON
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