Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- SOUTH SIDE SCRAMBLE
- 3-5 players, one Referee ("Ref").
- Played exclusively on D6s. All rolls are player-facing.
- =BASICS=
- 1d6 + 1d6 conflict resolution, skill + style.
- When situations are good or bad for a player to make a skill roll, players
- can get +Edge or -Edge respectively. Either one adds a d6, works like
- Advantage in 5e, doesn't stack, etc.
- On skill roll, player rolls 1d6, adds skill to meet/exceed Goal
- (3-6, based on difficulty). Roll proceeds to "Style" roll.
- Style roll behaves differently based on success of skill roll.
- On success of skill roll, player rolls 1d6 on gradient of success.
- 1-2 is "grimy", 3-4 is "neutral" and 5+ is "clean".
- On failure of skill roll, player rolls 1d6 to meet/exceed their
- Style score. If player doesn't meet Style, they have a "grimy" result.
- If player just meets Style, they have "neutral" result, and if they beat
- their Style, they have a "clean" result.
- There are 6 result types total. On "grimy" and "neutral" results, Referee
- narrates what happens, but on "clean" results, player narrates.
- 1. GRIMY SUCCESS. Player succeeds in action but looks bad doing it.
- Their pants fall down while climbing, they have really lame punching
- form, etc. They lose -1 Mark for Gangly Grading.
- 2. GRIMY FAILURE. Worst possible result, player fails and looks
- terrible doing it. They lose -1 Mark for Gangly Grading.
- 3. NEUTRAL SUCCESS. Player succeeds and neither loses/gain Marks.
- 4. NEUTRAL FAILURE. Player fails and neither loses/gain Marks.
- 5. CLEAN SUCCESS. Best possible result. Player succeeds and looks great
- doing it, even opponents look good. They gain +1 Mark for Gangly Grading.
- 6. CLEAN FAILURE. Player fails in action but looks great doing it.
- They stick the landing from a high fall, stoically take a punch, etc.
- They gain +1 Mark for Gangly Grading.
- Gangly Grading is how Street Cred is gained midway through game session, when
- there's been enough time for rumors to be spread. Players count up marks they've
- gotten and roll d6s equal to final count to get Street Cred, and then do so
- again at the end of the session if they're not in the middle of something.
Advertisement
Add Comment
Please, Sign In to add comment