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- Let's make a game!
- name:spaceship Idle
- Settings
- cost increase:125%
- Resources
- *distance
- name:distance
- *speed
- name:speed
- on tick:yield (speed) distance
- on tick:yield (speed) totaldist
- always hidden
- *money
- name:money
- on tick:yield ((distance / 10) * (1 + mult / 100)) money
- *mult
- name:multiplier
- *newmult
- name:New multiplier
- desc:When you return to earth, you will get this much multiplier
- on tick:if (totaldist > newmultreq) yield 1 newmult
- on tick:if (totaldist > newmultreq) yield (newmultreq) newmultreq
- *totaldist
- always hidden
- *newmultreq
- start with:1
- always hidden
- Buttons
- *blow
- name:blow out the back of the ship
- on click:yield 0.001 distance
- *return
- name:Return to earth
- on click:yield (newmult) mult
- on click:distance is 0
- on click:fan is 1
- on click:iondrive is 0
- on click:money is 0
- on click:newmult is 0
- desc:WARNING: this will set everything except multiplier to zero, but you will 1 multiplier per 100 distance and get a multiplier % increase to earnings permanently.
- Buildings
- *fan
- name:Fan
- on tick:yield 0.01 distance
- on tick:yield 0.01 totaldist
- cost:1 money
- start with:1
- *iondrive
- name:Ion drive
- on tick:yield 0.01 speed
- cost:1000000 money
- cost increase:150%
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