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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\Users\angie\Desktop\Folders\Hammer projects\sewers.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2\materials
- Loading C:\Users\angie\Desktop\Folders\Hammer projects\sewers.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/sewers/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/sewers/concrete/blendbunk_conc01_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- **** leaked ****
- Entity infodecal (722.00 2685.00 324.52) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1513.5 64.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2008.0 64.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1518.5 -8.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2030.5 56.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1454.5 690.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1949.0 690.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2030.5 690.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3114.5 2048.0 618.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (176030 bytes)
- Error! prop_static using model "models/props_forest/circularsaw01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_forest/circularsaw01.mdl"!
- Error! prop_static using model "models/props_vehicles/apc001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_vehicles/apc001.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1013 texinfos to 694
- Reduced 85 texdatas to 75 (2218 bytes to 1899)
- Writing C:\Users\angie\Desktop\Folders\Hammer projects\sewers.bsp
- 4 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\Users\angie\Desktop\Folders\Hammer projects\sewers"
- Valve Software - vvis.exe (May 15 2014)
- 4 threads
- reading c:\users\angie\desktop\folders\hammer projects\sewers.bsp
- reading c:\users\angie\desktop\folders\hammer projects\sewers.prt
- LoadPortals: couldn't read c:\users\angie\desktop\folders\hammer projects\sewers.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\Users\angie\Desktop\Folders\Hammer projects\sewers"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\angie\desktop\folders\hammer projects\sewers.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (1.61 seconds)
- 3946 faces
- 2 degenerate faces
- 365871 square feet [52685424.00 square inches]
- 12 Displacements
- 6624 Square Feet [953936.75 Square Inches]
- sun extent from map=0.000000
- 24 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
- Build Patch/Sample Hash Table(s).....Done<0.0137 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (17)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 19/1024 912/49152 ( 1.9%)
- brushes 462/8192 5544/98304 ( 5.6%)
- brushsides 3859/65536 30872/524288 ( 5.9%)
- planes 3966/65536 79320/1310720 ( 6.1%)
- vertexes 6736/65536 80832/786432 (10.3%)
- nodes 3384/65536 108288/2097152 ( 5.2%)
- texinfos 694/12288 49968/884736 ( 5.6%)
- texdata 75/2048 2400/65536 ( 3.7%)
- dispinfos 12/0 2112/0 ( 0.0%)
- disp_verts 972/0 19440/0 ( 0.0%)
- disp_tris 1536/0 3072/0 ( 0.0%)
- disp_lmsamples 17344/0 17344/0 ( 0.0%)
- faces 3946/65536 220976/3670016 ( 6.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1401/65536 78456/3670016 ( 2.1%)
- leaves 3404/65536 108928/2097152 ( 5.2%)
- leaffaces 4510/65536 9020/131072 ( 6.9%)
- leafbrushes 2956/65536 5912/131072 ( 4.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 24234/512000 96936/2048000 ( 4.7%)
- edges 13020/256000 52080/1024000 ( 5.1%)
- LDR worldlights 24/8192 2112/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 322/32768 3220/327680 ( 1.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5037/65536 10074/131072 ( 7.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 47/512 16544/180224 ( 9.2%)
- LDR lightdata [variable] 1990204/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 75340/393216 (19.2%)
- LDR ambient table 3404/65536 13616/262144 ( 5.2%)
- HDR ambient table 3404/65536 13616/262144 ( 5.2%)
- LDR leaf ambient 11682/65536 327096/1835008 (17.8%)
- HDR leaf ambient 3404/65536 95312/1835008 ( 5.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/14372 ( 0.0%)
- pakfile [variable] 213416/0 ( 0.0%)
- physics [variable] 176030/4194304 ( 4.2%)
- physics terrain [variable] 2612/1048576 ( 0.2%)
- Level flags = 0
- Total triangle count: 10725
- Writing c:\users\angie\desktop\folders\hammer projects\sewers.bsp
- 31 seconds elapsed
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\angie\desktop\folders\hammer projects\sewers.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (1.40 seconds)
- 3946 faces
- 2 degenerate faces
- 365871 square feet [52685424.00 square inches]
- 12 Displacements
- 6624 Square Feet [953936.75 Square Inches]
- sun extent from map=0.000000
- 24 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
- Build Patch/Sample Hash Table(s).....Done<0.0215 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (18)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 19/1024 912/49152 ( 1.9%)
- brushes 462/8192 5544/98304 ( 5.6%)
- brushsides 3859/65536 30872/524288 ( 5.9%)
- planes 3966/65536 79320/1310720 ( 6.1%)
- vertexes 6736/65536 80832/786432 (10.3%)
- nodes 3384/65536 108288/2097152 ( 5.2%)
- texinfos 694/12288 49968/884736 ( 5.6%)
- texdata 75/2048 2400/65536 ( 3.7%)
- dispinfos 12/0 2112/0 ( 0.0%)
- disp_verts 972/0 19440/0 ( 0.0%)
- disp_tris 1536/0 3072/0 ( 0.0%)
- disp_lmsamples 17344/0 17344/0 ( 0.0%)
- faces 3946/65536 220976/3670016 ( 6.0%)
- hdr faces 3946/65536 220976/3670016 ( 6.0%)
- origfaces 1401/65536 78456/3670016 ( 2.1%)
- leaves 3404/65536 108928/2097152 ( 5.2%)
- leaffaces 4510/65536 9020/131072 ( 6.9%)
- leafbrushes 2956/65536 5912/131072 ( 4.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 24234/512000 96936/2048000 ( 4.7%)
- edges 13020/256000 52080/1024000 ( 5.1%)
- LDR worldlights 24/8192 2112/720896 ( 0.3%)
- HDR worldlights 24/8192 2112/720896 ( 0.3%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 322/32768 3220/327680 ( 1.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5037/65536 10074/131072 ( 7.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 47/512 16544/180224 ( 9.2%)
- LDR lightdata [variable] 1990204/0 ( 0.0%)
- HDR lightdata [variable] 1990204/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 75340/393216 (19.2%)
- LDR ambient table 3404/65536 13616/262144 ( 5.2%)
- HDR ambient table 3404/65536 13616/262144 ( 5.2%)
- LDR leaf ambient 11682/65536 327096/1835008 (17.8%)
- HDR leaf ambient 11682/65536 327096/1835008 (17.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/14372 ( 0.0%)
- pakfile [variable] 213416/0 ( 0.0%)
- physics [variable] 176030/4194304 ( 4.2%)
- physics terrain [variable] 2612/1048576 ( 0.2%)
- Level flags = 0
- Total triangle count: 10725
- Writing c:\users\angie\desktop\folders\hammer projects\sewers.bsp
- 30 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\angie\Desktop\Folders\Hammer projects\sewers.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2\maps\sewers.bsp"
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