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- * R HP:Healthy DP:Bursting MV:Full > The Twist in the Dark Road
- The dark road twists like an agonized snake from the west to the south. It is
- well paved with black slates, hard and unforgiving. It is flanked by black iron
- spikes, capped with heads and other, less identifiable body parts. To the east
- a small, brown path slinks its way anonymously. The side of the road is
- scattered with pits and deadfalls, with some of the earth blasted away.
- [ obvious exits: N E S W ]
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving <<WEST<<
- A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
- A slinking Ko'bal trolloc has arrived from the east.
- scan w
- * R HP:Healthy DP:Bursting MV:Full > *Fyves* is standing here, riding a warhorse.
- *Relena* is standing here, riding a warhorse.
- *Yaan* is standing here, riding a warhorse.
- A warhorse is here, stamping his feet impatiently.
- A Saldaean cavalryman stands ready to fight.
- *Ibzon* is standing here, riding a gray palfrey.
- A warhorse is here, stamping his feet impatiently.
- Zodiac has arrived from the north.
- * R HP:Healthy DP:Bursting MV:Full > w
- use fireworks
- n
- The Twist in the Dark Road
- The dark road turns away from the hill to the south, leading north and east.
- The hill to the south is topped with a black tower, whose battlements survey
- the entire area. The gate to the tower is to the south of here, while to the
- north the road enters a cold, dark pass. A cart track leads westwards. The
- dark road looks like a black snake crawling through the grey grass.
- [ obvious exits: N E S W ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- A mirrored lantern has been left here.
- A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
- *Fyves* is standing here, riding a warhorse.
- *Relena* is standing here, riding a warhorse.
- *Yaan* is standing here, riding a warhorse.
- A warhorse is here, stamping his feet impatiently.
- A Saldaean cavalryman stands ready to fight.
- *Ibzon* is standing here, riding a gray palfrey.
- A warhorse is here, stamping his feet impatiently.
- A slinking Ko'bal trolloc has arrived from the east.
- *Yaan* tries to pound Reck, but he deflects the blow.
- *Fyves* crushes your left arm hard.
- *Ibzon* scythes a slinking Ko'bal trolloc's left leg very hard.
- * R HP:Scratched DP:Bursting MV:Full - Fyves: Scratched > You light the fuse on the fireworks and set them down.
- The fuse slowly burns...
- You do not hold that item in your hand.
- * R HP:Scratched DP:Bursting MV:Full - Fyves: Scratched > No way! You're fighting for your life!
- * R HP:Scratched DP:Bursting MV:Full - Fyves: Scratched > cmw
- f
- look
- Preparing to find this room on the map.
- [change mood wimpy]
- Mood changed to: Wimpy
- You panic and attempt to flee!V:Full - Fyves: Scratched >
- where
- You flee head over heels.
- The Dark Road
- This road is utterly dark. The weak sun of these twilight lands is not strong
- enough to reach into this canyon. To the north the dark road extends quite
- some distance through Shayol Ghul before it meets up with Thakan'dar.
- [ obvious exits: N S ]
- Matching room found! Correcting map position.
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
- A hideous trolloc is here, in a world of hurt.
- A hideous trolloc is here, in a world of hurt.
- A hideous trolloc is here, in a world of hurt.
- A hideous trolloc is here, in a world of hurt.
- A tall, ramshorned trolloc is here, commanding.
- The Dark Road
- This road is utterly dark. The weak sun of these twilight lands is not strong
- enough to reach into this canyon. To the north the dark road extends quite
- some distance through Shayol Ghul before it meets up with Thakan'dar.
- [ obvious exits: N S ]
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
- A hideous trolloc is here, in a world of hurt.
- A hideous trolloc is here, in a world of hurt.
- A hideous trolloc is here, in a world of hurt.
- A hideous trolloc is here, in a world of hurt.
- A tall, ramshorned trolloc is here, commanding.
- Gizmo narrates '4 1n akkad'
- o R HP:Scratched DP:Bursting MV:Full > A hideous trolloc grovels in the dirt before you.
- Players in your Zone
- --------------------
- Byrg - The Dark Road
- Snorgg - The Twist in the Dark Road
- Reck - The Twist in the Dark Road
- Zodiac - The Twist in the Dark Road
- Gizmo - The Dark Road
- o R HP:Scratched DP:Bursting MV:Full >
- *KERBOOM* An explosion sounds in the distance.
- o R HP:Scratched DP:Bursting MV:Full > s
- n
- The Twist in the Dark Road
- The dark road turns away from the hill to the south, leading north and east.
- The hill to the south is topped with a black tower, whose battlements survey
- the entire area. The gate to the tower is to the south of here, while to the
- north the road enters a cold, dark pass. A cart track leads westwards. The
- dark road looks like a black snake crawling through the grey grass.
- [ obvious exits: N E S W ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving ^^NORTH^^
- A mirrored lantern has been left here.
- A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
- A Ko'bal trolloc slinks about here.
- A warhorse is here, stamping his feet impatiently.
- A Saldaean cavalryman stands ready to fight.
- A warhorse is here, stamping his feet impatiently.
- s
- o R HP:Scratched DP:Bursting MV:Full > The Dark Road
- This road is utterly dark. The weak sun of these twilight lands is not strong
- enough to reach into this canyon. To the north the dark road extends quite
- some distance through Shayol Ghul before it meets up with Thakan'dar.
- [ obvious exits: N S ]
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
- Gizmo the Wolfish Trolloc is standing here.
- A hideous trolloc is here, in a world of hurt.
- A hideous trolloc is here, in a world of hurt.
- A hideous trolloc is here, in a world of hurt.
- A hideous trolloc is here, in a world of hurt.
- A tall, ramshorned trolloc is here, commanding.
- Gizmo narrates '1 fc'
- o R HP:Scratched DP:Bursting MV:Full > The Twist in the Dark Road
- The dark road turns away from the hill to the south, leading north and east.
- The hill to the south is topped with a black tower, whose battlements survey
- the entire area. The gate to the tower is to the south of here, while to the
- north the road enters a cold, dark pass. A cart track leads westwards. The
- dark road looks like a black snake crawling through the grey grass.
- [ obvious exits: N E S W ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving >>EAST>>
- A mirrored lantern has been left here.
- A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
- A Ko'bal trolloc slinks about here.
- A warhorse is here, stamping his feet impatiently.
- A Saldaean cavalryman stands ready to fight.
- A warhorse is here, stamping his feet impatiently.
- o R HP:Scratched DP:Bursting MV:Full > look
- Preparing to find this room on the map.
- where
- The Twist in the Dark Road
- The dark road turns away from the hill to the south, leading north and east.
- The hill to the south is topped with a black tower, whose battlements survey
- the entire area. The gate to the tower is to the south of here, while to the
- north the road enters a cold, dark pass. A cart track leads westwards. The
- dark road looks like a black snake crawling through the grey grass.
- [ obvious exits: N E S W ]
- Matching room found! Correcting map position.
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving >>EAST>>
- A mirrored lantern has been left here.
- A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
- A Ko'bal trolloc slinks about here.
- A warhorse is here, stamping his feet impatiently.
- A Saldaean cavalryman stands ready to fight.
- A warhorse is here, stamping his feet impatiently.
- o R HP:Scratched DP:Bursting MV:Full > Players in your Zone
- --------------------
- Snorgg - The Twist in the Dark Road
- Byrg - The Twist in the Dark Road
- Reck - The Smoking Pit
- Zodiac - Gray River
- Gizmo - The Dark Road
- o R HP:Scratched DP:Bursting MV:Full > Open oakdoor south
- Gizmo narrates 'lol'
- o R HP:Scratched DP:Bursting MV:Full > s
- Ok.
- o R HP:Scratched DP:Bursting MV:Full > Close oakdoor north
- You can't ride in there.
- o R HP:Scratched DP:Bursting MV:Full > kh
- That's absurd!
- o R HP:Scratched DP:Bursting MV:Full > [k light]
- They aren't here.
- o R HP:Scratched DP:Bursting MV:Full > dism
- s
- You stop riding it.
- *Yaan* has arrived from the north, riding a warhorse.
- Close oakdoor north
- * HP:Scratched DP:Bursting MV:Full > The Entrance to the Watchtower
- This is inside the watchtower on the hill. This is the entrance floor, with a
- large spiral staircase edging the walls, leading up through a trapdoor and
- down into a dark dungeon. This is a guardroom, sparsely furnished and with
- a small fireplace to prepare food in and to heat the room.
- [ obvious exits: N U D ]
- Snorgg the Havoc is sitting here.
- Gizmo the Wolfish Trolloc is here, fighting Trakis.
- An Elite Dha'vol guard is sitting here.
- An Elite Dha'vol guard is here, fighting Trakis.
- An Elite Dha'vol guard is sitting here.
- An Elite Dha'vol guard is here, fighting Trakis.
- *Trakis* is here, fighting an Elite Dha'vol guard.
- *Trakis* is surrounded by a shimmering white aura!
- *Draz* is sitting here.
- *Draz* is surrounded by a shimmering white aura!
- An Elite Dha'vol guard is here, fighting Trakis.
- An Elite Dha'vol guard is lying here, stunned.
- Akkad the Myrddraal is here, fighting Draz.
- * HP:Scratched DP:Bursting MV:Full > Ok.
- kh
- * HP:Scratched DP:Bursting MV:Full > kh
- Akkad the Myrddraal narrates 'Shayol Ghul is under attack!'
- Akkad the Myrddraal narrates 'Shayol Ghul is under attack!'
- Akkad the Myrddraal narrates 'Shayol Ghul is under attack!'
- [k light]
- You crush *Draz*'s right arm.
- kh
- * HP:Scratched DP:Bursting MV:Full - Draz: Wounded > [k light]
- Ok.
- kh
- * HP:Scratched DP:Bursting MV:Full - Draz: Wounded > [k light]
- Ok.
- * HP:Scratched DP:Bursting MV:Full - Draz: Wounded > [k light]
- Ok.
- * HP:Scratched DP:Bursting MV:Full - Draz: Wounded > Close oakdoor north
- Close oakdoor north
- Close oakdoor north
- It's already closed!
- * HP:Scratched DP:Bursting MV:Full - Draz: Wounded > Close oakdoor north
- You gaze deeply into the soul of *Draz*.
- *Draz* looks very strange, glaring about with a sense of panic.
- You crush *Draz*'s left hand.
- Gizmo barely stabs *Trakis*'s right arm.
- Akkad the Myrddraal blasts Draz's body.
- An Elite Dha'vol guard barely tickles Trakis's head with his crush.
- An Elite Dha'vol guard tickles Trakis's right leg with his crush.
- An Elite Dha'vol guard fails to crush Trakis.
- It's already closed!
- Close oakdoor north
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > Close oakdoor north
- It's already closed!
- *Trakis* sends an Elite Dha'vol guard sprawling with a powerful bash!
- *Trakis* sends an Elite Dha'vol guard sprawling with a powerful bash!
- *Trakis* sends an Elite Dha'vol guard sprawling with a powerful bash!
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > Close oakdoor north
- It's already closed!
- Close oakdoor north
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > Close oakdoor north
- It's already closed!
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > Close oakdoor north
- Akkad the Myrddraal narrates 'Shayol Ghul is under attack!'
- Akkad the Myrddraal narrates 'Shayol Ghul is under attack!'
- Akkad the Myrddraal narrates 'Shayol Ghul is under attack!'
- It's already closed!
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > It's already closed!
- Close oakdoor north
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > It's already closed!
- Close oakdoor north
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > It's already closed!
- Close oakdoor north
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > It's already closed!
- Close oakdoor north
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > It's already closed!
- Close oakdoor north
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > It's already closed!
- Close oakdoor north
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > It's already closed!
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > Close oakdoor north
- *Draz* scythes your right leg hard.
- *Draz* scythes Snorgg's right foot hard.
- *Draz* scythes an Elite Dha'vol guard's body into bloody fragments!
- *Draz* scythes an Elite Dha'vol guard's left leg extremely hard.
- You crush *Draz*'s right hand.
- Gizmo barely tickles *Trakis*'s right foot with her stab.
- Akkad the Myrddraal blasts Draz's body.
- *Trakis* blasts an Elite Dha'vol guard's body into bloody fragments!
- *Trakis* blasts an Elite Dha'vol guard's right arm into bloody fragments!
- *Trakis* blasts an Elite Dha'vol guard's body into bloody fragments!
- It's already closed!
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > Close oakdoor north
- It's already closed!
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > Close oakdoor north
- Gizmo tickles *Trakis*'s left leg with her stab.
- It's already closed!
- Gizmo starts following you.
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > It's already closed!
- Close oakdoor north
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > It's already closed!
- Close oakdoor north
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > It's already closed!
- Close oakdoor north
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > It's already closed!
- Close oakdoor north
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > It's already closed!
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > Close oakdoor north
- It's already closed!
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > Close oakdoor north
- It's already closed!
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > Close oakdoor north
- It's already closed!
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > Close oakdoor north
- It's already closed!
- * HP:Scratched DP:Full MV:Full - Draz: Wounded > Close oakdoor north
- Close oakdoor north
- A shrill piercing scream reverberates through the area.
- *Draz* scythes your body.
- You crush *Draz*'s left foot.
- Gizmo tickles *Trakis*'s body with her stab.
- An Elite Dha'vol guard tickles Draz's body with his crush.
- Akkad the Myrddraal blasts Draz's right leg.
- An Elite Dha'vol guard fails to crush Draz.
- *Trakis* blasts an Elite Dha'vol guard's body into bloody fragments!
- *Trakis* blasts an Elite Dha'vol guard's right arm into bloody fragments!
- *Trakis* blasts an Elite Dha'vol guard's body into bloody fragments!
- An Elite Dha'vol guard regains consciousness.
- It's already closed!
- Gizmo narrates 'group i got door'
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Wounded > It's already closed!
- The oakdoor is opened from the other side.
- Close oakdoor north
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Wounded > Ok.
- Close oakdoor north
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Wounded > It's already closed!
- Close oakdoor north
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Wounded > Gizmo tickles *Trakis*'s body with her stab.
- It's already closed!
- Close oakdoor north
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Wounded > It's already closed!
- Close oakdoor north
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Wounded > It's already closed!
- Close oakdoor north
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Wounded > It's already closed!
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Wounded > Close oakdoor north
- It's already closed!
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Wounded > Close oakdoor north
- It's already closed!
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Wounded > Close oakdoor north
- Close oakdoor north
- Close oakdoor north
- It's already closed!
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Wounded > Close oakdoor north
- It's already closed!
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Wounded > Close oakdoor north
- *Draz* scythes your right arm hard.
- You try to crush *Draz*, but he deflects the blow.
- Gizmo tickles *Trakis*'s body with her stab.
- An Elite Dha'vol guard barely tickles Draz's head with his crush.
- Akkad the Myrddraal barely tickles Draz's head with his blast.
- An Elite Dha'vol guard barely tickles Trakis's body with his crush.
- An Elite Dha'vol guard barely tickles Draz's body with his crush.
- An Elite Dha'vol guard fails to crush Trakis.
- An Elite Dha'vol guard barely tickles Trakis's body with his crush.
- It's already closed!
- Snorgg panics, and attempts to flee!
- Snorgg leaves up.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Wounded > Close oakdoor north
- It's already closed!
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Wounded > It's already closed!
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Wounded > It's already closed!
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Wounded > bash
- It's already closed!
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Wounded > It's already closed!
- Gizmo tickles *Trakis*'s right arm with her stab.ed >
- An Elite Dha'vol guard avoids being bashed by *Trakis* who loses his balance and falls!
- *
- Gizmo tickles *Trakis*'s body with her stab.
- An Elite Dha'vol guard barely tickles Draz's left leg with his crush.
- Akkad the Myrddraal tickles Draz's head with his blast.
- An Elite Dha'vol guard barely tickles Trakis's body with his crush.
- An Elite Dha'vol guard barely tickles Draz's left leg with his crush.
- An Elite Dha'vol guard barely tickles Trakis's right foot with his crush.
- An Elite Dha'vol guard barely tickles Trakis's left hand with his crush.
- Snorgg has arrived from above.
- =
- Gizmo narrates 'bash'
- -
- The oakdoor is opened from the other side.
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- *Vincen* has arrived from the north.
- A warhorse has arrived from the north.
- -
- Snorgg closes the oakdoor.
- *Vincen* tries to stab Snorgg, but he deflects the blow.
- =
- Your bash at *Draz* sends him sprawling!
- The oakdoor is opened from the other side.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg tries to pierce *Vincen*, but he dodges the attack.
- Snorgg closes the oakdoor.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered >
- The oakdoor is opened from the other side.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg tries to pierce *Vincen*, but he parries successfully.
- An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
- *Vincen* tries to stab Snorgg, but he deflects the blow.
- You crush *Draz*'s body hard.
- Gizmo tickles *Trakis*'s body with her stab.
- An Elite Dha'vol guard tickles Draz's body with his crush.
- Akkad the Myrddraal blasts Draz's body hard.
- An Elite Dha'vol guard barely tickles Trakis's body with his crush.
- An Elite Dha'vol guard barely tickles Draz's body with his crush.
- An Elite Dha'vol guard barely tickles Trakis's body with his crush.
- *Trakis* tries to blast an Elite Dha'vol guard, but he deflects the blow.
- An Elite Dha'vol guard tickles Trakis's left leg with his crush.
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered > bash
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered > They already seem to be stunned.
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered >
- A shrill piercing scream reverberates through the area.
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered > bash
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered > They already seem to be stunned.
- Snorgg closes the oakdoor.
- *Trakis* opens the oakdoor.
- Gizmo closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg tries to pierce *Vincen*, but he deflects the blow.
- *Vincen* tries to stab Snorgg, but he parries successfully.
- Gizmo tickles *Trakis*'s right arm with her stab.
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered > bash
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered >
- An Elite Dha'vol guard barely tickles Trakis's body with his crush.
- Snorgg tries to pierce *Vincen*, but he deflects the blow.
- *Vincen* tries to stab Snorgg, but he deflects the blow.
- You crush *Draz*'s right arm.
- Gizmo barely tickles *Trakis*'s left foot with her stab.
- An Elite Dha'vol guard tickles Draz's body with his crush.
- Akkad the Myrddraal barely blasts Draz's body.
- An Elite Dha'vol guard barely tickles Trakis's body with his crush.
- An Elite Dha'vol guard barely tickles Draz's body with his crush.
- An Elite Dha'vol guard barely tickles Trakis's right arm with his crush.
- An Elite Dha'vol guard tickles Trakis's right hand with his crush.
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered > They already seem to be stunned.
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered >
- Akkad the Myrddraal narrates 'Shayol Ghul is under attack!'
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg closes the oakdoor.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered > bash
- The oakdoor is opened from the other side.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg closes the oakdoor.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered > They already seem to be stunned.
- The oakdoor is opened from the other side.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg closes the oakdoor.
- * HP:Scratched DP:Bursting MV:Fresh - Draz: Battered > bash
- The oakdoor is opened from the other side.
- Snorgg closes the oakdoor. MV:Fresh - Draz: Battered >
- The oakdoor is opened from the other side.
- Snorgg closes the oakdoor.
- -
- An Elite Dha'vol guard fails to crush Trakis.
- Snorgg tries to pierce *Vincen*, but he deflects the blow.
- *Vincen* tries to stab Snorgg, but he deflects the blow.
- *Draz* scythes your right leg hard.
- Gizmo tickles *Trakis*'s right leg with her stab.
- An Elite Dha'vol guard fails to crush Draz.
- Akkad the Myrddraal blasts Draz's body.
- An Elite Dha'vol guard barely tickles Trakis's body with his crush.
- An Elite Dha'vol guard barely tickles Draz's right foot with his crush.
- An Elite Dha'vol guard barely tickles Trakis's head with his crush.
- *Trakis* blasts an Elite Dha'vol guard's right hand into bloody fragments!
- An Elite Dha'vol guard tickles Trakis's body with his crush.
- Snorgg tries to pierce *Vincen*, but he parries successfully.
- *Vincen* tries to stab Snorgg, but he parries successfully.
- *Trakis* sends an Elite Dha'vol guard sprawling with a powerful bash!
- *Trakis* sends an Elite Dha'vol guard sprawling with a powerful bash!
- *Trakis* sends an Elite Dha'vol guard sprawling with a powerful bash!
- *Trakis* sends an Elite Dha'vol guard sprawling with a powerful bash!
- The oakdoor is opened from the other side.
- =
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- +
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- *
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- Snorgg closes the oakdoor.
- *
- The oakdoor is opened from the other side.
- +
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- =
- Snorgg closes the oakdoor.
- *Vincen* opens the oakdoor.
- -
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- -
- Akkad the Myrddraal narrates 'Shayol Ghul is under attack!'
- Akkad the Myrddraal narrates 'Shayol Ghul is under attack!'
- An Elite Dha'vol guard wipes his boots in the face of Draz!
- Akkad the Myrddraal narrates 'Shayol Ghul is under attack!'
- Akkad the Myrddraal narrates 'Shayol Ghul is under attack!'
- Snorgg closes the oakdoor.
- =
- Your bash at *Draz* sends him sprawling!
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg tries to pierce *Vincen*, but he deflects the blow.
- *Vincen* tries to stab Snorgg, but he deflects the blow.
- You crush *Draz*'s head.
- Gizmo barely tickles *Trakis*'s body with her stab.
- An Elite Dha'vol guard tickles Draz's body with his crush.
- Akkad the Myrddraal barely blasts Draz's left arm.
- *Trakis* blasts an Elite Dha'vol guard's head into bloody fragments!
- *Trakis* blasts an Elite Dha'vol guard's body into bloody fragments!
- *Trakis* blasts an Elite Dha'vol guard's body extremely hard.
- *Trakis* blasts an Elite Dha'vol guard's right arm into bloody fragments!
- An Elite Dha'vol guard is dead! R.I.P.
- Your blood freezes as you hear an Elite Dha'vol guard's death cry.
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg closes the oakdoor.
- * HP:Hurt DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg tries to pierce *Vincen*, but he parries successfully.
- *Vincen* tries to stab Snorgg, but he deflects the blow.
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg closes the oakdoor.
- * HP:Hurt DP:Bursting MV:Fresh - Draz: Battered > bash
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Bursting MV:Fresh - Draz: Battered > They already seem to be stunned.
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Bursting MV:Fresh - Draz: Battered >
- Snorgg tries to pierce *Vincen*, but he deflects the blow.
- *Vincen* tries to stab Snorgg, but he parries successfully.
- You crush *Draz*'s body hard.
- Gizmo tickles *Trakis*'s body with her stab.
- An Elite Dha'vol guard tickles Draz's right arm with his crush.
- Akkad the Myrddraal blasts Draz's right foot.
- An Elite Dha'vol guard barely tickles Trakis's body with his crush.
- An Elite Dha'vol guard barely tickles Draz's body with his crush.
- An Elite Dha'vol guard barely tickles Trakis's body with his crush.
- *Trakis* blasts an Elite Dha'vol guard's body extremely hard.
- An Elite Dha'vol guard fails to crush Trakis.
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Bursting MV:Fresh - Draz: Beaten >
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Bursting MV:Fresh - Draz: Beaten >
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Bursting MV:Fresh - Draz: Beaten >
- Snorgg closes the oakdoor.
- * HP:Hurt DP:Bursting MV:Fresh - Draz: Beaten > bash
- Snorgg tries to pierce *Vincen*, but he deflects the blow.
- *Vincen* tries to stab Snorgg, but he parries successfully.
- Gizmo barely tickles *Trakis*'s head with her stab.
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Bursting MV:Fresh - Draz: Beaten > They already seem to be stunned.
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Bursting MV:Fresh - Draz: Beaten >
- Akkad the Myrddraal narrates 'Shayol Ghul is under attack!'
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Bursting MV:Fresh - Draz: Beaten >
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Bursting MV:Fresh - Draz: Beaten >
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Bursting MV:Fresh - Draz: Beaten >
- Snorgg closes the oakdoor.
- *Vincen* opens the oakdoor.
- bash
- * HP:Hurt DP:Bursting MV:Fresh - Draz: Beaten >
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- Gizmo closes the oakdoor.Fresh - Draz: Beaten >
- The oakdoor is opened from the other side.
- *Vincen* swiftly dodges Snorgg's attempt to pierce him.
- *Vincen* tries to stab Snorgg, but he parries successfully.
- *Draz* scythes your left arm.
- Gizmo tickles *Trakis*'s body with her stab.
- An Elite Dha'vol guard barely tickles Draz's head with his crush.
- Akkad the Myrddraal blasts Draz's left leg.
- An Elite Dha'vol guard fails to crush Trakis.
- An Elite Dha'vol guard tickles Draz's body with his crush.
- An Elite Dha'vol guard fails to crush Trakis.
- An Elite Dha'vol guard tickles Trakis's body with his crush.
- Gizmo closes the oakdoor.
- *Draz* panics, and attempts to flee!
- -
- The oakdoor is opened from the other side.
- =
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- +
- Snorgg closes the oakdoor.
- *Trakis* sends an Elite Dha'vol guard sprawling with a powerful bash!
- *Trakis* sends an Elite Dha'vol guard sprawling with a powerful bash!
- *Trakis* sends an Elite Dha'vol guard sprawling with a powerful bash!
- *
- Akkad the Myrddraal narrates 'Shayol Ghul is under attack!'
- Akkad the Myrddraal narrates 'Shayol Ghul is under attack!'
- Akkad the Myrddraal narrates 'Shayol Ghul is under attack!'
- The oakdoor is opened from the other side.
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- *
- *Vincen* tries to stab Snorgg, but he deflects the blow.
- Gizmo tickles *Trakis*'s body with her stab.
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- *Draz* panics, and attempts to flee!
- +
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- =
- Snorgg closes the oakdoor.
- *Draz* leaves down.
- -
- The oakdoor is opened from the other side.
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- -
- Snorgg closes the oakdoor.
- =
- Gizmo swiftly dodges *Trakis*'s attempt to blast her.
- *Trakis* blasts an Elite Dha'vol guard's right arm into bloody fragments!
- *Trakis* blasts an Elite Dha'vol guard's left leg into bloody fragments!
- An Elite Dha'vol guard joins Snorgg's fight!
- An Elite Dha'vol guard joins an Elite Dha'vol guard's fight!
- Akkad the Myrddraal joins an Elite Dha'vol guard's fight!
- Snorgg tries to pierce *Vincen*, but he deflects the blow.
- *Vincen* tries to stab Snorgg, but he parries successfully.
- Gizmo barely stabs *Trakis*'s left leg.
- They're not here anymore!
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Bursting MV:Fresh >
- Snorgg closes the oakdoor.
- The oakdoor is opened from the other side.
- d
- * HP:Hurt DP:Bursting MV:Fresh >
- Snorgg closes the oakdoor.
- kh
- * HP:Hurt DP:Bursting MV:Fresh > kh
- Stairwell in Shadows
- Through the darkness, footsteps can be seen in the dust where creatures
- have traversed these shadowed stairs. Grunts and growling can be heard
- coming from above and below, attesting to the presense of even more minions
- of the dark nearby. A faint metallic dripping sound can be heard below.
- [ obvious exits: U D ]
- A trolloc is here commanding a fist of troops.
- A trolloc is here commanding a fist of troops.
- o HP:Hurt DP:Bursting MV:Full > kh
- [k light]
- They aren't here.
- o HP:Hurt DP:Bursting MV:Full > [k light]
- They aren't here.
- o HP:Hurt DP:Bursting MV:Full > [k light]
- They aren't here.
- o HP:Hurt DP:Bursting MV:Full > kh
- kh
- kh
- [k light]
- They aren't here.
- o HP:Hurt DP:Bursting MV:Full > kh
- [k light]
- They aren't here.
- o HP:Hurt DP:Bursting MV:Full > kh
- [k light]
- They aren't here.
- o HP:Hurt DP:Bursting MV:Full > kh
- [k light]
- They aren't here.
- o HP:Hurt DP:Bursting MV:Full > kh
- [k light]
- They aren't here.
- o HP:Hurt DP:Bursting MV:Full > d
- [k light]
- They aren't here.
- o HP:Hurt DP:Bursting MV:Full > [k light]
- They aren't here.
- kh
- o HP:Hurt DP:Bursting MV:Full > kh
- The Well Under the Watchtower
- This is the cellar of the watchtower. It is a storage room, well stocked
- with dried meat and roots in case it is impossible to leave the tower for
- some reason. In the middle of the room is a well, filled to the brim with
- crimson blood. Time and effort have been put into digging into the tainted
- soils of Shayol Ghul to expand this underground storage area.
- [ obvious exits: N U ]
- A revolting well bubbles with the blood of the sacrificed.
- A trolloc is here commanding a fist of troops.
- Invisible eyes follow your every move, their intentions dark.
- o HP:Hurt DP:Bursting MV:Full > kh
- [k light]
- They aren't here.
- o HP:Hurt DP:Bursting MV:Full > [k light]
- They aren't here.
- o HP:Hurt DP:Bursting MV:Full > [k light]
- They aren't here.
- n
- o HP:Hurt DP:Bursting MV:Full > kh
- Under the Watchtower
- Through the blood, sweat and death of human slaves captured in the
- Borderlands, the home of the Dha'vol horde has been expanded at the
- direction of their Master Akkad. The black colored stone of Shayol Ghul has
- been chiseled with precision to a smooth surface and polished to a sheen.
- [ obvious exits: S W ]
- A trolloc is here commanding a fist of troops.
- A trolloc is here commanding a fist of troops.
- kh
- o HP:Hurt DP:Bursting MV:Full > kh
- [k light]
- They aren't here.
- o HP:Hurt DP:Bursting MV:Full > [k light]
- They aren't here.
- o HP:Hurt DP:Bursting MV:Full > [k light]
- They aren't here.
- n
- o HP:Hurt DP:Bursting MV:Full > Alas, you cannot go that way...
- o HP:Hurt DP:Bursting MV:Full >
- *Draz* has arrived from the west.
- w
- * HP:Hurt DP:Bursting MV:Full >
- *Draz* leaves south.
- o HP:Hurt DP:Bursting MV:Full > kh
- Within the Dha'vol Barracks
- The gleaming black rock of Shayol Ghul has been polished to a high shine
- underfoot, dark veins of obsidian intermixed with only slightly lighter
- shades of gray. A large gathering hall resides to the west. A heavily
- guarded barricade sits just to the south and a single table covered with a
- pale material seems a stark adornment for a mostly empty room to the north.
- [ obvious exits: N E S W ]
- A trolloc is here commanding a fist of troops.
- A trolloc is here commanding a fist of troops.
- kh
- o HP:Hurt DP:Bursting MV:Full > [k light]
- They aren't here.
- o HP:Hurt DP:Bursting MV:Full > e
- [k light]
- They aren't here.
- o HP:Hurt DP:Bursting MV:Full > s
- Under the Watchtower
- Through the blood, sweat and death of human slaves captured in the
- Borderlands, the home of the Dha'vol horde has been expanded at the
- direction of their Master Akkad. The black colored stone of Shayol Ghul has
- been chiseled with precision to a smooth surface and polished to a sheen.
- [ obvious exits: S W ]
- A trolloc is here commanding a fist of troops.
- A trolloc is here commanding a fist of troops.
- o HP:Hurt DP:Bursting MV:Full > kh
- kh
- The Well Under the Watchtower
- This is the cellar of the watchtower. It is a storage room, well stocked
- with dried meat and roots in case it is impossible to leave the tower for
- some reason. In the middle of the room is a well, filled to the brim with
- crimson blood. Time and effort have been put into digging into the tainted
- soils of Shayol Ghul to expand this underground storage area.
- [ obvious exits: N U ]
- A revolting well bubbles with the blood of the sacrificed.
- A trolloc is here commanding a fist of troops.
- Invisible eyes follow your every move, their intentions dark.
- o HP:Hurt DP:Bursting MV:Full > Reck narrates 'mob rip'
- [k light]
- They aren't here.
- o HP:Hurt DP:Bursting MV:Full > u
- [k light]
- They aren't here.
- o HP:Hurt DP:Bursting MV:Full > kh
- Stairwell in Shadows
- Through the darkness, footsteps can be seen in the dust where creatures
- have traversed these shadowed stairs. Grunts and growling can be heard
- coming from above and below, attesting to the presense of even more minions
- of the dark nearby. A faint metallic dripping sound can be heard below.
- [ obvious exits: U D ]
- Snorgg the Havoc is standing here.
- A trolloc is here commanding a fist of troops.
- A trolloc is here commanding a fist of troops.
- Zodiac narrates '5 are back 1n aka'
- o HP:Hurt DP:Bursting MV:Full > kh
- kh
- [k light]
- They aren't here.
- o HP:Hurt DP:Bursting MV:Full > [k light]
- They aren't here.
- o HP:Hurt DP:Bursting MV:Full > u
- Akkad the Myrddraal narrates 'Shayol Ghul is under attack!'
- Akkad the Myrddraal narrates 'Shayol Ghul is under attack!'
- Akkad the Myrddraal narrates 'Shayol Ghul is under attack!'
- Akkad the Myrddraal narrates 'Shayol Ghul is under attack!'
- Akkad the Myrddraal narrates 'Shayol Ghul is under attack!'
- [k light]
- They aren't here.
- o HP:Hurt DP:Bursting MV:Full > kh
- The Entrance to the Watchtower
- This is inside the watchtower on the hill. This is the entrance floor, with a
- large spiral staircase edging the walls, leading up through a trapdoor and
- down into a dark dungeon. This is a guardroom, sparsely furnished and with
- a small fireplace to prepare food in and to heat the room.
- [ obvious exits: N U D ]
- The corpse of an Elite Dha'vol guard is lying here.
- A Saldaean cavalryman stands ready to fight.
- A gray palfrey prances skittishly nearby.
- *Ibzon* is standing here.
- *Yaan* is standing here.
- Snorgg the Havoc is here, fighting Vincen.
- An Elite Dha'vol guard stands here, protecting his master.
- *Draz* is standing here.
- *Draz* is surrounded by a shimmering white aura!
- *Vincen* is here, fighting Snorgg.
- *Bollesedun* is here, fighting Gizmo.
- A warhorse is here, stamping his feet impatiently.
- Gizmo the Wolfish Trolloc is here, fighting Trakis.
- An Elite Dha'vol guard is sitting here.
- An Elite Dha'vol guard is sitting here.
- An Elite Dha'vol guard is sitting here.
- *Trakis* is here, fighting Gizmo.
- *Trakis* is surrounded by a shimmering white aura!
- An Elite Dha'vol guard is sitting here.
- Akkad the Myrddraal is sitting here.
- Gizmo closes the oakdoor.
- *Yaan* pounds your head.
- * HP:Hurt DP:Bursting MV:Full - Yaan: Scratched > kh
- kh
- [k light]
- Ok.
- * HP:Hurt DP:Bursting MV:Full - Yaan: Scratched > [k light]
- Ok.
- *Yaan* opens the oakdoor.
- *Ibzon* scythes your body.
- *Relena* has arrived from the north.
- * HP:Hurt DP:Bursting MV:Full - Yaan: Scratched > [k light]
- Ok.
- Snorgg panics, and attempts to flee!
- Gizmo closes the oakdoor.
- * HP:Hurt DP:Bursting MV:Full - Yaan: Scratched > cmw
- *Ibzon* scythes your body.
- An Elite Dha'vol guard joins your fight!
- You crush *Yaan*'s right arm very hard.
- *Yaan* pounds your left leg hard.
- *Vincen* stabs Snorgg's right arm.
- *Bollesedun* tries to stab Gizmo, but she deflects the blow.
- *Trakis* tries to blast Gizmo, but she parries successfully.
- *Trakis* blasts an Elite Dha'vol guard's body into bloody fragments!
- *Trakis* blasts an Elite Dha'vol guard's left arm into bloody fragments!
- *Trakis* blasts an Elite Dha'vol guard's right leg into bloody fragments!
- *Trakis* blasts an Elite Dha'vol guard's left foot into bloody fragments!
- *Trakis* blasts Akkad the Myrddraal's right hand into bloody fragments!
- Gizmo stabs *Trakis*'s right leg.
- f
- * HP:Hurt DP:Bursting MV:Full - Yaan: Hurt > [change mood wimpy]
- Mood changed to: Wimpy
- *Vincen* tries to stab Snorgg, but he deflects the blow.
- *Bollesedun* stabs Gizmo's left leg extremely hard.
- Gizmo tickles *Trakis*'s head with her stab.
- You panic and attempt to flee!
- You flee head over heels.
- Stairwell in Shadows
- Through the darkness, footsteps can be seen in the dust where creatures
- have traversed these shadowed stairs. Grunts and growling can be heard
- coming from above and below, attesting to the presense of even more minions
- of the dark nearby. A faint metallic dripping sound can be heard below.
- [ obvious exits: U D ]
- A trolloc is here commanding a fist of troops.
- A trolloc is here commanding a fist of troops.
- o HP:Hurt DP:Bursting MV:Full >
- A shrill piercing scream reverberates through the area.
- o HP:Hurt DP:Bursting MV:Full > d
- Gizmo narrates 'all in'
- o HP:Hurt DP:Bursting MV:Full > The Well Under the Watchtower
- This is the cellar of the watchtower. It is a storage room, well stocked
- with dried meat and roots in case it is impossible to leave the tower for
- some reason. In the middle of the room is a well, filled to the brim with
- crimson blood. Time and effort have been put into digging into the tainted
- soils of Shayol Ghul to expand this underground storage area.
- [ obvious exits: N U ]
- A revolting well bubbles with the blood of the sacrificed.
- A trolloc is here commanding a fist of troops.
- Invisible eyes follow your every move, their intentions dark.
- o HP:Hurt DP:Bursting MV:Full > n
- Under the Watchtower
- Through the blood, sweat and death of human slaves captured in the
- Borderlands, the home of the Dha'vol horde has been expanded at the
- direction of their Master Akkad. The black colored stone of Shayol Ghul has
- been chiseled with precision to a smooth surface and polished to a sheen.
- [ obvious exits: S W ]
- A trolloc is here commanding a fist of troops.
- A trolloc is here commanding a fist of troops.
- o HP:Hurt DP:Bursting MV:Full > look
- Preparing to find this room on the map.
- Akkad the Myrddraal narrates 'Shayol Ghul is under attack!'
- Under the Watchtower
- Through the blood, sweat and death of human slaves captured in the
- Borderlands, the home of the Dha'vol horde has been expanded at the
- direction of their Master Akkad. The black colored stone of Shayol Ghul has
- been chiseled with precision to a smooth surface and polished to a sheen.
- [ obvious exits: S W ]
- Matching room found! Correcting map position.
- A trolloc is here commanding a fist of troops.
- A trolloc is here commanding a fist of troops.
- o HP:Hurt DP:Bursting MV:Full > where
- Players in your Zone
- --------------------
- Byrg - Under the Watchtower
- o HP:Hurt DP:Bursting MV:Full > w
- n
- Within the Dha'vol Barracks
- The gleaming black rock of Shayol Ghul has been polished to a high shine
- underfoot, dark veins of obsidian intermixed with only slightly lighter
- shades of gray. A large gathering hall resides to the west. A heavily
- guarded barricade sits just to the south and a single table covered with a
- pale material seems a stark adornment for a mostly empty room to the north.
- [ obvious exits: N E S W ]
- A trolloc is here commanding a fist of troops.
- A trolloc is here commanding a fist of troops.
- o HP:Hurt DP:Bursting MV:Full > Torture Chamber
- The floor of this unadorned room slants slightly towards the middle where a
- metal grate has been cut into the floor. A single table, padded with what
- appears to be layers of human skin sits just above the grate, a trickle of
- congealed blood running down its side. A bloody trail left by the boots of
- the torturers leads eastward where torture implements are kept.
- [ obvious exits: E S ]
- o HP:Hurt DP:Bursting MV:Full > e
- Implements of Torture
- No home for a horde of trollocs would be complete without the implements
- necessary to torture their captured foes. Weapons specially crafted to peel
- the skin layer by layer, chains and manacles to hold their victims in place
- all decorate the black polished walls of this storage room.
- [ obvious exits: W ]
- Clusters of manacles dangle from long, rusted chains bolted into the ceiling.
- o HP:Hurt DP:Bursting MV:Full > sense
- *
- You lose control of the shadows.
- o HP:Hurt DP:Full MV:Full > sense
- *
- Snorgg narrates 'we fked lol'
- a dark place - [fade flxflxnselijdab] - somewhere southeast of here
- an empty dark place - [fade meyrsapliopazfe] - somewhere southeast of here
- an empty dark place - [fade rsameypliqryrsa] - somewhere southeast of here
- a dark place - [fade rtipidmvudabkne] - somewhere east of here
- a dark place - [fade meyuavolpknengu] - somewhere east of here
- a dark place - [fade flxoaezfepliced] - somewhere east of here
- a dark place - [fade rsaulinulrsahrt] - somewhere east of here
- a dark place - [fade rtinuldsartiqry] - somewhere east of here
- an empty dark place - [fade rsaulinulrsanya] - somewhere east of here
- an empty dark place - [fade rtiuliardjovsde] - somewhere around here
- a dark place - [fade meyilearddsanya] - somewhere around here
- a partly lit dark place - [fade rsanullijhrtrsa] - somewhere around here
- a dark place - [fade rsanulopabeaolp] - somewhere northwest of here
- a dark place - [fade rsaulilijolprsa] - somewhere northwest of here
- a dark place - [fade meyuliopazfeile] - somewhere northwest of here
- an empty dark place - [fade flxardlijmeyliq] - somewhere southeast of here
- an empty dark place - [fade meyopaardkaeolp] - somewhere southeast of here
- a dark place - [fade meylijlijnyaflx] - somewhere southeast of here
- a dark place - [fade meyopaplinalqry] - somewhere south of here
- an empty dark place - [fade rtiqulmeywujuav] - somewhere extremely far south of here
- an empty dark place - [fade rsaqryrsazfefmu] - somewhere extremely far south of here
- a dark place - [fade rsangurtizfebok] - somewhere extremely far south of here
- * Press <Return> to continue, q to quit *>fade flxflxnselijdab
- o HP:Hurt DP:Full MV:Full > fade flxflxnselijdab
- Gizmo narrates 'nah'
- -
- You lose control of the shadows.
- o HP:Hurt DP:Bursting MV:Fresh >
- Reck narrates 'on ent'
- o HP:Hurt DP:Bursting MV:Fresh > fade flxflxnselijdab
- Reck narrates '1'
- - MV:Fresh >
- You lose control of the shadows.
- o HP:Hurt DP:Bursting MV:Fresh >
- Reck narrates 'going down fast'
- o HP:Hurt DP:Bursting MV:Fresh > fade flxflxnselijdab
- *
- Zodiac narrates 'use mobs'
- -
- You lose control of the shadows.
- o HP:Hurt DP:Bursting MV:Fresh > fade flxflxnselijdab
- -
- The shadows reach out, and suddenly engulf you.
- look
- Preparing to find this room on the map.
- Dead End in the Passage
- A foul smell fills this dead end in the passageway. Scattered on the floor
- are old food rations, opened and spoiling. A pile of dusty matresses in the
- far corner don't seem to have been used in quite some time.
- [ obvious exits: S ]
- Matching room found! Correcting map position.
- A lever protrudes from the wall.
- o HP:Hurt DP:Strong MV:Fresh > Dead End in the Passage
- A foul smell fills this dead end in the passageway. Scattered on the floor
- are old food rations, opened and spoiling. A pile of dusty matresses in the
- far corner don't seem to have been used in quite some time.
- [ obvious exits: S ]
- A lever protrudes from the wall.
- o HP:Hurt DP:Strong MV:Fresh > look
- Preparing to find this room on the map.
- where
- Dead End in the Passage
- A foul smell fills this dead end in the passageway. Scattered on the floor
- are old food rations, opened and spoiling. A pile of dusty matresses in the
- far corner don't seem to have been used in quite some time.
- [ obvious exits: S ]
- Matching room found! Correcting map position.
- A lever protrudes from the wall.
- o HP:Hurt DP:Strong MV:Fresh > Players in your Zone
- --------------------
- Byrg - Dead End in the Passage
- o HP:Hurt DP:Strong MV:Fresh > s
- w
- A Dark Passage
- The hallway bends here, leading to the north and the west. The floor,
- constructed of the same thick planks as the walls, are covered with a
- thin layer of dust. The ceiling above is angled sharply, and is thatched
- greenery, thickly woven, to help obscure this building's existance
- from the outside.
- [ obvious exits: N S W ]
- o HP:Hurt DP:Strong MV:Full > In a Hidden Passage
- This passageway is obscured from the road by the thick scrub and shrubbery
- lining the road to Tarwin's Gap. Constructed of sturdy planks of wood, this
- hidden building seems able to withstand the roughest weather. The thick
- walls prevent any sound of the outside from drifting in.
- [ obvious exits: E W ]
- A shield covered in intricately designed leather lies here.
- Boots made from the fur of various animals have been left here.
- A soft leather pouch has been discarded here.
- A wide leather belt has been cast off here.
- A large banded mallet has been set aside here.
- A steel bracer lies here, glinting dully.
- A solid set of leather gauntlets rests here.
- A pair of riveted chainmail coverings lay stretched on the ground.
- A thick leather vest is here.
- A leather helmet has been dropped here.
- o HP:Hurt DP:Strong MV:Full > Open passage west
- w
- It's already open!
- o HP:Hurt DP:Strong MV:Full > Road to Tarwin's Gap
- The road works through the hills, leading north into Tarwin's Gap and south
- into the Borderlands. The Gap can be seen as a massive cleft in the black
- snow-covered peaks clawing into the sky. The cold mountain wind whips through
- the Gap, carrying the stench of the Blight with it.
- [ obvious exits: N E S W ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a humanoid leaving west.
- There are some tracks of a humanoid leaving north.
- A soft leather pouch has been discarded here.
- * HP:Hurt DP:Strong MV:Full > n
- n
- Before the Gap
- The road opens up into Tarwin's Gap just to the north, which cuts through
- the Mountains of Dhoom. The mountains seem almost to have been cleft in half
- by a gigantic axe, while to either side, the massive walls of granite surge
- into the sky, almost blotting it out, while to the south, the road continues
- through the hills. The cold mountain wind slices through the pass, having in
- effect been funneled by the mountains.
- [ obvious exits: N S ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of an animal leaving north.
- There are some tracks of a humanoid leaving south.
- A black wolf growls loudly, poised to leap.
- n
- * HP:Hurt DP:Strong MV:Full > Entering the Gap
- Here, among the foothills of the Mountains of Dhoom, lies the entrance to
- Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
- of tough, wiry grass and the rare wildflower. Just to the north is the gap
- itself, flanked by the black rock of the mountains, while a pair of paths
- lead east and west, leading up and into the mountains themselves.
- [ obvious exits: N E S W ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of an animal leaving south.
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- A sooty residue is apparent here.
- A raven is visible flying high in the sky.
- n
- * HP:Hurt DP:Strong MV:Full > n
- Inside the Gap
- Just to the south, Tarwin's Gap opens out into a large rocky opening among
- the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
- to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
- of wiry grass are scattered among the rocks here, and an occasional pebble
- comes tumbling down.
- [ obvious exits: N S ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of an animal leaving south.
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- A black wolf growls loudly, poised to leap.
- * HP:Hurt DP:Strong MV:Full > n
- Tarwin's Gap
- To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
- black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
- of the rocky soil, among the debris that litters the ground. The way seems
- cluttered with boulders to the north, but the gap continues to the south.
- [ obvious exits: N S ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of an animal leaving south.
- There are some tracks of an animal leaving south.
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- A Shienaran scout blends into the surroundings here.
- n
- * HP:Hurt DP:Strong MV:Full > n
- Tarwin's Gap
- Boulders of all sizes litter the ground here, but do not impede passage. A
- half-buried white rock stands out among the brown and black boulders. Walls
- of black granite loom over the pass, funneling a chill wind through. The
- rank stench of the Blight is strong here, so close to that twisted forest.
- Glancing around, one can tell that the gap continues to the north and south.
- [ obvious exits: N S ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving ^^NORTH^^
- * HP:Hurt DP:Strong MV:Full > n
- Tarwin's Gap
- Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
- Small pebbles occasionally shower onto the ground from the mountains above,
- landing among the sparse, wiry grass that grows here. To the north, the gap
- continues onwards, leading deeper into the Blight, while to the south the a
- large pile of boulders lie scattered on the ground. A chilly wind, funneled
- by the tall mountains to either side, blows through the gap.
- [ obvious exits: N S ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving ^^NORTH^^
- * HP:Hurt DP:Strong MV:Full > n
- In the Gap
- From here, the sides of the gap loom menacingly over you, and a chill wind
- channels through the mountains from the north. A smell hangs in the air,
- torro and over-ripe. You can watch all the way north from here, seeing over
- a vast area.
- [ obvious exits: N S ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving ^^NORTH^^
- A flock of ravens is circling in the air, searching for prey.
- n
- * HP:Hurt DP:Strong MV:Full > Entering the Gap
- Here, just before the gap, the sheer granite that makes the sides of the gap
- tower over this spot. The Blight lies to the north, awaiting more victims,
- the sickly sweet stench of its corruption wafting in. The gap itself leads
- south through the mountains. By looking carefully, a pair of paths that lead
- around the gap can be seen to the east and west.
- [ obvious exits: N S W ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving ^^NORTH^^
- * HP:Hurt DP:Strong MV:Full > Outside Tarwin's Gap
- To the south, a break in the seemingly endless mountains is Tarwin's Gap.
- Vast black peaks topped with snow seem impenetrable from here. The chilly
- wind blows south through the gap, carrying the stench of the Blight with it.
- To the north, the path continues through the hills, leading to the Blight
- beyond.
- [ obvious exits: N E S W ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving ^^NORTH^^
- * HP:Hurt DP:Strong MV:Full > n
- Path to Tarwin's Gap
- Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
- of Dhoom. To either side, rolling foothills mark the transition from mountain
- to level ground, while to the north, the Blight stretches on, seemingly
- endless. A cold breeze can be felt, as the winds that sweep through the Gap
- gather here.
- [ obvious exits: N E S W ]
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- n
- * HP:Hurt DP:Strong MV:Full > Path to Tarwin's Gap
- To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
- north the Blight awaits. The ground here is well trod, clear of vegetation
- from the tramping of booted and hooved feet. Further south, the path leads
- into the hills that stand before the Mountains of Dhoom.
- [ obvious exits: N E S W ]
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- * HP:Hurt DP:Strong MV:Full > w
- The Blight
- You stand on the edge of the Blight. The forest here looks decidedly ill.
- You are loathe to touch anything, lest the rotting decay spread to you as
- well. It is extremely hot, and the air is damp and sweet like a swamp or
- mire. There is movement around you, it seems as if the very trees are
- creeping towards you. It would not take much more than a smouldering cinder
- to set off a massive forest fire in the surrounding area.
- [ obvious exits: N S W ]
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- w
- * HP:Hurt DP:Strong MV:Full > The Blight
- The green of the forest to the south is almost invisible from here. The
- sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
- and you struggle to avoid gagging. The sudden snap of a broken branch can
- often be heard, and you struggle vainly to see the origins of these
- unnerving sounds. It would not take much more than a smouldering cinder to
- set off a massive forest fire in the surrounding area.
- [ obvious exits: N S W ]
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- n
- * HP:Hurt DP:Strong MV:Strong > n
- The Blight
- The green of the forest to the south is almost invisible from here. The
- sickly pale yellow of the Blight surrounds you. The air is thick with a
- ripe stench of decaying matter, and you eye the surrounding forest with
- disgust. Despite the disease apparent in everything, the whole area seems
- crawling with vile forms of life. The very trees and creepers seem to inch
- towards you. It would not take much more than a smouldering cinder to set
- off a massive forest fire in the surrounding area.
- [ obvious exits: N E S W ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a humanoid leaving north.
- There are some tracks of a humanoid leaving north.
- A small stick is lying on the ground here.
- * HP:Hurt DP:Strong MV:Strong > n
- The Blight
- Although the edge of the blight is not far to the south, the sickly yellow
- has almost completely obscured the healthy land here. The air is foul and
- ripe, yet sweet. All around you are sickly and broken trees with black and
- red leaves. It would not take much more than a smouldering cinder to set
- off a massive forest fire in the surrounding area.
- [ obvious exits: N E S W ]
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a humanoid leaving west.
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving >>EAST>>
- A black tree with bloated leaves sprouts from the ground, branches quivering.
- A black tree with bloated leaves sprouts from the ground, branches quivering.
- e
- * HP:Hurt DP:Strong MV:Strong > The Blight
- This deep in the Blight it is impossible to see anything except the stunted
- growths rising about you. Sickly pale yellow trees with black and red leaves
- creak noisily about you. Far off to the distant north you can see the
- Mountains of Dhoom. It would not take much more than a smouldering cinder
- to set off a massive forest fire in the surrounding area.
- [ obvious exits: N E S ]
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a humanoid leaving south.
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- A black tree with bloated leaves sprouts from the ground, branches quivering.
- A black tree with bloated leaves sprouts from the ground, branches quivering.
- n
- * HP:Hurt DP:Strong MV:Strong > e
- The Blight
- A small path in the forest leads north and south here. Creepers lie across
- the path and twitch when you move over them. You carefully avoid touching
- anything. A large hill prevents you from heading eastward.
- [ obvious exits: N S ]
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a humanoid leaving north.
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a humanoid leaving north.
- There are some tracks of a humanoid leaving north.
- * HP:Hurt DP:Strong MV:Strong > n
- The Blight
- This deeply in the Blight, you can see how it earned its name. Stunted trees and
- flowers grow in obscene colors around you. The air is thick and rancid. There
- are sounds all around you, and you watch your step carefully.
- [ obvious exits: N E S ]
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a humanoid leaving south.
- There are some tracks of a humanoid leaving east.
- There are some tracks of a humanoid leaving east.
- A trolloc is here commanding a fist of troops.
- A trolloc is here commanding a fist of troops.
- The blight bear stands on its haunches, roaring madly.
- * HP:Hurt DP:Strong MV:Strong > n
- The Blight
- The putrid stench of decomposing plants fills your nostrils. The sharp tang of
- bile rises in your throat as you look hopelessly for a path to follow. The
- clammy air clings to your skin, causing droplets of water to bead unpleasantly
- on your face and clothing.
- [ obvious exits: N W ]
- There are some tracks of a humanoid leaving north.
- There are some tracks of a humanoid leaving north.
- There are some tracks of a humanoid leaving north.
- There are some tracks of a humanoid leaving north.
- There are some tracks of a humanoid leaving west.
- There are some tracks of a myrddraal leaving ^^NORTH^^
- A red-eyed raven is perched nearby, staring silently at you.
- n
- * HP:Hurt DP:Strong MV:Strong > w
- The Blight
- The Blight streches out around you. Small hills and stunted growth fill
- the terrain, leaving a clear path to the east and south. The air is rife
- with pestilence, the dry earth laden with massive cracks.
- [ obvious exits: E S ]
- There are some tracks of a humanoid leaving east.
- There are some tracks of a humanoid leaving east.
- There are some tracks of a humanoid leaving east.
- There are some tracks of a trolloc leaving >>EAST>>
- There are some tracks of a humanoid leaving south.
- There are some tracks of a ridden mount leaving >>EAST>>
- A tall, ramshorned trolloc is here, commanding.
- A tall, ramshorned trolloc is here, commanding.
- A tall, ramshorned trolloc is here, commanding.
- A tall, ramshorned trolloc is here, commanding.
- A fade emerges from the shadows as you pass by.
- A young trolloc is here, growling with a deep bloodlust.
- A black tree with bloated leaves sprouts from the ground, branches quivering.
- A black tree with bloated leaves sprouts from the ground, branches quivering.
- A black tree with bloated leaves sprouts from the ground, branches quivering.
- * HP:Hurt DP:Strong MV:Strong > n
- The Blight
- Through the endless expanse of decayed and rotting matter, you continue on in
- despair. You are eager to move on, and escape this foul place. Unfortunately,
- there appears to be no end in sight.
- [ obvious exits: N W ]
- There are some tracks of a humanoid leaving north.
- There are some tracks of a humanoid leaving west.
- There are some tracks of a humanoid leaving west.
- There are some tracks of a humanoid leaving west.
- There are some tracks of a trolloc leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving <<WEST<<
- * HP:Hurt DP:Strong MV:Strong > n
- The Blight
- The Blight stretches on about you. Far off to the north you can see the peaks
- of the Mountains of Dhoom. The stunted growth continues about you, and you
- grow weary of this seemingly endless wasted land.
- [ obvious exits: N S ]
- There are some tracks of a trolloc leaving ^^NORTH^^
- There are some tracks of a humanoid leaving north.
- There are some tracks of a humanoid leaving south.
- A trolloc is here commanding a fist of troops.
- w
- * HP:Hurt DP:Strong MV:Strong > n
- The Blight
- The heat of the Blight grows steadily stronger, and your clothes are damp and
- moist. The foul trees and bristling bushes continue around you, and seem to
- twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
- [ obvious exits: N S W ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a humanoid leaving north.
- There are some tracks of a humanoid leaving west.
- There are some tracks of a humanoid leaving north.
- There are some tracks of a ridden mount leaving ^^NORTH^^
- A trolloc is here ruling a group of trollocs.
- A tall, ramshorned trolloc is here, commanding.
- A tall, ramshorned trolloc is here, commanding.
- A fade emerges from the shadows as you pass by.
- * HP:Hurt DP:Strong MV:Strong > The Blight
- The terrain here is a bright swirl of colors, yet none of them are very
- pleasant to look at. Red and black leaves swirl in the trees, and the ground is
- a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
- flowing out. Branches in the trees stir violently, yet there is no wind.
- [ obvious exits: S W ]
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a humanoid leaving south.
- There are some tracks of a humanoid leaving west.
- There are some tracks of a humanoid leaving south.
- There are some tracks of a ridden mount leaving <<WEST<<
- * HP:Hurt DP:Strong MV:Strong > e
- The Blight
- The Blight is an open sore in the earth, spreading its vileness in the touch of
- every plant and blade of grass. Dark leaves shiver as you near them, and
- branches twist eagerly in your direction. The sickly colors of the forest
- grate on your nerves, the pale yellows and streaky reds a mockery of natural
- purity. The hot and sweet air makes your lungs strain and rebel in protest.
- [ obvious exits: N E S W ]
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a humanoid leaving west.
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- A trolloc is here ruling a group of trollocs.
- * HP:Hurt DP:Strong MV:Strong > The Blight
- The Blight stretches all around you. There are still trees here, but they
- appear to be rotting away while you watch. Leaves cover the trees, but stained
- and spotted with yellow and black, with livid red streaks like blood poisoning.
- Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
- like a mouthful of spoiled meat.
- [ obvious exits: N S ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a humanoid leaving south.
- There are some tracks of a ridden mount leaving ^^NORTH^^
- * HP:Hurt DP:Strong MV:Strong > The Blight
- Disgusting warped shapes that are a corruption of nature spring about you.
- Black trees with red leaves, bloated with puss, are interspersed with dark
- bushes which shiver as your near them. The sweet and humid air makes you gag,
- and struggle not to retch. Sweat trickles down your clothes, and creates an
- overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
- contamination of the Blight is spreading to you, and you check yourself for a
- rash or some outbreak of disease.
- [ obvious exits: N S W ]
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a humanoid leaving south.
- e
- * HP:Hurt DP:Strong MV:Strong > e
- The Blight
- There are still trees here, but they appear to be completely rotted.
- Evil-looking leaves clot the trees, black and red with white spots. The
- corruption of the Blight can be seen in every strand of life that exists
- here. You find yourself filled with revulsion at the force which doesn't
- kill but rather twists the very fabric of nature.
- [ obvious exits: N E ]
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- A huge darkhound is here, drooling and snarling.
- e
- * HP:Hurt DP:Strong MV:Strong > The Blight
- The Blight is an open sore in the earth, spreading its vileness in the
- touch of every plant and blade of grass. Dark leaves shiver as you near
- them, and branches twist eagerly in your direction. The sickly colors of
- the forest grate on your nerves, the pale yellows and streaky reds a
- mockery of natural purity. The hot and sweet air makes your lungs strain
- and rebel in protest.
- [ obvious exits: N E S ]
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving >>EAST>>
- A huge darkhound is here, drooling and snarling.
- * HP:Hurt DP:Strong MV:Strong > e
- The Blight
- The Blight is thicker to the south, and probably impassible. To the north
- and west, slight gaps in the thick trees allow you to cut a way through.
- You are reluctant to approach those dark trees which seem almost eager to
- touch. The plain slopes down steeply to the east, and there seems to be no
- way to get back up. The Blight is thicker to the south, and probably
- impassible. To the north and west, slight gaps in the thick trees allow you
- to cut a way through. You are reluctant to approach those dark trees which
- seem almost eager to touch.
- [ obvious exits: N E W ]
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving >>EAST>>
- A trolloc is here, exhorting a group of trolloc raiders.
- * HP:Hurt DP:Strong MV:Strong > n
- The Blight
- The sickly pale yellow of the Blight surrounds you. The air is thick with a
- ripe stench of decaying matter, and you eye the surrounding forest with
- disgust. Despite the disease apparent in everything, the whole area seems
- crawling with vile forms of life. The very trees and creepers seem to inch
- towards you. The plain slopes down steeply to the east, and there seems to
- be no way to get back up.
- [ obvious exits: E W D ]
- There are some tracks of a humanoid leaving west.
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving >>EAST>>
- The giant blight beetle is here flying around.
- The giant blight beetle is here flying around.
- A black tree with bloated leaves sprouts from the ground, branches quivering.
- A black tree with bloated leaves sprouts from the ground, branches quivering.
- * HP:Hurt DP:Strong MV:Strong > n
- Path in the Blight
- You have stumbled upon a well traveled area in the Blight. It's not quite a
- path, but the frequent travel seems to have worn a small trail in the ground.
- The trees and bushes which cover the Blight are sparser here, and you can see
- the worn trails leading off to the south as well as running east and west.
- [ obvious exits: E S W ]
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving >>EAST>>
- The giant blight beetle is here flying around.
- * HP:Hurt DP:Strong MV:Tiring > n
- A shrill piercing scream reverberates through the area.
- A shrill piercing scream reverberates through the area.
- The Blight
- The torn trees and shrubs of the Blight spread away here, and the ground is
- extremely worn with travel. That the Blight has not swallowed this path
- entirely is testimony to the frequent travel that must come this way, no doubt
- groups of Trollocs as no human could live in these conditions.
- [ obvious exits: E S W ]
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving >>EAST>>
- * HP:Hurt DP:Strong MV:Tiring > The Blight
- There are still some trees here, but they appear to be completely rotted.
- Evil-looking leaves clot the trees, black and red with white spots. The
- corruption of the Blight can be seen in every strand of life that exists
- here. You recognize there is a force at work which doesn't kill but rather
- twists the very fabric of nature.
- [ obvious exits: N W ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving <<WEST<<
- A black tree with bloated leaves sprouts from the ground, branches quivering.
- A black tree with bloated leaves sprouts from the ground, branches quivering.
- w
- * HP:Hurt DP:Strong MV:Tiring > The Blight
- The Blight stretches all around you. There are still some trees here, but they
- appear to be rotting away while you watch. Leaves cover the trees, but stained
- and spotted with yellow and black, with livid red streaks like blood poisoning.
- Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
- like a mouthful of spoiled meat.
- [ obvious exits: N S ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving ^^NORTH^^
- The corpse of a Ko'bal trolloc is lying here.
- * HP:Hurt DP:Strong MV:Tiring > The Blight
- The sickly pale yellow of the Blight surrounds you. The air is thick with a
- ripe stench of decaying matter, and you eye the surrounding forest with
- disgust. Despite the disease apparent in everything, the whole area seems
- crawling with vile forms of life. The very trees and creepers seem to inch
- towards you.
- [ obvious exits: N S ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving vvSOUTHvv
- A hideous trolloc is here, in a world of hurt.
- * HP:Hurt DP:Strong MV:Tiring > The Blight
- The Blight is beginning to thin somewhat here, and the twisted trees and roots
- don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
- visible through the sparse trees, and the peaks tower above you. The terrain is
- growing somewhat rougher here, and becomes rockier still as you continue north.
- [ obvious exits: N E S ]
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving vvSOUTHvv
- The corpse of a hideous trolloc is lying here.
- A water skin has been left on the ground.
- * HP:Hurt DP:Strong MV:Tiring > Alas, you cannot go that way...
- * HP:Hurt DP:Strong MV:Tiring > n
- w
- The Blight
- Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
- mountain range dwarfs you, and covers the sky as far as you can see along the
- horizon. The smallest of the peaks rise in front of you, but the base of the
- mountains are completely unclimbable.
- [ obvious exits: N S W ]
- There are some tracks of an animal leaving west.
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving <<WEST<<
- Gizmo narrates 'draz crit wincing'
- n
- * HP:Hurt DP:Strong MV:Tiring > Dying Plains in the Blight
- These plains squish in a disgusting manner with even the slightest
- pressure. A small and faint ooze leaks from the ground where too much
- weight creates furrows in the ground. To the east the Blight appears lusher
- and riper, although the death and decay that permeates the air here is
- replaced there by a sickly sweet odor that is no more healthy.
- [ obvious exits: N E W ]
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- e
- o HP:Hurt DP:Strong MV:Tiring > Desolate Plains
- These plains are forlorn and lost, and the few rocks and tufts of blackish
- growth emphasize this rather than detract from the monotony. There is no water
- in sight. This place is utterly bleak, and yet quite cheerful compared to the
- surrounding plains. Some of the rocks here seems spattered with blood, stained
- but never cleansed by the rain.
- [ obvious exits: N E S W ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving vvSOUTHvv
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving ^^NORTH^^
- A pale maggot is burrowing through the roots and undergrowth here.
- A spider-legged beast is here, most of it teeth.
- The giant blight beetle is here flying around.
- * HP:Hurt DP:Strong MV:Tiring > n
- n
- Craggy Pits
- This is the area of the lost. There is no shelter, no sanctuary. The broken
- earth shows that here, in this place, nothing endures exept for brutality and
- pain. Jagged edges crown the scattered pits here, and towards the north they
- become deeper and deeper. In the bottom of some there seems to be holes going
- down into nothingness, or to some hellish furnace just beyond sight.
- [ obvious exits: N E W ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a humanoid leaving east.
- There are some tracks of a humanoid leaving north.
- There are some tracks of a trolloc leaving ^^NORTH^^
- A titanic creature of the Shadow is here, wrapped in lightning.
- A green pool of slime corrodes the ground.
- n
- * HP:Hurt DP:Strong MV:Tiring > n
- Edge of the Underground Canyon
- The ground here looks like it has been slashed open with a giant sword, and the
- wound did not close but just puckered into a rotting, oozing pit. The landscape
- is suitably gangrenous black and gray, nasty splotches of burned pits scattered
- around like sores and boils. Towards the bottom of the gaping hole smoke oozes
- out, as if afraid to venture into this twilight world.
- [ obvious exits: N E S W D ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a humanoid leaving west.
- There are some tracks of a humanoid leaving north.
- There are some tracks of an animal leaving west.
- There are some tracks of a humanoid leaving east.
- There are some tracks of a trolloc leaving ^^NORTH^^
- * HP:Hurt DP:Strong MV:Tiring > Gray Hills
- The hills here are low, having suffered the entropy of ages. They are old,
- worn, tired things, covered with a fine gray dust. At even the slightest breeze
- the dust blows off the hills like gray shrouds blowing in the wind, reducing
- their size even more. In some years these hills will probably be no more, after
- having endured this place for ages.
- [ obvious exits: N E S W ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a trolloc leaving >>EAST>>
- There are some tracks of a humanoid leaving north.
- There are some tracks of an animal leaving south.
- There are some tracks of a trolloc leaving ^^NORTH^^
- There are some tracks of a snake leaving south.
- An enormous blight worm towers above you, making an eerie shrill scream.
- A bearlike lump of rotten flesh lumbers around in here.
- * HP:Hurt DP:Strong MV:Tiring > Blighted Grove
- Large pine trees form a grove here, a dark and unwholesome place. The crowns
- are so close as to suffocate all the undergrowth, making the place dark and
- gloomy. The trees are specked with lurid red fungi and splotches of black
- growth, covering the trees in clumps of red matter. The fungi pulse slightly,
- and it has little to do with the wind blowing.
- [ obvious exits: N E S W ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a trolloc leaving ^^NORTH^^
- There are some tracks of a humanoid leaving north.
- There are some tracks of a trolloc leaving ^^NORTH^^
- There are some tracks of a trolloc leaving <<WEST<<
- A faded tapestry of vines and leaves entwine around a slab of pale stone.
- Reck the Master Havoc is standing here.
- A small stick is lying on the ground here.
- Warped, menacing trees shiver, boughs slowly enclosing around you.
- Warped, menacing trees shiver, boughs slowly enclosing around you.
- Warped, menacing trees shiver, boughs slowly enclosing around you.
- Warped, menacing trees shiver, boughs slowly enclosing around you.
- o HP:Hurt DP:Strong MV:Tiring > The Beaten Path
- This path is a short earthen path, trodden into a black mud by passing feet.
- It goes from the road to the west to the corral to the east. The landscape
- surrounding the path is mostly plains, covered in black, vile grass. Just to
- the east is a tall barbed fence with a gate in it.
- [ obvious exits: N E S W ]
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a trolloc leaving <<WEST<<
- There are some tracks of a trolloc leaving <<WEST<<
- There are some tracks of a humanoid leaving west.
- There are some tracks of an animal leaving east.
- There are some tracks of a trolloc leaving vvSOUTHvv
- *Fyves* is here, fighting Snorgg, riding a warhorse.
- Snorgg the Havoc is here, fighting Fyves.
- The giant blight beetle is visible flying high in the sky.
- Sickly, wilted grass blankets the ground, intermixed with dry sand.
- * HP:Hurt DP:Strong MV:Tiring > Open Fence east
- *Fyves* panics, and attempts to flee!
- * HP:Hurt DP:Strong MV:Tiring > e
- It's already open!
- * HP:Hurt DP:Strong MV:Tiring > Snorgg barely pierces *Fyves*'s body.
- The giant blight beetle barely tickles Fyves's right arm with its hit.
- The writhing grass barely tickles your right arm with its hit.
- No way! You're fighting for your life!
- * HP:Hurt DP:Strong MV:Tiring - the writhing grass: Healthy >
- *Fyves* leaves south riding a warhorse.
- * HP:Hurt DP:Strong MV:Tiring - the writhing grass: Healthy > cmw
- f
- look
- Preparing to find this room on the map.
- [change mood wimpy]
- Mood changed to: Wimpy
- You panic and attempt to flee!- the writhing grass: Healthy >
- where
- You flee head over heels.
- The Twist in the Dark Road
- The dark road twists like an agonized snake from the west to the south. It is
- well paved with black slates, hard and unforgiving. It is flanked by black iron
- spikes, capped with heads and other, less identifiable body parts. To the east
- a small, brown path slinks its way anonymously. The side of the road is
- scattered with pits and deadfalls, with some of the earth blasted away.
- [ obvious exits: N E S W ]
- Matching room found! Correcting map position.
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving <<WEST<<
- The Twist in the Dark Road
- The dark road twists like an agonized snake from the west to the south. It is
- well paved with black slates, hard and unforgiving. It is flanked by black iron
- spikes, capped with heads and other, less identifiable body parts. To the east
- a small, brown path slinks its way anonymously. The side of the road is
- scattered with pits and deadfalls, with some of the earth blasted away.
- [ obvious exits: N E S W ]
- There are some tracks of a ridden mount leaving ^^NORTH^^
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving <<WEST<<
- * HP:Hurt DP:Strong MV:Tiring > Players in your Zone
- --------------------
- Reck - Gray Hills
- Snorgg - Corral Entrance
- Byrg - The Twist in the Dark Road
- Gizmo - The Top of the Watchtower
- Zodiac - The Twist in the Dark Road
- * HP:Hurt DP:Strong MV:Tiring > scan w
- Zodiac Sign is standing here.
- A warhorse is here, stamping his feet impatiently.
- A warhorse is here, stamping his feet impatiently.
- A warhorse is here, stamping his feet impatiently.
- A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
- A warhorse is here, stamping his feet impatiently.
- A warhorse is here, stamping his feet impatiently.
- * HP:Hurt DP:Strong MV:Tiring >
- A shrill piercing scream reverberates through the area.
- A shrill piercing scream reverberates through the area.
- w
- * HP:Hurt DP:Strong MV:Tiring > The Twist in the Dark Road
- The dark road turns away from the hill to the south, leading north and east.
- The hill to the south is topped with a black tower, whose battlements survey
- the entire area. The gate to the tower is to the south of here, while to the
- north the road enters a cold, dark pass. A cart track leads westwards. The
- dark road looks like a black snake crawling through the grey grass.
- [ obvious exits: N E S W ]
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving <<WEST<<
- There are some tracks of a ridden mount leaving >>EAST>>
- There are some tracks of a ridden mount leaving ^^NORTH^^
- The corpse of a slinking Ko'bal trolloc is lying here.
- A mirrored lantern has been left here.
- Zodiac Sign is standing here.
- A warhorse is here, stamping his feet impatiently.
- A warhorse is here, stamping his feet impatiently.
- A warhorse is here, stamping his feet impatiently.
- A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
- A warhorse is here, stamping his feet impatiently.
- A warhorse is here, stamping his feet impatiently.
- o HP:Hurt DP:Strong MV:Tiring >
- The oakdoor is opened from the other side.
- The oakdoor closes quietly.
- o HP:Hurt DP:Strong MV:Tiring >
- The oakdoor is opened from the other side.
- o HP:Hurt DP:Strong MV:Tiring > kh
- kh
- [k light]
- They aren't here.
- The oakdoor closes quietly.
- The oakdoor is opened from the other side.
- kh
- o HP:Hurt DP:Strong MV:Tiring > [k light]
- They aren't here.
- Zodiac leaves south.
- The oakdoor closes quietly.
- kh
- o HP:Hurt DP:Strong MV:Tiring > [k light]
- They aren't here.
- The oakdoor is opened from the other side.
- o HP:Hurt DP:Strong MV:Tiring > [k light]
- They aren't here.
- kh
- o HP:Hurt DP:Strong MV:Tiring > [k light]
- They aren't here.
- o HP:Hurt DP:Strong MV:Tiring >
- The oakdoor closes quietly.
- o HP:Hurt DP:Strong MV:Tiring > kh
- Reck narrates 'fyves low'
- o HP:Hurt DP:Strong MV:Tiring >
- Gizmo narrates 'door open?'
- o HP:Hurt DP:Strong MV:Tiring > kh
- [k light]
- They aren't here.
- The oakdoor is opened from the other side.
- o HP:Hurt DP:Strong MV:Tiring > [k light]
- They aren't here.
- The oakdoor closes quietly.
- o HP:Hurt DP:Strong MV:Tiring > kh
- [k light]
- They aren't here.
- o HP:Hurt DP:Strong MV:Tiring > kh
- kh
- [k light]
- They aren't here.
- o HP:Hurt DP:Strong MV:Tiring > [k light]
- They aren't here.
- The oakdoor is opened from the other side.
- o HP:Hurt DP:Strong MV:Tiring > kh
- The oakdoor closes quietly.
- o HP:Hurt DP:Strong MV:Tiring > kh
- [k light]
- They aren't here.
- o HP:Hurt DP:Strong MV:Tiring > [k light]
- They aren't here.
- The oakdoor is opened from the other side.
- o HP:Hurt DP:Strong MV:Tiring > kh
- The oakdoor closes quietly.
- The oakdoor is opened from the other side.
- o HP:Hurt DP:Strong MV:Tiring >
- The oakdoor closes quietly.
- The oakdoor is opened from the other side.
- o HP:Hurt DP:Strong MV:Tiring > kh
- [k light]
- They aren't here.
- The oakdoor closes quietly.
- o HP:Hurt DP:Strong MV:Tiring >
- The oakdoor is opened from the other side.
- o HP:Hurt DP:Strong MV:Tiring > [k light]
- They aren't here.
- The oakdoor closes quietly.
- o HP:Hurt DP:Strong MV:Tiring > kh
- The oakdoor is opened from the other side.
- o HP:Hurt DP:Strong MV:Tiring > [k light]
- They aren't here.
- *Draz* has arrived from the south.
- * HP:Hurt DP:Strong MV:Tiring >
- The oakdoor closes quietly.
- * HP:Hurt DP:Strong MV:Tiring > kh
- kh
- Close oakdoor south
- Close oakdoor south
- A shrill piercing scream reverberates through the area.
- [k light]
- You crush *Draz*'s body very hard.
- *Draz* winces in pain.
- *Draz* panics, and attempts to flee!
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Full MV:Tiring - Draz: Critical > Close oakdoor south
- [k light]
- Ok.
- The oakdoor closes quietly.
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Full MV:Tiring - Draz: Critical > Ok.
- *Draz* leaves west.
- The oakdoor is opened from the other side.
- Close oakdoor south
- o HP:Hurt DP:Full MV:Tiring > Ok.
- *Draz* has arrived from the west.
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Full MV:Tiring >
- Ok.
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Full MV:Tiring > Ok.
- The oakdoor is opened from the other side.
- * HP:Hurt DP:Full MV:Tiring > Snorgg pierces *Draz*'s right hand.
- *Draz* winces in pain.
- *Draz* panics, and attempts to flee!
- * HP:Hurt DP:Full MV:Tiring > kh
- kh
- [k light]
- You crush *Draz*'s body very hard.
- *Draz* is mortally wounded, and will die soon, if not aided.
- kh
- * HP:Hurt DP:Full MV:Tiring - Draz: Critical > [k light]
- Ok.
- kh
- * HP:Hurt DP:Full MV:Tiring - Draz: Critical > [k light]
- Ok.
- * HP:Hurt DP:Full MV:Tiring - Draz: Critical > [k light]
- Ok.
- kh
- * HP:Hurt DP:Full MV:Tiring - Draz: Critical >
- You crush *Draz*'s left leg into bloody fragments!
- *Draz* is dead! R.I.P.
- take all corpse
- You feel the Weave of the Wheel tighten around you.
- You receive your share of experience...
- Blood never gets boring, does it?
- Your blood freezes as you hear *Draz*'s death cry.
- Gizmo narrates 'you all got out but me eh?'
- o HP:Hurt DP:Full MV:Tiring > kh
- [k light]
- They aren't here.
- Snorgg closes the oakdoor.
- o HP:Hurt DP:Full MV:Tiring > nar rip draz
- You get eleven copper pennys from the corpse of Draz.
- You get a leather belt from the corpse of Draz.
- You get a pair of leather gauntlets covered by chainmail from the corpse of Draz.
- You get an intricately designed oak key from the corpse of Draz.
- You get a package of iron rations from the corpse of Draz.
- You get a fine black coat of silk from the corpse of Draz.
- You get an ivy bracelet from the corpse of Draz.
- You get a pair of steel-backed gauntlets from the corpse of Draz.
- You get an earthen brown mantle from the corpse of Draz.
- You get a Kandori snowflake necklace from the corpse of Draz.
- You get a wealth of gold crowns from the corpse of Draz.
- You get a strange looking key from the corpse of Draz.
- You get a leather water flask from the corpse of Draz.
- You get a pair of lissome leather boots with metal capped toes from the corpse of Draz.
- You get a pair of ebony-steel plate greaves from the corpse of Draz.
- You get a belt with a buckle of cuendillar from the corpse of Draz.
- You get a belt with a buckle of cuendillar from the corpse of Draz.
- You get a wicked knife bladed axe from the corpse of Draz.
- You get a polished onyx-inlaid shield from the corpse of Draz.
- You get a sungwood bracelet from the corpse of Draz.
- You get a jeweled wristcuff from the corpse of Draz.
- You get a sturdy pair of full leather gauntlets from the corpse of Draz.
- You get a pair of ebony-steel plate vambraces from the corpse of Draz.
- a backpack: You can't carry that much weight.
- You get a surcoat with exquisite embroidery from the corpse of Draz.
- a shining steel breastplate: You can't carry that much weight.
- You get a shimmering chain of gold from the corpse of Draz.
- You get a shimmering chain of gold from the corpse of Draz.
- You get a strange, insectoid helm from the corpse of Draz.
- You get a strange, insectoid helm from the corpse of Draz.
- You get a gold ring delicately carved with ivy from the corpse of Draz.
- You get a jade signet ring from the corpse of Draz.
- You get an oilstone from the corpse of Draz.
- You get a mirrored lantern from the corpse of Draz.
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