Advertisement
Guest User

Untitled

a guest
Oct 22nd, 2017
91
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 335.65 KB | None | 0 0
  1.  
  2.  
  3.  
  4. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  5. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  6. material "customtext/gc textures/roofs/roof_ceramic02" not found.
  7. Material not found!: customtext/gc textures/roofs/roof_ceramic02
  8. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  9. material "customtext/gc textures/tile/tile_small05" not found.
  10. Material not found!: customtext/gc textures/tile/tile_small05
  11. material "fda/tile/tile_01" not found.
  12. Material not found!: fda/tile/tile_01
  13. material "fda/wood/wood_01" not found.
  14. Material not found!: fda/wood/wood_01
  15. material "fda/tile/tile_03" not found.
  16. Material not found!: fda/tile/tile_03
  17. material "cityway/bk2" not found.
  18. Material not found!: cityway/bk2
  19. material "cityway/goldbk1" not found.
  20. Material not found!: cityway/goldbk1
  21. material "cityway/mall3" not found.
  22. Material not found!: cityway/mall3
  23. material "cityplace/g4" not found.
  24. Material not found!: cityplace/g4
  25. material "cityplace/g2" not found.
  26. Material not found!: cityplace/g2
  27. material "cityway/moviepos4" not found.
  28. Material not found!: cityway/moviepos4
  29. material "cityway/mall1" not found.
  30. Material not found!: cityway/mall1
  31. material "customtext/gc textures/roofs/roof_ceramic04" not found.
  32. Material not found!: customtext/gc textures/roofs/roof_ceramic04
  33. material "customtext/gc textures/roofs/roof_wood02" not found.
  34. Material not found!: customtext/gc textures/roofs/roof_wood02
  35. material "customtext/gc textures/carpet/brown_carpet01" not found.
  36. Material not found!: customtext/gc textures/carpet/brown_carpet01
  37. material "fda/tile/tile_27" not found.
  38. Material not found!: fda/tile/tile_27
  39. material "customtext/gc textures/roofs/roof_wood01" not found.
  40. Material not found!: customtext/gc textures/roofs/roof_wood01
  41. material "fda/wood/wood_10" not found.
  42. Material not found!: fda/wood/wood_10
  43. material "fda/tile/tile_02" not found.
  44. Material not found!: fda/tile/tile_02
  45. material "liquids/water_tropical" not found.
  46. Material not found!: liquids/water_tropical
  47. material "cityway/moviepos1" not found.
  48. Material not found!: cityway/moviepos1
  49. material "cityway/moviepos2" not found.
  50. Material not found!: cityway/moviepos2
  51. material "cityplace/g3" not found.
  52. Material not found!: cityplace/g3
  53. material "cityplace/g1" not found.
  54. Material not found!: cityplace/g1
  55. material "mytextures/buzzbuyz1" not found.
  56. Material not found!: mytextures/buzzbuyz1
  57. material "customtext/gc textures/carpet/blue_carpet01" not found.
  58. Material not found!: customtext/gc textures/carpet/blue_carpet01
  59. material "cityway/factory" not found.
  60. Material not found!: cityway/factory
  61. material "fda/wood/wood_03" not found.
  62. Material not found!: fda/wood/wood_03
  63. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  64. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  65. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  66. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  67. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  68. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  69. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  70. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
  71. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  72. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  73. fixing up env_cubemap materials on brush sides...
  74. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  75. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  76. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  77. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  78. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  79. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  80. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  81. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  82. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  83. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  84. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  85. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  86. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  87. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  88. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  89. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  90. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  91. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  92. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  93. 0...1...2...3...4...5...6...7...8...9...10
  94. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5995.0 -5750.0 458.2)
  95. Leaf 0 contents: CONTENTS_SOLID
  96. Leaf 1 contents:
  97. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  98. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  99. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  100. Candidate brush IDs: Brush 25648:
  101.  
  102.  
  103. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5997.0 -5748.0 457.5)
  104. Leaf 0 contents:
  105. Leaf 1 contents: CONTENTS_SOLID
  106. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  107. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  108. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  109. Candidate brush IDs: Brush 25648:
  110.  
  111.  
  112. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5997.0 -5750.0 458.2)
  113. Leaf 0 contents:
  114. Leaf 1 contents: CONTENTS_SOLID
  115. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  116. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  117. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  118. Candidate brush IDs: Brush 25648:
  119.  
  120. 0...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  121. Building Faces...done (0)
  122. Chop Details...done (0)
  123. Find Visible Detail Sides...
  124. Merged 1050 detail faces...done (0)
  125. Merging details...done (0)
  126. FixTjuncs...
  127. PruneNodes...
  128. WriteBSP...
  129. done (3)
  130. writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
  131. done (0)
  132. Creating default LDR cubemaps for env_cubemap using skybox materials:
  133. skybox/militia_hdr*.vmt
  134. ! Run buildcubemaps in the engine to get the correct cube maps.
  135. Creating default HDR cubemaps for env_cubemap using skybox materials:
  136. skybox/militia_hdr*.vmt
  137. ! Run buildcubemaps in the engine to get the correct cube maps.
  138. Finding displacement neighbors...
  139. Finding lightmap sample positions...
  140. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  141. Building Physics collision data...
  142. done (1) (2249728 bytes)
  143. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  144. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  145. Error loading studio model "models/prop/kendo_sign/gunshop.mdl"!
  146. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material stone/blendcobbledirt001a uses unknown detail object type grassland1!
  147. Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
  148. Material stone/blendcobbledirt001a uses unknown detail object type grassland1!
  149. Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
  150. Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
  151. Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
  152. Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
  153. Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
  154. Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
  155. Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
  156. Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
  157. Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
  158. Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
  159. Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
  160. Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
  161. Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
  162. Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
  163. Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
  164. Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
  165. Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
  166. Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
  167. Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
  168. Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
  169. Material stone/blendcobbledirt001a uses unknown detail object type grassland1!
  170. Material stone/blendcobbledirt001a uses unknown detail object type grassland1!
  171. Material stone/blendcobbledirt001a uses unknown detail object type grassland1!
  172. Material stone/blendcobbledirt001a uses unknown detail object type grassland1!
  173. Material stone/blendcobbledirt001a uses unknown detail object type grassland1!
  174. Material nature/blendgrassgravel001b uses unknown detail object type coastline_redgrass03!
  175. Material nature/blendgrassgravel001b uses unknown detail object type coastline_redgrass03!
  176. Material nature/blendgrassgravel001a uses unknown detail object type coastline_redgrass02!
  177. Material nature/blendgrassgravel001a uses unknown detail object type coastline_redgrass02!
  178. Material nature/blendgrassgravel001a uses unknown detail object type coastline_redgrass02!
  179. Material nature/blendgrassgravel001a uses unknown detail object type coastline_redgrass02!
  180. Material nature/blendgrassgravel001a uses unknown detail object type coastline_redgrass02!
  181. Material nature/blendgrassgravel001a uses unknown detail object type coastline_redgrass02!
  182. ...10
  183. Compacting texture/material tables...
  184. Reduced 5829 texinfos to 4082
  185. Reduced 576 texdatas to 503 (24203 bytes to 22027)
  186. Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
  187. 18 seconds elapsed
  188.  
  189.  
  190.  
  191. 8 threads
  192. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  193. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  194. 11227 portalclusters
  195. 36672 numportals
  196. The map overflows the max portal count (36672 of max 32768)!
  197.  
  198.  
  199.  
  200. Could not find lights.rad in lights.rad.
  201. Trying VRAD BIN directory instead...
  202. Warning: Couldn't open texlight file D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
  203. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  204. No vis information, direct lighting only.
  205. 33712 faces
  206. 17 degenerate faces
  207. 5674813 square feet [817173120.00 square inches]
  208. 111 Displacements
  209. 305410 Square Feet [43979116.00 Square Inches]
  210. 341 direct lights
  211. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1607 sec>
  212. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  213. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  214. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  215. Ready to Finish
  216.  
  217. Object names Objects/Maxobjs Memory / Maxmem Fullness
  218. ------------ --------------- --------------- --------
  219. models 61/1024 2928/49152 ( 6.0%)
  220. brushes 6178/8192 74136/98304 (75.4%)
  221. brushsides 42609/65536 340872/524288 (65.0%)
  222. planes 22390/65536 447800/1310720 (34.2%)
  223. vertexes 57554/65536 690648/786432 (87.8%) VERY FULL!
  224. nodes 21517/65536 688544/2097152 (32.8%)
  225. texinfos 4082/12288 293904/884736 (33.2%)
  226. texdata 503/2048 16096/65536 (24.6%)
  227. dispinfos 111/0 19536/0 ( 0.0%)
  228. disp_verts 6751/0 135020/0 ( 0.0%)
  229. disp_tris 10368/0 20736/0 ( 0.0%)
  230. disp_lmsamples 517988/0 517988/0 ( 0.0%)
  231. faces 33712/65536 1887872/3670016 (51.4%)
  232. hdr faces 0/65536 0/3670016 ( 0.0%)
  233. origfaces 15787/65536 884072/3670016 (24.1%)
  234. leaves 21579/65536 690528/2097152 (32.9%)
  235. leaffaces 40118/65536 80236/131072 (61.2%)
  236. leafbrushes 23711/65536 47422/131072 (36.2%)
  237. areas 38/256 304/2048 (14.8%)
  238. surfedges 227561/512000 910244/2048000 (44.4%)
  239. edges 139314/256000 557256/1024000 (54.4%)
  240. LDR worldlights 341/8192 30008/720896 ( 4.2%)
  241. HDR worldlights 0/8192 0/720896 ( 0.0%)
  242. leafwaterdata 4/32768 48/393216 ( 0.0%)
  243. waterstrips 3662/32768 36620/327680 (11.2%)
  244. waterverts 0/65536 0/786432 ( 0.0%)
  245. waterindices 62379/65536 124758/131072 (95.2%) VERY FULL!
  246. cubemapsamples 25/1024 400/16384 ( 2.4%)
  247. overlays 0/512 0/180224 ( 0.0%)
  248. LDR lightdata [variable] 12032048/0 ( 0.0%)
  249. HDR lightdata [variable] 0/0 ( 0.0%)
  250. visdata [variable] 0/16777216 ( 0.0%)
  251. entdata [variable] 264616/393216 (67.3%)
  252. LDR ambient table 21579/65536 86316/262144 (32.9%)
  253. HDR ambient table 21579/65536 86316/262144 (32.9%)
  254. LDR leaf ambient 92390/65536 2586920/1835008 (141.0%) VERY FULL!
  255. HDR leaf ambient 21579/65536 604212/1835008 (32.9%)
  256. occluders 0/0 0/0 ( 0.0%)
  257. occluder polygons 0/0 0/0 ( 0.0%)
  258. occluder vert ind 0/0 0/0 ( 0.0%)
  259. detail props [variable] 1/12 ( 8.3%)
  260. static props [variable] 1/95222 ( 0.0%)
  261. pakfile [variable] 2369983/0 ( 0.0%)
  262. physics [variable] 2249728/4194304 (53.6%)
  263. physics terrain [variable] 19731/1048576 ( 1.9%)
  264.  
  265. Level flags = 0
  266.  
  267. Total triangle count: 96611
  268. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  269. 4 minutes, 9 seconds elapsed
  270.  
  271.  
  272.  
  273. Could not find lights.rad in lights.rad.
  274. Trying VRAD BIN directory instead...
  275. Warning: Couldn't open texlight file D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
  276. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  277. No vis information, direct lighting only.
  278. 33712 faces
  279. 17 degenerate faces
  280. 5674813 square feet [817173120.00 square inches]
  281. 111 Displacements
  282. 305410 Square Feet [43979116.00 Square Inches]
  283. 341 direct lights
  284. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1357 sec>
  285. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  286. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  287. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  288. Ready to Finish
  289.  
  290. Object names Objects/Maxobjs Memory / Maxmem Fullness
  291. ------------ --------------- --------------- --------
  292. models 61/1024 2928/49152 ( 6.0%)
  293. brushes 6178/8192 74136/98304 (75.4%)
  294. brushsides 42609/65536 340872/524288 (65.0%)
  295. planes 22390/65536 447800/1310720 (34.2%)
  296. vertexes 57554/65536 690648/786432 (87.8%) VERY FULL!
  297. nodes 21517/65536 688544/2097152 (32.8%)
  298. texinfos 4082/12288 293904/884736 (33.2%)
  299. texdata 503/2048 16096/65536 (24.6%)
  300. dispinfos 111/0 19536/0 ( 0.0%)
  301. disp_verts 6751/0 135020/0 ( 0.0%)
  302. disp_tris 10368/0 20736/0 ( 0.0%)
  303. disp_lmsamples 517988/0 517988/0 ( 0.0%)
  304. faces 33712/65536 1887872/3670016 (51.4%)
  305. hdr faces 33712/65536 1887872/3670016 (51.4%)
  306. origfaces 15787/65536 884072/3670016 (24.1%)
  307. leaves 21579/65536 690528/2097152 (32.9%)
  308. leaffaces 40118/65536 80236/131072 (61.2%)
  309. leafbrushes 23711/65536 47422/131072 (36.2%)
  310. areas 38/256 304/2048 (14.8%)
  311. surfedges 227561/512000 910244/2048000 (44.4%)
  312. edges 139314/256000 557256/1024000 (54.4%)
  313. LDR worldlights 341/8192 30008/720896 ( 4.2%)
  314. HDR worldlights 341/8192 30008/720896 ( 4.2%)
  315. leafwaterdata 4/32768 48/393216 ( 0.0%)
  316. waterstrips 3662/32768 36620/327680 (11.2%)
  317. waterverts 0/65536 0/786432 ( 0.0%)
  318. waterindices 62379/65536 124758/131072 (95.2%) VERY FULL!
  319. cubemapsamples 25/1024 400/16384 ( 2.4%)
  320. overlays 0/512 0/180224 ( 0.0%)
  321. LDR lightdata [variable] 12032048/0 ( 0.0%)
  322. HDR lightdata [variable] 12032048/0 ( 0.0%)
  323. visdata [variable] 0/16777216 ( 0.0%)
  324. entdata [variable] 264616/393216 (67.3%)
  325. LDR ambient table 21579/65536 86316/262144 (32.9%)
  326. HDR ambient table 21579/65536 86316/262144 (32.9%)
  327. LDR leaf ambient 92390/65536 2586920/1835008 (141.0%) VERY FULL!
  328. HDR leaf ambient 92390/65536 2586920/1835008 (141.0%) VERY FULL!
  329. occluders 0/0 0/0 ( 0.0%)
  330. occluder polygons 0/0 0/0 ( 0.0%)
  331. occluder vert ind 0/0 0/0 ( 0.0%)
  332. detail props [variable] 1/12 ( 8.3%)
  333. static props [variable] 1/95222 ( 0.0%)
  334. pakfile [variable] 2369983/0 ( 0.0%)
  335. physics [variable] 2249728/4194304 (53.6%)
  336. physics terrain [variable] 19731/1048576 ( 1.9%)
  337.  
  338. Level flags = 0
  339.  
  340. Total triangle count: 96611
  341. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  342. 4 minutes, 7 seconds elapsed
  343.  
  344.  
  345.  
  346. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  347. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  348. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  349. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  350. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  351. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  352. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  353. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  354. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  355. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  356. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
  357. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  358. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  359. fixing up env_cubemap materials on brush sides...
  360. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  361. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  362. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  363. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  364. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  365. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  366. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  367. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  368. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  369. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  370. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  371. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  372. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  373. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  374. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  375. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  376. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  377. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  378. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  379. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  380. Building Faces...material "liquids/water_tropical_beneath" not found.
  381. done (1)
  382. Chop Details...done (0)
  383. Find Visible Detail Sides...
  384. Merged 1040 detail faces...done (0)
  385. Merging details...done (0)
  386. FixTjuncs...
  387. PruneNodes...
  388. WriteBSP...
  389. done (3)
  390. writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
  391. done (1)
  392. Creating default LDR cubemaps for env_cubemap using skybox materials:
  393. skybox/militia_hdr*.vmt
  394. ! Run buildcubemaps in the engine to get the correct cube maps.
  395. Creating default HDR cubemaps for env_cubemap using skybox materials:
  396. skybox/militia_hdr*.vmt
  397. ! Run buildcubemaps in the engine to get the correct cube maps.
  398. Finding displacement neighbors...
  399. Finding lightmap sample positions...
  400. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  401. Building Physics collision data...
  402. done (1) (2244792 bytes)
  403. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  404. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  405. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  406. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  407. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  408. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  409. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  410. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  411. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  412. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  413. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  414. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  415. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  416. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  417. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  418. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  419. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  420. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  421. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  422. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  423. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  424. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  425. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  426. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  427. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  428. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  429. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  430. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  431. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  432. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  433. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  434. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  435. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  436. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  437. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  438. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  439. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  440. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  441. ...10
  442. Compacting texture/material tables...
  443. Reduced 5795 texinfos to 4087
  444. Reduced 579 texdatas to 504 (24388 bytes to 22096)
  445. Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
  446. 14 seconds elapsed
  447.  
  448.  
  449.  
  450. 8 threads
  451. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  452. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  453. 11588 portalclusters
  454. 38022 numportals
  455. The map overflows the max portal count (38022 of max 32768)!
  456.  
  457.  
  458.  
  459. Could not find lights.rad in lights.rad.
  460. Trying VRAD BIN directory instead...
  461. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  462. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  463.  
  464. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  465. No vis information, direct lighting only.
  466. 35269 faces
  467. 16 degenerate faces
  468. 7212728 square feet [1038632832.00 square inches]
  469. 111 Displacements
  470. 305410 Square Feet [43979112.00 Square Inches]
  471. 372 direct lights
  472. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1281 sec>
  473. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  474. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  475. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  476. Ready to Finish
  477.  
  478. Object names Objects/Maxobjs Memory / Maxmem Fullness
  479. ------------ --------------- --------------- --------
  480. models 61/1024 2928/49152 ( 6.0%)
  481. brushes 6178/8192 74136/98304 (75.4%)
  482. brushsides 42388/65536 339104/524288 (64.7%)
  483. planes 21882/65536 437640/1310720 (33.4%)
  484. vertexes 58931/65536 707172/786432 (89.9%) VERY FULL!
  485. nodes 22138/65536 708416/2097152 (33.8%)
  486. texinfos 4087/12288 294264/884736 (33.3%)
  487. texdata 504/2048 16128/65536 (24.6%)
  488. dispinfos 111/0 19536/0 ( 0.0%)
  489. disp_verts 6751/0 135020/0 ( 0.0%)
  490. disp_tris 10368/0 20736/0 ( 0.0%)
  491. disp_lmsamples 517988/0 517988/0 ( 0.0%)
  492. faces 35269/65536 1975064/3670016 (53.8%)
  493. hdr faces 0/65536 0/3670016 ( 0.0%)
  494. origfaces 15791/65536 884296/3670016 (24.1%)
  495. leaves 22200/65536 710400/2097152 (33.9%)
  496. leaffaces 41704/65536 83408/131072 (63.6%)
  497. leafbrushes 24063/65536 48126/131072 (36.7%)
  498. areas 37/256 296/2048 (14.5%)
  499. surfedges 233989/512000 935956/2048000 (45.7%)
  500. edges 142576/256000 570304/1024000 (55.7%)
  501. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  502. HDR worldlights 0/8192 0/720896 ( 0.0%)
  503. leafwaterdata 5/32768 60/393216 ( 0.0%)
  504. waterstrips 3629/32768 36290/327680 (11.1%)
  505. waterverts 0/65536 0/786432 ( 0.0%)
  506. waterindices 62064/65536 124128/131072 (94.7%) VERY FULL!
  507. cubemapsamples 25/1024 400/16384 ( 2.4%)
  508. overlays 0/512 0/180224 ( 0.0%)
  509. LDR lightdata [variable] 14458868/0 ( 0.0%)
  510. HDR lightdata [variable] 0/0 ( 0.0%)
  511. visdata [variable] 0/16777216 ( 0.0%)
  512. entdata [variable] 268414/393216 (68.3%)
  513. LDR ambient table 22200/65536 88800/262144 (33.9%)
  514. HDR ambient table 22200/65536 88800/262144 (33.9%)
  515. LDR leaf ambient 96306/65536 2696568/1835008 (147.0%) VERY FULL!
  516. HDR leaf ambient 22200/65536 621600/1835008 (33.9%)
  517. occluders 0/0 0/0 ( 0.0%)
  518. occluder polygons 0/0 0/0 ( 0.0%)
  519. occluder vert ind 0/0 0/0 ( 0.0%)
  520. detail props [variable] 1/12 ( 8.3%)
  521. static props [variable] 1/95494 ( 0.0%)
  522. pakfile [variable] 2370808/0 ( 0.0%)
  523. physics [variable] 2244792/4194304 (53.5%)
  524. physics terrain [variable] 19787/1048576 ( 1.9%)
  525.  
  526. Level flags = 0
  527.  
  528. Total triangle count: 99912
  529. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  530. 4 minutes, 36 seconds elapsed
  531.  
  532.  
  533.  
  534. Could not find lights.rad in lights.rad.
  535. Trying VRAD BIN directory instead...
  536. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  537. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  538.  
  539. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  540. No vis information, direct lighting only.
  541. 35269 faces
  542. 16 degenerate faces
  543. 7212728 square feet [1038632832.00 square inches]
  544. 111 Displacements
  545. 305410 Square Feet [43979112.00 Square Inches]
  546. 372 direct lights
  547. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.2080 sec>
  548. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  549. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  550. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  551. Ready to Finish
  552.  
  553. Object names Objects/Maxobjs Memory / Maxmem Fullness
  554. ------------ --------------- --------------- --------
  555. models 61/1024 2928/49152 ( 6.0%)
  556. brushes 6178/8192 74136/98304 (75.4%)
  557. brushsides 42388/65536 339104/524288 (64.7%)
  558. planes 21882/65536 437640/1310720 (33.4%)
  559. vertexes 58931/65536 707172/786432 (89.9%) VERY FULL!
  560. nodes 22138/65536 708416/2097152 (33.8%)
  561. texinfos 4087/12288 294264/884736 (33.3%)
  562. texdata 504/2048 16128/65536 (24.6%)
  563. dispinfos 111/0 19536/0 ( 0.0%)
  564. disp_verts 6751/0 135020/0 ( 0.0%)
  565. disp_tris 10368/0 20736/0 ( 0.0%)
  566. disp_lmsamples 517988/0 517988/0 ( 0.0%)
  567. faces 35269/65536 1975064/3670016 (53.8%)
  568. hdr faces 35269/65536 1975064/3670016 (53.8%)
  569. origfaces 15791/65536 884296/3670016 (24.1%)
  570. leaves 22200/65536 710400/2097152 (33.9%)
  571. leaffaces 41704/65536 83408/131072 (63.6%)
  572. leafbrushes 24063/65536 48126/131072 (36.7%)
  573. areas 37/256 296/2048 (14.5%)
  574. surfedges 233989/512000 935956/2048000 (45.7%)
  575. edges 142576/256000 570304/1024000 (55.7%)
  576. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  577. HDR worldlights 372/8192 32736/720896 ( 4.5%)
  578. leafwaterdata 5/32768 60/393216 ( 0.0%)
  579. waterstrips 3629/32768 36290/327680 (11.1%)
  580. waterverts 0/65536 0/786432 ( 0.0%)
  581. waterindices 62064/65536 124128/131072 (94.7%) VERY FULL!
  582. cubemapsamples 25/1024 400/16384 ( 2.4%)
  583. overlays 0/512 0/180224 ( 0.0%)
  584. LDR lightdata [variable] 14458868/0 ( 0.0%)
  585. HDR lightdata [variable] 14458868/0 ( 0.0%)
  586. visdata [variable] 0/16777216 ( 0.0%)
  587. entdata [variable] 268414/393216 (68.3%)
  588. LDR ambient table 22200/65536 88800/262144 (33.9%)
  589. HDR ambient table 22200/65536 88800/262144 (33.9%)
  590. LDR leaf ambient 96306/65536 2696568/1835008 (147.0%) VERY FULL!
  591. HDR leaf ambient 96306/65536 2696568/1835008 (147.0%) VERY FULL!
  592. occluders 0/0 0/0 ( 0.0%)
  593. occluder polygons 0/0 0/0 ( 0.0%)
  594. occluder vert ind 0/0 0/0 ( 0.0%)
  595. detail props [variable] 1/12 ( 8.3%)
  596. static props [variable] 1/95494 ( 0.0%)
  597. pakfile [variable] 2370808/0 ( 0.0%)
  598. physics [variable] 2244792/4194304 (53.5%)
  599. physics terrain [variable] 19787/1048576 ( 1.9%)
  600.  
  601. Level flags = 0
  602.  
  603. Total triangle count: 99912
  604. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  605. 4 minutes, 39 seconds elapsed
  606.  
  607.  
  608.  
  609. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  610. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  611. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  612. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  613. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  614. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  615. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  616. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  617. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  618. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  619. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
  620. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  621. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  622. fixing up env_cubemap materials on brush sides...
  623. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  624. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  625. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  626. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  627. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  628. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  629. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  630. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  631. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  632. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  633. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  634. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  635. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  636. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  637. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  638. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  639. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  640. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  641. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  642. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  643. Building Faces...done (1)
  644. Chop Details...done (0)
  645. Find Visible Detail Sides...
  646. Merged 1040 detail faces...done (0)
  647. Merging details...done (0)
  648. FixTjuncs...
  649. PruneNodes...
  650. WriteBSP...
  651. done (3)
  652. writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
  653. done (0)
  654. Creating default LDR cubemaps for env_cubemap using skybox materials:
  655. skybox/militia_hdr*.vmt
  656. ! Run buildcubemaps in the engine to get the correct cube maps.
  657. Creating default HDR cubemaps for env_cubemap using skybox materials:
  658. skybox/militia_hdr*.vmt
  659. ! Run buildcubemaps in the engine to get the correct cube maps.
  660. Finding displacement neighbors...
  661. Finding lightmap sample positions...
  662. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  663. Building Physics collision data...
  664. done (1) (2227605 bytes)
  665. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  666. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  667. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  668. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  669. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  670. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  671. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  672. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  673. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  674. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  675. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  676. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  677. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  678. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  679. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  680. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  681. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  682. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  683. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  684. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  685. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  686. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  687. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  688. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  689. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  690. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  691. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  692. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  693. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  694. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  695. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  696. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  697. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  698. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  699. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  700. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  701. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  702. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  703. ...10
  704. Compacting texture/material tables...
  705. Reduced 5790 texinfos to 4087
  706. Reduced 578 texdatas to 504 (24376 bytes to 22098)
  707. Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
  708. 18 seconds elapsed
  709.  
  710.  
  711.  
  712. 8 threads
  713. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  714. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  715. 11438 portalclusters
  716. 37619 numportals
  717. The map overflows the max portal count (37619 of max 32768)!
  718.  
  719.  
  720.  
  721. Could not find lights.rad in lights.rad.
  722. Trying VRAD BIN directory instead...
  723. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  724. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  725.  
  726. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  727. No vis information, direct lighting only.
  728. 34824 faces
  729. 16 degenerate faces
  730. 6063795 square feet [873186560.00 square inches]
  731. 111 Displacements
  732. 305410 Square Feet [43979112.00 Square Inches]
  733. 372 direct lights
  734. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1324 sec>
  735. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  736. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  737. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  738. Ready to Finish
  739.  
  740. Object names Objects/Maxobjs Memory / Maxmem Fullness
  741. ------------ --------------- --------------- --------
  742. models 61/1024 2928/49152 ( 6.0%)
  743. brushes 6134/8192 73608/98304 (74.9%)
  744. brushsides 42122/65536 336976/524288 (64.3%)
  745. planes 21686/65536 433720/1310720 (33.1%)
  746. vertexes 58594/65536 703128/786432 (89.4%) VERY FULL!
  747. nodes 21899/65536 700768/2097152 (33.4%)
  748. texinfos 4087/12288 294264/884736 (33.3%)
  749. texdata 504/2048 16128/65536 (24.6%)
  750. dispinfos 111/0 19536/0 ( 0.0%)
  751. disp_verts 6751/0 135020/0 ( 0.0%)
  752. disp_tris 10368/0 20736/0 ( 0.0%)
  753. disp_lmsamples 517988/0 517988/0 ( 0.0%)
  754. faces 34824/65536 1950144/3670016 (53.1%)
  755. hdr faces 0/65536 0/3670016 ( 0.0%)
  756. origfaces 15790/65536 884240/3670016 (24.1%)
  757. leaves 21961/65536 702752/2097152 (33.5%)
  758. leaffaces 41259/65536 82518/131072 (63.0%)
  759. leafbrushes 21935/65536 43870/131072 (33.5%)
  760. areas 37/256 296/2048 (14.5%)
  761. surfedges 232179/512000 928716/2048000 (45.3%)
  762. edges 141683/256000 566732/1024000 (55.3%)
  763. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  764. HDR worldlights 0/8192 0/720896 ( 0.0%)
  765. leafwaterdata 5/32768 60/393216 ( 0.0%)
  766. waterstrips 3624/32768 36240/327680 (11.1%)
  767. waterverts 0/65536 0/786432 ( 0.0%)
  768. waterindices 62052/65536 124104/131072 (94.7%) VERY FULL!
  769. cubemapsamples 25/1024 400/16384 ( 2.4%)
  770. overlays 0/512 0/180224 ( 0.0%)
  771. LDR lightdata [variable] 14428528/0 ( 0.0%)
  772. HDR lightdata [variable] 0/0 ( 0.0%)
  773. visdata [variable] 0/16777216 ( 0.0%)
  774. entdata [variable] 268414/393216 (68.3%)
  775. LDR ambient table 21961/65536 87844/262144 (33.5%)
  776. HDR ambient table 21961/65536 87844/262144 (33.5%)
  777. LDR leaf ambient 94604/65536 2648912/1835008 (144.4%) VERY FULL!
  778. HDR leaf ambient 21961/65536 614908/1835008 (33.5%)
  779. occluders 0/0 0/0 ( 0.0%)
  780. occluder polygons 0/0 0/0 ( 0.0%)
  781. occluder vert ind 0/0 0/0 ( 0.0%)
  782. detail props [variable] 1/12 ( 8.3%)
  783. static props [variable] 1/95472 ( 0.0%)
  784. pakfile [variable] 2370832/0 ( 0.0%)
  785. physics [variable] 2227605/4194304 (53.1%)
  786. physics terrain [variable] 19787/1048576 ( 1.9%)
  787.  
  788. Level flags = 0
  789.  
  790. Total triangle count: 98997
  791. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  792. 4 minutes, 38 seconds elapsed
  793.  
  794.  
  795.  
  796. Could not find lights.rad in lights.rad.
  797. Trying VRAD BIN directory instead...
  798. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  799. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  800.  
  801. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  802. No vis information, direct lighting only.
  803. 34824 faces
  804. 16 degenerate faces
  805. 6063795 square feet [873186560.00 square inches]
  806. 111 Displacements
  807. 305410 Square Feet [43979112.00 Square Inches]
  808. 372 direct lights
  809. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1527 sec>
  810. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  811. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  812. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  813. Ready to Finish
  814.  
  815. Object names Objects/Maxobjs Memory / Maxmem Fullness
  816. ------------ --------------- --------------- --------
  817. models 61/1024 2928/49152 ( 6.0%)
  818. brushes 6134/8192 73608/98304 (74.9%)
  819. brushsides 42122/65536 336976/524288 (64.3%)
  820. planes 21686/65536 433720/1310720 (33.1%)
  821. vertexes 58594/65536 703128/786432 (89.4%) VERY FULL!
  822. nodes 21899/65536 700768/2097152 (33.4%)
  823. texinfos 4087/12288 294264/884736 (33.3%)
  824. texdata 504/2048 16128/65536 (24.6%)
  825. dispinfos 111/0 19536/0 ( 0.0%)
  826. disp_verts 6751/0 135020/0 ( 0.0%)
  827. disp_tris 10368/0 20736/0 ( 0.0%)
  828. disp_lmsamples 517988/0 517988/0 ( 0.0%)
  829. faces 34824/65536 1950144/3670016 (53.1%)
  830. hdr faces 34824/65536 1950144/3670016 (53.1%)
  831. origfaces 15790/65536 884240/3670016 (24.1%)
  832. leaves 21961/65536 702752/2097152 (33.5%)
  833. leaffaces 41259/65536 82518/131072 (63.0%)
  834. leafbrushes 21935/65536 43870/131072 (33.5%)
  835. areas 37/256 296/2048 (14.5%)
  836. surfedges 232179/512000 928716/2048000 (45.3%)
  837. edges 141683/256000 566732/1024000 (55.3%)
  838. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  839. HDR worldlights 372/8192 32736/720896 ( 4.5%)
  840. leafwaterdata 5/32768 60/393216 ( 0.0%)
  841. waterstrips 3624/32768 36240/327680 (11.1%)
  842. waterverts 0/65536 0/786432 ( 0.0%)
  843. waterindices 62052/65536 124104/131072 (94.7%) VERY FULL!
  844. cubemapsamples 25/1024 400/16384 ( 2.4%)
  845. overlays 0/512 0/180224 ( 0.0%)
  846. LDR lightdata [variable] 14428528/0 ( 0.0%)
  847. HDR lightdata [variable] 14428528/0 ( 0.0%)
  848. visdata [variable] 0/16777216 ( 0.0%)
  849. entdata [variable] 268414/393216 (68.3%)
  850. LDR ambient table 21961/65536 87844/262144 (33.5%)
  851. HDR ambient table 21961/65536 87844/262144 (33.5%)
  852. LDR leaf ambient 94604/65536 2648912/1835008 (144.4%) VERY FULL!
  853. HDR leaf ambient 94604/65536 2648912/1835008 (144.4%) VERY FULL!
  854. occluders 0/0 0/0 ( 0.0%)
  855. occluder polygons 0/0 0/0 ( 0.0%)
  856. occluder vert ind 0/0 0/0 ( 0.0%)
  857. detail props [variable] 1/12 ( 8.3%)
  858. static props [variable] 1/95472 ( 0.0%)
  859. pakfile [variable] 2370832/0 ( 0.0%)
  860. physics [variable] 2227605/4194304 (53.1%)
  861. physics terrain [variable] 19787/1048576 ( 1.9%)
  862.  
  863. Level flags = 0
  864.  
  865. Total triangle count: 98997
  866. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  867. 4 minutes, 34 seconds elapsed
  868.  
  869.  
  870.  
  871. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  872. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  873. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  874. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  875. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  876. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  877. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  878. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  879. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  880. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  881. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
  882. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  883. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  884. fixing up env_cubemap materials on brush sides...
  885. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  886. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  887. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  888. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  889. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  890. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  891. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  892. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  893. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  894. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  895. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  896. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  897. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  898. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  899. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  900. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  901. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  902. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  903. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  904. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  905. Building Faces...done (0)
  906. Chop Details...done (0)
  907. Find Visible Detail Sides...
  908. Merged 1040 detail faces...done (0)
  909. Merging details...done (0)
  910. FixTjuncs...
  911. PruneNodes...
  912. WriteBSP...
  913. done (3)
  914. writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
  915. done (1)
  916. Creating default LDR cubemaps for env_cubemap using skybox materials:
  917. skybox/militia_hdr*.vmt
  918. ! Run buildcubemaps in the engine to get the correct cube maps.
  919. Creating default HDR cubemaps for env_cubemap using skybox materials:
  920. skybox/militia_hdr*.vmt
  921. ! Run buildcubemaps in the engine to get the correct cube maps.
  922. Finding displacement neighbors...
  923. Finding lightmap sample positions...
  924. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  925. Building Physics collision data...
  926. done (1) (2227605 bytes)
  927. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  928. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  929. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  930. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  931. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  932. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  933. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  934. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  935. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  936. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  937. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  938. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  939. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  940. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  941. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  942. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  943. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  944. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  945. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  946. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  947. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  948. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  949. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  950. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  951. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  952. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  953. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  954. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  955. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  956. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  957. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  958. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  959. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  960. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  961. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  962. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  963. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  964. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  965. ...10
  966. Compacting texture/material tables...
  967. Reduced 5792 texinfos to 4087
  968. Reduced 578 texdatas to 504 (24376 bytes to 22098)
  969. Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
  970. 15 seconds elapsed
  971.  
  972.  
  973.  
  974. 8 threads
  975. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  976. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  977. 11370 portalclusters
  978. 37376 numportals
  979. The map overflows the max portal count (37376 of max 32768)!
  980.  
  981.  
  982.  
  983. Could not find lights.rad in lights.rad.
  984. Trying VRAD BIN directory instead...
  985. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  986. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  987.  
  988. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  989. No vis information, direct lighting only.
  990. 34694 faces
  991. 16 degenerate faces
  992. 5751204 square feet [828173440.00 square inches]
  993. 111 Displacements
  994. 305410 Square Feet [43979112.00 Square Inches]
  995. 372 direct lights
  996. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1208 sec>
  997. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  998. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  999. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1000. Ready to Finish
  1001.  
  1002. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1003. ------------ --------------- --------------- --------
  1004. models 61/1024 2928/49152 ( 6.0%)
  1005. brushes 6134/8192 73608/98304 (74.9%)
  1006. brushsides 42122/65536 336976/524288 (64.3%)
  1007. planes 21688/65536 433760/1310720 (33.1%)
  1008. vertexes 58467/65536 701604/786432 (89.2%) VERY FULL!
  1009. nodes 21790/65536 697280/2097152 (33.2%)
  1010. texinfos 4087/12288 294264/884736 (33.3%)
  1011. texdata 504/2048 16128/65536 (24.6%)
  1012. dispinfos 111/0 19536/0 ( 0.0%)
  1013. disp_verts 6751/0 135020/0 ( 0.0%)
  1014. disp_tris 10368/0 20736/0 ( 0.0%)
  1015. disp_lmsamples 517988/0 517988/0 ( 0.0%)
  1016. faces 34694/65536 1942864/3670016 (52.9%)
  1017. hdr faces 0/65536 0/3670016 ( 0.0%)
  1018. origfaces 15790/65536 884240/3670016 (24.1%)
  1019. leaves 21852/65536 699264/2097152 (33.3%)
  1020. leaffaces 41136/65536 82272/131072 (62.8%)
  1021. leafbrushes 21847/65536 43694/131072 (33.3%)
  1022. areas 37/256 296/2048 (14.5%)
  1023. surfedges 231636/512000 926544/2048000 (45.2%)
  1024. edges 141398/256000 565592/1024000 (55.2%)
  1025. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  1026. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1027. leafwaterdata 5/32768 60/393216 ( 0.0%)
  1028. waterstrips 3638/32768 36380/327680 (11.1%)
  1029. waterverts 0/65536 0/786432 ( 0.0%)
  1030. waterindices 62262/65536 124524/131072 (95.0%) VERY FULL!
  1031. cubemapsamples 25/1024 400/16384 ( 2.4%)
  1032. overlays 0/512 0/180224 ( 0.0%)
  1033. LDR lightdata [variable] 14415172/0 ( 0.0%)
  1034. HDR lightdata [variable] 0/0 ( 0.0%)
  1035. visdata [variable] 0/16777216 ( 0.0%)
  1036. entdata [variable] 268414/393216 (68.3%)
  1037. LDR ambient table 21852/65536 87408/262144 (33.3%)
  1038. HDR ambient table 21852/65536 87408/262144 (33.3%)
  1039. LDR leaf ambient 93762/65536 2625336/1835008 (143.1%) VERY FULL!
  1040. HDR leaf ambient 21852/65536 611856/1835008 (33.3%)
  1041. occluders 0/0 0/0 ( 0.0%)
  1042. occluder polygons 0/0 0/0 ( 0.0%)
  1043. occluder vert ind 0/0 0/0 ( 0.0%)
  1044. detail props [variable] 1/12 ( 8.3%)
  1045. static props [variable] 1/95436 ( 0.0%)
  1046. pakfile [variable] 2370832/0 ( 0.0%)
  1047. physics [variable] 2227605/4194304 (53.1%)
  1048. physics terrain [variable] 19787/1048576 ( 1.9%)
  1049.  
  1050. Level flags = 0
  1051.  
  1052. Total triangle count: 98714
  1053. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  1054. 2 minutes, 10 seconds elapsed
  1055.  
  1056.  
  1057.  
  1058. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  1059. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  1060. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1061. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  1062. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  1063. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  1064. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  1065. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  1066. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  1067. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  1068. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
  1069. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  1070. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  1071. fixing up env_cubemap materials on brush sides...
  1072. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1073. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1074. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1075. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1076. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1077. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1078. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1079. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1080. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1081. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1082. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1083. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1084. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1085. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1086. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1087. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1088. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1089. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1090. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1091. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1092. Building Faces...done (0)
  1093. Chop Details...done (0)
  1094. Find Visible Detail Sides...
  1095. Merged 1040 detail faces...done (0)
  1096. Merging details...done (0)
  1097. FixTjuncs...
  1098. PruneNodes...
  1099. WriteBSP...
  1100. done (3)
  1101. writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
  1102. done (1)
  1103. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1104. skybox/militia_hdr*.vmt
  1105. ! Run buildcubemaps in the engine to get the correct cube maps.
  1106. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1107. skybox/militia_hdr*.vmt
  1108. ! Run buildcubemaps in the engine to get the correct cube maps.
  1109. Finding displacement neighbors...
  1110. Finding lightmap sample positions...
  1111. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1112. Building Physics collision data...
  1113. done (1) (2229045 bytes)
  1114. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1115. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  1116. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1117. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1118. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1119. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1120. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1121. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1122. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1123. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1124. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1125. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1126. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1127. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1128. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1129. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1130. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1131. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1132. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1133. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1134. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1135. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1136. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1137. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1138. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1139. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1140. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1141. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1142. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1143. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1144. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  1145. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  1146. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1147. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1148. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1149. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1150. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1151. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1152. ...10
  1153. Compacting texture/material tables...
  1154. Reduced 5805 texinfos to 4095
  1155. Reduced 585 texdatas to 508 (24784 bytes to 22354)
  1156. Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
  1157. 14 seconds elapsed
  1158.  
  1159.  
  1160.  
  1161. 8 threads
  1162. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  1163. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  1164. 11395 portalclusters
  1165. 37436 numportals
  1166. The map overflows the max portal count (37436 of max 32768)!
  1167.  
  1168.  
  1169.  
  1170. Could not find lights.rad in lights.rad.
  1171. Trying VRAD BIN directory instead...
  1172. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  1173. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  1174.  
  1175. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  1176. No vis information, direct lighting only.
  1177. 34811 faces
  1178. 16 degenerate faces
  1179. 5772139 square feet [831188096.00 square inches]
  1180. 111 Displacements
  1181. 305410 Square Feet [43979112.00 Square Inches]
  1182. 372 direct lights
  1183. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1182 sec>
  1184. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1185. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  1186. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1187. Ready to Finish
  1188.  
  1189. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1190. ------------ --------------- --------------- --------
  1191. models 61/1024 2928/49152 ( 6.0%)
  1192. brushes 6138/8192 73656/98304 (74.9%)
  1193. brushsides 42146/65536 337168/524288 (64.3%)
  1194. planes 21696/65536 433920/1310720 (33.1%)
  1195. vertexes 58609/65536 703308/786432 (89.4%) VERY FULL!
  1196. nodes 21836/65536 698752/2097152 (33.3%)
  1197. texinfos 4095/12288 294840/884736 (33.3%)
  1198. texdata 508/2048 16256/65536 (24.8%)
  1199. dispinfos 111/0 19536/0 ( 0.0%)
  1200. disp_verts 6751/0 135020/0 ( 0.0%)
  1201. disp_tris 10368/0 20736/0 ( 0.0%)
  1202. disp_lmsamples 517988/0 517988/0 ( 0.0%)
  1203. faces 34811/65536 1949416/3670016 (53.1%)
  1204. hdr faces 0/65536 0/3670016 ( 0.0%)
  1205. origfaces 15806/65536 885136/3670016 (24.1%)
  1206. leaves 21898/65536 700736/2097152 (33.4%)
  1207. leaffaces 41296/65536 82592/131072 (63.0%)
  1208. leafbrushes 21868/65536 43736/131072 (33.4%)
  1209. areas 37/256 296/2048 (14.5%)
  1210. surfedges 232270/512000 929080/2048000 (45.4%)
  1211. edges 141685/256000 566740/1024000 (55.3%)
  1212. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  1213. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1214. leafwaterdata 5/32768 60/393216 ( 0.0%)
  1215. waterstrips 3645/32768 36450/327680 (11.1%)
  1216. waterverts 0/65536 0/786432 ( 0.0%)
  1217. waterindices 62325/65536 124650/131072 (95.1%) VERY FULL!
  1218. cubemapsamples 25/1024 400/16384 ( 2.4%)
  1219. overlays 0/512 0/180224 ( 0.0%)
  1220. LDR lightdata [variable] 14480132/0 ( 0.0%)
  1221. HDR lightdata [variable] 0/0 ( 0.0%)
  1222. visdata [variable] 0/16777216 ( 0.0%)
  1223. entdata [variable] 268414/393216 (68.3%)
  1224. LDR ambient table 21898/65536 87592/262144 (33.4%)
  1225. HDR ambient table 21898/65536 87592/262144 (33.4%)
  1226. LDR leaf ambient 94396/65536 2643088/1835008 (144.0%) VERY FULL!
  1227. HDR leaf ambient 21898/65536 613144/1835008 (33.4%)
  1228. occluders 0/0 0/0 ( 0.0%)
  1229. occluder polygons 0/0 0/0 ( 0.0%)
  1230. occluder vert ind 0/0 0/0 ( 0.0%)
  1231. detail props [variable] 1/12 ( 8.3%)
  1232. static props [variable] 1/95436 ( 0.0%)
  1233. pakfile [variable] 2373076/0 ( 0.0%)
  1234. physics [variable] 2229045/4194304 (53.1%)
  1235. physics terrain [variable] 19787/1048576 ( 1.9%)
  1236.  
  1237. Level flags = 0
  1238.  
  1239. Total triangle count: 99050
  1240. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  1241. 2 minutes, 9 seconds elapsed
  1242.  
  1243.  
  1244.  
  1245. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  1246. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  1247. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1248. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  1249. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  1250. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  1251. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  1252. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  1253. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  1254. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  1255. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
  1256. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  1257. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  1258. fixing up env_cubemap materials on brush sides...
  1259. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1260. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1261. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1262. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1263. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1264. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1265. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1266. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1267. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1268. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1269. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1270. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1271. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1272. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1273. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1274. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1275. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1276. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1277. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1278. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1279. Building Faces...done (0)
  1280. Chop Details...done (0)
  1281. Find Visible Detail Sides...
  1282. Merged 1040 detail faces...done (0)
  1283. Merging details...done (0)
  1284. FixTjuncs...
  1285. PruneNodes...
  1286. WriteBSP...
  1287. done (5)
  1288. writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
  1289. done (0)
  1290. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1291. skybox/militia_hdr*.vmt
  1292. ! Run buildcubemaps in the engine to get the correct cube maps.
  1293. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1294. skybox/militia_hdr*.vmt
  1295. ! Run buildcubemaps in the engine to get the correct cube maps.
  1296. Finding displacement neighbors...
  1297. Finding lightmap sample positions...
  1298. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1299. Building Physics collision data...
  1300. done (2) (2229045 bytes)
  1301. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1302. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  1303. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1304. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1305. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1306. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1307. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1308. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1309. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1310. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1311. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1312. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1313. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1314. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1315. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1316. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1317. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1318. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1319. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1320. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1321. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1322. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1323. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1324. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1325. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1326. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1327. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1328. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1329. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1330. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1331. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  1332. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  1333. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1334. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1335. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1336. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1337. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1338. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1339. ...10
  1340. Compacting texture/material tables...
  1341. Reduced 5805 texinfos to 4095
  1342. Reduced 585 texdatas to 508 (24741 bytes to 22335)
  1343. Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
  1344. 20 seconds elapsed
  1345.  
  1346.  
  1347.  
  1348. 8 threads
  1349. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  1350. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  1351. 11395 portalclusters
  1352. 37436 numportals
  1353. The map overflows the max portal count (37436 of max 32768)!
  1354.  
  1355.  
  1356.  
  1357. Could not find lights.rad in lights.rad.
  1358. Trying VRAD BIN directory instead...
  1359. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  1360. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  1361.  
  1362. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  1363. No vis information, direct lighting only.
  1364. 34811 faces
  1365. 16 degenerate faces
  1366. 5772139 square feet [831188096.00 square inches]
  1367. 111 Displacements
  1368. 305410 Square Feet [43979112.00 Square Inches]
  1369. 372 direct lights
  1370. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1617 sec>
  1371. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1372. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  1373. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1374. Ready to Finish
  1375.  
  1376. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1377. ------------ --------------- --------------- --------
  1378. models 61/1024 2928/49152 ( 6.0%)
  1379. brushes 6138/8192 73656/98304 (74.9%)
  1380. brushsides 42146/65536 337168/524288 (64.3%)
  1381. planes 21696/65536 433920/1310720 (33.1%)
  1382. vertexes 58609/65536 703308/786432 (89.4%) VERY FULL!
  1383. nodes 21836/65536 698752/2097152 (33.3%)
  1384. texinfos 4095/12288 294840/884736 (33.3%)
  1385. texdata 508/2048 16256/65536 (24.8%)
  1386. dispinfos 111/0 19536/0 ( 0.0%)
  1387. disp_verts 6751/0 135020/0 ( 0.0%)
  1388. disp_tris 10368/0 20736/0 ( 0.0%)
  1389. disp_lmsamples 517988/0 517988/0 ( 0.0%)
  1390. faces 34811/65536 1949416/3670016 (53.1%)
  1391. hdr faces 0/65536 0/3670016 ( 0.0%)
  1392. origfaces 15806/65536 885136/3670016 (24.1%)
  1393. leaves 21898/65536 700736/2097152 (33.4%)
  1394. leaffaces 41296/65536 82592/131072 (63.0%)
  1395. leafbrushes 21868/65536 43736/131072 (33.4%)
  1396. areas 37/256 296/2048 (14.5%)
  1397. surfedges 232270/512000 929080/2048000 (45.4%)
  1398. edges 141685/256000 566740/1024000 (55.3%)
  1399. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  1400. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1401. leafwaterdata 5/32768 60/393216 ( 0.0%)
  1402. waterstrips 3645/32768 36450/327680 (11.1%)
  1403. waterverts 0/65536 0/786432 ( 0.0%)
  1404. waterindices 62325/65536 124650/131072 (95.1%) VERY FULL!
  1405. cubemapsamples 25/1024 400/16384 ( 2.4%)
  1406. overlays 0/512 0/180224 ( 0.0%)
  1407. LDR lightdata [variable] 14480132/0 ( 0.0%)
  1408. HDR lightdata [variable] 0/0 ( 0.0%)
  1409. visdata [variable] 0/16777216 ( 0.0%)
  1410. entdata [variable] 268414/393216 (68.3%)
  1411. LDR ambient table 21898/65536 87592/262144 (33.4%)
  1412. HDR ambient table 21898/65536 87592/262144 (33.4%)
  1413. LDR leaf ambient 94396/65536 2643088/1835008 (144.0%) VERY FULL!
  1414. HDR leaf ambient 21898/65536 613144/1835008 (33.4%)
  1415. occluders 0/0 0/0 ( 0.0%)
  1416. occluder polygons 0/0 0/0 ( 0.0%)
  1417. occluder vert ind 0/0 0/0 ( 0.0%)
  1418. detail props [variable] 1/12 ( 8.3%)
  1419. static props [variable] 1/95436 ( 0.0%)
  1420. pakfile [variable] 2373004/0 ( 0.0%)
  1421. physics [variable] 2229045/4194304 (53.1%)
  1422. physics terrain [variable] 19787/1048576 ( 1.9%)
  1423.  
  1424. Level flags = 0
  1425.  
  1426. Total triangle count: 99050
  1427. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  1428. 3 minutes, 27 seconds elapsed
  1429.  
  1430.  
  1431.  
  1432. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  1433. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  1434. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1435. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  1436. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  1437. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  1438. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  1439. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  1440. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  1441. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  1442. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
  1443. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  1444. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  1445. fixing up env_cubemap materials on brush sides...
  1446. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1447. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1448. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1449. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1450. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1451. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1452. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1453. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1454. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1455. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1456. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1457. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1458. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1459. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1460. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1461. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1462. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1463. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1464. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1465. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1466. Building Faces...done (0)
  1467. Chop Details...done (0)
  1468. Find Visible Detail Sides...
  1469. Merged 1040 detail faces...done (0)
  1470. Merging details...done (0)
  1471. FixTjuncs...
  1472. PruneNodes...
  1473. WriteBSP...
  1474. done (5)
  1475. writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
  1476. done (0)
  1477. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1478. skybox/militia_hdr*.vmt
  1479. ! Run buildcubemaps in the engine to get the correct cube maps.
  1480. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1481. skybox/militia_hdr*.vmt
  1482. ! Run buildcubemaps in the engine to get the correct cube maps.
  1483. Finding displacement neighbors...
  1484. Finding lightmap sample positions...
  1485. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1486. Building Physics collision data...
  1487. done (2) (2229045 bytes)
  1488. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1489. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  1490. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1491. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1492. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1493. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1494. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1495. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1496. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1497. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1498. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1499. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1500. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1501. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1502. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1503. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1504. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1505. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1506. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1507. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1508. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1509. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1510. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1511. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1512. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1513. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1514. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1515. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1516. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1517. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1518. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  1519. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  1520. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1521. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1522. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1523. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1524. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1525. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1526. ...10
  1527. Compacting texture/material tables...
  1528. Reduced 5805 texinfos to 4095
  1529. Reduced 585 texdatas to 508 (24758 bytes to 22344)
  1530. Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
  1531. 23 seconds elapsed
  1532.  
  1533.  
  1534.  
  1535. 8 threads
  1536. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  1537. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  1538. 11395 portalclusters
  1539. 37436 numportals
  1540. The map overflows the max portal count (37436 of max 32768)!
  1541.  
  1542.  
  1543.  
  1544. Could not find lights.rad in lights.rad.
  1545. Trying VRAD BIN directory instead...
  1546. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  1547. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  1548.  
  1549. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  1550. No vis information, direct lighting only.
  1551. 34811 faces
  1552. 16 degenerate faces
  1553. 5772139 square feet [831188096.00 square inches]
  1554. 111 Displacements
  1555. 305410 Square Feet [43979112.00 Square Inches]
  1556. 372 direct lights
  1557. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1590 sec>
  1558. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1559. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  1560. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1561. Ready to Finish
  1562.  
  1563. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1564. ------------ --------------- --------------- --------
  1565. models 61/1024 2928/49152 ( 6.0%)
  1566. brushes 6138/8192 73656/98304 (74.9%)
  1567. brushsides 42146/65536 337168/524288 (64.3%)
  1568. planes 21696/65536 433920/1310720 (33.1%)
  1569. vertexes 58609/65536 703308/786432 (89.4%) VERY FULL!
  1570. nodes 21836/65536 698752/2097152 (33.3%)
  1571. texinfos 4095/12288 294840/884736 (33.3%)
  1572. texdata 508/2048 16256/65536 (24.8%)
  1573. dispinfos 111/0 19536/0 ( 0.0%)
  1574. disp_verts 6751/0 135020/0 ( 0.0%)
  1575. disp_tris 10368/0 20736/0 ( 0.0%)
  1576. disp_lmsamples 517988/0 517988/0 ( 0.0%)
  1577. faces 34811/65536 1949416/3670016 (53.1%)
  1578. hdr faces 0/65536 0/3670016 ( 0.0%)
  1579. origfaces 15806/65536 885136/3670016 (24.1%)
  1580. leaves 21898/65536 700736/2097152 (33.4%)
  1581. leaffaces 41296/65536 82592/131072 (63.0%)
  1582. leafbrushes 21868/65536 43736/131072 (33.4%)
  1583. areas 37/256 296/2048 (14.5%)
  1584. surfedges 232270/512000 929080/2048000 (45.4%)
  1585. edges 141685/256000 566740/1024000 (55.3%)
  1586. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  1587. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1588. leafwaterdata 5/32768 60/393216 ( 0.0%)
  1589. waterstrips 3645/32768 36450/327680 (11.1%)
  1590. waterverts 0/65536 0/786432 ( 0.0%)
  1591. waterindices 62325/65536 124650/131072 (95.1%) VERY FULL!
  1592. cubemapsamples 25/1024 400/16384 ( 2.4%)
  1593. overlays 0/512 0/180224 ( 0.0%)
  1594. LDR lightdata [variable] 14480132/0 ( 0.0%)
  1595. HDR lightdata [variable] 0/0 ( 0.0%)
  1596. visdata [variable] 0/16777216 ( 0.0%)
  1597. entdata [variable] 268414/393216 (68.3%)
  1598. LDR ambient table 21898/65536 87592/262144 (33.4%)
  1599. HDR ambient table 21898/65536 87592/262144 (33.4%)
  1600. LDR leaf ambient 94396/65536 2643088/1835008 (144.0%) VERY FULL!
  1601. HDR leaf ambient 21898/65536 613144/1835008 (33.4%)
  1602. occluders 0/0 0/0 ( 0.0%)
  1603. occluder polygons 0/0 0/0 ( 0.0%)
  1604. occluder vert ind 0/0 0/0 ( 0.0%)
  1605. detail props [variable] 1/12 ( 8.3%)
  1606. static props [variable] 1/95436 ( 0.0%)
  1607. pakfile [variable] 2373028/0 ( 0.0%)
  1608. physics [variable] 2229045/4194304 (53.1%)
  1609. physics terrain [variable] 19787/1048576 ( 1.9%)
  1610.  
  1611. Level flags = 0
  1612.  
  1613. Total triangle count: 99050
  1614. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  1615. 3 minutes, 43 seconds elapsed
  1616.  
  1617.  
  1618.  
  1619. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  1620. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  1621. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1622. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  1623. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  1624. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  1625. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  1626. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  1627. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  1628. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  1629. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
  1630. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  1631. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  1632. fixing up env_cubemap materials on brush sides...
  1633. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1634. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1635. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1636. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1637. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1638. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1639. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1640. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1641. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1642. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1643. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1644. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1645. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1646. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1647. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1648. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1649. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1650. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1651. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1652. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1653. Building Faces...done (0)
  1654. Chop Details...done (0)
  1655. Find Visible Detail Sides...
  1656. Merged 1040 detail faces...done (0)
  1657. Merging details...done (1)
  1658. FixTjuncs...
  1659. PruneNodes...
  1660. WriteBSP...
  1661. done (5)
  1662. writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
  1663. done (0)
  1664. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1665. skybox/militia_hdr*.vmt
  1666. ! Run buildcubemaps in the engine to get the correct cube maps.
  1667. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1668. skybox/militia_hdr*.vmt
  1669. ! Run buildcubemaps in the engine to get the correct cube maps.
  1670. Finding displacement neighbors...
  1671. Finding lightmap sample positions...
  1672. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1673. Building Physics collision data...
  1674. done (1) (2231141 bytes)
  1675. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1676. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  1677. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1678. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1679. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1680. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1681. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1682. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1683. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1684. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1685. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1686. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1687. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1688. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1689. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1690. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1691. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1692. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1693. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1694. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1695. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1696. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1697. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1698. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1699. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1700. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1701. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1702. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1703. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1704. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1705. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  1706. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  1707. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1708. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1709. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1710. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1711. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1712. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1713. ...10
  1714. Compacting texture/material tables...
  1715. Reduced 5807 texinfos to 4095
  1716. Reduced 585 texdatas to 508 (24758 bytes to 22344)
  1717. Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
  1718. 22 seconds elapsed
  1719.  
  1720.  
  1721.  
  1722. 8 threads
  1723. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  1724. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  1725. 11381 portalclusters
  1726. 37384 numportals
  1727. The map overflows the max portal count (37384 of max 32768)!
  1728.  
  1729.  
  1730.  
  1731. Could not find lights.rad in lights.rad.
  1732. Trying VRAD BIN directory instead...
  1733. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  1734. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  1735.  
  1736. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  1737. No vis information, direct lighting only.
  1738. 34793 faces
  1739. 16 degenerate faces
  1740. 5772128 square feet [831186432.00 square inches]
  1741. 111 Displacements
  1742. 305410 Square Feet [43979112.00 Square Inches]
  1743. 372 direct lights
  1744. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1379 sec>
  1745. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1746. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  1747. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1748. Ready to Finish
  1749.  
  1750. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1751. ------------ --------------- --------------- --------
  1752. models 61/1024 2928/49152 ( 6.0%)
  1753. brushes 6144/8192 73728/98304 (75.0%)
  1754. brushsides 42182/65536 337456/524288 (64.4%)
  1755. planes 21750/65536 435000/1310720 (33.2%)
  1756. vertexes 58585/65536 703020/786432 (89.4%) VERY FULL!
  1757. nodes 21796/65536 697472/2097152 (33.3%)
  1758. texinfos 4095/12288 294840/884736 (33.3%)
  1759. texdata 508/2048 16256/65536 (24.8%)
  1760. dispinfos 111/0 19536/0 ( 0.0%)
  1761. disp_verts 6751/0 135020/0 ( 0.0%)
  1762. disp_tris 10368/0 20736/0 ( 0.0%)
  1763. disp_lmsamples 517988/0 517988/0 ( 0.0%)
  1764. faces 34793/65536 1948408/3670016 (53.1%)
  1765. hdr faces 0/65536 0/3670016 ( 0.0%)
  1766. origfaces 15804/65536 885024/3670016 (24.1%)
  1767. leaves 21858/65536 699456/2097152 (33.4%)
  1768. leaffaces 41261/65536 82522/131072 (63.0%)
  1769. leafbrushes 23300/65536 46600/131072 (35.6%)
  1770. areas 37/256 296/2048 (14.5%)
  1771. surfedges 232176/512000 928704/2048000 (45.3%)
  1772. edges 141644/256000 566576/1024000 (55.3%)
  1773. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  1774. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1775. leafwaterdata 5/32768 60/393216 ( 0.0%)
  1776. waterstrips 3635/32768 36350/327680 (11.1%)
  1777. waterverts 0/65536 0/786432 ( 0.0%)
  1778. waterindices 62178/65536 124356/131072 (94.9%) VERY FULL!
  1779. cubemapsamples 25/1024 400/16384 ( 2.4%)
  1780. overlays 0/512 0/180224 ( 0.0%)
  1781. LDR lightdata [variable] 14480152/0 ( 0.0%)
  1782. HDR lightdata [variable] 0/0 ( 0.0%)
  1783. visdata [variable] 0/16777216 ( 0.0%)
  1784. entdata [variable] 268414/393216 (68.3%)
  1785. LDR ambient table 21858/65536 87432/262144 (33.4%)
  1786. HDR ambient table 21858/65536 87432/262144 (33.4%)
  1787. LDR leaf ambient 95016/65536 2660448/1835008 (145.0%) VERY FULL!
  1788. HDR leaf ambient 21858/65536 612024/1835008 (33.4%)
  1789. occluders 0/0 0/0 ( 0.0%)
  1790. occluder polygons 0/0 0/0 ( 0.0%)
  1791. occluder vert ind 0/0 0/0 ( 0.0%)
  1792. detail props [variable] 1/12 ( 8.3%)
  1793. static props [variable] 1/95426 ( 0.0%)
  1794. pakfile [variable] 2373028/0 ( 0.0%)
  1795. physics [variable] 2231141/4194304 (53.2%)
  1796. physics terrain [variable] 19787/1048576 ( 1.9%)
  1797.  
  1798. Level flags = 0
  1799.  
  1800. Total triangle count: 99000
  1801. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  1802. 4 minutes, 32 seconds elapsed
  1803.  
  1804.  
  1805.  
  1806. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  1807. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  1808. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1809. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  1810. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  1811. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  1812. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  1813. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  1814. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  1815. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  1816. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
  1817. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  1818. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  1819. fixing up env_cubemap materials on brush sides...
  1820. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1821. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1822. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1823. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1824. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1825. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1826. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1827. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1828. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1829. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1830. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1831. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1832. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1833. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1834. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1835. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1836. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1837. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1838. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1839. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1840. Building Faces...done (0)
  1841. Chop Details...done (0)
  1842. Find Visible Detail Sides...
  1843. Merged 1040 detail faces...done (0)
  1844. Merging details...done (0)
  1845. FixTjuncs...
  1846. PruneNodes...
  1847. WriteBSP...
  1848. done (3)
  1849. writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
  1850. done (1)
  1851. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1852. skybox/militia_hdr*.vmt
  1853. ! Run buildcubemaps in the engine to get the correct cube maps.
  1854. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1855. skybox/militia_hdr*.vmt
  1856. ! Run buildcubemaps in the engine to get the correct cube maps.
  1857. Finding displacement neighbors...
  1858. Finding lightmap sample positions...
  1859. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1860. Building Physics collision data...
  1861. done (1) (2231141 bytes)
  1862. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1863. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  1864. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1865. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1866. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1867. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1868. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1869. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1870. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1871. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1872. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1873. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1874. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1875. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1876. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1877. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1878. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1879. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1880. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1881. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1882. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1883. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1884. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1885. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1886. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  1887. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1888. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1889. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1890. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1891. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  1892. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  1893. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  1894. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1895. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1896. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1897. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1898. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1899. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  1900. ...10
  1901. Compacting texture/material tables...
  1902. Reduced 5807 texinfos to 4095
  1903. Reduced 583 texdatas to 507 (24718 bytes to 22320)
  1904. Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
  1905. 13 seconds elapsed
  1906.  
  1907.  
  1908.  
  1909. 8 threads
  1910. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  1911. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  1912. 11381 portalclusters
  1913. 37384 numportals
  1914. The map overflows the max portal count (37384 of max 32768)!
  1915.  
  1916.  
  1917.  
  1918. Could not find lights.rad in lights.rad.
  1919. Trying VRAD BIN directory instead...
  1920. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  1921. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  1922.  
  1923. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  1924. No vis information, direct lighting only.
  1925. 34793 faces
  1926. 16 degenerate faces
  1927. 5772128 square feet [831186432.00 square inches]
  1928. 111 Displacements
  1929. 305410 Square Feet [43979112.00 Square Inches]
  1930. 372 direct lights
  1931. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1272 sec>
  1932. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1933. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  1934. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1935. Ready to Finish
  1936.  
  1937. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1938. ------------ --------------- --------------- --------
  1939. models 61/1024 2928/49152 ( 6.0%)
  1940. brushes 6144/8192 73728/98304 (75.0%)
  1941. brushsides 42182/65536 337456/524288 (64.4%)
  1942. planes 21750/65536 435000/1310720 (33.2%)
  1943. vertexes 58585/65536 703020/786432 (89.4%) VERY FULL!
  1944. nodes 21796/65536 697472/2097152 (33.3%)
  1945. texinfos 4095/12288 294840/884736 (33.3%)
  1946. texdata 507/2048 16224/65536 (24.8%)
  1947. dispinfos 111/0 19536/0 ( 0.0%)
  1948. disp_verts 6751/0 135020/0 ( 0.0%)
  1949. disp_tris 10368/0 20736/0 ( 0.0%)
  1950. disp_lmsamples 517988/0 517988/0 ( 0.0%)
  1951. faces 34793/65536 1948408/3670016 (53.1%)
  1952. hdr faces 0/65536 0/3670016 ( 0.0%)
  1953. origfaces 15804/65536 885024/3670016 (24.1%)
  1954. leaves 21858/65536 699456/2097152 (33.4%)
  1955. leaffaces 41261/65536 82522/131072 (63.0%)
  1956. leafbrushes 23300/65536 46600/131072 (35.6%)
  1957. areas 37/256 296/2048 (14.5%)
  1958. surfedges 232176/512000 928704/2048000 (45.3%)
  1959. edges 141644/256000 566576/1024000 (55.3%)
  1960. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  1961. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1962. leafwaterdata 5/32768 60/393216 ( 0.0%)
  1963. waterstrips 3635/32768 36350/327680 (11.1%)
  1964. waterverts 0/65536 0/786432 ( 0.0%)
  1965. waterindices 62178/65536 124356/131072 (94.9%) VERY FULL!
  1966. cubemapsamples 25/1024 400/16384 ( 2.4%)
  1967. overlays 0/512 0/180224 ( 0.0%)
  1968. LDR lightdata [variable] 14480152/0 ( 0.0%)
  1969. HDR lightdata [variable] 0/0 ( 0.0%)
  1970. visdata [variable] 0/16777216 ( 0.0%)
  1971. entdata [variable] 268414/393216 (68.3%)
  1972. LDR ambient table 21858/65536 87432/262144 (33.4%)
  1973. HDR ambient table 21858/65536 87432/262144 (33.4%)
  1974. LDR leaf ambient 95016/65536 2660448/1835008 (145.0%) VERY FULL!
  1975. HDR leaf ambient 21858/65536 612024/1835008 (33.4%)
  1976. occluders 0/0 0/0 ( 0.0%)
  1977. occluder polygons 0/0 0/0 ( 0.0%)
  1978. occluder vert ind 0/0 0/0 ( 0.0%)
  1979. detail props [variable] 1/12 ( 8.3%)
  1980. static props [variable] 1/95426 ( 0.0%)
  1981. pakfile [variable] 2373046/0 ( 0.0%)
  1982. physics [variable] 2231141/4194304 (53.2%)
  1983. physics terrain [variable] 19787/1048576 ( 1.9%)
  1984.  
  1985. Level flags = 0
  1986.  
  1987. Total triangle count: 99000
  1988. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  1989. 2 minutes, 13 seconds elapsed
  1990.  
  1991.  
  1992.  
  1993. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  1994. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  1995. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1996. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  1997. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  1998. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  1999. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  2000. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  2001. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  2002. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  2003. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
  2004. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  2005. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  2006. fixing up env_cubemap materials on brush sides...
  2007. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2008. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2009. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2010. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2011. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2012. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2013. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2014. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2015. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2016. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2017. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2018. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2019. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2020. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2021. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2022. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2023. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2024. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2025. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2026. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2027. Building Faces...done (0)
  2028. Chop Details...done (0)
  2029. Find Visible Detail Sides...
  2030. Merged 1040 detail faces...done (0)
  2031. Merging details...done (0)
  2032. FixTjuncs...
  2033. PruneNodes...
  2034. WriteBSP...
  2035. done (4)
  2036. writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
  2037. done (0)
  2038. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2039. skybox/militia_hdr*.vmt
  2040. ! Run buildcubemaps in the engine to get the correct cube maps.
  2041. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2042. skybox/militia_hdr*.vmt
  2043. ! Run buildcubemaps in the engine to get the correct cube maps.
  2044. Finding displacement neighbors...
  2045. Finding lightmap sample positions...
  2046. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2047. Building Physics collision data...
  2048. done (1) (2231141 bytes)
  2049. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  2050. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  2051. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2052. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2053. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2054. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2055. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2056. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2057. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2058. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2059. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2060. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2061. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2062. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2063. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2064. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2065. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2066. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2067. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2068. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2069. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2070. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2071. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2072. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2073. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2074. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2075. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2076. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2077. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2078. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2079. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  2080. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  2081. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2082. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2083. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2084. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2085. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2086. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2087. ...10
  2088. Compacting texture/material tables...
  2089. Reduced 5807 texinfos to 4095
  2090. Reduced 583 texdatas to 507 (24718 bytes to 22320)
  2091. Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
  2092. 13 seconds elapsed
  2093.  
  2094.  
  2095.  
  2096. 8 threads
  2097. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  2098. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  2099. 11381 portalclusters
  2100. 37384 numportals
  2101. The map overflows the max portal count (37384 of max 32768)!
  2102.  
  2103.  
  2104.  
  2105. Could not find lights.rad in lights.rad.
  2106. Trying VRAD BIN directory instead...
  2107. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  2108. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  2109.  
  2110. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  2111. No vis information, direct lighting only.
  2112. 34793 faces
  2113. 16 degenerate faces
  2114. 5772128 square feet [831186432.00 square inches]
  2115. 111 Displacements
  2116. 305410 Square Feet [43979112.00 Square Inches]
  2117. 372 direct lights
  2118. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1462 sec>
  2119. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2120. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  2121. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2122. Ready to Finish
  2123.  
  2124. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2125. ------------ --------------- --------------- --------
  2126. models 61/1024 2928/49152 ( 6.0%)
  2127. brushes 6144/8192 73728/98304 (75.0%)
  2128. brushsides 42182/65536 337456/524288 (64.4%)
  2129. planes 21750/65536 435000/1310720 (33.2%)
  2130. vertexes 58585/65536 703020/786432 (89.4%) VERY FULL!
  2131. nodes 21796/65536 697472/2097152 (33.3%)
  2132. texinfos 4095/12288 294840/884736 (33.3%)
  2133. texdata 507/2048 16224/65536 (24.8%)
  2134. dispinfos 111/0 19536/0 ( 0.0%)
  2135. disp_verts 6751/0 135020/0 ( 0.0%)
  2136. disp_tris 10368/0 20736/0 ( 0.0%)
  2137. disp_lmsamples 517988/0 517988/0 ( 0.0%)
  2138. faces 34793/65536 1948408/3670016 (53.1%)
  2139. hdr faces 0/65536 0/3670016 ( 0.0%)
  2140. origfaces 15804/65536 885024/3670016 (24.1%)
  2141. leaves 21858/65536 699456/2097152 (33.4%)
  2142. leaffaces 41261/65536 82522/131072 (63.0%)
  2143. leafbrushes 23300/65536 46600/131072 (35.6%)
  2144. areas 37/256 296/2048 (14.5%)
  2145. surfedges 232176/512000 928704/2048000 (45.3%)
  2146. edges 141644/256000 566576/1024000 (55.3%)
  2147. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  2148. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2149. leafwaterdata 5/32768 60/393216 ( 0.0%)
  2150. waterstrips 3635/32768 36350/327680 (11.1%)
  2151. waterverts 0/65536 0/786432 ( 0.0%)
  2152. waterindices 62178/65536 124356/131072 (94.9%) VERY FULL!
  2153. cubemapsamples 25/1024 400/16384 ( 2.4%)
  2154. overlays 0/512 0/180224 ( 0.0%)
  2155. LDR lightdata [variable] 14480152/0 ( 0.0%)
  2156. HDR lightdata [variable] 0/0 ( 0.0%)
  2157. visdata [variable] 0/16777216 ( 0.0%)
  2158. entdata [variable] 268415/393216 (68.3%)
  2159. LDR ambient table 21858/65536 87432/262144 (33.4%)
  2160. HDR ambient table 21858/65536 87432/262144 (33.4%)
  2161. LDR leaf ambient 95011/65536 2660308/1835008 (145.0%) VERY FULL!
  2162. HDR leaf ambient 21858/65536 612024/1835008 (33.4%)
  2163. occluders 0/0 0/0 ( 0.0%)
  2164. occluder polygons 0/0 0/0 ( 0.0%)
  2165. occluder vert ind 0/0 0/0 ( 0.0%)
  2166. detail props [variable] 1/12 ( 8.3%)
  2167. static props [variable] 1/95426 ( 0.0%)
  2168. pakfile [variable] 2373046/0 ( 0.0%)
  2169. physics [variable] 2231141/4194304 (53.2%)
  2170. physics terrain [variable] 19787/1048576 ( 1.9%)
  2171.  
  2172. Level flags = 0
  2173.  
  2174. Total triangle count: 99000
  2175. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  2176. 4 minutes, 42 seconds elapsed
  2177.  
  2178.  
  2179.  
  2180. Could not find lights.rad in lights.rad.
  2181. Trying VRAD BIN directory instead...
  2182. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  2183. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  2184.  
  2185. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  2186. No vis information, direct lighting only.
  2187. 34793 faces
  2188. 16 degenerate faces
  2189. 5772128 square feet [831186432.00 square inches]
  2190. 111 Displacements
  2191. 305410 Square Feet [43979112.00 Square Inches]
  2192. 372 direct lights
  2193. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1585 sec>
  2194. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2195. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  2196. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2197. Ready to Finish
  2198.  
  2199. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2200. ------------ --------------- --------------- --------
  2201. models 61/1024 2928/49152 ( 6.0%)
  2202. brushes 6144/8192 73728/98304 (75.0%)
  2203. brushsides 42182/65536 337456/524288 (64.4%)
  2204. planes 21750/65536 435000/1310720 (33.2%)
  2205. vertexes 58585/65536 703020/786432 (89.4%) VERY FULL!
  2206. nodes 21796/65536 697472/2097152 (33.3%)
  2207. texinfos 4095/12288 294840/884736 (33.3%)
  2208. texdata 507/2048 16224/65536 (24.8%)
  2209. dispinfos 111/0 19536/0 ( 0.0%)
  2210. disp_verts 6751/0 135020/0 ( 0.0%)
  2211. disp_tris 10368/0 20736/0 ( 0.0%)
  2212. disp_lmsamples 517988/0 517988/0 ( 0.0%)
  2213. faces 34793/65536 1948408/3670016 (53.1%)
  2214. hdr faces 34793/65536 1948408/3670016 (53.1%)
  2215. origfaces 15804/65536 885024/3670016 (24.1%)
  2216. leaves 21858/65536 699456/2097152 (33.4%)
  2217. leaffaces 41261/65536 82522/131072 (63.0%)
  2218. leafbrushes 23300/65536 46600/131072 (35.6%)
  2219. areas 37/256 296/2048 (14.5%)
  2220. surfedges 232176/512000 928704/2048000 (45.3%)
  2221. edges 141644/256000 566576/1024000 (55.3%)
  2222. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  2223. HDR worldlights 372/8192 32736/720896 ( 4.5%)
  2224. leafwaterdata 5/32768 60/393216 ( 0.0%)
  2225. waterstrips 3635/32768 36350/327680 (11.1%)
  2226. waterverts 0/65536 0/786432 ( 0.0%)
  2227. waterindices 62178/65536 124356/131072 (94.9%) VERY FULL!
  2228. cubemapsamples 25/1024 400/16384 ( 2.4%)
  2229. overlays 0/512 0/180224 ( 0.0%)
  2230. LDR lightdata [variable] 14480152/0 ( 0.0%)
  2231. HDR lightdata [variable] 14480152/0 ( 0.0%)
  2232. visdata [variable] 0/16777216 ( 0.0%)
  2233. entdata [variable] 268415/393216 (68.3%)
  2234. LDR ambient table 21858/65536 87432/262144 (33.4%)
  2235. HDR ambient table 21858/65536 87432/262144 (33.4%)
  2236. LDR leaf ambient 95011/65536 2660308/1835008 (145.0%) VERY FULL!
  2237. HDR leaf ambient 95010/65536 2660280/1835008 (145.0%) VERY FULL!
  2238. occluders 0/0 0/0 ( 0.0%)
  2239. occluder polygons 0/0 0/0 ( 0.0%)
  2240. occluder vert ind 0/0 0/0 ( 0.0%)
  2241. detail props [variable] 1/12 ( 8.3%)
  2242. static props [variable] 1/95426 ( 0.0%)
  2243. pakfile [variable] 2373046/0 ( 0.0%)
  2244. physics [variable] 2231141/4194304 (53.2%)
  2245. physics terrain [variable] 19787/1048576 ( 1.9%)
  2246.  
  2247. Level flags = 0
  2248.  
  2249. Total triangle count: 99000
  2250. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  2251. 4 minutes, 42 seconds elapsed
  2252.  
  2253.  
  2254.  
  2255. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  2256. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  2257. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2258. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  2259. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  2260. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  2261. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  2262. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  2263. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  2264. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  2265. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
  2266. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  2267. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  2268. fixing up env_cubemap materials on brush sides...
  2269. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2270. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2271. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2272. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2273. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2274. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2275. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2276. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2277. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2278. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2279. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2280. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2281. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2282. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2283. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2284. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2285. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2286. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2287. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2288. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2289. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2290. Building Faces...done (0)
  2291. Chop Details...done (0)
  2292. Find Visible Detail Sides...
  2293. Merged 1040 detail faces...done (0)
  2294. Merging details...done (0)
  2295. FixTjuncs...
  2296. PruneNodes...
  2297. WriteBSP...
  2298. done (3)
  2299. writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
  2300. done (0)
  2301. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2302. skybox/militia_hdr*.vmt
  2303. ! Run buildcubemaps in the engine to get the correct cube maps.
  2304. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2305. skybox/militia_hdr*.vmt
  2306. ! Run buildcubemaps in the engine to get the correct cube maps.
  2307. Finding displacement neighbors...
  2308. Finding lightmap sample positions...
  2309. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2310. Building Physics collision data...
  2311. done (1) (2231141 bytes)
  2312. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2313. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2314. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2315. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2316. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2317. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2318. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2319. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2320. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2321. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2322. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2323. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2324. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2325. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2326. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2327. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2328. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2329. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2330. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2331. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2332. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2333. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2334. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2335. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2336. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2337. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2338. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2339. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2340. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  2341. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  2342. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2343. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2344. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2345. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2346. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2347. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2348. ...10
  2349. Compacting texture/material tables...
  2350. Reduced 5827 texinfos to 4114
  2351. Reduced 589 texdatas to 513 (25075 bytes to 22677)
  2352. Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
  2353. 12 seconds elapsed
  2354.  
  2355.  
  2356.  
  2357. 8 threads
  2358. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  2359. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  2360. 11381 portalclusters
  2361. 37384 numportals
  2362. The map overflows the max portal count (37384 of max 32768)!
  2363.  
  2364.  
  2365.  
  2366. Could not find lights.rad in lights.rad.
  2367. Trying VRAD BIN directory instead...
  2368. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  2369. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  2370.  
  2371. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  2372. No vis information, direct lighting only.
  2373. 34793 faces
  2374. 16 degenerate faces
  2375. 5772128 square feet [831186432.00 square inches]
  2376. 111 Displacements
  2377. 305410 Square Feet [43979112.00 Square Inches]
  2378. 372 direct lights
  2379. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1236 sec>
  2380. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2381. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  2382. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2383. Ready to Finish
  2384.  
  2385. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2386. ------------ --------------- --------------- --------
  2387. models 61/1024 2928/49152 ( 6.0%)
  2388. brushes 6144/8192 73728/98304 (75.0%)
  2389. brushsides 42182/65536 337456/524288 (64.4%)
  2390. planes 21750/65536 435000/1310720 (33.2%)
  2391. vertexes 58585/65536 703020/786432 (89.4%) VERY FULL!
  2392. nodes 21796/65536 697472/2097152 (33.3%)
  2393. texinfos 4114/12288 296208/884736 (33.5%)
  2394. texdata 513/2048 16416/65536 (25.0%)
  2395. dispinfos 111/0 19536/0 ( 0.0%)
  2396. disp_verts 6751/0 135020/0 ( 0.0%)
  2397. disp_tris 10368/0 20736/0 ( 0.0%)
  2398. disp_lmsamples 517988/0 517988/0 ( 0.0%)
  2399. faces 34793/65536 1948408/3670016 (53.1%)
  2400. hdr faces 0/65536 0/3670016 ( 0.0%)
  2401. origfaces 15804/65536 885024/3670016 (24.1%)
  2402. leaves 21858/65536 699456/2097152 (33.4%)
  2403. leaffaces 41261/65536 82522/131072 (63.0%)
  2404. leafbrushes 23300/65536 46600/131072 (35.6%)
  2405. areas 37/256 296/2048 (14.5%)
  2406. surfedges 232176/512000 928704/2048000 (45.3%)
  2407. edges 141644/256000 566576/1024000 (55.3%)
  2408. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  2409. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2410. leafwaterdata 5/32768 60/393216 ( 0.0%)
  2411. waterstrips 3635/32768 36350/327680 (11.1%)
  2412. waterverts 0/65536 0/786432 ( 0.0%)
  2413. waterindices 62178/65536 124356/131072 (94.9%) VERY FULL!
  2414. cubemapsamples 26/1024 416/16384 ( 2.5%)
  2415. overlays 0/512 0/180224 ( 0.0%)
  2416. LDR lightdata [variable] 14480152/0 ( 0.0%)
  2417. HDR lightdata [variable] 0/0 ( 0.0%)
  2418. visdata [variable] 0/16777216 ( 0.0%)
  2419. entdata [variable] 172824/393216 (44.0%)
  2420. LDR ambient table 21858/65536 87432/262144 (33.4%)
  2421. HDR ambient table 21858/65536 87432/262144 (33.4%)
  2422. LDR leaf ambient 94912/65536 2657536/1835008 (144.8%) VERY FULL!
  2423. HDR leaf ambient 21858/65536 612024/1835008 (33.4%)
  2424. occluders 0/0 0/0 ( 0.0%)
  2425. occluder polygons 0/0 0/0 ( 0.0%)
  2426. occluder vert ind 0/0 0/0 ( 0.0%)
  2427. detail props [variable] 1/12 ( 8.3%)
  2428. static props [variable] 1/12 ( 8.3%)
  2429. pakfile [variable] 2462432/0 ( 0.0%)
  2430. physics [variable] 2231141/4194304 (53.2%)
  2431. physics terrain [variable] 19787/1048576 ( 1.9%)
  2432.  
  2433. Level flags = 0
  2434.  
  2435. Total triangle count: 99000
  2436. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  2437. 2 minutes, 3 seconds elapsed
  2438.  
  2439.  
  2440.  
  2441. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  2442. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  2443. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2444. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  2445. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  2446. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  2447. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  2448. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  2449. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  2450. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  2451. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  2452. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
  2453. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  2454. fixing up env_cubemap materials on brush sides...
  2455. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2456. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2457. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2458. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2459. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2460. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2461. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2462. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2463. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2464. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2465. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2466. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2467. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2468. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2469. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2470. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2471. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2472. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2473. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2474. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2475. Building Faces...done (0)
  2476. Chop Details...done (0)
  2477. Find Visible Detail Sides...
  2478. Merged 1040 detail faces...done (1)
  2479. Merging details...done (0)
  2480. FixTjuncs...
  2481. PruneNodes...
  2482. WriteBSP...
  2483. done (3)
  2484. writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
  2485. done (1)
  2486. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2487. skybox/militia_hdr*.vmt
  2488. ! Run buildcubemaps in the engine to get the correct cube maps.
  2489. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2490. skybox/militia_hdr*.vmt
  2491. ! Run buildcubemaps in the engine to get the correct cube maps.
  2492. Finding displacement neighbors...
  2493. Finding lightmap sample positions...
  2494. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2495. Building Physics collision data...
  2496. done (1) (2229629 bytes)
  2497. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2498. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2499. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2500. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2501. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2502. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2503. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2504. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2505. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2506. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2507. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2508. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2509. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2510. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2511. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2512. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2513. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2514. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2515. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2516. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2517. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2518. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2519. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2520. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2521. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2522. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2523. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2524. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2525. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  2526. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  2527. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2528. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2529. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2530. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2531. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2532. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2533. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  2534. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  2535. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  2536. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  2537. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  2538. ...10
  2539. Compacting texture/material tables...
  2540. Reduced 5862 texinfos to 4095
  2541. Reduced 579 texdatas to 506 (24414 bytes to 22172)
  2542. Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
  2543. 12 seconds elapsed
  2544.  
  2545.  
  2546.  
  2547. 8 threads
  2548. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  2549. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  2550. 13878 portalclusters
  2551. 44332 numportals
  2552. The map overflows the max portal count (44332 of max 32768)!
  2553.  
  2554.  
  2555.  
  2556. Could not find lights.rad in lights.rad.
  2557. Trying VRAD BIN directory instead...
  2558. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  2559. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  2560.  
  2561. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  2562. No vis information, direct lighting only.
  2563. 35422 faces
  2564. 15 degenerate faces
  2565. 9833000 square feet [1415952000.00 square inches]
  2566. 120 Displacements
  2567. 422359 Square Feet [60819788.00 Square Inches]
  2568. 372 direct lights
  2569. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1066 sec>
  2570. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2571. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  2572. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2573. Ready to Finish
  2574.  
  2575. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2576. ------------ --------------- --------------- --------
  2577. models 61/1024 2928/49152 ( 6.0%)
  2578. brushes 6139/8192 73668/98304 (74.9%)
  2579. brushsides 42160/65536 337280/524288 (64.3%)
  2580. planes 21806/65536 436120/1310720 (33.3%)
  2581. vertexes 63065/65536 756780/786432 (96.2%) VERY FULL!
  2582. nodes 26912/65536 861184/2097152 (41.1%)
  2583. texinfos 4095/12288 294840/884736 (33.3%)
  2584. texdata 506/2048 16192/65536 (24.7%)
  2585. dispinfos 120/0 21120/0 ( 0.0%)
  2586. disp_verts 7480/0 149600/0 ( 0.0%)
  2587. disp_tris 11520/0 23040/0 ( 0.0%)
  2588. disp_lmsamples 575148/0 575148/0 ( 0.0%)
  2589. faces 35422/65536 1983632/3670016 (54.0%)
  2590. hdr faces 0/65536 0/3670016 ( 0.0%)
  2591. origfaces 15965/65536 894040/3670016 (24.4%)
  2592. leaves 26974/65536 863168/2097152 (41.2%)
  2593. leaffaces 41832/65536 83664/131072 (63.8%)
  2594. leafbrushes 24062/65536 48124/131072 (36.7%)
  2595. areas 37/256 296/2048 (14.5%)
  2596. surfedges 235642/512000 942568/2048000 (46.0%)
  2597. edges 143656/256000 574624/1024000 (56.1%)
  2598. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  2599. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2600. leafwaterdata 5/32768 60/393216 ( 0.0%)
  2601. waterstrips 3702/32768 37020/327680 (11.3%)
  2602. waterverts 0/65536 0/786432 ( 0.0%)
  2603. waterindices 63132/65536 126264/131072 (96.3%) VERY FULL!
  2604. cubemapsamples 25/1024 400/16384 ( 2.4%)
  2605. overlays 0/512 0/180224 ( 0.0%)
  2606. LDR lightdata [variable] 12806480/0 ( 0.0%)
  2607. HDR lightdata [variable] 0/0 ( 0.0%)
  2608. visdata [variable] 0/16777216 ( 0.0%)
  2609. entdata [variable] 172677/393216 (43.9%)
  2610. LDR ambient table 26974/65536 107896/262144 (41.2%)
  2611. HDR ambient table 26974/65536 107896/262144 (41.2%)
  2612. LDR leaf ambient 130509/65536 3654252/1835008 (199.1%) VERY FULL!
  2613. HDR leaf ambient 26974/65536 755272/1835008 (41.2%)
  2614. occluders 0/0 0/0 ( 0.0%)
  2615. occluder polygons 0/0 0/0 ( 0.0%)
  2616. occluder vert ind 0/0 0/0 ( 0.0%)
  2617. detail props [variable] 1/12 ( 8.3%)
  2618. static props [variable] 1/12 ( 8.3%)
  2619. pakfile [variable] 2371188/0 ( 0.0%)
  2620. physics [variable] 2229629/4194304 (53.2%)
  2621. physics terrain [variable] 21678/1048576 ( 2.1%)
  2622.  
  2623. Level flags = 0
  2624.  
  2625. Total triangle count: 100561
  2626. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  2627. 2 minutes, 21 seconds elapsed
  2628.  
  2629.  
  2630.  
  2631. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  2632. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  2633. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2634. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  2635. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  2636. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  2637. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  2638. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  2639. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  2640. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  2641. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  2642. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
  2643. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  2644. fixing up env_cubemap materials on brush sides...
  2645. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2646. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2647. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2648. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2649. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2650. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2651. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2652. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2653. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2654. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2655. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2656. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2657. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2658. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2659. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2660. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2661. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2662. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2663. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2664. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2665. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2666. Building Faces...done (0)
  2667. Chop Details...done (0)
  2668. Find Visible Detail Sides...
  2669. Merged 1040 detail faces...done (0)
  2670. Merging details...done (0)
  2671. FixTjuncs...
  2672. PruneNodes...
  2673. WriteBSP...
  2674. done (3)
  2675. writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
  2676. done (1)
  2677. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2678. skybox/militia_hdr*.vmt
  2679. ! Run buildcubemaps in the engine to get the correct cube maps.
  2680. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2681. skybox/militia_hdr*.vmt
  2682. ! Run buildcubemaps in the engine to get the correct cube maps.
  2683. Finding displacement neighbors...
  2684. Finding lightmap sample positions...
  2685. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2686. Building Physics collision data...
  2687. done (1) (2230038 bytes)
  2688. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2689. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2690. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2691. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2692. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2693. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2694. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2695. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2696. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2697. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2698. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2699. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2700. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2701. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2702. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2703. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2704. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2705. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2706. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2707. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2708. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2709. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2710. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2711. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2712. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2713. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2714. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2715. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2716. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  2717. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  2718. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2719. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2720. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2721. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2722. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2723. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2724. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  2725. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  2726. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  2727. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  2728. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  2729. ...10
  2730. Compacting texture/material tables...
  2731. Reduced 5891 texinfos to 4119
  2732. Reduced 584 texdatas to 511 (24708 bytes to 22466)
  2733. Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
  2734. 12 seconds elapsed
  2735.  
  2736.  
  2737.  
  2738. 8 threads
  2739. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  2740. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  2741. 13860 portalclusters
  2742. 44278 numportals
  2743. The map overflows the max portal count (44278 of max 32768)!
  2744.  
  2745.  
  2746.  
  2747. Could not find lights.rad in lights.rad.
  2748. Trying VRAD BIN directory instead...
  2749. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  2750. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  2751.  
  2752. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  2753. No vis information, direct lighting only.
  2754. 35394 faces
  2755. 15 degenerate faces
  2756. 9833004 square feet [1415952512.00 square inches]
  2757. 120 Displacements
  2758. 422359 Square Feet [60819788.00 Square Inches]
  2759. 372 direct lights
  2760. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0988 sec>
  2761. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2762. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  2763. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2764. Ready to Finish
  2765.  
  2766. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2767. ------------ --------------- --------------- --------
  2768. models 62/1024 2976/49152 ( 6.1%)
  2769. brushes 6139/8192 73668/98304 (74.9%)
  2770. brushsides 42160/65536 337280/524288 (64.3%)
  2771. planes 21812/65536 436240/1310720 (33.3%)
  2772. vertexes 63045/65536 756540/786432 (96.2%) VERY FULL!
  2773. nodes 26894/65536 860608/2097152 (41.0%)
  2774. texinfos 4119/12288 296568/884736 (33.5%)
  2775. texdata 511/2048 16352/65536 (25.0%)
  2776. dispinfos 120/0 21120/0 ( 0.0%)
  2777. disp_verts 7480/0 149600/0 ( 0.0%)
  2778. disp_tris 11520/0 23040/0 ( 0.0%)
  2779. disp_lmsamples 575148/0 575148/0 ( 0.0%)
  2780. faces 35394/65536 1982064/3670016 (54.0%)
  2781. hdr faces 0/65536 0/3670016 ( 0.0%)
  2782. origfaces 15965/65536 894040/3670016 (24.4%)
  2783. leaves 26957/65536 862624/2097152 (41.1%)
  2784. leaffaces 41753/65536 83506/131072 (63.7%)
  2785. leafbrushes 24045/65536 48090/131072 (36.7%)
  2786. areas 37/256 296/2048 (14.5%)
  2787. surfedges 235505/512000 942020/2048000 (46.0%)
  2788. edges 143597/256000 574388/1024000 (56.1%)
  2789. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  2790. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2791. leafwaterdata 6/32768 72/393216 ( 0.0%)
  2792. waterstrips 3698/32768 36980/327680 (11.3%)
  2793. waterverts 0/65536 0/786432 ( 0.0%)
  2794. waterindices 63084/65536 126168/131072 (96.3%) VERY FULL!
  2795. cubemapsamples 26/1024 416/16384 ( 2.5%)
  2796. overlays 0/512 0/180224 ( 0.0%)
  2797. LDR lightdata [variable] 12806480/0 ( 0.0%)
  2798. HDR lightdata [variable] 0/0 ( 0.0%)
  2799. visdata [variable] 0/16777216 ( 0.0%)
  2800. entdata [variable] 173023/393216 (44.0%)
  2801. LDR ambient table 26957/65536 107828/262144 (41.1%)
  2802. HDR ambient table 26957/65536 107828/262144 (41.1%)
  2803. LDR leaf ambient 130332/65536 3649296/1835008 (198.9%) VERY FULL!
  2804. HDR leaf ambient 26957/65536 754796/1835008 (41.1%)
  2805. occluders 0/0 0/0 ( 0.0%)
  2806. occluder polygons 0/0 0/0 ( 0.0%)
  2807. occluder vert ind 0/0 0/0 ( 0.0%)
  2808. detail props [variable] 1/12 ( 8.3%)
  2809. static props [variable] 1/12 ( 8.3%)
  2810. pakfile [variable] 2460218/0 ( 0.0%)
  2811. physics [variable] 2230038/4194304 (53.2%)
  2812. physics terrain [variable] 21678/1048576 ( 2.1%)
  2813.  
  2814. Level flags = 0
  2815.  
  2816. Total triangle count: 100480
  2817. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  2818. 2 minutes, 21 seconds elapsed
  2819.  
  2820.  
  2821.  
  2822. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  2823. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  2824. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2825. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  2826. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  2827. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  2828. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  2829. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  2830. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  2831. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  2832. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  2833. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
  2834. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  2835. fixing up env_cubemap materials on brush sides...
  2836. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2837. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2838. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2839. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2840. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2841. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2842. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2843. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2844. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2845. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2846. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2847. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2848. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2849. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2850. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2851. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2852. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2853. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2854. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2855. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2856. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2857. Building Faces...done (0)
  2858. Chop Details...done (0)
  2859. Find Visible Detail Sides...
  2860. Merged 1040 detail faces...done (0)
  2861. Merging details...done (0)
  2862. FixTjuncs...
  2863. PruneNodes...
  2864. WriteBSP...
  2865. done (3)
  2866. writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
  2867. done (1)
  2868. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2869. skybox/militia_hdr*.vmt
  2870. ! Run buildcubemaps in the engine to get the correct cube maps.
  2871. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2872. skybox/militia_hdr*.vmt
  2873. ! Run buildcubemaps in the engine to get the correct cube maps.
  2874. Finding displacement neighbors...
  2875. Finding lightmap sample positions...
  2876. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2877. Building Physics collision data...
  2878. done (1) (2229957 bytes)
  2879. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2880. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2881. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2882. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2883. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2884. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2885. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2886. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2887. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2888. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2889. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2890. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2891. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2892. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2893. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2894. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2895. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2896. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2897. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2898. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2899. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2900. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2901. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  2902. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2903. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2904. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2905. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2906. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  2907. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  2908. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  2909. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2910. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2911. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2912. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2913. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2914. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  2915. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  2916. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  2917. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  2918. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  2919. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  2920. ...10
  2921. Compacting texture/material tables...
  2922. Reduced 5898 texinfos to 4121
  2923. Reduced 586 texdatas to 512 (24852 bytes to 22526)
  2924. Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
  2925. 12 seconds elapsed
  2926.  
  2927.  
  2928.  
  2929. 8 threads
  2930. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  2931. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  2932. 13820 portalclusters
  2933. 44127 numportals
  2934. The map overflows the max portal count (44127 of max 32768)!
  2935.  
  2936.  
  2937.  
  2938. Could not find lights.rad in lights.rad.
  2939. Trying VRAD BIN directory instead...
  2940. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  2941. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  2942.  
  2943. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  2944. No vis information, direct lighting only.
  2945. 35350 faces
  2946. 15 degenerate faces
  2947. 9833085 square feet [1415964288.00 square inches]
  2948. 120 Displacements
  2949. 422359 Square Feet [60819788.00 Square Inches]
  2950. 372 direct lights
  2951. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0958 sec>
  2952. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2953. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  2954. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2955. Ready to Finish
  2956.  
  2957. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2958. ------------ --------------- --------------- --------
  2959. models 63/1024 3024/49152 ( 6.2%)
  2960. brushes 6139/8192 73668/98304 (74.9%)
  2961. brushsides 42160/65536 337280/524288 (64.3%)
  2962. planes 21820/65536 436400/1310720 (33.3%)
  2963. vertexes 63008/65536 756096/786432 (96.1%) VERY FULL!
  2964. nodes 26858/65536 859456/2097152 (41.0%)
  2965. texinfos 4121/12288 296712/884736 (33.5%)
  2966. texdata 512/2048 16384/65536 (25.0%)
  2967. dispinfos 120/0 21120/0 ( 0.0%)
  2968. disp_verts 7480/0 149600/0 ( 0.0%)
  2969. disp_tris 11520/0 23040/0 ( 0.0%)
  2970. disp_lmsamples 575148/0 575148/0 ( 0.0%)
  2971. faces 35350/65536 1979600/3670016 (53.9%)
  2972. hdr faces 0/65536 0/3670016 ( 0.0%)
  2973. origfaces 15965/65536 894040/3670016 (24.4%)
  2974. leaves 26922/65536 861504/2097152 (41.1%)
  2975. leaffaces 41717/65536 83434/131072 (63.7%)
  2976. leafbrushes 24019/65536 48038/131072 (36.7%)
  2977. areas 37/256 296/2048 (14.5%)
  2978. surfedges 235323/512000 941292/2048000 (46.0%)
  2979. edges 143463/256000 573852/1024000 (56.0%)
  2980. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  2981. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2982. leafwaterdata 7/32768 84/393216 ( 0.0%)
  2983. waterstrips 3697/32768 36970/327680 (11.3%)
  2984. waterverts 0/65536 0/786432 ( 0.0%)
  2985. waterindices 63069/65536 126138/131072 (96.2%) VERY FULL!
  2986. cubemapsamples 27/1024 432/16384 ( 2.6%)
  2987. overlays 0/512 0/180224 ( 0.0%)
  2988. LDR lightdata [variable] 12807264/0 ( 0.0%)
  2989. HDR lightdata [variable] 0/0 ( 0.0%)
  2990. visdata [variable] 0/16777216 ( 0.0%)
  2991. entdata [variable] 173370/393216 (44.1%)
  2992. LDR ambient table 26922/65536 107688/262144 (41.1%)
  2993. HDR ambient table 26922/65536 107688/262144 (41.1%)
  2994. LDR leaf ambient 129879/65536 3636612/1835008 (198.2%) VERY FULL!
  2995. HDR leaf ambient 26922/65536 753816/1835008 (41.1%)
  2996. occluders 0/0 0/0 ( 0.0%)
  2997. occluder polygons 0/0 0/0 ( 0.0%)
  2998. occluder vert ind 0/0 0/0 ( 0.0%)
  2999. detail props [variable] 1/12 ( 8.3%)
  3000. static props [variable] 1/12 ( 8.3%)
  3001. pakfile [variable] 2547739/0 ( 0.0%)
  3002. physics [variable] 2229957/4194304 (53.2%)
  3003. physics terrain [variable] 21678/1048576 ( 2.1%)
  3004.  
  3005. Level flags = 0
  3006.  
  3007. Total triangle count: 100386
  3008. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  3009. 3 minutes, 13 seconds elapsed
  3010.  
  3011.  
  3012.  
  3013. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  3014. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  3015. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3016. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  3017. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  3018. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  3019. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  3020. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  3021. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  3022. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  3023. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  3024. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
  3025. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  3026. fixing up env_cubemap materials on brush sides...
  3027. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3028. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3029. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3030. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3031. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3032. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3033. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3034. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3035. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3036. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3037. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3038. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3039. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3040. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3041. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3042. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3043. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3044. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3045. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3046. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3047. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3048. Building Faces...done (0)
  3049. Chop Details...done (0)
  3050. Find Visible Detail Sides...
  3051. Merged 1040 detail faces...done (0)
  3052. Merging details...done (0)
  3053. FixTjuncs...
  3054. PruneNodes...
  3055. WriteBSP...
  3056. done (6)
  3057. writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
  3058. done (1)
  3059. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3060. skybox/militia_hdr*.vmt
  3061. ! Run buildcubemaps in the engine to get the correct cube maps.
  3062. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3063. skybox/militia_hdr*.vmt
  3064. ! Run buildcubemaps in the engine to get the correct cube maps.
  3065. Finding displacement neighbors...
  3066. Finding lightmap sample positions...
  3067. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3068. Building Physics collision data...
  3069. done (2) (2229876 bytes)
  3070. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3071. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3072. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3073. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3074. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3075. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3076. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3077. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3078. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3079. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3080. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3081. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3082. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3083. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3084. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3085. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3086. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3087. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3088. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3089. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3090. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3091. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3092. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3093. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3094. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3095. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3096. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3097. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3098. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  3099. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  3100. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3101. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3102. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3103. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3104. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3105. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3106. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3107. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3108. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3109. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3110. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3111. ...10
  3112. Compacting texture/material tables...
  3113. Reduced 5902 texinfos to 4121
  3114. Reduced 584 texdatas to 511 (24704 bytes to 22468)
  3115. Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
  3116. 17 seconds elapsed
  3117.  
  3118.  
  3119.  
  3120. 8 threads
  3121. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  3122. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  3123. 13786 portalclusters
  3124. 44000 numportals
  3125. The map overflows the max portal count (44000 of max 32768)!
  3126.  
  3127.  
  3128.  
  3129. Could not find lights.rad in lights.rad.
  3130. Trying VRAD BIN directory instead...
  3131. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  3132. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  3133.  
  3134. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  3135. No vis information, direct lighting only.
  3136. 35328 faces
  3137. 15 degenerate faces
  3138. 9833085 square feet [1415964288.00 square inches]
  3139. 120 Displacements
  3140. 422359 Square Feet [60819788.00 Square Inches]
  3141. 372 direct lights
  3142. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1817 sec>
  3143. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3144. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  3145. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3146. Ready to Finish
  3147.  
  3148. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3149. ------------ --------------- --------------- --------
  3150. models 64/1024 3072/49152 ( 6.3%)
  3151. brushes 6139/8192 73668/98304 (74.9%)
  3152. brushsides 42160/65536 337280/524288 (64.3%)
  3153. planes 21828/65536 436560/1310720 (33.3%)
  3154. vertexes 62979/65536 755748/786432 (96.1%) VERY FULL!
  3155. nodes 26830/65536 858560/2097152 (40.9%)
  3156. texinfos 4121/12288 296712/884736 (33.5%)
  3157. texdata 511/2048 16352/65536 (25.0%)
  3158. dispinfos 120/0 21120/0 ( 0.0%)
  3159. disp_verts 7480/0 149600/0 ( 0.0%)
  3160. disp_tris 11520/0 23040/0 ( 0.0%)
  3161. disp_lmsamples 575148/0 575148/0 ( 0.0%)
  3162. faces 35328/65536 1978368/3670016 (53.9%)
  3163. hdr faces 0/65536 0/3670016 ( 0.0%)
  3164. origfaces 15965/65536 894040/3670016 (24.4%)
  3165. leaves 26895/65536 860640/2097152 (41.0%)
  3166. leaffaces 41703/65536 83406/131072 (63.6%)
  3167. leafbrushes 24008/65536 48016/131072 (36.6%)
  3168. areas 37/256 296/2048 (14.5%)
  3169. surfedges 235234/512000 940936/2048000 (45.9%)
  3170. edges 143402/256000 573608/1024000 (56.0%)
  3171. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  3172. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3173. leafwaterdata 7/32768 84/393216 ( 0.0%)
  3174. waterstrips 3697/32768 36970/327680 (11.3%)
  3175. waterverts 0/65536 0/786432 ( 0.0%)
  3176. waterindices 63069/65536 126138/131072 (96.2%) VERY FULL!
  3177. cubemapsamples 26/1024 416/16384 ( 2.5%)
  3178. overlays 0/512 0/180224 ( 0.0%)
  3179. LDR lightdata [variable] 12807264/0 ( 0.0%)
  3180. HDR lightdata [variable] 0/0 ( 0.0%)
  3181. visdata [variable] 0/16777216 ( 0.0%)
  3182. entdata [variable] 173257/393216 (44.1%)
  3183. LDR ambient table 26895/65536 107580/262144 (41.0%)
  3184. HDR ambient table 26895/65536 107580/262144 (41.0%)
  3185. LDR leaf ambient 129447/65536 3624516/1835008 (197.5%) VERY FULL!
  3186. HDR leaf ambient 26895/65536 753060/1835008 (41.0%)
  3187. occluders 0/0 0/0 ( 0.0%)
  3188. occluder polygons 0/0 0/0 ( 0.0%)
  3189. occluder vert ind 0/0 0/0 ( 0.0%)
  3190. detail props [variable] 1/12 ( 8.3%)
  3191. static props [variable] 1/12 ( 8.3%)
  3192. pakfile [variable] 2460200/0 ( 0.0%)
  3193. physics [variable] 2229876/4194304 (53.2%)
  3194. physics terrain [variable] 21678/1048576 ( 2.1%)
  3195.  
  3196. Level flags = 0
  3197.  
  3198. Total triangle count: 100341
  3199. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  3200. 6 minutes, 25 seconds elapsed
  3201.  
  3202.  
  3203.  
  3204. Could not find lights.rad in lights.rad.
  3205. Trying VRAD BIN directory instead...
  3206. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  3207. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  3208.  
  3209. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  3210. No vis information, direct lighting only.
  3211. 35328 faces
  3212. 15 degenerate faces
  3213. 9833085 square feet [1415964288.00 square inches]
  3214. 120 Displacements
  3215. 422359 Square Feet [60819788.00 Square Inches]
  3216. 372 direct lights
  3217. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1747 sec>
  3218. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3219. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  3220. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3221. Ready to Finish
  3222.  
  3223. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3224. ------------ --------------- --------------- --------
  3225. models 64/1024 3072/49152 ( 6.3%)
  3226. brushes 6139/8192 73668/98304 (74.9%)
  3227. brushsides 42160/65536 337280/524288 (64.3%)
  3228. planes 21828/65536 436560/1310720 (33.3%)
  3229. vertexes 62979/65536 755748/786432 (96.1%) VERY FULL!
  3230. nodes 26830/65536 858560/2097152 (40.9%)
  3231. texinfos 4121/12288 296712/884736 (33.5%)
  3232. texdata 511/2048 16352/65536 (25.0%)
  3233. dispinfos 120/0 21120/0 ( 0.0%)
  3234. disp_verts 7480/0 149600/0 ( 0.0%)
  3235. disp_tris 11520/0 23040/0 ( 0.0%)
  3236. disp_lmsamples 575148/0 575148/0 ( 0.0%)
  3237. faces 35328/65536 1978368/3670016 (53.9%)
  3238. hdr faces 35328/65536 1978368/3670016 (53.9%)
  3239. origfaces 15965/65536 894040/3670016 (24.4%)
  3240. leaves 26895/65536 860640/2097152 (41.0%)
  3241. leaffaces 41703/65536 83406/131072 (63.6%)
  3242. leafbrushes 24008/65536 48016/131072 (36.6%)
  3243. areas 37/256 296/2048 (14.5%)
  3244. surfedges 235234/512000 940936/2048000 (45.9%)
  3245. edges 143402/256000 573608/1024000 (56.0%)
  3246. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  3247. HDR worldlights 372/8192 32736/720896 ( 4.5%)
  3248. leafwaterdata 7/32768 84/393216 ( 0.0%)
  3249. waterstrips 3697/32768 36970/327680 (11.3%)
  3250. waterverts 0/65536 0/786432 ( 0.0%)
  3251. waterindices 63069/65536 126138/131072 (96.2%) VERY FULL!
  3252. cubemapsamples 26/1024 416/16384 ( 2.5%)
  3253. overlays 0/512 0/180224 ( 0.0%)
  3254. LDR lightdata [variable] 12807264/0 ( 0.0%)
  3255. HDR lightdata [variable] 12807264/0 ( 0.0%)
  3256. visdata [variable] 0/16777216 ( 0.0%)
  3257. entdata [variable] 173257/393216 (44.1%)
  3258. LDR ambient table 26895/65536 107580/262144 (41.0%)
  3259. HDR ambient table 26895/65536 107580/262144 (41.0%)
  3260. LDR leaf ambient 129447/65536 3624516/1835008 (197.5%) VERY FULL!
  3261. HDR leaf ambient 129447/65536 3624516/1835008 (197.5%) VERY FULL!
  3262. occluders 0/0 0/0 ( 0.0%)
  3263. occluder polygons 0/0 0/0 ( 0.0%)
  3264. occluder vert ind 0/0 0/0 ( 0.0%)
  3265. detail props [variable] 1/12 ( 8.3%)
  3266. static props [variable] 1/12 ( 8.3%)
  3267. pakfile [variable] 2460200/0 ( 0.0%)
  3268. physics [variable] 2229876/4194304 (53.2%)
  3269. physics terrain [variable] 21678/1048576 ( 2.1%)
  3270.  
  3271. Level flags = 0
  3272.  
  3273. Total triangle count: 100341
  3274. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  3275. 6 minutes, 33 seconds elapsed
  3276.  
  3277.  
  3278.  
  3279. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  3280. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  3281. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3282. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  3283. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  3284. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  3285. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  3286. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  3287. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  3288. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  3289. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  3290. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
  3291. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  3292. fixing up env_cubemap materials on brush sides...
  3293. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3294. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3295. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3296. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3297. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3298. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3299. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3300. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3301. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3302. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3303. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3304. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3305. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3306. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3307. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3308. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3309. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3310. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3311. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3312. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3313. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3314. Building Faces...done (0)
  3315. Chop Details...done (0)
  3316. Find Visible Detail Sides...
  3317. Merged 1040 detail faces...done (0)
  3318. Merging details...done (0)
  3319. FixTjuncs...
  3320. PruneNodes...
  3321. WriteBSP...
  3322. done (3)
  3323. writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
  3324. done (0)
  3325. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3326. skybox/militia_hdr*.vmt
  3327. ! Run buildcubemaps in the engine to get the correct cube maps.
  3328. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3329. skybox/militia_hdr*.vmt
  3330. ! Run buildcubemaps in the engine to get the correct cube maps.
  3331. Finding displacement neighbors...
  3332. Finding lightmap sample positions...
  3333. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3334. Building Physics collision data...
  3335. done (1) (2228764 bytes)
  3336. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  3337. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  3338. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3339. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3340. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3341. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3342. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3343. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3344. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3345. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3346. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3347. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3348. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3349. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3350. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3351. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3352. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3353. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3354. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3355. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3356. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3357. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3358. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3359. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3360. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3361. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3362. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3363. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3364. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3365. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3366. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  3367. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  3368. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3369. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3370. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3371. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3372. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3373. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3374. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3375. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3376. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3377. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3378. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3379. ...10
  3380. Compacting texture/material tables...
  3381. Reduced 5889 texinfos to 4117
  3382. Reduced 584 texdatas to 511 (24704 bytes to 22468)
  3383. Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
  3384. 15 seconds elapsed
  3385.  
  3386.  
  3387.  
  3388. 8 threads
  3389. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  3390. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  3391. 13786 portalclusters
  3392. 44000 numportals
  3393. The map overflows the max portal count (44000 of max 32768)!
  3394.  
  3395.  
  3396.  
  3397. Could not find lights.rad in lights.rad.
  3398. Trying VRAD BIN directory instead...
  3399. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  3400. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  3401.  
  3402. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  3403. No vis information, direct lighting only.
  3404. 35324 faces
  3405. 15 degenerate faces
  3406. 9549642 square feet [1375148416.00 square inches]
  3407. 120 Displacements
  3408. 422359 Square Feet [60819788.00 Square Inches]
  3409. 372 direct lights
  3410. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0885 sec>
  3411. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3412. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  3413. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3414. Ready to Finish
  3415.  
  3416. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3417. ------------ --------------- --------------- --------
  3418. models 62/1024 2976/49152 ( 6.1%)
  3419. brushes 6137/8192 73644/98304 (74.9%)
  3420. brushsides 42148/65536 337184/524288 (64.3%)
  3421. planes 21806/65536 436120/1310720 (33.3%)
  3422. vertexes 62963/65536 755556/786432 (96.1%) VERY FULL!
  3423. nodes 26818/65536 858176/2097152 (40.9%)
  3424. texinfos 4117/12288 296424/884736 (33.5%)
  3425. texdata 511/2048 16352/65536 (25.0%)
  3426. dispinfos 120/0 21120/0 ( 0.0%)
  3427. disp_verts 7480/0 149600/0 ( 0.0%)
  3428. disp_tris 11520/0 23040/0 ( 0.0%)
  3429. disp_lmsamples 575148/0 575148/0 ( 0.0%)
  3430. faces 35324/65536 1978144/3670016 (53.9%)
  3431. hdr faces 0/65536 0/3670016 ( 0.0%)
  3432. origfaces 15961/65536 893816/3670016 (24.4%)
  3433. leaves 26881/65536 860192/2097152 (41.0%)
  3434. leaffaces 41699/65536 83398/131072 (63.6%)
  3435. leafbrushes 24006/65536 48012/131072 (36.6%)
  3436. areas 37/256 296/2048 (14.5%)
  3437. surfedges 235202/512000 940808/2048000 (45.9%)
  3438. edges 143378/256000 573512/1024000 (56.0%)
  3439. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  3440. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3441. leafwaterdata 5/32768 60/393216 ( 0.0%)
  3442. waterstrips 3697/32768 36970/327680 (11.3%)
  3443. waterverts 0/65536 0/786432 ( 0.0%)
  3444. waterindices 63069/65536 126138/131072 (96.2%) VERY FULL!
  3445. cubemapsamples 26/1024 416/16384 ( 2.5%)
  3446. overlays 0/512 0/180224 ( 0.0%)
  3447. LDR lightdata [variable] 12807264/0 ( 0.0%)
  3448. HDR lightdata [variable] 0/0 ( 0.0%)
  3449. visdata [variable] 0/16777216 ( 0.0%)
  3450. entdata [variable] 268757/393216 (68.3%)
  3451. LDR ambient table 26881/65536 107524/262144 (41.0%)
  3452. HDR ambient table 26881/65536 107524/262144 (41.0%)
  3453. LDR leaf ambient 129366/65536 3622248/1835008 (197.4%) VERY FULL!
  3454. HDR leaf ambient 26881/65536 752668/1835008 (41.0%)
  3455. occluders 0/0 0/0 ( 0.0%)
  3456. occluder polygons 0/0 0/0 ( 0.0%)
  3457. occluder vert ind 0/0 0/0 ( 0.0%)
  3458. detail props [variable] 1/12 ( 8.3%)
  3459. static props [variable] 1/95576 ( 0.0%)
  3460. pakfile [variable] 2460200/0 ( 0.0%)
  3461. physics [variable] 2228764/4194304 (53.1%)
  3462. physics terrain [variable] 21678/1048576 ( 2.1%)
  3463.  
  3464. Level flags = 0
  3465.  
  3466. Total triangle count: 100333
  3467. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  3468. 2 minutes, 27 seconds elapsed
  3469.  
  3470.  
  3471.  
  3472. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  3473. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  3474. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3475. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  3476. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  3477. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  3478. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  3479. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  3480. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  3481. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  3482. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  3483. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
  3484. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  3485. fixing up env_cubemap materials on brush sides...
  3486. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3487. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3488. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3489. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3490. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3491. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3492. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3493. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3494. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3495. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3496. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3497. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3498. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3499. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3500. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3501. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3502. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3503. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3504. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3505. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3506. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3507. Building Faces...done (0)
  3508. Chop Details...done (0)
  3509. Find Visible Detail Sides...
  3510. Merged 1040 detail faces...done (0)
  3511. Merging details...done (0)
  3512. FixTjuncs...
  3513. PruneNodes...
  3514. WriteBSP...
  3515. done (4)
  3516. writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
  3517. done (0)
  3518. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3519. skybox/militia_hdr*.vmt
  3520. ! Run buildcubemaps in the engine to get the correct cube maps.
  3521. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3522. skybox/militia_hdr*.vmt
  3523. ! Run buildcubemaps in the engine to get the correct cube maps.
  3524. Finding displacement neighbors...
  3525. Finding lightmap sample positions...
  3526. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3527. Building Physics collision data...
  3528. done (1) (2230997 bytes)
  3529. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3530. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3531. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3532. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3533. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3534. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3535. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3536. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3537. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3538. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3539. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3540. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3541. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3542. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3543. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3544. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3545. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3546. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3547. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3548. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3549. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3550. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3551. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3552. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3553. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3554. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3555. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3556. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3557. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  3558. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  3559. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3560. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3561. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3562. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3563. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3564. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3565. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3566. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3567. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3568. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3569. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3570. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3571. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3572. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3573. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3574. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3575. ...10
  3576. Compacting texture/material tables...
  3577. Reduced 5953 texinfos to 4126
  3578. Reduced 584 texdatas to 511 (24708 bytes to 22466)
  3579. Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
  3580. 16 seconds elapsed
  3581.  
  3582.  
  3583.  
  3584. 8 threads
  3585. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  3586. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  3587. 14014 portalclusters
  3588. 44843 numportals
  3589. The map overflows the max portal count (44843 of max 32768)!
  3590.  
  3591.  
  3592.  
  3593. Could not find lights.rad in lights.rad.
  3594. Trying VRAD BIN directory instead...
  3595. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  3596. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  3597.  
  3598. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  3599. No vis information, direct lighting only.
  3600. 35640 faces
  3601. 15 degenerate faces
  3602. 10146221 square feet [1461055872.00 square inches]
  3603. 127 Displacements
  3604. 521078 Square Feet [75035368.00 Square Inches]
  3605. 372 direct lights
  3606. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1088 sec>
  3607. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3608. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  3609. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3610. Ready to Finish
  3611.  
  3612. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3613. ------------ --------------- --------------- --------
  3614. models 61/1024 2928/49152 ( 6.0%)
  3615. brushes 6142/8192 73704/98304 (75.0%)
  3616. brushsides 42188/65536 337504/524288 (64.4%)
  3617. planes 21858/65536 437160/1310720 (33.4%)
  3618. vertexes 63411/65536 760932/786432 (96.8%) VERY FULL!
  3619. nodes 27075/65536 866400/2097152 (41.3%)
  3620. texinfos 4126/12288 297072/884736 (33.6%)
  3621. texdata 511/2048 16352/65536 (25.0%)
  3622. dispinfos 127/0 22352/0 ( 0.0%)
  3623. disp_verts 8047/0 160940/0 ( 0.0%)
  3624. disp_tris 12416/0 24832/0 ( 0.0%)
  3625. disp_lmsamples 624180/0 624180/0 ( 0.0%)
  3626. faces 35640/65536 1995840/3670016 (54.4%)
  3627. hdr faces 0/65536 0/3670016 ( 0.0%)
  3628. origfaces 15980/65536 894880/3670016 (24.4%)
  3629. leaves 27137/65536 868384/2097152 (41.4%)
  3630. leaffaces 42020/65536 84040/131072 (64.1%)
  3631. leafbrushes 24135/65536 48270/131072 (36.8%)
  3632. areas 37/256 296/2048 (14.5%)
  3633. surfedges 236620/512000 946480/2048000 (46.2%)
  3634. edges 144183/256000 576732/1024000 (56.3%)
  3635. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  3636. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3637. leafwaterdata 5/32768 60/393216 ( 0.0%)
  3638. waterstrips 3705/32768 37050/327680 (11.3%)
  3639. waterverts 0/65536 0/786432 ( 0.0%)
  3640. waterindices 63162/65536 126324/131072 (96.4%) VERY FULL!
  3641. cubemapsamples 26/1024 416/16384 ( 2.5%)
  3642. overlays 0/512 0/180224 ( 0.0%)
  3643. LDR lightdata [variable] 13202088/0 ( 0.0%)
  3644. HDR lightdata [variable] 0/0 ( 0.0%)
  3645. visdata [variable] 0/16777216 ( 0.0%)
  3646. entdata [variable] 172826/393216 (44.0%)
  3647. LDR ambient table 27137/65536 108548/262144 (41.4%)
  3648. HDR ambient table 27137/65536 108548/262144 (41.4%)
  3649. LDR leaf ambient 131867/65536 3692276/1835008 (201.2%) VERY FULL!
  3650. HDR leaf ambient 27137/65536 759836/1835008 (41.4%)
  3651. occluders 0/0 0/0 ( 0.0%)
  3652. occluder polygons 0/0 0/0 ( 0.0%)
  3653. occluder vert ind 0/0 0/0 ( 0.0%)
  3654. detail props [variable] 1/12 ( 8.3%)
  3655. static props [variable] 1/12 ( 8.3%)
  3656. pakfile [variable] 2460218/0 ( 0.0%)
  3657. physics [variable] 2230997/4194304 (53.2%)
  3658. physics terrain [variable] 22973/1048576 ( 2.2%)
  3659.  
  3660. Level flags = 0
  3661.  
  3662. Total triangle count: 101040
  3663. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  3664. 2 minutes, 16 seconds elapsed
  3665.  
  3666.  
  3667.  
  3668. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  3669. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  3670. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3671. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  3672. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  3673. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  3674. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  3675. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  3676. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  3677. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  3678. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  3679. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
  3680. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  3681. fixing up env_cubemap materials on brush sides...
  3682. env_cubemap pointing at deleted brushside near (-383, -8616, -206)
  3683. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3684. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3685. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3686. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3687. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3688. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3689. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3690. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3691. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3692. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3693. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3694. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3695. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3696. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3697. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3698. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3699. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3700. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3701. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3702. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3703. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3704. Building Faces...done (0)
  3705. Chop Details...done (0)
  3706. Find Visible Detail Sides...
  3707. Merged 1040 detail faces...done (0)
  3708. Merging details...done (1)
  3709. FixTjuncs...
  3710. PruneNodes...
  3711. WriteBSP...
  3712. done (3)
  3713. writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
  3714. done (0)
  3715. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3716. skybox/militia_hdr*.vmt
  3717. ! Run buildcubemaps in the engine to get the correct cube maps.
  3718. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3719. skybox/militia_hdr*.vmt
  3720. ! Run buildcubemaps in the engine to get the correct cube maps.
  3721. Finding displacement neighbors...
  3722. Finding lightmap sample positions...
  3723. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3724. Building Physics collision data...
  3725. done (1) (2230916 bytes)
  3726. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3727. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3728. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3729. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3730. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3731. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3732. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3733. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3734. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3735. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3736. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3737. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3738. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3739. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3740. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3741. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3742. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3743. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3744. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3745. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3746. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3747. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3748. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3749. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3750. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3751. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3752. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3753. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3754. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  3755. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  3756. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3757. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3758. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3759. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3760. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3761. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3762. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3763. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3764. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3765. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3766. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3767. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3768. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3769. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3770. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3771. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3772. ...10
  3773. Compacting texture/material tables...
  3774. Reduced 5958 texinfos to 4126
  3775. Reduced 584 texdatas to 511 (24708 bytes to 22466)
  3776. Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
  3777. 12 seconds elapsed
  3778.  
  3779.  
  3780.  
  3781. 8 threads
  3782. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  3783. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  3784. 13840 portalclusters
  3785. 44169 numportals
  3786. The map overflows the max portal count (44169 of max 32768)!
  3787.  
  3788.  
  3789.  
  3790. Could not find lights.rad in lights.rad.
  3791. Trying VRAD BIN directory instead...
  3792. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  3793. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  3794.  
  3795. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  3796. No vis information, direct lighting only.
  3797. 35501 faces
  3798. 15 degenerate faces
  3799. 10146350 square feet [1461074432.00 square inches]
  3800. 127 Displacements
  3801. 521078 Square Feet [75035368.00 Square Inches]
  3802. 372 direct lights
  3803. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1093 sec>
  3804. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3805. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  3806. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3807. Ready to Finish
  3808.  
  3809. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3810. ------------ --------------- --------------- --------
  3811. models 62/1024 2976/49152 ( 6.1%)
  3812. brushes 6142/8192 73704/98304 (75.0%)
  3813. brushsides 42188/65536 337504/524288 (64.4%)
  3814. planes 21864/65536 437280/1310720 (33.4%)
  3815. vertexes 63229/65536 758748/786432 (96.5%) VERY FULL!
  3816. nodes 26905/65536 860960/2097152 (41.1%)
  3817. texinfos 4126/12288 297072/884736 (33.6%)
  3818. texdata 511/2048 16352/65536 (25.0%)
  3819. dispinfos 127/0 22352/0 ( 0.0%)
  3820. disp_verts 8047/0 160940/0 ( 0.0%)
  3821. disp_tris 12416/0 24832/0 ( 0.0%)
  3822. disp_lmsamples 624180/0 624180/0 ( 0.0%)
  3823. faces 35501/65536 1988056/3670016 (54.2%)
  3824. hdr faces 0/65536 0/3670016 ( 0.0%)
  3825. origfaces 15980/65536 894880/3670016 (24.4%)
  3826. leaves 26968/65536 862976/2097152 (41.1%)
  3827. leaffaces 41878/65536 83756/131072 (63.9%)
  3828. leafbrushes 24050/65536 48100/131072 (36.7%)
  3829. areas 37/256 296/2048 (14.5%)
  3830. surfedges 236014/512000 944056/2048000 (46.1%)
  3831. edges 143832/256000 575328/1024000 (56.2%)
  3832. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  3833. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3834. leafwaterdata 5/32768 60/393216 ( 0.0%)
  3835. waterstrips 3703/32768 37030/327680 (11.3%)
  3836. waterverts 0/65536 0/786432 ( 0.0%)
  3837. waterindices 63138/65536 126276/131072 (96.3%) VERY FULL!
  3838. cubemapsamples 26/1024 416/16384 ( 2.5%)
  3839. overlays 0/512 0/180224 ( 0.0%)
  3840. LDR lightdata [variable] 13204208/0 ( 0.0%)
  3841. HDR lightdata [variable] 0/0 ( 0.0%)
  3842. visdata [variable] 0/16777216 ( 0.0%)
  3843. entdata [variable] 173016/393216 (44.0%)
  3844. LDR ambient table 26968/65536 107872/262144 (41.1%)
  3845. HDR ambient table 26968/65536 107872/262144 (41.1%)
  3846. LDR leaf ambient 130091/65536 3642548/1835008 (198.5%) VERY FULL!
  3847. HDR leaf ambient 26968/65536 755104/1835008 (41.1%)
  3848. occluders 0/0 0/0 ( 0.0%)
  3849. occluder polygons 0/0 0/0 ( 0.0%)
  3850. occluder vert ind 0/0 0/0 ( 0.0%)
  3851. detail props [variable] 1/12 ( 8.3%)
  3852. static props [variable] 1/12 ( 8.3%)
  3853. pakfile [variable] 2460218/0 ( 0.0%)
  3854. physics [variable] 2230916/4194304 (53.2%)
  3855. physics terrain [variable] 22973/1048576 ( 2.2%)
  3856.  
  3857. Level flags = 0
  3858.  
  3859. Total triangle count: 100712
  3860. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  3861. 2 minutes, 20 seconds elapsed
  3862.  
  3863.  
  3864.  
  3865. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  3866. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  3867. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3868. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  3869. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  3870. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  3871. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  3872. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  3873. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  3874. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  3875. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  3876. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
  3877. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  3878. fixing up env_cubemap materials on brush sides...
  3879. env_cubemap pointing at deleted brushside near (-383, -8616, -206)
  3880. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3881. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3882. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3883. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3884. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3885. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3886. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3887. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3888. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3889. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3890. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3891. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3892. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3893. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3894. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3895. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3896. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3897. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3898. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3899. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3900. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3901. Building Faces...done (0)
  3902. Chop Details...done (0)
  3903. Find Visible Detail Sides...
  3904. Merged 1040 detail faces...done (0)
  3905. Merging details...done (0)
  3906. FixTjuncs...
  3907. PruneNodes...
  3908. WriteBSP...
  3909. done (4)
  3910. writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
  3911. done (0)
  3912. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3913. skybox/militia_hdr*.vmt
  3914. ! Run buildcubemaps in the engine to get the correct cube maps.
  3915. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3916. skybox/militia_hdr*.vmt
  3917. ! Run buildcubemaps in the engine to get the correct cube maps.
  3918. Finding displacement neighbors...
  3919. Finding lightmap sample positions...
  3920. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3921. Building Physics collision data...
  3922. done (1) (2230916 bytes)
  3923. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3924. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3925. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3926. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3927. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3928. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3929. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3930. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3931. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3932. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3933. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3934. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3935. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3936. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3937. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3938. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3939. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3940. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3941. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3942. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3943. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3944. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3945. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  3946. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3947. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3948. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3949. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3950. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  3951. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  3952. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  3953. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3954. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3955. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3956. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3957. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3958. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  3959. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3960. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3961. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3962. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3963. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3964. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3965. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3966. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3967. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3968. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  3969. ...10
  3970. Compacting texture/material tables...
  3971. Reduced 5958 texinfos to 4126
  3972. Reduced 584 texdatas to 511 (24708 bytes to 22466)
  3973. Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
  3974. 11 seconds elapsed
  3975.  
  3976.  
  3977.  
  3978. 8 threads
  3979. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  3980. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  3981. 13840 portalclusters
  3982. 44169 numportals
  3983. The map overflows the max portal count (44169 of max 32768)!
  3984.  
  3985.  
  3986.  
  3987. Could not find lights.rad in lights.rad.
  3988. Trying VRAD BIN directory instead...
  3989. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  3990. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  3991.  
  3992. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  3993. No vis information, direct lighting only.
  3994. 35501 faces
  3995. 15 degenerate faces
  3996. 10146350 square feet [1461074432.00 square inches]
  3997. 127 Displacements
  3998. 521078 Square Feet [75035368.00 Square Inches]
  3999. 372 direct lights
  4000. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1093 sec>
  4001. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4002. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  4003. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4004. Ready to Finish
  4005.  
  4006. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4007. ------------ --------------- --------------- --------
  4008. models 62/1024 2976/49152 ( 6.1%)
  4009. brushes 6142/8192 73704/98304 (75.0%)
  4010. brushsides 42188/65536 337504/524288 (64.4%)
  4011. planes 21864/65536 437280/1310720 (33.4%)
  4012. vertexes 63229/65536 758748/786432 (96.5%) VERY FULL!
  4013. nodes 26905/65536 860960/2097152 (41.1%)
  4014. texinfos 4126/12288 297072/884736 (33.6%)
  4015. texdata 511/2048 16352/65536 (25.0%)
  4016. dispinfos 127/0 22352/0 ( 0.0%)
  4017. disp_verts 8047/0 160940/0 ( 0.0%)
  4018. disp_tris 12416/0 24832/0 ( 0.0%)
  4019. disp_lmsamples 624180/0 624180/0 ( 0.0%)
  4020. faces 35501/65536 1988056/3670016 (54.2%)
  4021. hdr faces 0/65536 0/3670016 ( 0.0%)
  4022. origfaces 15980/65536 894880/3670016 (24.4%)
  4023. leaves 26968/65536 862976/2097152 (41.1%)
  4024. leaffaces 41878/65536 83756/131072 (63.9%)
  4025. leafbrushes 24050/65536 48100/131072 (36.7%)
  4026. areas 37/256 296/2048 (14.5%)
  4027. surfedges 236014/512000 944056/2048000 (46.1%)
  4028. edges 143832/256000 575328/1024000 (56.2%)
  4029. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  4030. HDR worldlights 0/8192 0/720896 ( 0.0%)
  4031. leafwaterdata 5/32768 60/393216 ( 0.0%)
  4032. waterstrips 3703/32768 37030/327680 (11.3%)
  4033. waterverts 0/65536 0/786432 ( 0.0%)
  4034. waterindices 63138/65536 126276/131072 (96.3%) VERY FULL!
  4035. cubemapsamples 26/1024 416/16384 ( 2.5%)
  4036. overlays 0/512 0/180224 ( 0.0%)
  4037. LDR lightdata [variable] 13204208/0 ( 0.0%)
  4038. HDR lightdata [variable] 0/0 ( 0.0%)
  4039. visdata [variable] 0/16777216 ( 0.0%)
  4040. entdata [variable] 173015/393216 (44.0%)
  4041. LDR ambient table 26968/65536 107872/262144 (41.1%)
  4042. HDR ambient table 26968/65536 107872/262144 (41.1%)
  4043. LDR leaf ambient 130091/65536 3642548/1835008 (198.5%) VERY FULL!
  4044. HDR leaf ambient 26968/65536 755104/1835008 (41.1%)
  4045. occluders 0/0 0/0 ( 0.0%)
  4046. occluder polygons 0/0 0/0 ( 0.0%)
  4047. occluder vert ind 0/0 0/0 ( 0.0%)
  4048. detail props [variable] 1/12 ( 8.3%)
  4049. static props [variable] 1/12 ( 8.3%)
  4050. pakfile [variable] 2460218/0 ( 0.0%)
  4051. physics [variable] 2230916/4194304 (53.2%)
  4052. physics terrain [variable] 22973/1048576 ( 2.2%)
  4053.  
  4054. Level flags = 0
  4055.  
  4056. Total triangle count: 100712
  4057. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  4058. 2 minutes, 21 seconds elapsed
  4059.  
  4060.  
  4061.  
  4062. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  4063. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  4064. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  4065. Brush 477530: bounds out of range
  4066. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  4067. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  4068. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  4069. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  4070. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  4071. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  4072. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  4073. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandrock004a_wvt_patch
  4074. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  4075. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  4076. fixing up env_cubemap materials on brush sides...
  4077. env_cubemap pointing at deleted brushside near (-383, -8616, -206)
  4078. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4079. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4080. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4081. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4082. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4083. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4084. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4085. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4086. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4087. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4088. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4089. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4090. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4091. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4092. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4093. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4094. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4095. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4096. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4097. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4098. 0...1...2...3...4...5...6...7...8...9...10WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 65552.000000))
  4099. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 0.000000, 65535.996094))
  4100. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16392.000000, 0.000000, 65535.996094))
  4101. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 9216.000000, 65535.996094))
  4102. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16392.000000, 9216.000000, 65535.996094))
  4103. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 13312.000000, 65535.996094))
  4104. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16392.000000, 13312.000000, 65535.996094))
  4105. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 15360.000000, 65535.996094))
  4106. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16392.000000, 15360.000000, 65535.996094))
  4107. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, 65535.996094))
  4108. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16392.000000, 16384.000000, 65535.996094))
  4109. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, 65535.996094))
  4110. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, 65535.996094))
  4111. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16392.000000, 15360.000000, 65535.996094))
  4112. WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (16384.000000, 15360.000000, 65535.996094))
  4113. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, 65535.996094))
  4114. WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (16376.000000, 16384.000000, 65535.996094))
  4115. WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (16376.000000, 15360.000000, 65535.996094))
  4116. WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (15360.000000, 16360.000000, -2040.000000))
  4117. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16376.000000, 16376.000000, 65535.996094))
  4118.  
  4119.  
  4120.  
  4121. 8 threads
  4122. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  4123. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  4124. LoadPortals: couldn't read t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  4125.  
  4126.  
  4127.  
  4128. Could not find lights.rad in lights.rad.
  4129. Trying VRAD BIN directory instead...
  4130. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  4131. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  4132.  
  4133. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  4134. No vis information, direct lighting only.
  4135. 35501 faces
  4136. 15 degenerate faces
  4137. 10146350 square feet [1461074432.00 square inches]
  4138. 127 Displacements
  4139. 521078 Square Feet [75035368.00 Square Inches]
  4140. 372 direct lights
  4141. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1272 sec>
  4142. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4143. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  4144. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4145. Ready to Finish
  4146.  
  4147. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4148. ------------ --------------- --------------- --------
  4149. models 62/1024 2976/49152 ( 6.1%)
  4150. brushes 6142/8192 73704/98304 (75.0%)
  4151. brushsides 42188/65536 337504/524288 (64.4%)
  4152. planes 21864/65536 437280/1310720 (33.4%)
  4153. vertexes 63229/65536 758748/786432 (96.5%) VERY FULL!
  4154. nodes 26905/65536 860960/2097152 (41.1%)
  4155. texinfos 4126/12288 297072/884736 (33.6%)
  4156. texdata 511/2048 16352/65536 (25.0%)
  4157. dispinfos 127/0 22352/0 ( 0.0%)
  4158. disp_verts 8047/0 160940/0 ( 0.0%)
  4159. disp_tris 12416/0 24832/0 ( 0.0%)
  4160. disp_lmsamples 624180/0 624180/0 ( 0.0%)
  4161. faces 35501/65536 1988056/3670016 (54.2%)
  4162. hdr faces 0/65536 0/3670016 ( 0.0%)
  4163. origfaces 15980/65536 894880/3670016 (24.4%)
  4164. leaves 26968/65536 862976/2097152 (41.1%)
  4165. leaffaces 41878/65536 83756/131072 (63.9%)
  4166. leafbrushes 24050/65536 48100/131072 (36.7%)
  4167. areas 37/256 296/2048 (14.5%)
  4168. surfedges 236014/512000 944056/2048000 (46.1%)
  4169. edges 143832/256000 575328/1024000 (56.2%)
  4170. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  4171. HDR worldlights 0/8192 0/720896 ( 0.0%)
  4172. leafwaterdata 5/32768 60/393216 ( 0.0%)
  4173. waterstrips 3703/32768 37030/327680 (11.3%)
  4174. waterverts 0/65536 0/786432 ( 0.0%)
  4175. waterindices 63138/65536 126276/131072 (96.3%) VERY FULL!
  4176. cubemapsamples 26/1024 416/16384 ( 2.5%)
  4177. overlays 0/512 0/180224 ( 0.0%)
  4178. LDR lightdata [variable] 13204208/0 ( 0.0%)
  4179. HDR lightdata [variable] 0/0 ( 0.0%)
  4180. visdata [variable] 0/16777216 ( 0.0%)
  4181. entdata [variable] 173015/393216 (44.0%)
  4182. LDR ambient table 26968/65536 107872/262144 (41.1%)
  4183. HDR ambient table 26968/65536 107872/262144 (41.1%)
  4184. LDR leaf ambient 130112/65536 3643136/1835008 (198.5%) VERY FULL!
  4185. HDR leaf ambient 26968/65536 755104/1835008 (41.1%)
  4186. occluders 0/0 0/0 ( 0.0%)
  4187. occluder polygons 0/0 0/0 ( 0.0%)
  4188. occluder vert ind 0/0 0/0 ( 0.0%)
  4189. detail props [variable] 1/12 ( 8.3%)
  4190. static props [variable] 1/12 ( 8.3%)
  4191. pakfile [variable] 2460218/0 ( 0.0%)
  4192. physics [variable] 2230916/4194304 (53.2%)
  4193. physics terrain [variable] 22973/1048576 ( 2.2%)
  4194.  
  4195. Level flags = 0
  4196.  
  4197. Total triangle count: 100712
  4198. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  4199. 4 minutes, 34 seconds elapsed
  4200.  
  4201.  
  4202.  
  4203. Could not find lights.rad in lights.rad.
  4204. Trying VRAD BIN directory instead...
  4205. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  4206. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  4207.  
  4208. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  4209. No vis information, direct lighting only.
  4210. 35501 faces
  4211. 15 degenerate faces
  4212. 10146350 square feet [1461074432.00 square inches]
  4213. 127 Displacements
  4214. 521078 Square Feet [75035368.00 Square Inches]
  4215. 372 direct lights
  4216. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1368 sec>
  4217. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4218. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  4219. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4220. Ready to Finish
  4221.  
  4222. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4223. ------------ --------------- --------------- --------
  4224. models 62/1024 2976/49152 ( 6.1%)
  4225. brushes 6142/8192 73704/98304 (75.0%)
  4226. brushsides 42188/65536 337504/524288 (64.4%)
  4227. planes 21864/65536 437280/1310720 (33.4%)
  4228. vertexes 63229/65536 758748/786432 (96.5%) VERY FULL!
  4229. nodes 26905/65536 860960/2097152 (41.1%)
  4230. texinfos 4126/12288 297072/884736 (33.6%)
  4231. texdata 511/2048 16352/65536 (25.0%)
  4232. dispinfos 127/0 22352/0 ( 0.0%)
  4233. disp_verts 8047/0 160940/0 ( 0.0%)
  4234. disp_tris 12416/0 24832/0 ( 0.0%)
  4235. disp_lmsamples 624180/0 624180/0 ( 0.0%)
  4236. faces 35501/65536 1988056/3670016 (54.2%)
  4237. hdr faces 35501/65536 1988056/3670016 (54.2%)
  4238. origfaces 15980/65536 894880/3670016 (24.4%)
  4239. leaves 26968/65536 862976/2097152 (41.1%)
  4240. leaffaces 41878/65536 83756/131072 (63.9%)
  4241. leafbrushes 24050/65536 48100/131072 (36.7%)
  4242. areas 37/256 296/2048 (14.5%)
  4243. surfedges 236014/512000 944056/2048000 (46.1%)
  4244. edges 143832/256000 575328/1024000 (56.2%)
  4245. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  4246. HDR worldlights 372/8192 32736/720896 ( 4.5%)
  4247. leafwaterdata 5/32768 60/393216 ( 0.0%)
  4248. waterstrips 3703/32768 37030/327680 (11.3%)
  4249. waterverts 0/65536 0/786432 ( 0.0%)
  4250. waterindices 63138/65536 126276/131072 (96.3%) VERY FULL!
  4251. cubemapsamples 26/1024 416/16384 ( 2.5%)
  4252. overlays 0/512 0/180224 ( 0.0%)
  4253. LDR lightdata [variable] 13204208/0 ( 0.0%)
  4254. HDR lightdata [variable] 13204208/0 ( 0.0%)
  4255. visdata [variable] 0/16777216 ( 0.0%)
  4256. entdata [variable] 173015/393216 (44.0%)
  4257. LDR ambient table 26968/65536 107872/262144 (41.1%)
  4258. HDR ambient table 26968/65536 107872/262144 (41.1%)
  4259. LDR leaf ambient 130112/65536 3643136/1835008 (198.5%) VERY FULL!
  4260. HDR leaf ambient 130112/65536 3643136/1835008 (198.5%) VERY FULL!
  4261. occluders 0/0 0/0 ( 0.0%)
  4262. occluder polygons 0/0 0/0 ( 0.0%)
  4263. occluder vert ind 0/0 0/0 ( 0.0%)
  4264. detail props [variable] 1/12 ( 8.3%)
  4265. static props [variable] 1/12 ( 8.3%)
  4266. pakfile [variable] 2460218/0 ( 0.0%)
  4267. physics [variable] 2230916/4194304 (53.2%)
  4268. physics terrain [variable] 22973/1048576 ( 2.2%)
  4269.  
  4270. Level flags = 0
  4271.  
  4272. Total triangle count: 100712
  4273. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  4274. 5 minutes, 15 seconds elapsed
  4275.  
  4276.  
  4277.  
  4278. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  4279. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  4280. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  4281. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  4282. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  4283. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  4284. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  4285. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  4286. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  4287. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  4288. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandrock004a_wvt_patch
  4289. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  4290. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  4291. fixing up env_cubemap materials on brush sides...
  4292. env_cubemap pointing at deleted brushside near (-383, -8616, -206)
  4293. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4294. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4295. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4296. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4297. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4298. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4299. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4300. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4301. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4302. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4303. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4304. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4305. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4306. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4307. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4308. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4309. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4310. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4311. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4312. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4313. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  4314. Building Faces...done (0)
  4315. Chop Details...done (0)
  4316. Find Visible Detail Sides...
  4317. Merged 1036 detail faces...done (0)
  4318. Merging details...done (0)
  4319. FixTjuncs...
  4320. PruneNodes...
  4321. WriteBSP...
  4322. done (6)
  4323. writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
  4324. done (1)
  4325. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4326. skybox/militia_hdr*.vmt
  4327. ! Run buildcubemaps in the engine to get the correct cube maps.
  4328. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4329. skybox/militia_hdr*.vmt
  4330. ! Run buildcubemaps in the engine to get the correct cube maps.
  4331. Finding displacement neighbors...
  4332. Finding lightmap sample positions...
  4333. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4334. Building Physics collision data...
  4335. done (1) (2249193 bytes)
  4336. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  4337. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  4338. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  4339. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4340. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  4341. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4342. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4343. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4344. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4345. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4346. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4347. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4348. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4349. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4350. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4351. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4352. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4353. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4354. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4355. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4356. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4357. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4358. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4359. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4360. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4361. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  4362. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  4363. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  4364. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  4365. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  4366. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  4367. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  4368. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  4369. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  4370. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  4371. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  4372. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  4373. ...10
  4374. Compacting texture/material tables...
  4375. Reduced 5896 texinfos to 4112
  4376. Reduced 577 texdatas to 506 (24469 bytes to 22341)
  4377. Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
  4378. 21 seconds elapsed
  4379.  
  4380.  
  4381.  
  4382. 8 threads
  4383. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  4384. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  4385. 13777 portalclusters
  4386. 43851 numportals
  4387. The map overflows the max portal count (43851 of max 32768)!
  4388.  
  4389.  
  4390.  
  4391. Could not find lights.rad in lights.rad.
  4392. Trying VRAD BIN directory instead...
  4393. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  4394. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  4395.  
  4396. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  4397. No vis information, direct lighting only.
  4398. 35527 faces
  4399. 15 degenerate faces
  4400. 9937569 square feet [1431009920.00 square inches]
  4401. 118 Displacements
  4402. 392295 Square Feet [56490600.00 Square Inches]
  4403. 372 direct lights
  4404. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1711 sec>
  4405. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4406. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  4407. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4408. Ready to Finish
  4409.  
  4410. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4411. ------------ --------------- --------------- --------
  4412. models 61/1024 2928/49152 ( 6.0%)
  4413. brushes 6212/8192 74544/98304 (75.8%)
  4414. brushsides 42544/65536 340352/524288 (64.9%)
  4415. planes 21688/65536 433760/1310720 (33.1%)
  4416. vertexes 63474/65536 761688/786432 (96.9%) VERY FULL!
  4417. nodes 26845/65536 859040/2097152 (41.0%)
  4418. texinfos 4112/12288 296064/884736 (33.5%)
  4419. texdata 506/2048 16192/65536 (24.7%)
  4420. dispinfos 118/0 20768/0 ( 0.0%)
  4421. disp_verts 7318/0 146360/0 ( 0.0%)
  4422. disp_tris 11264/0 22528/0 ( 0.0%)
  4423. disp_lmsamples 568928/0 568928/0 ( 0.0%)
  4424. faces 35527/65536 1989512/3670016 (54.2%)
  4425. hdr faces 0/65536 0/3670016 ( 0.0%)
  4426. origfaces 16015/65536 896840/3670016 (24.4%)
  4427. leaves 26907/65536 861024/2097152 (41.1%)
  4428. leaffaces 41976/65536 83952/131072 (64.1%)
  4429. leafbrushes 24283/65536 48566/131072 (37.1%)
  4430. areas 37/256 296/2048 (14.5%)
  4431. surfedges 236052/512000 944208/2048000 (46.1%)
  4432. edges 143729/256000 574916/1024000 (56.1%)
  4433. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  4434. HDR worldlights 0/8192 0/720896 ( 0.0%)
  4435. leafwaterdata 4/32768 48/393216 ( 0.0%)
  4436. waterstrips 3647/32768 36470/327680 (11.1%)
  4437. waterverts 0/65536 0/786432 ( 0.0%)
  4438. waterindices 62319/65536 124638/131072 (95.1%) VERY FULL!
  4439. cubemapsamples 26/1024 416/16384 ( 2.5%)
  4440. overlays 0/512 0/180224 ( 0.0%)
  4441. LDR lightdata [variable] 19963540/0 ( 0.0%)
  4442. HDR lightdata [variable] 0/0 ( 0.0%)
  4443. visdata [variable] 0/16777216 ( 0.0%)
  4444. entdata [variable] 268563/393216 (68.3%)
  4445. LDR ambient table 26907/65536 107628/262144 (41.1%)
  4446. HDR ambient table 26907/65536 107628/262144 (41.1%)
  4447. LDR leaf ambient 129693/65536 3631404/1835008 (197.9%) VERY FULL!
  4448. HDR leaf ambient 26907/65536 753396/1835008 (41.1%)
  4449. occluders 0/0 0/0 ( 0.0%)
  4450. occluder polygons 0/0 0/0 ( 0.0%)
  4451. occluder vert ind 0/0 0/0 ( 0.0%)
  4452. detail props [variable] 1/12 ( 8.3%)
  4453. static props [variable] 1/94584 ( 0.0%)
  4454. pakfile [variable] 2459626/0 ( 0.0%)
  4455. physics [variable] 2249193/4194304 (53.6%)
  4456. physics terrain [variable] 21558/1048576 ( 2.1%)
  4457.  
  4458. Level flags = 0
  4459.  
  4460. Total triangle count: 100570
  4461. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  4462. 6 minutes, 34 seconds elapsed
  4463.  
  4464.  
  4465.  
  4466. Could not find lights.rad in lights.rad.
  4467. Trying VRAD BIN directory instead...
  4468. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  4469. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  4470.  
  4471. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  4472. No vis information, direct lighting only.
  4473. 35527 faces
  4474. 15 degenerate faces
  4475. 9937569 square feet [1431009920.00 square inches]
  4476. 118 Displacements
  4477. 392295 Square Feet [56490600.00 Square Inches]
  4478. 372 direct lights
  4479. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1474 sec>
  4480. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4481. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  4482. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4483. Ready to Finish
  4484.  
  4485. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4486. ------------ --------------- --------------- --------
  4487. models 61/1024 2928/49152 ( 6.0%)
  4488. brushes 6212/8192 74544/98304 (75.8%)
  4489. brushsides 42544/65536 340352/524288 (64.9%)
  4490. planes 21688/65536 433760/1310720 (33.1%)
  4491. vertexes 63474/65536 761688/786432 (96.9%) VERY FULL!
  4492. nodes 26845/65536 859040/2097152 (41.0%)
  4493. texinfos 4112/12288 296064/884736 (33.5%)
  4494. texdata 506/2048 16192/65536 (24.7%)
  4495. dispinfos 118/0 20768/0 ( 0.0%)
  4496. disp_verts 7318/0 146360/0 ( 0.0%)
  4497. disp_tris 11264/0 22528/0 ( 0.0%)
  4498. disp_lmsamples 568928/0 568928/0 ( 0.0%)
  4499. faces 35527/65536 1989512/3670016 (54.2%)
  4500. hdr faces 35527/65536 1989512/3670016 (54.2%)
  4501. origfaces 16015/65536 896840/3670016 (24.4%)
  4502. leaves 26907/65536 861024/2097152 (41.1%)
  4503. leaffaces 41976/65536 83952/131072 (64.1%)
  4504. leafbrushes 24283/65536 48566/131072 (37.1%)
  4505. areas 37/256 296/2048 (14.5%)
  4506. surfedges 236052/512000 944208/2048000 (46.1%)
  4507. edges 143729/256000 574916/1024000 (56.1%)
  4508. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  4509. HDR worldlights 372/8192 32736/720896 ( 4.5%)
  4510. leafwaterdata 4/32768 48/393216 ( 0.0%)
  4511. waterstrips 3647/32768 36470/327680 (11.1%)
  4512. waterverts 0/65536 0/786432 ( 0.0%)
  4513. waterindices 62319/65536 124638/131072 (95.1%) VERY FULL!
  4514. cubemapsamples 26/1024 416/16384 ( 2.5%)
  4515. overlays 0/512 0/180224 ( 0.0%)
  4516. LDR lightdata [variable] 19963540/0 ( 0.0%)
  4517. HDR lightdata [variable] 19963540/0 ( 0.0%)
  4518. visdata [variable] 0/16777216 ( 0.0%)
  4519. entdata [variable] 268563/393216 (68.3%)
  4520. LDR ambient table 26907/65536 107628/262144 (41.1%)
  4521. HDR ambient table 26907/65536 107628/262144 (41.1%)
  4522. LDR leaf ambient 129693/65536 3631404/1835008 (197.9%) VERY FULL!
  4523. HDR leaf ambient 129694/65536 3631432/1835008 (197.9%) VERY FULL!
  4524. occluders 0/0 0/0 ( 0.0%)
  4525. occluder polygons 0/0 0/0 ( 0.0%)
  4526. occluder vert ind 0/0 0/0 ( 0.0%)
  4527. detail props [variable] 1/12 ( 8.3%)
  4528. static props [variable] 1/94584 ( 0.0%)
  4529. pakfile [variable] 2459626/0 ( 0.0%)
  4530. physics [variable] 2249193/4194304 (53.6%)
  4531. physics terrain [variable] 21558/1048576 ( 2.1%)
  4532.  
  4533. Level flags = 0
  4534.  
  4535. Total triangle count: 100570
  4536. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  4537. 5 minutes, 16 seconds elapsed
  4538.  
  4539.  
  4540.  
  4541. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  4542. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  4543. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  4544. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  4545. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  4546. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  4547. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  4548. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  4549. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  4550. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  4551. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandrock004a_wvt_patch
  4552. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  4553. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  4554. fixing up env_cubemap materials on brush sides...
  4555. env_cubemap pointing at deleted brushside near (-383, -8616, -206)
  4556. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4557. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4558. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4559. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4560. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4561. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4562. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4563. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4564. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4565. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4566. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4567. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4568. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4569. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4570. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4571. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4572. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4573. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4574. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4575. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4576. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  4577. Building Faces...done (0)
  4578. Chop Details...done (0)
  4579. Find Visible Detail Sides...
  4580. Merged 1036 detail faces...done (0)
  4581. Merging details...done (0)
  4582. FixTjuncs...
  4583. PruneNodes...
  4584. WriteBSP...
  4585. done (3)
  4586. writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
  4587. done (1)
  4588. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4589. skybox/militia_hdr*.vmt
  4590. ! Run buildcubemaps in the engine to get the correct cube maps.
  4591. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4592. skybox/militia_hdr*.vmt
  4593. ! Run buildcubemaps in the engine to get the correct cube maps.
  4594. Finding displacement neighbors...
  4595. Finding lightmap sample positions...
  4596. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4597. Building Physics collision data...
  4598. done (1) (2249193 bytes)
  4599. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  4600. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  4601. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  4602. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4603. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  4604. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4605. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4606. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4607. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4608. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4609. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4610. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4611. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4612. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4613. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4614. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4615. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4616. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4617. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4618. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4619. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4620. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4621. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4622. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4623. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4624. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  4625. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  4626. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  4627. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  4628. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  4629. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  4630. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  4631. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  4632. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  4633. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  4634. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  4635. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  4636. ...10
  4637. Compacting texture/material tables...
  4638. Reduced 5896 texinfos to 4112
  4639. Reduced 577 texdatas to 506 (24469 bytes to 22341)
  4640. Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
  4641. 13 seconds elapsed
  4642.  
  4643.  
  4644.  
  4645. 8 threads
  4646. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  4647. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  4648. 13777 portalclusters
  4649. 43851 numportals
  4650. The map overflows the max portal count (43851 of max 32768)!
  4651.  
  4652.  
  4653.  
  4654. Could not find lights.rad in lights.rad.
  4655. Trying VRAD BIN directory instead...
  4656. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  4657. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  4658.  
  4659. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  4660. No vis information, direct lighting only.
  4661. 35527 faces
  4662. 15 degenerate faces
  4663. 9937569 square feet [1431009920.00 square inches]
  4664. 118 Displacements
  4665. 392295 Square Feet [56490600.00 Square Inches]
  4666. 372 direct lights
  4667. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1548 sec>
  4668. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4669. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  4670. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4671. Ready to Finish
  4672.  
  4673. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4674. ------------ --------------- --------------- --------
  4675. models 61/1024 2928/49152 ( 6.0%)
  4676. brushes 6212/8192 74544/98304 (75.8%)
  4677. brushsides 42544/65536 340352/524288 (64.9%)
  4678. planes 21688/65536 433760/1310720 (33.1%)
  4679. vertexes 63474/65536 761688/786432 (96.9%) VERY FULL!
  4680. nodes 26845/65536 859040/2097152 (41.0%)
  4681. texinfos 4112/12288 296064/884736 (33.5%)
  4682. texdata 506/2048 16192/65536 (24.7%)
  4683. dispinfos 118/0 20768/0 ( 0.0%)
  4684. disp_verts 7318/0 146360/0 ( 0.0%)
  4685. disp_tris 11264/0 22528/0 ( 0.0%)
  4686. disp_lmsamples 568928/0 568928/0 ( 0.0%)
  4687. faces 35527/65536 1989512/3670016 (54.2%)
  4688. hdr faces 0/65536 0/3670016 ( 0.0%)
  4689. origfaces 16015/65536 896840/3670016 (24.4%)
  4690. leaves 26907/65536 861024/2097152 (41.1%)
  4691. leaffaces 41976/65536 83952/131072 (64.1%)
  4692. leafbrushes 24283/65536 48566/131072 (37.1%)
  4693. areas 37/256 296/2048 (14.5%)
  4694. surfedges 236052/512000 944208/2048000 (46.1%)
  4695. edges 143729/256000 574916/1024000 (56.1%)
  4696. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  4697. HDR worldlights 0/8192 0/720896 ( 0.0%)
  4698. leafwaterdata 4/32768 48/393216 ( 0.0%)
  4699. waterstrips 3647/32768 36470/327680 (11.1%)
  4700. waterverts 0/65536 0/786432 ( 0.0%)
  4701. waterindices 62319/65536 124638/131072 (95.1%) VERY FULL!
  4702. cubemapsamples 26/1024 416/16384 ( 2.5%)
  4703. overlays 0/512 0/180224 ( 0.0%)
  4704. LDR lightdata [variable] 19963540/0 ( 0.0%)
  4705. HDR lightdata [variable] 0/0 ( 0.0%)
  4706. visdata [variable] 0/16777216 ( 0.0%)
  4707. entdata [variable] 268415/393216 (68.3%)
  4708. LDR ambient table 26907/65536 107628/262144 (41.1%)
  4709. HDR ambient table 26907/65536 107628/262144 (41.1%)
  4710. LDR leaf ambient 129693/65536 3631404/1835008 (197.9%) VERY FULL!
  4711. HDR leaf ambient 26907/65536 753396/1835008 (41.1%)
  4712. occluders 0/0 0/0 ( 0.0%)
  4713. occluder polygons 0/0 0/0 ( 0.0%)
  4714. occluder vert ind 0/0 0/0 ( 0.0%)
  4715. detail props [variable] 1/12 ( 8.3%)
  4716. static props [variable] 1/94584 ( 0.0%)
  4717. pakfile [variable] 2459626/0 ( 0.0%)
  4718. physics [variable] 2249193/4194304 (53.6%)
  4719. physics terrain [variable] 21558/1048576 ( 2.1%)
  4720.  
  4721. Level flags = 0
  4722.  
  4723. Total triangle count: 100570
  4724. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  4725. 5 minutes, 18 seconds elapsed
  4726.  
  4727.  
  4728.  
  4729. Could not find lights.rad in lights.rad.
  4730. Trying VRAD BIN directory instead...
  4731. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  4732. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  4733.  
  4734. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  4735. No vis information, direct lighting only.
  4736. 35527 faces
  4737. 15 degenerate faces
  4738. 9937569 square feet [1431009920.00 square inches]
  4739. 118 Displacements
  4740. 392295 Square Feet [56490600.00 Square Inches]
  4741. 372 direct lights
  4742. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1552 sec>
  4743. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4744. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  4745. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4746. Ready to Finish
  4747.  
  4748. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4749. ------------ --------------- --------------- --------
  4750. models 61/1024 2928/49152 ( 6.0%)
  4751. brushes 6212/8192 74544/98304 (75.8%)
  4752. brushsides 42544/65536 340352/524288 (64.9%)
  4753. planes 21688/65536 433760/1310720 (33.1%)
  4754. vertexes 63474/65536 761688/786432 (96.9%) VERY FULL!
  4755. nodes 26845/65536 859040/2097152 (41.0%)
  4756. texinfos 4112/12288 296064/884736 (33.5%)
  4757. texdata 506/2048 16192/65536 (24.7%)
  4758. dispinfos 118/0 20768/0 ( 0.0%)
  4759. disp_verts 7318/0 146360/0 ( 0.0%)
  4760. disp_tris 11264/0 22528/0 ( 0.0%)
  4761. disp_lmsamples 568928/0 568928/0 ( 0.0%)
  4762. faces 35527/65536 1989512/3670016 (54.2%)
  4763. hdr faces 35527/65536 1989512/3670016 (54.2%)
  4764. origfaces 16015/65536 896840/3670016 (24.4%)
  4765. leaves 26907/65536 861024/2097152 (41.1%)
  4766. leaffaces 41976/65536 83952/131072 (64.1%)
  4767. leafbrushes 24283/65536 48566/131072 (37.1%)
  4768. areas 37/256 296/2048 (14.5%)
  4769. surfedges 236052/512000 944208/2048000 (46.1%)
  4770. edges 143729/256000 574916/1024000 (56.1%)
  4771. LDR worldlights 372/8192 32736/720896 ( 4.5%)
  4772. HDR worldlights 372/8192 32736/720896 ( 4.5%)
  4773. leafwaterdata 4/32768 48/393216 ( 0.0%)
  4774. waterstrips 3647/32768 36470/327680 (11.1%)
  4775. waterverts 0/65536 0/786432 ( 0.0%)
  4776. waterindices 62319/65536 124638/131072 (95.1%) VERY FULL!
  4777. cubemapsamples 26/1024 416/16384 ( 2.5%)
  4778. overlays 0/512 0/180224 ( 0.0%)
  4779. LDR lightdata [variable] 19963540/0 ( 0.0%)
  4780. HDR lightdata [variable] 19963540/0 ( 0.0%)
  4781. visdata [variable] 0/16777216 ( 0.0%)
  4782. entdata [variable] 268415/393216 (68.3%)
  4783. LDR ambient table 26907/65536 107628/262144 (41.1%)
  4784. HDR ambient table 26907/65536 107628/262144 (41.1%)
  4785. LDR leaf ambient 129693/65536 3631404/1835008 (197.9%) VERY FULL!
  4786. HDR leaf ambient 129694/65536 3631432/1835008 (197.9%) VERY FULL!
  4787. occluders 0/0 0/0 ( 0.0%)
  4788. occluder polygons 0/0 0/0 ( 0.0%)
  4789. occluder vert ind 0/0 0/0 ( 0.0%)
  4790. detail props [variable] 1/12 ( 8.3%)
  4791. static props [variable] 1/94584 ( 0.0%)
  4792. pakfile [variable] 2459626/0 ( 0.0%)
  4793. physics [variable] 2249193/4194304 (53.6%)
  4794. physics terrain [variable] 21558/1048576 ( 2.1%)
  4795.  
  4796. Level flags = 0
  4797.  
  4798. Total triangle count: 100570
  4799. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  4800. 5 minutes, 18 seconds elapsed
  4801.  
  4802.  
  4803.  
  4804. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  4805. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  4806. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  4807. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  4808. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  4809. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  4810. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  4811. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  4812. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  4813. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  4814. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandrock004a_wvt_patch
  4815. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  4816. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  4817. fixing up env_cubemap materials on brush sides...
  4818. env_cubemap pointing at deleted brushside near (-383, -8616, -206)
  4819. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4820. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4821. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4822. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4823. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4824. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4825. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4826. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4827. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4828. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4829. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4830. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4831. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4832. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4833. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4834. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4835. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4836. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4837. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4838. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  4839. Building Faces...done (1)
  4840. Chop Details...done (0)
  4841. Find Visible Detail Sides...
  4842. Merged 1036 detail faces...done (0)
  4843. Merging details...done (0)
  4844. FixTjuncs...
  4845. PruneNodes...
  4846. WriteBSP...
  4847. done (3)
  4848. writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
  4849. done (0)
  4850. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4851. skybox/militia_hdr*.vmt
  4852. ! Run buildcubemaps in the engine to get the correct cube maps.
  4853. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4854. skybox/militia_hdr*.vmt
  4855. ! Run buildcubemaps in the engine to get the correct cube maps.
  4856. Finding displacement neighbors...
  4857. Finding lightmap sample positions...
  4858. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4859. Building Physics collision data...
  4860. done (1) (2184410 bytes)
  4861. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  4862. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4863. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  4864. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4865. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4866. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4867. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4868. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4869. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4870. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4871. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4872. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4873. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4874. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4875. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4876. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4877. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4878. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4879. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4880. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4881. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4882. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4883. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  4884. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  4885. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  4886. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  4887. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  4888. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  4889. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  4890. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  4891. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  4892. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  4893. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  4894. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  4895. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  4896. ...10
  4897. Compacting texture/material tables...
  4898. Reduced 5698 texinfos to 3961
  4899. Reduced 552 texdatas to 484 (23513 bytes to 21488)
  4900. Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
  4901. 10 seconds elapsed
  4902.  
  4903.  
  4904.  
  4905. 8 threads
  4906. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  4907. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  4908. 12995 portalclusters
  4909. 40824 numportals
  4910. The map overflows the max portal count (40824 of max 32768)!
  4911.  
  4912.  
  4913.  
  4914. Could not find lights.rad in lights.rad.
  4915. Trying VRAD BIN directory instead...
  4916. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  4917. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  4918.  
  4919. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  4920. No vis information, direct lighting only.
  4921. 33876 faces
  4922. 14 degenerate faces
  4923. 9898515 square feet [1425386112.00 square inches]
  4924. 118 Displacements
  4925. 392295 Square Feet [56490600.00 Square Inches]
  4926. 359 direct lights
  4927. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1726 sec>
  4928. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4929. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  4930. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4931. Ready to Finish
  4932.  
  4933. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4934. ------------ --------------- --------------- --------
  4935. models 59/1024 2832/49152 ( 5.8%)
  4936. brushes 6033/8192 72396/98304 (73.6%)
  4937. brushsides 41147/65536 329176/524288 (62.8%)
  4938. planes 20902/65536 418040/1310720 (31.9%)
  4939. vertexes 60955/65536 731460/786432 (93.0%) VERY FULL!
  4940. nodes 25691/65536 822112/2097152 (39.2%)
  4941. texinfos 3961/12288 285192/884736 (32.2%)
  4942. texdata 484/2048 15488/65536 (23.6%)
  4943. dispinfos 118/0 20768/0 ( 0.0%)
  4944. disp_verts 7318/0 146360/0 ( 0.0%)
  4945. disp_tris 11264/0 22528/0 ( 0.0%)
  4946. disp_lmsamples 568928/0 568928/0 ( 0.0%)
  4947. faces 33876/65536 1897056/3670016 (51.7%)
  4948. hdr faces 0/65536 0/3670016 ( 0.0%)
  4949. origfaces 15528/65536 869568/3670016 (23.7%)
  4950. leaves 25751/65536 824032/2097152 (39.3%)
  4951. leaffaces 40024/65536 80048/131072 (61.1%)
  4952. leafbrushes 23539/65536 47078/131072 (35.9%)
  4953. areas 37/256 296/2048 (14.5%)
  4954. surfedges 225806/512000 903224/2048000 (44.1%)
  4955. edges 137617/256000 550468/1024000 (53.8%)
  4956. LDR worldlights 359/8192 31592/720896 ( 4.4%)
  4957. HDR worldlights 0/8192 0/720896 ( 0.0%)
  4958. leafwaterdata 4/32768 48/393216 ( 0.0%)
  4959. waterstrips 3372/32768 33720/327680 (10.3%)
  4960. waterverts 0/65536 0/786432 ( 0.0%)
  4961. waterindices 57840/65536 115680/131072 (88.3%) VERY FULL!
  4962. cubemapsamples 25/1024 400/16384 ( 2.4%)
  4963. overlays 0/512 0/180224 ( 0.0%)
  4964. LDR lightdata [variable] 19505388/0 ( 0.0%)
  4965. HDR lightdata [variable] 0/0 ( 0.0%)
  4966. visdata [variable] 0/16777216 ( 0.0%)
  4967. entdata [variable] 167567/393216 (42.6%)
  4968. LDR ambient table 25751/65536 103004/262144 (39.3%)
  4969. HDR ambient table 25751/65536 103004/262144 (39.3%)
  4970. LDR leaf ambient 125068/65536 3501904/1835008 (190.8%) VERY FULL!
  4971. HDR leaf ambient 25751/65536 721028/1835008 (39.3%)
  4972. occluders 0/0 0/0 ( 0.0%)
  4973. occluder polygons 0/0 0/0 ( 0.0%)
  4974. occluder vert ind 0/0 0/0 ( 0.0%)
  4975. detail props [variable] 1/12 ( 8.3%)
  4976. static props [variable] 1/12 ( 8.3%)
  4977. pakfile [variable] 2368056/0 ( 0.0%)
  4978. physics [variable] 2184410/4194304 (52.1%)
  4979. physics terrain [variable] 21544/1048576 ( 2.1%)
  4980.  
  4981. Level flags = 0
  4982.  
  4983. Total triangle count: 95568
  4984. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  4985. 4 minutes, 13 seconds elapsed
  4986.  
  4987.  
  4988.  
  4989. Could not find lights.rad in lights.rad.
  4990. Trying VRAD BIN directory instead...
  4991. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  4992. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  4993.  
  4994. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  4995. No vis information, direct lighting only.
  4996. 33876 faces
  4997. 14 degenerate faces
  4998. 9898515 square feet [1425386112.00 square inches]
  4999. 118 Displacements
  5000. 392295 Square Feet [56490600.00 Square Inches]
  5001. 359 direct lights
  5002. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1529 sec>
  5003. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5004. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  5005. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5006. Ready to Finish
  5007.  
  5008. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5009. ------------ --------------- --------------- --------
  5010. models 59/1024 2832/49152 ( 5.8%)
  5011. brushes 6033/8192 72396/98304 (73.6%)
  5012. brushsides 41147/65536 329176/524288 (62.8%)
  5013. planes 20902/65536 418040/1310720 (31.9%)
  5014. vertexes 60955/65536 731460/786432 (93.0%) VERY FULL!
  5015. nodes 25691/65536 822112/2097152 (39.2%)
  5016. texinfos 3961/12288 285192/884736 (32.2%)
  5017. texdata 484/2048 15488/65536 (23.6%)
  5018. dispinfos 118/0 20768/0 ( 0.0%)
  5019. disp_verts 7318/0 146360/0 ( 0.0%)
  5020. disp_tris 11264/0 22528/0 ( 0.0%)
  5021. disp_lmsamples 568928/0 568928/0 ( 0.0%)
  5022. faces 33876/65536 1897056/3670016 (51.7%)
  5023. hdr faces 33876/65536 1897056/3670016 (51.7%)
  5024. origfaces 15528/65536 869568/3670016 (23.7%)
  5025. leaves 25751/65536 824032/2097152 (39.3%)
  5026. leaffaces 40024/65536 80048/131072 (61.1%)
  5027. leafbrushes 23539/65536 47078/131072 (35.9%)
  5028. areas 37/256 296/2048 (14.5%)
  5029. surfedges 225806/512000 903224/2048000 (44.1%)
  5030. edges 137617/256000 550468/1024000 (53.8%)
  5031. LDR worldlights 359/8192 31592/720896 ( 4.4%)
  5032. HDR worldlights 359/8192 31592/720896 ( 4.4%)
  5033. leafwaterdata 4/32768 48/393216 ( 0.0%)
  5034. waterstrips 3372/32768 33720/327680 (10.3%)
  5035. waterverts 0/65536 0/786432 ( 0.0%)
  5036. waterindices 57840/65536 115680/131072 (88.3%) VERY FULL!
  5037. cubemapsamples 25/1024 400/16384 ( 2.4%)
  5038. overlays 0/512 0/180224 ( 0.0%)
  5039. LDR lightdata [variable] 19505388/0 ( 0.0%)
  5040. HDR lightdata [variable] 19505388/0 ( 0.0%)
  5041. visdata [variable] 0/16777216 ( 0.0%)
  5042. entdata [variable] 167567/393216 (42.6%)
  5043. LDR ambient table 25751/65536 103004/262144 (39.3%)
  5044. HDR ambient table 25751/65536 103004/262144 (39.3%)
  5045. LDR leaf ambient 125068/65536 3501904/1835008 (190.8%) VERY FULL!
  5046. HDR leaf ambient 125068/65536 3501904/1835008 (190.8%) VERY FULL!
  5047. occluders 0/0 0/0 ( 0.0%)
  5048. occluder polygons 0/0 0/0 ( 0.0%)
  5049. occluder vert ind 0/0 0/0 ( 0.0%)
  5050. detail props [variable] 1/12 ( 8.3%)
  5051. static props [variable] 1/12 ( 8.3%)
  5052. pakfile [variable] 2368056/0 ( 0.0%)
  5053. physics [variable] 2184410/4194304 (52.1%)
  5054. physics terrain [variable] 21544/1048576 ( 2.1%)
  5055.  
  5056. Level flags = 0
  5057.  
  5058. Total triangle count: 95568
  5059. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  5060. 4 minutes, 15 seconds elapsed
  5061.  
  5062.  
  5063.  
  5064. materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
  5065. Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
  5066. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  5067. Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
  5068. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
  5069. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
  5070. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
  5071. Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
  5072. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
  5073. Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
  5074. Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandrock004a_wvt_patch
  5075. Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
  5076. Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
  5077. fixing up env_cubemap materials on brush sides...
  5078. env_cubemap pointing at deleted brushside near (-383, -8616, -206)
  5079. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  5080. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  5081. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  5082. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  5083. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  5084. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  5085. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  5086. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  5087. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  5088. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  5089. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  5090. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  5091. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  5092. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  5093. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  5094. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  5095. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  5096. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  5097. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  5098. Building Faces...done (0)
  5099. Chop Details...done (0)
  5100. Find Visible Detail Sides...
  5101. Merged 1036 detail faces...done (0)
  5102. Merging details...done (0)
  5103. FixTjuncs...
  5104. PruneNodes...
  5105. WriteBSP...
  5106. done (3)
  5107. writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
  5108. done (1)
  5109. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5110. skybox/militia_hdr*.vmt
  5111. ! Run buildcubemaps in the engine to get the correct cube maps.
  5112. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5113. skybox/militia_hdr*.vmt
  5114. ! Run buildcubemaps in the engine to get the correct cube maps.
  5115. Finding displacement neighbors...
  5116. Finding lightmap sample positions...
  5117. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5118. Building Physics collision data...
  5119. done (1) (2184410 bytes)
  5120. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  5121. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  5122. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  5123. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  5124. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  5125. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  5126. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  5127. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  5128. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  5129. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  5130. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  5131. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  5132. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  5133. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  5134. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  5135. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  5136. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  5137. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  5138. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  5139. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  5140. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  5141. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  5142. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  5143. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  5144. Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
  5145. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  5146. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  5147. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  5148. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  5149. Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
  5150. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  5151. Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
  5152. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  5153. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  5154. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  5155. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  5156. Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
  5157. ...10
  5158. Compacting texture/material tables...
  5159. Reduced 5698 texinfos to 3961
  5160. Reduced 554 texdatas to 485 (23586 bytes to 21544)
  5161. Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
  5162. 14 seconds elapsed
  5163.  
  5164.  
  5165.  
  5166. 8 threads
  5167. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  5168. reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
  5169. 12995 portalclusters
  5170. 40824 numportals
  5171. The map overflows the max portal count (40824 of max 32768)!
  5172.  
  5173.  
  5174.  
  5175. Could not find lights.rad in lights.rad.
  5176. Trying VRAD BIN directory instead...
  5177. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  5178. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  5179.  
  5180. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  5181. No vis information, direct lighting only.
  5182. 33876 faces
  5183. 14 degenerate faces
  5184. 9898515 square feet [1425386112.00 square inches]
  5185. 118 Displacements
  5186. 392295 Square Feet [56490600.00 Square Inches]
  5187. 359 direct lights
  5188. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1344 sec>
  5189. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5190. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  5191. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5192. Ready to Finish
  5193.  
  5194. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5195. ------------ --------------- --------------- --------
  5196. models 59/1024 2832/49152 ( 5.8%)
  5197. brushes 6033/8192 72396/98304 (73.6%)
  5198. brushsides 41147/65536 329176/524288 (62.8%)
  5199. planes 20902/65536 418040/1310720 (31.9%)
  5200. vertexes 60955/65536 731460/786432 (93.0%) VERY FULL!
  5201. nodes 25691/65536 822112/2097152 (39.2%)
  5202. texinfos 3961/12288 285192/884736 (32.2%)
  5203. texdata 485/2048 15520/65536 (23.7%)
  5204. dispinfos 118/0 20768/0 ( 0.0%)
  5205. disp_verts 7318/0 146360/0 ( 0.0%)
  5206. disp_tris 11264/0 22528/0 ( 0.0%)
  5207. disp_lmsamples 568928/0 568928/0 ( 0.0%)
  5208. faces 33876/65536 1897056/3670016 (51.7%)
  5209. hdr faces 0/65536 0/3670016 ( 0.0%)
  5210. origfaces 15528/65536 869568/3670016 (23.7%)
  5211. leaves 25751/65536 824032/2097152 (39.3%)
  5212. leaffaces 40024/65536 80048/131072 (61.1%)
  5213. leafbrushes 23539/65536 47078/131072 (35.9%)
  5214. areas 37/256 296/2048 (14.5%)
  5215. surfedges 225806/512000 903224/2048000 (44.1%)
  5216. edges 137617/256000 550468/1024000 (53.8%)
  5217. LDR worldlights 359/8192 31592/720896 ( 4.4%)
  5218. HDR worldlights 0/8192 0/720896 ( 0.0%)
  5219. leafwaterdata 4/32768 48/393216 ( 0.0%)
  5220. waterstrips 3372/32768 33720/327680 (10.3%)
  5221. waterverts 0/65536 0/786432 ( 0.0%)
  5222. waterindices 57840/65536 115680/131072 (88.3%) VERY FULL!
  5223. cubemapsamples 25/1024 400/16384 ( 2.4%)
  5224. overlays 0/512 0/180224 ( 0.0%)
  5225. LDR lightdata [variable] 19498908/0 ( 0.0%)
  5226. HDR lightdata [variable] 0/0 ( 0.0%)
  5227. visdata [variable] 0/16777216 ( 0.0%)
  5228. entdata [variable] 260694/393216 (66.3%)
  5229. LDR ambient table 25751/65536 103004/262144 (39.3%)
  5230. HDR ambient table 25751/65536 103004/262144 (39.3%)
  5231. LDR leaf ambient 125136/65536 3503808/1835008 (190.9%) VERY FULL!
  5232. HDR leaf ambient 25751/65536 721028/1835008 (39.3%)
  5233. occluders 0/0 0/0 ( 0.0%)
  5234. occluder polygons 0/0 0/0 ( 0.0%)
  5235. occluder vert ind 0/0 0/0 ( 0.0%)
  5236. detail props [variable] 1/12 ( 8.3%)
  5237. static props [variable] 1/91714 ( 0.0%)
  5238. pakfile [variable] 2367918/0 ( 0.0%)
  5239. physics [variable] 2184410/4194304 (52.1%)
  5240. physics terrain [variable] 21544/1048576 ( 2.1%)
  5241.  
  5242. Level flags = 0
  5243.  
  5244. Total triangle count: 95568
  5245. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  5246. 4 minutes, 50 seconds elapsed
  5247.  
  5248.  
  5249.  
  5250. Could not find lights.rad in lights.rad.
  5251. Trying VRAD BIN directory instead...
  5252. [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  5253. [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
  5254.  
  5255. Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  5256. No vis information, direct lighting only.
  5257. 33876 faces
  5258. 14 degenerate faces
  5259. 9898515 square feet [1425386112.00 square inches]
  5260. 118 Displacements
  5261. 392295 Square Feet [56490600.00 Square Inches]
  5262. 359 direct lights
  5263. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1427 sec>
  5264. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5265. 0 of 31 (0% of) surface lights went in leaf ambient cubes.
  5266. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5267. Ready to Finish
  5268.  
  5269. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5270. ------------ --------------- --------------- --------
  5271. models 59/1024 2832/49152 ( 5.8%)
  5272. brushes 6033/8192 72396/98304 (73.6%)
  5273. brushsides 41147/65536 329176/524288 (62.8%)
  5274. planes 20902/65536 418040/1310720 (31.9%)
  5275. vertexes 60955/65536 731460/786432 (93.0%) VERY FULL!
  5276. nodes 25691/65536 822112/2097152 (39.2%)
  5277. texinfos 3961/12288 285192/884736 (32.2%)
  5278. texdata 485/2048 15520/65536 (23.7%)
  5279. dispinfos 118/0 20768/0 ( 0.0%)
  5280. disp_verts 7318/0 146360/0 ( 0.0%)
  5281. disp_tris 11264/0 22528/0 ( 0.0%)
  5282. disp_lmsamples 568928/0 568928/0 ( 0.0%)
  5283. faces 33876/65536 1897056/3670016 (51.7%)
  5284. hdr faces 33876/65536 1897056/3670016 (51.7%)
  5285. origfaces 15528/65536 869568/3670016 (23.7%)
  5286. leaves 25751/65536 824032/2097152 (39.3%)
  5287. leaffaces 40024/65536 80048/131072 (61.1%)
  5288. leafbrushes 23539/65536 47078/131072 (35.9%)
  5289. areas 37/256 296/2048 (14.5%)
  5290. surfedges 225806/512000 903224/2048000 (44.1%)
  5291. edges 137617/256000 550468/1024000 (53.8%)
  5292. LDR worldlights 359/8192 31592/720896 ( 4.4%)
  5293. HDR worldlights 359/8192 31592/720896 ( 4.4%)
  5294. leafwaterdata 4/32768 48/393216 ( 0.0%)
  5295. waterstrips 3372/32768 33720/327680 (10.3%)
  5296. waterverts 0/65536 0/786432 ( 0.0%)
  5297. waterindices 57840/65536 115680/131072 (88.3%) VERY FULL!
  5298. cubemapsamples 25/1024 400/16384 ( 2.4%)
  5299. overlays 0/512 0/180224 ( 0.0%)
  5300. LDR lightdata [variable] 19498908/0 ( 0.0%)
  5301. HDR lightdata [variable] 19498908/0 ( 0.0%)
  5302. visdata [variable] 0/16777216 ( 0.0%)
  5303. entdata [variable] 260694/393216 (66.3%)
  5304. LDR ambient table 25751/65536 103004/262144 (39.3%)
  5305. HDR ambient table 25751/65536 103004/262144 (39.3%)
  5306. LDR leaf ambient 125136/65536 3503808/1835008 (190.9%) VERY FULL!
  5307. HDR leaf ambient 125136/65536 3503808/1835008 (190.9%) VERY FULL!
  5308. occluders 0/0 0/0 ( 0.0%)
  5309. occluder polygons 0/0 0/0 ( 0.0%)
  5310. occluder vert ind 0/0 0/0 ( 0.0%)
  5311. detail props [variable] 1/12 ( 8.3%)
  5312. static props [variable] 1/91714 ( 0.0%)
  5313. pakfile [variable] 2367918/0 ( 0.0%)
  5314. physics [variable] 2184410/4194304 (52.1%)
  5315. physics terrain [variable] 21544/1048576 ( 2.1%)
  5316.  
  5317. Level flags = 0
  5318.  
  5319. Total triangle count: 95568
  5320. Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
  5321. 4 minutes, 52 seconds elapsed
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement