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- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- material "customtext/gc textures/roofs/roof_ceramic02" not found.
- Material not found!: customtext/gc textures/roofs/roof_ceramic02
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "customtext/gc textures/tile/tile_small05" not found.
- Material not found!: customtext/gc textures/tile/tile_small05
- material "fda/tile/tile_01" not found.
- Material not found!: fda/tile/tile_01
- material "fda/wood/wood_01" not found.
- Material not found!: fda/wood/wood_01
- material "fda/tile/tile_03" not found.
- Material not found!: fda/tile/tile_03
- material "cityway/bk2" not found.
- Material not found!: cityway/bk2
- material "cityway/goldbk1" not found.
- Material not found!: cityway/goldbk1
- material "cityway/mall3" not found.
- Material not found!: cityway/mall3
- material "cityplace/g4" not found.
- Material not found!: cityplace/g4
- material "cityplace/g2" not found.
- Material not found!: cityplace/g2
- material "cityway/moviepos4" not found.
- Material not found!: cityway/moviepos4
- material "cityway/mall1" not found.
- Material not found!: cityway/mall1
- material "customtext/gc textures/roofs/roof_ceramic04" not found.
- Material not found!: customtext/gc textures/roofs/roof_ceramic04
- material "customtext/gc textures/roofs/roof_wood02" not found.
- Material not found!: customtext/gc textures/roofs/roof_wood02
- material "customtext/gc textures/carpet/brown_carpet01" not found.
- Material not found!: customtext/gc textures/carpet/brown_carpet01
- material "fda/tile/tile_27" not found.
- Material not found!: fda/tile/tile_27
- material "customtext/gc textures/roofs/roof_wood01" not found.
- Material not found!: customtext/gc textures/roofs/roof_wood01
- material "fda/wood/wood_10" not found.
- Material not found!: fda/wood/wood_10
- material "fda/tile/tile_02" not found.
- Material not found!: fda/tile/tile_02
- material "liquids/water_tropical" not found.
- Material not found!: liquids/water_tropical
- material "cityway/moviepos1" not found.
- Material not found!: cityway/moviepos1
- material "cityway/moviepos2" not found.
- Material not found!: cityway/moviepos2
- material "cityplace/g3" not found.
- Material not found!: cityplace/g3
- material "cityplace/g1" not found.
- Material not found!: cityplace/g1
- material "mytextures/buzzbuyz1" not found.
- Material not found!: mytextures/buzzbuyz1
- material "customtext/gc textures/carpet/blue_carpet01" not found.
- Material not found!: customtext/gc textures/carpet/blue_carpet01
- material "cityway/factory" not found.
- Material not found!: cityway/factory
- material "fda/wood/wood_03" not found.
- Material not found!: fda/wood/wood_03
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...10
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5995.0 -5750.0 458.2)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 25648:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5997.0 -5748.0 457.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 25648:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5997.0 -5750.0 458.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 25648:
- 0...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1050 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2249728 bytes)
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Error loading studio model "models/prop/kendo_sign/gunshop.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material stone/blendcobbledirt001a uses unknown detail object type grassland1!
- Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
- Material stone/blendcobbledirt001a uses unknown detail object type grassland1!
- Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
- Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
- Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
- Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
- Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
- Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
- Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
- Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
- Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
- Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
- Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
- Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
- Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
- Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
- Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
- Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
- Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
- Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
- Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
- Material nature/blendgrassgravel003a uses unknown detail object type compound_gravelgrass!
- Material stone/blendcobbledirt001a uses unknown detail object type grassland1!
- Material stone/blendcobbledirt001a uses unknown detail object type grassland1!
- Material stone/blendcobbledirt001a uses unknown detail object type grassland1!
- Material stone/blendcobbledirt001a uses unknown detail object type grassland1!
- Material stone/blendcobbledirt001a uses unknown detail object type grassland1!
- Material nature/blendgrassgravel001b uses unknown detail object type coastline_redgrass03!
- Material nature/blendgrassgravel001b uses unknown detail object type coastline_redgrass03!
- Material nature/blendgrassgravel001a uses unknown detail object type coastline_redgrass02!
- Material nature/blendgrassgravel001a uses unknown detail object type coastline_redgrass02!
- Material nature/blendgrassgravel001a uses unknown detail object type coastline_redgrass02!
- Material nature/blendgrassgravel001a uses unknown detail object type coastline_redgrass02!
- Material nature/blendgrassgravel001a uses unknown detail object type coastline_redgrass02!
- Material nature/blendgrassgravel001a uses unknown detail object type coastline_redgrass02!
- ...10
- Compacting texture/material tables...
- Reduced 5829 texinfos to 4082
- Reduced 576 texdatas to 503 (24203 bytes to 22027)
- Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
- 18 seconds elapsed
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- 11227 portalclusters
- 36672 numportals
- The map overflows the max portal count (36672 of max 32768)!
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 33712 faces
- 17 degenerate faces
- 5674813 square feet [817173120.00 square inches]
- 111 Displacements
- 305410 Square Feet [43979116.00 Square Inches]
- 341 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1607 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 61/1024 2928/49152 ( 6.0%)
- brushes 6178/8192 74136/98304 (75.4%)
- brushsides 42609/65536 340872/524288 (65.0%)
- planes 22390/65536 447800/1310720 (34.2%)
- vertexes 57554/65536 690648/786432 (87.8%) VERY FULL!
- nodes 21517/65536 688544/2097152 (32.8%)
- texinfos 4082/12288 293904/884736 (33.2%)
- texdata 503/2048 16096/65536 (24.6%)
- dispinfos 111/0 19536/0 ( 0.0%)
- disp_verts 6751/0 135020/0 ( 0.0%)
- disp_tris 10368/0 20736/0 ( 0.0%)
- disp_lmsamples 517988/0 517988/0 ( 0.0%)
- faces 33712/65536 1887872/3670016 (51.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15787/65536 884072/3670016 (24.1%)
- leaves 21579/65536 690528/2097152 (32.9%)
- leaffaces 40118/65536 80236/131072 (61.2%)
- leafbrushes 23711/65536 47422/131072 (36.2%)
- areas 38/256 304/2048 (14.8%)
- surfedges 227561/512000 910244/2048000 (44.4%)
- edges 139314/256000 557256/1024000 (54.4%)
- LDR worldlights 341/8192 30008/720896 ( 4.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 3662/32768 36620/327680 (11.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62379/65536 124758/131072 (95.2%) VERY FULL!
- cubemapsamples 25/1024 400/16384 ( 2.4%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 12032048/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 264616/393216 (67.3%)
- LDR ambient table 21579/65536 86316/262144 (32.9%)
- HDR ambient table 21579/65536 86316/262144 (32.9%)
- LDR leaf ambient 92390/65536 2586920/1835008 (141.0%) VERY FULL!
- HDR leaf ambient 21579/65536 604212/1835008 (32.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/95222 ( 0.0%)
- pakfile [variable] 2369983/0 ( 0.0%)
- physics [variable] 2249728/4194304 (53.6%)
- physics terrain [variable] 19731/1048576 ( 1.9%)
- Level flags = 0
- Total triangle count: 96611
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 4 minutes, 9 seconds elapsed
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 33712 faces
- 17 degenerate faces
- 5674813 square feet [817173120.00 square inches]
- 111 Displacements
- 305410 Square Feet [43979116.00 Square Inches]
- 341 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1357 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 61/1024 2928/49152 ( 6.0%)
- brushes 6178/8192 74136/98304 (75.4%)
- brushsides 42609/65536 340872/524288 (65.0%)
- planes 22390/65536 447800/1310720 (34.2%)
- vertexes 57554/65536 690648/786432 (87.8%) VERY FULL!
- nodes 21517/65536 688544/2097152 (32.8%)
- texinfos 4082/12288 293904/884736 (33.2%)
- texdata 503/2048 16096/65536 (24.6%)
- dispinfos 111/0 19536/0 ( 0.0%)
- disp_verts 6751/0 135020/0 ( 0.0%)
- disp_tris 10368/0 20736/0 ( 0.0%)
- disp_lmsamples 517988/0 517988/0 ( 0.0%)
- faces 33712/65536 1887872/3670016 (51.4%)
- hdr faces 33712/65536 1887872/3670016 (51.4%)
- origfaces 15787/65536 884072/3670016 (24.1%)
- leaves 21579/65536 690528/2097152 (32.9%)
- leaffaces 40118/65536 80236/131072 (61.2%)
- leafbrushes 23711/65536 47422/131072 (36.2%)
- areas 38/256 304/2048 (14.8%)
- surfedges 227561/512000 910244/2048000 (44.4%)
- edges 139314/256000 557256/1024000 (54.4%)
- LDR worldlights 341/8192 30008/720896 ( 4.2%)
- HDR worldlights 341/8192 30008/720896 ( 4.2%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 3662/32768 36620/327680 (11.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62379/65536 124758/131072 (95.2%) VERY FULL!
- cubemapsamples 25/1024 400/16384 ( 2.4%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 12032048/0 ( 0.0%)
- HDR lightdata [variable] 12032048/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 264616/393216 (67.3%)
- LDR ambient table 21579/65536 86316/262144 (32.9%)
- HDR ambient table 21579/65536 86316/262144 (32.9%)
- LDR leaf ambient 92390/65536 2586920/1835008 (141.0%) VERY FULL!
- HDR leaf ambient 92390/65536 2586920/1835008 (141.0%) VERY FULL!
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/95222 ( 0.0%)
- pakfile [variable] 2369983/0 ( 0.0%)
- physics [variable] 2249728/4194304 (53.6%)
- physics terrain [variable] 19731/1048576 ( 1.9%)
- Level flags = 0
- Total triangle count: 96611
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 4 minutes, 7 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...material "liquids/water_tropical_beneath" not found.
- done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1040 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2244792 bytes)
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- ...10
- Compacting texture/material tables...
- Reduced 5795 texinfos to 4087
- Reduced 579 texdatas to 504 (24388 bytes to 22096)
- Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
- 14 seconds elapsed
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- 11588 portalclusters
- 38022 numportals
- The map overflows the max portal count (38022 of max 32768)!
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 35269 faces
- 16 degenerate faces
- 7212728 square feet [1038632832.00 square inches]
- 111 Displacements
- 305410 Square Feet [43979112.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1281 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 61/1024 2928/49152 ( 6.0%)
- brushes 6178/8192 74136/98304 (75.4%)
- brushsides 42388/65536 339104/524288 (64.7%)
- planes 21882/65536 437640/1310720 (33.4%)
- vertexes 58931/65536 707172/786432 (89.9%) VERY FULL!
- nodes 22138/65536 708416/2097152 (33.8%)
- texinfos 4087/12288 294264/884736 (33.3%)
- texdata 504/2048 16128/65536 (24.6%)
- dispinfos 111/0 19536/0 ( 0.0%)
- disp_verts 6751/0 135020/0 ( 0.0%)
- disp_tris 10368/0 20736/0 ( 0.0%)
- disp_lmsamples 517988/0 517988/0 ( 0.0%)
- faces 35269/65536 1975064/3670016 (53.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15791/65536 884296/3670016 (24.1%)
- leaves 22200/65536 710400/2097152 (33.9%)
- leaffaces 41704/65536 83408/131072 (63.6%)
- leafbrushes 24063/65536 48126/131072 (36.7%)
- areas 37/256 296/2048 (14.5%)
- surfedges 233989/512000 935956/2048000 (45.7%)
- edges 142576/256000 570304/1024000 (55.7%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 3629/32768 36290/327680 (11.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62064/65536 124128/131072 (94.7%) VERY FULL!
- cubemapsamples 25/1024 400/16384 ( 2.4%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 14458868/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 268414/393216 (68.3%)
- LDR ambient table 22200/65536 88800/262144 (33.9%)
- HDR ambient table 22200/65536 88800/262144 (33.9%)
- LDR leaf ambient 96306/65536 2696568/1835008 (147.0%) VERY FULL!
- HDR leaf ambient 22200/65536 621600/1835008 (33.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/95494 ( 0.0%)
- pakfile [variable] 2370808/0 ( 0.0%)
- physics [variable] 2244792/4194304 (53.5%)
- physics terrain [variable] 19787/1048576 ( 1.9%)
- Level flags = 0
- Total triangle count: 99912
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 4 minutes, 36 seconds elapsed
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 35269 faces
- 16 degenerate faces
- 7212728 square feet [1038632832.00 square inches]
- 111 Displacements
- 305410 Square Feet [43979112.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.2080 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 61/1024 2928/49152 ( 6.0%)
- brushes 6178/8192 74136/98304 (75.4%)
- brushsides 42388/65536 339104/524288 (64.7%)
- planes 21882/65536 437640/1310720 (33.4%)
- vertexes 58931/65536 707172/786432 (89.9%) VERY FULL!
- nodes 22138/65536 708416/2097152 (33.8%)
- texinfos 4087/12288 294264/884736 (33.3%)
- texdata 504/2048 16128/65536 (24.6%)
- dispinfos 111/0 19536/0 ( 0.0%)
- disp_verts 6751/0 135020/0 ( 0.0%)
- disp_tris 10368/0 20736/0 ( 0.0%)
- disp_lmsamples 517988/0 517988/0 ( 0.0%)
- faces 35269/65536 1975064/3670016 (53.8%)
- hdr faces 35269/65536 1975064/3670016 (53.8%)
- origfaces 15791/65536 884296/3670016 (24.1%)
- leaves 22200/65536 710400/2097152 (33.9%)
- leaffaces 41704/65536 83408/131072 (63.6%)
- leafbrushes 24063/65536 48126/131072 (36.7%)
- areas 37/256 296/2048 (14.5%)
- surfedges 233989/512000 935956/2048000 (45.7%)
- edges 142576/256000 570304/1024000 (55.7%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 372/8192 32736/720896 ( 4.5%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 3629/32768 36290/327680 (11.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62064/65536 124128/131072 (94.7%) VERY FULL!
- cubemapsamples 25/1024 400/16384 ( 2.4%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 14458868/0 ( 0.0%)
- HDR lightdata [variable] 14458868/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 268414/393216 (68.3%)
- LDR ambient table 22200/65536 88800/262144 (33.9%)
- HDR ambient table 22200/65536 88800/262144 (33.9%)
- LDR leaf ambient 96306/65536 2696568/1835008 (147.0%) VERY FULL!
- HDR leaf ambient 96306/65536 2696568/1835008 (147.0%) VERY FULL!
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/95494 ( 0.0%)
- pakfile [variable] 2370808/0 ( 0.0%)
- physics [variable] 2244792/4194304 (53.5%)
- physics terrain [variable] 19787/1048576 ( 1.9%)
- Level flags = 0
- Total triangle count: 99912
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 4 minutes, 39 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1040 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2227605 bytes)
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- ...10
- Compacting texture/material tables...
- Reduced 5790 texinfos to 4087
- Reduced 578 texdatas to 504 (24376 bytes to 22098)
- Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
- 18 seconds elapsed
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- 11438 portalclusters
- 37619 numportals
- The map overflows the max portal count (37619 of max 32768)!
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 34824 faces
- 16 degenerate faces
- 6063795 square feet [873186560.00 square inches]
- 111 Displacements
- 305410 Square Feet [43979112.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1324 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 61/1024 2928/49152 ( 6.0%)
- brushes 6134/8192 73608/98304 (74.9%)
- brushsides 42122/65536 336976/524288 (64.3%)
- planes 21686/65536 433720/1310720 (33.1%)
- vertexes 58594/65536 703128/786432 (89.4%) VERY FULL!
- nodes 21899/65536 700768/2097152 (33.4%)
- texinfos 4087/12288 294264/884736 (33.3%)
- texdata 504/2048 16128/65536 (24.6%)
- dispinfos 111/0 19536/0 ( 0.0%)
- disp_verts 6751/0 135020/0 ( 0.0%)
- disp_tris 10368/0 20736/0 ( 0.0%)
- disp_lmsamples 517988/0 517988/0 ( 0.0%)
- faces 34824/65536 1950144/3670016 (53.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15790/65536 884240/3670016 (24.1%)
- leaves 21961/65536 702752/2097152 (33.5%)
- leaffaces 41259/65536 82518/131072 (63.0%)
- leafbrushes 21935/65536 43870/131072 (33.5%)
- areas 37/256 296/2048 (14.5%)
- surfedges 232179/512000 928716/2048000 (45.3%)
- edges 141683/256000 566732/1024000 (55.3%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 3624/32768 36240/327680 (11.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62052/65536 124104/131072 (94.7%) VERY FULL!
- cubemapsamples 25/1024 400/16384 ( 2.4%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 14428528/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 268414/393216 (68.3%)
- LDR ambient table 21961/65536 87844/262144 (33.5%)
- HDR ambient table 21961/65536 87844/262144 (33.5%)
- LDR leaf ambient 94604/65536 2648912/1835008 (144.4%) VERY FULL!
- HDR leaf ambient 21961/65536 614908/1835008 (33.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/95472 ( 0.0%)
- pakfile [variable] 2370832/0 ( 0.0%)
- physics [variable] 2227605/4194304 (53.1%)
- physics terrain [variable] 19787/1048576 ( 1.9%)
- Level flags = 0
- Total triangle count: 98997
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 4 minutes, 38 seconds elapsed
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 34824 faces
- 16 degenerate faces
- 6063795 square feet [873186560.00 square inches]
- 111 Displacements
- 305410 Square Feet [43979112.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1527 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 61/1024 2928/49152 ( 6.0%)
- brushes 6134/8192 73608/98304 (74.9%)
- brushsides 42122/65536 336976/524288 (64.3%)
- planes 21686/65536 433720/1310720 (33.1%)
- vertexes 58594/65536 703128/786432 (89.4%) VERY FULL!
- nodes 21899/65536 700768/2097152 (33.4%)
- texinfos 4087/12288 294264/884736 (33.3%)
- texdata 504/2048 16128/65536 (24.6%)
- dispinfos 111/0 19536/0 ( 0.0%)
- disp_verts 6751/0 135020/0 ( 0.0%)
- disp_tris 10368/0 20736/0 ( 0.0%)
- disp_lmsamples 517988/0 517988/0 ( 0.0%)
- faces 34824/65536 1950144/3670016 (53.1%)
- hdr faces 34824/65536 1950144/3670016 (53.1%)
- origfaces 15790/65536 884240/3670016 (24.1%)
- leaves 21961/65536 702752/2097152 (33.5%)
- leaffaces 41259/65536 82518/131072 (63.0%)
- leafbrushes 21935/65536 43870/131072 (33.5%)
- areas 37/256 296/2048 (14.5%)
- surfedges 232179/512000 928716/2048000 (45.3%)
- edges 141683/256000 566732/1024000 (55.3%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 372/8192 32736/720896 ( 4.5%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 3624/32768 36240/327680 (11.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62052/65536 124104/131072 (94.7%) VERY FULL!
- cubemapsamples 25/1024 400/16384 ( 2.4%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 14428528/0 ( 0.0%)
- HDR lightdata [variable] 14428528/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 268414/393216 (68.3%)
- LDR ambient table 21961/65536 87844/262144 (33.5%)
- HDR ambient table 21961/65536 87844/262144 (33.5%)
- LDR leaf ambient 94604/65536 2648912/1835008 (144.4%) VERY FULL!
- HDR leaf ambient 94604/65536 2648912/1835008 (144.4%) VERY FULL!
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/95472 ( 0.0%)
- pakfile [variable] 2370832/0 ( 0.0%)
- physics [variable] 2227605/4194304 (53.1%)
- physics terrain [variable] 19787/1048576 ( 1.9%)
- Level flags = 0
- Total triangle count: 98997
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 4 minutes, 34 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1040 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2227605 bytes)
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- ...10
- Compacting texture/material tables...
- Reduced 5792 texinfos to 4087
- Reduced 578 texdatas to 504 (24376 bytes to 22098)
- Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
- 15 seconds elapsed
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- 11370 portalclusters
- 37376 numportals
- The map overflows the max portal count (37376 of max 32768)!
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 34694 faces
- 16 degenerate faces
- 5751204 square feet [828173440.00 square inches]
- 111 Displacements
- 305410 Square Feet [43979112.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1208 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 61/1024 2928/49152 ( 6.0%)
- brushes 6134/8192 73608/98304 (74.9%)
- brushsides 42122/65536 336976/524288 (64.3%)
- planes 21688/65536 433760/1310720 (33.1%)
- vertexes 58467/65536 701604/786432 (89.2%) VERY FULL!
- nodes 21790/65536 697280/2097152 (33.2%)
- texinfos 4087/12288 294264/884736 (33.3%)
- texdata 504/2048 16128/65536 (24.6%)
- dispinfos 111/0 19536/0 ( 0.0%)
- disp_verts 6751/0 135020/0 ( 0.0%)
- disp_tris 10368/0 20736/0 ( 0.0%)
- disp_lmsamples 517988/0 517988/0 ( 0.0%)
- faces 34694/65536 1942864/3670016 (52.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15790/65536 884240/3670016 (24.1%)
- leaves 21852/65536 699264/2097152 (33.3%)
- leaffaces 41136/65536 82272/131072 (62.8%)
- leafbrushes 21847/65536 43694/131072 (33.3%)
- areas 37/256 296/2048 (14.5%)
- surfedges 231636/512000 926544/2048000 (45.2%)
- edges 141398/256000 565592/1024000 (55.2%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 3638/32768 36380/327680 (11.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62262/65536 124524/131072 (95.0%) VERY FULL!
- cubemapsamples 25/1024 400/16384 ( 2.4%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 14415172/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 268414/393216 (68.3%)
- LDR ambient table 21852/65536 87408/262144 (33.3%)
- HDR ambient table 21852/65536 87408/262144 (33.3%)
- LDR leaf ambient 93762/65536 2625336/1835008 (143.1%) VERY FULL!
- HDR leaf ambient 21852/65536 611856/1835008 (33.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/95436 ( 0.0%)
- pakfile [variable] 2370832/0 ( 0.0%)
- physics [variable] 2227605/4194304 (53.1%)
- physics terrain [variable] 19787/1048576 ( 1.9%)
- Level flags = 0
- Total triangle count: 98714
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 2 minutes, 10 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1040 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2229045 bytes)
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- ...10
- Compacting texture/material tables...
- Reduced 5805 texinfos to 4095
- Reduced 585 texdatas to 508 (24784 bytes to 22354)
- Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
- 14 seconds elapsed
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- 11395 portalclusters
- 37436 numportals
- The map overflows the max portal count (37436 of max 32768)!
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 34811 faces
- 16 degenerate faces
- 5772139 square feet [831188096.00 square inches]
- 111 Displacements
- 305410 Square Feet [43979112.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1182 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 61/1024 2928/49152 ( 6.0%)
- brushes 6138/8192 73656/98304 (74.9%)
- brushsides 42146/65536 337168/524288 (64.3%)
- planes 21696/65536 433920/1310720 (33.1%)
- vertexes 58609/65536 703308/786432 (89.4%) VERY FULL!
- nodes 21836/65536 698752/2097152 (33.3%)
- texinfos 4095/12288 294840/884736 (33.3%)
- texdata 508/2048 16256/65536 (24.8%)
- dispinfos 111/0 19536/0 ( 0.0%)
- disp_verts 6751/0 135020/0 ( 0.0%)
- disp_tris 10368/0 20736/0 ( 0.0%)
- disp_lmsamples 517988/0 517988/0 ( 0.0%)
- faces 34811/65536 1949416/3670016 (53.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15806/65536 885136/3670016 (24.1%)
- leaves 21898/65536 700736/2097152 (33.4%)
- leaffaces 41296/65536 82592/131072 (63.0%)
- leafbrushes 21868/65536 43736/131072 (33.4%)
- areas 37/256 296/2048 (14.5%)
- surfedges 232270/512000 929080/2048000 (45.4%)
- edges 141685/256000 566740/1024000 (55.3%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 3645/32768 36450/327680 (11.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62325/65536 124650/131072 (95.1%) VERY FULL!
- cubemapsamples 25/1024 400/16384 ( 2.4%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 14480132/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 268414/393216 (68.3%)
- LDR ambient table 21898/65536 87592/262144 (33.4%)
- HDR ambient table 21898/65536 87592/262144 (33.4%)
- LDR leaf ambient 94396/65536 2643088/1835008 (144.0%) VERY FULL!
- HDR leaf ambient 21898/65536 613144/1835008 (33.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/95436 ( 0.0%)
- pakfile [variable] 2373076/0 ( 0.0%)
- physics [variable] 2229045/4194304 (53.1%)
- physics terrain [variable] 19787/1048576 ( 1.9%)
- Level flags = 0
- Total triangle count: 99050
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 2 minutes, 9 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1040 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (5)
- writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (2) (2229045 bytes)
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- ...10
- Compacting texture/material tables...
- Reduced 5805 texinfos to 4095
- Reduced 585 texdatas to 508 (24741 bytes to 22335)
- Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
- 20 seconds elapsed
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- 11395 portalclusters
- 37436 numportals
- The map overflows the max portal count (37436 of max 32768)!
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 34811 faces
- 16 degenerate faces
- 5772139 square feet [831188096.00 square inches]
- 111 Displacements
- 305410 Square Feet [43979112.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1617 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 61/1024 2928/49152 ( 6.0%)
- brushes 6138/8192 73656/98304 (74.9%)
- brushsides 42146/65536 337168/524288 (64.3%)
- planes 21696/65536 433920/1310720 (33.1%)
- vertexes 58609/65536 703308/786432 (89.4%) VERY FULL!
- nodes 21836/65536 698752/2097152 (33.3%)
- texinfos 4095/12288 294840/884736 (33.3%)
- texdata 508/2048 16256/65536 (24.8%)
- dispinfos 111/0 19536/0 ( 0.0%)
- disp_verts 6751/0 135020/0 ( 0.0%)
- disp_tris 10368/0 20736/0 ( 0.0%)
- disp_lmsamples 517988/0 517988/0 ( 0.0%)
- faces 34811/65536 1949416/3670016 (53.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15806/65536 885136/3670016 (24.1%)
- leaves 21898/65536 700736/2097152 (33.4%)
- leaffaces 41296/65536 82592/131072 (63.0%)
- leafbrushes 21868/65536 43736/131072 (33.4%)
- areas 37/256 296/2048 (14.5%)
- surfedges 232270/512000 929080/2048000 (45.4%)
- edges 141685/256000 566740/1024000 (55.3%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 3645/32768 36450/327680 (11.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62325/65536 124650/131072 (95.1%) VERY FULL!
- cubemapsamples 25/1024 400/16384 ( 2.4%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 14480132/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 268414/393216 (68.3%)
- LDR ambient table 21898/65536 87592/262144 (33.4%)
- HDR ambient table 21898/65536 87592/262144 (33.4%)
- LDR leaf ambient 94396/65536 2643088/1835008 (144.0%) VERY FULL!
- HDR leaf ambient 21898/65536 613144/1835008 (33.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/95436 ( 0.0%)
- pakfile [variable] 2373004/0 ( 0.0%)
- physics [variable] 2229045/4194304 (53.1%)
- physics terrain [variable] 19787/1048576 ( 1.9%)
- Level flags = 0
- Total triangle count: 99050
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 3 minutes, 27 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1040 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (5)
- writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (2) (2229045 bytes)
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- ...10
- Compacting texture/material tables...
- Reduced 5805 texinfos to 4095
- Reduced 585 texdatas to 508 (24758 bytes to 22344)
- Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
- 23 seconds elapsed
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- 11395 portalclusters
- 37436 numportals
- The map overflows the max portal count (37436 of max 32768)!
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 34811 faces
- 16 degenerate faces
- 5772139 square feet [831188096.00 square inches]
- 111 Displacements
- 305410 Square Feet [43979112.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1590 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 61/1024 2928/49152 ( 6.0%)
- brushes 6138/8192 73656/98304 (74.9%)
- brushsides 42146/65536 337168/524288 (64.3%)
- planes 21696/65536 433920/1310720 (33.1%)
- vertexes 58609/65536 703308/786432 (89.4%) VERY FULL!
- nodes 21836/65536 698752/2097152 (33.3%)
- texinfos 4095/12288 294840/884736 (33.3%)
- texdata 508/2048 16256/65536 (24.8%)
- dispinfos 111/0 19536/0 ( 0.0%)
- disp_verts 6751/0 135020/0 ( 0.0%)
- disp_tris 10368/0 20736/0 ( 0.0%)
- disp_lmsamples 517988/0 517988/0 ( 0.0%)
- faces 34811/65536 1949416/3670016 (53.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15806/65536 885136/3670016 (24.1%)
- leaves 21898/65536 700736/2097152 (33.4%)
- leaffaces 41296/65536 82592/131072 (63.0%)
- leafbrushes 21868/65536 43736/131072 (33.4%)
- areas 37/256 296/2048 (14.5%)
- surfedges 232270/512000 929080/2048000 (45.4%)
- edges 141685/256000 566740/1024000 (55.3%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 3645/32768 36450/327680 (11.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62325/65536 124650/131072 (95.1%) VERY FULL!
- cubemapsamples 25/1024 400/16384 ( 2.4%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 14480132/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 268414/393216 (68.3%)
- LDR ambient table 21898/65536 87592/262144 (33.4%)
- HDR ambient table 21898/65536 87592/262144 (33.4%)
- LDR leaf ambient 94396/65536 2643088/1835008 (144.0%) VERY FULL!
- HDR leaf ambient 21898/65536 613144/1835008 (33.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/95436 ( 0.0%)
- pakfile [variable] 2373028/0 ( 0.0%)
- physics [variable] 2229045/4194304 (53.1%)
- physics terrain [variable] 19787/1048576 ( 1.9%)
- Level flags = 0
- Total triangle count: 99050
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 3 minutes, 43 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1040 detail faces...done (0)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (5)
- writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2231141 bytes)
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- ...10
- Compacting texture/material tables...
- Reduced 5807 texinfos to 4095
- Reduced 585 texdatas to 508 (24758 bytes to 22344)
- Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
- 22 seconds elapsed
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- 11381 portalclusters
- 37384 numportals
- The map overflows the max portal count (37384 of max 32768)!
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 34793 faces
- 16 degenerate faces
- 5772128 square feet [831186432.00 square inches]
- 111 Displacements
- 305410 Square Feet [43979112.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1379 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 61/1024 2928/49152 ( 6.0%)
- brushes 6144/8192 73728/98304 (75.0%)
- brushsides 42182/65536 337456/524288 (64.4%)
- planes 21750/65536 435000/1310720 (33.2%)
- vertexes 58585/65536 703020/786432 (89.4%) VERY FULL!
- nodes 21796/65536 697472/2097152 (33.3%)
- texinfos 4095/12288 294840/884736 (33.3%)
- texdata 508/2048 16256/65536 (24.8%)
- dispinfos 111/0 19536/0 ( 0.0%)
- disp_verts 6751/0 135020/0 ( 0.0%)
- disp_tris 10368/0 20736/0 ( 0.0%)
- disp_lmsamples 517988/0 517988/0 ( 0.0%)
- faces 34793/65536 1948408/3670016 (53.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15804/65536 885024/3670016 (24.1%)
- leaves 21858/65536 699456/2097152 (33.4%)
- leaffaces 41261/65536 82522/131072 (63.0%)
- leafbrushes 23300/65536 46600/131072 (35.6%)
- areas 37/256 296/2048 (14.5%)
- surfedges 232176/512000 928704/2048000 (45.3%)
- edges 141644/256000 566576/1024000 (55.3%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 3635/32768 36350/327680 (11.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62178/65536 124356/131072 (94.9%) VERY FULL!
- cubemapsamples 25/1024 400/16384 ( 2.4%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 14480152/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 268414/393216 (68.3%)
- LDR ambient table 21858/65536 87432/262144 (33.4%)
- HDR ambient table 21858/65536 87432/262144 (33.4%)
- LDR leaf ambient 95016/65536 2660448/1835008 (145.0%) VERY FULL!
- HDR leaf ambient 21858/65536 612024/1835008 (33.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/95426 ( 0.0%)
- pakfile [variable] 2373028/0 ( 0.0%)
- physics [variable] 2231141/4194304 (53.2%)
- physics terrain [variable] 19787/1048576 ( 1.9%)
- Level flags = 0
- Total triangle count: 99000
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 4 minutes, 32 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1040 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2231141 bytes)
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- ...10
- Compacting texture/material tables...
- Reduced 5807 texinfos to 4095
- Reduced 583 texdatas to 507 (24718 bytes to 22320)
- Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
- 13 seconds elapsed
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- 11381 portalclusters
- 37384 numportals
- The map overflows the max portal count (37384 of max 32768)!
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 34793 faces
- 16 degenerate faces
- 5772128 square feet [831186432.00 square inches]
- 111 Displacements
- 305410 Square Feet [43979112.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1272 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 61/1024 2928/49152 ( 6.0%)
- brushes 6144/8192 73728/98304 (75.0%)
- brushsides 42182/65536 337456/524288 (64.4%)
- planes 21750/65536 435000/1310720 (33.2%)
- vertexes 58585/65536 703020/786432 (89.4%) VERY FULL!
- nodes 21796/65536 697472/2097152 (33.3%)
- texinfos 4095/12288 294840/884736 (33.3%)
- texdata 507/2048 16224/65536 (24.8%)
- dispinfos 111/0 19536/0 ( 0.0%)
- disp_verts 6751/0 135020/0 ( 0.0%)
- disp_tris 10368/0 20736/0 ( 0.0%)
- disp_lmsamples 517988/0 517988/0 ( 0.0%)
- faces 34793/65536 1948408/3670016 (53.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15804/65536 885024/3670016 (24.1%)
- leaves 21858/65536 699456/2097152 (33.4%)
- leaffaces 41261/65536 82522/131072 (63.0%)
- leafbrushes 23300/65536 46600/131072 (35.6%)
- areas 37/256 296/2048 (14.5%)
- surfedges 232176/512000 928704/2048000 (45.3%)
- edges 141644/256000 566576/1024000 (55.3%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 3635/32768 36350/327680 (11.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62178/65536 124356/131072 (94.9%) VERY FULL!
- cubemapsamples 25/1024 400/16384 ( 2.4%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 14480152/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 268414/393216 (68.3%)
- LDR ambient table 21858/65536 87432/262144 (33.4%)
- HDR ambient table 21858/65536 87432/262144 (33.4%)
- LDR leaf ambient 95016/65536 2660448/1835008 (145.0%) VERY FULL!
- HDR leaf ambient 21858/65536 612024/1835008 (33.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/95426 ( 0.0%)
- pakfile [variable] 2373046/0 ( 0.0%)
- physics [variable] 2231141/4194304 (53.2%)
- physics terrain [variable] 19787/1048576 ( 1.9%)
- Level flags = 0
- Total triangle count: 99000
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 2 minutes, 13 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1040 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (4)
- writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2231141 bytes)
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- ...10
- Compacting texture/material tables...
- Reduced 5807 texinfos to 4095
- Reduced 583 texdatas to 507 (24718 bytes to 22320)
- Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
- 13 seconds elapsed
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- 11381 portalclusters
- 37384 numportals
- The map overflows the max portal count (37384 of max 32768)!
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 34793 faces
- 16 degenerate faces
- 5772128 square feet [831186432.00 square inches]
- 111 Displacements
- 305410 Square Feet [43979112.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1462 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 61/1024 2928/49152 ( 6.0%)
- brushes 6144/8192 73728/98304 (75.0%)
- brushsides 42182/65536 337456/524288 (64.4%)
- planes 21750/65536 435000/1310720 (33.2%)
- vertexes 58585/65536 703020/786432 (89.4%) VERY FULL!
- nodes 21796/65536 697472/2097152 (33.3%)
- texinfos 4095/12288 294840/884736 (33.3%)
- texdata 507/2048 16224/65536 (24.8%)
- dispinfos 111/0 19536/0 ( 0.0%)
- disp_verts 6751/0 135020/0 ( 0.0%)
- disp_tris 10368/0 20736/0 ( 0.0%)
- disp_lmsamples 517988/0 517988/0 ( 0.0%)
- faces 34793/65536 1948408/3670016 (53.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15804/65536 885024/3670016 (24.1%)
- leaves 21858/65536 699456/2097152 (33.4%)
- leaffaces 41261/65536 82522/131072 (63.0%)
- leafbrushes 23300/65536 46600/131072 (35.6%)
- areas 37/256 296/2048 (14.5%)
- surfedges 232176/512000 928704/2048000 (45.3%)
- edges 141644/256000 566576/1024000 (55.3%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 3635/32768 36350/327680 (11.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62178/65536 124356/131072 (94.9%) VERY FULL!
- cubemapsamples 25/1024 400/16384 ( 2.4%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 14480152/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 268415/393216 (68.3%)
- LDR ambient table 21858/65536 87432/262144 (33.4%)
- HDR ambient table 21858/65536 87432/262144 (33.4%)
- LDR leaf ambient 95011/65536 2660308/1835008 (145.0%) VERY FULL!
- HDR leaf ambient 21858/65536 612024/1835008 (33.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/95426 ( 0.0%)
- pakfile [variable] 2373046/0 ( 0.0%)
- physics [variable] 2231141/4194304 (53.2%)
- physics terrain [variable] 19787/1048576 ( 1.9%)
- Level flags = 0
- Total triangle count: 99000
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 4 minutes, 42 seconds elapsed
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 34793 faces
- 16 degenerate faces
- 5772128 square feet [831186432.00 square inches]
- 111 Displacements
- 305410 Square Feet [43979112.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1585 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 61/1024 2928/49152 ( 6.0%)
- brushes 6144/8192 73728/98304 (75.0%)
- brushsides 42182/65536 337456/524288 (64.4%)
- planes 21750/65536 435000/1310720 (33.2%)
- vertexes 58585/65536 703020/786432 (89.4%) VERY FULL!
- nodes 21796/65536 697472/2097152 (33.3%)
- texinfos 4095/12288 294840/884736 (33.3%)
- texdata 507/2048 16224/65536 (24.8%)
- dispinfos 111/0 19536/0 ( 0.0%)
- disp_verts 6751/0 135020/0 ( 0.0%)
- disp_tris 10368/0 20736/0 ( 0.0%)
- disp_lmsamples 517988/0 517988/0 ( 0.0%)
- faces 34793/65536 1948408/3670016 (53.1%)
- hdr faces 34793/65536 1948408/3670016 (53.1%)
- origfaces 15804/65536 885024/3670016 (24.1%)
- leaves 21858/65536 699456/2097152 (33.4%)
- leaffaces 41261/65536 82522/131072 (63.0%)
- leafbrushes 23300/65536 46600/131072 (35.6%)
- areas 37/256 296/2048 (14.5%)
- surfedges 232176/512000 928704/2048000 (45.3%)
- edges 141644/256000 566576/1024000 (55.3%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 372/8192 32736/720896 ( 4.5%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 3635/32768 36350/327680 (11.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62178/65536 124356/131072 (94.9%) VERY FULL!
- cubemapsamples 25/1024 400/16384 ( 2.4%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 14480152/0 ( 0.0%)
- HDR lightdata [variable] 14480152/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 268415/393216 (68.3%)
- LDR ambient table 21858/65536 87432/262144 (33.4%)
- HDR ambient table 21858/65536 87432/262144 (33.4%)
- LDR leaf ambient 95011/65536 2660308/1835008 (145.0%) VERY FULL!
- HDR leaf ambient 95010/65536 2660280/1835008 (145.0%) VERY FULL!
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/95426 ( 0.0%)
- pakfile [variable] 2373046/0 ( 0.0%)
- physics [variable] 2231141/4194304 (53.2%)
- physics terrain [variable] 19787/1048576 ( 1.9%)
- Level flags = 0
- Total triangle count: 99000
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 4 minutes, 42 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1040 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2231141 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- ...10
- Compacting texture/material tables...
- Reduced 5827 texinfos to 4114
- Reduced 589 texdatas to 513 (25075 bytes to 22677)
- Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
- 12 seconds elapsed
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- 11381 portalclusters
- 37384 numportals
- The map overflows the max portal count (37384 of max 32768)!
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 34793 faces
- 16 degenerate faces
- 5772128 square feet [831186432.00 square inches]
- 111 Displacements
- 305410 Square Feet [43979112.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1236 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 61/1024 2928/49152 ( 6.0%)
- brushes 6144/8192 73728/98304 (75.0%)
- brushsides 42182/65536 337456/524288 (64.4%)
- planes 21750/65536 435000/1310720 (33.2%)
- vertexes 58585/65536 703020/786432 (89.4%) VERY FULL!
- nodes 21796/65536 697472/2097152 (33.3%)
- texinfos 4114/12288 296208/884736 (33.5%)
- texdata 513/2048 16416/65536 (25.0%)
- dispinfos 111/0 19536/0 ( 0.0%)
- disp_verts 6751/0 135020/0 ( 0.0%)
- disp_tris 10368/0 20736/0 ( 0.0%)
- disp_lmsamples 517988/0 517988/0 ( 0.0%)
- faces 34793/65536 1948408/3670016 (53.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15804/65536 885024/3670016 (24.1%)
- leaves 21858/65536 699456/2097152 (33.4%)
- leaffaces 41261/65536 82522/131072 (63.0%)
- leafbrushes 23300/65536 46600/131072 (35.6%)
- areas 37/256 296/2048 (14.5%)
- surfedges 232176/512000 928704/2048000 (45.3%)
- edges 141644/256000 566576/1024000 (55.3%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 3635/32768 36350/327680 (11.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62178/65536 124356/131072 (94.9%) VERY FULL!
- cubemapsamples 26/1024 416/16384 ( 2.5%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 14480152/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 172824/393216 (44.0%)
- LDR ambient table 21858/65536 87432/262144 (33.4%)
- HDR ambient table 21858/65536 87432/262144 (33.4%)
- LDR leaf ambient 94912/65536 2657536/1835008 (144.8%) VERY FULL!
- HDR leaf ambient 21858/65536 612024/1835008 (33.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 2462432/0 ( 0.0%)
- physics [variable] 2231141/4194304 (53.2%)
- physics terrain [variable] 19787/1048576 ( 1.9%)
- Level flags = 0
- Total triangle count: 99000
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 2 minutes, 3 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1040 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2229629 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- ...10
- Compacting texture/material tables...
- Reduced 5862 texinfos to 4095
- Reduced 579 texdatas to 506 (24414 bytes to 22172)
- Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
- 12 seconds elapsed
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- 13878 portalclusters
- 44332 numportals
- The map overflows the max portal count (44332 of max 32768)!
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 35422 faces
- 15 degenerate faces
- 9833000 square feet [1415952000.00 square inches]
- 120 Displacements
- 422359 Square Feet [60819788.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1066 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 61/1024 2928/49152 ( 6.0%)
- brushes 6139/8192 73668/98304 (74.9%)
- brushsides 42160/65536 337280/524288 (64.3%)
- planes 21806/65536 436120/1310720 (33.3%)
- vertexes 63065/65536 756780/786432 (96.2%) VERY FULL!
- nodes 26912/65536 861184/2097152 (41.1%)
- texinfos 4095/12288 294840/884736 (33.3%)
- texdata 506/2048 16192/65536 (24.7%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 7480/0 149600/0 ( 0.0%)
- disp_tris 11520/0 23040/0 ( 0.0%)
- disp_lmsamples 575148/0 575148/0 ( 0.0%)
- faces 35422/65536 1983632/3670016 (54.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15965/65536 894040/3670016 (24.4%)
- leaves 26974/65536 863168/2097152 (41.2%)
- leaffaces 41832/65536 83664/131072 (63.8%)
- leafbrushes 24062/65536 48124/131072 (36.7%)
- areas 37/256 296/2048 (14.5%)
- surfedges 235642/512000 942568/2048000 (46.0%)
- edges 143656/256000 574624/1024000 (56.1%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 3702/32768 37020/327680 (11.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 63132/65536 126264/131072 (96.3%) VERY FULL!
- cubemapsamples 25/1024 400/16384 ( 2.4%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 12806480/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 172677/393216 (43.9%)
- LDR ambient table 26974/65536 107896/262144 (41.2%)
- HDR ambient table 26974/65536 107896/262144 (41.2%)
- LDR leaf ambient 130509/65536 3654252/1835008 (199.1%) VERY FULL!
- HDR leaf ambient 26974/65536 755272/1835008 (41.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 2371188/0 ( 0.0%)
- physics [variable] 2229629/4194304 (53.2%)
- physics terrain [variable] 21678/1048576 ( 2.1%)
- Level flags = 0
- Total triangle count: 100561
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 2 minutes, 21 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1040 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2230038 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- ...10
- Compacting texture/material tables...
- Reduced 5891 texinfos to 4119
- Reduced 584 texdatas to 511 (24708 bytes to 22466)
- Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
- 12 seconds elapsed
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- 13860 portalclusters
- 44278 numportals
- The map overflows the max portal count (44278 of max 32768)!
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 35394 faces
- 15 degenerate faces
- 9833004 square feet [1415952512.00 square inches]
- 120 Displacements
- 422359 Square Feet [60819788.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0988 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 62/1024 2976/49152 ( 6.1%)
- brushes 6139/8192 73668/98304 (74.9%)
- brushsides 42160/65536 337280/524288 (64.3%)
- planes 21812/65536 436240/1310720 (33.3%)
- vertexes 63045/65536 756540/786432 (96.2%) VERY FULL!
- nodes 26894/65536 860608/2097152 (41.0%)
- texinfos 4119/12288 296568/884736 (33.5%)
- texdata 511/2048 16352/65536 (25.0%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 7480/0 149600/0 ( 0.0%)
- disp_tris 11520/0 23040/0 ( 0.0%)
- disp_lmsamples 575148/0 575148/0 ( 0.0%)
- faces 35394/65536 1982064/3670016 (54.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15965/65536 894040/3670016 (24.4%)
- leaves 26957/65536 862624/2097152 (41.1%)
- leaffaces 41753/65536 83506/131072 (63.7%)
- leafbrushes 24045/65536 48090/131072 (36.7%)
- areas 37/256 296/2048 (14.5%)
- surfedges 235505/512000 942020/2048000 (46.0%)
- edges 143597/256000 574388/1024000 (56.1%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 6/32768 72/393216 ( 0.0%)
- waterstrips 3698/32768 36980/327680 (11.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 63084/65536 126168/131072 (96.3%) VERY FULL!
- cubemapsamples 26/1024 416/16384 ( 2.5%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 12806480/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 173023/393216 (44.0%)
- LDR ambient table 26957/65536 107828/262144 (41.1%)
- HDR ambient table 26957/65536 107828/262144 (41.1%)
- LDR leaf ambient 130332/65536 3649296/1835008 (198.9%) VERY FULL!
- HDR leaf ambient 26957/65536 754796/1835008 (41.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 2460218/0 ( 0.0%)
- physics [variable] 2230038/4194304 (53.2%)
- physics terrain [variable] 21678/1048576 ( 2.1%)
- Level flags = 0
- Total triangle count: 100480
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 2 minutes, 21 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1040 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2229957 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- ...10
- Compacting texture/material tables...
- Reduced 5898 texinfos to 4121
- Reduced 586 texdatas to 512 (24852 bytes to 22526)
- Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
- 12 seconds elapsed
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- 13820 portalclusters
- 44127 numportals
- The map overflows the max portal count (44127 of max 32768)!
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 35350 faces
- 15 degenerate faces
- 9833085 square feet [1415964288.00 square inches]
- 120 Displacements
- 422359 Square Feet [60819788.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0958 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 63/1024 3024/49152 ( 6.2%)
- brushes 6139/8192 73668/98304 (74.9%)
- brushsides 42160/65536 337280/524288 (64.3%)
- planes 21820/65536 436400/1310720 (33.3%)
- vertexes 63008/65536 756096/786432 (96.1%) VERY FULL!
- nodes 26858/65536 859456/2097152 (41.0%)
- texinfos 4121/12288 296712/884736 (33.5%)
- texdata 512/2048 16384/65536 (25.0%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 7480/0 149600/0 ( 0.0%)
- disp_tris 11520/0 23040/0 ( 0.0%)
- disp_lmsamples 575148/0 575148/0 ( 0.0%)
- faces 35350/65536 1979600/3670016 (53.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15965/65536 894040/3670016 (24.4%)
- leaves 26922/65536 861504/2097152 (41.1%)
- leaffaces 41717/65536 83434/131072 (63.7%)
- leafbrushes 24019/65536 48038/131072 (36.7%)
- areas 37/256 296/2048 (14.5%)
- surfedges 235323/512000 941292/2048000 (46.0%)
- edges 143463/256000 573852/1024000 (56.0%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 7/32768 84/393216 ( 0.0%)
- waterstrips 3697/32768 36970/327680 (11.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 63069/65536 126138/131072 (96.2%) VERY FULL!
- cubemapsamples 27/1024 432/16384 ( 2.6%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 12807264/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 173370/393216 (44.1%)
- LDR ambient table 26922/65536 107688/262144 (41.1%)
- HDR ambient table 26922/65536 107688/262144 (41.1%)
- LDR leaf ambient 129879/65536 3636612/1835008 (198.2%) VERY FULL!
- HDR leaf ambient 26922/65536 753816/1835008 (41.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 2547739/0 ( 0.0%)
- physics [variable] 2229957/4194304 (53.2%)
- physics terrain [variable] 21678/1048576 ( 2.1%)
- Level flags = 0
- Total triangle count: 100386
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 3 minutes, 13 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1040 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (6)
- writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (2) (2229876 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- ...10
- Compacting texture/material tables...
- Reduced 5902 texinfos to 4121
- Reduced 584 texdatas to 511 (24704 bytes to 22468)
- Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
- 17 seconds elapsed
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- 13786 portalclusters
- 44000 numportals
- The map overflows the max portal count (44000 of max 32768)!
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 35328 faces
- 15 degenerate faces
- 9833085 square feet [1415964288.00 square inches]
- 120 Displacements
- 422359 Square Feet [60819788.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1817 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 64/1024 3072/49152 ( 6.3%)
- brushes 6139/8192 73668/98304 (74.9%)
- brushsides 42160/65536 337280/524288 (64.3%)
- planes 21828/65536 436560/1310720 (33.3%)
- vertexes 62979/65536 755748/786432 (96.1%) VERY FULL!
- nodes 26830/65536 858560/2097152 (40.9%)
- texinfos 4121/12288 296712/884736 (33.5%)
- texdata 511/2048 16352/65536 (25.0%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 7480/0 149600/0 ( 0.0%)
- disp_tris 11520/0 23040/0 ( 0.0%)
- disp_lmsamples 575148/0 575148/0 ( 0.0%)
- faces 35328/65536 1978368/3670016 (53.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15965/65536 894040/3670016 (24.4%)
- leaves 26895/65536 860640/2097152 (41.0%)
- leaffaces 41703/65536 83406/131072 (63.6%)
- leafbrushes 24008/65536 48016/131072 (36.6%)
- areas 37/256 296/2048 (14.5%)
- surfedges 235234/512000 940936/2048000 (45.9%)
- edges 143402/256000 573608/1024000 (56.0%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 7/32768 84/393216 ( 0.0%)
- waterstrips 3697/32768 36970/327680 (11.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 63069/65536 126138/131072 (96.2%) VERY FULL!
- cubemapsamples 26/1024 416/16384 ( 2.5%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 12807264/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 173257/393216 (44.1%)
- LDR ambient table 26895/65536 107580/262144 (41.0%)
- HDR ambient table 26895/65536 107580/262144 (41.0%)
- LDR leaf ambient 129447/65536 3624516/1835008 (197.5%) VERY FULL!
- HDR leaf ambient 26895/65536 753060/1835008 (41.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 2460200/0 ( 0.0%)
- physics [variable] 2229876/4194304 (53.2%)
- physics terrain [variable] 21678/1048576 ( 2.1%)
- Level flags = 0
- Total triangle count: 100341
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 6 minutes, 25 seconds elapsed
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 35328 faces
- 15 degenerate faces
- 9833085 square feet [1415964288.00 square inches]
- 120 Displacements
- 422359 Square Feet [60819788.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1747 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 64/1024 3072/49152 ( 6.3%)
- brushes 6139/8192 73668/98304 (74.9%)
- brushsides 42160/65536 337280/524288 (64.3%)
- planes 21828/65536 436560/1310720 (33.3%)
- vertexes 62979/65536 755748/786432 (96.1%) VERY FULL!
- nodes 26830/65536 858560/2097152 (40.9%)
- texinfos 4121/12288 296712/884736 (33.5%)
- texdata 511/2048 16352/65536 (25.0%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 7480/0 149600/0 ( 0.0%)
- disp_tris 11520/0 23040/0 ( 0.0%)
- disp_lmsamples 575148/0 575148/0 ( 0.0%)
- faces 35328/65536 1978368/3670016 (53.9%)
- hdr faces 35328/65536 1978368/3670016 (53.9%)
- origfaces 15965/65536 894040/3670016 (24.4%)
- leaves 26895/65536 860640/2097152 (41.0%)
- leaffaces 41703/65536 83406/131072 (63.6%)
- leafbrushes 24008/65536 48016/131072 (36.6%)
- areas 37/256 296/2048 (14.5%)
- surfedges 235234/512000 940936/2048000 (45.9%)
- edges 143402/256000 573608/1024000 (56.0%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 372/8192 32736/720896 ( 4.5%)
- leafwaterdata 7/32768 84/393216 ( 0.0%)
- waterstrips 3697/32768 36970/327680 (11.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 63069/65536 126138/131072 (96.2%) VERY FULL!
- cubemapsamples 26/1024 416/16384 ( 2.5%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 12807264/0 ( 0.0%)
- HDR lightdata [variable] 12807264/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 173257/393216 (44.1%)
- LDR ambient table 26895/65536 107580/262144 (41.0%)
- HDR ambient table 26895/65536 107580/262144 (41.0%)
- LDR leaf ambient 129447/65536 3624516/1835008 (197.5%) VERY FULL!
- HDR leaf ambient 129447/65536 3624516/1835008 (197.5%) VERY FULL!
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 2460200/0 ( 0.0%)
- physics [variable] 2229876/4194304 (53.2%)
- physics terrain [variable] 21678/1048576 ( 2.1%)
- Level flags = 0
- Total triangle count: 100341
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 6 minutes, 33 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1040 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2228764 bytes)
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- ...10
- Compacting texture/material tables...
- Reduced 5889 texinfos to 4117
- Reduced 584 texdatas to 511 (24704 bytes to 22468)
- Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
- 15 seconds elapsed
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- 13786 portalclusters
- 44000 numportals
- The map overflows the max portal count (44000 of max 32768)!
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 35324 faces
- 15 degenerate faces
- 9549642 square feet [1375148416.00 square inches]
- 120 Displacements
- 422359 Square Feet [60819788.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0885 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 62/1024 2976/49152 ( 6.1%)
- brushes 6137/8192 73644/98304 (74.9%)
- brushsides 42148/65536 337184/524288 (64.3%)
- planes 21806/65536 436120/1310720 (33.3%)
- vertexes 62963/65536 755556/786432 (96.1%) VERY FULL!
- nodes 26818/65536 858176/2097152 (40.9%)
- texinfos 4117/12288 296424/884736 (33.5%)
- texdata 511/2048 16352/65536 (25.0%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 7480/0 149600/0 ( 0.0%)
- disp_tris 11520/0 23040/0 ( 0.0%)
- disp_lmsamples 575148/0 575148/0 ( 0.0%)
- faces 35324/65536 1978144/3670016 (53.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15961/65536 893816/3670016 (24.4%)
- leaves 26881/65536 860192/2097152 (41.0%)
- leaffaces 41699/65536 83398/131072 (63.6%)
- leafbrushes 24006/65536 48012/131072 (36.6%)
- areas 37/256 296/2048 (14.5%)
- surfedges 235202/512000 940808/2048000 (45.9%)
- edges 143378/256000 573512/1024000 (56.0%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 3697/32768 36970/327680 (11.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 63069/65536 126138/131072 (96.2%) VERY FULL!
- cubemapsamples 26/1024 416/16384 ( 2.5%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 12807264/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 268757/393216 (68.3%)
- LDR ambient table 26881/65536 107524/262144 (41.0%)
- HDR ambient table 26881/65536 107524/262144 (41.0%)
- LDR leaf ambient 129366/65536 3622248/1835008 (197.4%) VERY FULL!
- HDR leaf ambient 26881/65536 752668/1835008 (41.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/95576 ( 0.0%)
- pakfile [variable] 2460200/0 ( 0.0%)
- physics [variable] 2228764/4194304 (53.1%)
- physics terrain [variable] 21678/1048576 ( 2.1%)
- Level flags = 0
- Total triangle count: 100333
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 2 minutes, 27 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1040 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (4)
- writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2230997 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- ...10
- Compacting texture/material tables...
- Reduced 5953 texinfos to 4126
- Reduced 584 texdatas to 511 (24708 bytes to 22466)
- Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
- 16 seconds elapsed
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- 14014 portalclusters
- 44843 numportals
- The map overflows the max portal count (44843 of max 32768)!
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 35640 faces
- 15 degenerate faces
- 10146221 square feet [1461055872.00 square inches]
- 127 Displacements
- 521078 Square Feet [75035368.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1088 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 61/1024 2928/49152 ( 6.0%)
- brushes 6142/8192 73704/98304 (75.0%)
- brushsides 42188/65536 337504/524288 (64.4%)
- planes 21858/65536 437160/1310720 (33.4%)
- vertexes 63411/65536 760932/786432 (96.8%) VERY FULL!
- nodes 27075/65536 866400/2097152 (41.3%)
- texinfos 4126/12288 297072/884736 (33.6%)
- texdata 511/2048 16352/65536 (25.0%)
- dispinfos 127/0 22352/0 ( 0.0%)
- disp_verts 8047/0 160940/0 ( 0.0%)
- disp_tris 12416/0 24832/0 ( 0.0%)
- disp_lmsamples 624180/0 624180/0 ( 0.0%)
- faces 35640/65536 1995840/3670016 (54.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15980/65536 894880/3670016 (24.4%)
- leaves 27137/65536 868384/2097152 (41.4%)
- leaffaces 42020/65536 84040/131072 (64.1%)
- leafbrushes 24135/65536 48270/131072 (36.8%)
- areas 37/256 296/2048 (14.5%)
- surfedges 236620/512000 946480/2048000 (46.2%)
- edges 144183/256000 576732/1024000 (56.3%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 3705/32768 37050/327680 (11.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 63162/65536 126324/131072 (96.4%) VERY FULL!
- cubemapsamples 26/1024 416/16384 ( 2.5%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 13202088/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 172826/393216 (44.0%)
- LDR ambient table 27137/65536 108548/262144 (41.4%)
- HDR ambient table 27137/65536 108548/262144 (41.4%)
- LDR leaf ambient 131867/65536 3692276/1835008 (201.2%) VERY FULL!
- HDR leaf ambient 27137/65536 759836/1835008 (41.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 2460218/0 ( 0.0%)
- physics [variable] 2230997/4194304 (53.2%)
- physics terrain [variable] 22973/1048576 ( 2.2%)
- Level flags = 0
- Total triangle count: 101040
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 2 minutes, 16 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (-383, -8616, -206)
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1040 detail faces...done (0)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2230916 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- ...10
- Compacting texture/material tables...
- Reduced 5958 texinfos to 4126
- Reduced 584 texdatas to 511 (24708 bytes to 22466)
- Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
- 12 seconds elapsed
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- 13840 portalclusters
- 44169 numportals
- The map overflows the max portal count (44169 of max 32768)!
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 35501 faces
- 15 degenerate faces
- 10146350 square feet [1461074432.00 square inches]
- 127 Displacements
- 521078 Square Feet [75035368.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1093 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 62/1024 2976/49152 ( 6.1%)
- brushes 6142/8192 73704/98304 (75.0%)
- brushsides 42188/65536 337504/524288 (64.4%)
- planes 21864/65536 437280/1310720 (33.4%)
- vertexes 63229/65536 758748/786432 (96.5%) VERY FULL!
- nodes 26905/65536 860960/2097152 (41.1%)
- texinfos 4126/12288 297072/884736 (33.6%)
- texdata 511/2048 16352/65536 (25.0%)
- dispinfos 127/0 22352/0 ( 0.0%)
- disp_verts 8047/0 160940/0 ( 0.0%)
- disp_tris 12416/0 24832/0 ( 0.0%)
- disp_lmsamples 624180/0 624180/0 ( 0.0%)
- faces 35501/65536 1988056/3670016 (54.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15980/65536 894880/3670016 (24.4%)
- leaves 26968/65536 862976/2097152 (41.1%)
- leaffaces 41878/65536 83756/131072 (63.9%)
- leafbrushes 24050/65536 48100/131072 (36.7%)
- areas 37/256 296/2048 (14.5%)
- surfedges 236014/512000 944056/2048000 (46.1%)
- edges 143832/256000 575328/1024000 (56.2%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 3703/32768 37030/327680 (11.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 63138/65536 126276/131072 (96.3%) VERY FULL!
- cubemapsamples 26/1024 416/16384 ( 2.5%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 13204208/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 173016/393216 (44.0%)
- LDR ambient table 26968/65536 107872/262144 (41.1%)
- HDR ambient table 26968/65536 107872/262144 (41.1%)
- LDR leaf ambient 130091/65536 3642548/1835008 (198.5%) VERY FULL!
- HDR leaf ambient 26968/65536 755104/1835008 (41.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 2460218/0 ( 0.0%)
- physics [variable] 2230916/4194304 (53.2%)
- physics terrain [variable] 22973/1048576 ( 2.2%)
- Level flags = 0
- Total triangle count: 100712
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 2 minutes, 20 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (-383, -8616, -206)
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1040 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (4)
- writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2230916 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
- ...10
- Compacting texture/material tables...
- Reduced 5958 texinfos to 4126
- Reduced 584 texdatas to 511 (24708 bytes to 22466)
- Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
- 11 seconds elapsed
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- 13840 portalclusters
- 44169 numportals
- The map overflows the max portal count (44169 of max 32768)!
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 35501 faces
- 15 degenerate faces
- 10146350 square feet [1461074432.00 square inches]
- 127 Displacements
- 521078 Square Feet [75035368.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1093 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 62/1024 2976/49152 ( 6.1%)
- brushes 6142/8192 73704/98304 (75.0%)
- brushsides 42188/65536 337504/524288 (64.4%)
- planes 21864/65536 437280/1310720 (33.4%)
- vertexes 63229/65536 758748/786432 (96.5%) VERY FULL!
- nodes 26905/65536 860960/2097152 (41.1%)
- texinfos 4126/12288 297072/884736 (33.6%)
- texdata 511/2048 16352/65536 (25.0%)
- dispinfos 127/0 22352/0 ( 0.0%)
- disp_verts 8047/0 160940/0 ( 0.0%)
- disp_tris 12416/0 24832/0 ( 0.0%)
- disp_lmsamples 624180/0 624180/0 ( 0.0%)
- faces 35501/65536 1988056/3670016 (54.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15980/65536 894880/3670016 (24.4%)
- leaves 26968/65536 862976/2097152 (41.1%)
- leaffaces 41878/65536 83756/131072 (63.9%)
- leafbrushes 24050/65536 48100/131072 (36.7%)
- areas 37/256 296/2048 (14.5%)
- surfedges 236014/512000 944056/2048000 (46.1%)
- edges 143832/256000 575328/1024000 (56.2%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 3703/32768 37030/327680 (11.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 63138/65536 126276/131072 (96.3%) VERY FULL!
- cubemapsamples 26/1024 416/16384 ( 2.5%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 13204208/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 173015/393216 (44.0%)
- LDR ambient table 26968/65536 107872/262144 (41.1%)
- HDR ambient table 26968/65536 107872/262144 (41.1%)
- LDR leaf ambient 130091/65536 3642548/1835008 (198.5%) VERY FULL!
- HDR leaf ambient 26968/65536 755104/1835008 (41.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 2460218/0 ( 0.0%)
- physics [variable] 2230916/4194304 (53.2%)
- physics terrain [variable] 22973/1048576 ( 2.2%)
- Level flags = 0
- Total triangle count: 100712
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 2 minutes, 21 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Brush 477530: bounds out of range
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandrock004a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (-383, -8616, -206)
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...10WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 65552.000000))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 0.000000, 65535.996094))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16392.000000, 0.000000, 65535.996094))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 9216.000000, 65535.996094))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16392.000000, 9216.000000, 65535.996094))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 13312.000000, 65535.996094))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16392.000000, 13312.000000, 65535.996094))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 15360.000000, 65535.996094))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16392.000000, 15360.000000, 65535.996094))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, 65535.996094))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16392.000000, 16384.000000, 65535.996094))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, 65535.996094))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, 65535.996094))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16392.000000, 15360.000000, 65535.996094))
- WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (16384.000000, 15360.000000, 65535.996094))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, 65535.996094))
- WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (16376.000000, 16384.000000, 65535.996094))
- WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (16376.000000, 15360.000000, 65535.996094))
- WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (15360.000000, 16360.000000, -2040.000000))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16376.000000, 16376.000000, 65535.996094))
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- LoadPortals: couldn't read t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 35501 faces
- 15 degenerate faces
- 10146350 square feet [1461074432.00 square inches]
- 127 Displacements
- 521078 Square Feet [75035368.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1272 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 62/1024 2976/49152 ( 6.1%)
- brushes 6142/8192 73704/98304 (75.0%)
- brushsides 42188/65536 337504/524288 (64.4%)
- planes 21864/65536 437280/1310720 (33.4%)
- vertexes 63229/65536 758748/786432 (96.5%) VERY FULL!
- nodes 26905/65536 860960/2097152 (41.1%)
- texinfos 4126/12288 297072/884736 (33.6%)
- texdata 511/2048 16352/65536 (25.0%)
- dispinfos 127/0 22352/0 ( 0.0%)
- disp_verts 8047/0 160940/0 ( 0.0%)
- disp_tris 12416/0 24832/0 ( 0.0%)
- disp_lmsamples 624180/0 624180/0 ( 0.0%)
- faces 35501/65536 1988056/3670016 (54.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15980/65536 894880/3670016 (24.4%)
- leaves 26968/65536 862976/2097152 (41.1%)
- leaffaces 41878/65536 83756/131072 (63.9%)
- leafbrushes 24050/65536 48100/131072 (36.7%)
- areas 37/256 296/2048 (14.5%)
- surfedges 236014/512000 944056/2048000 (46.1%)
- edges 143832/256000 575328/1024000 (56.2%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 3703/32768 37030/327680 (11.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 63138/65536 126276/131072 (96.3%) VERY FULL!
- cubemapsamples 26/1024 416/16384 ( 2.5%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 13204208/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 173015/393216 (44.0%)
- LDR ambient table 26968/65536 107872/262144 (41.1%)
- HDR ambient table 26968/65536 107872/262144 (41.1%)
- LDR leaf ambient 130112/65536 3643136/1835008 (198.5%) VERY FULL!
- HDR leaf ambient 26968/65536 755104/1835008 (41.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 2460218/0 ( 0.0%)
- physics [variable] 2230916/4194304 (53.2%)
- physics terrain [variable] 22973/1048576 ( 2.2%)
- Level flags = 0
- Total triangle count: 100712
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 4 minutes, 34 seconds elapsed
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 35501 faces
- 15 degenerate faces
- 10146350 square feet [1461074432.00 square inches]
- 127 Displacements
- 521078 Square Feet [75035368.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1368 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 62/1024 2976/49152 ( 6.1%)
- brushes 6142/8192 73704/98304 (75.0%)
- brushsides 42188/65536 337504/524288 (64.4%)
- planes 21864/65536 437280/1310720 (33.4%)
- vertexes 63229/65536 758748/786432 (96.5%) VERY FULL!
- nodes 26905/65536 860960/2097152 (41.1%)
- texinfos 4126/12288 297072/884736 (33.6%)
- texdata 511/2048 16352/65536 (25.0%)
- dispinfos 127/0 22352/0 ( 0.0%)
- disp_verts 8047/0 160940/0 ( 0.0%)
- disp_tris 12416/0 24832/0 ( 0.0%)
- disp_lmsamples 624180/0 624180/0 ( 0.0%)
- faces 35501/65536 1988056/3670016 (54.2%)
- hdr faces 35501/65536 1988056/3670016 (54.2%)
- origfaces 15980/65536 894880/3670016 (24.4%)
- leaves 26968/65536 862976/2097152 (41.1%)
- leaffaces 41878/65536 83756/131072 (63.9%)
- leafbrushes 24050/65536 48100/131072 (36.7%)
- areas 37/256 296/2048 (14.5%)
- surfedges 236014/512000 944056/2048000 (46.1%)
- edges 143832/256000 575328/1024000 (56.2%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 372/8192 32736/720896 ( 4.5%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 3703/32768 37030/327680 (11.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 63138/65536 126276/131072 (96.3%) VERY FULL!
- cubemapsamples 26/1024 416/16384 ( 2.5%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 13204208/0 ( 0.0%)
- HDR lightdata [variable] 13204208/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 173015/393216 (44.0%)
- LDR ambient table 26968/65536 107872/262144 (41.1%)
- HDR ambient table 26968/65536 107872/262144 (41.1%)
- LDR leaf ambient 130112/65536 3643136/1835008 (198.5%) VERY FULL!
- HDR leaf ambient 130112/65536 3643136/1835008 (198.5%) VERY FULL!
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 2460218/0 ( 0.0%)
- physics [variable] 2230916/4194304 (53.2%)
- physics terrain [variable] 22973/1048576 ( 2.2%)
- Level flags = 0
- Total triangle count: 100712
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 5 minutes, 15 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandrock004a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (-383, -8616, -206)
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1036 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (6)
- writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2249193 bytes)
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- ...10
- Compacting texture/material tables...
- Reduced 5896 texinfos to 4112
- Reduced 577 texdatas to 506 (24469 bytes to 22341)
- Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
- 21 seconds elapsed
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- 13777 portalclusters
- 43851 numportals
- The map overflows the max portal count (43851 of max 32768)!
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 35527 faces
- 15 degenerate faces
- 9937569 square feet [1431009920.00 square inches]
- 118 Displacements
- 392295 Square Feet [56490600.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1711 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 61/1024 2928/49152 ( 6.0%)
- brushes 6212/8192 74544/98304 (75.8%)
- brushsides 42544/65536 340352/524288 (64.9%)
- planes 21688/65536 433760/1310720 (33.1%)
- vertexes 63474/65536 761688/786432 (96.9%) VERY FULL!
- nodes 26845/65536 859040/2097152 (41.0%)
- texinfos 4112/12288 296064/884736 (33.5%)
- texdata 506/2048 16192/65536 (24.7%)
- dispinfos 118/0 20768/0 ( 0.0%)
- disp_verts 7318/0 146360/0 ( 0.0%)
- disp_tris 11264/0 22528/0 ( 0.0%)
- disp_lmsamples 568928/0 568928/0 ( 0.0%)
- faces 35527/65536 1989512/3670016 (54.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 16015/65536 896840/3670016 (24.4%)
- leaves 26907/65536 861024/2097152 (41.1%)
- leaffaces 41976/65536 83952/131072 (64.1%)
- leafbrushes 24283/65536 48566/131072 (37.1%)
- areas 37/256 296/2048 (14.5%)
- surfedges 236052/512000 944208/2048000 (46.1%)
- edges 143729/256000 574916/1024000 (56.1%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 3647/32768 36470/327680 (11.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62319/65536 124638/131072 (95.1%) VERY FULL!
- cubemapsamples 26/1024 416/16384 ( 2.5%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 19963540/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 268563/393216 (68.3%)
- LDR ambient table 26907/65536 107628/262144 (41.1%)
- HDR ambient table 26907/65536 107628/262144 (41.1%)
- LDR leaf ambient 129693/65536 3631404/1835008 (197.9%) VERY FULL!
- HDR leaf ambient 26907/65536 753396/1835008 (41.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/94584 ( 0.0%)
- pakfile [variable] 2459626/0 ( 0.0%)
- physics [variable] 2249193/4194304 (53.6%)
- physics terrain [variable] 21558/1048576 ( 2.1%)
- Level flags = 0
- Total triangle count: 100570
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 6 minutes, 34 seconds elapsed
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 35527 faces
- 15 degenerate faces
- 9937569 square feet [1431009920.00 square inches]
- 118 Displacements
- 392295 Square Feet [56490600.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1474 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 61/1024 2928/49152 ( 6.0%)
- brushes 6212/8192 74544/98304 (75.8%)
- brushsides 42544/65536 340352/524288 (64.9%)
- planes 21688/65536 433760/1310720 (33.1%)
- vertexes 63474/65536 761688/786432 (96.9%) VERY FULL!
- nodes 26845/65536 859040/2097152 (41.0%)
- texinfos 4112/12288 296064/884736 (33.5%)
- texdata 506/2048 16192/65536 (24.7%)
- dispinfos 118/0 20768/0 ( 0.0%)
- disp_verts 7318/0 146360/0 ( 0.0%)
- disp_tris 11264/0 22528/0 ( 0.0%)
- disp_lmsamples 568928/0 568928/0 ( 0.0%)
- faces 35527/65536 1989512/3670016 (54.2%)
- hdr faces 35527/65536 1989512/3670016 (54.2%)
- origfaces 16015/65536 896840/3670016 (24.4%)
- leaves 26907/65536 861024/2097152 (41.1%)
- leaffaces 41976/65536 83952/131072 (64.1%)
- leafbrushes 24283/65536 48566/131072 (37.1%)
- areas 37/256 296/2048 (14.5%)
- surfedges 236052/512000 944208/2048000 (46.1%)
- edges 143729/256000 574916/1024000 (56.1%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 372/8192 32736/720896 ( 4.5%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 3647/32768 36470/327680 (11.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62319/65536 124638/131072 (95.1%) VERY FULL!
- cubemapsamples 26/1024 416/16384 ( 2.5%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 19963540/0 ( 0.0%)
- HDR lightdata [variable] 19963540/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 268563/393216 (68.3%)
- LDR ambient table 26907/65536 107628/262144 (41.1%)
- HDR ambient table 26907/65536 107628/262144 (41.1%)
- LDR leaf ambient 129693/65536 3631404/1835008 (197.9%) VERY FULL!
- HDR leaf ambient 129694/65536 3631432/1835008 (197.9%) VERY FULL!
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/94584 ( 0.0%)
- pakfile [variable] 2459626/0 ( 0.0%)
- physics [variable] 2249193/4194304 (53.6%)
- physics terrain [variable] 21558/1048576 ( 2.1%)
- Level flags = 0
- Total triangle count: 100570
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 5 minutes, 16 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandrock004a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (-383, -8616, -206)
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1036 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2249193 bytes)
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- ...10
- Compacting texture/material tables...
- Reduced 5896 texinfos to 4112
- Reduced 577 texdatas to 506 (24469 bytes to 22341)
- Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
- 13 seconds elapsed
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- 13777 portalclusters
- 43851 numportals
- The map overflows the max portal count (43851 of max 32768)!
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 35527 faces
- 15 degenerate faces
- 9937569 square feet [1431009920.00 square inches]
- 118 Displacements
- 392295 Square Feet [56490600.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1548 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 61/1024 2928/49152 ( 6.0%)
- brushes 6212/8192 74544/98304 (75.8%)
- brushsides 42544/65536 340352/524288 (64.9%)
- planes 21688/65536 433760/1310720 (33.1%)
- vertexes 63474/65536 761688/786432 (96.9%) VERY FULL!
- nodes 26845/65536 859040/2097152 (41.0%)
- texinfos 4112/12288 296064/884736 (33.5%)
- texdata 506/2048 16192/65536 (24.7%)
- dispinfos 118/0 20768/0 ( 0.0%)
- disp_verts 7318/0 146360/0 ( 0.0%)
- disp_tris 11264/0 22528/0 ( 0.0%)
- disp_lmsamples 568928/0 568928/0 ( 0.0%)
- faces 35527/65536 1989512/3670016 (54.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 16015/65536 896840/3670016 (24.4%)
- leaves 26907/65536 861024/2097152 (41.1%)
- leaffaces 41976/65536 83952/131072 (64.1%)
- leafbrushes 24283/65536 48566/131072 (37.1%)
- areas 37/256 296/2048 (14.5%)
- surfedges 236052/512000 944208/2048000 (46.1%)
- edges 143729/256000 574916/1024000 (56.1%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 3647/32768 36470/327680 (11.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62319/65536 124638/131072 (95.1%) VERY FULL!
- cubemapsamples 26/1024 416/16384 ( 2.5%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 19963540/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 268415/393216 (68.3%)
- LDR ambient table 26907/65536 107628/262144 (41.1%)
- HDR ambient table 26907/65536 107628/262144 (41.1%)
- LDR leaf ambient 129693/65536 3631404/1835008 (197.9%) VERY FULL!
- HDR leaf ambient 26907/65536 753396/1835008 (41.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/94584 ( 0.0%)
- pakfile [variable] 2459626/0 ( 0.0%)
- physics [variable] 2249193/4194304 (53.6%)
- physics terrain [variable] 21558/1048576 ( 2.1%)
- Level flags = 0
- Total triangle count: 100570
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 5 minutes, 18 seconds elapsed
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 35527 faces
- 15 degenerate faces
- 9937569 square feet [1431009920.00 square inches]
- 118 Displacements
- 392295 Square Feet [56490600.00 Square Inches]
- 372 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1552 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 61/1024 2928/49152 ( 6.0%)
- brushes 6212/8192 74544/98304 (75.8%)
- brushsides 42544/65536 340352/524288 (64.9%)
- planes 21688/65536 433760/1310720 (33.1%)
- vertexes 63474/65536 761688/786432 (96.9%) VERY FULL!
- nodes 26845/65536 859040/2097152 (41.0%)
- texinfos 4112/12288 296064/884736 (33.5%)
- texdata 506/2048 16192/65536 (24.7%)
- dispinfos 118/0 20768/0 ( 0.0%)
- disp_verts 7318/0 146360/0 ( 0.0%)
- disp_tris 11264/0 22528/0 ( 0.0%)
- disp_lmsamples 568928/0 568928/0 ( 0.0%)
- faces 35527/65536 1989512/3670016 (54.2%)
- hdr faces 35527/65536 1989512/3670016 (54.2%)
- origfaces 16015/65536 896840/3670016 (24.4%)
- leaves 26907/65536 861024/2097152 (41.1%)
- leaffaces 41976/65536 83952/131072 (64.1%)
- leafbrushes 24283/65536 48566/131072 (37.1%)
- areas 37/256 296/2048 (14.5%)
- surfedges 236052/512000 944208/2048000 (46.1%)
- edges 143729/256000 574916/1024000 (56.1%)
- LDR worldlights 372/8192 32736/720896 ( 4.5%)
- HDR worldlights 372/8192 32736/720896 ( 4.5%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 3647/32768 36470/327680 (11.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62319/65536 124638/131072 (95.1%) VERY FULL!
- cubemapsamples 26/1024 416/16384 ( 2.5%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 19963540/0 ( 0.0%)
- HDR lightdata [variable] 19963540/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 268415/393216 (68.3%)
- LDR ambient table 26907/65536 107628/262144 (41.1%)
- HDR ambient table 26907/65536 107628/262144 (41.1%)
- LDR leaf ambient 129693/65536 3631404/1835008 (197.9%) VERY FULL!
- HDR leaf ambient 129694/65536 3631432/1835008 (197.9%) VERY FULL!
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/94584 ( 0.0%)
- pakfile [variable] 2459626/0 ( 0.0%)
- physics [variable] 2249193/4194304 (53.6%)
- physics terrain [variable] 21558/1048576 ( 2.1%)
- Level flags = 0
- Total triangle count: 100570
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 5 minutes, 18 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandrock004a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (-383, -8616, -206)
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1036 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2184410 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- ...10
- Compacting texture/material tables...
- Reduced 5698 texinfos to 3961
- Reduced 552 texdatas to 484 (23513 bytes to 21488)
- Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
- 10 seconds elapsed
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- 12995 portalclusters
- 40824 numportals
- The map overflows the max portal count (40824 of max 32768)!
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 33876 faces
- 14 degenerate faces
- 9898515 square feet [1425386112.00 square inches]
- 118 Displacements
- 392295 Square Feet [56490600.00 Square Inches]
- 359 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1726 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 59/1024 2832/49152 ( 5.8%)
- brushes 6033/8192 72396/98304 (73.6%)
- brushsides 41147/65536 329176/524288 (62.8%)
- planes 20902/65536 418040/1310720 (31.9%)
- vertexes 60955/65536 731460/786432 (93.0%) VERY FULL!
- nodes 25691/65536 822112/2097152 (39.2%)
- texinfos 3961/12288 285192/884736 (32.2%)
- texdata 484/2048 15488/65536 (23.6%)
- dispinfos 118/0 20768/0 ( 0.0%)
- disp_verts 7318/0 146360/0 ( 0.0%)
- disp_tris 11264/0 22528/0 ( 0.0%)
- disp_lmsamples 568928/0 568928/0 ( 0.0%)
- faces 33876/65536 1897056/3670016 (51.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15528/65536 869568/3670016 (23.7%)
- leaves 25751/65536 824032/2097152 (39.3%)
- leaffaces 40024/65536 80048/131072 (61.1%)
- leafbrushes 23539/65536 47078/131072 (35.9%)
- areas 37/256 296/2048 (14.5%)
- surfedges 225806/512000 903224/2048000 (44.1%)
- edges 137617/256000 550468/1024000 (53.8%)
- LDR worldlights 359/8192 31592/720896 ( 4.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 3372/32768 33720/327680 (10.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 57840/65536 115680/131072 (88.3%) VERY FULL!
- cubemapsamples 25/1024 400/16384 ( 2.4%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 19505388/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 167567/393216 (42.6%)
- LDR ambient table 25751/65536 103004/262144 (39.3%)
- HDR ambient table 25751/65536 103004/262144 (39.3%)
- LDR leaf ambient 125068/65536 3501904/1835008 (190.8%) VERY FULL!
- HDR leaf ambient 25751/65536 721028/1835008 (39.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 2368056/0 ( 0.0%)
- physics [variable] 2184410/4194304 (52.1%)
- physics terrain [variable] 21544/1048576 ( 2.1%)
- Level flags = 0
- Total triangle count: 95568
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 4 minutes, 13 seconds elapsed
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 33876 faces
- 14 degenerate faces
- 9898515 square feet [1425386112.00 square inches]
- 118 Displacements
- 392295 Square Feet [56490600.00 Square Inches]
- 359 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1529 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 59/1024 2832/49152 ( 5.8%)
- brushes 6033/8192 72396/98304 (73.6%)
- brushsides 41147/65536 329176/524288 (62.8%)
- planes 20902/65536 418040/1310720 (31.9%)
- vertexes 60955/65536 731460/786432 (93.0%) VERY FULL!
- nodes 25691/65536 822112/2097152 (39.2%)
- texinfos 3961/12288 285192/884736 (32.2%)
- texdata 484/2048 15488/65536 (23.6%)
- dispinfos 118/0 20768/0 ( 0.0%)
- disp_verts 7318/0 146360/0 ( 0.0%)
- disp_tris 11264/0 22528/0 ( 0.0%)
- disp_lmsamples 568928/0 568928/0 ( 0.0%)
- faces 33876/65536 1897056/3670016 (51.7%)
- hdr faces 33876/65536 1897056/3670016 (51.7%)
- origfaces 15528/65536 869568/3670016 (23.7%)
- leaves 25751/65536 824032/2097152 (39.3%)
- leaffaces 40024/65536 80048/131072 (61.1%)
- leafbrushes 23539/65536 47078/131072 (35.9%)
- areas 37/256 296/2048 (14.5%)
- surfedges 225806/512000 903224/2048000 (44.1%)
- edges 137617/256000 550468/1024000 (53.8%)
- LDR worldlights 359/8192 31592/720896 ( 4.4%)
- HDR worldlights 359/8192 31592/720896 ( 4.4%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 3372/32768 33720/327680 (10.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 57840/65536 115680/131072 (88.3%) VERY FULL!
- cubemapsamples 25/1024 400/16384 ( 2.4%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 19505388/0 ( 0.0%)
- HDR lightdata [variable] 19505388/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 167567/393216 (42.6%)
- LDR ambient table 25751/65536 103004/262144 (39.3%)
- HDR ambient table 25751/65536 103004/262144 (39.3%)
- LDR leaf ambient 125068/65536 3501904/1835008 (190.8%) VERY FULL!
- HDR leaf ambient 125068/65536 3501904/1835008 (190.8%) VERY FULL!
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 2368056/0 ( 0.0%)
- physics [variable] 2184410/4194304 (52.1%)
- physics terrain [variable] 21544/1048576 ( 2.1%)
- Level flags = 0
- Total triangle count: 95568
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 4 minutes, 15 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/stone/blendcobbledirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendsandrock004a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/nature/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_townsend_v2_d/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (-383, -8616, -206)
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1036 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2184410 bytes)
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material NATURE/BLENDGRASSGRAVEL003A uses unknown detail object type compound_gravelgrass!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material STONE/BLENDCOBBLEDIRT001A uses unknown detail object type grassland1!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001B uses unknown detail object type coastline_redgrass03!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
- ...10
- Compacting texture/material tables...
- Reduced 5698 texinfos to 3961
- Reduced 554 texdatas to 485 (23586 bytes to 21544)
- Writing T:\.DOWNLOAD\Gmod Estracteur pack by ForgenDT\townsend v2\maps\rp_townsend_v2_d.bsp
- 14 seconds elapsed
- 8 threads
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- reading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.prt
- 12995 portalclusters
- 40824 numportals
- The map overflows the max portal count (40824 of max 32768)!
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 33876 faces
- 14 degenerate faces
- 9898515 square feet [1425386112.00 square inches]
- 118 Displacements
- 392295 Square Feet [56490600.00 Square Inches]
- 359 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1344 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 59/1024 2832/49152 ( 5.8%)
- brushes 6033/8192 72396/98304 (73.6%)
- brushsides 41147/65536 329176/524288 (62.8%)
- planes 20902/65536 418040/1310720 (31.9%)
- vertexes 60955/65536 731460/786432 (93.0%) VERY FULL!
- nodes 25691/65536 822112/2097152 (39.2%)
- texinfos 3961/12288 285192/884736 (32.2%)
- texdata 485/2048 15520/65536 (23.7%)
- dispinfos 118/0 20768/0 ( 0.0%)
- disp_verts 7318/0 146360/0 ( 0.0%)
- disp_tris 11264/0 22528/0 ( 0.0%)
- disp_lmsamples 568928/0 568928/0 ( 0.0%)
- faces 33876/65536 1897056/3670016 (51.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15528/65536 869568/3670016 (23.7%)
- leaves 25751/65536 824032/2097152 (39.3%)
- leaffaces 40024/65536 80048/131072 (61.1%)
- leafbrushes 23539/65536 47078/131072 (35.9%)
- areas 37/256 296/2048 (14.5%)
- surfedges 225806/512000 903224/2048000 (44.1%)
- edges 137617/256000 550468/1024000 (53.8%)
- LDR worldlights 359/8192 31592/720896 ( 4.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 3372/32768 33720/327680 (10.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 57840/65536 115680/131072 (88.3%) VERY FULL!
- cubemapsamples 25/1024 400/16384 ( 2.4%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 19498908/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 260694/393216 (66.3%)
- LDR ambient table 25751/65536 103004/262144 (39.3%)
- HDR ambient table 25751/65536 103004/262144 (39.3%)
- LDR leaf ambient 125136/65536 3503808/1835008 (190.9%) VERY FULL!
- HDR leaf ambient 25751/65536 721028/1835008 (39.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/91714 ( 0.0%)
- pakfile [variable] 2367918/0 ( 0.0%)
- physics [variable] 2184410/4194304 (52.1%)
- physics terrain [variable] 21544/1048576 ( 2.1%)
- Level flags = 0
- Total triangle count: 95568
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 4 minutes, 50 seconds elapsed
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- [Reading texlights from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- [45 texlights parsed from 'D:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad']
- Loading t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- No vis information, direct lighting only.
- 33876 faces
- 14 degenerate faces
- 9898515 square feet [1425386112.00 square inches]
- 118 Displacements
- 392295 Square Feet [56490600.00 Square Inches]
- 359 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1427 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 31 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 59/1024 2832/49152 ( 5.8%)
- brushes 6033/8192 72396/98304 (73.6%)
- brushsides 41147/65536 329176/524288 (62.8%)
- planes 20902/65536 418040/1310720 (31.9%)
- vertexes 60955/65536 731460/786432 (93.0%) VERY FULL!
- nodes 25691/65536 822112/2097152 (39.2%)
- texinfos 3961/12288 285192/884736 (32.2%)
- texdata 485/2048 15520/65536 (23.7%)
- dispinfos 118/0 20768/0 ( 0.0%)
- disp_verts 7318/0 146360/0 ( 0.0%)
- disp_tris 11264/0 22528/0 ( 0.0%)
- disp_lmsamples 568928/0 568928/0 ( 0.0%)
- faces 33876/65536 1897056/3670016 (51.7%)
- hdr faces 33876/65536 1897056/3670016 (51.7%)
- origfaces 15528/65536 869568/3670016 (23.7%)
- leaves 25751/65536 824032/2097152 (39.3%)
- leaffaces 40024/65536 80048/131072 (61.1%)
- leafbrushes 23539/65536 47078/131072 (35.9%)
- areas 37/256 296/2048 (14.5%)
- surfedges 225806/512000 903224/2048000 (44.1%)
- edges 137617/256000 550468/1024000 (53.8%)
- LDR worldlights 359/8192 31592/720896 ( 4.4%)
- HDR worldlights 359/8192 31592/720896 ( 4.4%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 3372/32768 33720/327680 (10.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 57840/65536 115680/131072 (88.3%) VERY FULL!
- cubemapsamples 25/1024 400/16384 ( 2.4%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 19498908/0 ( 0.0%)
- HDR lightdata [variable] 19498908/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 260694/393216 (66.3%)
- LDR ambient table 25751/65536 103004/262144 (39.3%)
- HDR ambient table 25751/65536 103004/262144 (39.3%)
- LDR leaf ambient 125136/65536 3503808/1835008 (190.9%) VERY FULL!
- HDR leaf ambient 125136/65536 3503808/1835008 (190.9%) VERY FULL!
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/91714 ( 0.0%)
- pakfile [variable] 2367918/0 ( 0.0%)
- physics [variable] 2184410/4194304 (52.1%)
- physics terrain [variable] 21544/1048576 ( 2.1%)
- Level flags = 0
- Total triangle count: 95568
- Writing t:\.download\gmod estracteur pack by forgendt\townsend v2\maps\rp_townsend_v2_d.bsp
- 4 minutes, 52 seconds elapsed
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