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Jul 16th, 2017
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  1. private ["_unit"];
  2. _unit = _this select 0;
  3.  
  4. // --- Remove existing items ---
  5. removeAllWeapons _unit;
  6. removeAllItems _unit;
  7. removeAllAssignedItems _unit;
  8. removeUniform _unit;
  9. removeVest _unit;
  10. removeBackpack _unit;
  11. removeHeadgear _unit;
  12. removeGoggles _unit;
  13.  
  14. // --- Add containers ---
  15. _unit forceAddUniform "PBW_Uniform2_fleck";
  16. _unit addHeadgear "BWA3_Beret_PzGren";
  17.  
  18. // --- Add weapons ---
  19.  
  20. // --- Add items ---
  21. _unit linkItem "ItemWatch";
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