Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- EggTooth - Today at 1:17 PM
- okay
- Here are my issues with the way Toontown is Designed
- -No storyline at all within the game
- -Random Tasks that feel more like a sidequest than doing anything productive
- -Being able to pick whatever task you want eliminating any linear plot structure of a story
- -A taskline thats only focused on recieving rewards to make you stronger rather than being a side effect of progressing through the game.
- -Having access to all but 7 gags at any time later in the game
- -How i have to stop actually progressing the game to train my gags so i dont get destroyed by cogs and bullied by toons for not having a gag
- -Being able to use any of the 42 gags at any moment leading to many one hit kill encounters especially with lure
- -How literally any facility the majority gag used is sound
- -Lure being too relied upon as a gag just because it stops the cogs from attacking and increases damage.
- -The sheer high damage output of toons compared to their health.
- -The high group damage output that cogs possess when toons can only use 1 level 7 before they have to get points again.
- -The constant respawning of cogs within cog buildings.
- -That Bossbots are the weakest cogs in the game
- -How the Cj is literally a cut and paste stationary VP
- -All boss battles are half just fighting normal cogs with no extra additions. They should be treated more like raids are
- -The speed at which the playgrounds can be completed(TTC,DD,and DG can be completed almost in a day)
- -The lack of depth to the Cog HQs and the very little tasks that are involved with them.
- -How sellbot suit is just doing facilities and Cashbot suits require a whole string of tasks
- -Lawbot and Bossbot suits being just the same repeated task
- -No uniqueness to Toons battling besides what gag you choose not to get.
- -Unites being an extremely overpowered tool to refill all your gags anad your laff with just a chat phrase
- -Summons and Fires being more or less useless at that point in the game
- -No reason to ever go back to Toontown Central with it being the city center of Toontown
- -High Toons that dont have reason to help lower toons unless they happen to be in DDL or are doing a VP
- -How Cog buildings are so cookie cutter and possess no uniqueness
- -Streets being just a handful of walls and models reused in every playground just retextured.(tfw TB is just blue TTC)
- -No special design features on streets
- -Fishing species just being the same fish with different names so it reaches 70 fish
- -No meaningful reward for field offices(these instances are what cog buildings/dungeons should be like)
- -The Grinding of cog suits being just filling up a meter to do a boss again
- -Golfing being a huge trainwreck of physics
- -Golf holes that dont stretch the creative boundaries of the art of minigolf
- -Golf balls that move like molasses and cant jump
- -Racing being a huge trainwreck of Physics
- -Race tracks that are extremely long and empty tracks
- -Very little powerups in racing *theres only like 4
- -Driving a tiny kart feels like driving a freight truck
- -The prices of kart items
- -The small number of race tracks and golf holes as well as them being the same thing with a different layout
- -Clothing shops being rarely used and requiring you to do a task to use them
- -Gardening,Fishing,Golfing,and Racing being just getting trophies to get laff boost
- -Having to max side activities to even get laff boosts
- -The 800+ Buckets required to get the rarest fish
- -Having to do over a hundred races to get trophies
- -Having to do 400 some golf courses to get trophies
- -Having to pick and plant flowers for 4 months straight to get just 4 laff
- -Lack of outdoor customization at Estates
- -Having to wait months and months just to decorate your house how you want
- -How we have 8 trees plots but require 7 to have a track organic(literally what??)
- -Taking 21 days to get a track organic
Advertisement
Add Comment
Please, Sign In to add comment