Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Hey Eric, thanks for sitting down with us at TechRaptor to discuss your game InnerSpace currently on Kickstarter
- Q1
- You named Proteus, Crimson Skies and Shadow of the Colossus as games that inspired InnerSpace. What about them particularly inspired you?
- Q2
- When people hear ‘Crimson Skies and Shadow of the Colossus’ as inspirations when discussing it I get some weird looks. What led you to marry these disparate ideas?
- Q3
- Games more and more, especially those that focus on exploration tend to focus on photo-realism, while you seem to have intentionally gone the other way for a more surreal look. Why do you think this was the right way to go for InnerSpace?
- Q4
- Do you think flying games have driven people away with the focus on maintaining realism in things such as gravity and hitting obstacles?
- Q5
- An inverted world seems like an odd idea, what led you to go that route?
- Q6
- What games do you think most inspired you to become a game developer yourself?
Advertisement
Add Comment
Please, Sign In to add comment