coboney

questions

Nov 29th, 2014
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  1. Hey Eric, thanks for sitting down with us at TechRaptor to discuss your game InnerSpace currently on Kickstarter
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  4. You named Proteus, Crimson Skies and Shadow of the Colossus as games that inspired InnerSpace. What about them particularly inspired you?
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  7. When people hear ‘Crimson Skies and Shadow of the Colossus’ as inspirations when discussing it I get some weird looks. What led you to marry these disparate ideas?
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  10. Games more and more, especially those that focus on exploration tend to focus on photo-realism, while you seem to have intentionally gone the other way for a more surreal look. Why do you think this was the right way to go for InnerSpace?
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  13. Do you think flying games have driven people away with the focus on maintaining realism in things such as gravity and hitting obstacles?
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  16. An inverted world seems like an odd idea, what led you to go that route?
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  20. What games do you think most inspired you to become a game developer yourself?
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