Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- GetBoundsOfGangZone(Float:cx, Float:cy, Float:width, Float:height, &Float:x1, &Float:y1, &Float:x2, &Float:y2)
- {
- x1 = cx - (width / 2.0);
- x2 = cx + (width / 2.0);
- y1 = cy - (height / 2.0);
- y2 = cy + (height / 2.0);
- }
- GetCenterOfGangZone(Float:MinX, Float:MinY, Float:MaxX, Float:MaxY, &Float:X, &Float:Y)
- {
- X = (MinX + MaxX) / 2.0;
- Y = (MinY + MaxY) / 2.0;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement