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- Plasma Pistol: (Updated for v7 settings)
- ::DAMAGE::
- 1. Shots to kill - 10. (ten)
- 2. Shots to pop shields - 3. (three)
- 3. Shooting then melee -
- a) Full health: 2 (two) shots then melee.
- b) Weak health: 1 (one) shot then melee. [any amount of health that isn't full]
- 4. Speed to kill - The same as 5 (five) DMR shots.
- 5. Melee then shooting -
- a) Full health: Melee then shooting 6 (six) shots.
- b) Weak health: Melee then shooting once per bar of health left.
- 6. Damage dealt to health is equal to 1 (one) bar of health per shot.
- ::EXTRA::
- * Bullets do NOT bounce under any circumstances.
- * Charging the plasma pistol DOES take off 100% of overshield.
- * Shooting grenades on the ground, or thrown, do not explode the grenades.
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