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- Errantry Bios
- Cost:2000G/ Sale is 1200G
- Duration: 1 Month
- Errantries are a month long expedition where the monster goes alone to learn a new skill while increasing a stat along with LIF. There are 5 kinds of Techs. Heavy, Sharp, Withering, Accurate and Special...Within each stage are 4 areas. The monster have a month to get past each area with the areas taking 1 week to get past...Why does it take 1 week? Cause the Errantries will have Guard Monsters(Rank S monsters who assure that nothing bad will happen to your monster) and have the ones who pass as well as the ones who fail to wait for another week to assume the next or same level.
- >Heavy
- Techs that deal a lot of DMG at the (Usual) cost of low everything else. The lowest rank a Heavy tech can go is C, which by itself, still hurts a lot. Most monsters who specializes in Heavy hitting moves will go here a lot. This boosts POW and LIF
- Location: Denmark Desert(Nohr)
- >1st Stage: Twisters
- The Denmark Desert is infamous for it's twisters. The 1st goal is for your monster to run through a Twister without losing it's footing.
- >2nd Stage: Sleeping Golem
- The next objective is to awaken a Sleeping Sand Golem(Golem/???)(No worries, it's actually paid to do this job with food). This Golem requires excessive force from the monster via violence
- >3rd Stage: Drained Oasis
- Your monster will need to crack a Rock that's draining the water in a Oasis to pass
- >4th Stage: Giant Nohrian Desert Worm
- The last level requires the Monster to outpower a GNDW(Also paid to do this) in Quicksand, if it escapes, it passes...If the GNDW hold it down in the sand for more than 20 mins, it fails
- >Sharp
- Techs that rely on having very high Crit, often times having mediocre stats in everything else. Combo Kings and Fragile Speedsters love this Errantry along with another one. This boosts SPD and LIF
- Location: Regna Ferox Artic Mountains(Ylisse)
- >1st Stage: Snow Slopes
- Your monster must quickly run up 2 snow slopes without slipping down!
- >2nd Stage: Icicles
- The Monster must dodge Icicles!
- >3rd Stage: Icequake
- There's an Icequake happening and with it's speed, the monster must make it to the safe zone!
- >4th Stage: Feuding Jills
- Your monster must dodge 2 Jills and make them KO one another
- >Withering
- Techs that destroys the Guts of an monster while often doing hardly any LIF Damage. This is the place for Antagonizers(Suezo,Plants,Ogyos). Boosts INT and LIF.
- Location: Marseille Jungle(Ylisse)
- >1st Stage: Hopper Race
- Your monster will have to race a Hopper trained for this, While the Hoppers are not slow, the trick is to make sure they don't sneak up and jump over you..meaning your monster must use the sounds of their footsteps to block them with their body.
- >2nd Stage: Giant Leap
- In order to advance, your monster must calculate the distance needed to gather enough force to jump on a log that's leaning over a torrential river and make it to the cave
- >3rd Stage: Rock cave
- Now in order to get out, your monster must jump out of it while making sure to avoid the Rocks from the ceiling that block the hole to the way out
- >4th Stage: Big Ape
- An Ape that's far too strong to overcome comes and duel your monster..your monster can beat it by attacking it's back and exposing it's low INT via Hide and Seek.
- >Accurate
- Techs that have immerse Accuracy.or A Must for Speed Demons/Fragile Speedsters and Combo Kings. Boosts ACC and LIF
- >Location: Beijing Beach
- >1st Stage: Watermelon
- Your monster must spin around in a circle until it's very dizzy....Next, it must smash open a Watermelon far away from it....if it miss, it crashes to a Tree
- >2nd Stage: Water Raft
- There's a Small Raft underneath the cliff where your Monster is, To get to it, they must jump!...but it won't be easy..a Giant Lesione will knock the Raft away while your monster jumps...your monster must bounce off of the Lesione's head and make it there
- >3rd Stage: Angry Zillas
- While on the way to the last level, 4 angry Zillas will come and knock your Monster off of the raft, However they are trained to have extremely low LIF and DEF for one hit to knock them down.
- 4th Stage: Giant ~~Enemy Crab~~ Arrowheads
- A giant Arrowhead will come to your monster on the 4th stage after it makes shore, using Coconuts, the monster will throw them at the Arrowhead that's ridiculously fast for it's species..After defeating that one, an ANOTHER ONE that's much bigger will come, using more Coconuts + itself, The monster must overcome it.
- >Special
- The "Limit Breaks" if you will, at the cost of a lot of guts, your monster will use moves that will always hit hard ofc, but they also will be packing in everything else(Some may have very high ACC and POW or high Crit and POW). Boosts DEF and LIF. Special is only allowed to Monsters that are Rank B or higher.
- Location:???(Will be shown later...It's a nation that I think you will love)
- >1st Stage: Boiling Spring
- Your monster must walk through a very hot and boiling hot spring.
- >2nd Stage: Rocks
- Your monster get a fucking rock(Actually a Gadget) on top of it. It must endure the pain as it toss it off of itself
- >3rd Stage: Falling
- Your monster must endure the pain of Gravity and Force as it jump off of a cliff
- >4th Stage: TYRANNOSAURUS REX
- It must defeat a T-Rex...Yes, you read that right. Not only do Dinosaurs exist in this Universe, Your. Monster. Must.Defeat.A.T-Rex
- Now...you may be wondering...this isn't like MRDS's way of learning skills..Well, you're right. This is MR2's way of learning it. I was gonna go with MRA2 or MR4, but I figure Errantries will not only go faster, but this will allow us to expand our MCs and have interesting conversations with the cast.
- What this also mean is that Moves everywhere will be Nerfed and Buffed to accomadate for this(Ripper's Spinblade for example, will be nerfed while Antlan's Meteor will be buffed). You tell me what move you want YOUR(Rhiannon's) monster to learn, I got everyone else.
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