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- #include <stdio.h>
- #include <time.h>
- #include <stdlib.h>
- #define TURN 10
- typedef struct {
- int ans[3];
- int strike;
- int ball;
- } player;
- void generateRandomAns(int arr[]) {
- arr[0] = arr[1] = arr[2] = 0;
- while (arr[0] == arr[1] || arr[1] == arr[2]) {
- arr[0] = rand() % 9 + 1;
- arr[1] = rand() % 9 + 1;
- arr[2] = rand() % 9 + 1;
- }
- }
- player *init() {
- player *p = (player *) malloc(sizeof(player));
- p->strike = p->ball = 0;
- generateRandomAns(p->ans);
- return p;
- }
- //guessing game
- //if s = 3 you win
- int nextTurn(player *p, int *gcount) {
- (*gcount)++;
- printf("Turn %d / %d\n", *gcount, TURN);
- printf("Input guessing number. ex) 123 :\n");
- //TODO
- //implement this
- if (p->strike == 3) {
- return 1;
- }
- return 0;
- }
- void endGame(player *p) {
- int *ans = p->ans;
- printf("You lost! Answer is %d%d%d\n", ans[0], ans[1], ans[2]);
- }
- int main(void)
- {
- //init random
- srand((unsigned int)time(NULL));
- player *pc = init();
- int gcount = 0;
- while (gcount < TURN) {
- int ret = nextTurn(pc, &gcount);
- if (ret) {
- printf("You made the day! score is: %d\n", gcount);
- return 0;
- }
- }
- endGame(pc);
- return 0;
- }
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