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Oct 27th, 2017
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  1. INSERT
  2. function smart_terrain.se_smart_terrain.load_state(self, m_data)
  3.     --printf("load state %s  [%s][%s]",self:name(),m_data.smart_terrains ~= nil,m_data.smart_terrains[self:name()] ~= nil)
  4.    
  5.     local data = m_data.smart_terrains and m_data.smart_terrains[self:name()]
  6.     printf('%s | not data: %s', self:name(), (data ~= nil and data ~= {}))
  7.  
  8.  
  9.  
  10. LOG
  11.  
  12. CREATING NEW GAME
  13. * Loading spawn registry...
  14. mar_smart_terrain_5_12 | not data: false
  15. * Loading objects...
  16. mar_smart_terrain_5_12 | not data: true
  17. * Loading spawn registry...
  18. mar_smart_terrain_5_12 | not data: false
  19. * Loading objects...
  20. mar_smart_terrain_5_12 | not data: false
  21.  
  22.  
  23.  
  24. LOAD GAME
  25. * Loading spawn registry...
  26. mar_smart_terrain_5_12 | not data: false
  27. * Loading objects...
  28. mar_smart_terrain_5_12 | not data: false
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