Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- INSERT
- function smart_terrain.se_smart_terrain.load_state(self, m_data)
- --printf("load state %s [%s][%s]",self:name(),m_data.smart_terrains ~= nil,m_data.smart_terrains[self:name()] ~= nil)
- local data = m_data.smart_terrains and m_data.smart_terrains[self:name()]
- printf('%s | not data: %s', self:name(), (data ~= nil and data ~= {}))
- LOG
- CREATING NEW GAME
- * Loading spawn registry...
- mar_smart_terrain_5_12 | not data: false
- * Loading objects...
- mar_smart_terrain_5_12 | not data: true
- * Loading spawn registry...
- mar_smart_terrain_5_12 | not data: false
- * Loading objects...
- mar_smart_terrain_5_12 | not data: false
- LOAD GAME
- * Loading spawn registry...
- mar_smart_terrain_5_12 | not data: false
- * Loading objects...
- mar_smart_terrain_5_12 | not data: false
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement