Talvieno

REKT Character Archetypes

Aug 27th, 2018
749
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.32 KB | None | 0 0
  1. Soldier:
  2. 2,0,1,-2,-1,-1,-2,0
  3. -2,1,0,2,-1,-2,-1,0
  4. Weapons of choice: Guns
  5. Difficulty: ██
  6. Specialization: ████████
  7. Damage output: ██████████
  8. Survivability: ██████████
  9. Support level: ██
  10. You grew up in the military - be it the coreworld Galactic Army or midworld border defense troops. After all that time you spent running drills and practicing, you know your way around a gun, can lift a pretty heavy load, and can handle youself in hand-to-hand. Ships were never really your thing, but you could probably get used to it.
  11.  
  12.  
  13. Gladiator:
  14. 1,-1,1,-2,1,-2,-1,0
  15. -1,1,0,-2,2,-2,0,-1
  16. Weapons of choice: Blades, blunt weapons, bombs, field manipulators
  17. Difficulty: ██
  18. Specialization: ████████
  19. Damage output: ██████
  20. Survivability: ██████
  21. Support level: ████████
  22. In the year 3152, both street gangs and professional militaries value those proficient with melee weapons. Blades are a great counter to the increasingly-common personal energy shields, and greatly benefited by them as well. For the first time in over a millennia, swordsmen are beginning to reappear in human militaries galaxy-wide, albeit still only as special support forces.
  23.  
  24.  
  25. Combat Doc:
  26. 1,1,1,-2,0,-2,-1,-1
  27. -2,0,2,1,-1,-2,-1,0
  28. Weapons of choice: Guns
  29. Difficulty: ██
  30. Specialization: ████████
  31. Damage output: ██
  32. Survivability: ██████████
  33. Support level: ████
  34. Doctors will always be necessary, and with the advent of medi-gel and instant coagulant boosters, they've taken to the battlefield. A combat medic is usually fairly skilled with a gun in a pinch, and excellent at healing wounds - provided they have the materials. If they really need to, they can usually repair other equipment too.
  35.  
  36.  
  37. Drifter:
  38. 1,0,2,-2,-1,-1,-2,0
  39. 0,0,-2,2,1,-2,-2,0
  40. Weapons of choice: Guns, blades, blunt weapons, bombs
  41. Difficulty: ██
  42. Specialization: ██████████
  43. Damage output: ██████
  44. Survivability: ██████████
  45. Support level: ██
  46. These are loners that drift from one place to the next, often taking the odd mercenary job. In doing so, they pick up all sorts of skills with all sorts of weapons - after all, if they don't, they wind up dead. Some of these are soldiers, and others are former mercenaries, but they all share one thing: a love of combat. Combat is naturally where they'll excel.
  47.  
  48.  
  49. Sapper:
  50. 0,0,1,-2,0,-2,2,-2
  51. -2,1,1,0,1,-2,0,-2
  52. Weapons of choice: Bombs, swords, robotics
  53. Difficulty: ████
  54. Specialization: ██████████
  55. Damage output: ██
  56. Survivability: ██████
  57. Support level: ██████████
  58. The mechanical equivalent of a medic. While sappers can also heal wounds inflicted by the enemy, they do a much better job outside of combat. If pressed, they can whip out a sword or a combat knife, but for the most part, they prefer to stick to their ships. They understand machines a lot better than they do people anyway.
  59.  
  60.  
  61. Pilot:
  62. 1,1,0,-1,0,-2,0,0
  63. 0,0,0,1,0,-2,-1,1
  64. Weapons of choice: Guns
  65. Difficulty: ████
  66. Specialization: ██
  67. Damage output: ██
  68. Survivability: ██████████
  69. Support level: ██████
  70. While somewhat shaky on the ground, a pilot excels in air and space. There's always a shortage of good pilots - mostly because they usually die before they become so - but those that survive excel at adaptation. Decent with guns, computers, robotics, and more, they are typically revered by their planetbound kin.
  71.  
  72.  
  73. PSI Adept:
  74. 0,-2,1,-2,-1,2,-1,0
  75. 0,1,-2,-2,0,2,-1,-1
  76. Weapons of choice: PSI weaponry
  77. Difficulty: ████
  78. Specialization: ████████
  79. Damage output: ██████████
  80. Survivability: ████
  81. Support level: ████
  82. A very recent addition to the world of combat, the PSI adept uses cutting-edge tech to link their mind to machine, and complicated mechanisms with anomalous materials to bend and shape the world around them to their will. Still a controversial topic where religion is concerned. PSI adepts are highly adaptable, but are at their finest when supporting others on the battlefield.
  83.  
  84.  
  85. Scientist:
  86. 0,-1,1,-2,1,-1,1,-2
  87. -2,1,0,-1,1,-2,1,-1
  88. Weapons of choice: Blades, bombs, field manipulators, robotics
  89. Difficulty: ████
  90. Specialization: ████████
  91. Damage output: ██
  92. Survivability: ██████
  93. Support level: ██████████
  94. Tartarus Inc. gets the occasional scholar or mad scientist. These are very highly educated indivudals, knowing vast amounts about a great variety of subjects. While they usually prefer staying away from combat entirely, they're often handy with a short sword or combat knife in a pinch. After all - while you were partying, they studied the blade.
  95.  
  96.  
  97. Infiltrator
  98. 0,0,2,-2,-2,-2,0,1
  99. 1,-1,-2,1,1,-2,0,-1
  100. Weapons of choice: Lasers, blades, bombs
  101. Difficulty: ██████
  102. Specialization: ██████████
  103. Damage output: ██████
  104. Survivability: ██████
  105. Support level: ████
  106. An assassin's services have always been valuable: if you have creds, they have a dagger in the neck of your enemy. Others serve higher purposes, seeking to force political or economic change. Fast, quiet, and agile, they tend to excel when out of sight - both with lasweapons and daggers.
  107.  
  108.  
  109. Strategist:
  110. 1,0,1,-2,0,-1,0,0
  111. -1,1,-1,1,-1,-2,1,-1
  112. Weapon of choice: Guns
  113. Difficulty: ██████
  114. Specialization: ████
  115. Damage output: ██
  116. Survivability: ████████
  117. Support level: ██████
  118. The strategist trains first the mind, and then the body. They intuitively understand the flow of warfare, and are adept at predicting the actions of others. Unlike many others, they do not want to specialize: they want to excel in as many areas as possible, and often plan to do so. Others may see this as weakness, but they see it as strategy, pure and simple.
  119.  
  120.  
  121. Arbiter:
  122. 0,0,1,-2,-1,2,-2,-1
  123. 2,0,-2,-1,0,1,-2,-1
  124. Weapon of choice: PSI weaponry
  125. Difficulty: ████████
  126. Specialization: ████████
  127. Damage output: ██
  128. Survivability: ████
  129. Support level: ██
  130. Socialites at the core, arbiters are known for serving as diplomats and leaders if the situation calls for it. They excel when dealing with people - allies or neutrals specifically - and have a willpower that commands respect. Matching how they tend to prefer words over combat, they also tend to prefer alternate weaponry: rather than wielding the typical guns and swords, they are decent PSI users.
  131.  
  132.  
  133. Hacker:
  134. 0,-1,-1,2,1,-1,-1,-2
  135. -1,1,0,1,0,-2,0,0
  136. Weapons of choice: Lasers, field manipulators
  137. Difficulty: ██████████
  138. Specialization: ████
  139. Damage output: ██
  140. Survivability: ██
  141. Support level: ██████████
  142. In the movies they always show people hacking into ships and causing them to go haywire. It takes a lot of skill to get up there, but that's exactly what a hacker does. They occupy a special niche in the world, opening new doors for their allies - be they literal or figurative. Oftentimes a mission simply cannot continue without a hacker on hand. They are few, but they are irreplaceable.
Advertisement
Add Comment
Please, Sign In to add comment