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SoshiSen

Murmurs

Jan 16th, 2021
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  1. Murmurs
  2.  
  3. islegendary=False
  4. requiredquestpoints=15
  5. rewardquestpoints=2
  6. canpreview=true
  7. previewtext=On the other side of the waters surrounding Nyr, a small fishing hamlet is troubled by a recent disappearance. Maybe you can ease their pain?
  8. ignoresquestlimit=False
  9. repeatdays=-1
  10. objectives
  11. {
  12. stage=0
  13. {
  14. {
  15. description=Quest Start
  16. hint=
  17. timestocomplete=1
  18. hidden=True
  19. infinite=False
  20. triggers
  21. {
  22. send_chat(delay=0;message=&bYou hear the sound of bitter sobbing coming from inside one of the house. Maybe someone needs your help?)
  23. show_title(delay=5;titletext=Murmurs;titlecolour=dark_green;subtitletext=Quest Started)
  24. }
  25. type=enter_zone(minx=132;maxx=166;miny=67;maxy=74;minz=-335;maxz=-297;world=Vanha)
  26. }
  27. }
  28. stage=1
  29. {
  30. {
  31. description=Talk to the sobbing woman.
  32. hint=Sounds like the sobbing is coming from the South-Western house within the Hamlet at 153 71 -317
  33. timestocomplete=1
  34. hidden=False
  35. infinite=False
  36. type=chat_npc(uuid=05d12112-c9ad-48ef-a24f-c2df7c06ae7f;chatline1=Is, is someone there? I’m sorry, let me—let me compose myself.;chatline2=I’m sorry you had to see me like that, trainer. Please, what brings you here?;chatline3=Why was I crying? Well, I suppose you might as well know.;chatline4=I came here to visit my daughter, but when I arrived, I was told she’d gone missing the night before!;chatline5=Everyone went out looking for her, but no one found any sign of her. They said—;chatline6=They said it’s likely some creature that survived the morning after the Torn Veil got her.;chatline7=I can’t accept that, though. She has to still be alive, I know it!)
  37. }
  38. }
  39. stage=2
  40. {
  41. {
  42. description=Talk to Margaret again.
  43. hint=She is still in the South-Western house within the Hamlet at 153 71 -317
  44. timestocomplete=1
  45. hidden=False
  46. infinite=False
  47. type=chat_npc(uuid=05d12112-c9ad-48ef-a24f-c2df7c06ae7f;chatline1=Please, you must help me find my daughter. Maybe a fresh set of eyes can find something the others missed.;chatline2=At least, we can find something more concrete than this mystery.)
  48. }
  49. }
  50. stage=3
  51. {
  52. {
  53. description=After speaking to all 3 townsfolk
  54. hint=
  55. timestocomplete=1
  56. hidden=True
  57. infinite=False
  58. triggers
  59. {
  60. send_chat(delay=0;message=&bIt seems the likeliest place she could be is the cabin. Even if you can see it from here, they might have missed something since they didn’t take a close look.)
  61. }
  62. conditions
  63. {
  64. has_completed(flipped=False;completedquestname=Murmurs;completedstageid=3;completedobjectiveid=2)
  65. has_completed(flipped=False;completedquestname=Murmurs;completedstageid=3;completedobjectiveid=3)
  66. has_completed(flipped=False;completedquestname=Murmurs;completedstageid=3;completedobjectiveid=4)
  67. }
  68. type=enter_zone(minx=-1000;maxx=1000;minz=-1000;maxz=1000;world=Vanha)
  69. }
  70. {
  71. description=Talk to Francis
  72. hint=He is in the South-Eastern house within the Hamlet at 153 71 -317
  73. timestocomplete=1
  74. hidden=False
  75. infinite=False
  76. type=chat_npc(uuid=dd255e26-3982-4565-9cd2-e1ae4757d5b9;chatline1=Howdy, trainer. I heard from Margaret you’d be coming by to ask about her daughter, right?;chatline2=I don’t know if what I can tell you will help. I do morning patrols everyday to make sure everyone’s safe, and that’s how we found out she was missing.;chatline3=When we were looking for her, there wasn’t any sign of tracks by either the beach or the forest. It’s like she disappeared into thin air.;chatline4=Trainer, I hope you succeed where we failed.)
  77. }
  78. {
  79. description=Talk to Tobias
  80. hint=He is in the North-Eastern house within the Hamlet at 153 71 -317
  81. timestocomplete=1
  82. hidden=False
  83. infinite=False
  84. type=chat_npc(uuid=0c0d8777-65a1-436a-820e-783742353d15;chatline1=You wanting to know about Melanie? Shame about that. I joined in the search party, didn’t see any sign of her outside.;chatline2=Even in here, I saw no sign of any intrusion. No supplies taken, no rowboats missing, so I doubt she went out on the water, since she didn’t have any Pokemon of her own.;chatline3=I hope you find her, trainer. Always was a resourceful one, tried to take care of everyone else before herself.)
  85. }
  86. {
  87. description=Talk to Emmanuel.
  88. hint=He is in the North-Western house within the Hamlet at 153 71 -317
  89. timestocomplete=1
  90. hidden=False
  91. infinite=False
  92. type=chat_npc(uuid=52310b11-c58c-4385-9ef0-c2de8caa4f63;chatline1=Ah hello Trainer, what’s up?;chatline2=Ah, Melanie’s disappearance. I lead the search party looking for the poor girl. Looked all over the place, no sign of her.;chatline3=The only place we didn’t look was the old cabin by the waterfront. I mean look at it, you can see it’s abandoned from here.;chatline4=I wish you the best of luck, trainer. For Melanie and Margaret’s sakes.)
  93. }
  94. }
  95. stage=4
  96. {
  97. {
  98. description=Search the abandoned Fishing House.
  99. hint=It's on the beach just outside of the Hamlet at 153 71 -317
  100. timestocomplete=1
  101. hidden=False
  102. infinite=False
  103. triggers
  104. {
  105. send_chat(delay=0;message=&bYou look around the interior of the ruined shack. There’s nothing here except for some hungry-looking Carvanha in the water. It seems the last thing left to do is tell Margaret the bad news.)
  106. }
  107. type=enter_zone(minx=79;maxx=86;miny=62;maxy=66;minz=-371;maxz=-364;world=Vanha)
  108. }
  109. }
  110. stage=5
  111. {
  112. {
  113. description=Return to Margaret.
  114. hint=She is still in the South-Western house within the Hamlet at 153 71 -317
  115. timestocomplete=1
  116. hidden=False
  117. infinite=False
  118. type=chat_npc(uuid=05d12112-c9ad-48ef-a24f-c2df7c06ae7f;chatline1=Did you find her? Where is she?;chatline2=You...you didn’t? No, that can’t be right. You must have! You must have found her!;chatline3=I...I suppose she really is gone, isn’t she.;chatline4=I shouldn’t be surprised. What chance could some newcomer have where a whole village failed?;chatline5=*sniff* Just...please just go. I have nothing I can give you.)
  119. }
  120. }
  121. stage=6
  122. {
  123. {
  124. description=Leave the house.
  125. hint=Walk out the door
  126. timestocomplete=1
  127. hidden=False
  128. infinite=False
  129. triggers
  130. {
  131. send_chat(delay=0;message=&bAs you exit the house, the bereaved sobbing resumes anew. It seems Margaret has finally given up hope.)
  132. show_title(delay=5;titletext=Murmurs;titlecolour=dark_green;subtitletext=Quest Completed?)
  133. }
  134. type=exit_zone(minx=144;maxx=152;miny=70;maxy=75;minz=-307;maxz=-303;world=Vanha)
  135. }
  136. }
  137. stage=7
  138. {
  139. {
  140. description=Quest Start
  141. hint=
  142. timestocomplete=1
  143. hidden=True
  144. infinite=False
  145. triggers
  146. {
  147. send_chat(delay=0;message=&bYou feel something like a faint vibration in the middle of your skull.)
  148. show_chat_gui(delay=2;name=Quest Book;chatline1=Hello, can you hear me?;chatline2=Please, come back to the village! I can barely reach you where you are right now.)
  149. }
  150. type=exit_zone(minx=132;maxx=166;miny=67;maxy=74;minz=-335;maxz=-297;world=Vanha)
  151. }
  152. }
  153. stage=8
  154. {
  155. {
  156. description=Head back into the Hamlet.
  157. hint=Coords are 153 71 -317 incase you lost the Hamlet.
  158. timestocomplete=1
  159. hidden=False
  160. infinite=False
  161. triggers
  162. {
  163. send_chat(delay=0;message=&bThe vibrating sensation returns, much stronger than before.)
  164. show_chat_gui(delay=0;name=Quest Book;chatline1=Yes, there you are! You need to hurry, it’s very cold down here and I don’t know how much time we have. I’ll do the best I can to help you.;chatline2=The thing that dragged me down here came up from the well in the middle of town. You need to get there, hurry!)
  165. }
  166. type=enter_zone(minx=132;maxx=166;miny=67;maxy=74;minz=-335;maxz=-297;world=Vanha)
  167. }
  168. }
  169. stage=9
  170. {
  171. {
  172. description=Head over to the well and stand on top of it.
  173. hint=It's in the centre of the Hamlet at 153 71 -317
  174. timestocomplete=1
  175. hidden=False
  176. infinite=False
  177. triggers
  178. {
  179. send_chat(delay=0;message=&bYou struggle with the hatch on top of the well, before suddenly yanking it open. There is no time for caution. You plunge into the icy waters of the well.)
  180. warp(delay=2;world=Vanha;x=147;y=23;z=-320)
  181. send_chat(delay=4;message=&bA foul scent fills the air of this dank cavern. Rushing water, probably from the same spring that fills the well, pours down in a constant waterfall from above. You can see numerous devices and objects scattered around the banks of the stagnant pool at the middle, and you’re nearly deafened by the constant rush of water pouring down from above. You have the distinct sensation of being watched.)
  182. show_chat_gui(delay=9;name=Quest Book;chatline1=It's hidden me somewhere in the room, I can't tell where though.;chatline2=Something’s been done to my eyes and ears, you’re the only thing I can see and hear.;chatline3=I can still feel though. There’s something large and plastic that I’m leaning against, and some stuff that feels like wet paper and damp wood around me.;chatline4=You need to hurry, I don’t know how much longer I can take this chill.)
  183. skip_to_stage(delay=2;stage=10)
  184. }
  185. type=enter_zone(minx=147;maxx=150;minz=-317;maxz=-314;world=Vanha)
  186. }
  187. }
  188. stage=10
  189. {
  190. {
  191. description=For if you leave the cave
  192. hint=Exit Zone Loop
  193. timestocomplete=1
  194. hidden=True
  195. infinite=False
  196. triggers
  197. {
  198. send_chat(delay=0;message=&bA feeling like a mental fog clouds your mind, and everything fades as you somehow leave the cavern.)
  199. skip_to_stage(delay=0;stage=9)
  200. }
  201. type=exit_zone(minx=124;maxx=180;miny=14;maxy=42;minz=-349;maxz=-282;world=Vanha)
  202. }
  203. {
  204. description=Find Melanie in the cave.
  205. hint=Looking for someone near something plastic and near wood and paper.
  206. timestocomplete=1
  207. hidden=False
  208. infinite=False
  209. triggers
  210. {
  211. send_chat(delay=10;message=&bSuddenly Melanie goes still.)
  212. skip_to_stage(delay=10;stage=11)
  213. }
  214. type=chat_npc(uuid=9c819a41-5b1c-4e71-bd75-66b7abe80008;chatline1=Oh, oh thank goodness. *cough* I thought I’d die down here, but I was able to contact you via this purple tablet.;chatline2=I have no idea what this is. I found it at the end of a long day of fishing, and decided to take it home with me.;chatline3=But that night, something came out of the well and snuck into my house. It was covered in flickering lights, and forced me to look at them.;chatline4=The next thing I knew, I was down here, blind and deaf until I focused on the tablet, the only thing I could recognize.;chatline5=That’s how I contacted you. Somehow, this thing’s let me speak with you through...I don’t know how, exactly. But it worked. Now quickly, let’s find a way out before-)
  215. }
  216. }
  217. stage=11
  218. {
  219. {
  220. description=For if you leave the cave
  221. hint=Exit Zone Loop
  222. timestocomplete=1
  223. hidden=True
  224. infinite=False
  225. triggers
  226. {
  227. send_chat(delay=0;message=&bA feeling like a mental fog clouds your mind, and everything fades as you somehow leave the cavern.)
  228. skip_to_stage(delay=0;stage=9)
  229. }
  230. type=exit_zone(minx=124;maxx=180;miny=14;maxy=42;minz=-349;maxz=-282;world=Vanha)
  231. }
  232. {
  233. description=Talk to Melanie again.
  234. hint=She is still hiding in the same spot.
  235. timestocomplete=1
  236. hidden=False
  237. infinite=False
  238. triggers
  239. {
  240. spawn_and_battle(delay=2;name=Malamar;level=100;shiny=true;bossLevel=2)
  241. skip_to_stage(delay=4;stage=12)
  242. }
  243. type=chat_npc(uuid=9c819a41-5b1c-4e71-bd75-66b7abe80008;chatline1=It's here!)
  244. }
  245. }
  246. stage=12
  247. {
  248. {
  249. description=Defeat Malamar
  250. hint=An optional hint
  251. timestocomplete=1
  252. hidden=False
  253. infinite=False
  254. triggers
  255. {
  256. send_chat(delay=2;message=&bThe Malamar tries to stand up, only to collapse from its injuries, sinking into the depths of the pooling waters.)
  257. skip_to_stage(delay=4;stage=13)
  258. }
  259. type=kill_pokemon(spec=Malamar)
  260. }
  261. {
  262. description=Lose to Malamar
  263. hint=An optional hint
  264. timestocomplete=1
  265. hidden=True
  266. infinite=False
  267. triggers
  268. {
  269. send_chat(delay=2;message=&bThe Malamar screeches in victory, and its bioluminescent patterns gleam in stark malevolence. As the light clears, you find yourself in the cavern once more, and Melanie is calling in your mind again. Is this a dream, or…?)
  270. skip_to_stage(delay=4;stage=10)
  271. }
  272. type=flee_from_pokemon(spec=Malamar)
  273. }
  274. {
  275. description=Lose to Malamar
  276. hint=An optional hint
  277. timestocomplete=1
  278. hidden=True
  279. infinite=False
  280. triggers
  281. {
  282. send_chat(delay=2;message=&bThe Malamar screeches in victory, and its bioluminescent patterns gleam in stark malevolence. As the light clears, you find yourself in the cavern once more, and Melanie is calling in your mind again. Is this a dream, or…?)
  283. skip_to_stage(delay=4;stage=10)
  284. }
  285. type=run_out_of_pokemon()
  286. }
  287. {
  288. description=Lose to Malamar
  289. hint=An optional hint
  290. timestocomplete=1
  291. hidden=True
  292. infinite=False
  293. triggers
  294. {
  295. send_chat(delay=2;message=&bThe Malamar screeches in victory, and its bioluminescent patterns gleam in stark malevolence. As the light clears, you find yourself in the cavern once more, and Melanie is calling in your mind again. Is this a dream, or…?)
  296. skip_to_stage(delay=4;stage=10)
  297. }
  298. type=battle_end_abnormal()
  299. }
  300. }
  301. stage=13
  302. {
  303. {
  304. description=For if you leave the cave
  305. hint=Exit Zone Loop
  306. timestocomplete=1
  307. hidden=True
  308. infinite=False
  309. triggers
  310. {
  311. send_chat(delay=0;message=&bA feeling like a mental fog clouds your mind, and everything fades as you somehow leave the cavern.)
  312. skip_to_stage(delay=0;stage=9)
  313. }
  314. type=exit_zone(minx=124;maxx=180;miny=14;maxy=42;minz=-349;maxz=-282;world=Vanha)
  315. }
  316. {
  317. description=Talk to Melanie one last time.
  318. hint=She is still hiding in the same spot.
  319. timestocomplete=1
  320. hidden=False
  321. infinite=False
  322. triggers
  323. {
  324. skip_to_stage(delay=0;stage=14)
  325. }
  326. type=chat_npc(uuid=9c819a41-5b1c-4e71-bd75-66b7abe80008;chatline1=I think you took care of that, now let’s get out of here quickly.)
  327. }
  328. }
  329. stage=14
  330. {
  331. {
  332. description=Head over to the waterfall.
  333. hint=Makes sense to come out the way you came in.
  334. timestocomplete=1
  335. hidden=False
  336. infinite=False
  337. triggers
  338. {
  339. send_chat(delay=1;message=&bSuddenly, the Malamar lurches up from the pool and shines its hypnotic patterns again. Melanie holds up the tablet defensively, and it seems to absorb the lights into itself. There’s a pause, and then a brilliant flash of light erupts from the tablet. The Malamar gives one final shriek, and then you fall unconscious.)
  340. warp(delay=5;world=Vanha;x=158;y=71;z=-310)
  341. fire_command(delay=5;command=effect PLAYER 15 4 1)
  342. }
  343. type=enter_zone(minx=154;maxx=143;minz=-322;maxz=-309;world=Vanha)
  344. }
  345. }
  346. stage=15
  347. {
  348. {
  349. description=Talk to Francis
  350. hint=He is in the South-Eastern house within the Hamlet at 153 71 -317
  351. timestocomplete=1
  352. hidden=False
  353. infinite=False
  354. type=chat_npc(uuid=dd255e26-3982-4565-9cd2-e1ae4757d5b9;chatline1=Finally, you’re awake!;chatline2=At first, we were worried you’d gone missing too, but then there was a big roaring sound from under the well, and you and Melanie came flying up and out from the water!;chatline3=Both of you were knocked out, but you were in a lot better shape than Melanie, so we figured you’d be fine if you rested up here.;chatline4=Don’t worry about Melanie, we were able to contact authorities and get her to a hospital lickety-split.;chatline5=Speaking of which, Margaret said she wanted to talk to you.)
  355. }
  356. }
  357. stage=16
  358. {
  359. {
  360. description=Talk to Margaret again.
  361. hint=She is still in the South-Western house within the Hamlet at 153 71 -317
  362. timestocomplete=1
  363. hidden=False
  364. infinite=False
  365. triggers
  366. {
  367. give_money(delay=4;amount=1500)
  368. give_item(delay=6;itemid=Mind Plate;count=1)
  369. send_chat(delay=7;message=&bAs the Mind Plate touches your fingers, you feel one last murmur in your head "Thank You".)
  370. show_title(delay=10;titletext=Murmurs;titlecolour=dark_green;subtitletext=Quest Completed)
  371. }
  372. type=chat_npc(uuid=05d12112-c9ad-48ef-a24f-c2df7c06ae7f;chatline1=Trainer, I acted abominably to you, and I can’t thank you enough for saving my daughter.;chatline2=But who could imagine that a monster like that was living under the village well? Oh, how did I know?;chatline3=Melanie told me all about what happened when I visited her in the hospital. She’s making a fine recovery, should be out of the hospital in no time.;chatline4=I can never repay you for everything you’ve done, but hopefully this can be a good start.;chatline5=And here, take this too. Melanie said she didn’t want anything to do with it after all this.)
  373. }
  374. }
  375. }
  376.  
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