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- local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/Xactver/LUA-Scripts/main/ShopItemCrucifix"))()
- -- Create entity
- local entity = Creator.createEntity({
- CustomName = "A-60", -- Custom name of your entity
- Model = "rbxassetid://11652123840", -- Can be GitHub file or rbxassetid
- Speed = 400, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- KillRange = 50,
- BreakLights = true,
- BackwardsMovement = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 5, -- Time (seconds)
- },
- Cycles = {
- Min = 2,
- Max = 6,
- WaitTime = 3,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 0, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- false, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10110576663", -- Image1 url
- Image2 = "rbxassetid://10110576663", -- Image2 url
- Shake = true,
- Sound1 = {
- 8880765497, -- SoundId
- { Volume = 1 }, -- Sound properties
- },
- Sound2 = {
- 9045199073, -- SoundId
- { Volume = 1 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- false, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"You died to who you call A-60.", "It's a tricky one!", "Use what you have learned from ambush!"}, -- Custom death message
- })
- -----[[ Advanced ]]-----
- entity.Debug.OnEntitySpawned = function(entityTable)
- print("Entity has spawned:", entityTable.Model)
- end
- entity.Debug.OnEntityDespawned = function(entityTable)
- print("Entity has despawned:", entityTable.Model)
- end
- entity.Debug.OnEntityStartMoving = function(entityTable)
- CanKill = true
- end
- entity.Debug.OnEntityFinishedRebound = function(entityTable)
- print("Entity has finished rebound:", entityTable.Model)
- end
- entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
- print("Entity:", entityTable.Model, "has entered room:", room)
- end
- entity.Debug.OnLookAtEntity = function(entityTable)
- print("Player has looked at entity:", entityTable.Model)
- end
- entity.Debug.OnDeath = function(entityTable)
- end
- ------------------------
- -- Run the created entity
- Creator.runEntity(entity)
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