Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- con_shadow_angry_idle_fix.anm.hkx
- con_shadow_angry_talk_fix.anm.hkx
- con_shadow_base_idle.anm.hkx
- con_shadow_base_talk.anm.hkx
- con_shadow_sad_idle_fix.anm.hkx
- con_shadow_sad_talk_fix.anm.hkx
- con_shadow_smile_idle.anm.hkx
- con_shadow_smile_talk.anm.hkx
- con_shadow_surprise_idle_fix.anm.hkx
- con_shadow_surprise_talk_fix.anm.hkx
- dlc_shadow.model
- dlc_shadow.skl.hkx
- dlc_shadowspin.model
- dlc_shadowspin.skl.hkx
- dlc_shadowspin_body.material
- dlc_shadowspin_body.uv-anim
- dlc_shadowspin_body_abd.dds
- dlc_shadowspin_body_prm.dds
- dlc_shadow_body.material
- dlc_shadow_body_abd.dds
- dlc_shadow_body_fal.dds
- dlc_shadow_body_prm.dds
- dlc_shadow_cloth.material
- dlc_shadow_cloth_abd.dds
- dlc_shadow_cloth_nrm.dds
- dlc_shadow_cloth_prm.dds
- dlc_shadow_eyeL.material
- dlc_shadow_eyeR.material
- dlc_shadow_eye_abd.dds
- dlc_shadow_eye_prm.dds
- dlc_shadow_eye_spt.dds
- dlc_shadow_fur01.material
- dlc_shadow_fur02.material
- dlc_shadow_fur03.material
- dlc_shadow_fur04.material
- dlc_shadow_fur05.material
- dlc_shadow_fur06.material
- dlc_shadow_fur_abd.dds
- dlc_shadow_fur_prm.dds
- dlc_shadow_shadow.model
- dlc_shadow_shoe.material
- dlc_shadow_shoes_abd.dds
- dlc_shadow_shoes_prm.dds
- dlc_shadow_skin_cdr.dds
- ec_sha_boost_empty_distortion01.cemt
- ec_sha_boost_hibana01.cemt
- ec_sha_boost_light01.cemt
- ec_sha_boost_mesh01.cemt
- ec_sha_boost_mesh02.cemt
- ec_sha_boost_mesh03.cemt
- ec_sha_boost_mesh03_add.cemt
- ec_sha_boost_mesh04.cemt
- ec_sha_boost_mesh04_add.cemt
- ec_sha_boost_pointlight01.cemt
- ec_sha_dash_fireball01.cemt
- ec_sha_dash_fire_L12.cemt
- ec_sha_dash_fire_L345.cemt
- ec_sha_dash_fire_line01.cemt
- ec_sha_dash_fire_mesh01.cemt
- ec_sha_dash_fire_R12.cemt
- ec_sha_dash_fire_R345.cemt
- ec_sha_ft_wtslide_ed_ripple01.cemt
- ec_sha_ft_wtslide_ed_splash01.cemt
- ec_sha_ft_wtslide_ed_splash02.cemt
- ec_sha_ft_wtslide_smoke01.cemt
- ec_sha_ft_wtslide_splash01.cemt
- ec_sha_fv_locus01.cemt
- ec_sha_fv_locus02.cemt
- ec_sha_fv_locus03.cemt
- ec_sha_radial_blur_lv1_FV_distortion01.cemt
- ec_sha_radial_blur_lv1_FV_mesh01.cemt
- ec_sha_radial_blur_lv1_FV_mesh02.cemt
- ec_sha_radial_blur_lv1_SV_distortion01.cemt
- ec_sha_radial_blur_lv1_SV_mesh01.cemt
- ec_sha_radial_blur_lv1_SV_mesh02.cemt
- ec_sha_sliding_flash01.cemt
- ec_sha_sliding_flash_L01.cemt
- ec_sha_sliding_flash_L01_add.cemt
- ec_sha_sliding_flash_L02.cemt
- ec_sha_sliding_flash_R01.cemt
- ec_sha_sliding_flash_R01_add.cemt
- ec_sha_sliding_flash_R02.cemt
- ec_sha_sliding_glare01.cemt
- ec_sha_sliding_pointlight01.cemt
- ec_sha_spinatk_circle01.cemt
- ec_sha_spinatk_end_light01.cemt
- ec_sha_spinatk_end_mesh_wind01.cemt
- ec_sha_spinatk_end_pointlight01.cemt
- ec_sha_spinatk_light01.cemt
- ec_sha_spinatk_mesh01.cemt
- ec_sha_spinatk_mesh_wind01.cemt
- ec_sha_spinatk_pointlight01.cemt
- ec_sha_spinatk_pt01.cemt
- ec_sha_spinatk_side01.cemt
- ec_sha_stomp_end_distortion01.cemt
- ec_sha_stomp_end_glare01.cemt
- ec_sha_stomp_end_glare02.cemt
- ec_sha_stomp_end_glare_02.cemt
- ec_sha_stomp_end_glare_02_mat.cemt
- ec_sha_stomp_end_glare_mesh01.cemt
- ec_sha_stomp_end_glare_mesh01_mat.cemt
- ec_sha_stomp_end_pointlight01.cemt
- ec_sha_stomp_locus01.cemt
- ec_sha_stomp_loop_glare01.cemt
- ec_sha_stomp_loop_glare_mesh01.cemt
- ec_sha_stomp_loop_glare_mesh02.cemt
- ec_sha_stomp_loop_glare_mesh03.cemt
- ec_sha_stomp_loop_pointlight01.cemt
- ec_sha_sv_locus01.cemt
- ec_sha_sv_locus02.cemt
- ec_sha_sv_locus03.cemt
- ef_sha_boost_empty01.cemt
- ef_sha_boost_lp01.cemt
- ef_sha_dash_fire_L01.cemt
- ef_sha_dash_fire_line01.cemt
- ef_sha_dash_fire_R01.cemt
- ef_sha_ft_wtslide01.cemt
- ef_sha_ft_wtslide_land01.cemt
- ef_sha_locus_FV01.cemt
- ef_sha_locus_SV01.cemt
- ef_sha_radial_blur_lv1_FV.cemt
- ef_sha_radial_blur_lv1_SV.cemt
- ef_sha_sliding01.cemt
- ef_sha_spinatk01.cemt
- ef_sha_spinatk_end01.cemt
- ef_sha_stomp_end01.cemt
- ef_sha_stomp_loop01.cemt
- ef_sha_stomp_start01.cemt
- ef_w01_com_flash_rw01.dds
- ef_y01_com_noisewave01_off.dds
- emm_w01_com_dome02.material
- emm_w01_com_dome03.material
- em_w01_com_dome02.model
- em_w01_com_dome03.model
- radio_camera_shadow.rfl
- radio_shadow_fix.asm
- shadow.asm
- shadow_spin.asm
- sh_ball_center_loop.anm.hkx
- sh_ball_center_loop_eyeL.uv-anim
- sh_ball_center_loop_eyeR.uv-anim
- sh_ball_loop.anm.hkx
- sh_ball_loop_eyeL.uv-anim
- sh_ball_loop_eyeR.uv-anim
- sh_boost_empty.anm.hkx
- sh_boost_empty_eyeL.uv-anim
- sh_boost_empty_eyeR.uv-anim
- sh_boost_jump_fall.anm.hkx
- sh_boost_jump_fall_eyeL.uv-anim
- sh_boost_jump_fall_eyeR.uv-anim
- sh_boost_jump_loop.anm.hkx
- sh_boost_jump_loop_eyeL.uv-anim
- sh_boost_jump_loop_eyeR.uv-anim
- sh_boost_loop.anm.hkx
- sh_boost_loop_eyeL.uv-anim
- sh_boost_loop_eyeR.uv-anim
- sh_brake01_loop.anm.hkx
- sh_brake01_loop_eyeL.uv-anim
- sh_brake01_loop_eyeR.uv-anim
- sh_crane_back_loop.anm.hkx
- sh_crane_back_loop_eyeL.uv-anim
- sh_crane_back_loop_eyeR.uv-anim
- sh_crane_end.anm.hkx
- sh_crane_end_eyeL.uv-anim
- sh_crane_end_eyeR.uv-anim
- sh_crane_front_loop.anm.hkx
- sh_crane_front_loop_eyeL.uv-anim
- sh_crane_front_loop_eyeR.uv-anim
- sh_crane_front_start.anm.hkx
- sh_crane_front_start_eyeL.uv-anim
- sh_crane_front_start_eyeR.uv-anim
- sh_crane_left_loop.anm.hkx
- sh_crane_left_loop_eyeL.uv-anim
- sh_crane_left_loop_eyeR.uv-anim
- sh_crane_right_loop.anm.hkx
- sh_crane_right_loop_eyeL.uv-anim
- sh_crane_right_loop_eyeR.uv-anim
- sh_damage_backside.anm.hkx
- sh_damage_backside_eyeL.uv-anim
- sh_damage_backside_eyeR.uv-anim
- sh_damage_loop.anm.hkx
- sh_damage_loop_eyeL.uv-anim
- sh_damage_loop_eyeR.uv-anim
- sh_damage_miss.anm.hkx
- sh_damage_miss_eyeL.uv-anim
- sh_damage_miss_eyeR.uv-anim
- sh_damage_miss_loop.anm.hkx
- sh_damage_miss_loop_eyeL.uv-anim
- sh_damage_miss_loop_eyeR.uv-anim
- sh_damage_miss_return.anm.hkx
- sh_damage_miss_return_eyeL.uv-anim
- sh_damage_miss_return_eyeR.uv-anim
- sh_damage_return.anm.hkx
- sh_damage_return_eyeL.uv-anim
- sh_damage_return_eyeR.uv-anim
- sh_dashring.anm.hkx
- sh_dashring_eyeL.uv-anim
- sh_dashring_eyeR.uv-anim
- sh_dash_loop.anm.hkx
- sh_dash_loop_eyeL.uv-anim
- sh_dash_loop_eyeR.uv-anim
- sh_dash_l_loop.anm.hkx
- sh_dash_l_loop_eyeL.uv-anim
- sh_dash_l_loop_eyeR.uv-anim
- sh_dash_r_loop.anm.hkx
- sh_dash_r_loop_eyeL.uv-anim
- sh_dash_r_loop_eyeR.uv-anim
- sh_dive_damage_loop.anm.hkx
- sh_dive_damage_loop_eyeL.uv-anim
- sh_dive_damage_loop_eyeR.uv-anim
- sh_dive_fast_e.anm.hkx
- sh_dive_fast_e_eyeL.uv-anim
- sh_dive_fast_e_eyeR.uv-anim
- sh_dive_fast_loop.anm.hkx
- sh_dive_fast_loop_eyeL.uv-anim
- sh_dive_fast_loop_eyeR.uv-anim
- sh_dive_idle_01_loop.anm.hkx
- sh_dive_idle_01_loop_eyeL.uv-anim
- sh_dive_idle_01_loop_eyeR.uv-anim
- sh_dive_idle_01_start.anm.hkx
- sh_dive_idle_01_start_eyeL.uv-anim
- sh_dive_idle_01_start_eyeR.uv-anim
- sh_dive_loop.anm.hkx
- sh_dive_loop_eyeL.uv-anim
- sh_dive_loop_eyeR.uv-anim
- sh_dive_s.anm.hkx
- sh_dive_s_eyeL.uv-anim
- sh_dive_s_eyeR.uv-anim
- sh_float_loop.anm.hkx
- sh_float_loop_eyeL.uv-anim
- sh_float_loop_eyeR.uv-anim
- sh_grind_fall_loop.anm.hkx
- sh_grind_fall_loop_eyeL.uv-anim
- sh_grind_fall_loop_eyeR.uv-anim
- sh_grind_fs_loop.anm.hkx
- sh_grind_fs_loop_eyeL.uv-anim
- sh_grind_fs_loop_eyeR.uv-anim
- sh_grind_jump.anm.hkx
- sh_grind_jump_eyeL.uv-anim
- sh_grind_jump_eyeR.uv-anim
- sh_grind_landing.anm.hkx
- sh_grind_landing_eyeL.uv-anim
- sh_grind_landing_eyeR.uv-anim
- sh_grind_left_loop.anm.hkx
- sh_grind_left_loop_eyeL.uv-anim
- sh_grind_left_loop_eyeR.uv-anim
- sh_grind_loop.anm.hkx
- sh_grind_loop_eyeL.uv-anim
- sh_grind_loop_eyeR.uv-anim
- sh_grind_move_left.anm.hkx
- sh_grind_move_left_eyeL.uv-anim
- sh_grind_move_left_eyeR.uv-anim
- sh_grind_move_right.anm.hkx
- sh_grind_move_right_eyeL.uv-anim
- sh_grind_move_right_eyeR.uv-anim
- sh_grind_piyo_loop.anm.hkx
- sh_grind_piyo_loop_eyeL.uv-anim
- sh_grind_piyo_loop_eyeR.uv-anim
- sh_grind_right_loop.anm.hkx
- sh_grind_right_loop_eyeL.uv-anim
- sh_grind_right_loop_eyeR.uv-anim
- sh_grind_sl_loop.anm.hkx
- sh_grind_sl_loop_eyeL.uv-anim
- sh_grind_sl_loop_eyeR.uv-anim
- sh_grind_squat_loop.anm.hkx
- sh_grind_squat_loop_eyeL.uv-anim
- sh_grind_squat_loop_eyeR.uv-anim
- sh_homing_remove.anm.hkx
- sh_homing_remove_eyeL.uv-anim
- sh_homing_remove_eyeR.uv-anim
- sh_idle_loop.anm.hkx
- sh_idle_loop_eyeL.uv-anim
- sh_idle_loop_eyeR.uv-anim
- sh_idle_quickstep_left.anm.hkx
- sh_idle_quickstep_left_eyeL.uv-anim
- sh_idle_quickstep_left_eyeR.uv-anim
- sh_idle_quickstep_right.anm.hkx
- sh_idle_quickstep_right_eyeL.uv-anim
- sh_idle_quickstep_right_eyeR.uv-anim
- sh_jumpboard.anm.hkx
- sh_jumpboard_eyeL.uv-anim
- sh_jumpboard_eyeR.uv-anim
- sh_jumpboard_loop.anm.hkx
- sh_jumpboard_loop_eyeL.uv-anim
- sh_jumpboard_loop_eyeR.uv-anim
- sh_jump_d_loop.anm.hkx
- sh_jump_d_loop_eyeL.uv-anim
- sh_jump_d_loop_eyeR.uv-anim
- sh_jump_e.anm.hkx
- sh_jump_e_eyeL.uv-anim
- sh_jump_e_eyeR.uv-anim
- sh_polespin_jump_loop.anm.hkx
- sh_polespin_jump_loop_eyeL.uv-anim
- sh_polespin_jump_loop_eyeR.uv-anim
- sh_pulley_end.anm.hkx
- sh_pulley_end_eyeL.uv-anim
- sh_pulley_end_eyeR.uv-anim
- sh_pulley_loop.anm.hkx
- sh_pulley_loop_eyeL.uv-anim
- sh_pulley_loop_eyeR.uv-anim
- sh_pulley_start.anm.hkx
- sh_pulley_start_eyeL.uv-anim
- sh_pulley_start_eyeR.uv-anim
- sh_pulley_up_end.anm.hkx
- sh_pulley_up_end_eyeL.uv-anim
- sh_pulley_up_end_eyeR.uv-anim
- sh_pulley_up_loop.anm.hkx
- sh_pulley_up_loop_eyeL.uv-anim
- sh_pulley_up_loop_eyeR.uv-anim
- sh_pulley_up_start.anm.hkx
- sh_pulley_up_start_eyeL.uv-anim
- sh_pulley_up_start_eyeR.uv-anim
- sh_result01.anm.hkx
- sh_result01_eyeL.uv-anim
- sh_result01_eyeR.uv-anim
- sh_result01_loop.anm.hkx
- sh_result01_loop_eyeL.uv-anim
- sh_result01_loop_eyeR.uv-anim
- sh_result02.anm.hkx
- sh_result02_eyeL.uv-anim
- sh_result02_eyeR.uv-anim
- sh_result02_loop.anm.hkx
- sh_result02_loop_eyeL.uv-anim
- sh_result02_loop_eyeR.uv-anim
- sh_run_loop.anm.hkx
- sh_run_loop_eyeL.uv-anim
- sh_run_loop_eyeR.uv-anim
- sh_run_quickstep_damage_loop.anm.hkx
- sh_run_quickstep_damage_loop_eyeL.uv-anim
- sh_run_quickstep_damage_loop_eyeR.uv-anim
- sh_run_quickstep_left.anm.hkx
- sh_run_quickstep_left_eyeL.uv-anim
- sh_run_quickstep_left_eyeR.uv-anim
- sh_run_quickstep_right.anm.hkx
- sh_run_quickstep_right_eyeL.uv-anim
- sh_run_quickstep_right_eyeR.uv-anim
- sh_slide_driftsand_loop.anm.hkx
- sh_slide_driftsand_loop_eyeL.uv-anim
- sh_slide_driftsand_loop_eyeR.uv-anim
- sh_slide_hip_damage_loop.anm.hkx
- sh_slide_hip_damage_loop_eyeL.uv-anim
- sh_slide_hip_damage_loop_eyeR.uv-anim
- sh_slide_hip_left_loop.anm.hkx
- sh_slide_hip_left_loop_eyeL.uv-anim
- sh_slide_hip_left_loop_eyeR.uv-anim
- sh_slide_hip_loop.anm.hkx
- sh_slide_hip_loop_eyeL.uv-anim
- sh_slide_hip_loop_eyeR.uv-anim
- sh_slide_hip_right_loop.anm.hkx
- sh_slide_hip_right_loop_eyeL.uv-anim
- sh_slide_hip_right_loop_eyeR.uv-anim
- sh_sliding_end.anm.hkx
- sh_sliding_end_eyeL.uv-anim
- sh_sliding_end_eyeR.uv-anim
- sh_sliding_idle.anm.hkx
- sh_sliding_idle_eyeL.uv-anim
- sh_sliding_idle_eyeR.uv-anim
- sh_sliding_loop.anm.hkx
- sh_sliding_loop_eyeL.uv-anim
- sh_sliding_loop_eyeR.uv-anim
- sh_sliding_start.anm.hkx
- sh_sliding_start_eyeL.uv-anim
- sh_sliding_start_eyeR.uv-anim
- sh_springjump_e.anm.hkx
- sh_springjump_e_eyeL.uv-anim
- sh_springjump_e_eyeR.uv-anim
- sh_springjump_loop.anm.hkx
- sh_springjump_loop_eyeL.uv-anim
- sh_springjump_loop_eyeR.uv-anim
- sh_springmove_loop.anm.hkx
- sh_springmove_loop_eyeL.uv-anim
- sh_springmove_loop_eyeR.uv-anim
- sh_squat_end.anm.hkx
- sh_squat_end_eyeL.uv-anim
- sh_squat_end_eyeR.uv-anim
- sh_squat_loop.anm.hkx
- sh_squat_loop_eyeL.uv-anim
- sh_squat_loop_eyeR.uv-anim
- sh_squat_start.anm.hkx
- sh_squat_start_eyeL.uv-anim
- sh_squat_start_eyeR.uv-anim
- sh_stomp_end.anm.hkx
- sh_stomp_end_eyeL.uv-anim
- sh_stomp_end_eyeR.uv-anim
- sh_stomp_loop.anm.hkx
- sh_stomp_loop_eyeL.uv-anim
- sh_stomp_loop_eyeR.uv-anim
- sh_struggle_loop.anm.hkx
- sh_struggle_loop_eyeL.uv-anim
- sh_struggle_loop_eyeR.uv-anim
- sh_stumble_run_loop.anm.hkx
- sh_stumble_run_loop_eyeL.uv-anim
- sh_stumble_run_loop_eyeR.uv-anim
- sh_walk_loop.anm.hkx
- sh_walk_loop_eyeL.uv-anim
- sh_walk_loop_eyeR.uv-anim
- sh_wallrun_left_loop.anm.hkx
- sh_wallrun_left_loop_eyeL.uv-anim
- sh_wallrun_left_loop_eyeR.uv-anim
- sh_wallrun_right_loop.anm.hkx
- sh_wallrun_right_loop_eyeL.uv-anim
- sh_wallrun_right_loop_eyeR.uv-anim
- sh_wall_jump.anm.hkx
- sh_wall_jump_d_loop.anm.hkx
- sh_wall_jump_d_loop_eyeL.uv-anim
- sh_wall_jump_d_loop_eyeR.uv-anim
- sh_wall_jump_eyeL.uv-anim
- sh_wall_jump_eyeR.uv-anim
- sh_wall_stick_d_loop.anm.hkx
- sh_wall_stick_d_loop_eyeL.uv-anim
- sh_wall_stick_d_loop_eyeR.uv-anim
- sh_wall_stick_d_loop_rev.anm.hkx
- sh_wall_stick_d_loop_rev_eyeL.uv-anim
- sh_wall_stick_d_loop_rev_eyeR.uv-anim
- sh_wall_stick_start.anm.hkx
- sh_wall_stick_start_eyeL.uv-anim
- sh_wall_stick_start_eyeR.uv-anim
- sh_wall_stick_start_rev.anm.hkx
- sh_wall_stick_start_rev_eyeL.uv-anim
- sh_wall_stick_start_rev_eyeR.uv-anim
- sh_waterfall_idle_loop.anm.hkx
- sh_waterfall_idle_loop_eyeL.uv-anim
- sh_waterfall_idle_loop_eyeR.uv-anim
- sh_waterfall_walk_loop.anm.hkx
- sh_waterfall_walk_loop_eyeL.uv-anim
- sh_waterfall_walk_loop_eyeR.uv-anim
- sh_waterslider_damage_loop.anm.hkx
- sh_waterslider_damage_loop_eyeL.uv-anim
- sh_waterslider_damage_loop_eyeR.uv-anim
- sh_waterslider_fall_loop.anm.hkx
- sh_waterslider_fall_loop_eyeL.uv-anim
- sh_waterslider_fall_loop_eyeR.uv-anim
- sh_waterslider_jump.anm.hkx
- sh_waterslider_jump_eyeL.uv-anim
- sh_waterslider_jump_eyeR.uv-anim
- sh_waterslider_landing.anm.hkx
- sh_waterslider_landing_eyeL.uv-anim
- sh_waterslider_landing_eyeR.uv-anim
- sh_waterslider_left_impact.anm.hkx
- sh_waterslider_left_impact_eyeL.uv-anim
- sh_waterslider_left_impact_eyeR.uv-anim
- sh_waterslider_left_loop.anm.hkx
- sh_waterslider_left_loop_eyeL.uv-anim
- sh_waterslider_left_loop_eyeR.uv-anim
- sh_waterslider_left_slow_loop.anm.hkx
- sh_waterslider_left_slow_loop_eyeL.uv-anim
- sh_waterslider_left_slow_loop_eyeR.uv-anim
- sh_waterslider_loop.anm.hkx
- sh_waterslider_loop_eyeL.uv-anim
- sh_waterslider_loop_eyeR.uv-anim
- sh_waterslider_right_impact.anm.hkx
- sh_waterslider_right_impact_eyeL.uv-anim
- sh_waterslider_right_impact_eyeR.uv-anim
- sh_waterslider_right_loop.anm.hkx
- sh_waterslider_right_loop_eyeL.uv-anim
- sh_waterslider_right_loop_eyeR.uv-anim
- sh_waterslider_right_slow_loop.anm.hkx
- sh_waterslider_right_slow_loop_eyeL.uv-anim
- sh_waterslider_right_slow_loop_eyeR.uv-anim
- sh_waterslider_slow_loop.anm.hkx
- sh_waterslider_slow_loop_eyeL.uv-anim
- sh_waterslider_slow_loop_eyeR.uv-anim
- spin_jump.anm.hkx
- spin_nomal_loop.anm.hkx
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement