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Goldtex

ShadowDLC.pac

Nov 25th, 2017
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  1. con_shadow_angry_idle_fix.anm.hkx
  2. con_shadow_angry_talk_fix.anm.hkx
  3. con_shadow_base_idle.anm.hkx
  4. con_shadow_base_talk.anm.hkx
  5. con_shadow_sad_idle_fix.anm.hkx
  6. con_shadow_sad_talk_fix.anm.hkx
  7. con_shadow_smile_idle.anm.hkx
  8. con_shadow_smile_talk.anm.hkx
  9. con_shadow_surprise_idle_fix.anm.hkx
  10. con_shadow_surprise_talk_fix.anm.hkx
  11. dlc_shadow.model
  12. dlc_shadow.skl.hkx
  13. dlc_shadowspin.model
  14. dlc_shadowspin.skl.hkx
  15. dlc_shadowspin_body.material
  16. dlc_shadowspin_body.uv-anim
  17. dlc_shadowspin_body_abd.dds
  18. dlc_shadowspin_body_prm.dds
  19. dlc_shadow_body.material
  20. dlc_shadow_body_abd.dds
  21. dlc_shadow_body_fal.dds
  22. dlc_shadow_body_prm.dds
  23. dlc_shadow_cloth.material
  24. dlc_shadow_cloth_abd.dds
  25. dlc_shadow_cloth_nrm.dds
  26. dlc_shadow_cloth_prm.dds
  27. dlc_shadow_eyeL.material
  28. dlc_shadow_eyeR.material
  29. dlc_shadow_eye_abd.dds
  30. dlc_shadow_eye_prm.dds
  31. dlc_shadow_eye_spt.dds
  32. dlc_shadow_fur01.material
  33. dlc_shadow_fur02.material
  34. dlc_shadow_fur03.material
  35. dlc_shadow_fur04.material
  36. dlc_shadow_fur05.material
  37. dlc_shadow_fur06.material
  38. dlc_shadow_fur_abd.dds
  39. dlc_shadow_fur_prm.dds
  40. dlc_shadow_shadow.model
  41. dlc_shadow_shoe.material
  42. dlc_shadow_shoes_abd.dds
  43. dlc_shadow_shoes_prm.dds
  44. dlc_shadow_skin_cdr.dds
  45. ec_sha_boost_empty_distortion01.cemt
  46. ec_sha_boost_hibana01.cemt
  47. ec_sha_boost_light01.cemt
  48. ec_sha_boost_mesh01.cemt
  49. ec_sha_boost_mesh02.cemt
  50. ec_sha_boost_mesh03.cemt
  51. ec_sha_boost_mesh03_add.cemt
  52. ec_sha_boost_mesh04.cemt
  53. ec_sha_boost_mesh04_add.cemt
  54. ec_sha_boost_pointlight01.cemt
  55. ec_sha_dash_fireball01.cemt
  56. ec_sha_dash_fire_L12.cemt
  57. ec_sha_dash_fire_L345.cemt
  58. ec_sha_dash_fire_line01.cemt
  59. ec_sha_dash_fire_mesh01.cemt
  60. ec_sha_dash_fire_R12.cemt
  61. ec_sha_dash_fire_R345.cemt
  62. ec_sha_ft_wtslide_ed_ripple01.cemt
  63. ec_sha_ft_wtslide_ed_splash01.cemt
  64. ec_sha_ft_wtslide_ed_splash02.cemt
  65. ec_sha_ft_wtslide_smoke01.cemt
  66. ec_sha_ft_wtslide_splash01.cemt
  67. ec_sha_fv_locus01.cemt
  68. ec_sha_fv_locus02.cemt
  69. ec_sha_fv_locus03.cemt
  70. ec_sha_radial_blur_lv1_FV_distortion01.cemt
  71. ec_sha_radial_blur_lv1_FV_mesh01.cemt
  72. ec_sha_radial_blur_lv1_FV_mesh02.cemt
  73. ec_sha_radial_blur_lv1_SV_distortion01.cemt
  74. ec_sha_radial_blur_lv1_SV_mesh01.cemt
  75. ec_sha_radial_blur_lv1_SV_mesh02.cemt
  76. ec_sha_sliding_flash01.cemt
  77. ec_sha_sliding_flash_L01.cemt
  78. ec_sha_sliding_flash_L01_add.cemt
  79. ec_sha_sliding_flash_L02.cemt
  80. ec_sha_sliding_flash_R01.cemt
  81. ec_sha_sliding_flash_R01_add.cemt
  82. ec_sha_sliding_flash_R02.cemt
  83. ec_sha_sliding_glare01.cemt
  84. ec_sha_sliding_pointlight01.cemt
  85. ec_sha_spinatk_circle01.cemt
  86. ec_sha_spinatk_end_light01.cemt
  87. ec_sha_spinatk_end_mesh_wind01.cemt
  88. ec_sha_spinatk_end_pointlight01.cemt
  89. ec_sha_spinatk_light01.cemt
  90. ec_sha_spinatk_mesh01.cemt
  91. ec_sha_spinatk_mesh_wind01.cemt
  92. ec_sha_spinatk_pointlight01.cemt
  93. ec_sha_spinatk_pt01.cemt
  94. ec_sha_spinatk_side01.cemt
  95. ec_sha_stomp_end_distortion01.cemt
  96. ec_sha_stomp_end_glare01.cemt
  97. ec_sha_stomp_end_glare02.cemt
  98. ec_sha_stomp_end_glare_02.cemt
  99. ec_sha_stomp_end_glare_02_mat.cemt
  100. ec_sha_stomp_end_glare_mesh01.cemt
  101. ec_sha_stomp_end_glare_mesh01_mat.cemt
  102. ec_sha_stomp_end_pointlight01.cemt
  103. ec_sha_stomp_locus01.cemt
  104. ec_sha_stomp_loop_glare01.cemt
  105. ec_sha_stomp_loop_glare_mesh01.cemt
  106. ec_sha_stomp_loop_glare_mesh02.cemt
  107. ec_sha_stomp_loop_glare_mesh03.cemt
  108. ec_sha_stomp_loop_pointlight01.cemt
  109. ec_sha_sv_locus01.cemt
  110. ec_sha_sv_locus02.cemt
  111. ec_sha_sv_locus03.cemt
  112. ef_sha_boost_empty01.cemt
  113. ef_sha_boost_lp01.cemt
  114. ef_sha_dash_fire_L01.cemt
  115. ef_sha_dash_fire_line01.cemt
  116. ef_sha_dash_fire_R01.cemt
  117. ef_sha_ft_wtslide01.cemt
  118. ef_sha_ft_wtslide_land01.cemt
  119. ef_sha_locus_FV01.cemt
  120. ef_sha_locus_SV01.cemt
  121. ef_sha_radial_blur_lv1_FV.cemt
  122. ef_sha_radial_blur_lv1_SV.cemt
  123. ef_sha_sliding01.cemt
  124. ef_sha_spinatk01.cemt
  125. ef_sha_spinatk_end01.cemt
  126. ef_sha_stomp_end01.cemt
  127. ef_sha_stomp_loop01.cemt
  128. ef_sha_stomp_start01.cemt
  129. ef_w01_com_flash_rw01.dds
  130. ef_y01_com_noisewave01_off.dds
  131. emm_w01_com_dome02.material
  132. emm_w01_com_dome03.material
  133. em_w01_com_dome02.model
  134. em_w01_com_dome03.model
  135. radio_camera_shadow.rfl
  136. radio_shadow_fix.asm
  137. shadow.asm
  138. shadow_spin.asm
  139. sh_ball_center_loop.anm.hkx
  140. sh_ball_center_loop_eyeL.uv-anim
  141. sh_ball_center_loop_eyeR.uv-anim
  142. sh_ball_loop.anm.hkx
  143. sh_ball_loop_eyeL.uv-anim
  144. sh_ball_loop_eyeR.uv-anim
  145. sh_boost_empty.anm.hkx
  146. sh_boost_empty_eyeL.uv-anim
  147. sh_boost_empty_eyeR.uv-anim
  148. sh_boost_jump_fall.anm.hkx
  149. sh_boost_jump_fall_eyeL.uv-anim
  150. sh_boost_jump_fall_eyeR.uv-anim
  151. sh_boost_jump_loop.anm.hkx
  152. sh_boost_jump_loop_eyeL.uv-anim
  153. sh_boost_jump_loop_eyeR.uv-anim
  154. sh_boost_loop.anm.hkx
  155. sh_boost_loop_eyeL.uv-anim
  156. sh_boost_loop_eyeR.uv-anim
  157. sh_brake01_loop.anm.hkx
  158. sh_brake01_loop_eyeL.uv-anim
  159. sh_brake01_loop_eyeR.uv-anim
  160. sh_crane_back_loop.anm.hkx
  161. sh_crane_back_loop_eyeL.uv-anim
  162. sh_crane_back_loop_eyeR.uv-anim
  163. sh_crane_end.anm.hkx
  164. sh_crane_end_eyeL.uv-anim
  165. sh_crane_end_eyeR.uv-anim
  166. sh_crane_front_loop.anm.hkx
  167. sh_crane_front_loop_eyeL.uv-anim
  168. sh_crane_front_loop_eyeR.uv-anim
  169. sh_crane_front_start.anm.hkx
  170. sh_crane_front_start_eyeL.uv-anim
  171. sh_crane_front_start_eyeR.uv-anim
  172. sh_crane_left_loop.anm.hkx
  173. sh_crane_left_loop_eyeL.uv-anim
  174. sh_crane_left_loop_eyeR.uv-anim
  175. sh_crane_right_loop.anm.hkx
  176. sh_crane_right_loop_eyeL.uv-anim
  177. sh_crane_right_loop_eyeR.uv-anim
  178. sh_damage_backside.anm.hkx
  179. sh_damage_backside_eyeL.uv-anim
  180. sh_damage_backside_eyeR.uv-anim
  181. sh_damage_loop.anm.hkx
  182. sh_damage_loop_eyeL.uv-anim
  183. sh_damage_loop_eyeR.uv-anim
  184. sh_damage_miss.anm.hkx
  185. sh_damage_miss_eyeL.uv-anim
  186. sh_damage_miss_eyeR.uv-anim
  187. sh_damage_miss_loop.anm.hkx
  188. sh_damage_miss_loop_eyeL.uv-anim
  189. sh_damage_miss_loop_eyeR.uv-anim
  190. sh_damage_miss_return.anm.hkx
  191. sh_damage_miss_return_eyeL.uv-anim
  192. sh_damage_miss_return_eyeR.uv-anim
  193. sh_damage_return.anm.hkx
  194. sh_damage_return_eyeL.uv-anim
  195. sh_damage_return_eyeR.uv-anim
  196. sh_dashring.anm.hkx
  197. sh_dashring_eyeL.uv-anim
  198. sh_dashring_eyeR.uv-anim
  199. sh_dash_loop.anm.hkx
  200. sh_dash_loop_eyeL.uv-anim
  201. sh_dash_loop_eyeR.uv-anim
  202. sh_dash_l_loop.anm.hkx
  203. sh_dash_l_loop_eyeL.uv-anim
  204. sh_dash_l_loop_eyeR.uv-anim
  205. sh_dash_r_loop.anm.hkx
  206. sh_dash_r_loop_eyeL.uv-anim
  207. sh_dash_r_loop_eyeR.uv-anim
  208. sh_dive_damage_loop.anm.hkx
  209. sh_dive_damage_loop_eyeL.uv-anim
  210. sh_dive_damage_loop_eyeR.uv-anim
  211. sh_dive_fast_e.anm.hkx
  212. sh_dive_fast_e_eyeL.uv-anim
  213. sh_dive_fast_e_eyeR.uv-anim
  214. sh_dive_fast_loop.anm.hkx
  215. sh_dive_fast_loop_eyeL.uv-anim
  216. sh_dive_fast_loop_eyeR.uv-anim
  217. sh_dive_idle_01_loop.anm.hkx
  218. sh_dive_idle_01_loop_eyeL.uv-anim
  219. sh_dive_idle_01_loop_eyeR.uv-anim
  220. sh_dive_idle_01_start.anm.hkx
  221. sh_dive_idle_01_start_eyeL.uv-anim
  222. sh_dive_idle_01_start_eyeR.uv-anim
  223. sh_dive_loop.anm.hkx
  224. sh_dive_loop_eyeL.uv-anim
  225. sh_dive_loop_eyeR.uv-anim
  226. sh_dive_s.anm.hkx
  227. sh_dive_s_eyeL.uv-anim
  228. sh_dive_s_eyeR.uv-anim
  229. sh_float_loop.anm.hkx
  230. sh_float_loop_eyeL.uv-anim
  231. sh_float_loop_eyeR.uv-anim
  232. sh_grind_fall_loop.anm.hkx
  233. sh_grind_fall_loop_eyeL.uv-anim
  234. sh_grind_fall_loop_eyeR.uv-anim
  235. sh_grind_fs_loop.anm.hkx
  236. sh_grind_fs_loop_eyeL.uv-anim
  237. sh_grind_fs_loop_eyeR.uv-anim
  238. sh_grind_jump.anm.hkx
  239. sh_grind_jump_eyeL.uv-anim
  240. sh_grind_jump_eyeR.uv-anim
  241. sh_grind_landing.anm.hkx
  242. sh_grind_landing_eyeL.uv-anim
  243. sh_grind_landing_eyeR.uv-anim
  244. sh_grind_left_loop.anm.hkx
  245. sh_grind_left_loop_eyeL.uv-anim
  246. sh_grind_left_loop_eyeR.uv-anim
  247. sh_grind_loop.anm.hkx
  248. sh_grind_loop_eyeL.uv-anim
  249. sh_grind_loop_eyeR.uv-anim
  250. sh_grind_move_left.anm.hkx
  251. sh_grind_move_left_eyeL.uv-anim
  252. sh_grind_move_left_eyeR.uv-anim
  253. sh_grind_move_right.anm.hkx
  254. sh_grind_move_right_eyeL.uv-anim
  255. sh_grind_move_right_eyeR.uv-anim
  256. sh_grind_piyo_loop.anm.hkx
  257. sh_grind_piyo_loop_eyeL.uv-anim
  258. sh_grind_piyo_loop_eyeR.uv-anim
  259. sh_grind_right_loop.anm.hkx
  260. sh_grind_right_loop_eyeL.uv-anim
  261. sh_grind_right_loop_eyeR.uv-anim
  262. sh_grind_sl_loop.anm.hkx
  263. sh_grind_sl_loop_eyeL.uv-anim
  264. sh_grind_sl_loop_eyeR.uv-anim
  265. sh_grind_squat_loop.anm.hkx
  266. sh_grind_squat_loop_eyeL.uv-anim
  267. sh_grind_squat_loop_eyeR.uv-anim
  268. sh_homing_remove.anm.hkx
  269. sh_homing_remove_eyeL.uv-anim
  270. sh_homing_remove_eyeR.uv-anim
  271. sh_idle_loop.anm.hkx
  272. sh_idle_loop_eyeL.uv-anim
  273. sh_idle_loop_eyeR.uv-anim
  274. sh_idle_quickstep_left.anm.hkx
  275. sh_idle_quickstep_left_eyeL.uv-anim
  276. sh_idle_quickstep_left_eyeR.uv-anim
  277. sh_idle_quickstep_right.anm.hkx
  278. sh_idle_quickstep_right_eyeL.uv-anim
  279. sh_idle_quickstep_right_eyeR.uv-anim
  280. sh_jumpboard.anm.hkx
  281. sh_jumpboard_eyeL.uv-anim
  282. sh_jumpboard_eyeR.uv-anim
  283. sh_jumpboard_loop.anm.hkx
  284. sh_jumpboard_loop_eyeL.uv-anim
  285. sh_jumpboard_loop_eyeR.uv-anim
  286. sh_jump_d_loop.anm.hkx
  287. sh_jump_d_loop_eyeL.uv-anim
  288. sh_jump_d_loop_eyeR.uv-anim
  289. sh_jump_e.anm.hkx
  290. sh_jump_e_eyeL.uv-anim
  291. sh_jump_e_eyeR.uv-anim
  292. sh_polespin_jump_loop.anm.hkx
  293. sh_polespin_jump_loop_eyeL.uv-anim
  294. sh_polespin_jump_loop_eyeR.uv-anim
  295. sh_pulley_end.anm.hkx
  296. sh_pulley_end_eyeL.uv-anim
  297. sh_pulley_end_eyeR.uv-anim
  298. sh_pulley_loop.anm.hkx
  299. sh_pulley_loop_eyeL.uv-anim
  300. sh_pulley_loop_eyeR.uv-anim
  301. sh_pulley_start.anm.hkx
  302. sh_pulley_start_eyeL.uv-anim
  303. sh_pulley_start_eyeR.uv-anim
  304. sh_pulley_up_end.anm.hkx
  305. sh_pulley_up_end_eyeL.uv-anim
  306. sh_pulley_up_end_eyeR.uv-anim
  307. sh_pulley_up_loop.anm.hkx
  308. sh_pulley_up_loop_eyeL.uv-anim
  309. sh_pulley_up_loop_eyeR.uv-anim
  310. sh_pulley_up_start.anm.hkx
  311. sh_pulley_up_start_eyeL.uv-anim
  312. sh_pulley_up_start_eyeR.uv-anim
  313. sh_result01.anm.hkx
  314. sh_result01_eyeL.uv-anim
  315. sh_result01_eyeR.uv-anim
  316. sh_result01_loop.anm.hkx
  317. sh_result01_loop_eyeL.uv-anim
  318. sh_result01_loop_eyeR.uv-anim
  319. sh_result02.anm.hkx
  320. sh_result02_eyeL.uv-anim
  321. sh_result02_eyeR.uv-anim
  322. sh_result02_loop.anm.hkx
  323. sh_result02_loop_eyeL.uv-anim
  324. sh_result02_loop_eyeR.uv-anim
  325. sh_run_loop.anm.hkx
  326. sh_run_loop_eyeL.uv-anim
  327. sh_run_loop_eyeR.uv-anim
  328. sh_run_quickstep_damage_loop.anm.hkx
  329. sh_run_quickstep_damage_loop_eyeL.uv-anim
  330. sh_run_quickstep_damage_loop_eyeR.uv-anim
  331. sh_run_quickstep_left.anm.hkx
  332. sh_run_quickstep_left_eyeL.uv-anim
  333. sh_run_quickstep_left_eyeR.uv-anim
  334. sh_run_quickstep_right.anm.hkx
  335. sh_run_quickstep_right_eyeL.uv-anim
  336. sh_run_quickstep_right_eyeR.uv-anim
  337. sh_slide_driftsand_loop.anm.hkx
  338. sh_slide_driftsand_loop_eyeL.uv-anim
  339. sh_slide_driftsand_loop_eyeR.uv-anim
  340. sh_slide_hip_damage_loop.anm.hkx
  341. sh_slide_hip_damage_loop_eyeL.uv-anim
  342. sh_slide_hip_damage_loop_eyeR.uv-anim
  343. sh_slide_hip_left_loop.anm.hkx
  344. sh_slide_hip_left_loop_eyeL.uv-anim
  345. sh_slide_hip_left_loop_eyeR.uv-anim
  346. sh_slide_hip_loop.anm.hkx
  347. sh_slide_hip_loop_eyeL.uv-anim
  348. sh_slide_hip_loop_eyeR.uv-anim
  349. sh_slide_hip_right_loop.anm.hkx
  350. sh_slide_hip_right_loop_eyeL.uv-anim
  351. sh_slide_hip_right_loop_eyeR.uv-anim
  352. sh_sliding_end.anm.hkx
  353. sh_sliding_end_eyeL.uv-anim
  354. sh_sliding_end_eyeR.uv-anim
  355. sh_sliding_idle.anm.hkx
  356. sh_sliding_idle_eyeL.uv-anim
  357. sh_sliding_idle_eyeR.uv-anim
  358. sh_sliding_loop.anm.hkx
  359. sh_sliding_loop_eyeL.uv-anim
  360. sh_sliding_loop_eyeR.uv-anim
  361. sh_sliding_start.anm.hkx
  362. sh_sliding_start_eyeL.uv-anim
  363. sh_sliding_start_eyeR.uv-anim
  364. sh_springjump_e.anm.hkx
  365. sh_springjump_e_eyeL.uv-anim
  366. sh_springjump_e_eyeR.uv-anim
  367. sh_springjump_loop.anm.hkx
  368. sh_springjump_loop_eyeL.uv-anim
  369. sh_springjump_loop_eyeR.uv-anim
  370. sh_springmove_loop.anm.hkx
  371. sh_springmove_loop_eyeL.uv-anim
  372. sh_springmove_loop_eyeR.uv-anim
  373. sh_squat_end.anm.hkx
  374. sh_squat_end_eyeL.uv-anim
  375. sh_squat_end_eyeR.uv-anim
  376. sh_squat_loop.anm.hkx
  377. sh_squat_loop_eyeL.uv-anim
  378. sh_squat_loop_eyeR.uv-anim
  379. sh_squat_start.anm.hkx
  380. sh_squat_start_eyeL.uv-anim
  381. sh_squat_start_eyeR.uv-anim
  382. sh_stomp_end.anm.hkx
  383. sh_stomp_end_eyeL.uv-anim
  384. sh_stomp_end_eyeR.uv-anim
  385. sh_stomp_loop.anm.hkx
  386. sh_stomp_loop_eyeL.uv-anim
  387. sh_stomp_loop_eyeR.uv-anim
  388. sh_struggle_loop.anm.hkx
  389. sh_struggle_loop_eyeL.uv-anim
  390. sh_struggle_loop_eyeR.uv-anim
  391. sh_stumble_run_loop.anm.hkx
  392. sh_stumble_run_loop_eyeL.uv-anim
  393. sh_stumble_run_loop_eyeR.uv-anim
  394. sh_walk_loop.anm.hkx
  395. sh_walk_loop_eyeL.uv-anim
  396. sh_walk_loop_eyeR.uv-anim
  397. sh_wallrun_left_loop.anm.hkx
  398. sh_wallrun_left_loop_eyeL.uv-anim
  399. sh_wallrun_left_loop_eyeR.uv-anim
  400. sh_wallrun_right_loop.anm.hkx
  401. sh_wallrun_right_loop_eyeL.uv-anim
  402. sh_wallrun_right_loop_eyeR.uv-anim
  403. sh_wall_jump.anm.hkx
  404. sh_wall_jump_d_loop.anm.hkx
  405. sh_wall_jump_d_loop_eyeL.uv-anim
  406. sh_wall_jump_d_loop_eyeR.uv-anim
  407. sh_wall_jump_eyeL.uv-anim
  408. sh_wall_jump_eyeR.uv-anim
  409. sh_wall_stick_d_loop.anm.hkx
  410. sh_wall_stick_d_loop_eyeL.uv-anim
  411. sh_wall_stick_d_loop_eyeR.uv-anim
  412. sh_wall_stick_d_loop_rev.anm.hkx
  413. sh_wall_stick_d_loop_rev_eyeL.uv-anim
  414. sh_wall_stick_d_loop_rev_eyeR.uv-anim
  415. sh_wall_stick_start.anm.hkx
  416. sh_wall_stick_start_eyeL.uv-anim
  417. sh_wall_stick_start_eyeR.uv-anim
  418. sh_wall_stick_start_rev.anm.hkx
  419. sh_wall_stick_start_rev_eyeL.uv-anim
  420. sh_wall_stick_start_rev_eyeR.uv-anim
  421. sh_waterfall_idle_loop.anm.hkx
  422. sh_waterfall_idle_loop_eyeL.uv-anim
  423. sh_waterfall_idle_loop_eyeR.uv-anim
  424. sh_waterfall_walk_loop.anm.hkx
  425. sh_waterfall_walk_loop_eyeL.uv-anim
  426. sh_waterfall_walk_loop_eyeR.uv-anim
  427. sh_waterslider_damage_loop.anm.hkx
  428. sh_waterslider_damage_loop_eyeL.uv-anim
  429. sh_waterslider_damage_loop_eyeR.uv-anim
  430. sh_waterslider_fall_loop.anm.hkx
  431. sh_waterslider_fall_loop_eyeL.uv-anim
  432. sh_waterslider_fall_loop_eyeR.uv-anim
  433. sh_waterslider_jump.anm.hkx
  434. sh_waterslider_jump_eyeL.uv-anim
  435. sh_waterslider_jump_eyeR.uv-anim
  436. sh_waterslider_landing.anm.hkx
  437. sh_waterslider_landing_eyeL.uv-anim
  438. sh_waterslider_landing_eyeR.uv-anim
  439. sh_waterslider_left_impact.anm.hkx
  440. sh_waterslider_left_impact_eyeL.uv-anim
  441. sh_waterslider_left_impact_eyeR.uv-anim
  442. sh_waterslider_left_loop.anm.hkx
  443. sh_waterslider_left_loop_eyeL.uv-anim
  444. sh_waterslider_left_loop_eyeR.uv-anim
  445. sh_waterslider_left_slow_loop.anm.hkx
  446. sh_waterslider_left_slow_loop_eyeL.uv-anim
  447. sh_waterslider_left_slow_loop_eyeR.uv-anim
  448. sh_waterslider_loop.anm.hkx
  449. sh_waterslider_loop_eyeL.uv-anim
  450. sh_waterslider_loop_eyeR.uv-anim
  451. sh_waterslider_right_impact.anm.hkx
  452. sh_waterslider_right_impact_eyeL.uv-anim
  453. sh_waterslider_right_impact_eyeR.uv-anim
  454. sh_waterslider_right_loop.anm.hkx
  455. sh_waterslider_right_loop_eyeL.uv-anim
  456. sh_waterslider_right_loop_eyeR.uv-anim
  457. sh_waterslider_right_slow_loop.anm.hkx
  458. sh_waterslider_right_slow_loop_eyeL.uv-anim
  459. sh_waterslider_right_slow_loop_eyeR.uv-anim
  460. sh_waterslider_slow_loop.anm.hkx
  461. sh_waterslider_slow_loop_eyeL.uv-anim
  462. sh_waterslider_slow_loop_eyeR.uv-anim
  463. spin_jump.anm.hkx
  464. spin_nomal_loop.anm.hkx
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