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- Tankyboi
- Str: 19
- Dex: 12
- Con: 16
- Cha: 8
- Wis: 12
- Int: 10
- HP: 48, 6d8 + 18
- Weapon: 2d4+4, +7
- AC: 20
- Construct
- Lawful Neutral
- Movement: 15
- Immunities: None
- Proficiency: +3
- Extra Attack x 1
- Great Weapon Fighting Style
- Flail Master Feat
- Heavy Armor Master
- Action Surge
- 2d6 Superiority Dice
- Feinting Attack
- Lunging Attack
- Ninja Boy
- Str: 12
- Dex: 18
- Con: 12
- Cha: 10
- Wis: 8
- Int: 18
- HP: 30 , 6d6 + 6
- Weapon: 1d3+4, +7 (Dual Wielding Daggers)
- AC: 19
- Movement: 15
- Immunities: None
- Proficiency: +3
- Sneak Attack: 4d4
- Uncanny Dodge
- Evasion
- Assassinate
- Dual Wielder
- Sorcerer Kid
- Str: 8
- Dex: 10
- Con: 16
- Cha: 18
- Wis: 12
- Int: 12
- Spellslots:
- 4/3/3/2/1
- HP: 36 , 6d4 + 18
- Weapon: NA
- AC: 15
- Movement: 15
- Immunities: None
- Proficiency: +3
- Spells
- Reduce the Die level of all Dice by 1. D12-d10-d8-d6-d4-d3-d2-d1
- Cantrips: Lightning Lure, Firebolt, Ray of Frost
- 1: Witch Bolt
- 2: Gust of Wind
- 3: Fireball
- 4: Vitriolic Sphere
- 5: Cone of Cold
- 7 Sorcery Points
- Empowered Spell
- Twinned Spell
- Spell Sniper
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