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- Been labbing how Falcon can escape dthrow weak knee gimp at the ledge.
- Okay so there's two ways he can do the weak knee:
- 1. SH delayed knee /w no fastfall
- 2. SH instant knee /w fastfall
- Both of these hit double jump sweetspot, so let's explore alternative options.
- Let's start with instant uair. Even at 0% if the Falcon does an instant SH knee then it will trade (so ask whether the trade will be favourable or not).
- You may be able to outrange the knee with uair, but I was not able to get this in frame advance.
- However, let's say they delay the knee so they don't have to fastfall.
- At low% your instant uair will hit him in the startup frames of this delayed knee, so it wins. However at higher% it will trade with or lose to the knee (unless you can somehow outrange it like I explained earlier).
- If the other Falcon knows you're going to instant uair they can just utilt you (which you can adapt to by DJ sweetspotting), but this is about option coverage.
- So there's another option that I tested which was DJ back/inplace airdodge diagonally up into stage/ledge.
- This one's weird for the instant knee /w fastfall.
- On every stage other than BF, Falcon can DJ walljump after the knee. This beats the airdodge at higher % as you can simply DJ walljump uair afterwards to hit them after the airdodge. However at lower % they can get ledge from the airdodge before you can uair them if done correctly.
- So this option beats the instant knee on BF, beats it at low% on other stages but loses to it at higher% if they know to walljump uair.
- Also, if they utilted to cover instant uair, they could uair you after the utilt in your airdodge lag... sooo... option coverage.
- This option directly loses to the delayed knee since they can just DJ uair after the knee to hit you in your airdodge lag. Though, at low% you could DI the uair to get ledge, so still interesting.
- Took me a lot of testing, hope this was useful. If anyone has any ideas then throw them at me.
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