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- ACTOR BFG10kBall : PlasmaBall {
- Radius 13
- Height 8
- Speed 50
- Damage 20
- DamageType BFG10k
- SeeSound "weapons/bfg10k2"
- DeathSound "weapons/bfg10kx"
- Obituary "$OB_BFG10K" // "%o was blasted by %k's BFG10K."
- +FORCERADIUSDMG
- Scale 0.5
- Decal "SmallBFGLightning"
- States {
- Spawn:
- BFS1 A 1 bright A_SpawnItemEx("BFG10kTrail1",0,0,0,0,0,0,0, SXF_NOCHECKPOSITION | SXF_CLIENTSIDE)
- BFS1 A 1 bright A_SpawnItemEx("BFG10kTrail1",0,0,0,0,0,0,0, SXF_NOCHECKPOSITION | SXF_CLIENTSIDE)
- BFS1 A 1 bright A_SpawnItemEx("BFG10kTrail1",0,0,0,0,0,0,0, SXF_NOCHECKPOSITION | SXF_CLIENTSIDE)
- BFS1 A 1 bright A_SpawnItemEx("BFG10kTrail1",0,0,0,0,0,0,0, SXF_NOCHECKPOSITION | SXF_CLIENTSIDE)
- BFS1 A 1 bright A_SpawnItemEx("BFG10kTrail1",0,0,0,0,0,0,0, SXF_NOCHECKPOSITION | SXF_CLIENTSIDE)
- BFS1 A 1 bright A_SpawnItemEx("BFG10kTrail1",0,0,0,0,0,0,0, SXF_NOCHECKPOSITION | SXF_CLIENTSIDE)
- BFS1 B 1 bright A_SpawnItemEx("BFG10kTrail2",0,0,0,0,0,0,0, SXF_NOCHECKPOSITION | SXF_CLIENTSIDE)
- BFS1 B 1 bright A_SpawnItemEx("BFG10kTrail2",0,0,0,0,0,0,0, SXF_NOCHECKPOSITION | SXF_CLIENTSIDE)
- BFS1 B 1 bright A_SpawnItemEx("BFG10kTrail2",0,0,0,0,0,0,0, SXF_NOCHECKPOSITION | SXF_CLIENTSIDE)
- BFS1 B 1 bright A_SpawnItemEx("BFG10kTrail2",0,0,0,0,0,0,0, SXF_NOCHECKPOSITION | SXF_CLIENTSIDE)
- BFS1 B 1 bright A_SpawnItemEx("BFG10kTrail2",0,0,0,0,0,0,0, SXF_NOCHECKPOSITION | SXF_CLIENTSIDE)
- BFS1 B 1 bright A_SpawnItemEx("BFG10kTrail2",0,0,0,0,0,0,0, SXF_NOCHECKPOSITION | SXF_CLIENTSIDE)
- loop
- Death:
- TNT1 A 0 A_Explode(160, 192)
- TNT1 A 0 A_SpawnItemEx("BFG10kExp",0,0,0,0,0,0,0, SXF_NOCHECKPOSITION | SXF_CLIENTSIDE)
- TNT1 A 1
- stop
- }
- }
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