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Ramaraunt1

Untitled

May 4th, 2017
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  1. #include "stellarEngine.h"
  2. #include "VriesShader.h"
  3.  
  4. int main()
  5. {
  6. Engine engine = Engine::Engine(3, 2, GLFW_OPENGL_CORE_PROFILE, GL_TRUE, GL_FALSE, 800, 600, "OpenGL Test", nullptr);
  7.  
  8. while (!glfwWindowShouldClose(engine.getWindow()))
  9. {
  10. engine.Step();
  11.  
  12. }
  13.  
  14. return EXIT_SUCCESS;
  15. }
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