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- #include "stellarEngine.h"
- #include "VriesShader.h"
- int main()
- {
- Engine engine = Engine::Engine(3, 2, GLFW_OPENGL_CORE_PROFILE, GL_TRUE, GL_FALSE, 800, 600, "OpenGL Test", nullptr);
- while (!glfwWindowShouldClose(engine.getWindow()))
- {
- engine.Step();
- }
- return EXIT_SUCCESS;
- }
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