JKMODz

HyperDrive v3.3_SNAPSHOT Config.yml

Apr 23rd, 2016
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  1. # ---------------------- #
  2. # ----- HyperDrive ----- #
  3. # ---------------------- #
  4.  
  5. # Should HyperDrive check for updates? #
  6. Update Checker: true
  7.  
  8. Converters:
  9. # This toggles the essentials warp converter on startup. #
  10. Essentials Warp Converter: false
  11. # If HyperDrive finds essentials installed in the server along with it, HyperDrive will try and convert all warps. #
  12. Convert Warps In Current Plugins Folder: true
  13. # In order for this to work please add the file path to your Essentials Warp folder. #
  14. # (This must be the exact path to your Warps folder inside of the essentials folder!) #
  15. # (For Example my path is "D:\Projects\Servers\Test Server\plugins\Essentials\warps" Donn't include the quotes) #
  16. Essentials Warp Folder: ''
  17. # Should HyperDrive delete the essentials warp after it converts it? #
  18. Delete Essentials Warps: true
  19. # After HyperDrive is ready to convert the warps how long should it wait before actually begin the process (In Seconds). #
  20. Convert Delay: 5
  21. # How should the icons of these newly converted warps look? #
  22. # (Keep in mind that in order to add someone or yourself to owner of one of these warps #
  23. # you must have admin access ingame and edit them within the menu they are located in.) #
  24. Icons:
  25. # What status should these newly converted warp take as? #
  26. # Current Statuses: [Public, Server, Private] #
  27. Status: 'Server'
  28.  
  29. Options:
  30. # How long should the player have to wait in between page refreshs? (In Seconds) #
  31. # (This is to keep players from spamming the refresh button in menus.) #
  32. Refresh Cooldown: 3
  33. # How long should the player have to wait in between warps? (In Seconds) #
  34. Warp Cooldown: 15
  35. # How long should the player have to wait before actually teleporting? (In Seconds) #
  36. Warp Delay: 5
  37. # Should moving interrupt the player's teleportation? #
  38. Warp Movment Cancel: true
  39. # How many warps should a player be able to own by default? #
  40. Default Max Warps: 2
  41. Group Warping:
  42. # Should group warping be allowed? #
  43. Use Group Warping: true
  44. # What action should be performed to edit a warp? #
  45. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  46. Action: 'RIGHT_CLICK'
  47. # How should the action's format look in the lore? #
  48. Action Format: '&a[%action% To Group Warp]'
  49. # How many players can be teleported with the sender in a group warp? #
  50. Max Players: 3
  51. # When the owner invites a player to a group how long should the request time be in seocnds? #
  52. Request Time: 15
  53. Titles:
  54. # How should the delay title look? #
  55. Delay:
  56. # Should the delay message be a title or a basic chat message? #
  57. # (True = Title/False = Chat Message) #
  58. Use Title: true
  59. # What should the main title look like? #
  60. # (You may use the placeholder %time% in both the title and subtitle) #
  61. Title: '&eTeleport Commencing In...'
  62. # What should the subtitle look like? #
  63. # (You may use the placeholder %time% in both the title and subtitle) #
  64. SubTitle: '&a%time% &eSeconds (Do Not Move)'
  65. # How long should the fade in be in seconds? #
  66. FadeIn: 1
  67. # How long should the display time in be in seconds? #
  68. Display Time: 3
  69. # How long should the fade out be in seconds? #
  70. FadeOut: 1
  71. # How should the warp title look? #
  72. Warp:
  73. # Should the warp message be a title or a basic chat message? #
  74. # (True = Title/False = Chat Message) #
  75. Use Title: true
  76. # What should the main title look like? #
  77. # (You may use the placeholder %time% in both the title and subtitle) #
  78. Title: '&eYou have been teleported'
  79. # What should the subtitle look like? #
  80. # (You may use the placeholder %time% in both the title and subtitle) #
  81. SubTitle: '&eto the &a%warp% &eWarp'
  82. # How long should the fade in be in seconds? #
  83. FadeIn: 1
  84. # How long should the display time in be in seconds? #
  85. Display Time: 3
  86. # How long should the fade out be in seconds? #
  87. FadeOut: 1
  88. # How should the cooldown title look? #
  89. Cooldown:
  90. # Should the cooldown message be a title or a basic chat message? #
  91. # (True = Title/False = Chat Message) #
  92. Use Title: true
  93. # What should the main title look like? #
  94. # (You may use the placeholder %time% in both the title and subtitle) #
  95. Title: '&cYou may not teleport'
  96. # What should the subtitle look like? #
  97. # (You may use the placeholder %time% in both the title and subtitle) #
  98. SubTitle: '&cfor another &e%timeleft% &cSeconds'
  99. # How long should the fade in be in seconds? #
  100. FadeIn: 1
  101. # How long should the display time in be in seconds? #
  102. Display Time: 3
  103. # How long should the fade out be in seconds? #
  104. FadeOut: 1
  105. Icons:
  106. # Should menu warp icons contain line borders in the lore? #
  107. Use Lines: true
  108. # How should the lines look? #
  109. Line: '*-------------------------------------------*'
  110. # What color should these lines be? #
  111. Line Colors: '&e&m'
  112. # How should the action error format look? #
  113. # (This is used when a action can't be found in the config) #
  114. Action Error: '&c[Invalid Action]'
  115. # What should the default name color be of each warp icon? #
  116. Default Name Color: '&6'
  117. # What should the default description color be of each warp icon? #
  118. Default Description Color: '&7'
  119. # What should the default description be of each warp icon? #
  120. Default Description: 'You can change this description in the edit warps menu!'
  121. # Would you like the warp icons to be given the enchanted effect automatically on creation? #
  122. Default Enchanted: false
  123. # What should the default id be of each warp icon? #
  124. Default Id: 2
  125. # What should the default durability be of each warp icon? #
  126. Default Durability: 0
  127. # What should the default amount be of each warp icon? #
  128. Default Amount: 1
  129. # Should HyperDrive show the warp's coorinates in the lore? #
  130. Show Coords: true
  131. # Should HyperDrive show the warp's owners in the lore? #
  132. Show Owners: true
  133. # Should HyperDrive show the warp's creation date in the lore? #
  134. Show Creation Date: true
  135. # What color should the warp's coorinates option be? #
  136. Coords Option Color: '&e'
  137. # What color should the warp's coorinates value be? #
  138. Coords Value Color: '&6'
  139. # How should the owners format look in the lore? #
  140. Owners Format: '&7Owners: %owners%'
  141. # What color should the warp's creation date be? #
  142. Creation Date Color: '&a'
  143. # How should the price format look in the lore? #
  144. Price Format: '&7Price: &a$%amount%'
  145. # If the player has purchased this for his warp's icon this will be displayed. #
  146. Enchanted Status Active: '&7Status: &aACTIVE'
  147. # If the player has not purchased this for his warp's icon this will be displayed. #
  148. Enchanted Status InActive: '&7Status: &cINACTIVE'
  149. # What action should be performed to edit a warp? #
  150. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  151. Edit Action: 'SHIFT_CLICK'
  152. # How should the action's format look in the lore? #
  153. Edit Action Format: '&a[%action% To Edit]'
  154. # What action should be performed to cancel a warp in the warp shop? #
  155. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  156. Cancel Action: 'RIGHT_CLICK'
  157. # How should the action's format look in the lore? #
  158. Cancel Action Format: '&a[%action% To Cancel]'
  159. # What status should the warp return to after being cancelled or purchased from the warp shop? #
  160. Cancel Revert Status: 'Public'
  161. # What action should be performed to buy a warp from the warp shop? #
  162. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  163. Buy Action: 'LEFT_CLICK'
  164. # How should the action's format look in the lore? #
  165. Buy Action Format: '&a[%action% To Buy]'
  166. Admin:
  167. # What action should be performed to edit a warp as a admin? (requires permission) #
  168. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  169. Edit Action: 'SHIFT_CLICK'
  170. # How should the action's format look in the lore? #
  171. Edit Action Format: '&c[%action% To Edit]'
  172. # What action should be performed to cancel a warp in the warp shop as a admin? (requires permission) #
  173. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  174. Cancel Action: 'RIGHT_CLICK'
  175. # How should the action's format look in the lore? #
  176. Cancel Action Format: '&c[%action% To Cancel]'
  177. Chat:
  178. # What message should be required to be typed by the player in order to cancel a chat interaction? (None Case-Sensitive) #
  179. Exit Text: 'Cancel'
  180. Filter:
  181. # What should the filtered word be replaced with? #
  182. Symbol: '*'
  183. # What should be filtered out of a warp name? #
  184. Name Filter:
  185. - 'fuck'
  186. - 'shit'
  187. - '!'
  188. - '.'
  189. - '?'
  190. # What should be filtered out of a warp's description? #
  191. Description Filter:
  192. - 'fuck'
  193. - 'shit'
  194. # What ids should be banned from being used as a warp icon? #
  195. Id Filter:
  196. - 0
  197. - 11
  198. - 10
  199. Sounds:
  200. # Sound after teleporting. #
  201. Warp:
  202. Enabled: true
  203. # What sound should be played? #
  204. # (Type /hd sounds in console or in-game to view a list of sounds.) #
  205. Sound: 'ENTITY_ENDERMEN_TELEPORT'
  206. # These values modify the sound's volume. #
  207. Pitch: 1
  208. Volume: 1
  209. # Sound when clicking in the menus. #
  210. Menu:
  211. Enabled: true
  212. # What sound should be played? #
  213. # (Type /hd sounds in console or in-game to view a list of sounds.) #
  214. Sound: 'BLOCK_NOTE_PLING'
  215. # These values modify the sound's volume. #
  216. Pitch: 1
  217. volume: 1
  218. Animation:
  219. # Animation/Effect while teleport is commencing. #
  220. Delay:
  221. Enabled: true
  222. # What particle animation template would you like to use? #
  223. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  224. Type: 1
  225. # What should it's radius be? #
  226. Radius: 0.4
  227. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  228. Ratio: 16
  229. # How many particles should be displayed per tick? #
  230. Amount: 1
  231. # How long should this animation last in seconds? #
  232. Duration: 5
  233. # What should this animation's height be? #
  234. # (Only works with type 2) #
  235. Height: 2
  236. # What Particle would you like this animation to be made up of? #
  237. # (Type /hd particles in console or in-game to view a list of particles.) #
  238. Particle: 'CLOUD'
  239. # Animation/Effect after teleporting. #
  240. Warp:
  241. Enabled: true
  242. # What particle animation template would you like to use? #
  243. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  244. Type: 0
  245. # What should it's radius be? #
  246. Radius: 1.5
  247. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  248. Ratio: 12
  249. # How many particles should be displayed per tick? #
  250. Amount: 1
  251. # How long should this animation last in seconds? #
  252. Duration: 0.5
  253. # What should this animation's height be? #
  254. # (Only works with type 2) #
  255. Height: 2
  256. # What Particle would you like this animation to be made up of? #
  257. # (Type /hd particles in console or in-game to view a list of particles.) #
  258. Particle: 'SPELL_WITCH'
  259. # Animation/Effect while teleport is commencing for a group warp. #
  260. Group Warp Delay:
  261. Enabled: true
  262. # What particle animation template would you like to use? #
  263. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  264. Type: 4
  265. # What should it's radius be? #
  266. Radius: 5
  267. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  268. Ratio: 16
  269. # How many particles should be displayed per tick? #
  270. Amount: 1
  271. # How long should this animation last in seconds? #
  272. Duration: 5
  273. # What should this animation's height be? #
  274. # (Only works with type 2) #
  275. Height: 2
  276. # What Particle would you like this animation to be made up of? #
  277. # (Type /hd particles in console or in-game to view a list of particles.) #
  278. Particle: 'CLOUD'
  279. # Animation/Effect after a group warp teleport. #
  280. Group Warp:
  281. Enabled: true
  282. # What particle animation template would you like to use? #
  283. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  284. Type: 0
  285. # What should it's radius be? #
  286. Radius: 3
  287. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  288. Ratio: 12
  289. # How many particles should be displayed per tick? #
  290. Amount: 1
  291. # How long should this animation last in seconds? #
  292. Duration: 0.5
  293. # What should this animation's height be? #
  294. # (Only works with type 2) #
  295. Height: 2
  296. # What Particle would you like this animation to be made up of? #
  297. # (Type /hd particles in console or in-game to view a list of particles.) #
  298. Particle: 'SPELL_WITCH'
  299. Prices:
  300. Use Economy: true
  301. # These are all of your prices for each action that a player can do. #
  302. Max Sell Price: 1000000
  303. Min Sell Price: 0
  304. Sell Fee: 50
  305. Create Warp: 150
  306. Delete Warp: 100
  307. Change Name: 80
  308. Change Id: 50
  309. Change Durability: 10
  310. Change Description: 100
  311. Change Description Color: 50
  312. Change Name Color: 50
  313. Change Amount: 35
  314. Change Status: 100
  315. Add Owner: 150
  316. Remove Owner: 150
  317. Give Ownership: 200
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