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VS_crashstack_01

May 30th, 2018
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  1. [0xEE2AA62C] libc.so!memcpy() C++
  2. > [0xCC5CB424] FGenericPlatformMemory::Memcpy(void * Dest, const void * Src, SIZE_T Count) Line 348 C++
  3. [0xCC5CB424] FMemory::Memcpy(void * Dest, const void * Src, SIZE_T Count) Line 124 C++
  4. [0xCC5CB424] FOpenGLShaderParameterCache::CommitPackedUniformBuffers(FOpenGLShaderParameterCache * this, FOpenGLLinkedProgram * LinkedProgram, int32 Stage, FUniformBufferRHIRef * RHIUniformBuffers, const TArray<CrossCompiler::FUniformBufferCopyInfo, FDefaultAllocator> & UniformBuffersCopyInfo) Line 3060 C++
  5. [0xCC5920C8] FOpenGLDynamicRHI::CommitNonComputeShaderConstants(FOpenGLDynamicRHI * this) Line 2438 C++
  6. [0xCC595C00] FOpenGLDynamicRHI::RHIDrawIndexedPrimitive(FOpenGLDynamicRHI * this, FIndexBufferRHIParamRef IndexBufferRHI, uint32 PrimitiveType, int32 BaseVertexIndex, uint32 StartIndex, uint32 NumPrimitives, uint32 NumInstances) Line 2843 C++
  7. [0xCA1D2E64] FRHICommandList::DrawIndexedPrimitive(FIndexBufferRHIParamRef IndexBuffer, int32 BaseVertexIndex, uint32 NumVertices, uint32 StartIndex, uint32 NumPrimitives, uint32 NumInstances) Line 2645 C++
  8. [0xCA1D2E64] FMeshDrawingPolicy::DrawMesh(const FMeshDrawingPolicy * this, FRHICommandList & RHICmdList, const FSceneView & View, const FMeshBatch & Mesh, int32 BatchElementIndex, const bool bIsInstancedStereo) Line 181 C++
  9. [0xCA31D200] FDrawMobileTranslucentMeshAction::Process<0>(FDrawMobileTranslucentMeshAction * this, FRHICommandList & RHICmdList, const FProcessBasePassMeshParameters & Parameters, const FUniformLightMapPolicy & LightMapPolicy) Line 210 C++
  10. [0xCA2B836C] ProcessMobileBasePassMesh<FDrawMobileTranslucentMeshAction, 0>(FRHICommandList&, FProcessBasePassMeshParameters const&, FDrawMobileTranslucentMeshAction&&)(FRHICommandList & RHICmdList, const FProcessBasePassMeshParameters & Parameters, <unknown type in E:\_Projekty\Wizards_Gear_4_17\Intermediate\Android\APK\obj\local\armeabi-v7a\libUE4.so, CU 0x43c647b, DIE 0x45932e8> Action) Line 1049 C++
  11. [0xCA2B80EC] FMobileTranslucencyDrawingPolicyFactory::DrawDynamicMesh(FRHICommandList & RHICmdList, const FViewInfo & View, const FMeshBatch & Mesh, bool bPreFog, const FDrawingPolicyRenderState & DrawRenderState, const FPrimitiveSceneProxy * PrimitiveSceneProxy) Line 247 C++
  12. [0xCA2B12DC] FTranslucentPrimSet::DrawPrimitivesForMobile<FMobileTranslucencyDrawingPolicyFactory>(const FTranslucentPrimSet * this, FRHICommandListImmediate & RHICmdList, const FViewInfo & View, const FDrawingPolicyRenderState & DrawRenderState, FMobileTranslucencyDrawingPolicyFactory::ContextType & DrawingContext) Line 315 C++
  13. [0xCA2B5EF4] FMobileSceneRenderer::RenderTranslucency(FMobileSceneRenderer * this, FRHICommandListImmediate & RHICmdList) Line 357 C++
  14. [0xCA2B40CC] FMobileSceneRenderer::Render(FMobileSceneRenderer * this, FRHICommandListImmediate & RHICmdList) Line 285 C++
  15. [0xCA75DC58] RenderViewFamily_RenderThread(FRHICommandListImmediate & RHICmdList, FSceneRenderer * SceneRenderer) Line 2745 C++
  16. [0xCA75DC58] FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&)() Line 2983 C++
  17. [0xCA7A3EA4] TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type)(TGraphTask<EURCMacro_FDrawSceneCommand> * this, TArray<FBaseGraphTask*, FDefaultAllocator> & NewTasks, ENamedThreads::Type CurrentThread) Line 829 C++
  18. [0xC8DC9E9C] FBaseGraphTask::Execute(FBaseGraphTask * this, TArray<FBaseGraphTask*, FDefaultAllocator> & NewTasks, ENamedThreads::Type CurrentThread) Line 498 C++
  19. [0xC8DC9E9C] FNamedTaskThread::ProcessTasksNamedThread(FNamedTaskThread * this, int32 QueueIndex, bool bAllowStall) Line 664 C++
  20. [0xC8DC9110] FNamedTaskThread::ProcessTasksUntilQuit(FNamedTaskThread * this, int32 QueueIndex) Line 573 C++
  21. [0xC9F5908C] RenderingThreadMain(FEvent * TaskGraphBoundSyncEvent) Line 330 C++
  22. [0xC9F69034] FRenderingThread::Run(FRenderingThread * this) Line 482 C++
  23. [0xC8E3FE78] FRunnableThreadPThread::Run(FRunnableThreadPThread * this) Line 25 C++
  24. [0xC8DC372C] FRunnableThreadPThread::_ThreadProc(void * pThis) Line 177 C++
  25. [0xEE2DA494] libc.so!__pthread_start(void*)() C++
  26. [0xEE2ACF6E] libc.so!__start_thread() C++
  27. ??() C++
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