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- Kekx quickly spins around and draws his [ooc="pistol"]Free action due to quick-draw for it while have at least one Grit Point[/ooc] and shouts "[rlang=Draconic]Your time is past boney one! Kekx take keep![/rlang]"
- Without missing a beat, he races towards the skeleton and [ROLL="swings"]1d20+6+4-6[/ROLL] his pistol up for [OOC="pistol-whip"]Pistol-Whip Deed from Gunslinger, this is a surprise attack, opponent is flat-footed. I am also making this a called shot to the head.[/OOC] swing at its chin.
- [SPOILER="Mechanics Expansion"]
- On a hit:
- [LIST]
- [*]Skeleton will take [ROLL="damage"]1d4+1[/ROLL]
- [*]And then must make a fortitude save equal to 5+damage taken. If failed, he is [OOC="stunned"]A stunned creature drops everything held, can't take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any).
- [*]Attackers receive a +4 bonus on attack rolls to perform combat maneuvers against a stunned opponent.[/OOC] for one round.
- [*]I then make a [ROLL="Combat Maneuver"]1d20+6[/ROLL] check against him. (if the Skeleton is stunned, add four to that result). If he fails to beat that with his own Combat Maneuver roll (modifier of BAB+Str mod), he is also knocked prone.
- [/LIST]
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- [/SPOILER]
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