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Jan 24th, 2018
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  1. Kekx quickly spins around and draws his [ooc="pistol"]Free action due to quick-draw for it while have at least one Grit Point[/ooc] and shouts "[rlang=Draconic]Your time is past boney one! Kekx take keep![/rlang]"
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  3. Without missing a beat, he races towards the skeleton and [ROLL="swings"]1d20+6+4-6[/ROLL] his pistol up for [OOC="pistol-whip"]Pistol-Whip Deed from Gunslinger, this is a surprise attack, opponent is flat-footed. I am also making this a called shot to the head.[/OOC] swing at its chin.
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  5. [SPOILER="Mechanics Expansion"]
  6. On a hit:
  7. [LIST]
  8. [*]Skeleton will take [ROLL="damage"]1d4+1[/ROLL]
  9. [*]And then must make a fortitude save equal to 5+damage taken. If failed, he is [OOC="stunned"]A stunned creature drops everything held, can't take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any).
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  11. [*]Attackers receive a +4 bonus on attack rolls to perform combat maneuvers against a stunned opponent.[/OOC] for one round.
  12. [*]I then make a [ROLL="Combat Maneuver"]1d20+6[/ROLL] check against him. (if the Skeleton is stunned, add four to that result). If he fails to beat that with his own Combat Maneuver roll (modifier of BAB+Str mod), he is also knocked prone.
  13. [/LIST]
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  15.  
  16. =
  17. [/SPOILER]
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