Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- on rightclick:
- block is a sign
- line 1 of clicked block is "=========="
- line 2 of clicked block is "&eCheckpoint"
- line 3 of clicked block is "&c[Rightclick]"
- line 4 of clicked block is "=========="
- player is on ground
- set {checkpoint.%player%.%world%} to location of player
- message "&6チェックポイントを設定しました!"
- log "%player% clicked checkpoint sign at %location of player% in %world%" to "ckeckpoint/checkpoint.log"
- on rightclick:
- block is a sign
- line 1 of clicked block is "=========="
- line 2 of clicked block is "&eCheckpoint"
- line 3 of clicked block is "&b[Rightclick]"
- line 4 of clicked block is "=========="
- set {checkpoint.%player%.%world%} to location of clicked block
- message "&6チェックポイントを設定しました!"
- log "%player% clicked checkpoint sign at %location of clicked block% in %world%" to "ckeckpoint/checkpoint.log"
- on rightclick:
- block is a sign
- line 1 of clicked block is "=========="
- line 2 of clicked block is "&eCheckpoint"
- line 3 of clicked block is "&a[Rightclick]"
- line 4 of clicked block is "=========="
- set {checkpoint.%player%.%world%} to location of player
- message "&6チェックポイントを設定しました!"
- log "%player% clicked checkpoint sign at %location of player% in %world%" to "ckeckpoint/checkpoint.log"
- on rightclick with clock:
- cancel event
- if clicked block is sign:
- stop
- if {checkpoint.%player%.%world%} is set:
- teleport player to {checkpoint.%player%.%world%}
- else:
- message "&cチェックポイントが設定されていません!"
- on sign change:
- line 1 is "cp"
- set line 2 to "&eCheckpoint"
- set line 3 to "&c[Rightclick]"
- set line 4 to "=========="
- set line 1 to "=========="
- on sign change:
- line 1 is "air"
- set line 2 to "&eCheckpoint"
- set line 3 to "&b[Rightclick]"
- set line 4 to "=========="
- set line 1 to "=========="
- on sign change:
- line 1 is "cp2"
- set line 2 to "&eCheckpoint"
- set line 3 to "&a[Rightclick]"
- set line 4 to "=========="
- set line 1 to "=========="
- on walking on quartz ore:
- player's gamemode is adventure or survival
- if {checkpoint.%player%.%world%} is not set:
- teleport player to block at world's spawn point
- message "&eチェックポイントが設定されていません!スポーンへTPされました!"
- else:
- teleport player to {checkpoint.%player%.%world%}
- command /cpd:
- description: Delete <player>'s checkpoint
- executable by: players
- trigger:
- delete {checkpoint.%player%.%world%}
- message "&cチェックポイントが削除しました。"
- on walking on block of coal:
- player's gamemode is adventure or survival
- delete {checkpoint.%player%.%world%}
- message "&cチェックポイントを削除しました!"
- command /adcp:
- description: Set player's ckeckpoint
- executable by: players
- trigger:
- player has permission "skript.admin"
- set {checkpoint.%player%.%world%} to location of player
- command /cpitem:
- trigger:
- if player do not have clock named "&e&l<<Checkpoint>>":
- give clock named "&e&l<<Checkpoint>>" to player
- command /cp:
- aliases: checkpoint
- trigger:
- if {checkpoint.%player%.%world%} is not set:
- message "&cチェックポイントが設定されていません!"
- else:
- teleport player to {checkpoint.%player%.%world%}
- on damage:
- y-coordinate of victim is less than 0
- cancel event
- if {checkpoint.%victim%.%world%} is not set:
- teleport victim to block at world's spawn point
- else:
- teleport victim to {checkpoint.%victim%.%world%}
- command /cptp <text> [<world>]:
- permission: skript.admin
- trigger:
- if arg 2 is not set:
- if {checkpoint.%arg 1%.%world%} is not set:
- message "checkpoint is not set"
- else:
- teleport player to {checkpoint.%arg 1%.%world%}
- else:
- if {checkpoint.%arg 1%.%arg 2%} is not set:
- message "checkpoint is not set"
- else:
- teleport player to {checkpoint.%arg 1%.%arg 2%}
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement