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- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local Window = Rayfield:CreateWindow({
- Name = "SunDrop Spawner",
- Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
- LoadingTitle = "Loading SunDrop Spawner",
- LoadingSubtitle = "by MarioChey",
- ShowText = "Rayfield", -- for mobile users to unhide rayfield, change if you'd like
- Theme = "Ocean", -- Check https://docs.sirius.menu/rayfield/configuration/themes
- ToggleUIKeybind = "R", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)
- DisableRayfieldPrompts = false,
- DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
- ConfigurationSaving = {
- Enabled = False,
- FolderName = nil, -- Create a custom folder for your hub/game
- FileName = "SpawnHub"
- },
- Discord = {
- Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
- Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
- RememberJoins = true -- Set this to false to make them join the discord every time they load it up
- },
- KeySystem = true, -- Set this to true to use our key system
- KeySettings = {
- Title = "SunDrop Spawner | Key",
- Subtitle = "Key System",
- Note = "Solve this puzzle if @+@ = 30 and &x@ = 30 then what is @+*", -- Use this to tell the user how to get a key
- FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
- SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
- GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = {"32"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
- }
- })
- local RotTab = Window:CreateTab("BrainRot Spawner", nil) -- Title, Image
- local Section = RotTab:CreateSection("")
- local Dropdown = RotTab:CreateDropdown({
- Name = "Select BrainRot",
- Options = {"Garama And Madungdung","Strawberry Elephent"},
- CurrentOption = {"nil"},
- MultipleOptions = false,
- Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Options)
- -- The function that takes place when the selected option is changed
- -- The variable (Options) is a table of strings for the current selected options
- end,
- })
- local Dropdown = RotTab:CreateDropdown({
- Name = "Mutation",
- Options = {"Gold","Diamond","Bloodrot","Candy","Lava","Galaxy","YinYang","Radioactive","Cursed","Rainbow"},
- CurrentOption = {"Gold"},
- MultipleOptions = false,
- Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Options)
- -- The function that takes place when the selected option is changed
- -- The variable (Options) is a table of strings for the current selected options
- end,
- })
- local Button = RotTab:CreateButton({
- Name = "Spawn Chosen BrainRot",
- Callback = function()
- -- The function that takes place when the button is pressed
- end,
- })
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