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Jun 3rd, 2018
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  1. script.Name = "Savior"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER EDITED BY DUCKILES
  4. --\\====================================================//--
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. CV="Black"
  9. p = game.Players.LocalPlayer
  10. char = p.Character
  11. local txt = Instance.new("BillboardGui", char)
  12. txt.Adornee = char .Head
  13. txt.Name = "_status"
  14. txt.Size = UDim2.new(2, 0, 1.2, 0)
  15. txt.StudsOffset = Vector3.new(-9, 8, 0)
  16. local text = Instance.new("TextLabel", txt)
  17. text.Size = UDim2.new(10, 0, 7, 0)
  18. text.FontSize = "Size24"
  19. text.TextScaled = true
  20. text.TextTransparency = 0.2
  21. text.BackgroundTransparency = 1
  22. text.TextTransparency = 0.2
  23. text.TextStrokeTransparency = 0
  24. text.Font = "Cartoon"
  25. text.TextStrokeColor3 = Color3.new(0,0,0)
  26.  
  27. v=Instance.new("Part")
  28. v.Name = "ColorBrick"
  29. v.Parent=p.Character
  30. v.FormFactor="Symmetric"
  31. v.Anchored=true
  32. v.CanCollide=false
  33. v.BottomSurface="Smooth"
  34. v.TopSurface="Smooth"
  35. v.Size=Vector3.new(10,5,3)
  36. v.Transparency=1
  37. v.CFrame=char.Torso.CFrame
  38. v.BrickColor=BrickColor.new(CV)
  39. v.Transparency=1
  40. text.TextColor3 = Color3.new(0,0,0)
  41. v.Shape="Block"
  42. text.Text = "Savior"
  43.  
  44. local s = Instance.new("Sound",char)
  45. s.Name = "BGMusic"
  46. s.SoundId = "rbxassetid://1383202399"
  47. s.Pitch = 1
  48. s.Volume = 8
  49. s.Looped = true
  50. s.archivable = false
  51. s.Parent = char.Head
  52. wait(0.1)
  53. s:play()
  54.  
  55. Player = game:GetService("Players").LocalPlayer
  56. PlayerGui = Player.PlayerGui
  57. Cam = workspace.CurrentCamera
  58. Backpack = Player.Backpack
  59. Character = Player.Character
  60. Humanoid = Character.Humanoid
  61. Mouse = Player:GetMouse()
  62. RootPart = Character["HumanoidRootPart"]
  63. Torso = Character["Torso"]
  64. Head = Character["Head"]
  65. RightArm = Character["Right Arm"]
  66. LeftArm = Character["Left Arm"]
  67. RightLeg = Character["Right Leg"]
  68. LeftLeg = Character["Left Leg"]
  69. RootJoint = RootPart["RootJoint"]
  70. Neck = Torso["Neck"]
  71. RightShoulder = Torso["Right Shoulder"]
  72. LeftShoulder = Torso["Left Shoulder"]
  73. RightHip = Torso["Right Hip"]
  74. LeftHip = Torso["Left Hip"]
  75. local TIME = 0
  76. local sick = Instance.new("Sound",Torso)
  77.  
  78. IT = Instance.new
  79. CF = CFrame.new
  80. VT = Vector3.new
  81. RAD = math.rad
  82. C3 = Color3.new
  83. UD2 = UDim2.new
  84. BRICKC = BrickColor.new
  85. ANGLES = CFrame.Angles
  86. EULER = CFrame.fromEulerAnglesXYZ
  87. COS = math.cos
  88. ACOS = math.acos
  89. SIN = math.sin
  90. ASIN = math.asin
  91. ABS = math.abs
  92. MRANDOM = math.random
  93. FLOOR = math.floor
  94. if Player.name == "SenseiAdi" then
  95. warn("Enjoy friend ;3")
  96. end
  97. --//=================================\\
  98. --|| USEFUL VALUES
  99. --\\=================================//
  100.  
  101. Animation_Speed = 3
  102. local FORCERESET = false
  103. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  104. local Speed = 16
  105. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  106. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  107. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  108. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  109. local DAMAGEMULTIPLIER = 1
  110. local ANIM = "Idle"
  111. local ATTACK = false
  112. local EQUIPPED = false
  113. local HOLD = false
  114. local COMBO = 1
  115. local Rooted = false
  116. local SINE = 0
  117. local KEYHOLD = false
  118. local CHANGE = 2 / Animation_Speed
  119. local WALKINGANIM = false
  120. local VALUE1 = false
  121. local VALUE2 = false
  122. local ROBLOXIDLEANIMATION = IT("Animation")
  123. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  124. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  125. --ROBLOXIDLEANIMATION.Parent = Humanoid
  126. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  127. WEAPONGUI.Name = "BanishV3Gui"
  128. local Weapon = IT("Model")
  129. Weapon.Name = "Adds"
  130. local Effects = IT("Folder", Weapon)
  131. Effects.Name = "Effects"
  132. local ANIMATOR = Humanoid.Animator
  133. local ANIMATE = Character:FindFirstChild("Animate")
  134. local UNANCHOR = true
  135. local TOBANISH = {}
  136. script.Parent = PlayerGui
  137. Player_Size = 1 --Size of the player.
  138. local EXTRATRANS = 0
  139. local Effects2 = {}
  140. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  141. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  142. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  143. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  144. local SIZE = 2
  145. local SKILLTEXTCOLOR = C3(0,0,0)
  146. local SKILLTEXTCOLOR2 = C3(1,0,0)
  147. --//=================================\\
  148. --\\=================================//
  149.  
  150.  
  151. --//=================================\\
  152. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  153. --\\=================================//
  154.  
  155. ArtificialHB = Instance.new("BindableEvent", script)
  156. ArtificialHB.Name = "ArtificialHB"
  157.  
  158. script:WaitForChild("ArtificialHB")
  159.  
  160. frame = Frame_Speed
  161. tf = 0
  162. allowframeloss = false
  163. tossremainder = false
  164. lastframe = tick()
  165. script.ArtificialHB:Fire()
  166.  
  167. game:GetService("RunService").Heartbeat:connect(function(s, p)
  168. tf = tf + s
  169. if tf >= frame then
  170. if allowframeloss then
  171. script.ArtificialHB:Fire()
  172. lastframe = tick()
  173. else
  174. for i = 1, math.floor(tf / frame) do
  175. script.ArtificialHB:Fire()
  176. end
  177. lastframe = tick()
  178. end
  179. if tossremainder then
  180. tf = 0
  181. else
  182. tf = tf - frame * math.floor(tf / frame)
  183. end
  184. end
  185. end)
  186.  
  187. --//=================================\\
  188. --\\=================================//
  189.  
  190. --//=================================\\
  191. --|| SOME FUNCTIONS
  192. --\\=================================//
  193.  
  194. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  195. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  196. end
  197.  
  198. function PositiveAngle(NUMBER)
  199. if NUMBER >= 0 then
  200. NUMBER = 0
  201. end
  202. return NUMBER
  203. end
  204.  
  205. function NegativeAngle(NUMBER)
  206. if NUMBER <= 0 then
  207. NUMBER = 0
  208. end
  209. return NUMBER
  210. end
  211.  
  212. function Swait(NUMBER)
  213. if NUMBER == 0 or NUMBER == nil then
  214. ArtificialHB.Event:wait()
  215. else
  216. for i = 1, NUMBER do
  217. ArtificialHB.Event:wait()
  218. end
  219. end
  220. end
  221.  
  222. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  223. local NEWMESH = IT(MESH)
  224. if MESH == "SpecialMesh" then
  225. NEWMESH.MeshType = MESHTYPE
  226. if MESHID ~= "nil" and MESHID ~= "" then
  227. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  228. end
  229. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  230. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  231. end
  232. end
  233. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  234. NEWMESH.Scale = SCALE
  235. NEWMESH.Parent = PARENT
  236. return NEWMESH
  237. end
  238.  
  239. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  240. local NEWPART = IT("Part")
  241. NEWPART.formFactor = FORMFACTOR
  242. NEWPART.Reflectance = REFLECTANCE
  243. NEWPART.Transparency = TRANSPARENCY
  244. NEWPART.CanCollide = false
  245. NEWPART.Locked = true
  246. NEWPART.Anchored = true
  247. if ANCHOR == false then
  248. NEWPART.Anchored = false
  249. end
  250. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  251. NEWPART.Name = NAME
  252. NEWPART.Size = SIZE
  253. NEWPART.Position = Torso.Position
  254. NEWPART.Material = MATERIAL
  255. NEWPART:BreakJoints()
  256. NEWPART.Parent = PARENT
  257. return NEWPART
  258. end
  259.  
  260. local function weldBetween(a, b)
  261. local weldd = Instance.new("ManualWeld")
  262. weldd.Part0 = a
  263. weldd.Part1 = b
  264. weldd.C0 = CFrame.new()
  265. weldd.C1 = b.CFrame:inverse() * a.CFrame
  266. weldd.Parent = a
  267. return weldd
  268. end
  269.  
  270.  
  271. function QuaternionFromCFrame(cf)
  272. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  273. local trace = m00 + m11 + m22
  274. if trace > 0 then
  275. local s = math.sqrt(1 + trace)
  276. local recip = 0.5 / s
  277. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  278. else
  279. local i = 0
  280. if m11 > m00 then
  281. i = 1
  282. end
  283. if m22 > (i == 0 and m00 or m11) then
  284. i = 2
  285. end
  286. if i == 0 then
  287. local s = math.sqrt(m00 - m11 - m22 + 1)
  288. local recip = 0.5 / s
  289. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  290. elseif i == 1 then
  291. local s = math.sqrt(m11 - m22 - m00 + 1)
  292. local recip = 0.5 / s
  293. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  294. elseif i == 2 then
  295. local s = math.sqrt(m22 - m00 - m11 + 1)
  296. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  297. end
  298. end
  299. end
  300.  
  301. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  302. local xs, ys, zs = x + x, y + y, z + z
  303. local wx, wy, wz = w * xs, w * ys, w * zs
  304. local xx = x * xs
  305. local xy = x * ys
  306. local xz = x * zs
  307. local yy = y * ys
  308. local yz = y * zs
  309. local zz = z * zs
  310. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  311. end
  312.  
  313. function QuaternionSlerp(a, b, t)
  314. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  315. local startInterp, finishInterp;
  316. if cosTheta >= 0.0001 then
  317. if (1 - cosTheta) > 0.0001 then
  318. local theta = ACOS(cosTheta)
  319. local invSinTheta = 1 / SIN(theta)
  320. startInterp = SIN((1 - t) * theta) * invSinTheta
  321. finishInterp = SIN(t * theta) * invSinTheta
  322. else
  323. startInterp = 1 - t
  324. finishInterp = t
  325. end
  326. else
  327. if (1 + cosTheta) > 0.0001 then
  328. local theta = ACOS(-cosTheta)
  329. local invSinTheta = 1 / SIN(theta)
  330. startInterp = SIN((t - 1) * theta) * invSinTheta
  331. finishInterp = SIN(t * theta) * invSinTheta
  332. else
  333. startInterp = t - 1
  334. finishInterp = t
  335. end
  336. end
  337. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  338. end
  339.  
  340. function Clerp(a, b, t)
  341. local qa = {QuaternionFromCFrame(a)}
  342. local qb = {QuaternionFromCFrame(b)}
  343. local ax, ay, az = a.x, a.y, a.z
  344. local bx, by, bz = b.x, b.y, b.z
  345. local _t = 1 - t
  346. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  347. end
  348.  
  349. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  350. local frame = IT("Frame")
  351. frame.BackgroundTransparency = TRANSPARENCY
  352. frame.BorderSizePixel = BORDERSIZEPIXEL
  353. frame.Position = POSITION
  354. frame.Size = SIZE
  355. frame.BackgroundColor3 = COLOR
  356. frame.BorderColor3 = BORDERCOLOR
  357. frame.Name = NAME
  358. frame.Parent = PARENT
  359. return frame
  360. end
  361.  
  362. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  363. local label = IT("TextLabel")
  364. label.BackgroundTransparency = 1
  365. label.Size = UD2(1, 0, 1, 0)
  366. label.Position = UD2(0, 0, 0, 0)
  367. label.TextColor3 = TEXTCOLOR
  368. label.TextStrokeTransparency = STROKETRANSPARENCY
  369. label.TextTransparency = TRANSPARENCY
  370. label.FontSize = TEXTFONTSIZE
  371. label.Font = TEXTFONT
  372. label.BorderSizePixel = BORDERSIZEPIXEL
  373. label.TextScaled = false
  374. label.Text = TEXT
  375. label.Name = NAME
  376. label.Parent = PARENT
  377. return label
  378. end
  379.  
  380. function NoOutlines(PART)
  381. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  382. end
  383.  
  384. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  385. local NEWWELD = IT(TYPE)
  386. NEWWELD.Part0 = PART0
  387. NEWWELD.Part1 = PART1
  388. NEWWELD.C0 = C0
  389. NEWWELD.C1 = C1
  390. NEWWELD.Parent = PARENT
  391. return NEWWELD
  392. end
  393.  
  394. local S = IT("Sound")
  395. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  396. local NEWSOUND = nil
  397. coroutine.resume(coroutine.create(function()
  398. NEWSOUND = S:Clone()
  399. NEWSOUND.Parent = PARENT
  400. NEWSOUND.Volume = VOLUME
  401. NEWSOUND.Pitch = PITCH
  402. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  403. NEWSOUND:play()
  404. if DOESLOOP == true then
  405. NEWSOUND.Looped = true
  406. else
  407. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  408. NEWSOUND:remove()
  409. end
  410. end))
  411. return NEWSOUND
  412. end
  413.  
  414. function CFrameFromTopBack(at, top, back)
  415. local right = top:Cross(back)
  416. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  417. end
  418.  
  419. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  420. function WACKYEFFECT(Table)
  421. local TYPE = (Table.EffectType or "Sphere")
  422. local SIZE = (Table.Size or VT(1,1,1))
  423. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  424. local TRANSPARENCY = (Table.Transparency or 0)
  425. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  426. local CFRAME = (Table.CFrame or Torso.CFrame)
  427. local MOVEDIRECTION = (Table.MoveToPos or nil)
  428. local ROTATION1 = (Table.RotationX or 0)
  429. local ROTATION2 = (Table.RotationY or 0)
  430. local ROTATION3 = (Table.RotationZ or 0)
  431. local MATERIAL = (Table.Material or "Neon")
  432. local COLOR = (Table.Color or C3(0,0,0))
  433. local TIME = (Table.Time or 45)
  434. local SOUNDID = (Table.SoundID or nil)
  435. local SOUNDPITCH = (Table.SoundPitch or nil)
  436. local SOUNDVOLUME = (Table.SoundVolume or nil)
  437. coroutine.resume(coroutine.create(function()
  438. local PLAYSSOUND = false
  439. local SOUND = nil
  440. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  441. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  442. PLAYSSOUND = true
  443. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  444. end
  445. EFFECT.Color = COLOR
  446. local MSH = nil
  447. if TYPE == "Sphere" then
  448. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  449. elseif TYPE == "Block" then
  450. MSH = IT("BlockMesh",EFFECT)
  451. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  452. elseif TYPE == "Wave" then
  453. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  454. elseif TYPE == "Ring" then
  455. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  456. elseif TYPE == "Slash" then
  457. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  458. elseif TYPE == "Round Slash" then
  459. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  460. elseif TYPE == "Swirl" then
  461. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  462. elseif TYPE == "Skull" then
  463. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  464. elseif TYPE == "Crystal" then
  465. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  466. end
  467. if MSH ~= nil then
  468. local MOVESPEED = nil
  469. if MOVEDIRECTION ~= nil then
  470. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  471. end
  472. local GROWTH = SIZE - ENDSIZE
  473. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  474. if TYPE == "Block" then
  475. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  476. else
  477. EFFECT.CFrame = CFRAME
  478. end
  479. for LOOP = 1, TIME+1 do
  480. Swait()
  481. MSH.Scale = MSH.Scale - GROWTH/TIME
  482. if TYPE == "Wave" then
  483. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  484. end
  485. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  486. if TYPE == "Block" then
  487. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  488. else
  489. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  490. end
  491. if MOVEDIRECTION ~= nil then
  492. local ORI = EFFECT.Orientation
  493. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  494. EFFECT.Orientation = ORI
  495. end
  496. end
  497. if PLAYSSOUND == false then
  498. EFFECT:remove()
  499. else
  500. SOUND.Stopped:Connect(function()
  501. EFFECT:remove()
  502. end)
  503. end
  504. else
  505. if PLAYSSOUND == false then
  506. EFFECT:remove()
  507. else
  508. repeat Swait() until SOUND.Playing == false
  509. EFFECT:remove()
  510. end
  511. end
  512. end))
  513. end
  514. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  515. function Lightning(Table)
  516. local Color = Table.Color or C3(1,1,1)
  517. local StartPos = Table.Start or Torso.Position
  518. local EndPos = Table.End or Mouse.Hit.p
  519. local SegmentLength = Table.SegmentL or 2
  520. local Thickness = Table.Thickness or 0.1
  521. local Dissapear = Table.DoesFade or false
  522. local Parent = Table.Ignore or Character
  523. local MaxDist = Table.MaxDist or 400
  524. local Branches = Table.Branches or false
  525. local Thicken = Table.Thicken or false
  526. local FadeTime = Table.FadeTime or 15
  527. local FadeIn = Table.FadeIn or false
  528. local Material = Table.Material or "Neon"
  529. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  530. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  531. local LIGHTNINGMODEL = IT("Model",Effects)
  532. LIGHTNINGMODEL.Name = "Lightning"
  533. local LastBolt = nil
  534. for E = 1, DISTANCE do
  535. local ExtraSize = 0
  536. if Thicken == true then
  537. ExtraSize = (DISTANCE-E)/15
  538. end
  539. local TRANSPARENCY = 0
  540. if FadeIn == true then
  541. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  542. if TRANSPARENCY < 0 then
  543. TRANSPARENCY = 0
  544. end
  545. end
  546. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  547. PART.Color = Color
  548. MakeForm(PART,"Cyl")
  549. if LastBolt == nil then
  550. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  551. else
  552. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  553. end
  554. LastBolt = PART
  555. if Branches == true and E < (DISTANCE-5) then
  556. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  557. if CHOICE == 1 then
  558. local LASTBRANCH = nil
  559. for i = 1, MRANDOM(2,5) do
  560. local ExtraSize2 = 0
  561. if Thicken == true then
  562. ExtraSize = ((DISTANCE-E)/25)/i
  563. end
  564. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  565. PART.Color = Color
  566. MakeForm(PART,"Cyl")
  567. if LASTBRANCH == nil then
  568. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  569. else
  570. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  571. end
  572. LASTBRANCH = PART
  573. end
  574. end
  575. end
  576. end
  577. if Dissapear == true then
  578. coroutine.resume(coroutine.create(function()
  579. for i = 1, FadeTime do
  580. Swait()
  581. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  582. if c.ClassName == "Part" then
  583. c.Transparency = c.Transparency + (i/FadeTime)/10
  584. end
  585. end
  586. end
  587. LIGHTNINGMODEL:remove()
  588. end))
  589. elseif Dissapear == false then
  590. Debris:AddItem(LIGHTNINGMODEL,0.1)
  591. end
  592. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  593. end
  594. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  595. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  596. wave.Color = COLOR
  597. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  598. wave.CFrame = CFRAME
  599. coroutine.resume(coroutine.create(function(PART)
  600. for i = 1, WAIT do
  601. Swait()
  602. mesh.Scale = mesh.Scale + GROW
  603. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  604. if DOESROT == true then
  605. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  606. end
  607. wave.Transparency = wave.Transparency + (0.5/WAIT)
  608. if wave.Transparency > 0.99 then
  609. wave:remove()
  610. end
  611. end
  612. end))
  613. end
  614.  
  615. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  616. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  617. wave.Color = COLOR
  618. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  619. wave.CFrame = CFRAME
  620. coroutine.resume(coroutine.create(function(PART)
  621. for i = 1, WAIT do
  622. Swait()
  623. mesh.Scale = mesh.Scale + GROW
  624. wave.Transparency = wave.Transparency + (1/WAIT)
  625. if wave.Transparency > 0.99 then
  626. wave:remove()
  627. end
  628. end
  629. end))
  630. end
  631. function MakeForm(PART,TYPE)
  632. if TYPE == "Cyl" then
  633. local MSH = IT("BlockMesh",PART)
  634. elseif TYPE == "Ball" then
  635. local MSH = IT("SpecialMesh",PART)
  636. MSH.MeshType = "Sphere"
  637. elseif TYPE == "Cyl2" then
  638. local MSH = IT("CylinderMesh",PART)
  639. elseif TYPE == "Wedge" then
  640. local MSH = IT("SpecialMesh",PART)
  641. MSH.MeshType = "Wedge"
  642. end
  643. end
  644.  
  645. function SpawnTrail(FROM,TO,BIG)
  646. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Light gray", "Trail", VT(0,0,0))
  647. MakeForm(TRAIL,"Cyl")
  648. local DIST = (FROM - TO).Magnitude
  649. if BIG == true then
  650. TRAIL.Size = VT(0.5,DIST,0.5)
  651. else
  652. TRAIL.Size = VT(0.25,DIST,0.25)
  653. end
  654. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  655. coroutine.resume(coroutine.create(function()
  656. for i = 1, 5 do
  657. Swait()
  658. TRAIL.Transparency = TRAIL.Transparency + 0.1
  659. end
  660. TRAIL:remove()
  661. end))
  662. end
  663.  
  664. Debris = game:GetService("Debris")
  665.  
  666. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  667. local DIRECTION = CF(StartPos,EndPos).lookVector
  668. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  669. end
  670.  
  671. function turnto(position)
  672. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  673. end
  674.  
  675. --//=================================\\
  676. --|| WEAPON CREATION
  677. --\\=================================//
  678.  
  679. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  680. PRT.Color = C3(0,0,0)
  681. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  682. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  683. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  684. PRT.Color = C3(0,0,0)
  685. for i = 1, 16 do
  686. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  687. FACE.Color = C3(0,0,0)
  688. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  689. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  690. end
  691. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  692. MakeForm(EYE,"Ball")
  693. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  694. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  695. MakeForm(EYE2,"Ball")
  696. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  697. local LASTPART = Head
  698. for i = 1, 20 do
  699. local MATH = (1-(i/25))
  700. if LASTPART == Head then
  701. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  702. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  703. LASTPART = Horn
  704. Horn.Color = C3((i*3-3)/0,0,0)
  705. else
  706. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  707. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  708. LASTPART = Horn
  709. Horn.Color = C3((i*3-3)/0,0,0)
  710. end
  711. end
  712.  
  713. local Particle = IT("ParticleEmitter",nil)
  714. Particle.Enabled = false
  715. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  716. Particle.LightEmission = 0.5
  717. Particle.Rate = 150
  718. Particle.ZOffset = 0.2
  719. Particle.Rotation = NumberRange.new(-180, 180)
  720. Particle.RotSpeed = NumberRange.new(-180, 180)
  721. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  722. Particle.Color = ColorSequence.new(C3(0,0,0),C3(0,0,0))
  723.  
  724. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  725. function ParticleEmitter(Table)
  726. local PRTCL = Particle:Clone()
  727. local Speed = Table.Speed or 5
  728. local Drag = Table.Drag or 0
  729. local Size1 = Table.Size1 or 1
  730. local Size2 = Table.Size2 or 5
  731. local Lifetime1 = Table.Lifetime1 or 1
  732. local Lifetime2 = Table.Lifetime2 or 1.5
  733. local Parent = Table.Parent or Torso
  734. local Emit = Table.Emit or 100
  735. local Offset = Table.Offset or 360
  736. local Acel = Table.Acel or VT(0,0,0)
  737. local Enabled = Table.Enabled or false
  738. PRTCL.Parent = Parent
  739. PRTCL.Size = NumberSequence.new(Size1,Size2)
  740. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  741. PRTCL.Speed = NumberRange.new(Speed)
  742. PRTCL.VelocitySpread = Offset
  743. PRTCL.Drag = Drag
  744. PRTCL.Acceleration = Acel
  745. if Enabled == false then
  746. PRTCL:Emit(Emit)
  747. Debris:AddItem(PRTCL,Lifetime2)
  748. else
  749. PRTCL.Enabled = true
  750. end
  751. return PRTCL
  752. end
  753.  
  754.  
  755. local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.6,0.2),false)
  756. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  757. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  758. MakeForm(Part,"Wedge")
  759. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  760. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.3,0.2),false)
  761. MakeForm(Part,"Wedge")
  762. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  763. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.3,0.3),false)
  764. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  765. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.5,0.5),false)
  766. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  767. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.4,0.4,0.4),false)
  768. MakeForm(Part,"Cyl")
  769. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  770. for i = 1, 8 do
  771. local Piece = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0,0.35,0.41),false)
  772. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  773. end
  774. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.38,0.41,0.38),false)
  775. MakeForm(Part,"Cyl")
  776. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  777. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.37,0.5,0.37),false)
  778. MakeForm(Part,"Ball")
  779. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  780. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.7,0.4),false)
  781. MakeForm(Part,"Wedge")
  782. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  783. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.4,0.2),false)
  784. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  785. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.35,0.35,0.35),false)
  786. MakeForm(Part,"Cyl")
  787. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  788. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.5),false)
  789. MakeForm(Part,"Cyl")
  790. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  791. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.45),false)
  792. MakeForm(Part,"Cyl")
  793. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  794. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  795. MakeForm(Part,"Wedge")
  796. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  797. local LASTPART = Handle
  798. for i = 1, 10 do
  799. if LASTPART == Handle then
  800. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.2,0),false)
  801. LASTPART = Part
  802. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  803. else
  804. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.05,0),false)
  805. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  806. LASTPART = Part
  807. end
  808. end
  809.  
  810. local Barrel = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.15,2,0.15),false)
  811. MakeForm(Barrel,"Cyl")
  812. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  813. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.25,1,0.25),false)
  814. MakeForm(Part,"Cyl")
  815. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  816. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0.1,0.2),false)
  817. MakeForm(Part,"Wedge")
  818. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  819. local Hole = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.125,0,0.125),false)
  820. MakeForm(Hole,"Cyl")
  821. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  822. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0,0),false)
  823. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  824. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  825. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0.5, "Light gray", "Eye", VT(0,0,0),false)
  826. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  827. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  828. coroutine.resume(coroutine.create(function()
  829. while wait() do
  830. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  831. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  832. end
  833. end))
  834.  
  835. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  836. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  837.  
  838. for _, c in pairs(Weapon:GetDescendants()) do
  839. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  840. c.Material = "Glass"
  841. c.Color = C3(0,0,0)
  842. elseif c.ClassName == "Part" and c.Name == "Eye" then
  843. c.Color = C3(0,0,0)
  844. c.Material = "Neon"
  845. end
  846. end
  847.  
  848. Weapon.Parent = Character
  849. for _, c in pairs(Weapon:GetChildren()) do
  850. if c.ClassName == "Part" then
  851. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  852. end
  853. end
  854.  
  855. local BODY = {}
  856. for _, c in pairs(Character:GetDescendants()) do
  857. if c:IsA("BasePart") and c.Name ~= "Handle" then
  858. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  859. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  860. end
  861. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  862. elseif c:IsA("JointInstance") then
  863. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  864. end
  865. end
  866. for e = 1, #BODY do
  867. if BODY[e] ~= nil then
  868. local STUFF = BODY[e]
  869. local PART = STUFF[1]
  870. local PARENT = STUFF[2]
  871. local MATERIAL = STUFF[3]
  872. local COLOR = STUFF[4]
  873. local TRANSPARENCY = STUFF[5]
  874. if PART.ClassName == "Part" and PART ~= RootPart then
  875. PART.Material = MATERIAL
  876. PART.Color = COLOR
  877. PART.Transparency = TRANSPARENCY
  878. end
  879. PART.AncestryChanged:Connect(function()
  880. PART.Parent = PARENT
  881. end)
  882. end
  883. end
  884. function refit()
  885. Character.Parent = workspace
  886. for e = 1, #BODY do
  887. if BODY[e] ~= nil then
  888. local STUFF = BODY[e]
  889. local PART = STUFF[1]
  890. local PARENT = STUFF[2]
  891. local MATERIAL = STUFF[3]
  892. local COLOR = STUFF[4]
  893. local TRANSPARENCY = STUFF[5]
  894. if PART:IsA("BasePart") and PART ~= RootPart then
  895. PART.Material = MATERIAL
  896. PART.Color = COLOR
  897. PART.Transparency = TRANSPARENCY+EXTRATRANS
  898. end
  899. if PART.Parent ~= PARENT then
  900. Humanoid:remove()
  901. PART.Parent = PARENT
  902. Humanoid = IT("Humanoid",Character)
  903. end
  904. end
  905. end
  906. end
  907.  
  908. Humanoid.Died:connect(function()
  909. refit()
  910. end)
  911.  
  912. local SKILLTEXTCOLOR = C3(0,0,0)
  913. local SKILLFONT = "Antique"
  914. local SKILLTEXTSIZE = 7
  915.  
  916. Humanoid.Died:connect(function()
  917. ATTACK = true
  918. end)
  919. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  920. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  921. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  922. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  923. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  924. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  925.  
  926. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkness", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 1")
  927. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Death", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 2")
  928. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Break", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  929. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Madness", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  930. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  931. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 1, "Text 5")
  932. function printbye(Name)
  933. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  934. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  935. end
  936.  
  937. workspace.ChildAdded:connect(function(instance)
  938. for BANISH = 1, #TOBANISH do
  939. if TOBANISH[BANISH] ~= nil then
  940. if instance.Name == TOBANISH[BANISH] then
  941. coroutine.resume(coroutine.create(function()
  942. printbye(instance.Name)
  943. instance:ClearAllChildren()
  944. Debris:AddItem(instance,0.0005)
  945. end))
  946. end
  947. end
  948. end
  949. end)
  950.  
  951. --//=================================\\
  952. --|| DAMAGING
  953. --\\=================================//
  954.  
  955. local asd = Instance.new("ParticleEmitter")
  956. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  957. asd.LightEmission = .1
  958. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  959. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  960. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  961. asd.Transparency = bbb
  962. asd.Size = aaa
  963. asd.ZOffset = .9
  964. asd.Acceleration = Vector3.new(0, -15, 0)
  965. asd.LockedToPart = false
  966. asd.EmissionDirection = "Back"
  967. asd.Lifetime = NumberRange.new(1, 2)
  968. asd.Rotation = NumberRange.new(-100, 100)
  969. asd.RotSpeed = NumberRange.new(-100, 100)
  970. asd.Speed = NumberRange.new(10)
  971. asd.Enabled = false
  972. asd.VelocitySpread = 999
  973. function getbloody(victim,amount)
  974. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  975. PART.CFrame = victim.CFrame
  976. local HITPLAYERSOUNDS = {"356551938","264486467"}
  977. Debris:AddItem(PART,5)
  978. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  979. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  980. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  981. local prtcl = asd:Clone()
  982. prtcl.Parent = PART
  983. prtcl:Emit(amount*10)
  984. end
  985. function Banish(Char)
  986. local NewCharacter = Instance.new("Model",Effects)
  987. NewCharacter.Name = "Ow im ded ;-;"
  988. for _, c in pairs(Char:GetDescendants()) do
  989. if c:IsA("BasePart") and c.Transparency == 0 then
  990. if c.Parent == Char then
  991. getbloody(c,5)
  992. end
  993. c:BreakJoints()
  994. c.Material = "Glass"
  995. c.Color = C3(0.5,0,0)
  996. c.CanCollide = true
  997. c.Transparency = 0.3
  998. if c:FindFirstChildOfClass("SpecialMesh") then
  999. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1000. end
  1001. if c.Name == "Head" then
  1002. c:ClearAllChildren()
  1003. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1004. end
  1005. if c.ClassName == "MeshPart" then
  1006. c.TextureID = ""
  1007. end
  1008. if c:FindFirstChildOfClass("BodyPosition") then
  1009. c:FindFirstChildOfClass("BodyPosition"):remove()
  1010. end
  1011. if c:FindFirstChildOfClass("ParticleEmitter") then
  1012. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1013. end
  1014. c.Parent = NewCharacter
  1015. c.Name = "DeadPart"
  1016. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1017. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1018. end
  1019. end
  1020. Char:remove()
  1021. Debris:AddItem(NewCharacter,5)
  1022. end
  1023.  
  1024. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1025. local CHILDREN = workspace:GetDescendants()
  1026. for index, CHILD in pairs(CHILDREN) do
  1027. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1028. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1029. if HUM then
  1030. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1031. if TORSO then
  1032. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1033. if ISBANISH == true then
  1034. Banish(CHILD)
  1035. else
  1036. if ISBANISH == "Gravity" then
  1037. HUM.PlatformStand = true
  1038. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1039. local grav = Instance.new("BodyPosition",TORSO)
  1040. grav.D = 15
  1041. grav.P = 20000
  1042. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1043. grav.position = TORSO.Position
  1044. grav.Name = "V3BanishForce"..Player.Name
  1045. else
  1046. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1047. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1048. end
  1049. else
  1050. HUM.PlatformStand = false
  1051. end
  1052. end
  1053. elseif ISBANISH == "Gravity" then
  1054. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1055. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1056. HUM.PlatformStand = false
  1057. end
  1058. end
  1059. end
  1060. end
  1061. end
  1062. end
  1063. end
  1064. function ApplyKill(POSITION,RANGE,BRUTAL)
  1065. local CHILDREN = workspace:GetDescendants()
  1066. for index, CHILD in pairs(CHILDREN) do
  1067. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1068. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1069. if HUM then
  1070. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1071. if TORSO then
  1072. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1073. if BRUTAL == true then
  1074. Banish(CHILD)
  1075. else
  1076. CHILD:BreakJoints()
  1077. end
  1078. end
  1079. end
  1080. end
  1081. end
  1082. end
  1083. end
  1084. --//=================================\\
  1085. --|| ATTACK FUNCTIONS AND STUFF
  1086. --\\=================================//
  1087. function Kill(Foe)
  1088. if Foe then
  1089. coroutine.resume(coroutine.create(function()
  1090. --if game.Players:FindFirstChild(Foe.Name) then
  1091. table.insert(TOBANISH,Foe.Name)
  1092. printbye(Foe.Name)
  1093. --end
  1094. Foe.Archivable = true
  1095. local CLONE = Foe:Clone()
  1096. Foe:Destroy()
  1097. CLONE.Parent = Effects
  1098. CLONE:BreakJoints()
  1099. local MATERIALS = {"Glass","Neon"}
  1100. for _, c in pairs(CLONE:GetDescendants()) do
  1101. if c:IsA("BasePart") then
  1102. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1103. CreateSound(340722848, c, 10, 1, false)
  1104. end
  1105. c.Anchored = true
  1106. c.Transparency = c.Transparency + 0.2
  1107. c.Material = MATERIALS[MRANDOM(1,2)]
  1108. c.Color = C3(0,0,0)
  1109. if c.ClassName == "MeshPart" then
  1110. c.TextureID = ""
  1111. end
  1112. if c:FindFirstChildOfClass("SpecialMesh") then
  1113. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1114. end
  1115. if c:FindFirstChildOfClass("Decal") then
  1116. c:FindFirstChildOfClass("Decal"):remove()
  1117. end
  1118. c.Name = "Banished"
  1119. c.CanCollide = false
  1120. else
  1121. c:remove()
  1122. end
  1123. end
  1124. local A = false
  1125. for i = 1, 35 do
  1126. if A == false then
  1127. A = true
  1128. elseif A == true then
  1129. A = false
  1130. end
  1131. for _, c in pairs(CLONE:GetDescendants()) do
  1132. if c:IsA("BasePart") then
  1133. c.Anchored = true
  1134. c.Material = MATERIALS[MRANDOM(1,2)]
  1135. c.Transparency = c.Transparency + 0.8/35
  1136. if A == false then
  1137. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1138. elseif A == true then
  1139. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1140. end
  1141. end
  1142. end
  1143. Swait()
  1144. end
  1145. CLONE:remove()
  1146. end))
  1147. end
  1148. end
  1149.  
  1150. function Madness()
  1151. ATTACK = true
  1152. Rooted = false
  1153. local GYRO = IT("BodyGyro",RootPart)
  1154. GYRO.D = 750
  1155. GYRO.P = 20000
  1156. GYRO.MaxTorque = VT(0,40000000,0)
  1157. local LOCKED = true
  1158. local SHOT = false
  1159. coroutine.resume(coroutine.create(function()
  1160. for i=0, 1, 0.1 / Animation_Speed do
  1161. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1162. Swait()
  1163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1167. end
  1168. LOCKED = false
  1169. SHOT = true
  1170. repeat
  1171. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1172. Swait()
  1173. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1177. until HOLD == false and SHOT == false
  1178. for i=0, 0.3, 0.1 / Animation_Speed do
  1179. Swait()
  1180. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1184. end
  1185. GYRO:remove()
  1186. ATTACK = false
  1187. Rooted = false
  1188. end))
  1189. repeat wait() until LOCKED == false
  1190. repeat
  1191. SHOT = true
  1192. wait(0.2)
  1193. SHOT = false
  1194. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1195. local HIT = BULLET.Hit
  1196. local HITPOS = BULLET.End
  1197. if HIT then
  1198. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1199. Kill(HIT.Parent)
  1200. end
  1201. end
  1202. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  1203. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  1204. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1205. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1206. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1207. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1208. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1209. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1210. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1211. until HOLD == false
  1212. end
  1213.  
  1214. function Banisher_Bullet()
  1215. ATTACK = true
  1216. Rooted = false
  1217. for i=0, 0.4, 0.1 / Animation_Speed do
  1218. Swait()
  1219. turnto(Mouse.Hit.p)
  1220. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1223. end
  1224. repeat
  1225. for i=0, 0.2, 0.1 / Animation_Speed do
  1226. Swait()
  1227. turnto(Mouse.Hit.p)
  1228. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1232. end
  1233. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1234. SpawnTrail(Hole.Position,POS)
  1235. if HIT ~= nil then
  1236. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1237. Banish(HIT.Parent)
  1238. end
  1239. end
  1240. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1241. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1242. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1243. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1244. for i=0, 0.3, 0.1 / Animation_Speed do
  1245. Swait()
  1246. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1250. end
  1251. until KEYHOLD == false
  1252. ATTACK = false
  1253. Rooted = false
  1254. end
  1255.  
  1256. function AttackTemplate()
  1257. ATTACK = true
  1258. Rooted = false
  1259. for i=0, 1, 0.1 / Animation_Speed do
  1260. Swait()
  1261. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1265. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1267. end
  1268. ATTACK = false
  1269. Rooted = false
  1270. end
  1271.  
  1272. function HI()
  1273. ATTACK = true
  1274. Rooted = false
  1275. local LOOP = 0
  1276. for i=0, 0.1, 0.1 / Animation_Speed do
  1277. Swait()
  1278. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1279. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1282. end
  1283. for i=0, 3, 0.1 / Animation_Speed do
  1284. Swait()
  1285. LOOP = LOOP + 1
  1286. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1290. end
  1291. for i=0, 0.1, 0.1 / Animation_Speed do
  1292. Swait()
  1293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1297. end
  1298. ATTACK = false
  1299. Rooted = false
  1300. end
  1301.  
  1302. function Mercy()
  1303. ATTACK = true
  1304. Rooted = true
  1305. local SPOTS = {}
  1306. for i = 1, 15 do
  1307. Swait()
  1308. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1312. end
  1313. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1314. for i=0, 0.5, 0.1 / Animation_Speed do
  1315. Swait()
  1316. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1320. end
  1321. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1322. table.insert(SPOTS,HITPOS)
  1323. CreateSound(145080998, Hole, 2, 1, false)
  1324. Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Hole.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1325. coroutine.resume(coroutine.create(function()
  1326. local POS = Mouse.Hit.p
  1327. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1328. MakeForm(RAY,"Cyl")
  1329. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1330. MakeForm(SPHERE,"Ball")
  1331. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1332. MakeForm(SHIELD,"Ball")
  1333. SHIELD.CFrame = CF(POS)
  1334. RAY.CFrame = CF(POS)
  1335. SPHERE.CFrame = CF(POS)
  1336. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1337. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1338. for i = 1, 200 do
  1339. Swait()
  1340. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1341. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1342. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1343. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1344. SPHERE.Size = SPHERE.Size + VT(0.4,0.4,0.4)
  1345. SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5)
  1346. ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true)
  1347. end
  1348. for i = 1, 45 do
  1349. Swait()
  1350. RAY.Transparency = RAY.Transparency + 1/45
  1351. SPHERE.Transparency = RAY.Transparency
  1352. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1353. end
  1354. RAY:remove()
  1355. SHIELD:remove()
  1356. SPHERE:remove()
  1357. end))
  1358. ATTACK = false
  1359. Rooted = false
  1360. end
  1361. function Warp()
  1362. for e = 1, #BODY do
  1363. if BODY[e] ~= nil then
  1364. local STUFF = BODY[e]
  1365. local PART = STUFF[1]
  1366. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1367. local PRT = PART:Clone()
  1368. PRT.Anchored = true
  1369. PRT.CanCollide = false
  1370. PRT.Material = "Neon"
  1371. PRT.Color = C3(0,0,0)
  1372. PRT.Name = "WarpEffect"
  1373. PRT.Parent = Effects
  1374. PRT.CFrame = PART.CFrame
  1375. PRT:BreakJoints()
  1376. if PRT:FindFirstChildOfClass("Sound") then
  1377. PRT:FindFirstChildOfClass("Sound"):remove()
  1378. end
  1379. if PRT:FindFirstChildOfClass("Decal") then
  1380. PRT:FindFirstChildOfClass("Decal"):remove()
  1381. end
  1382. coroutine.resume(coroutine.create(function()
  1383. for i = 1, 100 do
  1384. Swait()
  1385. PRT.Transparency = PRT.Transparency + 1/100
  1386. end
  1387. PRT:remove()
  1388. end))
  1389. end
  1390. end
  1391. end
  1392. CreateSound(217767125, Torso, 10, 1)
  1393. local POS = RootPart.Orientation
  1394. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1395. RootPart.Orientation = POS
  1396. RootJoint.Parent = RootPart
  1397. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1398. ATTACK = false
  1399. Rooted = false
  1400. end
  1401. function killnearest(position,range,maxstrength,BRUTAL,RANGE)
  1402. for i,v in ipairs(workspace:GetChildren()) do
  1403. local body = v:GetChildren()
  1404. for part = 1, #body do
  1405. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1406. if(body[part].Position - position).Magnitude < range then
  1407. if v.ClassName == "Model" then
  1408. v:BreakJoints()
  1409. end
  1410. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1411. local bv = Instance.new("BodyVelocity")
  1412. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1413. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1414. bv.Parent = body[part]
  1415. Debris:AddItem(bv,0.2)
  1416. end
  1417. end
  1418. end
  1419. if v.ClassName == "Part" then
  1420. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1421. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1422. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1423. end
  1424. end
  1425. end
  1426. end
  1427. function Darkness()
  1428. ATTACK = true
  1429. Rooted = true
  1430. local GYRO = IT("BodyGyro",RootPart)
  1431. GYRO.D = 100
  1432. GYRO.P = 2000
  1433. GYRO.MaxTorque = VT(0,4000000,0)
  1434. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1435. CreateSound("429459101", RightArm, 10, 0.8)
  1436. for i=0, 3.5, 0.1 / Animation_Speed do
  1437. Swait()
  1438. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1439. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1440. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1444. end
  1445. GYRO:remove()
  1446. for i=0, 0.15, 0.1 / Animation_Speed do
  1447. Swait()
  1448. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1449. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1450. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1451. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1454. end
  1455. local BOMBSPOTS = {}
  1456. for i = 1, 25 do
  1457. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly black", "Blade", VT(8,1,8))
  1458. SPOT.Color = SKILLTEXTCOLOR
  1459. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1460. table.insert(BOMBSPOTS,SPOT)
  1461. MakeForm(SPOT,"Cyl2")
  1462. end
  1463. for i=0, 0.2, 0.1 / Animation_Speed do
  1464. Swait()
  1465. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1470. end
  1471. ATTACK = false
  1472. Rooted = false
  1473. coroutine.resume(coroutine.create(function()
  1474. Swait(3)
  1475. for i = 1, #BOMBSPOTS do
  1476. if BOMBSPOTS[i] ~= nil then
  1477. local E = BOMBSPOTS[i]
  1478. coroutine.resume(coroutine.create(function()
  1479. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly black", "Blade", VT(0,0,0))
  1480. BLADE.Color = SKILLTEXTCOLOR
  1481. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1482. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1483. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1484. for i = 1, 10 do
  1485. Swait()
  1486. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(0,50,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BLADE.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1487. killnearest(BLADE.Position,6,80)
  1488. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1489. BLADE.Transparency = BLADE.Transparency - 0.1
  1490. end
  1491. Swait(45)
  1492. for i = 1, 100 do
  1493. Swait()
  1494. BLADE.Transparency = BLADE.Transparency + 0.01
  1495. E.Transparency = E.Transparency + 0.01
  1496. end
  1497. BLADE:remove()
  1498. E:remove()
  1499. end))
  1500. end
  1501. end
  1502. end))
  1503. end
  1504. function Death()
  1505. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1506. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1507. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1508. if TORSO and HUM.Health > 0 then
  1509. ATTACK = true
  1510. Rooted = true
  1511. local GYRO = IT("BodyGyro",RootPart)
  1512. GYRO.D = 175
  1513. GYRO.P = 20000
  1514. GYRO.MaxTorque = VT(0,40000,0)
  1515. for i=0, 1, 0.1 / Animation_Speed do
  1516. Swait()
  1517. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1521. end
  1522. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1523. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1524. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1525. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1526. local grav = Instance.new("BodyPosition",TORSO)
  1527. grav.D = 1500
  1528. grav.P = 20000
  1529. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1530. grav.position = TORSO.Position+VT(0,15,0)
  1531. Debris:AddItem(grav,10)
  1532. Debris:AddItem(MAGIC,10)
  1533. CreateSound(429459101, Torso, 7, 1, false)
  1534. CreateSound(429459101, TORSO, 7, 1, false)
  1535. GYRO:remove()
  1536. ATTACK = false
  1537. Rooted = false
  1538. end
  1539. end
  1540. end
  1541. --//=================================\\
  1542. --|| ASSIGN THINGS TO KEYS
  1543. --\\=================================//
  1544.  
  1545. function MouseDown(Mouse)
  1546. if ATTACK == false then
  1547. end
  1548. end
  1549.  
  1550. function MouseUp(Mouse)
  1551. HOLD = false
  1552. end
  1553.  
  1554. function KeyDown(Key)
  1555. KEYHOLD = true
  1556. if Key == "c" and ATTACK == false then
  1557. Banisher_Bullet()
  1558. end
  1559.  
  1560. if Key == "b" and ATTACK == false then
  1561. Death()
  1562. end
  1563.  
  1564. if Key == "z" and ATTACK == false then
  1565. Darkness()
  1566. end
  1567.  
  1568. if Key == "v" and ATTACK == false then
  1569. Madness()
  1570. end
  1571.  
  1572. if Key == "x" and ATTACK == false then
  1573. Mercy()
  1574. end
  1575.  
  1576. if Key == "q" and ATTACK == false then
  1577. Warp()
  1578. end
  1579.  
  1580. if Key == "t" and ATTACK == false then
  1581. HI()
  1582. end
  1583. end
  1584.  
  1585. function KeyUp(Key)
  1586. KEYHOLD = false
  1587. end
  1588.  
  1589. Mouse.Button1Down:connect(function(NEWKEY)
  1590. MouseDown(NEWKEY)
  1591. end)
  1592. Mouse.Button1Up:connect(function(NEWKEY)
  1593. MouseUp(NEWKEY)
  1594. end)
  1595. Mouse.KeyDown:connect(function(NEWKEY)
  1596. KeyDown(NEWKEY)
  1597. end)
  1598. Mouse.KeyUp:connect(function(NEWKEY)
  1599. KeyUp(NEWKEY)
  1600. end)
  1601.  
  1602. --//=================================\\
  1603. --\\=================================//
  1604.  
  1605.  
  1606. function unanchor()
  1607. if UNANCHOR == true then
  1608. g = Character:GetChildren()
  1609. for i = 1, #g do
  1610. if g[i].ClassName == "Part" then
  1611. g[i].Anchored = false
  1612. end
  1613. end
  1614. end
  1615. end
  1616.  
  1617.  
  1618. --//=================================\\
  1619. --|| WRAP THE WHOLE SCRIPT UP
  1620. --\\=================================//
  1621.  
  1622. Humanoid.Changed:connect(function(Jump)
  1623. if Jump == "Jump" and (Disable_Jump == true) then
  1624. Humanoid.Jump = false
  1625. end
  1626. end)
  1627.  
  1628. local CONNECT = nil
  1629.  
  1630. while true do
  1631. Swait()
  1632. ANIMATE.Parent = nil
  1633. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1634. Humanoid = IT("Humanoid",Character)
  1635. end
  1636. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1637. v:Stop();
  1638. end
  1639. SINE = SINE + CHANGE
  1640. Humanoid.HipHeight = 1.5
  1641. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1642. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1643. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1644. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1645. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1646. elseif TORSOVELOCITY > 1 then
  1647. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1648. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1649. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1651. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653. end
  1654. if TORSOVERTICALVELOCITY > 1 then
  1655. ANIM = "Jump"
  1656. if ATTACK == false then
  1657. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1661. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1663. end
  1664. elseif TORSOVERTICALVELOCITY < -1 then
  1665. ANIM = "Fall"
  1666. if ATTACK == false then
  1667. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1671. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1673. end
  1674. elseif TORSOVELOCITY < 1 then
  1675. ANIM = "Idle"
  1676. if ATTACK == false then
  1677. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1683. end
  1684. elseif TORSOVELOCITY > 1 then
  1685. ANIM = "Walk"
  1686. if ATTACK == false then
  1687. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1691. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693. end
  1694. end
  1695. unanchor()
  1696. Humanoid.MaxHealth = "inf"
  1697. Humanoid.Health = "inf"
  1698. if Rooted == false then
  1699. Disable_Jump = false
  1700. Humanoid.WalkSpeed = Speed
  1701. elseif Rooted == true then
  1702. Disable_Jump = true
  1703. Humanoid.WalkSpeed = 0
  1704. end
  1705. for _, c in pairs(Character:GetDescendants()) do
  1706. if c == Head then
  1707. if c:FindFirstChild("face") then
  1708. c.face:remove()
  1709. end
  1710. end
  1711. end MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(0,0,0),VT(0,0,0))
  1712. sick:resume()
  1713. sick.Volume = 5
  1714. sick.Pitch = 1
  1715. sick.SoundId = "rbxassetid://924339757"
  1716. sick.Name = "BanishV3Music"
  1717. sick.Playing = PLAYSONG
  1718. Humanoid.PlatformStand = false
  1719. Humanoid.Name = "U ar ded"
  1720. refit()
  1721. for _, c in pairs(Character:GetChildren()) do
  1722. if c:IsA("BasePart") and ATTACK == false then
  1723. for _, e in pairs(c:GetChildren()) do
  1724. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1725. e:remove()
  1726. end
  1727. end
  1728. end
  1729. end
  1730. end
  1731.  
  1732.  
  1733. --//=================================\\
  1734. --\\=================================//
  1735.  
  1736.  
  1737.  
  1738.  
  1739.  
  1740. --//====================================================\\--
  1741. --|| END OF SCRIPT
  1742. --\\====================================================//--
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