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- Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec)
- [Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 2070 Super (ID=0x1e91)
- Vendor:
- VRAM: 8011 MB
- Driver: 27.21.14.5751
- D3D11 device created for Microsoft Media Foundation video decoding.
- The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
- (Filename: Line: 334)
- The referenced script (WFX_LightCurves) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (WFX_LightCurves) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Point light') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'Point light') is missing!
- (Filename: Line: 334)
- Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
- [Instantiation] Loaded Serializers:
- PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated
- SelfDestroyer - Generated.SelfDestroyerSerializerGenerated
- DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated
- RotatesToAngle - Generated.RotatesToAngleSerializerGenerated
- DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated
- StartsAtTarget - Generated.StartsAtTargetSerializerGenerated
- RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated
- StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated
- VelocityForDuration - Generated.VelocityForDurationSerializerGenerated
- RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated
- ConstantRotation - Generated.ConstantRotationSerializerGenerated
- SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated
- SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated
- ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated
- TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated
- RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated
- ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated
- RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated
- FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated
- FT_LineRender - Generated.FT_LineRenderSerializerGenerated
- StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated
- MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated
- CreateOnDeath - Generated.CreateOnDeathSerializerGenerated
- StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated
- StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated
- UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer
- UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer
- UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer
- UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Caching.Serialization:GetSerializers()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'ChatTextTagged') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2337)
- The referenced script (RuntimeDevMode) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 334)
- A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2337)
- The referenced script on this Behaviour (Game Object 'GUI') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'SceneLoader') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GeneralGameManager') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'AbilityManager') is missing!
- (Filename: Line: 334)
- UnloadTime: 74.027200 ms
- game version: 0.8.3e
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GameVersionManager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script (NetworkedDebug) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing!
- (Filename: Line: 334)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 606)
- reactivating main camera
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CharacterPreviewManager:DeactivatePreview()
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- UIPanel:GetInstance(Boolean)
- UIBase:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 334)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 606)
- IMGUI OnEnable
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ImGuiNET.Unity.DearImGui:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 8)
- UnloadTime: 20.312400 ms
- Unloading 593 unused Assets to reduce memory usage. Loaded Objects now: 646912.
- Total: 782.303800 ms (FindLiveObjects: 23.675400 ms CreateObjectMapping: 63.799800 ms MarkObjects: 692.428700 ms DeleteObjects: 2.399500 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2337)
- The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing!
- (Filename: Line: 334)
- Input Mode : Mouse & Keyboard
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- EpochInputManager:set_IsControllerActive(Boolean)
- <Start>d__58:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Deactivating main camera after delay
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CharacterPreviewManager:ActivatePreview()
- CharacterPreviewManager:SetPrefab(Int32, CharacterData)
- CharacterTile:SelectTile()
- CharacterSelect:FilterCharacterTiles(Int32)
- CharacterSelect:PopulateCharacterTiles()
- CharacterSelect:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 'filter' is null!
- Did you add the 'DomainManager' to the current scene?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Deactivating main camera
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <disableMainCameraAfterDelay>d__12:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Game Log in Success!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AuthenticateLogin:OnLoginAccelByte(Result)
- AccelByte.Core.ResultCallback`1:Invoke(Result`1)
- AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback)
- AccelByte.Api.<LoginAsync>d__14:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- executeLoginEvent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String)
- AuthenticateLogin:<ProcessLoginAccelByte>b__84_0(Result`1)
- AccelByte.Core.ResultCallback`1:Invoke(Result`1)
- AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T)
- AccelByte.Api.<RefreshDataAsync>d__33:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Login Status Error: HTTP/1.1 405 Method Not Allowed
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <CallAPILogin>d__82:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- full path | C:/Users/johnw/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GlobalSavingManager:deserialiseGlobalData(String, Boolean&)
- GlobalDataTracker:Awake()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
- ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject)
- PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer)
- LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
- LocalCharacterSlots:LoadCharacterByData(CharacterData)
- CharacterSelect:LoadCharacterClick()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- PreLoading Scene: EoT
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- CharacterDataTracker:InitializeCharacter()
- CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
- LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
- LocalCharacterSlots:LoadCharacterByData(CharacterData)
- CharacterSelect:LoadCharacterClick()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- CharacterDataTracker:InitializeCharacter()
- CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
- LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
- LocalCharacterSlots:LoadCharacterByData(CharacterData)
- CharacterSelect:LoadCharacterClick()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- CharacterDataTracker:InitializeCharacter()
- CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
- LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
- LocalCharacterSlots:LoadCharacterByData(CharacterData)
- CharacterSelect:LoadCharacterClick()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Load Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- CharacterDataTracker:InitializeCharacter()
- CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
- LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
- LocalCharacterSlots:LoadCharacterByData(CharacterData)
- CharacterSelect:LoadCharacterClick()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Load Scene References, Time Taken: 1.162117
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- CharacterDataTracker:InitializeCharacter()
- CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
- LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
- LocalCharacterSlots:LoadCharacterByData(CharacterData)
- CharacterSelect:LoadCharacterClick()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unload scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- CharacterDataTracker:InitializeCharacter()
- CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
- LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
- LocalCharacterSlots:LoadCharacterByData(CharacterData)
- CharacterSelect:LoadCharacterClick()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 10)
- reactivating main camera
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CharacterPreviewManager:DeactivatePreview()
- CharacterSelect:LoadCharacterClick()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Joining the default global chat channel
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AccelByte.Core.ResultCallback`1:Invoke(Result`1)
- AccelByte.Core.ResultCallback`1:Invoke(Result`1)
- AccelByte.Core.OnOpenHandler:Invoke()
- AccelByte.Core.<RunCallbacks>d__10:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 602 unused Assets to reduce memory usage. Loaded Objects now: 702931.
- Total: 955.791000 ms (FindLiveObjects: 37.697600 ms CreateObjectMapping: 71.658800 ms MarkObjects: 845.443200 ms DeleteObjects: 0.991000 ms)
- Unload assets/previous scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Loading Scene EoT
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to load EoT 2.88 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 27 Unused Serialized files (Serialized files now loaded: 10)
- UnloadTime: 29.752800 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Unloading 502 unused Assets to reduce memory usage. Loaded Objects now: 715427.
- Total: 892.911700 ms (FindLiveObjects: 28.868400 ms CreateObjectMapping: 65.726000 ms MarkObjects: 793.142300 ms DeleteObjects: 5.174700 ms)
- PreLoading Scene: H50
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Load Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Load Scene References, Time Taken: 4.716309
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unload scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 12)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 730598.
- Total: 926.625700 ms (FindLiveObjects: 34.080700 ms CreateObjectMapping: 70.107500 ms MarkObjects: 821.692700 ms DeleteObjects: 0.744600 ms)
- Unload assets/previous scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Loading Scene H50
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to load H50 5.76 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- Unloading 59 Unused Serialized files (Serialized files now loaded: 12)
- UnloadTime: 16.511100 ms
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Unloading 776 unused Assets to reduce memory usage. Loaded Objects now: 879966.
- Total: 965.061000 ms (FindLiveObjects: 45.476100 ms CreateObjectMapping: 80.553200 ms MarkObjects: 834.469800 ms DeleteObjects: 4.561500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 879966.
- Total: 947.413300 ms (FindLiveObjects: 35.408900 ms CreateObjectMapping: 80.493700 ms MarkObjects: 830.051200 ms DeleteObjects: 1.458600 ms)
- PreLoading Scene: H80
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- LoadSceneInteraction:Interaction(GameObject)
- MinionDeathAction:Invoke(Summoned)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- LoadSceneInteraction:Interaction(GameObject)
- MinionDeathAction:Invoke(Summoned)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- LoadSceneInteraction:Interaction(GameObject)
- MinionDeathAction:Invoke(Summoned)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Load Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- LoadSceneInteraction:Interaction(GameObject)
- MinionDeathAction:Invoke(Summoned)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Load Scene References, Time Taken: 1.881546
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- LoadSceneInteraction:Interaction(GameObject)
- MinionDeathAction:Invoke(Summoned)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unload scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- LoadSceneInteraction:Interaction(GameObject)
- MinionDeathAction:Invoke(Summoned)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 885380.
- Total: 956.564300 ms (FindLiveObjects: 36.988400 ms CreateObjectMapping: 77.063400 ms MarkObjects: 841.265000 ms DeleteObjects: 1.246700 ms)
- Unload assets/previous scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Loading Scene H80
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to load H80 2.94 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 56 Unused Serialized files (Serialized files now loaded: 11)
- UnloadTime: 88.218000 ms
- Unloading 5987 unused Assets to reduce memory usage. Loaded Objects now: 768271.
- Total: 994.074900 ms (FindLiveObjects: 33.285600 ms CreateObjectMapping: 80.791700 ms MarkObjects: 875.052200 ms DeleteObjects: 4.944700 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 768271.
- Total: 974.857700 ms (FindLiveObjects: 33.734300 ms CreateObjectMapping: 78.233900 ms MarkObjects: 862.090500 ms DeleteObjects: 0.798400 ms)
- Shrine spawn rate multiplier from zone size | 0.7582356
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ShrinePlacementManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- PreLoading Scene: H50
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Load Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Load Scene References, Time Taken: 0.2291565
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unload scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 1046 unused Assets to reduce memory usage. Loaded Objects now: 810339.
- Total: 1083.427200 ms (FindLiveObjects: 47.722200 ms CreateObjectMapping: 77.933400 ms MarkObjects: 953.995900 ms DeleteObjects: 3.774800 ms)
- Unload assets/previous scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Loading Scene H50
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to load H50 1.34 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- Unloading 59 Unused Serialized files (Serialized files now loaded: 11)
- UnloadTime: 100.559000 ms
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Unloading 1239 unused Assets to reduce memory usage. Loaded Objects now: 902738.
- Total: 1014.221000 ms (FindLiveObjects: 39.574500 ms CreateObjectMapping: 80.608600 ms MarkObjects: 891.112300 ms DeleteObjects: 2.925200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 902738.
- Total: 999.769700 ms (FindLiveObjects: 38.807400 ms CreateObjectMapping: 77.358100 ms MarkObjects: 882.483200 ms DeleteObjects: 1.120500 ms)
- PreLoading Scene: H60
- UnityEngine.Logger:Log(LogType, Object)
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- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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- LoadSceneInteraction:Interaction(GameObject)
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- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
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- <LoadScene>d__32:MoveNext()
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
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- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Load Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Load Scene References, Time Taken: 2.138824
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
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- ConditionHandler:TryTriggerInteraction(GameObject)
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unload scene complete
- UnityEngine.Logger:Log(LogType, Object)
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- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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- LoadSceneInteraction:Interaction(GameObject)
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- ConditionHandler:TryTriggerInteraction(GameObject)
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 12)
- Unloading 71 unused Assets to reduce memory usage. Loaded Objects now: 908435.
- Total: 1015.563100 ms (FindLiveObjects: 39.201900 ms CreateObjectMapping: 81.200200 ms MarkObjects: 894.059600 ms DeleteObjects: 1.100900 ms)
- Unload assets/previous scene complete
- UnityEngine.Logger:Log(LogType, Object)
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- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Loading Scene H60
- UnityEngine.Logger:Log(LogType, Object)
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- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to load H60 3.17 s
- UnityEngine.Logger:Log(LogType, Object)
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- <LoadScene>d__32:MoveNext()
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- Unloading 61 Unused Serialized files (Serialized files now loaded: 12)
- UnloadTime: 87.059400 ms
- Unloading 6001 unused Assets to reduce memory usage. Loaded Objects now: 956364.
- Total: 1035.821100 ms (FindLiveObjects: 45.986400 ms CreateObjectMapping: 90.231300 ms MarkObjects: 893.139700 ms DeleteObjects: 6.463100 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 12)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 956364.
- Total: 1026.366800 ms (FindLiveObjects: 45.018400 ms CreateObjectMapping: 85.152500 ms MarkObjects: 895.351700 ms DeleteObjects: 0.843600 ms)
- Shrine spawn rate multiplier from zone size | 1.798983
- UnityEngine.Logger:Log(LogType, Object)
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- critical success
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- PreLoading Scene: H70
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- LoadSceneInteraction:Interaction(GameObject)
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- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Load Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
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- ConditionHandler:TryTriggerInteraction(GameObject)
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Load Scene References, Time Taken: 0.2776489
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
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- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unload scene complete
- UnityEngine.Logger:Log(LogType, Object)
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- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 1458 unused Assets to reduce memory usage. Loaded Objects now: 981564.
- Total: 1200.064200 ms (FindLiveObjects: 63.609500 ms CreateObjectMapping: 94.071500 ms MarkObjects: 1039.936000 ms DeleteObjects: 2.446900 ms)
- Unload assets/previous scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Loading Scene H70
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to load H70 1.51 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- Unloading 60 Unused Serialized files (Serialized files now loaded: 11)
- UnloadTime: 1231.070100 ms
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Unloading 1868 unused Assets to reduce memory usage. Loaded Objects now: 944908.
- Total: 1099.888400 ms (FindLiveObjects: 44.597200 ms CreateObjectMapping: 85.904100 ms MarkObjects: 966.262500 ms DeleteObjects: 3.123800 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 944908.
- Total: 1064.023500 ms (FindLiveObjects: 46.751400 ms CreateObjectMapping: 88.532700 ms MarkObjects: 927.925700 ms DeleteObjects: 0.812800 ms)
- Shrine spawn rate multiplier from zone size | 1.357466
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ShrinePlacementManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- PreLoading Scene: H50
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Load Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
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- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Load Scene References, Time Taken: 0.1295166
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
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- SceneLoader:RecursiveSceneQueueLoading()
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- UnityEngine.Events.InvokableCall:Invoke()
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- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unload scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 1002637.
- Total: 1110.311300 ms (FindLiveObjects: 49.705600 ms CreateObjectMapping: 88.280200 ms MarkObjects: 971.135700 ms DeleteObjects: 1.189300 ms)
- Unload assets/previous scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Loading Scene H50
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to load H50 1.27 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- Unloading 59 Unused Serialized files (Serialized files now loaded: 11)
- UnloadTime: 133.564200 ms
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Unloading 1227 unused Assets to reduce memory usage. Loaded Objects now: 911181.
- Total: 1068.489100 ms (FindLiveObjects: 45.311600 ms CreateObjectMapping: 89.347000 ms MarkObjects: 931.443100 ms DeleteObjects: 2.387000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 911181.
- Total: 1076.310100 ms (FindLiveObjects: 43.129000 ms CreateObjectMapping: 95.808700 ms MarkObjects: 936.568100 ms DeleteObjects: 0.803400 ms)
- 'filter' is null!
- Did you add the 'CapitalizationManager' to the current scene?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 'filter' is null!
- Did you add the 'PunctuationManager' to the current scene?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- PreLoading Scene: H70
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Load Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Load Scene References, Time Taken: 0.2456055
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unload scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 953238.
- Total: 1130.324000 ms (FindLiveObjects: 45.319000 ms CreateObjectMapping: 87.308500 ms MarkObjects: 996.723700 ms DeleteObjects: 0.972400 ms)
- Unload assets/previous scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Loading Scene H70
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to load H70 1.40 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- Unloading 60 Unused Serialized files (Serialized files now loaded: 11)
- UnloadTime: 87.495900 ms
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Unloading 1545 unused Assets to reduce memory usage. Loaded Objects now: 985945.
- Total: 1130.090200 ms (FindLiveObjects: 47.679500 ms CreateObjectMapping: 84.172100 ms MarkObjects: 993.134400 ms DeleteObjects: 5.103800 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 985945.
- Total: 1139.653200 ms (FindLiveObjects: 46.708900 ms CreateObjectMapping: 88.550300 ms MarkObjects: 1003.513100 ms DeleteObjects: 0.880200 ms)
- Shrine spawn rate multiplier from zone size | 1.357466
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ShrinePlacementManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Send global chat is successful
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <>c__DisplayClass63_0:<SendClicked>b__0(Result)
- AccelByte.Core.ResultCallback`1:Invoke(Result`1)
- AccelByte.Core.OnOpenHandler:Invoke()
- AccelByte.Core.<RunCallbacks>d__10:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Send global chat is successful
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <>c__DisplayClass63_0:<SendClicked>b__0(Result)
- AccelByte.Core.ResultCallback`1:Invoke(Result`1)
- AccelByte.Core.OnOpenHandler:Invoke()
- AccelByte.Core.<RunCallbacks>d__10:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Send global chat is successful
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <>c__DisplayClass63_0:<SendClicked>b__0(Result)
- AccelByte.Core.ResultCallback`1:Invoke(Result`1)
- AccelByte.Core.OnOpenHandler:Invoke()
- AccelByte.Core.<RunCallbacks>d__10:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Send global chat is successful
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <>c__DisplayClass63_0:<SendClicked>b__0(Result)
- AccelByte.Core.ResultCallback`1:Invoke(Result`1)
- AccelByte.Core.OnOpenHandler:Invoke()
- AccelByte.Core.<RunCallbacks>d__10:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Send global chat is successful
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <>c__DisplayClass63_0:<SendClicked>b__0(Result)
- AccelByte.Core.ResultCallback`1:Invoke(Result`1)
- AccelByte.Core.OnOpenHandler:Invoke()
- AccelByte.Core.<RunCallbacks>d__10:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Send global chat is successful
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <>c__DisplayClass63_0:<SendClicked>b__0(Result)
- AccelByte.Core.ResultCallback`1:Invoke(Result`1)
- AccelByte.Core.OnOpenHandler:Invoke()
- AccelByte.Core.<RunCallbacks>d__10:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- player MainPlayer(Clone) died
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- StateController:switchCurrentState(State)
- State:TryToEnter()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- PreLoading Scene: H50
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Load Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Load Scene References, Time Taken: 0.126709
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unload scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- AccelByte.Core.OnOpenHandler:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 359 unused Assets to reduce memory usage. Loaded Objects now: 1043684.
- Total: 1142.877600 ms (FindLiveObjects: 55.413900 ms CreateObjectMapping: 85.371000 ms MarkObjects: 1000.153800 ms DeleteObjects: 1.938500 ms)
- Unload assets/previous scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Loading Scene H50
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to load H50 1.30 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- Unloading 59 Unused Serialized files (Serialized files now loaded: 11)
- UnloadTime: 158.540400 ms
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
- (Filename: Line: 185)
- Unloading 1127 unused Assets to reduce memory usage. Loaded Objects now: 953285.
- Total: 1067.630000 ms (FindLiveObjects: 43.096300 ms CreateObjectMapping: 83.910900 ms MarkObjects: 938.370900 ms DeleteObjects: 2.251500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 953285.
- Total: 1065.208400 ms (FindLiveObjects: 44.423000 ms CreateObjectMapping: 81.889900 ms MarkObjects: 937.615800 ms DeleteObjects: 1.278900 ms)
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object.
- at AuthenticateLogin.OnApplicationQuit () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- Setting up 6 worker threads for Enlighten.
- Thread -> id: ef0 -> priority: 1
- Thread -> id: 1cb8 -> priority: 1
- Thread -> id: 8f0 -> priority: 1
- Thread -> id: 2030 -> priority: 1
- Thread -> id: b3c -> priority: 1
- Thread -> id: 2e64 -> priority: 1
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