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  1. Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec)
  2. [Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: NVIDIA GeForce RTX 2070 Super (ID=0x1e91)
  7. Vendor:
  8. VRAM: 8011 MB
  9. Driver: 27.21.14.5751
  10. D3D11 device created for Microsoft Media Foundation video decoding.
  11. The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
  12. (Filename: Line: 334)
  13.  
  14. The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
  15. (Filename: Line: 334)
  16.  
  17. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  18. (Filename: Line: 199)
  19.  
  20. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  21. (Filename: Line: 199)
  22.  
  23. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  24. (Filename: Line: 334)
  25.  
  26. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  27. (Filename: Line: 334)
  28.  
  29. Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
  30. [Instantiation] Loaded Serializers:
  31. PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated
  32. SelfDestroyer - Generated.SelfDestroyerSerializerGenerated
  33. DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated
  34. RotatesToAngle - Generated.RotatesToAngleSerializerGenerated
  35. DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated
  36. StartsAtTarget - Generated.StartsAtTargetSerializerGenerated
  37. RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated
  38. StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated
  39. VelocityForDuration - Generated.VelocityForDurationSerializerGenerated
  40. RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated
  41. ConstantRotation - Generated.ConstantRotationSerializerGenerated
  42. SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated
  43. SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated
  44. ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated
  45. TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated
  46. RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated
  47. ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated
  48. RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated
  49. FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated
  50. FT_LineRender - Generated.FT_LineRenderSerializerGenerated
  51. StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated
  52. MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated
  53. CreateOnDeath - Generated.CreateOnDeathSerializerGenerated
  54. StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated
  55. StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated
  56. UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer
  57. UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer
  58. UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer
  59. UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer
  60.  
  61. UnityEngine.Logger:Log(LogType, Object)
  62. UnityEngine.Debug:Log(Object)
  63. LE.Caching.Serialization:GetSerializers()
  64.  
  65. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  66.  
  67. <RI> Initializing input.
  68.  
  69. <RI> Input initialized.
  70.  
  71. <RI> Initialized touch support.
  72.  
  73. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
  74. (Filename: Line: 199)
  75.  
  76. The referenced script on this Behaviour (Game Object 'ChatTextTagged') is missing!
  77. (Filename: Line: 334)
  78.  
  79. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  80. (Filename: Line: 334)
  81.  
  82. A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
  83. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  84. (Filename: Line: 2337)
  85.  
  86. The referenced script (RuntimeDevMode) on this Behaviour is missing!
  87. (Filename: Line: 199)
  88.  
  89. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  90. (Filename: Line: 334)
  91.  
  92. A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
  93. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  94. (Filename: Line: 2337)
  95.  
  96. The referenced script on this Behaviour (Game Object 'GUI') is missing!
  97. (Filename: Line: 334)
  98.  
  99. The referenced script on this Behaviour (Game Object 'SceneLoader') is missing!
  100. (Filename: Line: 334)
  101.  
  102. The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
  103. (Filename: Line: 334)
  104.  
  105. The referenced script on this Behaviour (Game Object 'GeneralGameManager') is missing!
  106. (Filename: Line: 334)
  107.  
  108. The referenced script on this Behaviour (Game Object 'AbilityManager') is missing!
  109. (Filename: Line: 334)
  110.  
  111. UnloadTime: 74.027200 ms
  112. game version: 0.8.3e
  113. UnityEngine.Logger:Log(LogType, Object)
  114. UnityEngine.Debug:Log(Object)
  115. GameVersionManager:Awake()
  116.  
  117. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  118.  
  119. The referenced script (NetworkedDebug) on this Behaviour is missing!
  120. (Filename: Line: 199)
  121.  
  122. The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing!
  123. (Filename: Line: 334)
  124.  
  125. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  126. (Filename: Line: 606)
  127.  
  128. reactivating main camera
  129. UnityEngine.Logger:Log(LogType, Object)
  130. UnityEngine.Debug:Log(Object)
  131. CharacterPreviewManager:DeactivatePreview()
  132. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  133. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  134. UIPanel:GetInstance(Boolean)
  135. UIBase:Awake()
  136.  
  137. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  138.  
  139. The referenced script on this Behaviour (Game Object '<null>') is missing!
  140. (Filename: Line: 334)
  141.  
  142. The referenced script on this Behaviour (Game Object '<null>') is missing!
  143. (Filename: Line: 334)
  144.  
  145. The referenced script on this Behaviour (Game Object '<null>') is missing!
  146. (Filename: Line: 334)
  147.  
  148. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  149. (Filename: Line: 606)
  150.  
  151. IMGUI OnEnable
  152. UnityEngine.Logger:Log(LogType, Object)
  153. UnityEngine.Debug:Log(Object)
  154. ImGuiNET.Unity.DearImGui:OnEnable()
  155.  
  156. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  157.  
  158. Unloading 7 Unused Serialized files (Serialized files now loaded: 8)
  159. UnloadTime: 20.312400 ms
  160.  
  161. Unloading 593 unused Assets to reduce memory usage. Loaded Objects now: 646912.
  162. Total: 782.303800 ms (FindLiveObjects: 23.675400 ms CreateObjectMapping: 63.799800 ms MarkObjects: 692.428700 ms DeleteObjects: 2.399500 ms)
  163.  
  164. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  165. (Filename: Line: 199)
  166.  
  167. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  168. (Filename: Line: 334)
  169.  
  170. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  171. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  172. (Filename: Line: 2337)
  173.  
  174. The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing!
  175. (Filename: Line: 334)
  176.  
  177. Input Mode : Mouse & Keyboard
  178. UnityEngine.Logger:Log(LogType, Object)
  179. UnityEngine.Debug:Log(Object)
  180. EpochInputManager:set_IsControllerActive(Boolean)
  181. <Start>d__58:MoveNext()
  182. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  183.  
  184. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  185.  
  186. Deactivating main camera after delay
  187. UnityEngine.Logger:Log(LogType, Object)
  188. UnityEngine.Debug:Log(Object)
  189. CharacterPreviewManager:ActivatePreview()
  190. CharacterPreviewManager:SetPrefab(Int32, CharacterData)
  191. CharacterTile:SelectTile()
  192. CharacterSelect:FilterCharacterTiles(Int32)
  193. CharacterSelect:PopulateCharacterTiles()
  194. CharacterSelect:Start()
  195.  
  196. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  197.  
  198. [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
  199. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  200.  
  201. 'filter' is null!
  202. Did you add the 'DomainManager' to the current scene?
  203. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  204.  
  205. Deactivating main camera
  206. UnityEngine.Logger:Log(LogType, Object)
  207. UnityEngine.Debug:Log(Object)
  208. <disableMainCameraAfterDelay>d__12:MoveNext()
  209. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  210.  
  211. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  212.  
  213. Game Log in Success!
  214. UnityEngine.Logger:Log(LogType, Object)
  215. UnityEngine.Debug:Log(Object)
  216. AuthenticateLogin:OnLoginAccelByte(Result)
  217. AccelByte.Core.ResultCallback`1:Invoke(Result`1)
  218. AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback)
  219. AccelByte.Api.<LoginAsync>d__14:MoveNext()
  220. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  221.  
  222. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  223.  
  224. executeLoginEvent
  225. UnityEngine.Logger:Log(LogType, Object)
  226. UnityEngine.Debug:Log(Object)
  227. UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String)
  228. AuthenticateLogin:<ProcessLoginAccelByte>b__84_0(Result`1)
  229. AccelByte.Core.ResultCallback`1:Invoke(Result`1)
  230. AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T)
  231. AccelByte.Api.<RefreshDataAsync>d__33:MoveNext()
  232. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  233.  
  234. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  235.  
  236. Login Status Error: HTTP/1.1 405 Method Not Allowed
  237. UnityEngine.Logger:Log(LogType, Object)
  238. UnityEngine.Debug:Log(Object)
  239. <CallAPILogin>d__82:MoveNext()
  240. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  241.  
  242. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  243.  
  244. Failed to create agent because it is not close enough to the NavMesh
  245. (Filename: Line: 648)
  246.  
  247. full path | C:/Users/johnw/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta
  248. UnityEngine.Logger:Log(LogType, Object)
  249. UnityEngine.Debug:Log(Object)
  250. GlobalSavingManager:deserialiseGlobalData(String, Boolean&)
  251. GlobalDataTracker:Awake()
  252. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  253. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  254. LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
  255. ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject)
  256. PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer)
  257. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  258. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  259. CharacterSelect:LoadCharacterClick()
  260. AccelByte.Core.OnOpenHandler:Invoke()
  261. UnityEngine.Events.InvokableCall:Invoke()
  262. UnityEngine.Events.UnityEvent:Invoke()
  263. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  264. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  265. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  266. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  267. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  268. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  269. UnityEngine.EventSystems.EventSystem:Update()
  270.  
  271. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  272.  
  273. PreLoading Scene: EoT
  274. UnityEngine.Logger:Log(LogType, Object)
  275. UnityEngine.Debug:Log(Object)
  276. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  277. <LoadScene>d__32:MoveNext()
  278. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  279. SceneLoader:RecursiveSceneQueueLoading()
  280. CharacterDataTracker:InitializeCharacter()
  281. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  282. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  283. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  284. CharacterSelect:LoadCharacterClick()
  285. AccelByte.Core.OnOpenHandler:Invoke()
  286. UnityEngine.Events.InvokableCall:Invoke()
  287. UnityEngine.Events.UnityEvent:Invoke()
  288. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  289. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  290. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  291. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  292. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  293. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  294. UnityEngine.EventSystems.EventSystem:Update()
  295.  
  296. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  297.  
  298. Attempting Unload Scene References
  299. UnityEngine.Logger:Log(LogType, Object)
  300. UnityEngine.Debug:Log(Object)
  301. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  302. <LoadScene>d__32:MoveNext()
  303. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  304. SceneLoader:RecursiveSceneQueueLoading()
  305. CharacterDataTracker:InitializeCharacter()
  306. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  307. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  308. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  309. CharacterSelect:LoadCharacterClick()
  310. AccelByte.Core.OnOpenHandler:Invoke()
  311. UnityEngine.Events.InvokableCall:Invoke()
  312. UnityEngine.Events.UnityEvent:Invoke()
  313. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  314. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  315. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  316. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  317. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  318. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  319. UnityEngine.EventSystems.EventSystem:Update()
  320.  
  321. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  322.  
  323. Finished Unload Scene References
  324. UnityEngine.Logger:Log(LogType, Object)
  325. UnityEngine.Debug:Log(Object)
  326. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  327. <LoadScene>d__32:MoveNext()
  328. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  329. SceneLoader:RecursiveSceneQueueLoading()
  330. CharacterDataTracker:InitializeCharacter()
  331. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  332. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  333. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  334. CharacterSelect:LoadCharacterClick()
  335. AccelByte.Core.OnOpenHandler:Invoke()
  336. UnityEngine.Events.InvokableCall:Invoke()
  337. UnityEngine.Events.UnityEvent:Invoke()
  338. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  339. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  340. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  341. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  342. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  343. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  344. UnityEngine.EventSystems.EventSystem:Update()
  345.  
  346. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  347.  
  348. Attempting Load Scene References
  349. UnityEngine.Logger:Log(LogType, Object)
  350. UnityEngine.Debug:Log(Object)
  351. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  352. <LoadScene>d__32:MoveNext()
  353. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  354. SceneLoader:RecursiveSceneQueueLoading()
  355. CharacterDataTracker:InitializeCharacter()
  356. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  357. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  358. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  359. CharacterSelect:LoadCharacterClick()
  360. AccelByte.Core.OnOpenHandler:Invoke()
  361. UnityEngine.Events.InvokableCall:Invoke()
  362. UnityEngine.Events.UnityEvent:Invoke()
  363. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  364. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  365. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  366. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  367. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  368. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  369. UnityEngine.EventSystems.EventSystem:Update()
  370.  
  371. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  372.  
  373. Finished Load Scene References, Time Taken: 1.162117
  374. UnityEngine.Logger:Log(LogType, Object)
  375. UnityEngine.Debug:Log(Object)
  376. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  377. <LoadScene>d__32:MoveNext()
  378. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  379. SceneLoader:RecursiveSceneQueueLoading()
  380. CharacterDataTracker:InitializeCharacter()
  381. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  382. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  383. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  384. CharacterSelect:LoadCharacterClick()
  385. AccelByte.Core.OnOpenHandler:Invoke()
  386. UnityEngine.Events.InvokableCall:Invoke()
  387. UnityEngine.Events.UnityEvent:Invoke()
  388. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  389. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  390. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  391. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  392. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  393. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  394. UnityEngine.EventSystems.EventSystem:Update()
  395.  
  396. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  397.  
  398. Unload scene complete
  399. UnityEngine.Logger:Log(LogType, Object)
  400. UnityEngine.Debug:Log(Object)
  401. <LoadScene>d__32:MoveNext()
  402. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  403. SceneLoader:RecursiveSceneQueueLoading()
  404. CharacterDataTracker:InitializeCharacter()
  405. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  406. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  407. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  408. CharacterSelect:LoadCharacterClick()
  409. AccelByte.Core.OnOpenHandler:Invoke()
  410. UnityEngine.Events.InvokableCall:Invoke()
  411. UnityEngine.Events.UnityEvent:Invoke()
  412. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  413. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  414. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  415. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  416. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  417. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  418. UnityEngine.EventSystems.EventSystem:Update()
  419.  
  420. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  421.  
  422. Unloading 5 Unused Serialized files (Serialized files now loaded: 10)
  423. reactivating main camera
  424. UnityEngine.Logger:Log(LogType, Object)
  425. UnityEngine.Debug:Log(Object)
  426. CharacterPreviewManager:DeactivatePreview()
  427. CharacterSelect:LoadCharacterClick()
  428. AccelByte.Core.OnOpenHandler:Invoke()
  429. UnityEngine.Events.InvokableCall:Invoke()
  430. UnityEngine.Events.UnityEvent:Invoke()
  431. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  432. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  433. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  434. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  435. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  436. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  437. UnityEngine.EventSystems.EventSystem:Update()
  438.  
  439. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  440.  
  441. Joining the default global chat channel
  442. UnityEngine.Logger:Log(LogType, Object)
  443. UnityEngine.Debug:Log(Object)
  444. AccelByte.Core.ResultCallback`1:Invoke(Result`1)
  445. AccelByte.Core.ResultCallback`1:Invoke(Result`1)
  446. AccelByte.Core.OnOpenHandler:Invoke()
  447. AccelByte.Core.<RunCallbacks>d__10:MoveNext()
  448. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  449.  
  450. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  451.  
  452.  
  453. Unloading 602 unused Assets to reduce memory usage. Loaded Objects now: 702931.
  454. Total: 955.791000 ms (FindLiveObjects: 37.697600 ms CreateObjectMapping: 71.658800 ms MarkObjects: 845.443200 ms DeleteObjects: 0.991000 ms)
  455.  
  456. Unload assets/previous scene complete
  457. UnityEngine.Logger:Log(LogType, Object)
  458. UnityEngine.Debug:Log(Object)
  459. <LoadScene>d__32:MoveNext()
  460. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  461.  
  462. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  463.  
  464. Loading Scene EoT
  465. UnityEngine.Logger:Log(LogType, Object)
  466. UnityEngine.Debug:Log(Object)
  467. <LoadScene>d__32:MoveNext()
  468. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  469.  
  470. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  471.  
  472. Time to load EoT 2.88 s
  473. UnityEngine.Logger:Log(LogType, Object)
  474. UnityEngine.Debug:Log(Object)
  475. <LoadScene>d__32:MoveNext()
  476. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  477.  
  478. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  479.  
  480. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  481. (Filename: Line: 334)
  482.  
  483. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  484. (Filename: Line: 334)
  485.  
  486. Unloading 27 Unused Serialized files (Serialized files now loaded: 10)
  487. UnloadTime: 29.752800 ms
  488. Failed to create agent because it is not close enough to the NavMesh
  489. (Filename: Line: 648)
  490.  
  491.  
  492. Unloading 502 unused Assets to reduce memory usage. Loaded Objects now: 715427.
  493. Total: 892.911700 ms (FindLiveObjects: 28.868400 ms CreateObjectMapping: 65.726000 ms MarkObjects: 793.142300 ms DeleteObjects: 5.174700 ms)
  494.  
  495. PreLoading Scene: H50
  496. UnityEngine.Logger:Log(LogType, Object)
  497. UnityEngine.Debug:Log(Object)
  498. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  499. <LoadScene>d__32:MoveNext()
  500. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  501. SceneLoader:RecursiveSceneQueueLoading()
  502. UIWaypointStandard:LoadWaypointScene()
  503. AccelByte.Core.OnOpenHandler:Invoke()
  504. UnityEngine.Events.InvokableCall:Invoke()
  505. UnityEngine.Events.UnityEvent:Invoke()
  506. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  507. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  508. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  509. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  510. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  511. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  512. UnityEngine.EventSystems.EventSystem:Update()
  513.  
  514. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  515.  
  516. Attempting Unload Scene References
  517. UnityEngine.Logger:Log(LogType, Object)
  518. UnityEngine.Debug:Log(Object)
  519. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  520. <LoadScene>d__32:MoveNext()
  521. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  522. SceneLoader:RecursiveSceneQueueLoading()
  523. UIWaypointStandard:LoadWaypointScene()
  524. AccelByte.Core.OnOpenHandler:Invoke()
  525. UnityEngine.Events.InvokableCall:Invoke()
  526. UnityEngine.Events.UnityEvent:Invoke()
  527. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  528. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  529. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  530. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  531. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  532. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  533. UnityEngine.EventSystems.EventSystem:Update()
  534.  
  535. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  536.  
  537. Finished Unload Scene References
  538. UnityEngine.Logger:Log(LogType, Object)
  539. UnityEngine.Debug:Log(Object)
  540. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  541. <LoadScene>d__32:MoveNext()
  542. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  543. SceneLoader:RecursiveSceneQueueLoading()
  544. UIWaypointStandard:LoadWaypointScene()
  545. AccelByte.Core.OnOpenHandler:Invoke()
  546. UnityEngine.Events.InvokableCall:Invoke()
  547. UnityEngine.Events.UnityEvent:Invoke()
  548. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  549. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  550. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  551. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  552. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  553. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  554. UnityEngine.EventSystems.EventSystem:Update()
  555.  
  556. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  557.  
  558. Attempting Load Scene References
  559. UnityEngine.Logger:Log(LogType, Object)
  560. UnityEngine.Debug:Log(Object)
  561. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  562. <LoadScene>d__32:MoveNext()
  563. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  564. SceneLoader:RecursiveSceneQueueLoading()
  565. UIWaypointStandard:LoadWaypointScene()
  566. AccelByte.Core.OnOpenHandler:Invoke()
  567. UnityEngine.Events.InvokableCall:Invoke()
  568. UnityEngine.Events.UnityEvent:Invoke()
  569. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  570. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  571. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  572. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  573. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  574. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  575. UnityEngine.EventSystems.EventSystem:Update()
  576.  
  577. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  578.  
  579. Finished Load Scene References, Time Taken: 4.716309
  580. UnityEngine.Logger:Log(LogType, Object)
  581. UnityEngine.Debug:Log(Object)
  582. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  583. <LoadScene>d__32:MoveNext()
  584. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  585. SceneLoader:RecursiveSceneQueueLoading()
  586. UIWaypointStandard:LoadWaypointScene()
  587. AccelByte.Core.OnOpenHandler:Invoke()
  588. UnityEngine.Events.InvokableCall:Invoke()
  589. UnityEngine.Events.UnityEvent:Invoke()
  590. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  591. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  592. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  593. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  594. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  595. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  596. UnityEngine.EventSystems.EventSystem:Update()
  597.  
  598. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  599.  
  600. Unload scene complete
  601. UnityEngine.Logger:Log(LogType, Object)
  602. UnityEngine.Debug:Log(Object)
  603. <LoadScene>d__32:MoveNext()
  604. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  605. SceneLoader:RecursiveSceneQueueLoading()
  606. UIWaypointStandard:LoadWaypointScene()
  607. AccelByte.Core.OnOpenHandler:Invoke()
  608. UnityEngine.Events.InvokableCall:Invoke()
  609. UnityEngine.Events.UnityEvent:Invoke()
  610. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  611. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  612. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  613. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  614. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  615. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  616. UnityEngine.EventSystems.EventSystem:Update()
  617.  
  618. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  619.  
  620. Unloading 1 Unused Serialized files (Serialized files now loaded: 12)
  621.  
  622. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 730598.
  623. Total: 926.625700 ms (FindLiveObjects: 34.080700 ms CreateObjectMapping: 70.107500 ms MarkObjects: 821.692700 ms DeleteObjects: 0.744600 ms)
  624.  
  625. Unload assets/previous scene complete
  626. UnityEngine.Logger:Log(LogType, Object)
  627. UnityEngine.Debug:Log(Object)
  628. <LoadScene>d__32:MoveNext()
  629. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  630.  
  631. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  632.  
  633. Loading Scene H50
  634. UnityEngine.Logger:Log(LogType, Object)
  635. UnityEngine.Debug:Log(Object)
  636. <LoadScene>d__32:MoveNext()
  637. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  638.  
  639. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  640.  
  641. Time to load H50 5.76 s
  642. UnityEngine.Logger:Log(LogType, Object)
  643. UnityEngine.Debug:Log(Object)
  644. <LoadScene>d__32:MoveNext()
  645. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  646.  
  647. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  648.  
  649. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  650. (Filename: Line: 334)
  651.  
  652. Unloading 59 Unused Serialized files (Serialized files now loaded: 12)
  653. UnloadTime: 16.511100 ms
  654. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a').
  655. (Filename: Line: 185)
  656.  
  657. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a').
  658. (Filename: Line: 185)
  659.  
  660. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a').
  661. (Filename: Line: 185)
  662.  
  663. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a').
  664. (Filename: Line: 185)
  665.  
  666. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a').
  667. (Filename: Line: 185)
  668.  
  669. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a').
  670. (Filename: Line: 185)
  671.  
  672. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a').
  673. (Filename: Line: 185)
  674.  
  675. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a').
  676. (Filename: Line: 185)
  677.  
  678. Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c').
  679. (Filename: Line: 185)
  680.  
  681. Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c').
  682. (Filename: Line: 185)
  683.  
  684. Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c').
  685. (Filename: Line: 185)
  686.  
  687. Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c').
  688. (Filename: Line: 185)
  689.  
  690. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  691. (Filename: Line: 185)
  692.  
  693. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  694. (Filename: Line: 185)
  695.  
  696. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  697. (Filename: Line: 185)
  698.  
  699. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  700. (Filename: Line: 185)
  701.  
  702. Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d').
  703. (Filename: Line: 185)
  704.  
  705. Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d').
  706. (Filename: Line: 185)
  707.  
  708. Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)').
  709. (Filename: Line: 185)
  710.  
  711. Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)').
  712. (Filename: Line: 185)
  713.  
  714. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  715. (Filename: Line: 185)
  716.  
  717. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  718. (Filename: Line: 185)
  719.  
  720.  
  721. Unloading 776 unused Assets to reduce memory usage. Loaded Objects now: 879966.
  722. Total: 965.061000 ms (FindLiveObjects: 45.476100 ms CreateObjectMapping: 80.553200 ms MarkObjects: 834.469800 ms DeleteObjects: 4.561500 ms)
  723.  
  724. Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
  725.  
  726. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 879966.
  727. Total: 947.413300 ms (FindLiveObjects: 35.408900 ms CreateObjectMapping: 80.493700 ms MarkObjects: 830.051200 ms DeleteObjects: 1.458600 ms)
  728.  
  729. PreLoading Scene: H80
  730. UnityEngine.Logger:Log(LogType, Object)
  731. UnityEngine.Debug:Log(Object)
  732. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  733. <LoadScene>d__32:MoveNext()
  734. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  735. SceneLoader:RecursiveSceneQueueLoading()
  736. LoadSceneInteraction:Interaction(GameObject)
  737. MinionDeathAction:Invoke(Summoned)
  738. ConditionHandler:TryTriggerInteraction(GameObject)
  739. WorldAreaEnterListener:OnTriggerEnter(Collider)
  740.  
  741. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  742.  
  743. Attempting Unload Scene References
  744. UnityEngine.Logger:Log(LogType, Object)
  745. UnityEngine.Debug:Log(Object)
  746. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  747. <LoadScene>d__32:MoveNext()
  748. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  749. SceneLoader:RecursiveSceneQueueLoading()
  750. LoadSceneInteraction:Interaction(GameObject)
  751. MinionDeathAction:Invoke(Summoned)
  752. ConditionHandler:TryTriggerInteraction(GameObject)
  753. WorldAreaEnterListener:OnTriggerEnter(Collider)
  754.  
  755. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  756.  
  757. Finished Unload Scene References
  758. UnityEngine.Logger:Log(LogType, Object)
  759. UnityEngine.Debug:Log(Object)
  760. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  761. <LoadScene>d__32:MoveNext()
  762. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  763. SceneLoader:RecursiveSceneQueueLoading()
  764. LoadSceneInteraction:Interaction(GameObject)
  765. MinionDeathAction:Invoke(Summoned)
  766. ConditionHandler:TryTriggerInteraction(GameObject)
  767. WorldAreaEnterListener:OnTriggerEnter(Collider)
  768.  
  769. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  770.  
  771. Attempting Load Scene References
  772. UnityEngine.Logger:Log(LogType, Object)
  773. UnityEngine.Debug:Log(Object)
  774. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  775. <LoadScene>d__32:MoveNext()
  776. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  777. SceneLoader:RecursiveSceneQueueLoading()
  778. LoadSceneInteraction:Interaction(GameObject)
  779. MinionDeathAction:Invoke(Summoned)
  780. ConditionHandler:TryTriggerInteraction(GameObject)
  781. WorldAreaEnterListener:OnTriggerEnter(Collider)
  782.  
  783. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  784.  
  785. Finished Load Scene References, Time Taken: 1.881546
  786. UnityEngine.Logger:Log(LogType, Object)
  787. UnityEngine.Debug:Log(Object)
  788. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  789. <LoadScene>d__32:MoveNext()
  790. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  791. SceneLoader:RecursiveSceneQueueLoading()
  792. LoadSceneInteraction:Interaction(GameObject)
  793. MinionDeathAction:Invoke(Summoned)
  794. ConditionHandler:TryTriggerInteraction(GameObject)
  795. WorldAreaEnterListener:OnTriggerEnter(Collider)
  796.  
  797. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  798.  
  799. Unload scene complete
  800. UnityEngine.Logger:Log(LogType, Object)
  801. UnityEngine.Debug:Log(Object)
  802. <LoadScene>d__32:MoveNext()
  803. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  804. SceneLoader:RecursiveSceneQueueLoading()
  805. LoadSceneInteraction:Interaction(GameObject)
  806. MinionDeathAction:Invoke(Summoned)
  807. ConditionHandler:TryTriggerInteraction(GameObject)
  808. WorldAreaEnterListener:OnTriggerEnter(Collider)
  809.  
  810. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  811.  
  812. Unloading 1 Unused Serialized files (Serialized files now loaded: 11)
  813.  
  814. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 885380.
  815. Total: 956.564300 ms (FindLiveObjects: 36.988400 ms CreateObjectMapping: 77.063400 ms MarkObjects: 841.265000 ms DeleteObjects: 1.246700 ms)
  816.  
  817. Unload assets/previous scene complete
  818. UnityEngine.Logger:Log(LogType, Object)
  819. UnityEngine.Debug:Log(Object)
  820. <LoadScene>d__32:MoveNext()
  821. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  822.  
  823. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  824.  
  825. Loading Scene H80
  826. UnityEngine.Logger:Log(LogType, Object)
  827. UnityEngine.Debug:Log(Object)
  828. <LoadScene>d__32:MoveNext()
  829. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  830.  
  831. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  832.  
  833. Time to load H80 2.94 s
  834. UnityEngine.Logger:Log(LogType, Object)
  835. UnityEngine.Debug:Log(Object)
  836. <LoadScene>d__32:MoveNext()
  837. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  838.  
  839. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  840.  
  841. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  842. (Filename: Line: 334)
  843.  
  844. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  845. (Filename: Line: 334)
  846.  
  847. Unloading 56 Unused Serialized files (Serialized files now loaded: 11)
  848. UnloadTime: 88.218000 ms
  849.  
  850. Unloading 5987 unused Assets to reduce memory usage. Loaded Objects now: 768271.
  851. Total: 994.074900 ms (FindLiveObjects: 33.285600 ms CreateObjectMapping: 80.791700 ms MarkObjects: 875.052200 ms DeleteObjects: 4.944700 ms)
  852.  
  853. Unloading 1 Unused Serialized files (Serialized files now loaded: 11)
  854.  
  855. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 768271.
  856. Total: 974.857700 ms (FindLiveObjects: 33.734300 ms CreateObjectMapping: 78.233900 ms MarkObjects: 862.090500 ms DeleteObjects: 0.798400 ms)
  857.  
  858. Shrine spawn rate multiplier from zone size | 0.7582356
  859. UnityEngine.Logger:Log(LogType, Object)
  860. UnityEngine.Debug:Log(Object)
  861. ShrinePlacementManager:Start()
  862.  
  863. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  864.  
  865. PreLoading Scene: H50
  866. UnityEngine.Logger:Log(LogType, Object)
  867. UnityEngine.Debug:Log(Object)
  868. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  869. <LoadScene>d__32:MoveNext()
  870. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  871. SceneLoader:RecursiveSceneQueueLoading()
  872. UIWaypointStandard:LoadWaypointScene()
  873. AccelByte.Core.OnOpenHandler:Invoke()
  874. UnityEngine.Events.InvokableCall:Invoke()
  875. UnityEngine.Events.UnityEvent:Invoke()
  876. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  877. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  878. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  879. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  880. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  881. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  882. UnityEngine.EventSystems.EventSystem:Update()
  883.  
  884. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  885.  
  886. Attempting Unload Scene References
  887. UnityEngine.Logger:Log(LogType, Object)
  888. UnityEngine.Debug:Log(Object)
  889. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  890. <LoadScene>d__32:MoveNext()
  891. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  892. SceneLoader:RecursiveSceneQueueLoading()
  893. UIWaypointStandard:LoadWaypointScene()
  894. AccelByte.Core.OnOpenHandler:Invoke()
  895. UnityEngine.Events.InvokableCall:Invoke()
  896. UnityEngine.Events.UnityEvent:Invoke()
  897. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  898. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  899. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  900. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  901. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  902. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  903. UnityEngine.EventSystems.EventSystem:Update()
  904.  
  905. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  906.  
  907. Finished Unload Scene References
  908. UnityEngine.Logger:Log(LogType, Object)
  909. UnityEngine.Debug:Log(Object)
  910. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  911. <LoadScene>d__32:MoveNext()
  912. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  913. SceneLoader:RecursiveSceneQueueLoading()
  914. UIWaypointStandard:LoadWaypointScene()
  915. AccelByte.Core.OnOpenHandler:Invoke()
  916. UnityEngine.Events.InvokableCall:Invoke()
  917. UnityEngine.Events.UnityEvent:Invoke()
  918. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  919. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  920. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  921. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  922. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  923. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  924. UnityEngine.EventSystems.EventSystem:Update()
  925.  
  926. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  927.  
  928. Attempting Load Scene References
  929. UnityEngine.Logger:Log(LogType, Object)
  930. UnityEngine.Debug:Log(Object)
  931. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  932. <LoadScene>d__32:MoveNext()
  933. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  934. SceneLoader:RecursiveSceneQueueLoading()
  935. UIWaypointStandard:LoadWaypointScene()
  936. AccelByte.Core.OnOpenHandler:Invoke()
  937. UnityEngine.Events.InvokableCall:Invoke()
  938. UnityEngine.Events.UnityEvent:Invoke()
  939. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  940. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  941. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  942. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  943. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  944. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  945. UnityEngine.EventSystems.EventSystem:Update()
  946.  
  947. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  948.  
  949. Finished Load Scene References, Time Taken: 0.2291565
  950. UnityEngine.Logger:Log(LogType, Object)
  951. UnityEngine.Debug:Log(Object)
  952. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  953. <LoadScene>d__32:MoveNext()
  954. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  955. SceneLoader:RecursiveSceneQueueLoading()
  956. UIWaypointStandard:LoadWaypointScene()
  957. AccelByte.Core.OnOpenHandler:Invoke()
  958. UnityEngine.Events.InvokableCall:Invoke()
  959. UnityEngine.Events.UnityEvent:Invoke()
  960. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  961. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  962. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  963. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  964. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  965. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  966. UnityEngine.EventSystems.EventSystem:Update()
  967.  
  968. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  969.  
  970. Unload scene complete
  971. UnityEngine.Logger:Log(LogType, Object)
  972. UnityEngine.Debug:Log(Object)
  973. <LoadScene>d__32:MoveNext()
  974. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  975. SceneLoader:RecursiveSceneQueueLoading()
  976. UIWaypointStandard:LoadWaypointScene()
  977. AccelByte.Core.OnOpenHandler:Invoke()
  978. UnityEngine.Events.InvokableCall:Invoke()
  979. UnityEngine.Events.UnityEvent:Invoke()
  980. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  981. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  982. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  983. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  984. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  985. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  986. UnityEngine.EventSystems.EventSystem:Update()
  987.  
  988. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  989.  
  990. Unloading 1 Unused Serialized files (Serialized files now loaded: 11)
  991.  
  992. Unloading 1046 unused Assets to reduce memory usage. Loaded Objects now: 810339.
  993. Total: 1083.427200 ms (FindLiveObjects: 47.722200 ms CreateObjectMapping: 77.933400 ms MarkObjects: 953.995900 ms DeleteObjects: 3.774800 ms)
  994.  
  995. Unload assets/previous scene complete
  996. UnityEngine.Logger:Log(LogType, Object)
  997. UnityEngine.Debug:Log(Object)
  998. <LoadScene>d__32:MoveNext()
  999. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1000.  
  1001. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1002.  
  1003. Loading Scene H50
  1004. UnityEngine.Logger:Log(LogType, Object)
  1005. UnityEngine.Debug:Log(Object)
  1006. <LoadScene>d__32:MoveNext()
  1007. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1008.  
  1009. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1010.  
  1011. Time to load H50 1.34 s
  1012. UnityEngine.Logger:Log(LogType, Object)
  1013. UnityEngine.Debug:Log(Object)
  1014. <LoadScene>d__32:MoveNext()
  1015. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1016.  
  1017. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1018.  
  1019. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  1020. (Filename: Line: 334)
  1021.  
  1022. Unloading 59 Unused Serialized files (Serialized files now loaded: 11)
  1023. UnloadTime: 100.559000 ms
  1024. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a').
  1025. (Filename: Line: 185)
  1026.  
  1027. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a').
  1028. (Filename: Line: 185)
  1029.  
  1030. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a').
  1031. (Filename: Line: 185)
  1032.  
  1033. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a').
  1034. (Filename: Line: 185)
  1035.  
  1036. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a').
  1037. (Filename: Line: 185)
  1038.  
  1039. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a').
  1040. (Filename: Line: 185)
  1041.  
  1042. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a').
  1043. (Filename: Line: 185)
  1044.  
  1045. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a').
  1046. (Filename: Line: 185)
  1047.  
  1048. Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c').
  1049. (Filename: Line: 185)
  1050.  
  1051. Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c').
  1052. (Filename: Line: 185)
  1053.  
  1054. Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c').
  1055. (Filename: Line: 185)
  1056.  
  1057. Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c').
  1058. (Filename: Line: 185)
  1059.  
  1060. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  1061. (Filename: Line: 185)
  1062.  
  1063. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  1064. (Filename: Line: 185)
  1065.  
  1066. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1067. (Filename: Line: 185)
  1068.  
  1069. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1070. (Filename: Line: 185)
  1071.  
  1072. Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d').
  1073. (Filename: Line: 185)
  1074.  
  1075. Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d').
  1076. (Filename: Line: 185)
  1077.  
  1078. Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)').
  1079. (Filename: Line: 185)
  1080.  
  1081. Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)').
  1082. (Filename: Line: 185)
  1083.  
  1084. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1085. (Filename: Line: 185)
  1086.  
  1087. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1088. (Filename: Line: 185)
  1089.  
  1090.  
  1091. Unloading 1239 unused Assets to reduce memory usage. Loaded Objects now: 902738.
  1092. Total: 1014.221000 ms (FindLiveObjects: 39.574500 ms CreateObjectMapping: 80.608600 ms MarkObjects: 891.112300 ms DeleteObjects: 2.925200 ms)
  1093.  
  1094. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  1095.  
  1096. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 902738.
  1097. Total: 999.769700 ms (FindLiveObjects: 38.807400 ms CreateObjectMapping: 77.358100 ms MarkObjects: 882.483200 ms DeleteObjects: 1.120500 ms)
  1098.  
  1099. PreLoading Scene: H60
  1100. UnityEngine.Logger:Log(LogType, Object)
  1101. UnityEngine.Debug:Log(Object)
  1102. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1103. <LoadScene>d__32:MoveNext()
  1104. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1105. SceneLoader:RecursiveSceneQueueLoading()
  1106. LoadSceneInteraction:Interaction(GameObject)
  1107. MinionDeathAction:Invoke(Summoned)
  1108. ConditionHandler:TryTriggerInteraction(GameObject)
  1109. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1110.  
  1111. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1112.  
  1113. Attempting Unload Scene References
  1114. UnityEngine.Logger:Log(LogType, Object)
  1115. UnityEngine.Debug:Log(Object)
  1116. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1117. <LoadScene>d__32:MoveNext()
  1118. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1119. SceneLoader:RecursiveSceneQueueLoading()
  1120. LoadSceneInteraction:Interaction(GameObject)
  1121. MinionDeathAction:Invoke(Summoned)
  1122. ConditionHandler:TryTriggerInteraction(GameObject)
  1123. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1124.  
  1125. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1126.  
  1127. Finished Unload Scene References
  1128. UnityEngine.Logger:Log(LogType, Object)
  1129. UnityEngine.Debug:Log(Object)
  1130. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1131. <LoadScene>d__32:MoveNext()
  1132. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1133. SceneLoader:RecursiveSceneQueueLoading()
  1134. LoadSceneInteraction:Interaction(GameObject)
  1135. MinionDeathAction:Invoke(Summoned)
  1136. ConditionHandler:TryTriggerInteraction(GameObject)
  1137. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1138.  
  1139. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1140.  
  1141. Attempting Load Scene References
  1142. UnityEngine.Logger:Log(LogType, Object)
  1143. UnityEngine.Debug:Log(Object)
  1144. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1145. <LoadScene>d__32:MoveNext()
  1146. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1147. SceneLoader:RecursiveSceneQueueLoading()
  1148. LoadSceneInteraction:Interaction(GameObject)
  1149. MinionDeathAction:Invoke(Summoned)
  1150. ConditionHandler:TryTriggerInteraction(GameObject)
  1151. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1152.  
  1153. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1154.  
  1155. Finished Load Scene References, Time Taken: 2.138824
  1156. UnityEngine.Logger:Log(LogType, Object)
  1157. UnityEngine.Debug:Log(Object)
  1158. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1159. <LoadScene>d__32:MoveNext()
  1160. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1161. SceneLoader:RecursiveSceneQueueLoading()
  1162. LoadSceneInteraction:Interaction(GameObject)
  1163. MinionDeathAction:Invoke(Summoned)
  1164. ConditionHandler:TryTriggerInteraction(GameObject)
  1165. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1166.  
  1167. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1168.  
  1169. Unload scene complete
  1170. UnityEngine.Logger:Log(LogType, Object)
  1171. UnityEngine.Debug:Log(Object)
  1172. <LoadScene>d__32:MoveNext()
  1173. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1174. SceneLoader:RecursiveSceneQueueLoading()
  1175. LoadSceneInteraction:Interaction(GameObject)
  1176. MinionDeathAction:Invoke(Summoned)
  1177. ConditionHandler:TryTriggerInteraction(GameObject)
  1178. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1179.  
  1180. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1181.  
  1182. Unloading 1 Unused Serialized files (Serialized files now loaded: 12)
  1183.  
  1184. Unloading 71 unused Assets to reduce memory usage. Loaded Objects now: 908435.
  1185. Total: 1015.563100 ms (FindLiveObjects: 39.201900 ms CreateObjectMapping: 81.200200 ms MarkObjects: 894.059600 ms DeleteObjects: 1.100900 ms)
  1186.  
  1187. Unload assets/previous scene complete
  1188. UnityEngine.Logger:Log(LogType, Object)
  1189. UnityEngine.Debug:Log(Object)
  1190. <LoadScene>d__32:MoveNext()
  1191. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1192.  
  1193. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1194.  
  1195. Loading Scene H60
  1196. UnityEngine.Logger:Log(LogType, Object)
  1197. UnityEngine.Debug:Log(Object)
  1198. <LoadScene>d__32:MoveNext()
  1199. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1200.  
  1201. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1202.  
  1203. Time to load H60 3.17 s
  1204. UnityEngine.Logger:Log(LogType, Object)
  1205. UnityEngine.Debug:Log(Object)
  1206. <LoadScene>d__32:MoveNext()
  1207. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1208.  
  1209. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1210.  
  1211. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  1212. (Filename: Line: 334)
  1213.  
  1214. Unloading 61 Unused Serialized files (Serialized files now loaded: 12)
  1215. UnloadTime: 87.059400 ms
  1216.  
  1217. Unloading 6001 unused Assets to reduce memory usage. Loaded Objects now: 956364.
  1218. Total: 1035.821100 ms (FindLiveObjects: 45.986400 ms CreateObjectMapping: 90.231300 ms MarkObjects: 893.139700 ms DeleteObjects: 6.463100 ms)
  1219.  
  1220. Unloading 1 Unused Serialized files (Serialized files now loaded: 12)
  1221.  
  1222. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 956364.
  1223. Total: 1026.366800 ms (FindLiveObjects: 45.018400 ms CreateObjectMapping: 85.152500 ms MarkObjects: 895.351700 ms DeleteObjects: 0.843600 ms)
  1224.  
  1225. Shrine spawn rate multiplier from zone size | 1.798983
  1226. UnityEngine.Logger:Log(LogType, Object)
  1227. UnityEngine.Debug:Log(Object)
  1228. ShrinePlacementManager:Start()
  1229.  
  1230. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1231.  
  1232. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
  1233. (Filename: Line: 199)
  1234.  
  1235. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  1236. (Filename: Line: 334)
  1237.  
  1238. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  1239. (Filename: Line: 334)
  1240.  
  1241. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
  1242. (Filename: Line: 199)
  1243.  
  1244. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  1245. (Filename: Line: 334)
  1246.  
  1247. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  1248. (Filename: Line: 334)
  1249.  
  1250. critical success
  1251. UnityEngine.Logger:Log(LogType, Object)
  1252. UnityEngine.Debug:Log(Object)
  1253. CraftingSlotManager:Forge()
  1254. AccelByte.Core.OnOpenHandler:Invoke()
  1255. UnityEngine.Events.InvokableCall:Invoke()
  1256. UnityEngine.Events.UnityEvent:Invoke()
  1257. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  1258. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1259. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1260. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1261. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1262. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1263. UnityEngine.EventSystems.EventSystem:Update()
  1264.  
  1265. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1266.  
  1267. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
  1268. (Filename: Line: 199)
  1269.  
  1270. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  1271. (Filename: Line: 334)
  1272.  
  1273. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  1274. (Filename: Line: 334)
  1275.  
  1276. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
  1277. (Filename: Line: 199)
  1278.  
  1279. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  1280. (Filename: Line: 334)
  1281.  
  1282. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  1283. (Filename: Line: 334)
  1284.  
  1285. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
  1286. (Filename: Line: 199)
  1287.  
  1288. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  1289. (Filename: Line: 334)
  1290.  
  1291. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  1292. (Filename: Line: 334)
  1293.  
  1294. PreLoading Scene: H70
  1295. UnityEngine.Logger:Log(LogType, Object)
  1296. UnityEngine.Debug:Log(Object)
  1297. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1298. <LoadScene>d__32:MoveNext()
  1299. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1300. SceneLoader:RecursiveSceneQueueLoading()
  1301. LoadSceneInteraction:Interaction(GameObject)
  1302. MinionDeathAction:Invoke(Summoned)
  1303. ConditionHandler:TryTriggerInteraction(GameObject)
  1304. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1305.  
  1306. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1307.  
  1308. Attempting Unload Scene References
  1309. UnityEngine.Logger:Log(LogType, Object)
  1310. UnityEngine.Debug:Log(Object)
  1311. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1312. <LoadScene>d__32:MoveNext()
  1313. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1314. SceneLoader:RecursiveSceneQueueLoading()
  1315. LoadSceneInteraction:Interaction(GameObject)
  1316. MinionDeathAction:Invoke(Summoned)
  1317. ConditionHandler:TryTriggerInteraction(GameObject)
  1318. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1319.  
  1320. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1321.  
  1322. Finished Unload Scene References
  1323. UnityEngine.Logger:Log(LogType, Object)
  1324. UnityEngine.Debug:Log(Object)
  1325. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1326. <LoadScene>d__32:MoveNext()
  1327. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1328. SceneLoader:RecursiveSceneQueueLoading()
  1329. LoadSceneInteraction:Interaction(GameObject)
  1330. MinionDeathAction:Invoke(Summoned)
  1331. ConditionHandler:TryTriggerInteraction(GameObject)
  1332. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1333.  
  1334. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1335.  
  1336. Attempting Load Scene References
  1337. UnityEngine.Logger:Log(LogType, Object)
  1338. UnityEngine.Debug:Log(Object)
  1339. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1340. <LoadScene>d__32:MoveNext()
  1341. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1342. SceneLoader:RecursiveSceneQueueLoading()
  1343. LoadSceneInteraction:Interaction(GameObject)
  1344. MinionDeathAction:Invoke(Summoned)
  1345. ConditionHandler:TryTriggerInteraction(GameObject)
  1346. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1347.  
  1348. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1349.  
  1350. Finished Load Scene References, Time Taken: 0.2776489
  1351. UnityEngine.Logger:Log(LogType, Object)
  1352. UnityEngine.Debug:Log(Object)
  1353. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1354. <LoadScene>d__32:MoveNext()
  1355. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1356. SceneLoader:RecursiveSceneQueueLoading()
  1357. LoadSceneInteraction:Interaction(GameObject)
  1358. MinionDeathAction:Invoke(Summoned)
  1359. ConditionHandler:TryTriggerInteraction(GameObject)
  1360. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1361.  
  1362. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1363.  
  1364. Unload scene complete
  1365. UnityEngine.Logger:Log(LogType, Object)
  1366. UnityEngine.Debug:Log(Object)
  1367. <LoadScene>d__32:MoveNext()
  1368. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1369. SceneLoader:RecursiveSceneQueueLoading()
  1370. LoadSceneInteraction:Interaction(GameObject)
  1371. MinionDeathAction:Invoke(Summoned)
  1372. ConditionHandler:TryTriggerInteraction(GameObject)
  1373. WorldAreaEnterListener:OnTriggerEnter(Collider)
  1374.  
  1375. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1376.  
  1377. Unloading 1 Unused Serialized files (Serialized files now loaded: 11)
  1378.  
  1379. Unloading 1458 unused Assets to reduce memory usage. Loaded Objects now: 981564.
  1380. Total: 1200.064200 ms (FindLiveObjects: 63.609500 ms CreateObjectMapping: 94.071500 ms MarkObjects: 1039.936000 ms DeleteObjects: 2.446900 ms)
  1381.  
  1382. Unload assets/previous scene complete
  1383. UnityEngine.Logger:Log(LogType, Object)
  1384. UnityEngine.Debug:Log(Object)
  1385. <LoadScene>d__32:MoveNext()
  1386. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1387.  
  1388. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1389.  
  1390. Loading Scene H70
  1391. UnityEngine.Logger:Log(LogType, Object)
  1392. UnityEngine.Debug:Log(Object)
  1393. <LoadScene>d__32:MoveNext()
  1394. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1395.  
  1396. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1397.  
  1398. Time to load H70 1.51 s
  1399. UnityEngine.Logger:Log(LogType, Object)
  1400. UnityEngine.Debug:Log(Object)
  1401. <LoadScene>d__32:MoveNext()
  1402. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1403.  
  1404. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1405.  
  1406. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  1407. (Filename: Line: 334)
  1408.  
  1409. Unloading 60 Unused Serialized files (Serialized files now loaded: 11)
  1410. UnloadTime: 1231.070100 ms
  1411. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1412. (Filename: Line: 185)
  1413.  
  1414. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1415. (Filename: Line: 185)
  1416.  
  1417. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1418. (Filename: Line: 185)
  1419.  
  1420. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1421. (Filename: Line: 185)
  1422.  
  1423. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1424. (Filename: Line: 185)
  1425.  
  1426. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1427. (Filename: Line: 185)
  1428.  
  1429. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1430. (Filename: Line: 185)
  1431.  
  1432. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1433. (Filename: Line: 185)
  1434.  
  1435. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1436. (Filename: Line: 185)
  1437.  
  1438. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1439. (Filename: Line: 185)
  1440.  
  1441. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1442. (Filename: Line: 185)
  1443.  
  1444. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1445. (Filename: Line: 185)
  1446.  
  1447. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1448. (Filename: Line: 185)
  1449.  
  1450. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1451. (Filename: Line: 185)
  1452.  
  1453. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1454. (Filename: Line: 185)
  1455.  
  1456. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1457. (Filename: Line: 185)
  1458.  
  1459. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  1460. (Filename: Line: 185)
  1461.  
  1462. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  1463. (Filename: Line: 185)
  1464.  
  1465. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  1466. (Filename: Line: 185)
  1467.  
  1468. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  1469. (Filename: Line: 185)
  1470.  
  1471. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  1472. (Filename: Line: 185)
  1473.  
  1474. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  1475. (Filename: Line: 185)
  1476.  
  1477. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  1478. (Filename: Line: 185)
  1479.  
  1480. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  1481. (Filename: Line: 185)
  1482.  
  1483. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  1484. (Filename: Line: 185)
  1485.  
  1486. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  1487. (Filename: Line: 185)
  1488.  
  1489. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  1490. (Filename: Line: 185)
  1491.  
  1492. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  1493. (Filename: Line: 185)
  1494.  
  1495. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  1496. (Filename: Line: 185)
  1497.  
  1498. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  1499. (Filename: Line: 185)
  1500.  
  1501. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  1502. (Filename: Line: 185)
  1503.  
  1504. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  1505. (Filename: Line: 185)
  1506.  
  1507. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1508. (Filename: Line: 185)
  1509.  
  1510. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1511. (Filename: Line: 185)
  1512.  
  1513. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1514. (Filename: Line: 185)
  1515.  
  1516. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1517. (Filename: Line: 185)
  1518.  
  1519. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1520. (Filename: Line: 185)
  1521.  
  1522. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1523. (Filename: Line: 185)
  1524.  
  1525. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1526. (Filename: Line: 185)
  1527.  
  1528. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1529. (Filename: Line: 185)
  1530.  
  1531. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1532. (Filename: Line: 185)
  1533.  
  1534. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1535. (Filename: Line: 185)
  1536.  
  1537. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1538. (Filename: Line: 185)
  1539.  
  1540. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1541. (Filename: Line: 185)
  1542.  
  1543. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1544. (Filename: Line: 185)
  1545.  
  1546. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1547. (Filename: Line: 185)
  1548.  
  1549. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1550. (Filename: Line: 185)
  1551.  
  1552. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1553. (Filename: Line: 185)
  1554.  
  1555. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1556. (Filename: Line: 185)
  1557.  
  1558. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1559. (Filename: Line: 185)
  1560.  
  1561. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1562. (Filename: Line: 185)
  1563.  
  1564. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1565. (Filename: Line: 185)
  1566.  
  1567. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1568. (Filename: Line: 185)
  1569.  
  1570. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1571. (Filename: Line: 185)
  1572.  
  1573. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1574. (Filename: Line: 185)
  1575.  
  1576. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1577. (Filename: Line: 185)
  1578.  
  1579. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1580. (Filename: Line: 185)
  1581.  
  1582. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1583. (Filename: Line: 185)
  1584.  
  1585. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1586. (Filename: Line: 185)
  1587.  
  1588. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1589. (Filename: Line: 185)
  1590.  
  1591. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1592. (Filename: Line: 185)
  1593.  
  1594. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1595. (Filename: Line: 185)
  1596.  
  1597.  
  1598. Unloading 1868 unused Assets to reduce memory usage. Loaded Objects now: 944908.
  1599. Total: 1099.888400 ms (FindLiveObjects: 44.597200 ms CreateObjectMapping: 85.904100 ms MarkObjects: 966.262500 ms DeleteObjects: 3.123800 ms)
  1600.  
  1601. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  1602.  
  1603. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 944908.
  1604. Total: 1064.023500 ms (FindLiveObjects: 46.751400 ms CreateObjectMapping: 88.532700 ms MarkObjects: 927.925700 ms DeleteObjects: 0.812800 ms)
  1605.  
  1606. Shrine spawn rate multiplier from zone size | 1.357466
  1607. UnityEngine.Logger:Log(LogType, Object)
  1608. UnityEngine.Debug:Log(Object)
  1609. ShrinePlacementManager:Start()
  1610.  
  1611. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1612.  
  1613. PreLoading Scene: H50
  1614. UnityEngine.Logger:Log(LogType, Object)
  1615. UnityEngine.Debug:Log(Object)
  1616. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1617. <LoadScene>d__32:MoveNext()
  1618. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1619. SceneLoader:RecursiveSceneQueueLoading()
  1620. UIWaypointStandard:LoadWaypointScene()
  1621. AccelByte.Core.OnOpenHandler:Invoke()
  1622. UnityEngine.Events.InvokableCall:Invoke()
  1623. UnityEngine.Events.UnityEvent:Invoke()
  1624. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  1625. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1626. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1627. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1628. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1629. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1630. UnityEngine.EventSystems.EventSystem:Update()
  1631.  
  1632. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1633.  
  1634. Attempting Unload Scene References
  1635. UnityEngine.Logger:Log(LogType, Object)
  1636. UnityEngine.Debug:Log(Object)
  1637. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1638. <LoadScene>d__32:MoveNext()
  1639. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1640. SceneLoader:RecursiveSceneQueueLoading()
  1641. UIWaypointStandard:LoadWaypointScene()
  1642. AccelByte.Core.OnOpenHandler:Invoke()
  1643. UnityEngine.Events.InvokableCall:Invoke()
  1644. UnityEngine.Events.UnityEvent:Invoke()
  1645. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  1646. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1647. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1648. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1649. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1650. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1651. UnityEngine.EventSystems.EventSystem:Update()
  1652.  
  1653. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1654.  
  1655. Finished Unload Scene References
  1656. UnityEngine.Logger:Log(LogType, Object)
  1657. UnityEngine.Debug:Log(Object)
  1658. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1659. <LoadScene>d__32:MoveNext()
  1660. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1661. SceneLoader:RecursiveSceneQueueLoading()
  1662. UIWaypointStandard:LoadWaypointScene()
  1663. AccelByte.Core.OnOpenHandler:Invoke()
  1664. UnityEngine.Events.InvokableCall:Invoke()
  1665. UnityEngine.Events.UnityEvent:Invoke()
  1666. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  1667. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1668. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1669. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1670. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1671. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1672. UnityEngine.EventSystems.EventSystem:Update()
  1673.  
  1674. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1675.  
  1676. Attempting Load Scene References
  1677. UnityEngine.Logger:Log(LogType, Object)
  1678. UnityEngine.Debug:Log(Object)
  1679. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1680. <LoadScene>d__32:MoveNext()
  1681. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1682. SceneLoader:RecursiveSceneQueueLoading()
  1683. UIWaypointStandard:LoadWaypointScene()
  1684. AccelByte.Core.OnOpenHandler:Invoke()
  1685. UnityEngine.Events.InvokableCall:Invoke()
  1686. UnityEngine.Events.UnityEvent:Invoke()
  1687. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  1688. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1689. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1690. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1691. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1692. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1693. UnityEngine.EventSystems.EventSystem:Update()
  1694.  
  1695. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1696.  
  1697. Finished Load Scene References, Time Taken: 0.1295166
  1698. UnityEngine.Logger:Log(LogType, Object)
  1699. UnityEngine.Debug:Log(Object)
  1700. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1701. <LoadScene>d__32:MoveNext()
  1702. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1703. SceneLoader:RecursiveSceneQueueLoading()
  1704. UIWaypointStandard:LoadWaypointScene()
  1705. AccelByte.Core.OnOpenHandler:Invoke()
  1706. UnityEngine.Events.InvokableCall:Invoke()
  1707. UnityEngine.Events.UnityEvent:Invoke()
  1708. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  1709. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1710. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1711. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1712. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1713. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1714. UnityEngine.EventSystems.EventSystem:Update()
  1715.  
  1716. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1717.  
  1718. Unload scene complete
  1719. UnityEngine.Logger:Log(LogType, Object)
  1720. UnityEngine.Debug:Log(Object)
  1721. <LoadScene>d__32:MoveNext()
  1722. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1723. SceneLoader:RecursiveSceneQueueLoading()
  1724. UIWaypointStandard:LoadWaypointScene()
  1725. AccelByte.Core.OnOpenHandler:Invoke()
  1726. UnityEngine.Events.InvokableCall:Invoke()
  1727. UnityEngine.Events.UnityEvent:Invoke()
  1728. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  1729. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1730. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1731. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1732. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1733. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1734. UnityEngine.EventSystems.EventSystem:Update()
  1735.  
  1736. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1737.  
  1738. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  1739.  
  1740. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 1002637.
  1741. Total: 1110.311300 ms (FindLiveObjects: 49.705600 ms CreateObjectMapping: 88.280200 ms MarkObjects: 971.135700 ms DeleteObjects: 1.189300 ms)
  1742.  
  1743. Unload assets/previous scene complete
  1744. UnityEngine.Logger:Log(LogType, Object)
  1745. UnityEngine.Debug:Log(Object)
  1746. <LoadScene>d__32:MoveNext()
  1747. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1748.  
  1749. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1750.  
  1751. Loading Scene H50
  1752. UnityEngine.Logger:Log(LogType, Object)
  1753. UnityEngine.Debug:Log(Object)
  1754. <LoadScene>d__32:MoveNext()
  1755. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1756.  
  1757. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1758.  
  1759. Time to load H50 1.27 s
  1760. UnityEngine.Logger:Log(LogType, Object)
  1761. UnityEngine.Debug:Log(Object)
  1762. <LoadScene>d__32:MoveNext()
  1763. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1764.  
  1765. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1766.  
  1767. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  1768. (Filename: Line: 334)
  1769.  
  1770. Unloading 59 Unused Serialized files (Serialized files now loaded: 11)
  1771. UnloadTime: 133.564200 ms
  1772. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a').
  1773. (Filename: Line: 185)
  1774.  
  1775. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a').
  1776. (Filename: Line: 185)
  1777.  
  1778. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a').
  1779. (Filename: Line: 185)
  1780.  
  1781. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a').
  1782. (Filename: Line: 185)
  1783.  
  1784. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a').
  1785. (Filename: Line: 185)
  1786.  
  1787. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a').
  1788. (Filename: Line: 185)
  1789.  
  1790. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a').
  1791. (Filename: Line: 185)
  1792.  
  1793. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a').
  1794. (Filename: Line: 185)
  1795.  
  1796. Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c').
  1797. (Filename: Line: 185)
  1798.  
  1799. Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c').
  1800. (Filename: Line: 185)
  1801.  
  1802. Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c').
  1803. (Filename: Line: 185)
  1804.  
  1805. Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c').
  1806. (Filename: Line: 185)
  1807.  
  1808. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  1809. (Filename: Line: 185)
  1810.  
  1811. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  1812. (Filename: Line: 185)
  1813.  
  1814. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1815. (Filename: Line: 185)
  1816.  
  1817. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1818. (Filename: Line: 185)
  1819.  
  1820. Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d').
  1821. (Filename: Line: 185)
  1822.  
  1823. Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d').
  1824. (Filename: Line: 185)
  1825.  
  1826. Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)').
  1827. (Filename: Line: 185)
  1828.  
  1829. Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)').
  1830. (Filename: Line: 185)
  1831.  
  1832. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1833. (Filename: Line: 185)
  1834.  
  1835. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  1836. (Filename: Line: 185)
  1837.  
  1838.  
  1839. Unloading 1227 unused Assets to reduce memory usage. Loaded Objects now: 911181.
  1840. Total: 1068.489100 ms (FindLiveObjects: 45.311600 ms CreateObjectMapping: 89.347000 ms MarkObjects: 931.443100 ms DeleteObjects: 2.387000 ms)
  1841.  
  1842. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  1843.  
  1844. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 911181.
  1845. Total: 1076.310100 ms (FindLiveObjects: 43.129000 ms CreateObjectMapping: 95.808700 ms MarkObjects: 936.568100 ms DeleteObjects: 0.803400 ms)
  1846.  
  1847. 'filter' is null!
  1848. Did you add the 'CapitalizationManager' to the current scene?
  1849. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1850.  
  1851. 'filter' is null!
  1852. Did you add the 'PunctuationManager' to the current scene?
  1853. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1854.  
  1855. PreLoading Scene: H70
  1856. UnityEngine.Logger:Log(LogType, Object)
  1857. UnityEngine.Debug:Log(Object)
  1858. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1859. <LoadScene>d__32:MoveNext()
  1860. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1861. SceneLoader:RecursiveSceneQueueLoading()
  1862. UIWaypointStandard:LoadWaypointScene()
  1863. AccelByte.Core.OnOpenHandler:Invoke()
  1864. UnityEngine.Events.InvokableCall:Invoke()
  1865. UnityEngine.Events.UnityEvent:Invoke()
  1866. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  1867. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1868. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1869. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1870. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1871. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1872. UnityEngine.EventSystems.EventSystem:Update()
  1873.  
  1874. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1875.  
  1876. Attempting Unload Scene References
  1877. UnityEngine.Logger:Log(LogType, Object)
  1878. UnityEngine.Debug:Log(Object)
  1879. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1880. <LoadScene>d__32:MoveNext()
  1881. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1882. SceneLoader:RecursiveSceneQueueLoading()
  1883. UIWaypointStandard:LoadWaypointScene()
  1884. AccelByte.Core.OnOpenHandler:Invoke()
  1885. UnityEngine.Events.InvokableCall:Invoke()
  1886. UnityEngine.Events.UnityEvent:Invoke()
  1887. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  1888. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1889. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1890. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1891. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1892. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1893. UnityEngine.EventSystems.EventSystem:Update()
  1894.  
  1895. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1896.  
  1897. Finished Unload Scene References
  1898. UnityEngine.Logger:Log(LogType, Object)
  1899. UnityEngine.Debug:Log(Object)
  1900. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1901. <LoadScene>d__32:MoveNext()
  1902. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1903. SceneLoader:RecursiveSceneQueueLoading()
  1904. UIWaypointStandard:LoadWaypointScene()
  1905. AccelByte.Core.OnOpenHandler:Invoke()
  1906. UnityEngine.Events.InvokableCall:Invoke()
  1907. UnityEngine.Events.UnityEvent:Invoke()
  1908. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  1909. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1910. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1911. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1912. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1913. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1914. UnityEngine.EventSystems.EventSystem:Update()
  1915.  
  1916. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1917.  
  1918. Attempting Load Scene References
  1919. UnityEngine.Logger:Log(LogType, Object)
  1920. UnityEngine.Debug:Log(Object)
  1921. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1922. <LoadScene>d__32:MoveNext()
  1923. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1924. SceneLoader:RecursiveSceneQueueLoading()
  1925. UIWaypointStandard:LoadWaypointScene()
  1926. AccelByte.Core.OnOpenHandler:Invoke()
  1927. UnityEngine.Events.InvokableCall:Invoke()
  1928. UnityEngine.Events.UnityEvent:Invoke()
  1929. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  1930. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1931. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1932. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1933. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1934. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1935. UnityEngine.EventSystems.EventSystem:Update()
  1936.  
  1937. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1938.  
  1939. Finished Load Scene References, Time Taken: 0.2456055
  1940. UnityEngine.Logger:Log(LogType, Object)
  1941. UnityEngine.Debug:Log(Object)
  1942. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1943. <LoadScene>d__32:MoveNext()
  1944. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1945. SceneLoader:RecursiveSceneQueueLoading()
  1946. UIWaypointStandard:LoadWaypointScene()
  1947. AccelByte.Core.OnOpenHandler:Invoke()
  1948. UnityEngine.Events.InvokableCall:Invoke()
  1949. UnityEngine.Events.UnityEvent:Invoke()
  1950. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  1951. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1952. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1953. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1954. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1955. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1956. UnityEngine.EventSystems.EventSystem:Update()
  1957.  
  1958. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1959.  
  1960. Unload scene complete
  1961. UnityEngine.Logger:Log(LogType, Object)
  1962. UnityEngine.Debug:Log(Object)
  1963. <LoadScene>d__32:MoveNext()
  1964. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1965. SceneLoader:RecursiveSceneQueueLoading()
  1966. UIWaypointStandard:LoadWaypointScene()
  1967. AccelByte.Core.OnOpenHandler:Invoke()
  1968. UnityEngine.Events.InvokableCall:Invoke()
  1969. UnityEngine.Events.UnityEvent:Invoke()
  1970. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  1971. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1972. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1973. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1974. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1975. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1976. UnityEngine.EventSystems.EventSystem:Update()
  1977.  
  1978. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1979.  
  1980. Unloading 1 Unused Serialized files (Serialized files now loaded: 11)
  1981.  
  1982. Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 953238.
  1983. Total: 1130.324000 ms (FindLiveObjects: 45.319000 ms CreateObjectMapping: 87.308500 ms MarkObjects: 996.723700 ms DeleteObjects: 0.972400 ms)
  1984.  
  1985. Unload assets/previous scene complete
  1986. UnityEngine.Logger:Log(LogType, Object)
  1987. UnityEngine.Debug:Log(Object)
  1988. <LoadScene>d__32:MoveNext()
  1989. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1990.  
  1991. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1992.  
  1993. Loading Scene H70
  1994. UnityEngine.Logger:Log(LogType, Object)
  1995. UnityEngine.Debug:Log(Object)
  1996. <LoadScene>d__32:MoveNext()
  1997. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1998.  
  1999. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2000.  
  2001. Time to load H70 1.40 s
  2002. UnityEngine.Logger:Log(LogType, Object)
  2003. UnityEngine.Debug:Log(Object)
  2004. <LoadScene>d__32:MoveNext()
  2005. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2006.  
  2007. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2008.  
  2009. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  2010. (Filename: Line: 334)
  2011.  
  2012. Unloading 60 Unused Serialized files (Serialized files now loaded: 11)
  2013. UnloadTime: 87.495900 ms
  2014. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2015. (Filename: Line: 185)
  2016.  
  2017. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2018. (Filename: Line: 185)
  2019.  
  2020. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2021. (Filename: Line: 185)
  2022.  
  2023. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2024. (Filename: Line: 185)
  2025.  
  2026. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2027. (Filename: Line: 185)
  2028.  
  2029. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2030. (Filename: Line: 185)
  2031.  
  2032. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2033. (Filename: Line: 185)
  2034.  
  2035. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2036. (Filename: Line: 185)
  2037.  
  2038. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2039. (Filename: Line: 185)
  2040.  
  2041. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2042. (Filename: Line: 185)
  2043.  
  2044. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2045. (Filename: Line: 185)
  2046.  
  2047. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2048. (Filename: Line: 185)
  2049.  
  2050. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2051. (Filename: Line: 185)
  2052.  
  2053. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2054. (Filename: Line: 185)
  2055.  
  2056. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2057. (Filename: Line: 185)
  2058.  
  2059. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2060. (Filename: Line: 185)
  2061.  
  2062. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  2063. (Filename: Line: 185)
  2064.  
  2065. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  2066. (Filename: Line: 185)
  2067.  
  2068. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  2069. (Filename: Line: 185)
  2070.  
  2071. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  2072. (Filename: Line: 185)
  2073.  
  2074. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  2075. (Filename: Line: 185)
  2076.  
  2077. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  2078. (Filename: Line: 185)
  2079.  
  2080. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  2081. (Filename: Line: 185)
  2082.  
  2083. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  2084. (Filename: Line: 185)
  2085.  
  2086. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  2087. (Filename: Line: 185)
  2088.  
  2089. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  2090. (Filename: Line: 185)
  2091.  
  2092. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  2093. (Filename: Line: 185)
  2094.  
  2095. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  2096. (Filename: Line: 185)
  2097.  
  2098. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  2099. (Filename: Line: 185)
  2100.  
  2101. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  2102. (Filename: Line: 185)
  2103.  
  2104. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  2105. (Filename: Line: 185)
  2106.  
  2107. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  2108. (Filename: Line: 185)
  2109.  
  2110. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2111. (Filename: Line: 185)
  2112.  
  2113. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2114. (Filename: Line: 185)
  2115.  
  2116. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2117. (Filename: Line: 185)
  2118.  
  2119. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2120. (Filename: Line: 185)
  2121.  
  2122. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2123. (Filename: Line: 185)
  2124.  
  2125. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2126. (Filename: Line: 185)
  2127.  
  2128. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2129. (Filename: Line: 185)
  2130.  
  2131. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2132. (Filename: Line: 185)
  2133.  
  2134. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2135. (Filename: Line: 185)
  2136.  
  2137. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2138. (Filename: Line: 185)
  2139.  
  2140. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2141. (Filename: Line: 185)
  2142.  
  2143. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2144. (Filename: Line: 185)
  2145.  
  2146. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2147. (Filename: Line: 185)
  2148.  
  2149. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2150. (Filename: Line: 185)
  2151.  
  2152. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2153. (Filename: Line: 185)
  2154.  
  2155. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2156. (Filename: Line: 185)
  2157.  
  2158. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2159. (Filename: Line: 185)
  2160.  
  2161. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2162. (Filename: Line: 185)
  2163.  
  2164. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2165. (Filename: Line: 185)
  2166.  
  2167. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2168. (Filename: Line: 185)
  2169.  
  2170. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2171. (Filename: Line: 185)
  2172.  
  2173. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2174. (Filename: Line: 185)
  2175.  
  2176. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2177. (Filename: Line: 185)
  2178.  
  2179. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2180. (Filename: Line: 185)
  2181.  
  2182. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2183. (Filename: Line: 185)
  2184.  
  2185. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2186. (Filename: Line: 185)
  2187.  
  2188. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2189. (Filename: Line: 185)
  2190.  
  2191. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2192. (Filename: Line: 185)
  2193.  
  2194. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2195. (Filename: Line: 185)
  2196.  
  2197. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2198. (Filename: Line: 185)
  2199.  
  2200.  
  2201. Unloading 1545 unused Assets to reduce memory usage. Loaded Objects now: 985945.
  2202. Total: 1130.090200 ms (FindLiveObjects: 47.679500 ms CreateObjectMapping: 84.172100 ms MarkObjects: 993.134400 ms DeleteObjects: 5.103800 ms)
  2203.  
  2204. Unloading 1 Unused Serialized files (Serialized files now loaded: 11)
  2205.  
  2206. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 985945.
  2207. Total: 1139.653200 ms (FindLiveObjects: 46.708900 ms CreateObjectMapping: 88.550300 ms MarkObjects: 1003.513100 ms DeleteObjects: 0.880200 ms)
  2208.  
  2209. Shrine spawn rate multiplier from zone size | 1.357466
  2210. UnityEngine.Logger:Log(LogType, Object)
  2211. UnityEngine.Debug:Log(Object)
  2212. ShrinePlacementManager:Start()
  2213.  
  2214. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2215.  
  2216. Send global chat is successful
  2217. UnityEngine.Logger:Log(LogType, Object)
  2218. UnityEngine.Debug:Log(Object)
  2219. <>c__DisplayClass63_0:<SendClicked>b__0(Result)
  2220. AccelByte.Core.ResultCallback`1:Invoke(Result`1)
  2221. AccelByte.Core.OnOpenHandler:Invoke()
  2222. AccelByte.Core.<RunCallbacks>d__10:MoveNext()
  2223. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2224.  
  2225. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2226.  
  2227. Send global chat is successful
  2228. UnityEngine.Logger:Log(LogType, Object)
  2229. UnityEngine.Debug:Log(Object)
  2230. <>c__DisplayClass63_0:<SendClicked>b__0(Result)
  2231. AccelByte.Core.ResultCallback`1:Invoke(Result`1)
  2232. AccelByte.Core.OnOpenHandler:Invoke()
  2233. AccelByte.Core.<RunCallbacks>d__10:MoveNext()
  2234. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2235.  
  2236. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2237.  
  2238. Send global chat is successful
  2239. UnityEngine.Logger:Log(LogType, Object)
  2240. UnityEngine.Debug:Log(Object)
  2241. <>c__DisplayClass63_0:<SendClicked>b__0(Result)
  2242. AccelByte.Core.ResultCallback`1:Invoke(Result`1)
  2243. AccelByte.Core.OnOpenHandler:Invoke()
  2244. AccelByte.Core.<RunCallbacks>d__10:MoveNext()
  2245. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2246.  
  2247. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2248.  
  2249. Send global chat is successful
  2250. UnityEngine.Logger:Log(LogType, Object)
  2251. UnityEngine.Debug:Log(Object)
  2252. <>c__DisplayClass63_0:<SendClicked>b__0(Result)
  2253. AccelByte.Core.ResultCallback`1:Invoke(Result`1)
  2254. AccelByte.Core.OnOpenHandler:Invoke()
  2255. AccelByte.Core.<RunCallbacks>d__10:MoveNext()
  2256. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2257.  
  2258. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2259.  
  2260. Send global chat is successful
  2261. UnityEngine.Logger:Log(LogType, Object)
  2262. UnityEngine.Debug:Log(Object)
  2263. <>c__DisplayClass63_0:<SendClicked>b__0(Result)
  2264. AccelByte.Core.ResultCallback`1:Invoke(Result`1)
  2265. AccelByte.Core.OnOpenHandler:Invoke()
  2266. AccelByte.Core.<RunCallbacks>d__10:MoveNext()
  2267. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2268.  
  2269. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2270.  
  2271. Send global chat is successful
  2272. UnityEngine.Logger:Log(LogType, Object)
  2273. UnityEngine.Debug:Log(Object)
  2274. <>c__DisplayClass63_0:<SendClicked>b__0(Result)
  2275. AccelByte.Core.ResultCallback`1:Invoke(Result`1)
  2276. AccelByte.Core.OnOpenHandler:Invoke()
  2277. AccelByte.Core.<RunCallbacks>d__10:MoveNext()
  2278. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2279.  
  2280. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2281.  
  2282. player MainPlayer(Clone) died
  2283. UnityEngine.Logger:Log(LogType, Object)
  2284. UnityEngine.Debug:Log(Object)
  2285. StateController:switchCurrentState(State)
  2286. State:TryToEnter()
  2287.  
  2288. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2289.  
  2290. PreLoading Scene: H50
  2291. UnityEngine.Logger:Log(LogType, Object)
  2292. UnityEngine.Debug:Log(Object)
  2293. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2294. <LoadScene>d__32:MoveNext()
  2295. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2296. SceneLoader:RecursiveSceneQueueLoading()
  2297. UIWaypointStandard:LoadWaypointScene()
  2298. AccelByte.Core.OnOpenHandler:Invoke()
  2299. UnityEngine.Events.InvokableCall:Invoke()
  2300. UnityEngine.Events.UnityEvent:Invoke()
  2301. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  2302. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2303. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2304. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2305. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2306. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2307. UnityEngine.EventSystems.EventSystem:Update()
  2308.  
  2309. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2310.  
  2311. Attempting Unload Scene References
  2312. UnityEngine.Logger:Log(LogType, Object)
  2313. UnityEngine.Debug:Log(Object)
  2314. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2315. <LoadScene>d__32:MoveNext()
  2316. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2317. SceneLoader:RecursiveSceneQueueLoading()
  2318. UIWaypointStandard:LoadWaypointScene()
  2319. AccelByte.Core.OnOpenHandler:Invoke()
  2320. UnityEngine.Events.InvokableCall:Invoke()
  2321. UnityEngine.Events.UnityEvent:Invoke()
  2322. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  2323. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2324. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2325. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2326. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2327. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2328. UnityEngine.EventSystems.EventSystem:Update()
  2329.  
  2330. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2331.  
  2332. Finished Unload Scene References
  2333. UnityEngine.Logger:Log(LogType, Object)
  2334. UnityEngine.Debug:Log(Object)
  2335. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2336. <LoadScene>d__32:MoveNext()
  2337. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2338. SceneLoader:RecursiveSceneQueueLoading()
  2339. UIWaypointStandard:LoadWaypointScene()
  2340. AccelByte.Core.OnOpenHandler:Invoke()
  2341. UnityEngine.Events.InvokableCall:Invoke()
  2342. UnityEngine.Events.UnityEvent:Invoke()
  2343. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  2344. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2345. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2346. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2347. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2348. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2349. UnityEngine.EventSystems.EventSystem:Update()
  2350.  
  2351. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2352.  
  2353. Attempting Load Scene References
  2354. UnityEngine.Logger:Log(LogType, Object)
  2355. UnityEngine.Debug:Log(Object)
  2356. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2357. <LoadScene>d__32:MoveNext()
  2358. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2359. SceneLoader:RecursiveSceneQueueLoading()
  2360. UIWaypointStandard:LoadWaypointScene()
  2361. AccelByte.Core.OnOpenHandler:Invoke()
  2362. UnityEngine.Events.InvokableCall:Invoke()
  2363. UnityEngine.Events.UnityEvent:Invoke()
  2364. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  2365. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2366. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2367. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2368. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2369. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2370. UnityEngine.EventSystems.EventSystem:Update()
  2371.  
  2372. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2373.  
  2374. Finished Load Scene References, Time Taken: 0.126709
  2375. UnityEngine.Logger:Log(LogType, Object)
  2376. UnityEngine.Debug:Log(Object)
  2377. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2378. <LoadScene>d__32:MoveNext()
  2379. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2380. SceneLoader:RecursiveSceneQueueLoading()
  2381. UIWaypointStandard:LoadWaypointScene()
  2382. AccelByte.Core.OnOpenHandler:Invoke()
  2383. UnityEngine.Events.InvokableCall:Invoke()
  2384. UnityEngine.Events.UnityEvent:Invoke()
  2385. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  2386. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2387. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2388. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2389. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2390. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2391. UnityEngine.EventSystems.EventSystem:Update()
  2392.  
  2393. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2394.  
  2395. Unload scene complete
  2396. UnityEngine.Logger:Log(LogType, Object)
  2397. UnityEngine.Debug:Log(Object)
  2398. <LoadScene>d__32:MoveNext()
  2399. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2400. SceneLoader:RecursiveSceneQueueLoading()
  2401. UIWaypointStandard:LoadWaypointScene()
  2402. AccelByte.Core.OnOpenHandler:Invoke()
  2403. UnityEngine.Events.InvokableCall:Invoke()
  2404. UnityEngine.Events.UnityEvent:Invoke()
  2405. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  2406. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2407. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2408. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2409. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2410. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2411. UnityEngine.EventSystems.EventSystem:Update()
  2412.  
  2413. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2414.  
  2415. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  2416.  
  2417. Unloading 359 unused Assets to reduce memory usage. Loaded Objects now: 1043684.
  2418. Total: 1142.877600 ms (FindLiveObjects: 55.413900 ms CreateObjectMapping: 85.371000 ms MarkObjects: 1000.153800 ms DeleteObjects: 1.938500 ms)
  2419.  
  2420. Unload assets/previous scene complete
  2421. UnityEngine.Logger:Log(LogType, Object)
  2422. UnityEngine.Debug:Log(Object)
  2423. <LoadScene>d__32:MoveNext()
  2424. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2425.  
  2426. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2427.  
  2428. Loading Scene H50
  2429. UnityEngine.Logger:Log(LogType, Object)
  2430. UnityEngine.Debug:Log(Object)
  2431. <LoadScene>d__32:MoveNext()
  2432. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2433.  
  2434. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2435.  
  2436. Time to load H50 1.30 s
  2437. UnityEngine.Logger:Log(LogType, Object)
  2438. UnityEngine.Debug:Log(Object)
  2439. <LoadScene>d__32:MoveNext()
  2440. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2441.  
  2442. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2443.  
  2444. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  2445. (Filename: Line: 334)
  2446.  
  2447. Unloading 59 Unused Serialized files (Serialized files now loaded: 11)
  2448. UnloadTime: 158.540400 ms
  2449. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a').
  2450. (Filename: Line: 185)
  2451.  
  2452. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a').
  2453. (Filename: Line: 185)
  2454.  
  2455. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a').
  2456. (Filename: Line: 185)
  2457.  
  2458. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a').
  2459. (Filename: Line: 185)
  2460.  
  2461. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a').
  2462. (Filename: Line: 185)
  2463.  
  2464. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a').
  2465. (Filename: Line: 185)
  2466.  
  2467. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a').
  2468. (Filename: Line: 185)
  2469.  
  2470. Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a').
  2471. (Filename: Line: 185)
  2472.  
  2473. Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c').
  2474. (Filename: Line: 185)
  2475.  
  2476. Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c').
  2477. (Filename: Line: 185)
  2478.  
  2479. Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c').
  2480. (Filename: Line: 185)
  2481.  
  2482. Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c').
  2483. (Filename: Line: 185)
  2484.  
  2485. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  2486. (Filename: Line: 185)
  2487.  
  2488. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)').
  2489. (Filename: Line: 185)
  2490.  
  2491. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2492. (Filename: Line: 185)
  2493.  
  2494. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2495. (Filename: Line: 185)
  2496.  
  2497. Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d').
  2498. (Filename: Line: 185)
  2499.  
  2500. Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d').
  2501. (Filename: Line: 185)
  2502.  
  2503. Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)').
  2504. (Filename: Line: 185)
  2505.  
  2506. Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)').
  2507. (Filename: Line: 185)
  2508.  
  2509. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2510. (Filename: Line: 185)
  2511.  
  2512. Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)').
  2513. (Filename: Line: 185)
  2514.  
  2515.  
  2516. Unloading 1127 unused Assets to reduce memory usage. Loaded Objects now: 953285.
  2517. Total: 1067.630000 ms (FindLiveObjects: 43.096300 ms CreateObjectMapping: 83.910900 ms MarkObjects: 938.370900 ms DeleteObjects: 2.251500 ms)
  2518.  
  2519. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  2520.  
  2521. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 953285.
  2522. Total: 1065.208400 ms (FindLiveObjects: 44.423000 ms CreateObjectMapping: 81.889900 ms MarkObjects: 937.615800 ms DeleteObjects: 1.278900 ms)
  2523.  
  2524. Uploading Crash Report
  2525. NullReferenceException: Object reference not set to an instance of an object.
  2526. at AuthenticateLogin.OnApplicationQuit () [0x00000] in <00000000000000000000000000000000>:0
  2527.  
  2528. (Filename: currently not available on il2cpp Line: -1)
  2529.  
  2530. Setting up 6 worker threads for Enlighten.
  2531. Thread -> id: ef0 -> priority: 1
  2532. Thread -> id: 1cb8 -> priority: 1
  2533. Thread -> id: 8f0 -> priority: 1
  2534. Thread -> id: 2030 -> priority: 1
  2535. Thread -> id: b3c -> priority: 1
  2536. Thread -> id: 2e64 -> priority: 1
  2537.  
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