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- public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
- {
- if( !IsPlayerAdmin(playerid) && hittype == BULLET_HIT_TYPE_PLAYER && IsPlayerAdmin(hitid) ) \
- return SendClientMessage(playerid,-1,"BlaBla"),0;
- return 1;
- }
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