SwiZzoR

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Apr 23rd, 2014
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  1. public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
  2. {
  3. if( !IsPlayerAdmin(playerid) && hittype == BULLET_HIT_TYPE_PLAYER && IsPlayerAdmin(hitid) ) \
  4. return SendClientMessage(playerid,-1,"BlaBla"),0;
  5. return 1;
  6. }
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