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- {
- //
- // 4 modifiers are allowed on file specifications:
- //
- // allow_in_coop - these files can be loaded from addon vpks when in coop mode
- // allow_in_addon - these files can be loaded from addon vpks when playing an addon.
- // check_crc - these files will always be CRC checked.
- // check_every_map - these files will be checked every map
- //
- //
- // Five types of file specifications:
- //
- // 1. directory\*.* - refers to all files under the directory
- // 2. directory\... - refers to all files under the directory and all directories under that (recursively)
- // 3. directory\*.*+.ext - refers to all files under the directory with extension .ext
- // 4. directory\...+.ext - refers to all files under the directory and all directories under that (recursively) with extension .ext
- // 5. directory\filename - refers to a single file
- //
- // Files to be checked:
- //
- left4dead2\steam.inf check_crc+check_every_map
- left4dead2\gameinfo.txt check_crc+check_every_map
- left4dead2_dlc1\gameinfo.txt check_crc+check_every_map
- left4dead2_dlc2\gameinfo.txt check_crc+check_every_map
- left4dead2_dlc3\gameinfo.txt check_crc+check_every_map
- left4dead2\pak01_dir.vpk check_crc+check_every_map
- left4dead2_dlc1\pak01_dir.vpk check_crc+check_every_map
- left4dead2_dlc2\pak01_dir.vpk check_crc+check_every_map
- left4dead2_dlc3\pak01_dir.vpk check_crc+check_every_map
- update\*.*+.vpk check_crc+check_every_map
- left4dead2\materials\correction\background.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\c5_main.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c1_main.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c1_main.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c1_mall.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c1_mall.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c2_main.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c2_main.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c2_tol.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c2_tol.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c3_main.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c3_main.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c3_morning.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c3_morning.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c4_main.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c4_main.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c4_return.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c4_return.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c5_main.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c5_main.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_checkpoint.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_checkpoint.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_smoke.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_smoke.raw check_crc+check_every_map
- left4dead2\materials\correction\checkpoint.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\checkpoint.raw check_crc+check_every_map
- left4dead2\materials\correction\farm01_hilltop_correction.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\off.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\off.raw check_crc+check_every_map
- left4dead2\materials\correction\smalltown_main.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\smalltown_tunnel.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\styleguide_airport.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\styleguide_farm.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\swamp_styleguide.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\test.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\thirdstrike.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\thirdstrike.raw check_crc+check_every_map
- left4dead2\materials\correction\urban_base.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\urban_night_red.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\zombieintro.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\zombieintro.raw check_crc+check_every_map
- left4dead2_dlc1\materials\correction\... check_crc+check_every_map
- left4dead2_dlc2\materials\correction\... check_crc+check_every_map
- left4dead2_dlc3\materials\correction\... check_crc+check_every_map
- left4dead2\resource\*.*+.dat check_crc+check_every_map
- left4dead2_dlc1\resource\... check_crc+check_every_map
- left4dead2_dlc2\resource\... check_crc+check_every_map
- left4dead2\sound\ambient\... check_crc+check_every_map
- left4dead2\sound\music\... check_crc+check_every_map
- left4dead2\sound\npc\... check_crc+check_every_map
- left4dead2\sound\player\... check_crc+check_every_map
- left4dead2\sound\vehicles\... check_crc+check_every_map
- left4dead2\sound\weapons\... check_crc+check_every_map
- left4dead2\sound\sound.cache check_crc+check_every_map
- left4dead2\sound\ambient\alarms\alarm1.wav check_crc+check_every_map
- left4dead2\sound\ambient\alarms\perimeter_alarm.wav check_crc+check_every_map
- left4dead2\sound\ambient\atmosphere\firewerks_burst_01.wav check_crc+check_every_map
- left4dead2\sound\ambient\atmosphere\firewerks_burst_02.wav check_crc+check_every_map
- left4dead2\sound\ambient\atmosphere\firewerks_burst_03.wav check_crc+check_every_map
- left4dead2\sound\ambient\atmosphere\firewerks_burst_04.wav check_crc+check_every_map
- left4dead2\sound\ambient\atmosphere\firewerks_launch_01.wav check_crc+check_every_map
- left4dead2\sound\ambient\atmosphere\firewerks_launch_02.wav check_crc+check_every_map
- left4dead2\sound\ambient\atmosphere\firewerks_launch_03.wav check_crc+check_every_map
- left4dead2\sound\ambient\atmosphere\firewerks_launch_04.wav check_crc+check_every_map
- left4dead2\sound\ambient\atmosphere\firewerks_launch_05.wav check_crc+check_every_map
- left4dead2\sound\ambient\atmosphere\firewerks_launch_06.wav check_crc+check_every_map
- left4dead2\sound\ambient\atmosphere\firewerks_stage_pyro_01.wav check_crc+check_every_map
- left4dead2\sound\ambient\explosions\explode_1.wav check_crc+check_every_map
- left4dead2\sound\ambient\explosions\explode_2.wav check_crc+check_every_map
- left4dead2\sound\ambient\explosions\explode_3.wav check_crc+check_every_map
- left4dead2\sound\ambient\fire\interior_fire01_stereo.wav check_crc+check_every_map
- left4dead2\sound\ambient\fire\interior_fire02_stereo.wav check_crc+check_every_map
- left4dead2\sound\ambient\fire\interior_fireclose02_mono.wav check_crc+check_every_map
- left4dead2\sound\ambient\fire\interior_fireclose03_mono.wav check_crc+check_every_map
- left4dead2\sound\ambient\machines\floodgate_move_short1.wav check_crc+check_every_map
- left4dead2\sound\ambient\machines\floodgate_stop1.wav check_crc+check_every_map
- left4dead2\sound\ambient\machines\forklift.wav check_crc+check_every_map
- left4dead2\sound\ambient\machines\heli_pass_quick1.wav check_crc+check_every_map
- left4dead2\sound\ambient\machines\train_freight_loop1.wav check_crc+check_every_map
- left4dead2\sound\ambient\machines\wall_move4.wav check_crc+check_every_map
- left4dead2\sound\animation\jets\jet_by_01_lr.wav check_crc+check_every_map
- left4dead2\sound\animation\jets\jet_by_01_mono.wav check_crc+check_every_map
- left4dead2\sound\animation\jets\jet_by_02_lr.wav check_crc+check_every_map
- left4dead2\sound\animation\jets\jet_by_02_mono.wav check_crc+check_every_map
- left4dead2\sound\animation\jets\jet_by_03_lr.wav check_crc+check_every_map
- left4dead2\sound\animation\jets\jet_by_04_lr.wav check_crc+check_every_map
- left4dead2\sound\animation\jets\jet_by_05_lr.wav check_crc+check_every_map
- left4dead2\sound\animation\airport_rough_crash_seq.wav check_crc+check_every_map
- left4dead2\sound\animation\apc_enter.wav check_crc+check_every_map
- left4dead2\sound\animation\apc_idle_loop.wav check_crc+check_every_map
- left4dead2\sound\animation\bombing_run_01.wav check_crc+check_every_map
- left4dead2\sound\animation\c130_door_open.wav check_crc+check_every_map
- left4dead2\sound\animation\c130_idle.wav check_crc+check_every_map
- left4dead2\sound\animation\c5_bridge_lower_seg01.wav check_crc+check_every_map
- left4dead2\sound\animation\c5_bridge_lower_seg02.wav check_crc+check_every_map
- left4dead2\sound\animation\chainlink_fence_open.wav check_crc+check_every_map
- left4dead2\sound\animation\chopper_startup_looped.wav check_crc+check_every_map
- left4dead2\sound\animation\crow_flock_farm_05.wav check_crc+check_every_map
- left4dead2\sound\animation\farm05_train_bridge_crash.wav check_crc+check_every_map
- left4dead2\sound\animation\fuel_truck_engage.wav check_crc+check_every_map
- left4dead2\sound\animation\gas_station_explosion.wav check_crc+check_every_map
- left4dead2\sound\animation\overpass_jets.wav check_crc+check_every_map
- left4dead2\sound\animation\planedoorblast.wav check_crc+check_every_map
- left4dead2\sound\animation\plantation_exlposion.wav check_crc+check_every_map
- left4dead2\sound\animation\riverbarge_electric_motor.wav check_crc+check_every_map
- left4dead2\sound\animation\tanker_explosion.wav check_crc+check_every_map
- left4dead2\sound\animation\timeddebris_fall_01.wav check_crc+check_every_map
- left4dead2\sound\animation\timeddebris_fall_02.wav check_crc+check_every_map
- left4dead2\sound\animation\timeddebris_fall_03.wav check_crc+check_every_map
- left4dead2\sound\animation\timeddebris_fall_04.wav check_crc+check_every_map
- left4dead2\sound\animation\timeddebris_fall_05.wav check_crc+check_every_map
- left4dead2\sound\animation\van_inside_debris.wav check_crc+check_every_map
- left4dead2\sound\animation\van_inside_hit_fence.wav check_crc+check_every_map
- left4dead2\sound\animation\van_inside_hit_wall.wav check_crc+check_every_map
- left4dead2\sound\animation\van_inside_roll.wav check_crc+check_every_map
- left4dead2\sound\animation\van_inside_scrape.wav check_crc+check_every_map
- left4dead2\sound\animation\van_inside_start.wav check_crc+check_every_map
- left4dead2\sound\doors\sugarcane_lift_gate_open_01.wav check_crc+check_every_map
- left4dead2\sound\doors\urb_4b_elevator_open.wav check_crc+check_every_map
- left4dead2\sound\level\loud\climb_end.wav check_crc+check_every_map
- left4dead2\sound\level\loud\climb_loop.wav check_crc+check_every_map
- left4dead2\sound\level\loud\coaster_stop.wav check_crc+check_every_map
- left4dead2\sound\level\loud\downhill01.wav check_crc+check_every_map
- left4dead2\sound\level\loud\downhill02.wav check_crc+check_every_map
- left4dead2\sound\level\coaster_loop01.wav check_crc+check_every_map
- left4dead2\sound\level\coaster_loop02.wav check_crc+check_every_map
- left4dead2\sound\level\coaster_loop03.wav check_crc+check_every_map
- left4dead2\sound\npc\mega_mob\mega_mob_incoming.wav check_crc+check_every_map
- left4dead2\sound\plats\churchbell_begin_loop.wav check_crc+check_every_map
- left4dead2\sound\plats\churchbell_end.wav check_crc+check_every_map
- left4dead2\sound\plats\noisy_elevator_travel_lp_01.wav check_crc+check_every_map
- left4dead2\sound\plats\squeekmove1.wav check_crc+check_every_map
- left4dead2\sound\player\footsteps\survivor\run\foliage1.wav check_crc+check_every_map
- left4dead2\sound\player\footsteps\survivor\run\foliage2.wav check_crc+check_every_map
- left4dead2\sound\player\footsteps\survivor\run\foliage3.wav check_crc+check_every_map
- left4dead2\sound\player\footsteps\survivor\run\foliage4.wav check_crc+check_every_map
- left4dead2\sound\player\items\attach_cola_bottles_01.wav check_crc+check_every_map
- left4dead2\sound\player\items\gas_can_fill_pour_01.wav check_crc+check_every_map
- left4dead2\sound\ui\pickup_secret01.wav check_crc+check_every_map
- left4dead2\sound\ui\survival_playerrec.wav check_crc+check_every_map
- left4dead2\sound\vehicles\airboat\pontoon_fast_water_loop1.wav check_crc+check_every_map
- left4dead2\sound\vehicles\airboat\pontoon_stopped_water_loop1.wav check_crc+check_every_map
- left4dead2\sound\vehicles\boat\boat_horn_1.wav check_crc+check_every_map
- left4dead2\sound\vehicles\car_alarm\car_alarm.wav check_crc+check_every_map
- left4dead2\sound\vehicles\helicopter\helicopter_loop09louder.wav check_crc+check_every_map
- left4dead2\sound\vehicles\helicopter\loud_helicopter_lp_01.wav check_crc+check_every_map
- left4dead2\sound\vehicles\helicopter\loud_helicopter_sweeten_lp_01.wav check_crc+check_every_map
- left4dead2\sound\vehicles\tractor\tractor_start_loop.wav check_crc+check_every_map
- left4dead2\sound\vehicles\v8\skid_lowfriction.wav check_crc+check_every_map
- left4dead2\sound\vehicles\humvee_horn.wav check_crc+check_every_map
- left4dead2\sound\weapons\hegrenade\explode3.wav check_crc+check_every_map
- left4dead2\sound\weapons\hegrenade\explode5.wav check_crc+check_every_map
- left4dead2\sound\sound.cache check_crc+check_every_map
- left4dead2_dlc1\sound\animation\c6_bridgelower_seg01.wav check_crc+check_every_map
- left4dead2_dlc1\sound\sound.cache check_crc+check_every_map
- left4dead2_dlc2\sound\ambient\generator\generator_nostart_loop.wav check_crc+check_every_map
- left4dead2_dlc2\sound\ambient\generator\generator_start_run_loop.wav check_crc+check_every_map
- left4dead2_dlc2\sound\plats\squeekmove_dlc2.wav check_crc+check_every_map
- left4dead2_dlc2\sound\sound.cache check_crc+check_every_map
- left4dead2_dlc3\sound\ambient\generator\generator_nostart_loop.wav check_crc+check_every_map
- left4dead2_dlc3\sound\ambient\generator\generator_start_run_loop.wav check_crc+check_every_map
- left4dead2_dlc3\sound\ambient\machines\truck_bu_lp.wav check_crc+check_every_map
- left4dead2_dlc3\sound\animation\garage_lift_loop.wav check_crc+check_every_map
- left4dead2_dlc3\sound\plats\rackmove1.wav check_crc+check_every_map
- left4dead2_dlc3\sound\ti\falls.wav check_crc+check_every_map
- left4dead2_dlc3\sound\ti\rushingstream.wav check_crc+check_every_map
- left4dead2_dlc3\sound\ti\stream.wav check_crc+check_every_map
- left4dead2_dlc3\sound\sound.cache check_crc+check_every_map
- }
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