cat568

Untitled

Dec 21st, 2018
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  1. local ran,err = ypcall(function()
  2. plr = game:service'Players'.LocalPlayer
  3. char = plr.Character
  4. mouse = plr:GetMouse()
  5. humanoid = char:findFirstChild("Humanoid")
  6. torso = char:findFirstChild("Torso")
  7. head = char.Head
  8. ra = char:findFirstChild("Right Arm")
  9. la = char:findFirstChild("Left Arm")
  10. rl = char:findFirstChild("Right Leg")
  11. ll = char:findFirstChild("Left Leg")
  12. rs = torso:findFirstChild("Right Shoulder")
  13. ls = torso:findFirstChild("Left Shoulder")
  14. rh = torso:findFirstChild("Right Hip")
  15. lh = torso:findFirstChild("Left Hip")
  16. neck = torso:findFirstChild("Neck")
  17. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  18. anim = char:findFirstChild("Animate")
  19. rootpart = char:findFirstChild("HumanoidRootPart")
  20. camera = workspace.CurrentCamera
  21. do --Removing ROBLOX's new Looped bug >_>
  22. local function rec(x)
  23. for i,v in pairs(x:children()) do
  24. if v:IsA'Animation' then
  25. v.AnimationId = 'rbxassetid://28159255'
  26. end
  27. rec(v)
  28. end
  29. end
  30. rec(anim) --the Animate script
  31. end
  32.  
  33. humanoid.Jump = true
  34.  
  35. wait(.4)
  36.  
  37.  
  38. if anim then
  39. anim:Destroy()
  40. end
  41.  
  42.  
  43. rj.C0 = CFrame.new()
  44. rj.C1 = CFrame.new()
  45.  
  46.  
  47. super_annoying = Instance.new("Sound", head)
  48. super_annoying.SoundId = "http://www.roblox.com/asset/?id=265576262"
  49. super_annoying.Volume = 0.6
  50. super_annoying.Looped = true
  51. barrel_roll = Instance.new("Sound", head)
  52. barrel_roll.SoundId = "http://www.roblox.com/asset/?id=298676114"
  53. barrel_roll.Volume = 1
  54. barrel_roll.Looped = true
  55. dubstep_gun = Instance.new("Sound", head)
  56. dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=446666978"
  57. dubstep_gun.Volume = 0.6
  58. dubstep_gun.Looped = true
  59. you_are_pirate = Instance.new("Sound", head)
  60. you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=404698306"
  61. you_are_pirate.Volume = 0.6
  62. you_are_pirate.Looped = true
  63. cant_touch = Instance.new("Sound", head)
  64. cant_touch.SoundId = "http://www.roblox.com/asset/?id=305234447"
  65. cant_touch.Volume = 1
  66. cant_touch.Looped = true
  67. gangy_style = Instance.new("Sound", head)
  68. gangy_style.SoundId = "http://www.roblox.com/asset/?id=333361404"
  69. gangy_style.Volume = 0.6
  70. gangy_style.Looped = true
  71. fox_say = Instance.new("Sound", head)
  72. fox_say.SoundId = "http://www.roblox.com/asset/?id=169827397"
  73. fox_say.Volume = 0.5
  74. fox_say.Looped = true
  75. durk = Instance.new("Sound", head)
  76. durk.SoundId = "http://www.roblox.com/asset/?id=222274242"
  77. durk.Volume = 0.8
  78. durk.Looped = true
  79. sax_guy = Instance.new("Sound", head)
  80. sax_guy.SoundId = "http://www.roblox.com/asset/?id=142435403"
  81. sax_guy.Volume = 0.6
  82. sax_guy.Looped = true
  83. heman = Instance.new("Sound", head)
  84. heman.SoundId = "http://www.roblox.com/asset/?id=458008883"
  85. heman.Volume = 1
  86. heman.Looped = true
  87. justin = Instance.new("Sound", head)
  88. justin.SoundId = "http://www.roblox.com/asset/?id=373307815"
  89. justin.Volume = 0.8
  90. justin.Looped = true
  91. brony_music = Instance.new("Sound", head)
  92. brony_music.SoundId = "http://www.roblox.com/asset/?id=379496294"
  93. brony_music.Volume = 1
  94. brony_music.Looped = true
  95. spitfire = Instance.new("Sound", head)
  96. spitfire.SoundId = "http://www.roblox.com/asset/?id=406250345"
  97. spitfire.Volume = 0.8
  98. spitfire.Looped = true
  99. burn_dem = Instance.new("Sound", head)
  100. burn_dem.SoundId = "http://www.roblox.com/asset/?id=143808239"
  101. burn_dem.Volume = 1
  102. burn_dem.Looped = true
  103. aj = Instance.new("Sound", head)
  104. aj.SoundId = "rbxassetid://414845336"
  105. aj.Volume = 1
  106. aj.Looped = true
  107.  
  108. Instance.new("HumanoidController", game:service'ControllerService')
  109. Instance.new("SkateboardController", game:service'ControllerService')
  110. Instance.new("VehicleController", game:service'ControllerService')
  111.  
  112.  
  113.  
  114.  
  115. --minimize
  116. rh.Parent = nil
  117. lh.Parent = nil
  118. rs.Parent = nil
  119. ls.Parent = nil
  120. neck.Parent = nil
  121. rj.Parent = nil
  122.  
  123.  
  124. rl.FormFactor = "Custom"
  125. ll.FormFactor = "Custom"
  126. ra.FormFactor = "Custom"
  127. la.FormFactor = "Custom"
  128. torso.FormFactor = "Custom"
  129. head.FormFactor = "Custom"
  130. rootpart.FormFactor = "Custom"
  131.  
  132.  
  133.  
  134.  
  135. rootpart.Size = Vector3.new(.4, .4, .2)
  136. rl.Size = Vector3.new(.2, .4, .2)
  137. ll.Size = Vector3.new(.2, .4, .2)
  138. ra.Size = Vector3.new(.2, .4, .2)
  139. la.Size = Vector3.new(.2, .4, .2)
  140. torso.Size = Vector3.new(.4, .4, .2)
  141. head.Size = Vector3.new(.4, .2, .2)
  142.  
  143. rh.Parent = torso
  144. lh.Parent = torso
  145. rs.Parent = torso
  146. ls.Parent = torso
  147. neck.Parent = torso
  148. rj.Parent = rootpart
  149.  
  150.  
  151. if torso:findFirstChild("roblox") then
  152. local p = Instance.new("Part", char)
  153. p.FormFactor = "Custom"
  154. p.Size = torso.Size
  155. p.Transparency = 1
  156. p:BreakJoints()
  157. local w = Instance.new("Weld", char)
  158. w.Part0 = p
  159. w.Part1 = torso
  160. torso:findFirstChild("roblox").Parent = p
  161. end
  162.  
  163.  
  164. --[[mesh1 = Instance.new("SpecialMesh", torso)
  165. mesh1.Name = "Mesh"
  166. mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)
  167. mesh1.MeshId = "rbxasset://fonts/torso.mesh"
  168. mesh2 = Instance.new("SpecialMesh", la)
  169. mesh2.Name = "Mesh"
  170. mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0)
  171. mesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
  172. mesh3 = Instance.new("SpecialMesh", ra)
  173. mesh3.Name = "Mesh"
  174. mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0)
  175. mesh3.MeshId = "rbxasset://fonts/rightarm.mesh"
  176. mesh4 = Instance.new("SpecialMesh", ll)
  177. mesh4.Name = "Mesh"
  178. mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0)
  179. mesh4.MeshId = "rbxasset://fonts/leftleg.mesh"
  180. mesh5 = Instance.new("SpecialMesh", rl)
  181. mesh5.Name = "Mesh"
  182. mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0)
  183. mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"--]]
  184.  
  185.  
  186. --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1
  187.  
  188. ls.C0 = CFrame.new(-.3,.1,0)
  189. ls.C1 = CFrame.new(0,.1,0)
  190. rs.C0 = CFrame.new(.3,.1,0)
  191. rs.C1 = CFrame.new(0,.1,0)
  192. rh.C0 = CFrame.new(.1,-.2,0)
  193. rh.C1 = CFrame.new(0, .2, 0)
  194. lh.C0 = CFrame.new(-.1,-.2,0)
  195. lh.C1 = CFrame.new(0, .2, 0)
  196. neck.C0 = CFrame.new(0,.2,0)
  197. neck.C1 = CFrame.new(0,-.1,0)
  198.  
  199. bodyc = char:findFirstChild("Body Colors")
  200. if bodyc then
  201. bodyc:Destroy()
  202. end
  203.  
  204. wait(1)
  205.  
  206. local body = {}
  207. for i,v in pairs(char:children()) do
  208. if v:IsA'BasePart' then
  209. print(v.Name)
  210. body[v.Name] = {Color = v.BrickColor}
  211. end
  212. end
  213.  
  214. print(body.Torso)
  215. function restorecolors()
  216. for _,bp in pairs(char:children()) do
  217. if bp:IsA("BasePart") then
  218. bp.BrickColor = body[bp.Name].Color
  219. end
  220. end
  221. end
  222.  
  223.  
  224. local LightForTorso = Instance.new("PointLight", head)
  225. LightForTorso.Color = torso.BrickColor.Color
  226. LightForTorso.Range = 7
  227. LightForTorso.Brightness = 1.5
  228.  
  229.  
  230.  
  231.  
  232. local slidecount = 0
  233. local slidecountmax = 0
  234. local anim = ""
  235. local lastanim = anim
  236. local speed = 0
  237. local looking = false
  238. local dancing = false
  239. local superannoying = false
  240. local barrelroll = false
  241. local dubstepgun = false
  242. local foxie = false
  243. local durka = false
  244. local saxguy = false
  245. local heya = false
  246. local jb = false
  247. local bronymusic = false
  248. local sheddy = false
  249. local burndem = false
  250. local global_wait = 0
  251.  
  252. count = 0
  253. countspeed = 1
  254. sine = 0
  255. sinespeed = 1
  256.  
  257.  
  258.  
  259. humanoid.WalkSpeed = 11
  260.  
  261.  
  262. local controllerService = game:GetService("ControllerService")
  263. local controller = controllerService:GetChildren()[1]
  264.  
  265.  
  266. local colors = {"White", "Really black"}
  267.  
  268. humanoid.Died:connect(function()
  269. for cframe_parts = 0, 100 do
  270. local p = Instance.new("Part")
  271. p.FormFactor = "Custom"
  272. p.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
  273. p.Size = Vector3.new(1, 1, 1)
  274. Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
  275. p.Locked = true
  276. p.CanCollide = false
  277. p.Anchored = true
  278. p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36))
  279. p.Parent = workspace
  280. game:service'Debris':AddItem(p, 5)
  281. coroutine.wrap(function()
  282. while wait() do
  283. if p ~= nil then
  284. p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0)
  285. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0)
  286. p.Transparency = p.Transparency + 0.015
  287. else
  288. break
  289. end
  290. end
  291. end)()
  292. end
  293. for _,v in pairs(char:children()) do
  294. if v:IsA("Part") then
  295. v:Destroy()
  296. end
  297. end
  298.  
  299. end)
  300.  
  301.  
  302. mouse.KeyDown:connect(function(k)
  303.  
  304. if string.byte(k) == 50 then
  305.  
  306. if dancing then return end
  307. sitting = not sitting
  308. if sitting then
  309. local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0))
  310. local hitz,enz = workspace:FindPartOnRay(ray, char)
  311.  
  312.  
  313. if hitz then
  314. controller.Parent = nil
  315. humanoid.WalkSpeed = 0
  316. coroutine.wrap(function()
  317. while wait() do
  318. humanoid.PlatformStand = true
  319. if sitting == false then humanoid.PlatformStand = false break end
  320. end
  321. end)()
  322. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  323. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  324. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  325. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  326. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  327.  
  328. miniweld = Instance.new("Weld", char)
  329. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  330. miniweld.Part0 = hitz
  331. miniweld.Part1 = rootpart
  332. else
  333. sitting = false
  334. return
  335. end
  336. else
  337. if miniweld then
  338. miniweld:Destroy()
  339. end
  340. controller.Parent = controllerService
  341. humanoid.PlatformStand = false
  342. humanoid.WalkSpeed = 11
  343. end
  344. end
  345.  
  346. if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  347. superannoying = false
  348. barrelroll = false
  349. heya = false
  350. dubstepgun = false
  351. youpirate = false
  352. canttouch = false
  353. gangnam = false
  354. sheddy = false
  355. durka = false
  356. saxguy = false
  357. foxie = false
  358. burndem = false
  359. bronymusic = false
  360. brony_music:stop()
  361. fox_say:stop()
  362. spitfire:stop()
  363. heman:stop()
  364. justin:stop()
  365. jb = false
  366. durk:stop()
  367. restorecolors()
  368. burn_dem:stop()
  369. end
  370. sax_guy:stop()
  371. gangy_style:stop()
  372. cant_touch:stop()
  373. you_are_pirate:stop()
  374. dubstep_gun:stop()
  375. super_annoying:stop()
  376. barrel_roll:stop()
  377. dancing = false
  378. global_wait = 0
  379. LightForTorso.Color = torso.BrickColor.Color
  380. end
  381.  
  382. if k == "z" then
  383. if dancing then return end
  384. if not sitting then
  385. dancing = true
  386. superannoying = true
  387. super_annoying:play()
  388. end
  389. end
  390. if k == "k" then
  391. if dancing then return end
  392. if not sitting then
  393. dancing = true
  394. sheddy = true
  395. spitfire:play()
  396. end
  397. end
  398.  
  399. if k == "n" then
  400. if dancing then return end
  401. if not sitting then
  402. dancing = true
  403. gangnam = true
  404. gangy_style:play()
  405. end
  406. end
  407.  
  408. if k == "r" then
  409. if dancing then return end
  410. if not sitting then
  411. dancing = true
  412. burndem = true
  413. burn_dem:play()
  414. end
  415. end
  416.  
  417.  
  418. if k == "x" then
  419. if dancing then return end
  420. if not sitting then
  421. dancing = true
  422. barrelroll = true
  423. barrel_roll:play()
  424. hat = Instance.new("Part", char)
  425. hat.FormFactor = "Custom"
  426. hat.CanCollide = false
  427. hat.Size = torso.Size
  428. hat.Locked = true
  429. hat:breakJoints()
  430. local hatmesh = Instance.new("SpecialMesh", hat)
  431. hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
  432. hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063"
  433. hatmesh.Scale = Vector3.new(.22, .2, .22)
  434. local hatweld = Instance.new("Weld", hat)
  435. hatweld.Part0 = hat
  436. hatweld.Part1 = torso
  437. end
  438. end
  439. if k == "h" then
  440. if dancing then return end
  441. if not sitting then
  442. dancing = true
  443. heman:play()
  444. heya = true
  445. hat = Instance.new("Part", char)
  446. hat.FormFactor = "Custom"
  447. hat.CanCollide = false
  448. hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
  449. hat.Locked = true
  450. hat.BrickColor = BrickColor.new("Hot pink")
  451. hat:breakJoints()
  452. local hatweld = Instance.new("Weld", hat)
  453. hatweld.Part0 = hat
  454. hatweld.Part1 = torso
  455. end
  456. end
  457. if k == "j" then
  458. if dancing then return end
  459. if not sitting then
  460. dancing = true
  461. justin:play()
  462. jb = true
  463. hat = Instance.new("Part", char)
  464. hat.FormFactor = "Custom"
  465. hat.CanCollide = false
  466. hat.Size = head.Size
  467. hat.Locked = true
  468. hat.BrickColor = BrickColor.new("Hot pink")
  469. hat:breakJoints()
  470. local hatmesh = Instance.new("SpecialMesh", hat)
  471. hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424"
  472. hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982"
  473. hatmesh.Scale = Vector3.new(.23, .23, .23)
  474. local hatweld = Instance.new("Weld", hat)
  475. hatweld.Part0 = hat
  476. hatweld.Part1 = head
  477. hatweld.C0 = CFrame.new(0.025, -0.05, 0)
  478. end
  479. end
  480. if k == "c" then
  481. if dancing then return end
  482. if not sitting then
  483. dancing = true
  484. dubstepgun = true
  485. dubstep_gun:play()
  486. end
  487. end
  488. if k == "v" then
  489. if dancing then return end
  490. if not sitting then
  491. dancing = true
  492. youpirate = true
  493. you_are_pirate:play()
  494. hat = Instance.new("Part", char)
  495. hat.FormFactor = "Custom"
  496. hat.CanCollide = false
  497. hat.Size = head.Size
  498. hat.Locked = true
  499. hat:breakJoints()
  500. local hatmesh = Instance.new("SpecialMesh", hat)
  501. hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848"
  502. hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847"
  503. hatmesh.Scale = Vector3.new(.2, .2, .2)
  504. local hatweld = Instance.new("Weld", hat)
  505. hatweld.Part0 = hat
  506. hatweld.Part1 = head
  507. hatweld.C0 = CFrame.new(0, -0.15, 0)
  508. end
  509. end
  510. if k == "m" then
  511. if dancing then return end
  512. if not sitting then
  513. dancing = true
  514. canttouch = true
  515. cant_touch:play()
  516. end
  517. end
  518. if k == "b" then
  519. if dancing then return end
  520. if not sitting then
  521. dancing = true
  522. bronymusic = true
  523. brony_music:play()
  524. for _,bp in pairs(char:children()) do
  525. if bp:IsA("BasePart") then
  526. bp.BrickColor = BrickColor.new("Lavender")
  527. end
  528. end
  529. hat = Instance.new("Part", char)
  530. hat.FormFactor = "Custom"
  531. hat.CanCollide = false
  532. hat.Size = head.Size
  533. hat.Locked = true
  534. hat.BrickColor = BrickColor.new("Lavender")
  535. hat:breakJoints()
  536. local hatmesh = Instance.new("SpecialMesh", hat)
  537. hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643"
  538. hatmesh.Scale = Vector3.new(.1, .2, .1)
  539. local hatweld = Instance.new("Weld", hat)
  540. hatweld.Part0 = hat
  541. hatweld.Part1 = head
  542. hatweld.C0 = CFrame.new(0, -0.1, 0.05)
  543. end
  544. end
  545.  
  546. if k == "l" then
  547. if dancing then return end
  548. if not sitting then
  549. dancing = true
  550. foxie = true
  551. fox_say:play()
  552. hat = Instance.new("Part", char)
  553. hat.FormFactor = "Custom"
  554. hat.CanCollide = false
  555. hat.Size = head.Size
  556. hat.Locked = true
  557. hat:breakJoints()
  558. local hatmesh = Instance.new("SpecialMesh", hat)
  559. hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225"
  560. hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210"
  561. hatmesh.Scale = Vector3.new(.2, .2, .2)
  562. local hatweld = Instance.new("Weld", hat)
  563. hatweld.Part0 = hat
  564. hatweld.Part1 = head
  565. hatweld.C0 = CFrame.new(0, -0.1, 0)
  566. end
  567.  
  568. end
  569. if k == "f" then
  570. if dancing then return end
  571. if not sitting then
  572. dancing = true
  573. durka = true
  574. durk:play()
  575. end
  576. end
  577. if k == "g" then
  578. if dancing then return end
  579. if not sitting then
  580. dancing = true
  581. saxguy = true
  582. sax_guy:play()
  583. hat = Instance.new("Part", char)
  584. hat.FormFactor = "Custom"
  585. hat.CanCollide = false
  586. hat.Size = head.Size
  587. hat.Locked = true
  588. hat:breakJoints()
  589. local hatmesh = Instance.new("SpecialMesh", hat)
  590. hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178"
  591. hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320"
  592. hatmesh.Scale = Vector3.new(.25, .25, .25)
  593. local hatweld = Instance.new("Weld", hat)
  594. hatweld.Part0 = hat
  595. hatweld.Part1 = la
  596. hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
  597. end
  598. end
  599.  
  600.  
  601.  
  602.  
  603. if k == "q" then
  604. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  605. if sitting then return end
  606. looking = true
  607. rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4)
  608. end
  609. if k == "e" then
  610. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  611. if sitting then return end
  612. looking = true
  613. rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4)
  614. end
  615. if k == "t" then
  616. if dancing then return end
  617. if sitting then return end
  618. dancing = true
  619. aj:play()
  620. end
  621. if string.byte(k) == 48 or string.byte(k) == 47 then
  622. if sitting then return end
  623. humanoid.WalkSpeed = 18
  624. end
  625. if string.byte(k) == 52 then
  626. if sitting then return end
  627. humanoid.WalkSpeed = 6
  628. end
  629. end)
  630.  
  631. mouse.KeyUp:connect(function(k)
  632. if string.byte(k) == 48 or string.byte(k) == 47 then
  633. if sitting then return end
  634. humanoid.WalkSpeed = 11
  635. end
  636. if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  637. superannoying = false
  638. barrelroll = false
  639. heya = false
  640. dubstepgun = false
  641. youpirate = false
  642. canttouch = false
  643. gangnam = false
  644. sheddy = false
  645. durka = false
  646. saxguy = false
  647. foxie = false
  648. burndem = false
  649. bronymusic = false
  650. aj:stop()
  651. brony_music:stop()
  652. fox_say:stop()
  653. spitfire:stop()
  654. heman:stop()
  655. justin:stop()
  656. jb = false
  657. durk:stop()
  658. restorecolors()
  659. burn_dem:stop()
  660. end
  661. sax_guy:stop()
  662. gangy_style:stop()
  663. cant_touch:stop()
  664. you_are_pirate:stop()
  665. dubstep_gun:stop()
  666. super_annoying:stop()
  667. barrel_roll:stop()
  668. dancing = false
  669. global_wait = 0
  670. LightForTorso.Color = torso.BrickColor.Color
  671. end
  672.  
  673.  
  674. if k == "q" then
  675. if looking then
  676. if sitting then return end
  677. rj.C0 = CFrame.new()
  678. looking = false
  679. end
  680. end
  681.  
  682. if k == "e" then
  683. if looking then
  684. if sitting then return end
  685. rj.C0 = CFrame.new()
  686. looking = false
  687. end
  688. end
  689. end)
  690.  
  691.  
  692. game:service'RunService'.Stepped:connect(function()
  693. count = (count % 100) + (countspeed/2)
  694. angle = math.pi * math.sin(math.pi*2/100*count)
  695.  
  696. if slidecount < slidecountmax then
  697. slidecount = slidecount + speed
  698. end
  699. if slidecount > slidecountmax then
  700. slidecount = slidecount - speed
  701. end
  702. if global_wait == 380 then global_wait = 0 end
  703.  
  704. sine = sine + sinespeed
  705. if not dancing then
  706. if not sitting then
  707. local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0))
  708. local hitz, enz = workspace:FindPartOnRay(ray, char)
  709. if not hitz then
  710. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0)
  711. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0)
  712. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, 0)
  713. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0)
  714. if not looking then
  715. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  716. end
  717. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  718. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  719.  
  720. -- idle anim
  721.  
  722. anim = "Idle"
  723. if anim ~= lastanim then
  724. if lastanim == "Walking" then
  725. speed = 0.5
  726. slidecount = 1
  727. slidecountmax = 0
  728. elseif lastanim == "Running" then
  729. speed = 2.5
  730. slidecount = 5
  731. slidecountmax = 0
  732. else
  733. slidecount = 0
  734. slidecountmax = 0
  735. end
  736. end
  737. countspeed = 1
  738. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.02, 0, 0)
  739. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0)
  740. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.01, 0, 0)
  741. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0)
  742. if not looking then
  743. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  744. end
  745. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  746. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then
  747. looking = false
  748. -- walk anim
  749. anim = "Walking"
  750. if anim ~= lastanim then
  751. speed = 0.2
  752. slidecount = 0
  753. slidecountmax = 1
  754. if lastanim == "Running" then
  755. slidecount = 5
  756. end
  757. end
  758. countspeed = 6
  759. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02))
  760. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02))
  761. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01))
  762. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01))
  763. rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  764. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  765. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then
  766. --run anim
  767. anim = "Running"
  768. if anim ~= lastanim then
  769. speed = 1
  770. slidecount = 0
  771. slidecountmax = 5
  772. if lastanim == "Walking" then
  773. slidecount = 1
  774. end
  775. end
  776.  
  777. looking = false
  778. countspeed = 9
  779. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07))
  780. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07))
  781. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03))
  782. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03))
  783. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  784. rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0)
  785. end
  786.  
  787. lastanim = anim
  788. else
  789. countspeed = 1
  790. local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0))
  791. local hitz, enz = workspace:FindPartOnRay(ray, char)
  792. if not hitz then
  793. rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0)
  794. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16)
  795. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16)
  796. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10)
  797. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10)
  798. else
  799. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  800. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  801. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  802. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  803. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  804. end
  805.  
  806. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0)
  807. end
  808. else
  809. if superannoying then
  810. countspeed = 5
  811. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  812. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  813. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  814. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  815. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  816. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  817. elseif barrelroll then
  818. countspeed = 5
  819. sinespeed = 0.1
  820. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07))
  821. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07))
  822. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, 0, -math.abs(angle*0.03))
  823. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03))
  824. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  825. rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0)
  826. elseif dubstepgun then
  827. global_wait = (global_wait % 380) + 1
  828. countspeed = 5
  829. if global_wait < 249 - 40 then
  830. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27))
  831. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27))
  832. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  833. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  834. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  835. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  836. elseif global_wait > 249 - 40 then
  837. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11))
  838. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  839. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09))
  840. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09))
  841. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  842. rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0)
  843. end
  844. elseif youpirate then
  845. global_wait = (global_wait % 380) + 1
  846. countspeed = 5
  847. if global_wait < 79 then
  848. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  849. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  850. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  851. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  852. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  853. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  854. elseif global_wait < 299 then
  855. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11))
  856. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  857. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1))
  858. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1))
  859. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0)
  860. rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  861. elseif global_wait > 299 then
  862. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  863. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  864. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  865. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  866. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  867. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  868. end
  869. elseif canttouch then
  870. countspeed = 5
  871. global_wait = (global_wait % 160) + 1
  872. if global_wait == 160 then global_wait = 0 end
  873. if global_wait < 39 then
  874. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  875. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  876. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  877. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  878. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  879. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0)
  880. elseif global_wait < 79 then
  881. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  882. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  883. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  884. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  885. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  886. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0)
  887. elseif global_wait < 119 then
  888. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  889. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  890. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  891. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  892. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  893. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  894. torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0)
  895. elseif global_wait > 119 then
  896. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  897. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  898. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  899. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  900. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  901. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  902. torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0)
  903. end
  904. elseif gangnam then
  905. countspeed = 5
  906. if global_wait == 180 then global_wait = 0 end
  907. global_wait = (global_wait % 180) + 1
  908. if global_wait < 89 then
  909. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  910. rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05))
  911. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  912. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  913. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  914. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  915. elseif global_wait > 89 then
  916. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  917. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1))
  918. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  919. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  920. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  921. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  922. end
  923. elseif foxie then
  924. countspeed = 5
  925. global_wait = (global_wait % 380) + 2
  926. if global_wait < 89 then
  927. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
  928. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
  929. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  930. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  931. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  932. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
  933. elseif global_wait > 89 then
  934. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
  935. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
  936. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  937. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  938. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
  939. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  940. end
  941. elseif durka then
  942. countspeed = 2
  943. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07))
  944. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07))
  945. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03))
  946. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03))
  947. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  948. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  949. elseif saxguy then
  950. countspeed = 5
  951. ls.C0 = CFrame.new(-.25,.1,-.1) * CFrame.Angles(math.pi/2.5, 0, math.pi/4)
  952. rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4)
  953. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06)
  954. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06)
  955. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0)
  956. rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  957. elseif heya then
  958. countspeed = 5
  959. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0)
  960. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0)
  961. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  962. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  963. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  964. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0)
  965. elseif jb then
  966. countspeed = 5
  967. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
  968. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
  969. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  970. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  971. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  972. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  973. elseif bronymusic then
  974. countspeed = 5
  975. ls.C0 = CFrame.new(-.1,.1,-.15) * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0)
  976. rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0)
  977. lh.C0 = CFrame.new(-.1,-.25,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0)
  978. rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0)
  979. neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0)
  980. rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0)
  981. elseif sheddy then
  982. countspeed = 7
  983. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  984. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  985. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  986. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  987. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  988. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  989. elseif burndem then
  990. countspeed = 4
  991. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  992. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  993. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  994. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  995. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  996. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  997. elseif aj.IsPlaying then
  998. countspeed = 5
  999. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -(angle)*0.4, -angle*0.1, 0)
  1000. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + (angle)*0.4, -angle*0.1, 0)
  1001. lh.C0 = CFrame.new(-.1,-.2 - math.cos(count*.025)*.02,0) * CFrame.Angles(angle*0.05, 0, -0.06)
  1002. rh.C0 = CFrame.new(.1,-.2+math.cos(count*.025)*.02,0) * CFrame.Angles(-angle*0.05, 0, 0.06)
  1003. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1004. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.cos(angle*0.1), 0)
  1005. end
  1006. end
  1007. end)
  1008.  
  1009.  
  1010. plr.Chatted:connect(function(msg)
  1011. game:service'Chat':Chat(head, msg, 1)
  1012. if msg == "die/" then
  1013. char:breakJoints()
  1014. end
  1015. end)
  1016.  
  1017. end)
  1018. if not ran and err then
  1019. print(err)
  1020. end
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