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Madtaz64

Banjo-Tooie All Bosses White C Route w/ GGM Early!

Oct 29th, 2018
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  1. Last updated 01/15/2019
  2.  
  3. This route was the result of weeks worth of testing and timing a good portion of the Jiggies that were in the pre-Weldar Skip routes for both All Jiggywiggy Puzzles and No DCW.
  4.  
  5. The goal of All Bosses is to is to beat all of the bosses in the game as fast as possible in real time without the use of cheats.
  6.  
  7. -This route requires you to have what I refer to as “Pattern White C”, name based on the spreadsheet found here: https://docs.google.com/spreadsheets/d/194mbfRICPB6GzxN1TovvQMR92vCiqHGgNiooNlT_szs/
  8.  
  9. -Given the nature of this run requiring you to skip every jinjo family that has a Jinjo in Cloud Cukooland, every possible combination will have a different pattern. I have done extensive testing to figure out what the fastest pattern would be for this category, and while I'm not finished yet due to various errors screwing me over, this pattern will likely be the most likely one people will go with if more people run it due to it being the pattern most people use for Any%. When I finish all of the comparisons I will also make a route just for what is actually the fastest pattern assuming it's not actually White-C.
  10.  
  11. -For this category, timing starts at file select and ends at last hit on whichever boss is the last boss fought, in this case, Minjy Jongo. You may not pause the timer.
  12.  
  13. FAQ: https://pastebin.com/m2nrjrWa
  14.  
  15. Here's the Jiggy list for this particular All Bosses route:
  16.  
  17.  
  18. Skips Roof Jiggy, Open TDL + GI, HFP, CCL
  19.  
  20. Goal: 40 (45 - 5 Jinjo Jiggies)
  21.  
  22. Jingaling ・1 (1)
  23.  
  24. MT1 ・6 (7)
  25. Golden Goliath
  26. Snake
  27. On Top of Temple
  28. Bovina
  29. Targitzan 1
  30. Targitzan 2
  31.  
  32. GGM1 ・2 (9)
  33. Waterfall Cavern
  34. Flooded Caves
  35.  
  36. WW ・4 (13)
  37. Cactus of Strength
  38. Dive of Death
  39. Mr. Patch
  40. Top of Inferno
  41.  
  42. JRL ・5 (18)
  43. Smuggler’s Cavern
  44. SeeMee Fish
  45. Lord Woo Fak Fak
  46. Big Fish
  47. Pawno's
  48.  
  49. MT2- 2 (20)
  50. Pillars
  51. Swamp (Prison Compound)
  52.  
  53. GGM2 - 5 (25)
  54. Dilberta
  55. High Waterfall
  56. Power Hut
  57. Generator Cavern
  58. Old King Khol
  59.  
  60. TDL ・4 (29)
  61. Roar Cage
  62. Terry
  63. Terry's Hole
  64. Stomping Plains
  65.  
  66. GI ・5 (34)
  67. Tintops
  68. Trash Compactor
  69. Toxic Waste Underwater
  70. Toxic Waste across the water
  71. Weldar Jiggy
  72.  
  73. HFP ・6 (40)
  74. Split Up Jiggy
  75. Volcano
  76. Ice Wall
  77. Ice Train
  78. Boggy Jiggy
  79. Chilly Dragons
  80.  
  81. Key:
  82. (x/45) - Jiggy count
  83. (x/545) - Note count
  84. (x/x/7) - Glowbo count (held, total, goal)
  85.  
  86.  
  87. Route:
  88.  
  89. ---------------
  90.  
  91. Spiral Mountain
  92.  
  93. ---------------
  94.  
  95.  
  96. Perform Klungo cutscene skip, grab turbo trainers and one egg nest and enter the cave.
  97.  
  98. Fight Klungo and enter Jinjo Village.
  99.  
  100. -------------
  101.  
  102. Jinjo Village
  103.  
  104. -------------
  105.  
  106. Take a left and go to Jingaling for the first Jiggy (1/45)
  107.  
  108. Skip the cutscene (hold the ‘B’ button once you see Banjo put his arms on his hips and the screen freezes).
  109.  
  110. Take a left over to the White Jinjo house and do the Jinjo House Skip.
  111.  
  112. Enter the Jiggywiggy Temple and finish the first puzzle.
  113.  
  114. Leave, activate silo and enter Mayahem Temple.
  115.  
  116. --------------
  117.  
  118. Mayahem Temple
  119.  
  120. --------------
  121.  
  122. Activate the warp, and collect all 40 of the notes you see climbing the slopes (40/545). Go straight for egg aim and learn the move.
  123.  
  124. Collect the 20 notes as you jump up the hill, then the first note nest on the hill going towards Targitzan’s Temple. (65/545)
  125.  
  126. Collect the note nest in front of Mumbo's Hut and enter. (70/545). Get the Glowbo give it to Mumbo and leave the hut. (0/1/7)
  127.  
  128. Collect the 10 notes in front of the temple, and the treble clef behind the temple (100/545), jump down and use the sign to avoid fall damage. Activate the goliath.
  129.  
  130. Head downhill, kick the boulder and the door and enter Jade Snake Grove. Collect the Jiggy and save and quit (2/45).
  131.  
  132. >> Totals: 2 jiggies, 100 notes, 1 glowbo collected, 0 glowbos on hand
  133.  
  134. -------------
  135.  
  136. Isle O’ Hags
  137.  
  138. -------------
  139.  
  140. Warp to Wooded Hollow, and re-enter Mayahem Temple
  141.  
  142. --------------
  143.  
  144. Mayahem Temple
  145.  
  146. -------------
  147.  
  148. Enter Jade Snake Grove, collecting a red feather nest on the way in.
  149.  
  150. Cancel talon trot and talk to Jamjars to learn Grip Grab. Collect the Jinjo and watch the cutscene (3/45)
  151.  
  152. Take 4 damage on the flame, and get the Slumber Jiggy and deathwarp (4/45).
  153.  
  154. Take the flight pad, get the Orange Jinjo on the Kickball Stadium with a beak bomb. Turn around and beak bomb up to the Jiggy on the top of the temple (5/45). Turn left and beak bomb down towards Bovina and shoot the flies for a Jiggy. (6/45).
  155.  
  156. Get the Orange Jinjo on the bridge (7/45) then go to the other side of Targitzan’s Temple, there’s a silo there. Learn Breegull Blaster and enter Targitzan’s Temple.
  157.  
  158. Follow this route for Targitzan’s Temple, I really don’t feel like typing it all out it’d be really confusing and you’d probably learn this part better by seeing it for yourself: https://www.youtube.com/watch?v=IaSa1Jt0xgE The only difference being is that you do not collect the temple jinjo, just run by it and continue the route from there.
  159. You’ll collect 2 Jiggies inside, leaving your jiggy total (9/45).
  160.  
  161. Upon beating Targitzan, save and quit.
  162.  
  163. >> Totals: 9 jiggies, 100 notes, 1 glowbo collected, 0 glowbos on hand
  164.  
  165. -------------
  166.  
  167. Isle O’ Hags
  168.  
  169. -------------
  170.  
  171. Warp back to Wooded Hollow and enter Plateau.
  172.  
  173. Once in Plateau, Activate the silo and learn fire eggs. Enter Glitter Gulch Mine by groundpounding through the grating (example shown here: https://clips.twitch.tv/BoringAmusedDogeCopyThis )
  174.  
  175. ------------------
  176.  
  177. Glitter Gulch Mine
  178.  
  179. ------------------
  180.  
  181. Grab Turbo Trainers, Activate Warp Pad. Grab Glowbo (1/2/7)
  182.  
  183. Enter Wumba’s. become Detonator, warp to Entrance. (0/2/7)
  184.  
  185. Enter Fuel Depot, taking damage off the enemy in front of the door before you enter.
  186.  
  187. Grab the 10 notes on your right as you head to the TNT rope (110/545). Land on the rope to blow up the rocks, starting the setup of the DCW.
  188.  
  189. After the cutscene ends grab the 10 notes on your left. (120/545)
  190.  
  191. Explode using the TNT box in the middle of the room to deathwarp.
  192.  
  193. Once you respawn warp to jump over to the toxic gas cave on the left of Crushing Shed. Inside, grab the Jinjo inside then exit.
  194.  
  195. Jump towards the small waterfall on the left of the green glitter pile and use the Detonation Levitation glitch to levitate up the waterfall into the hole and grab the Jiggy. (10/45). (Video of what Detonation Levitation is here: https://www.youtube.com/watch?v=WOwd9jpeOiw)
  196.  
  197. Grab the 20 Notes on the green glitter pile (140/545), then use the Crushing Shed warp pad to warp back to Wumba's.
  198.  
  199. detransform & exit Wumba's.
  200.  
  201. Learn Bill Drill then head toward’s Mumbo’s Hut, but head left towards the entrance of Mine Entry 2.
  202.  
  203. Break the rock with Bill Drill, grab the glowbo behind the rock (1/3/7).
  204.  
  205. Once inside, Bill Drill the rock right after the jail cell, head to the left and break this rock too and head through the tunnel. At the fork in the path head right to enter the Generator Cavern.
  206.  
  207. In the Generator Cavern, flap up the ladder and collect the Jiggy (11/45). Afterwards exit Generator Cavern, backtrack to the previous room by heading left, then enter the Power Hut.
  208.  
  209. Either follow the pathway or use the lights as platforms to jump across to the Jiggy (12/45), then deathwarp.
  210.  
  211.  
  212. Grab Turbo Trainers and hit the waterfall gate switch. collect 20 Notes by Prospector's (160/545). Collect the jinjo in the railroad track tunnel, hit the warp pad near the train station, then enter Waterfall Cavern and grab the Jiggy (13/45). Enter Flooded Caves and grab Jiggy. Deathwarp. (14/45)
  213.  
  214. As you respawn hold up-right and Beak buster to grab the rope and exit the level.
  215.  
  216. >> Totals: 14 jiggies, 160 notes, 3 glowbos collected, 1 glowbo on hand
  217.  
  218. -------------
  219.  
  220. Isle O’ Hags
  221.  
  222. -------------
  223.  
  224. Jump towards JiggyWiggy's Alter of Knowledge. Talk to the alter a bunch and it'll warp you straight to Jiggywiggy's Temple.
  225.  
  226. Open up Glitter Gulch Mine, Witchywold, and Jolly Roger's Lagoon. reset once you see the beginning of the door opening cutscene.
  227.  
  228. Upon selecting the file, enter Spiral Mountain.
  229.  
  230. -----
  231.  
  232. Spiral Mountain
  233.  
  234. -----
  235.  
  236. Go back to near your house (be careful not to activate the Klungo cutscene, jump around the gap on the left).
  237.  
  238. Break the rock, collect Royston, bring him back to water to get Double Air.
  239.  
  240. Return to Isle O’ Hags.
  241.  
  242. -------------
  243.  
  244. Isle O’ Hags
  245.  
  246. -------------
  247.  
  248. Warp to Plateau.
  249.  
  250. Hit the fire switch, then run to Pine Grove.
  251.  
  252. Get the 10 notes in the log and learn grenade eggs. (170/545).
  253.  
  254. Enter Witchyworld.
  255.  
  256. -------------
  257.  
  258. Witchyworld
  259.  
  260. -------------
  261.  
  262. Hit the entrance warp, run over to the electric fence and shoot a grenade egg to open it.
  263.  
  264. Use the Shock spring pad to jump up to the top of the fence and grab the 10 notes (180/545)
  265.  
  266. Jump up the hill, head right, and grab the 5 notes near the beehive (185/545). Zoom in and shoot a grenade egg at the slot machine near Western Zone.
  267.  
  268. From there run behind the Big Top Tent and learn Split Up. Hit the warp pad then head towards Western Zone, grabbing the notes in front of the Fries Stand (190/545) the notes in front of Western Zone, and the 1st ticket along the way. (195/545)
  269.  
  270. Grab the 5 notes behind the left door (200/545) and Enter the Crazy Castle Area.
  271.  
  272. Upon entering, head right to the split up pad and use it. As Banjo, jump on over to the Pack Whack Silo. After learning it recombine with Kazooie and exit the Crazy Castle Area.
  273.  
  274. Grab the 5 notes behind the door on your left as you exit (205/545) then go do Cactus of Strength. Afterwards collect the Jiggy (15/45) then grab the ladder and climb up to the top. From there use Talon Trot to jump onto the top of the wall on the right then continue jumping with Talon Trop over towards the Gondola platform.
  275.  
  276. Flap to the rope right above you, then run along the rope and hit the switch to activate the gondola. Use the Gondola to travel over to Space Zone. shoot the UFO gate switch with a grenade egg, and as it hits the switch quickly get out of egg aim mode then press B to travel back to Western Zone side (this allows for the cutscene to be stored for DCW)
  277.  
  278. Afterwards, roll over to Wumba’s Wigwam and enter it.
  279.  
  280. Transform into Van (0/3/7), exit, then warp to Behind the Big Top.
  281.  
  282. Break the 2nd slot machine by driving into it and collect the 2nd ticket along with the note nest behind it. (210/545)
  283.  
  284. Drive past the Dive of Death and over to the bank to open The Inferno.
  285.  
  286. Inside, drive over to the warp and warp to entrance.
  287.  
  288. Drive into Area 51, and grab the jinjo behind the Van door.
  289.  
  290. Drive out, and go up the hill. Kill the 3rd slot machine, collect 3rd ticket along with the note nest behind it. (215/545)
  291.  
  292. Head left, grab the note nest next to the Burger Stand. (220/545)
  293.  
  294. Kill the 4th slot machine, collect 4th ticket along with the note nest behind it. (225/545)
  295.  
  296. Head to the right side of Space Zone and grab the Treble Cleft behind the Van Door (245/545)
  297.  
  298. Turn around, head to Space Zone Warp, activate it and warp back to Wumba’s.
  299. Enter Wumba’s, grab the glowbo inside (1/4/7) detransform, and exit.
  300.  
  301. Warp back to Space Zone, grab the notes on the left of the entrance to Dodgem Dome (250/545), grab the jinjo up top, then grab the notes on the right as you fall back down (255/545), then head to the Silo and learn Airborne Egg Aiming. After that head to the Space Zone warp and warp to The Inferno.
  302.  
  303. From the warp, run towards where the slide begins and grab the Turbo Trainers. Run up the slide, jumping over the flame guys along the way. Once you get towards the top, turn off the Turbo Trainers and backflip up to the top and grab the Jiggy (16/45).
  304.  
  305. Jump forward towards the entrance, flapping when you’re midjump to avoid losing too much health. Take a hit of damage from the lava on the sides then exit the Inferno.
  306.  
  307. Jump over the teeth and onto the Dive of Death ladder. Get the Dive of Death Jiggy and the 10 notes in the pool (17/45) (265/545).
  308.  
  309. Jump towards the purple door on the left and enter the Haunted Cavern.
  310.  
  311. Carefully navigate/jump over the teeth and enter the Cave of Horrors.
  312.  
  313. Go towards Jinjo cage, poop on the lock to take another hit, grab Jinjo, deathwarp.
  314.  
  315. Warp to the Back of Big Top Tent, run up the tightrope on the right of the silo, grab the jinjo on top, slide down to the other side and enter the tent.
  316.  
  317. Fight Patch, after you beat him attempt to grab the Jiggy while staying airborne (18/45), then flap up very high up until the grey line is very low on your screen, then deathwarp out by beak busting. Exit Witchywold after you respawn.
  318.  
  319.  
  320. >> Totals: 18 jiggies, 260 notes, 4 glowbos collected, 1 glowbo on hand
  321.  
  322. ------
  323.  
  324. Isle O’ Hags
  325.  
  326. -----
  327.  
  328. Warp to Plateau.
  329.  
  330. Roll over to the sign and backflip up to them to collect the notes (275/545)
  331.  
  332. Head towards the Split Up pad and use it. As Banjo, jump over to the Banjo switch, then switch to Kazooie. As Kazooie, run up the hill to Honey Bee Hive, and grab the 10 notes underneath the hive (285/545).
  333.  
  334. Jump over to the Kazooie Switch, then combine after the door opens. Enter Cliff Top.
  335.  
  336. Learn Ice Eggs, then head along the cliff, past mumbos, activate the silo. Keep heading forward and jump off the cliff.
  337.  
  338. Flap over to the switch to open the path to Hailfire Peaks.
  339.  
  340. Jump up the stairs then enter Jolly Roger’s Lagoon.
  341.  
  342. -----
  343.  
  344. Jolly Roger’s Lagoon
  345.  
  346. -----
  347.  
  348. Run into Jolly’s, Jump over the table and blow up the door next to it. After Jolly yells at you learn Sub-Aqua Egg Aiming, then jump up to the shelves behind Jolly and grab the 15 notes on top of it before exiting (300/545).
  349.  
  350. Grab the 5 notes in front of Jolly’s (305/545), Blow up the monument in front of you to reveal Split Up pads.
  351.  
  352. While the grenade is flying head right, Head to the pier stops over on the right, grab 2 doubloons (2/20), enter the pool under the pipe and grab the 4 doubloons underwater (6/20), exit the water, then grab the 2 doubloons from the pier stop on your right (8/20).
  353.  
  354. Swim over to the jinjo in the little cave in the wall, then jump onto the wall to the right and grab the jinjo inside. Grab the 4 doubloons underneath (12/20), Swim down into the bottom and head into the circular passageway, dodging the octopus along the way.
  355.  
  356. Upon entering Atlantis, hit the warp pad, grab the note nest on the left of the door to the Electric Eels’ Lair, and enter. (310/545)
  357.  
  358. Swim up to the top and learn Talon Torpedo. Exit the Lair.
  359.  
  360. Head forward and enter the Seaweed Sanctum.(If the Seemee Fish in the main area of Atlantis has a Jiggy inside grab it here)
  361.  
  362. Use the Shock Spring Pads to reach the top floor, while also taking some hits off of the seaweeds on the way. For the Shock Spring Pad heading to the top floor jump left to collect the Jinjo by backflipping up to it. Enter the door at the opposite end to enter Sea Bottom.
  363.  
  364. Enter the water, use talon torpedo, then go through the tunnel, past the Big Octopus, and hit the Locker’s Cavern warp. Sit on the surface of the water and break off all the teeth of the Big Fish, and enter the fish’s mouth.
  365.  
  366. Inside the big fish there will be a fork in the path. Go left to talk to and free Maggie. Deathwarp and exit Jolly Roger's Lagoon.
  367.  
  368. ---
  369.  
  370. Isle O' Hags
  371.  
  372. ---
  373. Warp to Pine Grove, Collect the 10 notes in the log and enter Klungo 2 (320/545). Fight him and proceed to Wasteland.
  374.  
  375. ---------
  376.  
  377. Wasteland
  378.  
  379. ---------
  380.  
  381. Learn clockworks, collect the 10 notes behind Jamjars and warp back to Cliff Top and re-enter Jolly Roger's Lagoon. (330/545)
  382.  
  383.  
  384. -----
  385.  
  386. Jolly Roger's Lagoon
  387.  
  388. -----
  389.  
  390. Enter Jolly's, talk to Jolly, collect Jiggy (19/45), then shoot through the small window to the left of Jolly to blow up the TNT inside to open to blow a hole through the side of Jolly’s Tavern. Exit Jolly's, blow up the split up pad, grab the note nest in front of you, split up and switch to Kazooie.
  391.  
  392. As Kazooie blow up the patch on your left then use the Shock Spring Pad inside to collect the 3 dubloons in the little cave (15/20). Jump left and enter Mumbo’s Hut.
  393.  
  394. Collect the 4 dubloons inside (19/20), then exit and head towards Blubber’s Waveracer Hire, grabbing the doubloon from the pier stop on your right (20/20) and the note nest in front (335/545) before heading inside.
  395.  
  396. Jump over the counter and use the Shock Spring Pad to jump up to the Jinjo on the support beam. Jump over to the 3 note nests then deathwarp. (350/545)
  397.  
  398. After you respawn go inside the hole you just opened on the backside of Jolly's.
  399.  
  400.  
  401. Go down the stairs inside to enter Smuggler’s Cavern.
  402.  
  403. Flap to near the sole platform and shoot a clockwork to the Jiggy on top of it. (Jump close enough to the platform so you can't see the jiggy when you zoom in, then aim the reticle so the bottom half of the reticle is around the middle of the dot) (20/45) Deathwarp after.
  404.  
  405. Recombine and enter Pawno’s, grabbing the note nest outside the door along the way (355/545).
  406.  
  407. Talk to Pawno and give him 20 Doubloons to break the glass guarding the Jiggy. Grab the Glowbo(2/5/7), the 15 notes (370/545) and the Jiggy (21/45) and leave. Run to the warp and warp to Atlantis.
  408.  
  409. Once you warp to Atlantis immediately use Talon Torpedo. Use the move to grab the Treble Cleft inside the Anenome (390/545) as well as the jinjo inside the chest that's in the sunken ship (22/45)
  410.  
  411. Swim left past the Electric Eel’s Lair and through the tunnel, collecting the note nest on the right side of the Lair on the way (395/545)
  412.  
  413. If a Jiggy wasn’t in the previously mentioned Seemee Fish it’ll be inside of the one right outside Wumba’s, use Talon Torpedo to grab the Jiggy as well as the glowbo nearby (23/45), if the Jiggy was in the Seemee Fish swim to grab the glowbo then enter Wumba’s Wigwam (3/6/7). Transform into Submarine (2/6/7) and exit the cave area.
  414.  
  415. Warp to the Locker’s Cavern, shoot a torpedo at the locker with a cracked door and go inside. Beat Lord Woo Fak Fak (24/45). Grab the Jiggy then save and quit.
  416.  
  417. >> Totals: 24 Jiggies, 395 notes, 6 glowbos collected, 2 glowbos on hand
  418.  
  419. ---
  420.  
  421. Isle o' Hags
  422.  
  423. ---
  424.  
  425. head towards the Jinjo Village Silo and shoot a clockwork on top of Red_Jinjo’s house to collect the Treble Clef (415/545).
  426.  
  427. Warp to Wooded Hollow and enter Mayahem Temple.
  428.  
  429. --------------
  430.  
  431. Mayahem Temple
  432.  
  433. --------------
  434.  
  435. Run to the flight pad and beak bomb to Prison Compound.
  436.  
  437. Run right into the pool and swim over to the pillars.
  438.  
  439. Shoot a clockwork to grab the jiggy up top (25/45)
  440.  
  441. Swim back and climb up the platforms along the side of the jail. Grip grab then flap over to the wading boots. Jump down and shoot a clockwork towards the jiggy (26/45). Run back to the land as soon as possible to avoid quicksand damage.
  442.  
  443. Open up the prison using one of these 3 codes:
  444.  
  445. 1) Star, Sun, Star, Moon, Moon
  446. 2) Moon, Star, Sun, Star, Star
  447. 3) Sun, Moon, Star, Moon, Sun
  448.  
  449. Jump over Dilbert towards the rock and Bill Drill it to unblock the passageway. Enter it to enter Glitter Gulch Mine.
  450.  
  451. ------------------
  452.  
  453. Glitter Gulch Mine
  454.  
  455. ------------------
  456.  
  457. Talk to the Prospector to get his Jiggy (27/45). Exit the hut.
  458.  
  459. Head left and grab the remaining 5 notes on the platform below (420/545).
  460.  
  461. Run to Mumbo's and enter the hut, grabbing the 5 notes on the left side on the way (425/545).
  462.  
  463. Become Mumbo (1/6/7), and as Mumbo warp to the Train Station, enter the train station and activate the train. Deathwarp then switch back to BK.
  464.  
  465. Grab the 10 notes on the right side of Mumbo's hut (435/545) then warp to Train Station. Grab the Jinjo under the Boulder (28/45), enter the Train, fight Old King Kohl, collect the Jiggy (29/45) then deathwarp.
  466.  
  467. Upon respawn, head back to Mayahem Temple, and from there, warp to the entrance and exit.
  468.  
  469. >> Totals: 29 jiggies, 435 notes, 6 glowbos collected, 1 glowbos on hand
  470.  
  471. -----
  472.  
  473. Isle O’ Hags
  474.  
  475. -----
  476.  
  477. Enter Jiggywiggy’s Temple, open up TerryDactyland and Grunty’s Industries. Reset once you see the beginning of the door opening cutscene for Grunty’s Industries.
  478.  
  479. After returning to the file select screen, watch the Hag 1 cutscene in the boss replay mode. When you have control of Banjo, quit out of the fight.
  480.  
  481. Load up your file, Warp from Jinjo Village to Plateau, and enter Glitter Gulch Mine.
  482.  
  483. Upon entering grab the Turbo Trainers, go left from entrance and proceed to Fuel Depot which will load the real Hag 1 fight.
  484.  
  485. After beating Hag 1, skip the cutscenes, return to file and warp to Wasteland and enter TerryDactyland.
  486.  
  487.  
  488. -----
  489. TerryDactyland
  490.  
  491. -----
  492.  
  493. From entrance, run right and backflip up the wall on the right then run towards the two note nests on the right of the train station entrance (445/545). Learn Springy Step Boots.
  494.  
  495. Grab the note nest to the left of the train station (450/545), then run up the narrow pathway. Once you get to the top take a left and follow the path until you get to the “Path to Nest” sign, grabbing the 15 notes along the way (465/545)
  496.  
  497. Shoot a clockwork through the cage on the right to collect the T-Rex Jiggy (30/45).
  498.  
  499. Grab the set of 15 notes on the platforms to the left (480/545), then on the 2nd or 3rd platform, jump down and quickly flap to the vine right below you. Climb up it and enter river passage.
  500.  
  501. Use the sidewalks in the river to reach the middle area, then grab the 20 notes underneath with talon torpedo before grabbing onto the ledge on the left to go use the split up pad (500/545)
  502.  
  503. Split up, and as Banjo jump over to the other side to learn Taxi Pack. Jump back and recombine.
  504.  
  505. Then exit river passage the way you came in (the side with the vine)
  506.  
  507. Fall into the water then use talon torpedo to hit the switch in front of you. Use talon torpedo again to grab the Jinjo (31/45).
  508.  
  509. Swim right into the door to enter Chompasaur Den. Once you enter swim to the flight pad and use it to fly to the door up top. Do the Chompasaur Warp to enter Terry’s Nest.
  510.  
  511. Fight Terry, then collect her Jiggy (32/45) and the Jiggy inside the hole in her nest (33/45).
  512.  
  513. Head through the exit and head left to head down the stairs to the top of the mountain.
  514.  
  515. Run right then run along the narrow path on the left, hitting the Top of the Mountain warp along the way.
  516.  
  517. Jump and flap around the torches until you reach Stomping Plains.
  518.  
  519. Once you enter head left [And consider hitting the Stomping plains warp for safety]. Run to the other side, making sure that you have 1 health after the last hole [if you didn’t enter with 1 health have stompadon stomp you once, you’ll go down to 1 health regardless of how much health you have].
  520.  
  521. Use Egg Barge to collect the Jiggy in the right cage (34/45). Deathwarp and leave Terrydactyland.
  522.  
  523. >> Totals: 34 jiggies, 500 notes, 6 glowbos collected, 1 glowbo on hand
  524.  
  525.  
  526. ---
  527.  
  528. Isle of Hags
  529.  
  530. ---
  531.  
  532. Head left, grab the springy step shoes and spring up to Quagmire. Enter Grunty's Industries.
  533.  
  534.  
  535. ---
  536.  
  537. Grunty's Industries
  538.  
  539. ---
  540.  
  541. Jump onto the pipe to the right of the front door to shoot a clockwork on top of the door to grab the Treble Cleft (520/545)
  542.  
  543. Jump over to the ladder right nearby, then run along the wall until you get to some stairs. Clockwork warp through the door to enter the building (Good position is to line the middle of Banjo's head with the crease on the left side while in Talon Trot, that should be a good angle to shoot a clockwork through).
  544.  
  545. Go up the stairs, break the door, grab the 10 notes on top of the boxes (530/545) then head through the doorway on the left, climb up the pole, and split up.
  546.  
  547. As Banjo, run to the notes near the cheato page on the other side of the window (535/545), grab the battery, climb up the pole, grab the notes in front of the Electromagnetic Chamber (540/545) and drop the battery inside. Stand on the sparkly stuff and switch to Kazooie.
  548.  
  549. Run to the notes nest under the Jinjo (545/545), then jump over to the grating and learn Leg Spring. Drop down, go down the pathway to the tintops room, then take the pathway down to the left of the steel door. Once you reach the next room jump on the box and leg spring up to the top platform, then leg spring up the pipe where the ladder leads to enter floor 3.
  550.  
  551. Head left to Mumbo's, hit the warp pad, then deathwarp.
  552.  
  553. Recombine, blow up the gates next to the electromagnetic chamber and use the warp to warp to floor 3.
  554.  
  555. Run and jump up the boxes to enter the boiler room, once in the boiler room bill drill the plate right next to the entrance. Exit boiler room, grab the glowbo on one of the boxes on the left and split up (2/7/7).
  556.  
  557. As Banjo grab the battery, warp to floor 2, then go down to floor 1.
  558.  
  559. In floor 1 drop the battery into Toxic Waste, then enter the Trash Compactor. collect the Jiggy there (35/45) (restock on grenade/clockwork eggs if necessary), deathwarp.
  560.  
  561. Recombine and enter Mumbo's (1/7/7). As Mumbo warp to Floor 2, enter the electromagnetic chamber, activate mumbo pad. Exit Chamber warp back to Floor 3 and return to BK.
  562.  
  563. As BK warp to floor 2, enter Wumba's and become Washing Machine (0/7/7). Enter the electromagnetic chamber, roll to switch, exit chamber and return to Wumba's. Detransform and exit.
  564.  
  565. As BK go down to floor 1, and use the Spring Shock Pad to jump to the pipe above. Shoot for the Tintop Jiggy (36/45), then enter the Toxic Waste room.
  566.  
  567. Use Wonderwing and Talon Torpedo to get into the Toxic Waste without it pushing you out. Swim into the fence a certain way and collect the Jiggy on the other side (37/45)
  568.  
  569. Climb the ladder on the other side, head towards the Jiggy in the glass case and Egg Barge it (38/45). Head up the ladder on the left and enter the hole. After exiting the room head to the Air Con room.
  570.  
  571. Run right, jump across the platform and shoot through the seam in the ladder to collect the Weldar Jiggy (39/45). Head the opposite direction, climb the ladder and enter the door to fight Weldar. After you beat him deathwarp and exit Grunty's Industries.
  572.  
  573. >> Totals: 39 jiggies, 545 notes, 7 glowbos collected, 0 glowbos on hand
  574.  
  575. ---
  576.  
  577. Isle of Hags
  578.  
  579. ---
  580.  
  581. Head to the pipe on your left, do the Pjii Teleportation Special (video: https://clips.twitch.tv/SecretiveHorribleMangetoutFreakinStinkin ) to get to the pipe, then do 55 door skip/Cauldron Keep Early to enter Cauldron Keep.
  582.  
  583. Fight Klungo 3 then reset once the cutscene showing him exit the battle room begins.
  584.  
  585. Warp to Wooded Hollow and into Jiggywiggy's Temple and open Hailfire Peaks. Reset once you see the beginning of the door opening cutscene for Hailfire Peaks.
  586.  
  587. Once you respawn warp to Cliff Top and enter Hailfire Peaks.
  588.  
  589. ---
  590.  
  591. Hailfire Peaks
  592.  
  593. ---
  594.  
  595. Run over to the building on the far left, and wait for Chilli Billi's Boulders to break it open, revealing a flight pad. Use the flight pad to enter Chilli Billi.
  596.  
  597. After beating Chilli Billi exit the area and drop down to the split up pad/warp pad below.
  598.  
  599. Switch to Kazooie, slide down to the lower lava pool and enter Inside The Volcano.
  600.  
  601. Hit the 6 switches to raise platforms and a Jiggy (40/45).
  602.  
  603. Deathwarp, then run over to the hole in the wall with the train station switch and do a slit clip in order to grab the Jiggy. (41/45) Deathwarp and recombine with Banjo.
  604.  
  605. Combine, then head left to the hot pool with a fish and Jinjo inside. Do Shack Pack Skip to collect the fish. Enter the Icy Side door right next to the pool.
  606.  
  607. Shoot a clockwork through the Ice Wall to collect the Jiggy (42/45), and blow yourself up with it to take a hit of damage.
  608.  
  609. Use Chilly Willy's Ice Balls to damage boost up to his door, enter, beat him, collect Jiggy and exit. (43/45). Head straight to Boggy's Igloo.
  610.  
  611. Position yourself to the right of the door to Boggy’s Igloo and shoot a well angled Clockwork to collect the Ice Train Jiggy (44/45). Enter Boggy’s Igloo.
  612.  
  613. Give Boggy the fish, he’ll cough up a Jiggy (45/45) After collecting the Jiggy, deathwarp and exit Hailfire Peaks.
  614.  
  615. >> Totals: 45 jiggies, 545 notes, 7 glowbos collected, 0 glowbos on hand
  616.  
  617. ---
  618.  
  619. Isle o' Hags
  620.  
  621. ---
  622.  
  623. Warp to Wooded Hollow, open Cloud Cukooland, reset once you see the beginning of the door opening cutscene for CloudCukooland.
  624.  
  625. After respawning, warp to Wasteland and enter Cloud Cukooland.
  626.  
  627.  
  628. ---
  629.  
  630. Cloud Cukooland
  631.  
  632. ---
  633.  
  634. Enter the flower in front of you, then do one of two things:
  635.  
  636. 1) Bill Drill the patches until you get the springy step shoes, then use them to spring up to the Blue Mumbo Hut. Patch possibilities (thanks Blazephlozard): https://imgur.com/a/8QrzUsY
  637.  
  638.  
  639. 2) Enter the door in front of you, then enter the door to the right, and from there enter Blue Mumbo Hut.
  640.  
  641. Pray that this is the house where Mingy Jongo is (it’s RNG, he can either appear in the red hut or the blue one, you can tell by seeing if there’s a Glowbo Counter in the corner. If there isn’t you’re in the right house). If it isn’t the right house fly over to the Red House on the other side.
  642.  
  643. Beat Minjy Jongo and you did it, that's all the bosses! Horray!
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