MESCRIPT

Bully :)

Jul 31st, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  137. local Player,game,owner = owner,game
  138. local RealPlayer = Player
  139. do
  140. print("FE Compatibility code by Mokiros")
  141. local rp = RealPlayer
  142. script.Parent = rp.Character
  143.  
  144. --RemoteEvent for communicating
  145. local Event = Instance.new("RemoteEvent")
  146. Event.Name = "UserInput_Event"
  147.  
  148. --Fake event to make stuff like Mouse.KeyDown work
  149. local function fakeEvent()
  150. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  151. t.connect = t.Connect
  152. return t
  153. end
  154.  
  155. --Creating fake input objects with fake variables
  156. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  157. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  158. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  159. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  160. end}
  161. --Merged 2 functions into one by checking amount of arguments
  162. CAS.UnbindAction = CAS.BindAction
  163.  
  164. --This function will trigger the events that have been :Connect()'ed
  165. local function te(self,ev,...)
  166. local t = m[ev]
  167. if t and t._fakeEvent then
  168. for _,f in pairs(t.Functions) do
  169. f(...)
  170. end
  171. end
  172. end
  173. m.TrigEvent = te
  174. UIS.TrigEvent = te
  175.  
  176. Event.OnServerEvent:Connect(function(plr,io)
  177. if plr~=rp then return end
  178. m.Target = io.Target
  179. m.Hit = io.Hit
  180. if not io.isMouse then
  181. local b = io.UserInputState == Enum.UserInputState.Begin
  182. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  183. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  184. end
  185. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  186. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  187. end
  188. for _,t in pairs(CAS.Actions) do
  189. for _,k in pairs(t.Keys) do
  190. if k==io.KeyCode then
  191. t.Function(t.Name,io.UserInputState,io)
  192. end
  193. end
  194. end
  195. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  196. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  197. end
  198. end)
  199. Event.Parent = NLS([==[
  200. local Player = game:GetService("Players").LocalPlayer
  201. local Event = script:WaitForChild("UserInput_Event")
  202. local Mouse = Player:GetMouse()
  203. local UIS = game:GetService("UserInputService")
  204. local input = function(io,a)
  205. if a then return end
  206. --Since InputObject is a client-side instance, we create and pass table instead
  207. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  208. end
  209. UIS.InputBegan:Connect(input)
  210. UIS.InputEnded:Connect(input)
  211. local h,t
  212. --Give the server mouse data 30 times every second, but only if the values changed
  213. --If player is not moving their mouse, client won't fire events
  214. while wait(1/30) do
  215. if h~=Mouse.Hit or t~=Mouse.Target then
  216. h,t=Mouse.Hit,Mouse.Target
  217. Event:FireServer({isMouse=true,Target=t,Hit=h})
  218. end
  219. end]==],Player.Character)
  220.  
  221. ----Sandboxed game object that allows the usage of client-side methods and services
  222. --Real game object
  223. local _rg = game
  224.  
  225. --Metatable for fake service
  226. local fsmt = {
  227. __index = function(self,k)
  228. local s = rawget(self,"_RealService")
  229. if s then
  230. return typeof(s[k])=="function"
  231. and function(_,...)return s[k](s,...)end or s[k]
  232. end
  233. end,
  234. __newindex = function(self,k,v)
  235. local s = rawget(self,"_RealService")
  236. if s then s[k]=v end
  237. end
  238. }
  239. local function FakeService(t,RealService)
  240. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  241. return setmetatable(t,fsmt)
  242. end
  243.  
  244. --Fake game object
  245. local g = {
  246. GetService = function(self,s)
  247. return rawget(self,s) or _rg:GetService(s)
  248. end,
  249. Players = FakeService({
  250. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  251. },"Players"),
  252. UserInputService = FakeService(UIS,"UserInputService"),
  253. ContextActionService = FakeService(CAS,"ContextActionService"),
  254. RunService = FakeService({
  255. _btrs = {},
  256. RenderStepped = _rg:GetService("RunService").Heartbeat,
  257. BindToRenderStep = function(self,name,_,fun)
  258. self._btrs[name] = self.Heartbeat:Connect(fun)
  259. end,
  260. UnbindFromRenderStep = function(self,name)
  261. self._btrs[name]:Disconnect()
  262. end,
  263. },"RunService")
  264. }
  265. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  266. g.service = g.GetService
  267. FakeService(g,game)
  268. --Changing owner to fake player object to support owner:GetMouse()
  269. game,owner = g,g.Players.LocalPlayer
  270. end
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