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- #include common_scripts\utility;
- #include maps\mp\_utility;
- #include maps\mp\gametypes\_hud_util;
- //***************
- //***************
- //** Gun Game **
- //** By Rockey **
- //***************
- //***************
- initGuns()
- {
- self.inverse = false;
- self.upgscore = 100;
- self.finalkills = 3;
- self.gunList = [];
- self.gunList[0] = createGun("deserteaglegold_mp", 9, false, false);
- self.gunList[1] = createGun("beretta_fmj_mp", 9, false, false);
- self.gunList[2] = createGun("usp_fmj_mp", 9, false, false);
- self.gunList[3] = createGun("coltanaconda_fmj_mp", 9, false, false);
- self.gunList[4] = createGun("m4_mp", 9, false, false);
- self.gunList[5] = createGun("famas_mp", 9, false, false);
- self.gunList[6] = createGun("scar_mp", 9, false, false);
- self.gunList[7] = createGun("fal_mp", 9, false, false);
- self.gunList[8] = createGun("tavor_mp", 9, false, false);
- self.gunList[9] = createGun("m16_mp", 9, true, false);
- self.gunList[10] = createGun("masada_mp", 9, false, false);
- self.gunList[11] = createGun("fn2000_mp", 9, false, false);
- self.gunList[12] = createGun("ak47_mp", 9, false, false);
- self.gunList[13] = createGun("at4_mp", 9, true, false);
- self.gunList[14] = createGun("m79_mp", 9, false, false);
- self.gunList[15] = createGun("rpg_mp", 9, false, false);
- self.gunList[16] = createGun("mp5k_mp", 9, false, false);
- self.gunList[17] = createGun("ump45_reflex_rof_mp", 9, true, false);
- self.gunList[18] = createGun("kriss_mp", 9, false, false);
- self.gunList[19] = createGun("p90_mp", 9, false, false);
- self.gunList[20] = createGun("uzi_mp", 9, false, false);
- self.gunList[21] = createGun("spas12_mp", 9, false, false);
- self.gunList[22] = createGun("aa12_mp", 9, false, false);
- self.gunList[23] = createGun("striker_mp", 9, false, false);
- self.gunList[24] = createGun("m1014_mp", 9, false, false);
- self.gunList[25] = createGun("ranger_akimbo_mp", 9, true, true);
- self.gunList[26] = createGun("model1887_akimbo_mp", 9, true, true);
- self.gunList[27] = createGun("pp2000_mp", 9, false, false);
- self.gunList[28] = createGun("beretta393_akimbo_mp", 9, false, false);
- self.gunList[29] = createGun("glock_mp", 9,false, false);
- self.gunList[30] = createGun("tmp_mp", 9, false, false);
- self.gunList[31] = createGun("cheytac_fmj_mp", 9, false, false);
- self.gunList[32] = createGun("barrett_fmj_mp", 9, false, false);
- self.gunList[33] = createGun("wa2000_fmj_mp", 9, false, false);
- self.gunList[34] = createGun("m21_fmj_mp", 9, false, false);
- self.gunList[35] = createGun("mg4_grip_mp", 9, true, false);
- self.gunList[36] = createGun("sa80_mp", 9, false, false);
- self.gunList[37] = createGun("aug_mp", 9, false, false);
- self.gunList[38] = createGun("rpd_grip_mp", 9, true, false);
- self.gunList[39] = createGun("throwingknife_mp", 9, false, false);
- self.gunList[40] = createGun("javelin_mp", 9, true, false);
- }
- createGun(gunName, camo, laserSight, akimbo)
- {
- gun = spawnstruct();
- gun.name = gunName;
- gun.camo = camo;
- gun.laser = laserSight;
- gun.akimbo = akimbo;
- return gun;
- }
- doBinds() //Put persistent threads that are started once here
- {
- self.firstRun = true;
- self thread initGuns();
- self.nv = false;
- self thread killCrosshairs();
- self thread doScore();
- self thread doGun();
- setDvar("scr_dm_scorelimit", ((self.gunList.size - 1) * self.upgscore) + (self.finalkills * 50));
- setDvar("scr_dm_timelimit", 0);
- setDvar("ui_gametype", "ffa");
- setDvar("scr_game_killstreakdelay", 99999999);
- }
- doDvars() //Put threads that are called with every respawn
- {
- setDvar("g_speed", 220);
- setDvar("bg_fallDamageMaxHeight", 1);
- setDvar("bg_fallDamageMinHeight", 99999);
- setDvar("perk_weapReloadMultiplier", 0.001);
- setDvar("player_burstFireCooldown", 0);
- setDvar("bg_fallDamageMaxHeight", 1);
- self setClientDvar("player_meleerange", 0);
- self _clearPerks();
- self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
- self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
- self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
- self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
- self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
- self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
- self maps\mp\perks\_perks::givePerk("specialty_extraammo");
- self maps\mp\perks\_perks::givePerk("specialty_falldamage");
- self maps\mp\perks\_perks::givePerk("specialty_fastreload");
- self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
- self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
- self maps\mp\perks\_perks::givePerk("specialty_lightweight");
- self maps\mp\perks\_perks::givePerk("specialty_marathon");
- self maps\mp\perks\_perks::givePerk("specialty_quieter");
- self maps\mp\perks\_perks::givePerk("specialty_scavenger");
- if(self.nv) self VisionSetNakedForPlayer("default_night_mp", 1);
- else self VisionSetNakedForPlayer(getDvar("mapname"), 2);
- self thread doNV();
- if(self.firstRun){
- if(self.inverted){
- self thread maps\mp\gametypes\_hud_message::hintMessage("^9Gun Game ^1By Rockey");
- self thread maps\mp\gametypes\_hud_message::hintMessage("^9Credits to ^1A^0L^1U^0C^1A^0R^1D ^9& ^1Aean");
- self thread maps\mp\gametypes\_hud_message::hintMessage("^1Two kills to Upgrade Gun^9, Have Fun!");
- }else{
- self thread maps\mp\gametypes\_hud_message::hintMessage("^9Gun Game ^1By Rockey");
- self thread maps\mp\gametypes\_hud_message::hintMessage("^1Two kills to Upgrade Gun");
- self thread maps\mp\gametypes\_hud_message::hintMessage("^9Modded by ^1Rockey");
- }
- self thread maps\mp\gametypes\_hud_message::hintMessage("^9Press [{+actionslot 1}] to Toggle ^2Night Vision");
- self.firstRun = false;
- }
- }
- doGun()
- {
- self endon("disconnect");
- if(self.inverse) self.curgun = self.gunList.size - 1;
- else self.curgun = 0;
- curscore = 0;
- done = false;
- while(true){
- if(self.inverse && self.curgun <= 0) done = true;
- if(!self.inverse && self.curgun >= (self.gunList.size - 1)) done = true;
- if(!done){
- if(self.inverse && (self.score - curscore >= self.upgscore)){
- self.curgun--;
- self thread maps\mp\gametypes\_hud_message::hintMessage("^1Weapon Upgraded!");
- curscore = self.score;
- }else if((self.score - curscore >= self.upgscore)){
- self.curgun++;
- self thread maps\mp\gametypes\_hud_message::hintMessage("^1Weapon Upgraded!");
- curscore = self.score;
- }
- }
- while(self getCurrentWeapon() != self.gunList[self.curgun].name){
- if(self.gunList[self.curgun].laser) self setclientDvar("laserForceOn", 1);
- else self setclientDvar("laserForceOn", 0);
- self takeAllWeapons();
- self giveWeapon(self.gunList[self.curgun].name, self.gunList[self.curgun].camo, self.gunList[self.curgun].akimbo);
- self switchToWeapon(self.gunList[self.curgun].name);
- wait .2;
- }
- self giveMaxAmmo(self.gunList[self.curgun].name);
- wait .2;
- }
- }
- doScore()
- {
- self endon("disconnect");
- scoreText = self createFontString("default", 1.5);
- scoreText setPoint("TOPRIGHT", "TOPRIGHT", -5, 0);
- while(true)
- {
- scoreText setText("^1Rockey's GunGame. ^9 Level " + self.curgun);
- wait .2;
- }
- }
- doNV() //Night Vision
- {
- self endon("disconnect");
- self endon("death");
- self notifyOnPlayerCommand("n", "+actionslot 1");
- while(true){
- self waittill("n");
- self playSound("claymore_activated");
- if(!self.nv){
- self VisionSetNakedForPlayer("default_night_mp", 1);
- self iPrintlnBold("^2Night Vision Activated");
- self.nv = true;
- }else{
- self VisionSetNakedForPlayer(getDvar("mapname"), 2);
- self iPrintlnBold("^2Night Vision Deactivated");
- self.nv = false;
- }
- }
- }
- killCrosshairs() //Get rid of those fucking useless hax
- {
- self endon("disconnect");
- while(true){
- setDvar("cg_drawcrosshair", 0);
- self setClientDvar("cg_scoreboardPingText", 1);
- self setClientDvar("com_maxfps", 0);
- wait 1;
- }
- }
- init()
- {
- level.scoreInfo = [];
- level.xpScale = getDvarInt( "scr_xpscale" );
- level.rankTable = [];
- precacheShader("white");
- precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
- precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
- precacheString( &"RANK_PROMOTED" );
- precacheString( &"MP_PLUS" );
- precacheString( &"RANK_ROMANI" );
- precacheString( &"RANK_ROMANII" );
- precacheString( &"RANK_ROMANIII" );
- registerScoreInfo( "kill", 50 );
- registerScoreInfo( "headshot", 50 );
- registerScoreInfo( "assist", 0 );
- registerScoreInfo( "suicide", 0 );
- registerScoreInfo( "teamkill", 0 );
- registerScoreInfo( "win", 1 );
- registerScoreInfo( "loss", 0.5 );
- registerScoreInfo( "tie", 0.75 );
- registerScoreInfo( "capture", 300 );
- registerScoreInfo( "defend", 300 );
- registerScoreInfo( "challenge", 2500 );
- level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
- level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
- pId = 0;
- rId = 0;
- for ( pId = 0; pId <= level.maxPrestige; pId++ )
- {
- for ( rId = 0; rId <= level.maxRank; rId++ )
- precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
- }
- rankId = 0;
- rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- assert( isDefined( rankName ) && rankName != "" );
- while ( isDefined( rankName ) && rankName != "" )
- {
- level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
- level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
- level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
- precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
- rankId++;
- rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- }
- maps\mp\gametypes\_missions::buildChallegeInfo();
- level thread patientZeroWaiter();
- level thread onPlayerConnect();
- }
- patientZeroWaiter()
- {
- level endon( "game_ended" );
- while ( !isDefined( level.players ) || !level.players.size )
- wait ( 0.05 );
- if ( !matchMakingGame() )
- {
- if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
- level.patientZeroName = level.players[0].name;
- }
- else
- {
- if ( getDvar( "scr_patientZero" ) != "" )
- level.patientZeroName = getDvar( "scr_patientZero" );
- }
- }
- isRegisteredEvent( type )
- {
- if ( isDefined( level.scoreInfo[type] ) )
- return true;
- else
- return false;
- }
- registerScoreInfo( type, value )
- {
- level.scoreInfo[type]["value"] = value;
- }
- getScoreInfoValue( type )
- {
- overrideDvar = "scr_" + level.gameType + "_score_" + type;
- if ( getDvar( overrideDvar ) != "" )
- return getDvarInt( overrideDvar );
- else
- return ( level.scoreInfo[type]["value"] );
- }
- getScoreInfoLabel( type )
- {
- return ( level.scoreInfo[type]["label"] );
- }
- getRankInfoMinXP( rankId )
- {
- return int(level.rankTable[rankId][2]);
- }
- getRankInfoXPAmt( rankId )
- {
- return int(level.rankTable[rankId][3]);
- }
- getRankInfoMaxXp( rankId )
- {
- return int(level.rankTable[rankId][7]);
- }
- getRankInfoFull( rankId )
- {
- return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
- }
- getRankInfoIcon( rankId, prestigeId )
- {
- return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
- }
- getRankInfoLevel( rankId )
- {
- return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
- }
- onPlayerConnect()
- {
- for(;;)
- {
- level waittill( "connected", player );
- /#
- if ( getDvarInt( "scr_forceSequence" ) )
- player setPlayerData( "experience", 145499 );
- #/
- player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
- if ( player.pers["rankxp"] < 0 ) // paranoid defensive
- player.pers["rankxp"] = 0;
- rankId = player getRankForXp( player getRankXP() );
- player.pers[ "rank" ] = rankId;
- player.pers[ "participation" ] = 0;
- player.xpUpdateTotal = 0;
- player.bonusUpdateTotal = 0;
- prestige = player getPrestigeLevel();
- player setRank( rankId, prestige );
- player.pers["prestige"] = prestige;
- player.postGamePromotion = false;
- if ( !isDefined( player.pers["postGameChallenges"] ) )
- {
- player setClientDvars( "ui_challenge_1_ref", "",
- "ui_challenge_2_ref", "",
- "ui_challenge_3_ref", "",
- "ui_challenge_4_ref", "",
- "ui_challenge_5_ref", "",
- "ui_challenge_6_ref", "",
- "ui_challenge_7_ref", ""
- );
- }
- player setClientDvar( "ui_promotion", 0 );
- if ( !isDefined( player.pers["summary"] ) )
- {
- player.pers["summary"] = [];
- player.pers["summary"]["xp"] = 0;
- player.pers["summary"]["score"] = 0;
- player.pers["summary"]["challenge"] = 0;
- player.pers["summary"]["match"] = 0;
- player.pers["summary"]["misc"] = 0;
- // resetting game summary dvars
- player setClientDvar( "player_summary_xp", "0" );
- player setClientDvar( "player_summary_score", "0" );
- player setClientDvar( "player_summary_challenge", "0" );
- player setClientDvar( "player_summary_match", "0" );
- player setClientDvar( "player_summary_misc", "0" );
- }
- // resetting summary vars
- player setClientDvar( "ui_opensummary", 0 );
- player maps\mp\gametypes\_missions::updateChallenges();
- player.explosiveKills[0] = 0;
- player.xpGains = [];
- player.hud_scorePopup = newClientHudElem( player );
- player.hud_scorePopup.horzAlign = "center";
- player.hud_scorePopup.vertAlign = "middle";
- player.hud_scorePopup.alignX = "center";
- player.hud_scorePopup.alignY = "middle";
- player.hud_scorePopup.x = 0;
- if ( level.splitScreen )
- player.hud_scorePopup.y = -40;
- else
- player.hud_scorePopup.y = -60;
- player.hud_scorePopup.font = "hudbig";
- player.hud_scorePopup.fontscale = 0.75;
- player.hud_scorePopup.archived = false;
- player.hud_scorePopup.color = (0.5,0.5,0.5);
- player.hud_scorePopup.sort = 10000;
- player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
- player thread doBinds();
- player thread onPlayerSpawned();
- player thread onJoinedTeam();
- player thread onJoinedSpectators();
- }
- }
- onJoinedTeam()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill( "joined_team" );
- self thread removeRankHUD();
- }
- }
- onJoinedSpectators()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill( "joined_spectators" );
- self thread removeRankHUD();
- }
- }
- onPlayerSpawned()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill( "spawned_player" );
- self thread doDvars();
- }
- }
- roundUp( floatVal )
- {
- if ( int( floatVal ) != floatVal )
- return int( floatVal+1 );
- else
- return int( floatVal );
- }
- giveRankXP( type, value )
- {
- self endon("disconnect");
- lootType = "none";
- if ( !self rankingEnabled() )
- return;
- if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
- return;
- else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
- return;
- if ( !isDefined( value ) )
- value = getScoreInfoValue( type );
- if ( !isDefined( self.xpGains[type] ) )
- self.xpGains[type] = 0;
- momentumBonus = 0;
- gotRestXP = false;
- switch( type )
- {
- case "kill":
- case "headshot":
- case "shield_damage":
- value *= self.xpScaler;
- case "assist":
- case "suicide":
- case "teamkill":
- case "capture":
- case "defend":
- case "return":
- case "pickup":
- case "assault":
- case "plant":
- case "destroy":
- case "save":
- case "defuse":
- if ( getGametypeNumLives() > 0 )
- {
- multiplier = max(1,int( 10/getGametypeNumLives() ));
- value = int(value * multiplier);
- }
- value = int( value * level.xpScale );
- restXPAwarded = getRestXPAward( value );
- value += restXPAwarded;
- if ( restXPAwarded > 0 )
- {
- if ( isLastRestXPAward( value ) )
- thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
- gotRestXP = true;
- }
- break;
- }
- if ( !gotRestXP )
- {
- // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
- if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
- self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
- }
- oldxp = self getRankXP();
- self.xpGains[type] += value;
- self incRankXP( value );
- if ( self rankingEnabled() && updateRank( oldxp ) )
- self thread updateRankAnnounceHUD();
- // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
- self syncXPStat();
- if ( !level.hardcoreMode )
- {
- if ( type == "teamkill" )
- {
- self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
- }
- else
- {
- color = (1,1,0.5);
- if ( gotRestXP )
- color = (1,.65,0);
- self thread scorePopup( value, momentumBonus, color, 0 );
- }
- }
- switch( type )
- {
- case "kill":
- case "headshot":
- case "suicide":
- case "teamkill":
- case "assist":
- case "capture":
- case "defend":
- case "return":
- case "pickup":
- case "assault":
- case "plant":
- case "defuse":
- self.pers["summary"]["score"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- case "win":
- case "loss":
- case "tie":
- self.pers["summary"]["match"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- case "challenge":
- self.pers["summary"]["challenge"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- default:
- self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
- self.pers["summary"]["match"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- }
- }
- updateRank( oldxp )
- {
- newRankId = self getRank();
- if ( newRankId == self.pers["rank"] )
- return false;
- oldRank = self.pers["rank"];
- rankId = self.pers["rank"];
- self.pers["rank"] = newRankId;
- //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
- println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
- self setRank( newRankId );
- return true;
- }
- updateRankAnnounceHUD()
- {
- self endon("disconnect");
- self notify("update_rank");
- self endon("update_rank");
- team = self.pers["team"];
- if ( !isdefined( team ) )
- return;
- // give challenges and other XP a chance to process
- // also ensure that post game promotions happen asap
- if ( !levelFlag( "game_over" ) )
- level waittill_notify_or_timeout( "game_over", 0.25 );
- newRankName = self getRankInfoFull( self.pers["rank"] );
- rank_char = level.rankTable[self.pers["rank"]][1];
- subRank = int(rank_char[rank_char.size-1]);
- thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
- if ( subRank > 1 )
- return;
- for ( i = 0; i < level.players.size; i++ )
- {
- player = level.players[i];
- playerteam = player.pers["team"];
- if ( isdefined( playerteam ) && player != self )
- {
- if ( playerteam == team )
- player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
- }
- }
- }
- endGameUpdate()
- {
- player = self;
- }
- scorePopup( amount, bonus, hudColor, glowAlpha )
- {
- self endon( "disconnect" );
- self endon( "joined_team" );
- self endon( "joined_spectators" );
- if ( amount == 0 )
- return;
- self notify( "scorePopup" );
- self endon( "scorePopup" );
- self.xpUpdateTotal += amount;
- self.bonusUpdateTotal += bonus;
- wait ( 0.05 );
- if ( self.xpUpdateTotal < 0 )
- self.hud_scorePopup.label = &"";
- else
- self.hud_scorePopup.label = &"MP_PLUS";
- self.hud_scorePopup.color = hudColor;
- self.hud_scorePopup.glowColor = hudColor;
- self.hud_scorePopup.glowAlpha = glowAlpha;
- self.hud_scorePopup setValue(self.xpUpdateTotal);
- self.hud_scorePopup.alpha = 0.85;
- self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
- increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
- if ( self.bonusUpdateTotal )
- {
- while ( self.bonusUpdateTotal > 0 )
- {
- self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
- self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
- self.hud_scorePopup setValue( self.xpUpdateTotal );
- wait ( 0.05 );
- }
- }
- else
- {
- wait ( 1.0 );
- }
- self.hud_scorePopup fadeOverTime( 0.75 );
- self.hud_scorePopup.alpha = 0;
- self.xpUpdateTotal = 0;
- }
- removeRankHUD()
- {
- self.hud_scorePopup.alpha = 0;
- }
- getRank()
- {
- rankXp = self.pers["rankxp"];
- rankId = self.pers["rank"];
- if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
- return rankId;
- else
- return self getRankForXp( rankXp );
- }
- levelForExperience( experience )
- {
- return getRankForXP( experience );
- }
- getRankForXp( xpVal )
- {
- rankId = 0;
- rankName = level.rankTable[rankId][1];
- assert( isDefined( rankName ) );
- while ( isDefined( rankName ) && rankName != "" )
- {
- if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
- return rankId;
- rankId++;
- if ( isDefined( level.rankTable[rankId] ) )
- rankName = level.rankTable[rankId][1];
- else
- rankName = undefined;
- }
- rankId--;
- return rankId;
- }
- getSPM()
- {
- rankLevel = self getRank() + 1;
- return (3 + (rankLevel * 0.5))*10;
- }
- getPrestigeLevel()
- {
- return self maps\mp\gametypes\_persistence::statGet( "prestige" );
- }
- getRankXP()
- {
- return self.pers["rankxp"];
- }
- incRankXP( amount )
- {
- if ( !self rankingEnabled() )
- return;
- if ( isDefined( self.isCheater ) )
- return;
- xp = self getRankXP();
- newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
- if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
- newXp = getRankInfoMaxXP( level.maxRank );
- self.pers["rankxp"] = newXp;
- }
- getRestXPAward( baseXP )
- {
- if ( !getdvarint( "scr_restxp_enable" ) )
- return 0;
- restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
- wantGiveRestXP = int(baseXP * restXPAwardRate);
- mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
- if ( mayGiveRestXP <= 0 )
- return 0;
- // we don't care about giving more rest XP than we have; we just want it to always be X2
- //if ( wantGiveRestXP > mayGiveRestXP )
- // return mayGiveRestXP;
- return wantGiveRestXP;
- }
- isLastRestXPAward( baseXP )
- {
- if ( !getdvarint( "scr_restxp_enable" ) )
- return false;
- restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
- wantGiveRestXP = int(baseXP * restXPAwardRate);
- mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
- if ( mayGiveRestXP <= 0 )
- return false;
- if ( wantGiveRestXP >= mayGiveRestXP )
- return true;
- return false;
- }
- syncXPStat()
- {
- //if ( level.xpScale > 4 || level.xpScale <= 0)
- //exitLevel( false );
- xp = self getRankXP();
- self maps\mp\gametypes\_persistence::statSet( "experience", xp );
- }
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