Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- MID_HOME_GUIDE_MISSION_TITLE_0_0: Summon a Hero
- MID_HOME_GUIDE_MISSION_HELP_0_0: Gain a Hero as your ally by\nsummoning them.
- MID_HOME_GUIDE_MISSION_TITLE_0_1: Edit Your Team
- MID_HOME_GUIDE_MISSION_HELP_0_1: Select which allies you will send\ninto battle via Edit Teams in the\nAllies menu.
- MID_HOME_GUIDE_MISSION_TITLE_0_2: Collect a Gift from the Present List
- MID_HOME_GUIDE_MISSION_HELP_0_2: Various gifts will arrive in your\nPresent List each day.
- MID_HOME_GUIDE_MISSION_TITLE_0_3: Clear Prologue: Part 1 in Story Maps
- MID_HOME_GUIDE_MISSION_HELP_0_3: Earn Orbs whenever you clear\na story map for the first time.
- MID_HOME_GUIDE_MISSION_TITLE_1_0: Level Up an Ally
- MID_HOME_GUIDE_MISSION_HELP_1_0: Raise an ally's level under Allies,\nAlly Growth, and then Level Up.
- MID_HOME_GUIDE_MISSION_TITLE_1_1: Clear Book I, Chapter 1-1 on Normal
- MID_HOME_GUIDE_MISSION_HELP_1_1: Earn Orbs whenever you clear\na story map for the first time.
- MID_HOME_GUIDE_MISSION_TITLE_1_2: Clear Book I, Chapter 1-3 on Normal
- MID_HOME_GUIDE_MISSION_HELP_1_2: Earn Orbs whenever you clear\na story map for the first time.
- MID_HOME_GUIDE_MISSION_TITLE_1_3: Summon a Hero with Heroic Grails
- MID_HOME_GUIDE_MISSION_HELP_1_3: Summon a Hero of your choosing\nusing Heroic Grails.
- MID_HOME_GUIDE_MISSION_TITLE_2_0: Clear Book I, Chapter 1-5 on Normal
- MID_HOME_GUIDE_MISSION_HELP_2_0: Earn Orbs whenever you clear\na story map for the first time.
- MID_HOME_GUIDE_MISSION_TITLE_2_1: Study the Weapon Triangle
- MID_HOME_GUIDE_MISSION_HELP_2_1: Learn about the weapon triangle\nin the Red, Blue, and Green map\nin Tactics Drills.
- MID_HOME_GUIDE_MISSION_TITLE_2_2: Study Effective Attacks
- MID_HOME_GUIDE_MISSION_HELP_2_2: Learn about attack effectiveness\nin the Effective Attacks map in\nTactics Drills.
- MID_HOME_GUIDE_MISSION_TITLE_2_3: Clear the Starting Stratum
- MID_HOME_GUIDE_MISSION_HELP_2_3: Level up your allies in the Training\nTower. You can earn Badges and\nGreat Badges as well.
- MID_HOME_GUIDE_MISSION_TITLE_3_0: Raise an Ally to Level 10
- MID_HOME_GUIDE_MISSION_HELP_3_0: Raise an ally's level under Allies,\nAlly Growth, and then Level Up.
- MID_HOME_GUIDE_MISSION_TITLE_3_1: Form a Summoner Support Bond
- MID_HOME_GUIDE_MISSION_HELP_3_1: Grant a stat boost to the ally you\nchoose to support.
- MID_HOME_GUIDE_MISSION_TITLE_3_2: Form an Ally Support Bond
- MID_HOME_GUIDE_MISSION_HELP_3_2: Set Heroes as partners to grant\nthem a stat boost when they are\nnear each other on the battlefield.
- MID_HOME_GUIDE_MISSION_TITLE_3_3: Clear Book I, Chapter 2-5 on Normal
- MID_HOME_GUIDE_MISSION_HELP_3_3: Earn Orbs whenever you clear\na story map for the first time.
- MID_HOME_GUIDE_MISSION_TITLE_4_0: Have an Ally Learn a Skill
- MID_HOME_GUIDE_MISSION_HELP_4_0: Spend an ally's Skill Points (SP)\nto allow them to learn new skills.
- MID_HOME_GUIDE_MISSION_TITLE_4_1: Win in the Coliseum's Arena
- MID_HOME_GUIDE_MISSION_HELP_4_1: Earn weekly rewards by achieving\nvictory in the Arena.
- MID_HOME_GUIDE_MISSION_TITLE_4_2: Raise an Ally to Level 20
- MID_HOME_GUIDE_MISSION_HELP_4_2: Raise an ally's level by deploying\nthem to Special Training maps.
- MID_HOME_GUIDE_MISSION_TITLE_4_3: Clear Book I, Chapter 5-5 on Normal
- MID_HOME_GUIDE_MISSION_HELP_4_3: Earn Orbs whenever you clear\na story map for the first time.
- MID_HOME_GUIDE_MISSION_TITLE_5_0: Clear Xenologue 3 on Normal
- MID_HOME_GUIDE_MISSION_HELP_5_0: Gain Ike: Vanguard Legend as an\nally when you clear Xenologue 3.
- MID_HOME_GUIDE_MISSION_TITLE_5_1: Clear a Hero Battle on Normal
- MID_HOME_GUIDE_MISSION_HELP_5_1: Gain featured Heroes as allies by\nclearing their Hero Battles.
- MID_HOME_GUIDE_MISSION_TITLE_5_2: Clear Book II, Chapter 1-5 on Normal
- MID_HOME_GUIDE_MISSION_HELP_5_2: Gain Fjorm: Princess of Ice as an\nally when you clear this map.
- MID_HOME_GUIDE_MISSION_TITLE_5_3: Clear Book I, Chapter 10-5 on Normal
- MID_HOME_GUIDE_MISSION_HELP_5_3: Earn Orbs whenever you clear\na story map for the first time.
- MID_HOME_GUIDE_MISSION_TITLE_6_0: Raise an Ally to Level 30
- MID_HOME_GUIDE_MISSION_HELP_6_0: Raise an ally's level under Allies,\nAlly Growth, and then Level Up.
- MID_HOME_GUIDE_MISSION_TITLE_6_1: Clear Book III, Chapter 1-5 on Normal
- MID_HOME_GUIDE_MISSION_HELP_6_1: Earn Eir: Merciful Death as your\nally by clearing this story map.
- MID_HOME_GUIDE_MISSION_TITLE_6_2: Unlock an Ally's Potential
- MID_HOME_GUIDE_MISSION_HELP_6_2: Raise the ★ rating of your allies\nby using Unlock Potential.
- MID_HOME_GUIDE_MISSION_TITLE_6_3: Clear Awakening Ancient Power on Normal
- MID_HOME_GUIDE_MISSION_HELP_6_3: You can create new Sacred Seals\nafter clearing the Awakening\nAncient Power Intermission map\non Normal.
- MID_HOME_GUIDE_MISSION_TITLE_7_0: Equip a Sacred Seal
- MID_HOME_GUIDE_MISSION_HELP_7_0: Sacred Seals can be equipped\nvia the Equip Seals menu.
- MID_HOME_GUIDE_MISSION_TITLE_7_1: Enhance a Sacred Seal
- MID_HOME_GUIDE_MISSION_HELP_7_1: Enhance Sacred Seals in the\nSacred Seal Forge to increase\ntheir effect.
- MID_HOME_GUIDE_MISSION_TITLE_7_2: Clear Book I, Chapter 5-5 on Hard
- MID_HOME_GUIDE_MISSION_HELP_7_2: Earn Orbs whenever you clear\na story map for the first time.
- MID_HOME_GUIDE_MISSION_TITLE_7_3: Clear Book I, Chapter 1-1 on Lunatic
- MID_HOME_GUIDE_MISSION_HELP_7_3: Earn Orbs whenever you clear\na story map for the first time.
- MID_HOME_GUIDE_MISSION_TITLE_8_0: Raise an Ally to Level 40
- MID_HOME_GUIDE_MISSION_HELP_8_0: Raise an ally's level under Allies,\nAlly Growth, and then Level Up.
- MID_HOME_GUIDE_MISSION_TITLE_8_1: Merge Your Allies
- MID_HOME_GUIDE_MISSION_HELP_8_1: Combine an ally with another ally\nwith the same name and epithet.
- MID_HOME_GUIDE_MISSION_TITLE_8_2: Have a Hero Inherit a Skill
- MID_HOME_GUIDE_MISSION_HELP_8_2: Customize your Heroes by giving\nthem skills from other Heroes.\n\nFor starters, try granting Barst's\nReposition to one of your Heroes.
- MID_HOME_GUIDE_MISSION_TITLE_8_3: Clear the Rite of Blades on Normal
- MID_HOME_GUIDE_MISSION_HELP_8_3: You can use the Weapon Refinery\nafter clearing the Rite of Blades\nIntermission map on Normal.
- MID_HOME_GUIDE_MISSION_TITLE_9_0: Refine a Weapon
- MID_HOME_GUIDE_MISSION_HELP_9_0: Improve a weapon by working on\nit in the Weapon Refinery.
- MID_HOME_GUIDE_MISSION_TITLE_9_1: Chain Five Wins in Arena
- MID_HOME_GUIDE_MISSION_HELP_9_1: Win battles in the Arena to earn\nweekly rewards.
- MID_HOME_GUIDE_MISSION_TITLE_9_2: Clear All Basics Maps in Tactics Drills
- MID_HOME_GUIDE_MISSION_HELP_9_2: Learn battlefield basics by\nclearing all the Basics maps\nin Tactics Drills.
- MID_HOME_GUIDE_MISSION_TITLE_9_3: Clear a Grand Hero Battle on Hard
- MID_HOME_GUIDE_MISSION_HELP_9_3: Gain Grand Heroes as your allies\nby clearing Grand Hero Battles.
- MID_HOME_GUIDE_MISSION_TITLE_10_0: Confer a Blessing
- MID_HOME_GUIDE_MISSION_HELP_10_0: Allies with blessings are stronger\nin certain situations, like when\ndeployed with Legendary Heroes.
- MID_HOME_GUIDE_MISSION_TITLE_10_1: Form an Earth-Blessed Heroes Team
- MID_HOME_GUIDE_MISSION_HELP_10_1: Create a team of four Heroes who\nare either blessed with Earth or\nare Earth-type Legendary Heroes\nin Edit Teams in the Allies menu.
- MID_HOME_GUIDE_MISSION_TITLE_10_2: Clear Earth 1 in Blessed Gardens
- MID_HOME_GUIDE_MISSION_HELP_10_2: You can enter the Garden of Earth\nwith Earth-type Legendary Heroes\nand Earth-blessed Heroes.
- MID_HOME_GUIDE_MISSION_TITLE_10_3: Clear a Grand Hero Battle on Lunatic
- MID_HOME_GUIDE_MISSION_HELP_10_3: Gain Grand Heroes as your allies\nby clearing Grand Hero Battles.
- MID_HOME_GUIDE_MISSION_TITLE_11_0: Clear a Heroic Ordeal
- MID_HOME_GUIDE_MISSION_HELP_11_0: You can earn Dragonflowers by\nclearing Heroic Ordeals.
- MID_HOME_GUIDE_MISSION_TITLE_11_1: Improve Heroes with Dragonflowers
- MID_HOME_GUIDE_MISSION_HELP_11_1: Use Dragonflowers to increase\nthe stats of your allies.
- MID_HOME_GUIDE_MISSION_TITLE_11_2: Win in Aether Raids
- MID_HOME_GUIDE_MISSION_HELP_11_2: You can earn blessings and Heroic\nGrails from Aether Raids.
- MID_HOME_GUIDE_MISSION_TITLE_11_3: Form a Light-Blessed Heroes Team
- MID_HOME_GUIDE_MISSION_HELP_11_3: Create a team of four Heroes who\nare either blessed with Light or\nare Light-type Mythic Heroes via\nthe Form Raiding Party menu in\nAether Raids.
- MID_HOME_GUIDE_MISSION_TITLE_12_0: Win Allegiance Battles
- MID_HOME_GUIDE_MISSION_HELP_12_0: Earn various rewards, including\nHero Feathers and blessings, via\nvictory in Allegiance Battles.
- MID_HOME_GUIDE_MISSION_TITLE_12_1: Reach Tier 10 in the Arena
- MID_HOME_GUIDE_MISSION_HELP_12_1: Earn high scores to climb\nthe tier ladder, rung by rung,\nto Tier 10.
- MID_HOME_GUIDE_MISSION_TITLE_12_2: Clear Book I, Chapter 13-5 on Hard
- MID_HOME_GUIDE_MISSION_HELP_12_2: Earn Orbs whenever you clear\na story map for the first time.
- MID_HOME_GUIDE_MISSION_TITLE_12_3: Reach Tier 10 in Aether Raids
- MID_HOME_GUIDE_MISSION_HELP_12_3: Reach Tier 10 by increasing your\nLift via victory in Aether Raids.
- MID_HOME_GUIDE_MISSION_TITLE_13_0: Clear a Grand Hero Battle on Infernal
- MID_HOME_GUIDE_MISSION_HELP_13_0: Gain Grand Heroes as your allies\nby clearing Grand Hero Battles.
- MID_HOME_GUIDE_MISSION_TITLE_13_1: Chain Seven Wins in Arena Assault
- MID_HOME_GUIDE_MISSION_HELP_13_1: Earn rewards like Refining Stones,\nSacred Coins, and Hero Feathers\nby clearing Arena Assault maps.
- MID_HOME_GUIDE_MISSION_TITLE_13_2: Clear 1st Assault in Squad Assault
- MID_HOME_GUIDE_MISSION_HELP_13_2: Earn special Sacred Seals by\nclearing Squad Assault.
- MID_HOME_GUIDE_MISSION_TITLE_13_3: Clear Book I, Chapter 13-5 on Lunatic
- MID_HOME_GUIDE_MISSION_HELP_13_3: Earn Orbs whenever you clear\na story map for the first time.
- MID_HOME_GUIDE_MISSION_TITLE_14_0: Clear 5th Assault in Squad Assault
- MID_HOME_GUIDE_MISSION_HELP_14_0: Earn special Sacred Seals by\nclearing Squad Assault maps.
- MID_HOME_GUIDE_MISSION_TITLE_14_1: Clear a Grand Hero Battle on Abyssal
- MID_HOME_GUIDE_MISSION_HELP_14_1: Earn special accessories by\nclearing Grand Hero Battles\non Abyssal difficulty.
- MID_HOME_GUIDE_MISSION_TITLE_14_2: Reach Tier 15 in the Arena
- MID_HOME_GUIDE_MISSION_HELP_14_2: Earn high scores to climb\nthe tier ladder, rung by rung,\nto Tier 15.
- MID_HOME_GUIDE_MISSION_TITLE_14_3: Reach Tier 15 in Aether Raids
- MID_HOME_GUIDE_MISSION_HELP_14_3: Reach Tier 15 by increasing your\nLift via victory in Aether Raids.
- MID_MISSION_S201909DAISEIATU01_TITLE: Grand Conquests
- MID_MISSION_S201909DAISEIATU01_A1: GC: Earn Score
- MID_MISSION_H_S201909DAISEIATU01_A1: Earn points in Grand Conquests.
- MID_MISSION_S201909DAISEIATU01_A2: GC: Earn Score
- MID_MISSION_H_S201909DAISEIATU01_A2: Earn points in Grand Conquests.
- MID_MISSION_S201909DAISEIATU01_A3: GC: Earn Score
- MID_MISSION_H_S201909DAISEIATU01_A3: Earn points in Grand Conquests.
- MID_MISSION_S201909DAISEIATU01_A4: Tower: 2nd Stratum
- MID_MISSION_H_S201909DAISEIATU01_A4: Clear the second stratum of the Training Tower.
- MID_MISSION_S201909DAISEIATU01_A5: Tower: 8th Stratum
- MID_MISSION_H_S201909DAISEIATU01_A5: Clear the eighth stratum of the Training Tower.
- MID_MISSION_S201909DAISEIATU01_A6: Win Arena Duels
- MID_MISSION_H_S201909DAISEIATU01_A6: Win Arena Duels on any difficulty.
- MID_MISSION_S201909HERO01_TITLE: Grand Hero Battles
- MID_MISSION_S201909HERO01_A1: Defeat Panne
- MID_MISSION_H_S201909HERO01_A1: With Anna on your team, clear the Grand Hero\nBattle against Panne: Proud Taguel.
- MID_MISSION_S201909HERO01_A2: Defeat Panne
- MID_MISSION_H_S201909HERO01_A2: With Panne: Proud Taguel on your team, clear\nthe Grand Hero Battle against Panne: Proud\nTaguel on Lunatic or harder.
- MID_MISSION_S201909HERO01_A3: Defeat Panne
- MID_MISSION_H_S201909HERO01_A3: Use Anna to defeat a level 40 or higher\nPanne: Proud Taguel.
- MID_MISSION_S201909HERO01_A4: Defeat Panne
- MID_MISSION_H_S201909HERO01_A4: Use Panne: Proud Taguel to defeat a level 40\nor higher Panne: Proud Taguel.
- MID_MISSION_S201909HERO01_A5: Defeat Panne
- MID_MISSION_H_S201909HERO01_A5: Clear the Grand Hero Battle against Panne:\nProud Taguel on Lunatic or higher using an\nall-armored team.
- MID_MISSION_S201909SENKA01_DAILY_TITLE: Tempest Trials
- MID_MISSION_S201909SENKA01_DAILY_A1: Clear Trial
- MID_MISSION_H_S201909SENKA01_DAILY_A1: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201909SENKA01_DAILY_A2: Clear Trial
- MID_MISSION_H_S201909SENKA01_DAILY_A2: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201909SENKA01_DAILY_A3: Clear Trial
- MID_MISSION_H_S201909SENKA01_DAILY_A3: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201909SENKA01_DAILY_A4: Clear Trial
- MID_MISSION_H_S201909SENKA01_DAILY_A4: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201909SENKA02_DAILY_TITLE: Tempest Trials
- MID_MISSION_S201909SENKA02_DAILY_A1: Clear Trial
- MID_MISSION_H_S201909SENKA02_DAILY_A1: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201909SENKA02_DAILY_A2: Clear Trial
- MID_MISSION_H_S201909SENKA02_DAILY_A2: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201909SENKA02_DAILY_A3: Clear Trial
- MID_MISSION_H_S201909SENKA02_DAILY_A3: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201909SENKA02_DAILY_A4: Clear Trial
- MID_MISSION_H_S201909SENKA02_DAILY_A4: Clear one of the final maps in Tempest Trials.
- MID_MISSION_W_S201909STORY01_TITLE: A Splendid Soiree
- MID_MISSION_W_S201909STORY01_A1: Clear P38-1 on Lunatic
- MID_MISSION_H_W_S201909STORY01_A1: Clear Paralogue 38: Part 1 on Lunatic\ndifficulty with a sword ally on your team.\n(Allies deployed as cohorts using Pair Up\ndo not count.) All four allies must survive.
- MID_MISSION_W_S201909STORY01_A2: Clear P38-2 on Lunatic
- MID_MISSION_H_W_S201909STORY01_A2: Clear Paralogue 38: Part 2 on Lunatic\ndifficulty with a lance ally on your team.\n(Allies deployed as cohorts using Pair Up\ndo not count.) All four allies must survive.
- MID_MISSION_W_S201909STORY01_A3: Clear P38-3 on Lunatic
- MID_MISSION_H_W_S201909STORY01_A3: Clear Paralogue 38: Part 3 on Lunatic\ndifficulty with a axe ally on your team.\n(Allies deployed as cohorts using Pair Up\ndo not count.) All four allies must survive.
- MID_MUSIC_NAME_BGM_MNS_FE06_01: Far from Arcadia
- MID_MUSIC_NAME_BGM_MNS_FE11_02: Sweet Victory
- MID_MUSIC_NAME_BGM_MNS_FE16_01: As Swift as Wind
- MPID_舞踏ラインハルト: Reinhardt
- MPID_舞踏イシュタル: Ishtar
- MPID_舞踏ベルクト: Berkut
- MPID_舞踏リネア: Rinea
- MPID_舞踏ネフェニー: Nephenee
- MPID_HONOR_舞踏ラインハルト: Lightning's Rondo
- MPID_HONOR_舞踏イシュタル: Thunder's Waltz
- MPID_HONOR_舞踏ベルクト: Debonair Noble
- MPID_HONOR_舞踏リネア: Reminiscent Belle
- MPID_HONOR_舞踏ネフェニー: Sincere Dancer
- MPID_H_舞踏ラインハルト: A shining example of the mage knights of\nFriege's army. Leads his partners with nimble,\nprecise steps. Appears in Fire Emblem:\nThracia 776.
- MPID_H_舞踏イシュタル: The heir to Mjölnir, she carries the blood of\nFriege's royal family. Dances with the power\nof rolling thunder. Appears in Fire Emblem:\nThracia 776.
- MPID_H_舞踏ベルクト: A royal of the Rigelian Empire. Dancing holds\nno particular interest for him, but he can't say\nno to Rinea's pleading smile. Appears in Fire\nEmblem Echoes: Shadows of Valentia.
- MPID_H_舞踏リネア: Berkut's betrothed. Typically on the reserved\nside, she loves to dance. She moves to the beat\nof any music playing in earshot. Appears in Fire\nEmblem Echoes: Shadows of Valentia.
- MPID_H_舞踏ネフェニー: A militia member from the Crimean countryside.\nUrges her allies onward with the dance steps\nshe's been practicing. Appears in Fire Emblem:\nPath of Radiance.
- MPID_VOICE_舞踏ラインハルト: Chris Smith
- MPID_VOICE_舞踏イシュタル: Ratana
- MPID_VOICE_舞踏ベルクト: Ian Sinclair
- MPID_VOICE_舞踏リネア: Dorothy Fahn
- MPID_VOICE_舞踏ネフェニー: Julie Ann Taylor
- MPID_ILLUST_舞踏ラインハルト: Yamada Kotaro (山田孝太郎)
- MPID_ILLUST_舞踏イシュタル: Chiko (チーコ)
- MPID_ILLUST_舞踏ベルクト: Asatani Tomoyo (麻谷知世)
- MPID_ILLUST_舞踏リネア: Asatani Tomoyo (麻谷知世)
- MPID_ILLUST_舞踏ネフェニー: HACCAN
- MSID_第26迷宮の覇者1: Squad Ace Z 1
- MSID_第26迷宮の覇者2: Squad Ace Z 2
- MSID_第26迷宮の覇者3: Squad Ace Z 3
- MSID_ヴェルザンディ: Verðandi
- MSID_弦楽器の弓: Fiddlestick Bow
- MSID_弦楽器の弓+: Fiddlestick Bow+
- MSID_メグスラシル: Mögþrasir
- MSID_銀のゴブレット: Silver Goblet
- MSID_銀のゴブレット+: Silver Goblet+
- MSID_ヴァフスルーズニル: Vafþrúðnir
- MSID_青の死闘・歩行1: B Duel Infantry 1
- MSID_青の死闘・歩行2: B Duel Infantry 2
- MSID_青の死闘・歩行3: B Duel Infantry 3
- MSID_業火大地の舞い1: Caldera Dance 1
- MSID_業火大地の舞い2: Caldera Dance 2
- MSID_攻撃の相互鼓舞: Joint Hone Atk
- MSID_H_烈剣デュランダル改: Grants Atk+3. If unit initiates combat, grants\nSpecial cooldown charge +1 to unit and inflicts\nSpecial cooldown charge -1 on foe per attack.\n(Only highest value applied. Does not stack.)
- MSID_H_ゲイルスケグル改: Effective against dragon foes. Grants Def+3.\nGrants Atk/Spd+3 to sword, lance, axe, bow,\ndagger, or beast allies within 2 spaces during\ncombat.
- MSID_H_ミュルグレ改: Effective against flying foes. Grants Spd+3.\nNeutralizes bow, dagger, magic, or staff foe's\nbonuses (from skills like Fortify, Rally, etc.)\nduring combat.
- MSID_H_瞬撃R速7守10: If unit initiates combat, grants Spd+7 and\nDef+10 during combat and foe cannot\nmake a follow-up attack.
- MSID_H_周囲強化R呼吸: Grants Def/Res+3 to sword, lance, axe, bow,\ndagger, or beast allies within 2 spaces during\ncombat, and if foe initiates combat against\nthose allies, grants Special cooldown charge +1\nper attack to those allies. (Only highest value\napplied. Does not stack.)
- MSID_H_敵攻め立てR40: Reduces damage from foe's first attack by\n40%. If foe initiates combat, foe can make a\nfollow-up attack before unit can counterattack.
- MSID_H_戦闘強化R速比較: At start of combat, if unit's Spd > foe's Spd,\ngrants Atk/Spd/Def/Res+4 during combat.
- MSID_H_第26迷宮の覇者1: Grants HP+3.
- MSID_H_第26迷宮の覇者2: Grants HP+4.
- MSID_H_第26迷宮の覇者3: Grants HP+5.
- MSID_H_ヴェルザンディ: If Sing or Dance is used, grants\nAtk/Spd/Def/Res+4 to target.
- MSID_H_弦楽器の弓: Effective against flying foes. Grants Def/Res+4\nto allies within 2 spaces during combat against\nsword, lance, axe, dragonstone, or beast foes.
- MSID_H_弦楽器の弓+: Effective against flying foes. Grants Def/Res+4\nto allies within 2 spaces during combat against\nsword, lance, axe, dragonstone, or beast foes.
- MSID_H_メグスラシル: Inflicts Spd-2. If unit initiates combat, unit attacks\ntwice.
- MSID_H_銀のゴブレット: Grants Def/Res+4 to allies within 2 spaces\nduring combat against bow, dagger, magic,\nor staff foes.
- MSID_H_銀のゴブレット+: Grants Def/Res+4 to allies within 2 spaces\nduring combat against bow, dagger, magic,\nor staff foes.
- MSID_H_ヴァフスルーズニル: Inflicts Spd-5. If unit initiates combat, unit attacks\ntwice.
- MSID_H_青の死闘・歩行1: Grants HP+3. If unit is 5★ and level 40 and\nunit's stats total less than 160, treats unit's\nstats as 160 in modes like Arena.\n(Higher-scoring opponents will appear.\nStat total calculation excludes any values\nadded by merges and skills.)
- MSID_H_青の死闘・歩行2: Grants HP+4. If unit is 5★ and level 40 and\nunit's stats total less than 165, treats unit's\nstats as 165 in modes like Arena.\n(Higher-scoring opponents will appear.\nStat total calculation excludes any values\nadded by merges and skills.)
- MSID_H_青の死闘・歩行3: Grants HP+5. If unit is 5★ and level 40 and\nunit's stats total less than 170, treats unit's\nstats as 170 in modes like Arena.\n(Higher-scoring opponents will appear.\nStat total calculation excludes any values\nadded by merges and skills.)
- MSID_H_業火大地の舞い1: If Sing or Dance is used, grants Atk+2 and\nDef+3 to target.
- MSID_H_業火大地の舞い2: If Sing or Dance is used, grants Atk+3 and\nDef+4 to target.
- MSID_H_攻撃の相互鼓舞: At start of turn, if unit is adjacent to an ally,\ngrants Atk+5 to unit and adjacent allies for\n1 turn.
- MID_CHAPTER_TITLE_CX037: Paralogue 38
- MID_CHAPTER_CX037: A Splendid Soiree
- MID_STAGE_TITLE_X0371: Paralogue 38-1
- MID_STAGE_TITLE_X0372: Paralogue 38-2
- MID_STAGE_TITLE_X0373: Paralogue 38-3
- MID_STAGE_X0371: Splendid Gallants
- MID_STAGE_X0372: Splendid Darlings
- MID_STAGE_X0373: Dreams of the Spotlight
- MID_STAGE_HONOR_T0063: Bound Hero Battle
- MID_STAGE_T0063: T & C
- MID_STAGE_TITLE_SB_0026: 26th Assault
- MID_CHAPTER_ST_CX019: P. 37 & 38
- MID_STAGE_TITLE_ST_X0036: Paralogue 37
- MID_STAGE_TITLE_ST_X0037: Paralogue 38
- MID_STAGE_TITLE_ST_X1037: P. 37 & 38
- MID_STAGE_TITLE_PC039: Grandmaster 39
- MID_STAGE_PC039: Long-Haired Swordsmen
- MID_TRIP_TITLE_201909: One of True Sight
- MID_TRIP_PLACE_201909_00: Ostia
- MID_TRIP_PLACE_201909_01: Eidyna
- MID_TRIP_PLACE_201909_02: Juteaux
- MID_TRIP_PLACE_201909_03: Missur Peninsula
- MID_TRIP_PLACE_201909_04: Aquileia
- MID_TRIP_ENEMY_201909A_0: Narcian
- MID_TRIP_ENEMY_201909A_1: Windham
- MID_TRIP_ENEMY_201909A_2: Bern Soldier
- MID_TRIP_SAGA_201909_PROLOGUE: In ancient times, Elibe was consumed\nby war between human and dragon.\nAfter 1,000 years of relative peace\nfollowing humankind's victory, the\nnation of Bern marched to invade\nnearby lands. Upon hearing, Roy, son\nof the Marquess of Pherae, rushed\nhome, finding seditious soldiers who\nhad sided with Bern...
- MID_TRIP_HINT_201909A: Many $Iw12| lie in wait.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement