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- function extend_slide()
- {
- self endon( "death" );
- force = 800; // Change this to be higher for a longer slide
- while(1)
- {
- while( !self IsOnSlide() )
- wait(0.05);
- angles = self GetPlayerAngles();
- angles = (0,(angles[1]),0);
- vec = AnglesToForward(angles);
- while( self IsOnSlide() && isDefined(self.hasCustomPerk) && self.hasCustomPerk )
- {
- self SetVelocity(vec * force);
- wait(0.05);
- }
- wait(0.05);
- }
- }
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