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  1. R E A L M S O F R E A L I T Y
  2.  
  3. (c) 1995 Robert Megicks
  4. (20/1/95)
  5.  
  6.  
  7. HOW THE 'DUAL CHARACTER CONCEPT' WORKS:
  8. Normally, R P G's only allow you to explore with a party of
  9. characters providing they all occupy the same square. This is
  10. where REALMS OF REALITY differs,as your two characters need not
  11. occupy the same square,but can be split up to explore different
  12. parts of the level. When this happens you end up with two types
  13. of character and these are an 'ACTIVE'character and an INACTIVE
  14. character. The ACTIVE character is the one who's view you see
  15. through the window. Therefore any actions that you do with the
  16. mouse pointer, like opening doors, picking up objects, is what
  17. your ACTIVE character is doing. Your INACTIVE character would
  18. therefore be the character who you see in the Viewing window if
  19. he were to stand in front of your ACTIVE character.
  20.  
  21. Normally only your ACTIVE character will move when roaming
  22. through the dungeon, this is normally of little use as this
  23. would require you to alternate between your characters to keep
  24. them within a short distance of each other. If you therefore
  25. select 'DUAL' then your INACTIVE character will follow in the
  26. footsteps of your ACTIVE character, this will continue until
  27. 'SINGLE' is selected. DUAL can only be selected if both charac-
  28. ters are on the same square.
  29.  
  30. HOW TO SWAP BETWEEN YOUR CHARACTERS:
  31. To change your INACTIVE character to become the ACTIVE character
  32. all you need to do is press the spacebar. This will also work if
  33. you are viewing your ACTIVE character's inventory.
  34.  
  35. INACTIVE COMBAT:
  36. As your characters can be in two different places at once it is
  37. necessary for your INACTIVE character to be able to defend him-
  38. self if confronted by other creatures.This is where the COMBAT
  39. menu comes in, as it tells your INACTIVE character what to do
  40. like cast a spell or use a hand weapon ect. First go to the
  41. inventory screen of the character who's combat you wish to
  42. change and click on 'COMBAT'.Then choose one of the seven avail-
  43. able slots,then select what action you want your character to
  44. perform. Either select a weapon by clicking on your characters
  45. left hand,or select a spell from the spell book(bottom right).
  46.  
  47. INVENTORY:
  48. Clicking on the right mouse button will display all the inven-
  49. tory of your ACTIVE character. To view the inventory of your
  50. INACTIVE character you will need to press the spacebar to change
  51. your INACTIVE character to become your ACTIVE character.
  52.  
  53. OBJECTS:
  54. There are over One Hundred different object that can be found
  55. in REALMS OF REALITY and these objects can of course be picked
  56. up,stored,thrown and used in many ways.
  57.  
  58. EXCHANGING OBJECTS:
  59. Providing your INACTIVE character is on screen in front of you
  60. and has enough room for this object to be stored in his Inven-
  61. tory, then simply click on the character's upper body ( as if
  62. you were going to throw it). If your INACTIVE character already
  63. has an object in his move hand then that object will be place
  64. in a spare slot in his backpack. Should the object you wish
  65. to pass fail to be exchanged, then this means that no space
  66. could be found to store the item.
  67.  
  68. If 'DUAL' is selected then objects in hands can be exchanged
  69. freely between the two characters. If 'SINGLE' is selected then
  70. only objects can be placed or taken from the character who is
  71. being moved(ACTIVE).
  72.  
  73.  
  74. USING OBJECTS:
  75. The types of weapon and armour your character can use all
  76. depend on his class and the amount of experience which has been
  77. gained during his quest. If an object is to heavy to be used by
  78. your character then the hand holding the object will be either
  79. surrounded by a red box,or the object will be shaded.
  80.  
  81. SCROLLS:
  82. A Wizard or Priest must first learn a spell before he can cast
  83. it. This is done by clicking on the small scroll icon in the
  84. characters inventory screen with the scroll to learn. If the
  85. spell is beyond the ability of the character then the spell
  86. will not be learnt. A Fighter who has not gained any experience
  87. as a Priest or Wizard will not be able to learn any spells.
  88.  
  89. More information concerning character types will be available
  90. with a Character Editor which can be used to create your own
  91. characters for use in the completed levels. These will be made
  92. available on a cover disk soon.
  93.  
  94. STAIRS:
  95. Stairs can only be traversed if both characters are together
  96. ('DUAL'is selected). The only exception here is when one of your
  97. characters is dead.
  98.  
  99. CREATURES:
  100. There are wide variety of creatures in REALM,although only a few
  101. will be found in the demo levels due to disk space. It must be
  102. remembered that not all creatures are hostile, as some will run
  103. away if approached. This really depends on the creature itself,
  104. not its type or breed. You will also notice that some creatures
  105. have objects in their possession,these creatures will have to be
  106. killed if you want the object they carry.Also some creatures can
  107. open and close doors, so beware!
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