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- R E A L M S O F R E A L I T Y
- (c) 1995 Robert Megicks
- (20/1/95)
- HOW THE 'DUAL CHARACTER CONCEPT' WORKS:
- Normally, R P G's only allow you to explore with a party of
- characters providing they all occupy the same square. This is
- where REALMS OF REALITY differs,as your two characters need not
- occupy the same square,but can be split up to explore different
- parts of the level. When this happens you end up with two types
- of character and these are an 'ACTIVE'character and an INACTIVE
- character. The ACTIVE character is the one who's view you see
- through the window. Therefore any actions that you do with the
- mouse pointer, like opening doors, picking up objects, is what
- your ACTIVE character is doing. Your INACTIVE character would
- therefore be the character who you see in the Viewing window if
- he were to stand in front of your ACTIVE character.
- Normally only your ACTIVE character will move when roaming
- through the dungeon, this is normally of little use as this
- would require you to alternate between your characters to keep
- them within a short distance of each other. If you therefore
- select 'DUAL' then your INACTIVE character will follow in the
- footsteps of your ACTIVE character, this will continue until
- 'SINGLE' is selected. DUAL can only be selected if both charac-
- ters are on the same square.
- HOW TO SWAP BETWEEN YOUR CHARACTERS:
- To change your INACTIVE character to become the ACTIVE character
- all you need to do is press the spacebar. This will also work if
- you are viewing your ACTIVE character's inventory.
- INACTIVE COMBAT:
- As your characters can be in two different places at once it is
- necessary for your INACTIVE character to be able to defend him-
- self if confronted by other creatures.This is where the COMBAT
- menu comes in, as it tells your INACTIVE character what to do
- like cast a spell or use a hand weapon ect. First go to the
- inventory screen of the character who's combat you wish to
- change and click on 'COMBAT'.Then choose one of the seven avail-
- able slots,then select what action you want your character to
- perform. Either select a weapon by clicking on your characters
- left hand,or select a spell from the spell book(bottom right).
- INVENTORY:
- Clicking on the right mouse button will display all the inven-
- tory of your ACTIVE character. To view the inventory of your
- INACTIVE character you will need to press the spacebar to change
- your INACTIVE character to become your ACTIVE character.
- OBJECTS:
- There are over One Hundred different object that can be found
- in REALMS OF REALITY and these objects can of course be picked
- up,stored,thrown and used in many ways.
- EXCHANGING OBJECTS:
- Providing your INACTIVE character is on screen in front of you
- and has enough room for this object to be stored in his Inven-
- tory, then simply click on the character's upper body ( as if
- you were going to throw it). If your INACTIVE character already
- has an object in his move hand then that object will be place
- in a spare slot in his backpack. Should the object you wish
- to pass fail to be exchanged, then this means that no space
- could be found to store the item.
- If 'DUAL' is selected then objects in hands can be exchanged
- freely between the two characters. If 'SINGLE' is selected then
- only objects can be placed or taken from the character who is
- being moved(ACTIVE).
- USING OBJECTS:
- The types of weapon and armour your character can use all
- depend on his class and the amount of experience which has been
- gained during his quest. If an object is to heavy to be used by
- your character then the hand holding the object will be either
- surrounded by a red box,or the object will be shaded.
- SCROLLS:
- A Wizard or Priest must first learn a spell before he can cast
- it. This is done by clicking on the small scroll icon in the
- characters inventory screen with the scroll to learn. If the
- spell is beyond the ability of the character then the spell
- will not be learnt. A Fighter who has not gained any experience
- as a Priest or Wizard will not be able to learn any spells.
- More information concerning character types will be available
- with a Character Editor which can be used to create your own
- characters for use in the completed levels. These will be made
- available on a cover disk soon.
- STAIRS:
- Stairs can only be traversed if both characters are together
- ('DUAL'is selected). The only exception here is when one of your
- characters is dead.
- CREATURES:
- There are wide variety of creatures in REALM,although only a few
- will be found in the demo levels due to disk space. It must be
- remembered that not all creatures are hostile, as some will run
- away if approached. This really depends on the creature itself,
- not its type or breed. You will also notice that some creatures
- have objects in their possession,these creatures will have to be
- killed if you want the object they carry.Also some creatures can
- open and close doors, so beware!
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