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- LogPlatformFile: Not using cached read wrapper
- LogInit:Display: RandInit(1962620608) SRandInit(1962620610).
- LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
- LogStats: Stats thread started at 0.134346
- LogInit: Version: 4.12.3-3013449+++UE4+Release-4.12
- LogInit: API Version: 2992821
- LogInit: Net Version: 3013449
- LogDevObjectVersion: Number of dev versions registered: 13
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
- LogInit: Compiled (64-bit): Jun 14 2016 17:53:16
- LogInit: Compiled with Visual C++: 19.00.23026.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.12
- LogInit: Command line:
- LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogInit: Using libcurl 7.41.0
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with WinSSL
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogInit: Computer: MANPSQD016
- LogInit: User: bentown
- LogInit: CPU Page size=65536, Cores=4
- LogInit: High frequency timer resolution =3.613330 MHz
- LogMemory: Memory total: Physical=15.9GB (16GB approx)
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 193.57 MB used, 193.57 MB peak
- LogMemory: Process Virtual Memory: 197.61 MB used, 197.61 MB peak
- LogMemory: Physical Memory: 4472.20 MB used, 16261.73 MB total
- LogMemory: Virtual Memory: 523.87 MB used, 8388608.00 MB total
- LogTextLocalizationManager: No specific translations for ('en-GB') exist, so ('en') translations will be used.
- LogD3D11RHI: D3D11 adapters:
- LogD3D11RHI: 0. 'NVIDIA GeForce GTX 760' (Feature Level 11_0)
- LogD3D11RHI: 1989/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
- LogD3D11RHI: Chosen D3D11 Adapter: 0
- LogD3D11RHI: Creating new Direct3DDevice
- LogD3D11RHI: GPU DeviceId: 0x1187 (for the marketing name, search the web for "GPU Device Id")
- LogWindows: EnumDisplayDevices:
- LogWindows: 0. 'NVIDIA GeForce GTX 760' (P:1 D:1)
- LogWindows: 1. 'NVIDIA GeForce GTX 760' (P:0 D:0)
- LogWindows: 2. 'NVIDIA GeForce GTX 760' (P:0 D:0)
- LogWindows: 3. 'NVIDIA GeForce GTX 760' (P:0 D:0)
- LogWindows: 4. 'RDPDD Chained DD' (P:0 D:0)
- LogWindows: 5. 'RDP Encoder Mirror Driver' (P:0 D:0)
- LogWindows: 6. 'RDP Reflector Display Driver' (P:0 D:0)
- LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
- LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 760
- LogD3D11RHI: Driver Version: 365.10 (internal:10.18.13.6510, unified:365.10)
- LogD3D11RHI: Driver Date: 4-27-2016
- LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- LogD3D11RHI: Async texture creation enabled
- LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
- LogShaderCompilers: Guid format shader working directory is -19 characters bigger than the processId version (../../../../../../Users/bentown/Documents/Unreal Projects/Painting2/Intermediate/Shaders/WorkingDirectory/4004/).
- LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bentown/AppData/Local/Temp/UnrealShaderWorkingDir/84109D304EFBA1FE0DAFFFA7D89DE0C3/'.
- LogShaderCompilers:Display: Using Local Shader Compiler.
- LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- LogTemp:Display: Loaded TP WindowsTargetPlatform
- LogTemp:Display: Loaded TP AndroidTargetPlatform
- LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- LogTemp:Display: Loaded TP HTML5TargetPlatform
- LogTemp:Display: Loaded TP IOSTargetPlatform
- LogTemp:Display: Loaded TP TVOSTargetPlatform
- LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
- LogTemp:Display: Loaded TP LinuxServerTargetPlatform
- LogTemp:Display: Loaded TP LinuxTargetPlatform
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogDerivedDataCache:Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.50s 48MB C:/Users/bentown/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/bentown/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bentown/Documents/Unreal Projects/Painting2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bentown/Documents/Unreal Projects/Painting2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- LogDerivedDataCache: Using Local data cache path C:/Users/bentown/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- LogInit: Selected Device Profile: [Windows]
- LogContentStreaming: Texture pool size is 0.00 MB
- LogMeshUtilities: No automatic mesh reduction module available
- LogMeshUtilities: No automatic mesh merging module available
- LogMeshUtilities: No distributed automatic mesh merging module available
- LogAssetRegistry: FAssetRegistry took 0.0206 seconds to start up
- LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.081853 seconds
- LogUObjectArray: 28777 objects as part of root set at end of initial load.
- LogUObjectAllocator: 5862672 out of 0 bytes used by permanent object pool.
- LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- LogEngine: Initializing Engine...
- LogHMD: SteamVR failed to initialize. Err: 110
- LogHMD: SteamVR failed to initialize. Err: 110
- LogHMD: SteamVR failed to initialize. Err: 110
- LogHMD: SteamVR failed to initialize. Err: 110
- LogHMD: Initializing FGoogleVRHMD
- LogHMD: GoogleVR API created
- LogAIModule: Creating AISystem for world NewWorld
- LogInit: XAudio2 using 'Speakers (Conexant HD Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogDerivedDataCache: Saved boot cache 0.03s 48MB C:/Users/bentown/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Editor Load
- LocalizationService: Info Localization service is disabled
- LogCook:Display: Max memory allowance for cook 8192mb
- LogCook:Display: Mobile HDR setting 1
- LogFileCache: Scanning file cache for directory 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Content/' took 0.02s
- SourceControl: Info Source control is disabled
- Cmd: MAP LOAD FILE="../../../../../../Users/bentown/Documents/Unreal Projects/Painting2/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogAIModule: Creating AISystem for world FirstPersonExampleMap
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 57.28ms to complete.
- LogFileHelpers: Loading map 'FirstPersonExampleMap' took 3.969
- LogCollectionManager: Loaded 1 collections in 0.039321 seconds
- LogFileCache: Scanning file cache for directory 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Content/Developers/bentown/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Content/Collections/' took 0.01s
- LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000018 seconds
- LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000001 seconds
- LogContentBrowser: Native class hierarchy populated in 0.0085 seconds. Added 2048 classes and 372 folders.
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.017 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0013 seconds. Added 12 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0008 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
- LogCrashTracker: Crashtracker disabled due to settings.
- LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
- LogLoad: Full Startup: 88.12 seconds (BP compile: 0.39 seconds)
- LogExternalProfiler: Found external profiler: VSPerf
- LogExternalProfiler: Using external profiler: VSPerf
- LogOcInput: OculusInput pre-init called
- LogContentStreaming: Texture pool size now 700 MB
- LogRenderer: Reallocating scene render targets to support 1216x576 (Frame:2).
- LogAssetRegistry: Asset discovery search completed in 62.7166 seconds
- LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000006 seconds (found 0 objects)
- LogCollectionManager: Fixed up redirectors for 1 collections in 0.000024 seconds (updated 0 objects)
- LogPlayLevel: Launcher Device ID: Android_ETC1@4df17d1421dd6f7f
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- LogCook:Display: Done creating registry. It took 0.00s.
- LogChunkManifestGenerator: bChunkHardReferencesOnly: 0
- LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
- LogSavePackage: Save=1.08ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
- LogContentBrowser: Native class hierarchy updated for 'BlueprintNativeCodeGen' in 0.0004 seconds. Added 0 classes and 0 folders.
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_13c0_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_fd4_0///####STATCAT_Advanced####
- LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
- LogSavePackage: Save=0.71ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
- LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
- LogSavePackage: Save=0.69ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
- LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
- LogSavePackage: Save=0.71ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
- LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
- LogSavePackage: Save=0.68ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
- LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
- LogSavePackage: Save=0.73ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
- LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
- LogSavePackage: Save=0.69ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
- LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
- LogSavePackage: Save=0.57ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
- LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/AnalogHat.uasset
- LogSavePackage: Save=0.68ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/AnalogHat.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/AnalogHat.uasset
- LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/T_MobileControls_texture.uasset
- LogSavePackage: Save=1.27ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/T_MobileControls_texture.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/T_MobileControls_texture.uasset
- LogCook:Display: Cooking /Engine/EditorResources/S_LevelSequence -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/S_LevelSequence.uasset
- LogSavePackage: Save=0.81ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/S_LevelSequence.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/S_LevelSequence.uasset
- LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
- LogSavePackage: Save=30.84ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
- LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset
- LogSavePackage: Save=0.87ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset
- LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
- LogSavePackage: Save=0.49ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
- LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ScreenResolution -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset
- LogSavePackage: Save=0.64ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset
- LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
- LogSavePackage: Save=3.17ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
- LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineResources/WhiteSquareTexture.uasset
- LogSavePackage: Save=0.69ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineResources/WhiteSquareTexture.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineResources/WhiteSquareTexture.uasset
- LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
- LogSavePackage: Save=0.89ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
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- LogCook:Display: Cooking /Engine/EditorResources/S_Thruster -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/S_Thruster.uasset
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- LogCook:Display: Cooking /Engine/EditorResources/S_TextRenderActorIcon -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/S_TextRenderActorIcon.uasset
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- LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
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- LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
- LogSavePackage: Save=0.71ms
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- LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineResources/DefaultTextureCube.uasset
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- LogCook:Display: Cooking /Engine/EngineSounds/Music -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineSounds/Music.uasset
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- LogCook:Display: Cooking /Engine/EngineSounds/SFX -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineSounds/SFX.uasset
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- LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineSounds/Special_Attack_PSM.uasset
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- LogCook:Display: Cooking /Engine/EngineSounds/Voice -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineSounds/Voice.uasset
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- LogSavePackage: Save=1.42ms
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- LogCook:Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
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- LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
- LogSavePackage: Save=1.34ms
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- LogSavePackage: Save=1.36ms
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- LogSavePackage: Save=1.41ms
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- LogSavePackage: Save=2.90ms
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- LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CineCam -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMeshes/Camera/SM_CineCam.uasset
- LogSavePackage: Save=1.96ms
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- LogCook:Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_CameraBody -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/Camera/MI_CineMat_CameraBody.uasset
- LogSavePackage: Save=0.67ms
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- LogSavePackage: Save=0.61ms
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- LogCook:Display: Cooking /Engine/EngineDebugMaterials/M_SimpleOpaque -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/M_SimpleOpaque.uasset
- LogSavePackage: Save=3.34ms
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- LogCook:Display: Cooking /Engine/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.uasset
- LogSavePackage: Save=1.18ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.uasset
- LogCook:Display: Cooking /Engine/EngineDebugMaterials/M_SimpleTranslucent -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/M_SimpleTranslucent.uasset
- LogSavePackage: Save=2.51ms
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- LogCook:Display: Cooking /Engine/EditorResources/S_FTest -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/S_FTest.uasset
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- LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
- LogSavePackage: Save=1.40ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
- LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslationHandle -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset
- LogSavePackage: Save=1.33ms
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- LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
- LogSavePackage: Save=1.47ms
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- LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandle -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset
- LogSavePackage: Save=1.16ms
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- LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/StretchingHandle -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset
- LogSavePackage: Save=1.51ms
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- LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
- LogSavePackage: Save=1.86ms
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- LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/UniformScaleHandle -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
- LogSavePackage: Save=1.18ms
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- LogCook:Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
- LogSavePackage: Save=1.70ms
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- LogCook:Display: Cooking /Engine/VREditor/Fonts/VRText_RobotoLarge -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
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- LogCook:Display: Cooking /Engine/VREditor/FloatingText/JointSphere -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/VREditor/FloatingText/JointSphere.uasset
- LogSavePackage: Save=1.29ms
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- LogCook:Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
- LogSavePackage: Save=0.92ms
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- LogCook:Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
- LogSavePackage: Save=1.33ms
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- LogCook:Display: Cooking /Engine/VREditor/UI/M_ContentWindow -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/VREditor/UI/M_ContentWindow.uasset
- LogSavePackage: Save=3.79ms
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- LogCook:Display: Cooking /Engine/VREditor/Devices/Vive/UE4_Logo -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
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- LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
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- LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
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- LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonCharacter -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset
- LogSavePackage: Save=40.66ms
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- LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
- LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
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- LogCook:Display: Cooking /Paper2D/DummySprite -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
- LogSavePackage: Save=0.81ms
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- LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
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- LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
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- LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
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- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset'
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- LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
- LogSavePackage: Save=0.57ms
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- LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
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- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
- LogCook:Display: Cooking /Engine/BufferVisualization/BaseColor -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/BaseColor.uasset
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- LogCook:Display: Cooking /Engine/BufferVisualization/CustomDepth -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/CustomDepth.uasset
- LogSavePackage: Save=0.94ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/CustomDepth.uasset'
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- LogCook:Display: Cooking /Engine/BufferVisualization/CustomStencil -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/CustomStencil.uasset
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- LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat2 -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat2.uasset
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- LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3 -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
- LogSavePackage: Save=0.44ms
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- LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/MiniFont.uasset
- LogSavePackage: Save=0.70ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/MiniFont.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/MiniFont.uasset
- LogCook:Display: Cooking /Engine/BufferVisualization/Roughness -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/Roughness.uasset
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- LogCook:Display: Cooking /Engine/BufferVisualization/SceneColor -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/SceneColor.uasset
- LogSavePackage: Save=0.95ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/SceneColor.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/SceneColor.uasset
- LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepth -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/SceneDepth.uasset
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- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/SceneDepth.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/SceneDepth.uasset
- LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyRGB -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset
- LogSavePackage: Save=0.97ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset'
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- LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyA -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset
- LogSavePackage: Save=0.93ms
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- LogCook:Display: Cooking /Engine/BufferVisualization/Specular -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/Specular.uasset
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- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/Specular.uasset'
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- LogCook:Display: Cooking /Engine/BufferVisualization/SubsurfaceColor -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/SubsurfaceColor.uasset
- LogSavePackage: Save=0.95ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/SubsurfaceColor.uasset'
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- LogCook:Display: Cooking /Engine/BufferVisualization/WorldNormal -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/WorldNormal.uasset
- LogSavePackage: Save=0.95ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/WorldNormal.uasset'
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- LogCook:Display: Cooking /Engine/BufferVisualization/AmbientOcclusion -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/AmbientOcclusion.uasset
- LogSavePackage: Save=0.96ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/AmbientOcclusion.uasset'
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- LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
- LogSavePackage: Save=0.25ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
- LogCook:Display: Cooking /Engine/BufferVisualization/CustomDepthWorldUnits -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset
- LogSavePackage: Save=1.25ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset
- LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/VectorLength -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset
- LogSavePackage: Save=0.54ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset
- LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepthWorldUnits -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset
- LogSavePackage: Save=1.11ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset
- LogCook:Display: Cooking /Engine/BufferVisualization/HDRColor -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/HDRColor.uasset
- LogSavePackage: Save=0.95ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/HDRColor.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BufferVisualization/HDRColor.uasset
- LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
- LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorOverview. Package will not be saved.
- LogCook:Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
- LogSavePackage: Save=0.76ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
- LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkThrough -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset
- LogSavePackage:Display: No exports found (or all exports are editor-only) for PersonaAnimEditorWalkThrough. Package will not be saved.
- LogTexture:Warning: Building texture with an invalid GUID: /Engine/Transient.Texture2D_1
- LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_1
- LogTexture:Warning: Building texture with an invalid GUID: /Engine/Transient.Texture2D_0
- LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_0
- LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_1
- LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_0
- LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
- LogSavePackage: Save=0.79ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
- LogCook:Display: Cooking /Engine/EditorMaterials/Cross_Mat -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/Cross_Mat.uasset
- LogSavePackage: Save=1.20ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/Cross_Mat.uasset'
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- LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_BoneSelectedMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/PhAT_BoneSelectedMaterial.uasset
- LogSavePackage: Save=0.78ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/PhAT_BoneSelectedMaterial.uasset
- LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_ElemSelectedMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/PhAT_ElemSelectedMaterial.uasset
- LogSavePackage: Save=1.04ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/PhAT_ElemSelectedMaterial.uasset
- LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_NoCollisionMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/PhAT_NoCollisionMaterial.uasset
- LogSavePackage: Save=0.79ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/PhAT_NoCollisionMaterial.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/PhAT_NoCollisionMaterial.uasset
- LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_UnselectedMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/PhAT_UnselectedMaterial.uasset
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- LogCook:Display: Cooking /Engine/EngineFonts/TinyFont -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineFonts/TinyFont.uasset
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- LogCook:Display: Cooking /Engine/BasicShapes/Cube -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/BasicShapes/Cube.uasset
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- LogCook:Display: Cooking /Engine/EditorResources/SequenceRecorder/Countdown -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
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- LogCook:Display: Cooking /Engine/EditorLandscapeResources/DefaultAlphaTexture -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorLandscapeResources/DefaultAlphaTexture.uasset
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- LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_AnimBP -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Animations/FirstPerson_AnimBP.uasset
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- LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_JumpEnd -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Animations/FirstPerson_JumpEnd.uasset
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- LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_Run -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Animations/FirstPerson_Run.uasset
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- LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPersonFire_Montage -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Animations/FirstPersonFire_Montage.uasset
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- LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_Fire -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Animations/FirstPerson_Fire.uasset
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- LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonProjectile -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset
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- LogCook:Display: Cooking /Game/FirstPerson/Meshes/FirstPersonProjectileMesh -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset
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- LogCook:Display: Cooking /Game/FirstPerson/Meshes/BaseMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Meshes/BaseMaterial.uasset
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- LogCook:Display: Cooking /Game/FirstPerson/Audio/FirstPersonTemplateWeaponFire02 -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Audio/FirstPersonTemplateWeaponFire02.uasset
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- LogCook:Display: Cooking /Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms.uasset
- LogSavePackage: Save=1.89ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms.uasset
- LogCook:Display: Cooking /Game/FirstPerson/Character/Materials/M_UE4Man_Body -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Materials/M_UE4Man_Body.uasset
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- LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset
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- LogCook:Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset
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- LogCook:Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
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- LogSavePackage: Save=9.32ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
- LogCook:Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
- LogSavePackage: Save=10.77ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
- LogCook:Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
- LogSavePackage: Save=0.89ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
- LogCook:Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
- LogSavePackage: Save=0.88ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
- LogCook:Display: Cooking /Game/FirstPerson/Character/Textures/UE4_LOGO_CARD -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Textures/UE4_LOGO_CARD.uasset
- LogSavePackage: Save=0.87ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Textures/UE4_LOGO_CARD.uasset
- LogCook:Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/ML_SoftMetal_UE4 -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
- LogSavePackage: Save=1.18ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
- LogCook:Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01 -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
- LogSavePackage: Save=5.47ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
- LogCook:Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01_N -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
- LogSavePackage: Save=3.41ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
- LogCook:Display: Cooking /Game/FirstPerson/Character/Textures/UE4_Mannequin__normals -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Textures/UE4_Mannequin__normals.uasset
- LogSavePackage: Save=3.04ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Textures/UE4_Mannequin__normals.uasset
- LogCook:Display: Cooking /Game/FirstPerson/Character/Textures/UE4_Mannequin_MAT_MASKA -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
- LogSavePackage: Save=1.04ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
- LogCook:Display: Cooking /Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset
- LogSavePackage: Save=1.83ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset
- LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Mesh/SK_FPGun -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun.uasset
- LogSavePackage: Save=1.31ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun.uasset
- LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/M_FPGun -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Materials/M_FPGun.uasset
- LogSavePackage: Save=6.40ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Materials/M_FPGun.uasset
- LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
- LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
- LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
- LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
- LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Screen -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset
- LogSavePackage: Save=0.49ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset
- LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4 -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
- LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01 -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset
- LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
- LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Textures/T_FPGun_M -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Textures/T_FPGun_M.uasset
- LogSavePackage: Save=32.22ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Textures/T_FPGun_M.uasset
- LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Textures/T_FPGun_N -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Textures/T_FPGun_N.uasset
- LogSavePackage: Save=471.30ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Textures/T_FPGun_N.uasset
- LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Mesh/SK_FPGun_Skeleton -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
- LogSavePackage: Save=0.78ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
- LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
- LogSavePackage: Save=44.48ms
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- LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
- LogSavePackage: Save=0.32ms
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- LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset
- LogSavePackage: Save=0.30ms
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- LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset
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- LogCook:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
- LogSavePackage: Save=3.80ms
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- LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Blue -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineSky/T_Sky_Blue.uasset
- LogSavePackage: Save=4410.15ms
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- LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
- LogSavePackage: Save=0.89ms
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- LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineSky/T_Sky_Stars.uasset
- LogSavePackage: Save=0.68ms
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- LogCook:Display: Cooking /Engine/EngineSky/SM_SkySphere -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineSky/SM_SkySphere.uasset
- LogSavePackage: Save=8.09ms
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- LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonHUD -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset
- LogSavePackage: Save=8.75ms
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- LogCook:Display: Cooking /Game/FirstPerson/Textures/FirstPersonCrosshair -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Textures/FirstPersonCrosshair.uasset
- LogSavePackage: Save=0.44ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Textures/FirstPersonCrosshair.uasset'
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- LogCook:Display: Cooking /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset
- LogSavePackage: Save=3.46ms
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- LogCook:Display: Cooking /Game/FirstPerson/Meshes/CubeMaterialOverride -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPerson/Meshes/CubeMaterialOverride.uasset
- LogSavePackage: Save=0.62ms
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- LogCook:Display: Cooking /Game/Geometry/Meshes/1M_Cube -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/Geometry/Meshes/1M_Cube.uasset
- LogSavePackage: Save=1.19ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/Geometry/Meshes/1M_Cube.uasset'
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- LogCook:Display: Cooking /Game/Geometry/Meshes/CubeMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/Geometry/Meshes/CubeMaterial.uasset
- LogSavePackage: Save=3.70ms
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- LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/EmptyActor.uasset
- LogSavePackage: Save=0.62ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/EmptyActor.uasset'
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- LogCook:Display: Cooking /Engine/EditorMaterials/LevelGridMaterial2 -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/LevelGridMaterial2.uasset
- LogSavePackage: Save=2.54ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/LevelGridMaterial2.uasset
- LogCook:Display: Cooking /Engine/EditorMaterials/MakeCompositeARGBLayer -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/MakeCompositeARGBLayer.uasset
- LogSavePackage: Save=0.52ms
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- LogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded1D -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/TextureGridCascaded1D.uasset
- LogSavePackage: Save=0.72ms
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- LogCook:Display: Cooking /Engine/EditorResources/LevelGrid1DStripes -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/LevelGrid1DStripes.uasset
- LogSavePackage: Save=0.45ms
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- LogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded2D -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset
- LogSavePackage: Save=0.86ms
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- LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
- LogSavePackage: Save=0.72ms
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- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
- LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
- LogSavePackage: Save=0.76ms
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- LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
- LogSavePackage: Save=0.70ms
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- LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/T_MobileMenu2.uasset
- LogSavePackage: Save=1.19ms
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- LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/S_Actor.uasset
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- LogCook:Display: Cooking /Engine/EditorResources/S_Player -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/S_Player.uasset
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- LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
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- LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset
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- LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
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- LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
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- LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshot -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/HighResScreenshot.uasset
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- LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotCaptureRegion -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset
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- LogCook:Display: Cooking /Engine/EngineDebugMaterials/WireframeMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset
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- LogCook:Display: Cooking /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset
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- LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset
- LogSavePackage: Save=3.05ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset
- LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset
- LogSavePackage: Save=6.08ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset
- LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset
- LogSavePackage: Save=1.25ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset
- LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset
- LogSavePackage: Save=1.00ms
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- LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset
- LogSavePackage: Save=1.47ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset
- LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset
- LogSavePackage: Save=1.29ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset
- LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset
- LogSavePackage: Save=1.60ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset
- LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
- LogSavePackage: Save=1.15ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
- LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
- LogSavePackage: Save=0.89ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
- LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
- LogSavePackage: Save=6.32ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
- LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
- LogSavePackage: Save=1.33ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
- LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/GizmoMaterial.uasset
- LogSavePackage: Save=1.87ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/GizmoMaterial.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/GizmoMaterial.uasset
- LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
- LogSavePackage: Save=1.23ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
- LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
- LogSavePackage: Save=1.44ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
- LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
- LogSavePackage: Save=9.43ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
- LogCook:Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
- LogSavePackage: Save=0.95ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
- LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
- LogSavePackage: Save=1.29ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
- LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
- LogSavePackage: Save=0.70ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
- LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset
- LogSavePackage: Save=1.04ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset
- LogCook:Display: Cooking /Engine/EditorResources/BSPVertex -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/BSPVertex.uasset
- LogSavePackage: Save=0.46ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/BSPVertex.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/BSPVertex.uasset
- LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
- LogSavePackage: Save=0.45ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
- LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/DefaultBokeh.uasset
- LogSavePackage: Save=0.43ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/DefaultBokeh.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/DefaultBokeh.uasset
- LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
- LogSavePackage: Save=0.48ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
- LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
- LogSavePackage: Save=0.42ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
- LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineFonts/RobotoTiny.uasset
- LogSavePackage: Save=439.96ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineFonts/RobotoTiny.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineFonts/RobotoTiny.uasset
- LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Tutorial/ContentIntroCurve.uasset
- LogSavePackage: Save=0.50ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Tutorial/ContentIntroCurve.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/Tutorial/ContentIntroCurve.uasset
- LogCook:Display: Cooking /Engine/EditorMaterials/Cross -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/Cross.uasset
- LogSavePackage: Save=0.47ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/Cross.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorMaterials/Cross.uasset
- LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
- LogSavePackage: Save=1.00ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
- LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
- LogSavePackage: Save=0.48ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
- LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonGameMode -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPersonBP/Blueprints/FirstPersonGameMode.uasset
- LogSavePackage: Save=5.59ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPersonBP/Blueprints/FirstPersonGameMode.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPersonBP/Blueprints/FirstPersonGameMode.uasset
- LogCook:Display: Cooking /Game/FirstPersonBP/Maps/FirstPersonExampleMap -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap
- LogSavePackage: Save=3200.63ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap
- LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
- LogSavePackage: Save=0.85ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
- LogCook:Display: Cooking /Engine/EngineResources/AICON-Green -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineResources/AICON-Green.uasset
- LogSavePackage: Save=0.85ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineResources/AICON-Green.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EngineResources/AICON-Green.uasset
- LogCook:Display: Cooking /Engine/EditorResources/S_ReflActorIcon -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/S_ReflActorIcon.uasset
- LogSavePackage: Save=0.72ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/S_ReflActorIcon.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/S_ReflActorIcon.uasset
- LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
- LogSavePackage: Save=2.59ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
- LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
- LogSavePackage: Save=2.05ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
- LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
- LogSavePackage: Save=0.68ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
- LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
- LogSavePackage: Save=1.61ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
- LogBlueprintCodeGen: GenerateStubs - all unconverted bp: 0, generated wrapers: 0
- LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0
- LogChunkManifestGenerator: Chunk: 0, Started with 488 packages, Final after dependency resolve: 488
- LogChunkManifestGenerator:Display: Saving asset registry.
- LogChunkManifestGenerator:Display: Generated asset registry num assets 363, size is 194.02kb
- LogChunkManifestGenerator:Display: Done saving asset registry.
- LogCook:Display: Cook by the book total time in tick 43.488971s total time 91.442680
- LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 68.818003
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1dbc_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_fd4_0///####STATCAT_Advanced####
- LogPlayLevel: Running AutomationTool...
- LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/bentown/Documents/Unreal Projects/Painting2/Painting2.uproject BuildCookRun -project=C:/Users/bentown/Documents/Unreal Projects/Painting2/Painting2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Ed
- itor-Cmd.exe -utf8output -platform=Android_ETC1 -targetplatform=Android -cookflavor=ETC1 -build -map=/Game/FirstPersonBP/Maps/FirstPersonExampleMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/FirstPersonBP/Maps/FirstPersonExampleMap -Messaging -device=Android_ETC1@4df17d1421dd6f7f -addcmdline=-SessionId=8F6F5741487C
- 93DE4C819DA97FE9158C -SessionOwner='bentown' -SessionName='Launch On Device' -run
- LogPlayLevel: Automation.Process: Setting up command environment.
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- LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\bentown\Documents\Unreal Projects\Painting2\Painting2.uproject
- LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
- LogPlayLevel: Completed Launch On Stage: Build Task, Time: 8.771748
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1e78_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_fd4_0///####STATCAT_Advanced####
- LogPlayLevel: CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Painting2 Android Development -Project="C:\Users\bentown\Documents\Unreal Projects\Painting2\Painting2.uproject" "C:\Users\bentown\Documents\Unreal Projects\Painting2\Painting2.uproject" -remoteini="C:\Users\bentown\Documents\Unreal Projec
- ts\Painting2" -noxge -generatemanifest -NoHotReloadFromIDE
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- LogPlayLevel: CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Painting2 Android Development -Project="C:\Users\bentown\Documents\Unreal Projects\Painting2\Painting2.uproject" "C:\Users\bentown\Documents\Unreal Projects\Painting2\Painting2.uproject" -remoteini="C:\Users\bentown\Documents\Unreal Projec
- ts\Painting2" -noxge -NoHotReloadFromIDE -ignorejunk
- LogPlayLevel: UnrealBuildTool: Creating makefile for Painting2 (changes to target files)
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- Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
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- LogEditorViewport: Clicking on Actor (LMB): FirstPersonCharacter_C (FirstPersonCharacter)
- Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
- LogPlayLevel: UnrealBuildTool: building WITHOUT VULKAN define
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- LogPlayLevel: UnrealBuildTool: Receipt Filename: C:\Users\bentown\Documents\Unreal Projects\Painting2\Binaries\Android\Painting2.target
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- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ====20/06/2016 12:57:15====PREPARING TO MAKE APK=================================================================
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ==== Writing to shim file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
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- LogPlayLevel: UnrealBuildTool: ==== Shim data file up to date so not writing. ====
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- LogPlayLevel: UnrealBuildTool: ==== Writing to template target file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2\OBBDownloaderService.java ====
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
- LogPlayLevel: UnrealBuildTool: Cleaning up files based on template dir C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2
- LogPlayLevel: UnrealBuildTool: Building Java with SDK API level 'android-19'
- LogPlayLevel: UnrealBuildTool: C:\Users\bentown\Documents\Unreal Projects\Painting2\Binaries\Android\Painting2-armv7-es2.apk is out of date due to newer input file C:\Users\bentown\Documents\Unreal Projects\Painting2\Binaries\Android\Painting2-armv7-es2.so
- LogPlayLevel: UnrealBuildTool: APL Init: armeabi-v7a
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- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ====20/06/2016 12:57:21====PREPARING NATIVE CODE=================================================================
- LogPlayLevel: UnrealBuildTool: Copying GoogleVR buildtime files to staging
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- LogPlayLevel: UnrealBuildTool: Directory ../../Engine//Source/ThirdParty/GoogleVR/lib/common_library copied to C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate/Android/APK/JavaLibs/common_library
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ====20/06/2016 12:57:21====UPDATING BUILD CONFIGURATION FILES====================================================
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- LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml...
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- LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml...
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- LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml...
- LogPlayLevel: UnrealBuildTool: The system cannot find the path specified.
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- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ==== Writing new GameActivity.java file to C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
- LogPlayLevel: UnrealBuildTool: Copying GoogleVR runtime files to staging
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ====20/06/2016 12:57:34====PERFORMING FINAL APK PACKAGE OPERATION================================================
- LogPlayLevel: UnrealBuildTool: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings)
- LogPlayLevel: UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\custom_rules.xml
- LogPlayLevel: UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml
- LogPlayLevel: UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\JavaLibs\common_library\custom_rules.xml
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: BUILD FAILED
- LogPlayLevel: UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:597: The following error occurred while executing this line:
- LogPlayLevel: UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:649: The following error occurred while executing this line:
- LogPlayLevel: UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:694: null returned: 1
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: Total time: 8 seconds
- LogPlayLevel: UnrealBuildTool: Making .apk with Ant again to show errors
- LogPlayLevel: UnrealBuildTool: Buildfile: C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\build.xml
- LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.2
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- LogPlayLevel: UnrealBuildTool: -set-debug-files:
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- LogPlayLevel: UnrealBuildTool: -check-env:
- LogPlayLevel: UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
- LogPlayLevel: UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -setup:
- LogPlayLevel: UnrealBuildTool: [echo] Project Name: Painting2
- LogPlayLevel: UnrealBuildTool: [gettype] Project Type: Application
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- LogPlayLevel: UnrealBuildTool: -set-debug-mode:
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- LogPlayLevel: UnrealBuildTool: -pre-build:
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- LogPlayLevel: UnrealBuildTool: -build-setup:
- LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.2
- LogPlayLevel: UnrealBuildTool: [echo] Resolving Build Target for Painting2...
- LogPlayLevel: UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
- LogPlayLevel: UnrealBuildTool: [gettarget] API level: 19
- LogPlayLevel: UnrealBuildTool: [echo] ----------
- LogPlayLevel: UnrealBuildTool: [echo] Creating output directories if needed...
- LogPlayLevel: UnrealBuildTool: [echo] ----------
- LogPlayLevel: UnrealBuildTool: [echo] Resolving Dependencies for Painting2...
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- LogPlayLevel: UnrealBuildTool: [dependency] ------------------
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- LogPlayLevel: UnrealBuildTool: [dependency] ------------------
- LogPlayLevel: UnrealBuildTool: [echo] ----------
- LogPlayLevel: UnrealBuildTool: [echo] Building Libraries with 'debug'...
- LogPlayLevel: UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\custom_rules.xml
- LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.2
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- LogPlayLevel: UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
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- LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.2
- LogPlayLevel: UnrealBuildTool: [echo] Resolving Build Target for google-play-services_lib_rev19...
- LogPlayLevel: UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
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- LogPlayLevel: UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
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- LogPlayLevel: UnrealBuildTool: [javac] Compiling 1 source file to C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes
- LogPlayLevel: UnrealBuildTool: [echo] Creating library output jar file...
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- LogPlayLevel: UnrealBuildTool: [crunch] Crunching PNG Files in source dir: C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res
- LogPlayLevel: UnrealBuildTool: [crunch] To destination dir: C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res
- LogPlayLevel: UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
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- LogPlayLevel: UnrealBuildTool: [echo] Library project: do not create apk...
- LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
- LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
- LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
- LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -post-build:
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: debug:
- LogPlayLevel: UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml
- LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.2
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: nodeps:
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -set-mode-check:
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -set-debug-files:
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -check-env:
- LogPlayLevel: UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
- LogPlayLevel: UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -setup:
- LogPlayLevel: UnrealBuildTool: [echo] Project Name: downloader_library
- LogPlayLevel: UnrealBuildTool: [gettype] Project Type: Android Library
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -set-debug-mode:
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -debug-obfuscation-check:
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -pre-build:
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -build-setup:
- LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.2
- LogPlayLevel: UnrealBuildTool: [echo] Resolving Build Target for downloader_library...
- LogPlayLevel: UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
- LogPlayLevel: UnrealBuildTool: [gettarget] API level: 19
- LogPlayLevel: UnrealBuildTool: [echo] ----------
- LogPlayLevel: UnrealBuildTool: [echo] Creating output directories if needed...
- LogPlayLevel: UnrealBuildTool: [echo] ----------
- LogPlayLevel: UnrealBuildTool: [echo] Resolving Dependencies for downloader_library...
- LogPlayLevel: UnrealBuildTool: [dependency] Library dependencies:
- LogPlayLevel: UnrealBuildTool: [dependency] No Libraries
- LogPlayLevel: UnrealBuildTool: [dependency]
- LogPlayLevel: UnrealBuildTool: [dependency] ------------------
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -code-gen:
- LogPlayLevel: UnrealBuildTool: [mergemanifest] Found Deleted Target File
- LogPlayLevel: UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
- LogPlayLevel: UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
- LogPlayLevel: UnrealBuildTool: [echo] Handling aidl files...
- LogPlayLevel: UnrealBuildTool: [aidl] No AIDL files to compile.
- LogPlayLevel: UnrealBuildTool: [echo] ----------
- LogPlayLevel: UnrealBuildTool: [echo] Handling RenderScript files...
- LogPlayLevel: UnrealBuildTool: [echo] ----------
- LogPlayLevel: UnrealBuildTool: [echo] Handling Resources...
- LogPlayLevel: UnrealBuildTool: [aapt] Found Deleted Target File
- LogPlayLevel: UnrealBuildTool: [aapt] Generating resource IDs...
- LogPlayLevel: UnrealBuildTool: [echo] ----------
- LogPlayLevel: UnrealBuildTool: [echo] Handling BuildConfig class...
- LogPlayLevel: UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -pre-compile:
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -compile:
- LogPlayLevel: UnrealBuildTool: [javac] Compiling 1 source file to C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes
- LogPlayLevel: UnrealBuildTool: [echo] Creating library output jar file...
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -post-compile:
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -obfuscate:
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -dex:
- LogPlayLevel: UnrealBuildTool: [echo] Library project: do not convert bytecode...
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -crunch:
- LogPlayLevel: UnrealBuildTool: [crunch] Crunching PNG Files in source dir: C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\JavaLibs\downloader_library\res
- LogPlayLevel: UnrealBuildTool: [crunch] To destination dir: C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res
- LogPlayLevel: UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -package-resources:
- LogPlayLevel: UnrealBuildTool: [echo] Library project: do not package resources...
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -package:
- LogPlayLevel: UnrealBuildTool: [echo] Library project: do not package apk...
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -post-package:
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -do-debug:
- LogPlayLevel: UnrealBuildTool: [echo] Library project: do not create apk...
- LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
- LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
- LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
- LogPlayLevel: UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -post-build:
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: debug:
- LogPlayLevel: UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\JavaLibs\common_library\custom_rules.xml
- LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.2
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: nodeps:
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -set-mode-check:
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -set-debug-files:
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -check-env:
- LogPlayLevel: UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1
- LogPlayLevel: UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -setup:
- LogPlayLevel: UnrealBuildTool: [echo] Project Name: downloader_library
- LogPlayLevel: UnrealBuildTool: [gettype] Project Type: Android Library
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -set-debug-mode:
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -debug-obfuscation-check:
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -pre-build:
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -build-setup:
- LogPlayLevel: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.2
- LogPlayLevel: UnrealBuildTool: [echo] Resolving Build Target for downloader_library...
- LogPlayLevel: UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
- LogPlayLevel: UnrealBuildTool: [gettarget] API level: 19
- LogPlayLevel: UnrealBuildTool: [echo] ----------
- LogPlayLevel: UnrealBuildTool: [echo] Creating output directories if needed...
- LogPlayLevel: UnrealBuildTool: [mkdir] Created dir: C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\JavaLibs\common_library\bin\rsObj
- LogPlayLevel: UnrealBuildTool: [mkdir] Created dir: C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\JavaLibs\common_library\bin\rsLibs
- LogPlayLevel: UnrealBuildTool: [echo] ----------
- LogPlayLevel: UnrealBuildTool: [echo] Resolving Dependencies for downloader_library...
- LogPlayLevel: UnrealBuildTool: [dependency] Library dependencies:
- LogPlayLevel: UnrealBuildTool: [dependency] No Libraries
- LogPlayLevel: UnrealBuildTool: [dependency]
- LogPlayLevel: UnrealBuildTool: [dependency] ------------------
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: -code-gen:
- LogPlayLevel: UnrealBuildTool: [mergemanifest] Found Deleted Target File
- LogPlayLevel: UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
- LogPlayLevel: UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
- LogPlayLevel: UnrealBuildTool: [echo] Handling aidl files...
- LogPlayLevel: UnrealBuildTool: [aidl] No AIDL files to compile.
- LogPlayLevel: UnrealBuildTool: [echo] ----------
- LogPlayLevel: UnrealBuildTool: [echo] Handling RenderScript files...
- LogPlayLevel: UnrealBuildTool: [echo] ----------
- LogPlayLevel: UnrealBuildTool: [echo] Handling Resources...
- LogPlayLevel: UnrealBuildTool: [aapt] Generating resource IDs...
- LogPlayLevel: UnrealBuildTool: [aapt] C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate\Android\APK\JavaLibs\common_library\res\values-v21\values.xml:5: error: Error retrieving parent for item: No resource found that matches the given name '@android:style/Theme.Material.Light.Dialog'.
- LogPlayLevel: UnrealBuildTool: [aapt]
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: BUILD FAILED
- LogPlayLevel: UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:597: The following error occurred while executing this line:
- LogPlayLevel: UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:649: The following error occurred while executing this line:
- LogPlayLevel: UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:694: null returned: 1
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: Total time: 5 seconds
- LogPlayLevel: UnrealBuildTool: UnrealBuildTool Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate/Android/APK/bin/Painting2-debug.apk'.
- LogPlayLevel: UnrealBuildTool: File name: 'C:\Users\bentown\Documents\Unreal Projects\Painting2\Intermediate/Android/APK/bin/Painting2-debug.apk'
- LogPlayLevel: UnrealBuildTool: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- LogPlayLevel: UnrealBuildTool: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
- LogPlayLevel: UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
- LogPlayLevel: UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget)
- LogPlayLevel: UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments)
- LogPlayLevel: CommandUtils.Run: Run: Took 91.0811072s to run UnrealBuildTool.exe, ExitCode=5
- LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Painting2 Android Development -Project="C:\Users\bentown\Documents\Unreal Projects\Painting2\Painting2.uproject" "C:\Users\bentown\Docume
- nts\Unreal Projects\Painting2\Painting2.uproject" -remoteini="C:\Users\bentown\Documents\Unreal Projects\Painting2" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.06.20-12.56.19.txt'
- LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
- LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
- LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
- LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
- LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- LogPlayLevel: at AutomationTool.BuildCommand.Execute()
- LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine)
- LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
- LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
- LogPlayLevel: at AutomationTool.Program.Main()
- LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
- LogPlayLevel: Domain_ProcessExit
- LogPlayLevel: copying UAT log files...
- LogPlayLevel: Completed Launch On Stage: Build Task, Time: 95.266168
- LogPlayLevel: BUILD FAILED
- PackagingResults:Error: Error Launch failed! Unknown Error
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