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Rigdio Patch Notes

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Sep 2nd, 2022
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  1. v1.11
  2. - Chants volume slider implemented in the Manual Chants window
  3. - Default volume is now set to 80%
  4. - Manual Chants window now updates as well when you import a new team's audio export
  5. - 'Connect to SENPAI' button removed
  6. NOTE: Chants can be played even when there's another chant ongoing, meaning you can stack chants on top of each other
  7. I'll try and fix this in the next version
  8.  
  9. v1.12
  10. - Chants can no longer be played when there's another chant ongoing
  11. - Chants now have a soft timer set to 25 seconds, after which they will fade out
  12. - When a chant is played, their button is now shown as sunken while playing, returning back to normal when it ends
  13. - Chants now stop when the chant window is closed
  14.  
  15. v1.121
  16. - Fixed a bug where the chant window will not update if the team's audio export does not have any chants
  17.  
  18. v1.13
  19. - Timer for chants can now be modified with a slider in the chants window (20-60 seconds) or disabled entirely
  20. - Modifiers for the timer cannot be interacted with when a chant is ongoing to prevent bugs and problems from occurring
  21. - Rigged it for /yourteam/
  22.  
  23. v1.14
  24. - Added a playback speed slider to the main window for each team, goes from 0.25 to 4.00 (only takes effect when you press play, doesn't change midway)
  25. - Added a Random button to the chant window that randomly picks a chant from the team's list
  26. - Fixed a bug where the goalhorn will continue playing if the reset button is pressed while the song is fading
  27.  
  28. v1.141
  29. - Fixed a bug where chants will continue playing even when the chant window is closed
  30.  
  31. v1.15
  32. - Added a timer specifically for the victory song at the bottom
  33. - Added a team goals condition to rigDJ, which checks the number of goals the team has instead of solely the player
  34. - Fixed a bug where you couldn't play a new team's chants without reopening the window
  35. NOTE TO STREAMERS: As there's now a new condition, old rigdio versions will not be able to read music exports which use it. Please use this version of rigdio so that that doesn't happen.
  36.  
  37. v1.151
  38. - Fixed a bug where any .4ccm files which used events wouldn't load
  39. NOTE: Events aren't supported, this is just so that the music export will at least load.
  40.  
  41. v1.16
  42. - Moved playback speed slider to the middle column
  43. - Added random chant buttons to main window
  44. - Added stop chant early buttons to main and chant window
  45. - Added a playback speed instruction to rigDJ, which has the song play at the specified speed at the start
  46. - Added a checkbox to rigDJ that when checked, randomizes the songs played instead of following priority
  47. - Fixed a bug where the start at specified time instruction won't work after the song has been reset
  48. NOTE TO MANAGERS: For the randomisation effect to work, ALL songs for that player must have the condition.
  49. NOTE TO STREAMERS(again): As there's now a lot of new shit added to ridDJ, old rigdio versions will not be able to read music exports which use it. Use this version of rigdio so that that doesn't happen.
  50.  
  51. v1.161
  52. - Fixed a bug where if the horns for the Standard Goalhorn have been randomised, those horns can also be played by other players who have had their horns randomised
  53.  
  54. v1.162
  55. - Fixed a bug where the random chant button on the main window will only play one team's chants regardless of button
  56.  
  57. v1.163
  58. - Fixed a bug where the chant window (and list) will not update if the team's audio export does not have any chants (again)
  59.  
  60. v1.164
  61. - Fixed a bug where Rigdio will open up a video window if video files are used as horns/chants
  62.  
  63. v1.17
  64. - Added a warcry instruction, which plays first everytime before the next song in the list is played (meant to be short, like a war cry)
  65. - Added a special instruction that allows special victory anthems to be set for conditions that Rigdio can't cover, such as MOTM or winning with a 90+ goal
  66. - Modified rigDJ to automatically include a chants player when making a new .4ccm (chants are still optional for .4ccms)
  67. - Chants are now shuffled instead of randomly picked, ensuring each chant plays at least once before they are played again
  68. - Added a volume button next to each horn that allows the volume slider to be minimised, saving some window space
  69. - Disabled Rigdio's automatic sorting of player horns
  70. - Fixed a bug where songs with no custom speed set would not obey the playback speed slider
  71. - Added Chaoshorn, a horn that plays the horns of all currently loaded players, as well as anthems and VAs (a warning popup will appear for the streamer to confirm this choice)
  72. NOTE TO STREAMERS: The new instructions means that old rigdios will break when trying to read new music exports which have them. Update to this version so that that won't happen.
  73.  
  74. v1.171
  75. - Fixed a bug where randomised horns didn't work
  76. NOTE FROM DEVELOPER: >big bug found after only 80 minutes
  77. The absolute state of me
  78.  
  79. v1.172
  80. - Fixed a bug where if the victory anthem has a warcry, the song timer will track the duration of the warcry instead
  81. - Fixed a bug where the away team's anthem will continue playing when you start playing the home team's anthem
  82.  
  83. RigDJ v1.121
  84. - Fixed a bug where if a 4ccm file without any chants is loaded/saved on RigDJ, player goalhorns would not be written or loaded in
  85.  
  86. RigDJ v1.122
  87. - Fixed a bug where if a 'special' condition button is pressed, the song and condition editor for RigDJ wouldn't load onwards
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