ZX7

سكربت كرسي يطير تحول

ZX7
Jan 12th, 2023
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  1. spawn(function()
  2. while wait() do
  3. settings().Physics.AllowSleep = false
  4. game.Players.LocalPlayer.MaximumSimulationRadius = math.huge*math.huge
  5. setsimulationradius(math.huge*math.huge,math.huge*math.huge)
  6. end
  7. end)
  8. G = game
  9. _ = wait
  10. p = G:GetService("Players").LocalPlayer.Character
  11.  
  12. -- when you reset make sure to re-execute this or just make this execute in a loop
  13. for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
  14. if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
  15. game:GetService("RunService").Heartbeat:connect(function()
  16. v.Velocity = Vector3.new(0,54.61552632553851451417258858415264327,0)
  17. if p:FindFirstChild("Humanoid").Health == 0 then
  18. v.Velocity = Vector3.new(0,0,0)
  19. end
  20. end)
  21. end
  22. end
  23.  
  24.  
  25.  
  26. game:GetService("StarterGui"):SetCore("SendNotification", {
  27. Title = "Notification";
  28. Text = "fe car run";
  29. Icon = "rbxthumb://type=Asset&id=5107182114&w=150&h=150"})
  30. Duration = 16;
  31. function Align(Part1,Part0,Position,Angle,name)
  32. local AlignPos = Instance.new("AlignPosition", Part1);
  33. AlignPos.Parent.CanCollide = false;
  34. AlignPos.ApplyAtCenterOfMass = true;
  35. AlignPos.MaxForce = 67752;
  36. AlignPos.MaxVelocity = math.huge/9e110;
  37. AlignPos.ReactionForceEnabled = false;
  38. AlignPos.Responsiveness = 200;
  39. AlignPos.RigidityEnabled = false;
  40.  
  41. local AlignOrient = Instance.new("AlignOrientation", Part1);
  42. AlignOrient.MaxAngularVelocity = math.huge/9e110;
  43. AlignOrient.MaxTorque = 67752;
  44. AlignOrient.PrimaryAxisOnly = false;
  45. AlignOrient.ReactionTorqueEnabled = false;
  46. AlignOrient.Responsiveness = 200;
  47. AlignOrient.RigidityEnabled = false;
  48.  
  49. local AttachmentA=Instance.new("Attachment",Part1);
  50.  
  51. local AttachmentB=Instance.new("Attachment",Part0);
  52. AttachmentB.Orientation = Angle
  53. AttachmentB.Position = Position
  54. AttachmentB.Name = name
  55.  
  56. AlignPos.Attachment0 = AttachmentA;
  57. AlignPos.Attachment1 = AttachmentB;
  58.  
  59. AlignOrient.Attachment0 = AttachmentA;
  60. AlignOrient.Attachment1 = AttachmentB;
  61. end
  62. char = game.Players.LocalPlayer.Character
  63. hat = char["HatAccessory"]
  64. hat.Handle.AccessoryWeld:Destroy();char.Torso["Right Shoulder"]:Destroy();char.Torso["Left Shoulder"]:Destroy();char.Torso["Right Hip"]:Destroy();char.Torso["Left Hip"]:Destroy();
  65. Align(char["Right Arm"],char["Torso"],Vector3.new(1.25, 0, -0.5),Vector3.new(45, 25, 0),"RHand")
  66. Align(char["Left Arm"],char["Torso"],Vector3.new(-1.25, 0, -0.5),Vector3.new(45, -25, 0),"LHand")
  67. Align(char["Right Leg"],char["Torso"],Vector3.new(0.6, -1.5, -0.8),Vector3.new(75, -25, 0),"RLeg")
  68. Align(char["Left Leg"],char["Torso"],Vector3.new(-0.6, -1.5, -0.8),Vector3.new(75, 15, 0),"LLeg")
  69. Align(hat.Handle,char["Torso"],Vector3.new(0, -2, -0.5),Vector3.new(-40, 0, 0),"Broom")
  70. char.Humanoid.HipHeight = 1
  71. char.Humanoid.WalkSpeed = 25
  72. char.Humanoid.JumpPower = 0
  73. while wait() do
  74. for i = 1,2,0.05 do wait()
  75. char.Humanoid.HipHeight = i
  76. end
  77. wait()
  78. for i = 0,1,0.05 do wait()
  79. char.Humanoid.HipHeight = 2-i
  80. end
  81. end
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