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- spawn(function()
- while wait() do
- settings().Physics.AllowSleep = false
- game.Players.LocalPlayer.MaximumSimulationRadius = math.huge*math.huge
- setsimulationradius(math.huge*math.huge,math.huge*math.huge)
- end
- end)
- G = game
- _ = wait
- p = G:GetService("Players").LocalPlayer.Character
- -- when you reset make sure to re-execute this or just make this execute in a loop
- for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
- if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
- game:GetService("RunService").Heartbeat:connect(function()
- v.Velocity = Vector3.new(0,54.61552632553851451417258858415264327,0)
- if p:FindFirstChild("Humanoid").Health == 0 then
- v.Velocity = Vector3.new(0,0,0)
- end
- end)
- end
- end
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Notification";
- Text = "fe car run";
- Icon = "rbxthumb://type=Asset&id=5107182114&w=150&h=150"})
- Duration = 16;
- function Align(Part1,Part0,Position,Angle,name)
- local AlignPos = Instance.new("AlignPosition", Part1);
- AlignPos.Parent.CanCollide = false;
- AlignPos.ApplyAtCenterOfMass = true;
- AlignPos.MaxForce = 67752;
- AlignPos.MaxVelocity = math.huge/9e110;
- AlignPos.ReactionForceEnabled = false;
- AlignPos.Responsiveness = 200;
- AlignPos.RigidityEnabled = false;
- local AlignOrient = Instance.new("AlignOrientation", Part1);
- AlignOrient.MaxAngularVelocity = math.huge/9e110;
- AlignOrient.MaxTorque = 67752;
- AlignOrient.PrimaryAxisOnly = false;
- AlignOrient.ReactionTorqueEnabled = false;
- AlignOrient.Responsiveness = 200;
- AlignOrient.RigidityEnabled = false;
- local AttachmentA=Instance.new("Attachment",Part1);
- local AttachmentB=Instance.new("Attachment",Part0);
- AttachmentB.Orientation = Angle
- AttachmentB.Position = Position
- AttachmentB.Name = name
- AlignPos.Attachment0 = AttachmentA;
- AlignPos.Attachment1 = AttachmentB;
- AlignOrient.Attachment0 = AttachmentA;
- AlignOrient.Attachment1 = AttachmentB;
- end
- char = game.Players.LocalPlayer.Character
- hat = char["HatAccessory"]
- hat.Handle.AccessoryWeld:Destroy();char.Torso["Right Shoulder"]:Destroy();char.Torso["Left Shoulder"]:Destroy();char.Torso["Right Hip"]:Destroy();char.Torso["Left Hip"]:Destroy();
- Align(char["Right Arm"],char["Torso"],Vector3.new(1.25, 0, -0.5),Vector3.new(45, 25, 0),"RHand")
- Align(char["Left Arm"],char["Torso"],Vector3.new(-1.25, 0, -0.5),Vector3.new(45, -25, 0),"LHand")
- Align(char["Right Leg"],char["Torso"],Vector3.new(0.6, -1.5, -0.8),Vector3.new(75, -25, 0),"RLeg")
- Align(char["Left Leg"],char["Torso"],Vector3.new(-0.6, -1.5, -0.8),Vector3.new(75, 15, 0),"LLeg")
- Align(hat.Handle,char["Torso"],Vector3.new(0, -2, -0.5),Vector3.new(-40, 0, 0),"Broom")
- char.Humanoid.HipHeight = 1
- char.Humanoid.WalkSpeed = 25
- char.Humanoid.JumpPower = 0
- while wait() do
- for i = 1,2,0.05 do wait()
- char.Humanoid.HipHeight = i
- end
- wait()
- for i = 0,1,0.05 do wait()
- char.Humanoid.HipHeight = 2-i
- end
- end
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