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SilverKing

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Jun 8th, 2015
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  1. [-] State Falling reason cells[i][j].waitingBall:true
  2. [-] 123
  3. [-] State Falling reason cells[i][j].waitingBall:true
  4. [-] Ball created
  5. [-] dispatchEvent:GameEvents::BALL_CREATED
  6. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  7. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  8. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  9. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  10. [-] 123
  11. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  12. [-] checkScoreReached()
  13. [-] dispatchEvent:GameEvents::MOVE_END line 167
  14. [-] 0 === BOMB COUNT
  15. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  16. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  17. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  18. [-] Ball::SIMPLE type in method remove!
  19. [-] Ball::SIMPLE type in method remove!
  20. [-] Ball::SIMPLE type in method remove!
  21. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  22. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  23. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  24. [-] dispatchEvent:GameEvents::BALL_BLOWED
  25. [-] dispatchEvent:GameEvents::BALL_REMOVED
  26. [-] dispatchEvent:GameEvents::BALL_BLOWED
  27. [-] dispatchEvent:GameEvents::BALL_REMOVED
  28. [-] dispatchEvent:GameEvents::BALL_BLOWED
  29. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  30. [-] dispatchEvent:GameEvents::START_FALLING
  31. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  32. [-] dispatchEvent:GameEvents::BALL_REMOVED
  33. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  34. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  35. [-] Ball created
  36. [-] dispatchEvent:GameEvents::BALL_CREATED
  37. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  38. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  39. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  40. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  41. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  42. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  43. [-] Ball created
  44. [-] dispatchEvent:GameEvents::BALL_CREATED
  45. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  46. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  47. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  48. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  49. [-] State Falling reason cells[i][j].waitingBall:true
  50. [-] State Falling reason cells[i][j].waitingBall:true
  51. [-] Ball created
  52. [-] dispatchEvent:GameEvents::BALL_CREATED
  53. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  54. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  55. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  56. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  57. [-] 123
  58. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  59. [-] checkScoreReached()
  60. [-] dispatchEvent:GameEvents::MOVE_END line 167
  61. [-] 0 === BOMB COUNT
  62. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  63. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  64. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  65. [-] Ball::SIMPLE type in method remove!
  66. [-] Ball::SIMPLE type in method remove!
  67. [-] Ball::SIMPLE type in method remove!
  68. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  69. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  70. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  71. [-] dispatchEvent:GameEvents::BALL_BLOWED
  72. [-] dispatchEvent:GameEvents::BALL_REMOVED
  73. [-] dispatchEvent:GameEvents::BALL_BLOWED
  74. [-] dispatchEvent:GameEvents::BALL_REMOVED
  75. [-] dispatchEvent:GameEvents::BALL_BLOWED
  76. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  77. [-] dispatchEvent:GameEvents::START_FALLING
  78. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  79. [-] dispatchEvent:GameEvents::BALL_REMOVED
  80. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  81. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  82. [-] Ball created
  83. [-] dispatchEvent:GameEvents::BALL_CREATED
  84. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  85. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  86. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  87. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  88. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  89. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  90. [-] Ball created
  91. [-] dispatchEvent:GameEvents::BALL_CREATED
  92. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  93. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  94. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  95. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  96. [-] State Falling reason cells[i][j].waitingBall:true
  97. [-] State Falling reason cells[i][j].waitingBall:true
  98. [-] Ball created
  99. [-] dispatchEvent:GameEvents::BALL_CREATED
  100. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  101. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  102. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  103. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  104. [-] 123
  105. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  106. [-] checkScoreReached()
  107. [-] dispatchEvent:GameEvents::MOVE_END line 167
  108. [-] 0 === BOMB COUNT
  109. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  110. [-] 10-!!!
  111. [-] Ping = Method
  112. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=26e1acb2684983b52a92088634680b7a&ip=176.109.179.18&sns=fb&session_id=f744ca36ee884f042ede59f5b7bba7dd&referer=&method=Ping
  113. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  114. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"38016c591b89088d175451d94f91dde5"} == 0 !!!!
  115. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  116. [-] Ball::SIMPLE type in method remove!
  117. [-] Ball::SIMPLE type in method remove!
  118. [-] Ball::SIMPLE type in method remove!
  119. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  120. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  121. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  122. [-] dispatchEvent:GameEvents::BALL_BLOWED
  123. [-] dispatchEvent:GameEvents::BALL_REMOVED
  124. [-] dispatchEvent:GameEvents::BALL_BLOWED
  125. [-] dispatchEvent:GameEvents::BALL_REMOVED
  126. [-] dispatchEvent:GameEvents::BALL_BLOWED
  127. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  128. [-] dispatchEvent:GameEvents::START_FALLING
  129. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  130. [-] dispatchEvent:GameEvents::BALL_REMOVED
  131. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  132. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  133. [-] Ball created
  134. [-] dispatchEvent:GameEvents::BALL_CREATED
  135. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  136. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  137. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  138. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  139. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  140. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  141. [-] Ball created
  142. [-] dispatchEvent:GameEvents::BALL_CREATED
  143. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  144. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  145. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  146. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  147. [-] State Falling reason cells[i][j].waitingBall:true
  148. [-] State Falling reason cells[i][j].waitingBall:true
  149. [-] Ball created
  150. [-] dispatchEvent:GameEvents::BALL_CREATED
  151. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  152. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  153. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  154. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  155. [-] 123
  156. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  157. [-] checkScoreReached()
  158. [-] dispatchEvent:GameEvents::MOVE_END line 167
  159. [-] 0 === BOMB COUNT
  160. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  161. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  162. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  163. [-] Ball::SIMPLE type in method remove!
  164. [-] Ball::SIMPLE type in method remove!
  165. [-] Ball::SIMPLE type in method remove!
  166. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  167. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  168. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  169. [-] dispatchEvent:GameEvents::BALL_BLOWED
  170. [-] dispatchEvent:GameEvents::BALL_REMOVED
  171. [-] dispatchEvent:GameEvents::BALL_BLOWED
  172. [-] dispatchEvent:GameEvents::BALL_REMOVED
  173. [-] dispatchEvent:GameEvents::BALL_BLOWED
  174. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  175. [-] dispatchEvent:GameEvents::START_FALLING
  176. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  177. [-] dispatchEvent:GameEvents::BALL_REMOVED
  178. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  179. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  180. [-] Ball created
  181. [-] dispatchEvent:GameEvents::BALL_CREATED
  182. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  183. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  184. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  185. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  186. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  187. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  188. [-] Ball created
  189. [-] dispatchEvent:GameEvents::BALL_CREATED
  190. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  191. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  192. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  193. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  194. [-] State Falling reason cells[i][j].waitingBall:true
  195. [-] State Falling reason cells[i][j].waitingBall:true
  196. [-] Ball created
  197. [-] dispatchEvent:GameEvents::BALL_CREATED
  198. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  199. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  200. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  201. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  202. [-] 123
  203. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  204. [-] checkScoreReached()
  205. [-] dispatchEvent:GameEvents::MOVE_END line 167
  206. [-] 0 === BOMB COUNT
  207. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  208. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  209. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  210. [-] Ball::SIMPLE type in method remove!
  211. [-] Ball::SIMPLE type in method remove!
  212. [-] Ball::SIMPLE type in method remove!
  213. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  214. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  215. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  216. [-] dispatchEvent:GameEvents::BALL_BLOWED
  217. [-] dispatchEvent:GameEvents::BALL_REMOVED
  218. [-] dispatchEvent:GameEvents::BALL_BLOWED
  219. [-] dispatchEvent:GameEvents::BALL_REMOVED
  220. [-] dispatchEvent:GameEvents::BALL_BLOWED
  221. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  222. [-] dispatchEvent:GameEvents::START_FALLING
  223. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  224. [-] dispatchEvent:GameEvents::BALL_REMOVED
  225. [-] 123
  226. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  227. [-] 123
  228. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  229. [-] Ball created
  230. [-] dispatchEvent:GameEvents::BALL_CREATED
  231. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  232. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  233. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  234. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  235. [-] 123
  236. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  237. [-] 123
  238. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  239. [-] Ball created
  240. [-] dispatchEvent:GameEvents::BALL_CREATED
  241. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  242. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  243. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  244. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  245. [-] 123
  246. [-] State Falling reason cells[i][j].waitingBall:true
  247. [-] 123
  248. [-] State Falling reason cells[i][j].waitingBall:true
  249. [-] Ball created
  250. [-] dispatchEvent:GameEvents::BALL_CREATED
  251. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  252. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  253. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  254. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  255. [-] 123
  256. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  257. [-] checkScoreReached()
  258. [-] dispatchEvent:GameEvents::MOVE_END line 167
  259. [-] 0 === BOMB COUNT
  260. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  261. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  262. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  263. [-] Ball::SIMPLE type in method remove!
  264. [-] Ball::SIMPLE type in method remove!
  265. [-] Ball::SIMPLE type in method remove!
  266. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  267. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  268. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  269. [-] dispatchEvent:GameEvents::BALL_BLOWED
  270. [-] dispatchEvent:GameEvents::BALL_REMOVED
  271. [-] dispatchEvent:GameEvents::BALL_BLOWED
  272. [-] dispatchEvent:GameEvents::BALL_REMOVED
  273. [-] dispatchEvent:GameEvents::BALL_BLOWED
  274. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  275. [-] dispatchEvent:GameEvents::START_FALLING
  276. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  277. [-] dispatchEvent:GameEvents::BALL_REMOVED
  278. [-] 123
  279. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  280. [-] State Falling reason cells[i][j].waitingBall:true
  281. [-] Ball created
  282. [-] dispatchEvent:GameEvents::BALL_CREATED
  283. [-] Ball created
  284. [-] dispatchEvent:GameEvents::BALL_CREATED
  285. [-] Ball created
  286. [-] dispatchEvent:GameEvents::BALL_CREATED
  287. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  288. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  289. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  290. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  291. [-] 123
  292. [-] Ball::SIMPLE type in method remove!
  293. [-] Ball::SIMPLE type in method remove!
  294. [-] Ball::SIMPLE type in method remove!
  295. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  296. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  297. [-] dispatchEvent:GameEvents::BALL_BLOWED
  298. [-] dispatchEvent:GameEvents::BALL_REMOVED
  299. [-] dispatchEvent:GameEvents::BALL_BLOWED
  300. [-] dispatchEvent:GameEvents::BALL_REMOVED
  301. [-] dispatchEvent:GameEvents::BALL_BLOWED
  302. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  303. [-] dispatchEvent:GameEvents::START_FALLING
  304. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  305. [-] dispatchEvent:GameEvents::BALL_REMOVED
  306. [-] 123
  307. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  308. [-] Ball created
  309. [-] dispatchEvent:GameEvents::BALL_CREATED
  310. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  311. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  312. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  313. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  314. [-] 123
  315. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  316. [-] 123
  317. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  318. [-] Ball created
  319. [-] dispatchEvent:GameEvents::BALL_CREATED
  320. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  321. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  322. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  323. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  324. [-] 123
  325. [-] State Falling reason cells[i][j].waitingBall:true
  326. [-] 123
  327. [-] State Falling reason cells[i][j].waitingBall:true
  328. [-] Ball created
  329. [-] dispatchEvent:GameEvents::BALL_CREATED
  330. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  331. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  332. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  333. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  334. [-] 123
  335. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  336. [-] checkScoreReached()
  337. [-] dispatchEvent:GameEvents::MOVE_END line 167
  338. [-] 0 === BOMB COUNT
  339. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  340. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  341. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  342. [-] Ball::SIMPLE type in method remove!
  343. [-] Ball::SIMPLE type in method remove!
  344. [-] Ball::SIMPLE type in method remove!
  345. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  346. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  347. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  348. [-] dispatchEvent:GameEvents::BALL_BLOWED
  349. [-] dispatchEvent:GameEvents::BALL_REMOVED
  350. [-] dispatchEvent:GameEvents::BALL_BLOWED
  351. [-] dispatchEvent:GameEvents::BALL_REMOVED
  352. [-] dispatchEvent:GameEvents::BALL_BLOWED
  353. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  354. [-] dispatchEvent:GameEvents::START_FALLING
  355. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  356. [-] dispatchEvent:GameEvents::BALL_REMOVED
  357. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  358. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  359. [-] Ball created
  360. [-] dispatchEvent:GameEvents::BALL_CREATED
  361. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  362. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  363. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  364. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  365. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  366. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  367. [-] Ball created
  368. [-] dispatchEvent:GameEvents::BALL_CREATED
  369. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  370. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  371. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  372. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  373. [-] 123
  374. [-] State Falling reason cells[i][j].waitingBall:true
  375. [-] 123
  376. [-] State Falling reason cells[i][j].waitingBall:true
  377. [-] Ball created
  378. [-] dispatchEvent:GameEvents::BALL_CREATED
  379. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  380. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  381. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  382. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  383. [-] 123
  384. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  385. [-] checkScoreReached()
  386. [-] dispatchEvent:GameEvents::MOVE_END line 167
  387. [-] 0 === BOMB COUNT
  388. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  389. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  390. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  391. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  392. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  393. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  394. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  395. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  396. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  397. [-] Ball::SIMPLE type in method remove!
  398. [-] Ball::SIMPLE type in method remove!
  399. [-] Ball::SIMPLE type in method remove!
  400. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  401. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  402. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  403. [-] dispatchEvent:GameEvents::BALL_BLOWED
  404. [-] dispatchEvent:GameEvents::BALL_REMOVED
  405. [-] dispatchEvent:GameEvents::BALL_BLOWED
  406. [-] dispatchEvent:GameEvents::BALL_REMOVED
  407. [-] dispatchEvent:GameEvents::BALL_BLOWED
  408. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  409. [-] dispatchEvent:GameEvents::START_FALLING
  410. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  411. [-] dispatchEvent:GameEvents::BALL_REMOVED
  412. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  413. [-] State Falling reason cells[i][j].waitingBall:true
  414. [-] Ball created
  415. [-] dispatchEvent:GameEvents::BALL_CREATED
  416. [-] Ball created
  417. [-] dispatchEvent:GameEvents::BALL_CREATED
  418. [-] Ball created
  419. [-] dispatchEvent:GameEvents::BALL_CREATED
  420. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  421. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  422. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  423. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  424. [-] 123
  425. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  426. [-] checkScoreReached()
  427. [-] dispatchEvent:GameEvents::MOVE_END line 167
  428. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  429. [-] 10-!!!
  430. [-] EndGame = Method
  431. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=2520&key=2adfc29ed68701d5100f51788967aef6&auth_key=null&token=10c8f89e9aaabe747fa43ba44bc854eb&sns=fb&sids=10205526725230395,847384048651728,893916720672093,1632272707001237,1581822848713242,1378023599182606&SID=1671286989765428&referer=&method=EndGame
  432. [-] Server respond: {"game":{"currency":0,"lives":5,"level":3,"episode":1,"sound":0,"music":0},"user":{"current_time":"1433774981","countdown":1433774754},"items":[{"id":0,"type":0,"value":0,"relation":0}],"history":[{"level":1,"scores":1140,"stars":3},{"level":2,"scores":2520,"stars":3},{"level":3,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"b5da060a78a0a54a45976b1f33ae2d40"} == 0 !!!!
  433. [-] 11-!!!
  434. [-] 1573 = StatusBar.init()
  435. [-] 10-!!!
  436. [-] Ping = Method
  437. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=a061b6c9db9f04c6958b5b14438b369d&ip=176.109.179.18&sns=fb&session_id=f744ca36ee884f042ede59f5b7bba7dd&referer=&method=Ping
  438. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"f062a9b47cf121d970f7c5f3da41ee3d"} == 0 !!!!
  439. [-] 2 20
  440. [-] 1 ====
  441. [-] 2 ====
  442. [-] 3 ====
  443. [-] 4 ====
  444. [-] 5 ====
  445. [-] 6 ====
  446. [-] 7 ====
  447. [-] 10-!!!
  448. [-] ViralFormShowCheck = Method
  449. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=b38f90e0893db5175bf4aae730c8f520&sns=fb&SID=1671286989765428&referer=&method=ViralFormShowCheck
  450. [-] Server respond: {"show":true,"method":"ViralFormShowCheck","success":true,"token":"a27bbd1e062f55dd3c9abc1975b0ca5b"} == 0 !!!!
  451. [-] 10-!!!
  452. [-] Ping = Method
  453. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=b0ed421d57dc6c8e6ef57c1dac82afc3&ip=176.109.179.18&sns=fb&session_id=f744ca36ee884f042ede59f5b7bba7dd&referer=&method=Ping
  454. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"23bc48669fb60dea592535fb90464ee9"} == 0 !!!!
  455. [-] 10-!!!
  456. [-] Ping = Method
  457. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=55d0167e8ba3bf95318b7040bfaff7fe&ip=176.109.179.18&sns=fb&session_id=f744ca36ee884f042ede59f5b7bba7dd&referer=&method=Ping
  458. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"d8a2ee193ac9ee3819222e785ab3c6f5"} == 0 !!!!
  459. [-] 10-!!!
  460. [-] Ping = Method
  461. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=c3f8867390aed522ab95eea25558265a&ip=176.109.179.18&sns=fb&session_id=f744ca36ee884f042ede59f5b7bba7dd&referer=&method=Ping
  462. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"0c727e8a4e1ca2d95fa67fffaeef2f8e"} == 0 !!!!
  463. [-] 10-!!!
  464. [-] Ping = Method
  465. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=753280916441d29753e20b533de48f5b&ip=176.109.179.18&sns=fb&session_id=f744ca36ee884f042ede59f5b7bba7dd&referer=&method=Ping
  466. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"a70da226ee67ddc47708ab274d768f04"} == 0 !!!!
  467. [-] 8 ====
  468. [-] 9 ====
  469. [-] 12-!!!
  470. [-] del avatar player!!!
  471. [-] 13-!!!
  472. [-] 20 !====! 3
  473. [-] 10-!!!
  474. [-] Ping = Method
  475. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=5e92b98b6a36f59a4a683bfe2754191d&ip=176.109.179.18&sns=fb&session_id=f744ca36ee884f042ede59f5b7bba7dd&referer=&method=Ping
  476. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"17662ba3e26b27a76c32d8698673afd5"} == 0 !!!!
  477. [-] 10-!!!
  478. [-] Ping = Method
  479. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=2a636d412d8fa3315460402eb7ca444c&ip=176.109.179.18&sns=fb&session_id=f744ca36ee884f042ede59f5b7bba7dd&referer=&method=Ping
  480. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"654b05f72466ea21c1c715cc4b676f54"} == 0 !!!!
  481. [-] 10-!!!
  482. [-] Ping = Method
  483. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=e8e5cc2ca98d083eff0677f0a532636b&ip=176.109.179.18&sns=fb&session_id=f744ca36ee884f042ede59f5b7bba7dd&referer=&method=Ping
  484. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"0b250b35d4c01671de0d1c8085001f95"} == 0 !!!!
  485. [-] 10-!!!
  486. [-] Ping = Method
  487. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=2abb84c7233c1422cac09fb45a774bd6&ip=176.109.179.18&sns=fb&session_id=f744ca36ee884f042ede59f5b7bba7dd&referer=&method=Ping
  488. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"7b20d0569358acc152648ba50d4affd8"} == 0 !!!!
  489. [-] 10-!!!
  490. [-] Ping = Method
  491. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=67bc341b3c6f0a1a23a98002983c545a&ip=176.109.179.18&sns=fb&session_id=f744ca36ee884f042ede59f5b7bba7dd&referer=&method=Ping
  492. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"d4ecf0006e3acf61e1b0244b759d752f"} == 0 !!!!
  493. [-] fb === currency
  494. [-] 10-!!!
  495. [-] GetCurrency = Method
  496. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=9a9825a04d9f238fa44928b285fb6a20&sns=fb&SID=1671286989765428&referer=&method=GetCurrency
  497. [-] Server respond: {"currency":[{"id":1,"cost":1,"value":10,"discount":0},{"id":2,"cost":5,"value":50,"discount":0},{"id":3,"cost":10,"value":100,"discount":0},{"id":4,"cost":20,"value":250,"discount":0},{"id":5,"cost":5,"value":70,"discount":0},{"id":6,"cost":10,"value":150,"discount":0},{"id":7,"cost":15,"value":500,"discount":0}],"method":"GetCurrency","success":true,"token":"c95b2dbc1ef432fcfb8a46447a4103a3"} == 0 !!!!
  498. [-] 1 = = type = = 0
  499. [-] null ==== onPaymentComplete ==== PAYMENT_SUCCEEDED
  500. [-] 10-!!!
  501. [-] Ping = Method
  502. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=7c378f0499c9fc20fc8453905c0df354&ip=176.109.179.18&sns=fb&session_id=f744ca36ee884f042ede59f5b7bba7dd&referer=&method=Ping
  503. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"0e4a99d3dcc2fa602b81cc6ac486dec4"} == 0 !!!!
  504. [-] 13-!!!
  505. [-] 20 !====! 3
  506. [-] 10-!!!
  507. [-] Ping = Method
  508. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=adc85a96b00636c45391e0862ab7f0a2&ip=176.109.179.18&sns=fb&session_id=f744ca36ee884f042ede59f5b7bba7dd&referer=&method=Ping
  509. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"09a67129d20911e034ee112b5679ee7b"} == 0 !!!!
  510. [-] 10-!!!
  511. [-] Ping = Method
  512. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=52a42884af4492bb04d0d6a93995b977&ip=176.109.179.18&sns=fb&session_id=f744ca36ee884f042ede59f5b7bba7dd&referer=&method=Ping
  513. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"ed2a7b6835d5ad83ff4d63315ea9366a"} == 0 !!!!
  514. [-] 10-!!!
  515. [-] PlayGame = Method
  516. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&boosters=&token=c504bb971fc6909433d32a859e64da70&level=3&sns=fb&SID=1671286989765428&referer=&method=PlayGame
  517. [-] Server respond: {"data":{"countdown":1433774754,"balls_count":5,"move_limit":18,"time_limit":0,"key":0,"creation_cells":"011111110","map":["HHHHHHHHH","HH00000HH","H0000000H","H0000000H","H0000000H","H0000000H","H0000000H","HH00000HH","HHHHHHHHH"],"scores":["4500","6000","8000"],"game_type":1,"ingradients":[{"count":0,"onField":0},{"count":0,"onField":0}],"licorice":{"max_count":0,"every_move":0,"count_move":0,"left_count":0,"next_move_count":0},"bomb":{"max_count":0,"every_move":0,"count_move":0,"explosion_move":0,"left_count":0,"next_move_count":0,"destroyed_count":0}},"method":"PlayGame","success":true,"token":"cf5d1bab73d6c07aa7b09cae5202569d"} == 0 !!!!
  518. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  519. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  520. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  521. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  522. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  523. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  524. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  525. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  526. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  527. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  528. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  529. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  530. [-] dispatchEvent:GameEvents::NEW_GAME_STARTED
  531. [-] 10-!!!
  532. [-] SendInvitations = Method
  533. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&invite_bonus=2&token=9d8d16e208ad77c360186906c44ae6fc&invite_cnt=0&sns=fb&SID=1671286989765428&referer=&method=SendInvitations
  534. [-] Server respond: {"fail_check_cnt":0,"method":"SendInvitations","success":true,"token":"fc7e22036565aa71c43406cb940514ca"} == 0 !!!!
  535. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  536. [-] checkScoreReached()
  537. [-] dispatchEvent:GameEvents::MOVE_END line 167
  538. [-] 0 === BOMB COUNT
  539. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  540. [-] dispatchEvent:GameEvents::GAME_INITIALIZED
  541. [-] 123
  542. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  543. [-] checkScoreReached()
  544. [-] dispatchEvent:GameEvents::MOVE_END line 167
  545. [-] 0 === BOMB COUNT
  546. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  547. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  548. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  549. [-] dispatchEvent:GameEvents::BALL_BLOWED
  550. [-] Ball::SIMPLE type in method remove!
  551. [-] Ball::SIMPLE type in method remove!
  552. [-] Ball::SIMPLE type in method remove!
  553. [-] Ball::SIMPLE type in method remove!
  554. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  555. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  556. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  557. [-] dispatchEvent:GameEvents::BALL_BLOWED
  558. [-] dispatchEvent:GameEvents::BALL_REMOVED
  559. [-] dispatchEvent:GameEvents::BALL_BLOWED
  560. [-] dispatchEvent:GameEvents::BALL_REMOVED
  561. [-] dispatchEvent:GameEvents::BALL_BLOWED
  562. [-] dispatchEvent:GameEvents::BALL_REMOVED
  563. [-] dispatchEvent:GameEvents::BALL_BLOWED
  564. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  565. [-] dispatchEvent:GameEvents::START_FALLING
  566. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  567. [-] dispatchEvent:GameEvents::BALL_REMOVED
  568. [-] 123
  569. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  570. [-] 123
  571. [-] State Falling reason cells[i][j].waitingBall:true
  572. [-] Ball created
  573. [-] dispatchEvent:GameEvents::BALL_CREATED
  574. [-] Ball created
  575. [-] dispatchEvent:GameEvents::BALL_CREATED
  576. [-] Ball created
  577. [-] dispatchEvent:GameEvents::BALL_CREATED
  578. [-] 123
  579. [-] State Falling reason cells[i][j].waitingBall:true
  580. [-] 123
  581. [-] State Falling reason cells[i][j].waitingBall:true
  582. [-] 123
  583. [-] State Falling reason cells[i][j].waitingBall:true
  584. [-] 123
  585. [-] State Falling reason cells[i][j].waitingBall:true
  586. [-] 123
  587. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  588. [-] 123
  589. [-] State Falling reason cells[i][j].waitingBall:true
  590. [-] Ball created
  591. [-] dispatchEvent:GameEvents::BALL_CREATED
  592. [-] 123
  593. [-] State Falling reason cells[i][j].waitingBall:true
  594. [-] 123
  595. [-] State Falling reason cells[i][j].waitingBall:true
  596. [-] 123
  597. [-] State Falling reason cells[i][j].waitingBall:true
  598. [-] 123
  599. [-] State Falling reason cells[i][j].waitingBall:true
  600. [-] 123
  601. [-] Ball::SIMPLE type in method remove!
  602. [-] Ball::SIMPLE type in method remove!
  603. [-] Ball::SIMPLE type in method remove!
  604. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  605. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  606. [-] dispatchEvent:GameEvents::BALL_BLOWED
  607. [-] dispatchEvent:GameEvents::BALL_REMOVED
  608. [-] dispatchEvent:GameEvents::BALL_BLOWED
  609. [-] dispatchEvent:GameEvents::BALL_REMOVED
  610. [-] dispatchEvent:GameEvents::BALL_BLOWED
  611. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  612. [-] dispatchEvent:GameEvents::START_FALLING
  613. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  614. [-] dispatchEvent:GameEvents::BALL_REMOVED
  615. [-] 123
  616. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  617. [-] Ball created
  618. [-] dispatchEvent:GameEvents::BALL_CREATED
  619. [-] 123
  620. [-] State Falling reason cells[i][j].waitingBall:true
  621. [-] Ball created
  622. [-] dispatchEvent:GameEvents::BALL_CREATED
  623. [-] Ball created
  624. [-] dispatchEvent:GameEvents::BALL_CREATED
  625. [-] 123
  626. [-] State Falling reason cells[i][j].waitingBall:true
  627. [-] 123
  628. [-] State Falling reason cells[i][j].waitingBall:true
  629. [-] 123
  630. [-] State Falling reason cells[i][j].waitingBall:true
  631. [-] 123
  632. [-] State Falling reason cells[i][j].waitingBall:true
  633. [-] 123
  634. [-] dispatchEvent:GameEvents::BALL_BLOWED
  635. [-] Ball::SIMPLE type in method remove!
  636. [-] Ball::SIMPLE type in method remove!
  637. [-] Ball::SIMPLE type in method remove!
  638. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  639. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  640. [-] dispatchEvent:GameEvents::BALL_BLOWED
  641. [-] dispatchEvent:GameEvents::BALL_REMOVED
  642. [-] dispatchEvent:GameEvents::BALL_BLOWED
  643. [-] dispatchEvent:GameEvents::BALL_REMOVED
  644. [-] dispatchEvent:GameEvents::BALL_BLOWED
  645. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  646. [-] dispatchEvent:GameEvents::START_FALLING
  647. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  648. [-] dispatchEvent:GameEvents::BALL_REMOVED
  649. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  650. [-] Ball created
  651. [-] dispatchEvent:GameEvents::BALL_CREATED
  652. [-] Ball created
  653. [-] dispatchEvent:GameEvents::BALL_CREATED
  654. [-] Ball created
  655. [-] dispatchEvent:GameEvents::BALL_CREATED
  656. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  657. [-] State Falling reason cells[i][j].waitingBall:true
  658. [-] State Falling reason cells[i][j].waitingBall:true
  659. [-] State Falling reason cells[i][j].waitingBall:true
  660. [-] 123
  661. [-] Ball::SIMPLE type in method remove!
  662. [-] Ball::SIMPLE type in method remove!
  663. [-] Ball::SIMPLE type in method remove!
  664. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  665. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  666. [-] dispatchEvent:GameEvents::BALL_BLOWED
  667. [-] dispatchEvent:GameEvents::BALL_REMOVED
  668. [-] dispatchEvent:GameEvents::BALL_BLOWED
  669. [-] dispatchEvent:GameEvents::BALL_REMOVED
  670. [-] dispatchEvent:GameEvents::BALL_BLOWED
  671. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  672. [-] dispatchEvent:GameEvents::START_FALLING
  673. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  674. [-] dispatchEvent:GameEvents::BALL_REMOVED
  675. [-] 123
  676. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  677. [-] Ball created
  678. [-] dispatchEvent:GameEvents::BALL_CREATED
  679. [-] 123
  680. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  681. [-] 123
  682. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  683. [-] 123
  684. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  685. [-] 123
  686. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  687. [-] 123
  688. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  689. [-] 123
  690. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  691. [-] Ball created
  692. [-] dispatchEvent:GameEvents::BALL_CREATED
  693. [-] 123
  694. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  695. [-] 123
  696. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  697. [-] 123
  698. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  699. [-] 123
  700. [-] State Falling reason cells[i][j].waitingBall:true
  701. [-] 123
  702. [-] State Falling reason cells[i][j].waitingBall:true
  703. [-] 123
  704. [-] State Falling reason cells[i][j].waitingBall:true
  705. [-] Ball created
  706. [-] dispatchEvent:GameEvents::BALL_CREATED
  707. [-] 123
  708. [-] State Falling reason cells[i][j].waitingBall:true
  709. [-] 123
  710. [-] State Falling reason cells[i][j].waitingBall:true
  711. [-] 123
  712. [-] State Falling reason cells[i][j].waitingBall:true
  713. [-] 123
  714. [-] State Falling reason cells[i][j].waitingBall:true
  715. [-] 123
  716. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  717. [-] checkScoreReached()
  718. [-] dispatchEvent:GameEvents::MOVE_END line 167
  719. [-] 0 === BOMB COUNT
  720. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  721. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  722. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  723. [-] Ball::SIMPLE type in method remove!
  724. [-] Ball::SIMPLE type in method remove!
  725. [-] Ball::SIMPLE type in method remove!
  726. [-] Ball::SIMPLE type in method remove!
  727. [-] Ball::SIMPLE type in method remove!
  728. [-] Ball::SIMPLE type in method remove!
  729. [-] Ball::SIMPLE type in method remove!
  730. [-] Ball::SIMPLE type in method remove!
  731. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  732. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  733. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  734. [-] dispatchEvent:GameEvents::BALL_BLOWED
  735. [-] dispatchEvent:GameEvents::BALL_REMOVED
  736. [-] dispatchEvent:GameEvents::BALL_BLOWED
  737. [-] dispatchEvent:GameEvents::BALL_REMOVED
  738. [-] dispatchEvent:GameEvents::BALL_BLOWED
  739. [-] dispatchEvent:GameEvents::BALL_REMOVED
  740. [-] dispatchEvent:GameEvents::BALL_BLOWED
  741. [-] dispatchEvent:GameEvents::BALL_REMOVED
  742. [-] dispatchEvent:GameEvents::BALL_BLOWED
  743. [-] dispatchEvent:GameEvents::BALL_REMOVED
  744. [-] dispatchEvent:GameEvents::BALL_BLOWED
  745. [-] dispatchEvent:GameEvents::BALL_REMOVED
  746. [-] dispatchEvent:GameEvents::BALL_BLOWED
  747. [-] dispatchEvent:GameEvents::BALL_REMOVED
  748. [-] dispatchEvent:GameEvents::BALL_BLOWED
  749. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  750. [-] dispatchEvent:GameEvents::START_FALLING
  751. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  752. [-] dispatchEvent:GameEvents::BALL_REMOVED
  753. [-] 123
  754. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  755. [-] 123
  756. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  757. [-] Ball created
  758. [-] dispatchEvent:GameEvents::BALL_CREATED
  759. [-] Ball created
  760. [-] dispatchEvent:GameEvents::BALL_CREATED
  761. [-] Ball created
  762. [-] dispatchEvent:GameEvents::BALL_CREATED
  763. [-] 123
  764. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  765. [-] 123
  766. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  767. [-] 123
  768. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  769. [-] 123
  770. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  771. [-] 123
  772. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  773. [-] 123
  774. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  775. [-] Ball created
  776. [-] dispatchEvent:GameEvents::BALL_CREATED
  777. [-] Ball created
  778. [-] dispatchEvent:GameEvents::BALL_CREATED
  779. [-] Ball created
  780. [-] dispatchEvent:GameEvents::BALL_CREATED
  781. [-] 123
  782. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  783. [-] 123
  784. [-] State Falling reason cells[i][j].waitingBall:true
  785. [-] 123
  786. [-] State Falling reason cells[i][j].waitingBall:true
  787. [-] 123
  788. [-] State Falling reason cells[i][j].waitingBall:true
  789. [-] 123
  790. [-] State Falling reason cells[i][j].waitingBall:true
  791. [-] 123
  792. [-] State Falling reason cells[i][j].waitingBall:true
  793. [-] Ball created
  794. [-] dispatchEvent:GameEvents::BALL_CREATED
  795. [-] Ball created
  796. [-] dispatchEvent:GameEvents::BALL_CREATED
  797. [-] 123
  798. [-] State Falling reason cells[i][j].waitingBall:true
  799. [-] 123
  800. [-] State Falling reason cells[i][j].waitingBall:true
  801. [-] 123
  802. [-] State Falling reason cells[i][j].waitingBall:true
  803. [-] 123
  804. [-] State Falling reason cells[i][j].waitingBall:true
  805. [-] 123
  806. [-] Ball::WRAPPED type in method remove!
  807. [-] Ball::SIMPLE type in method remove!
  808. [-] Ball::SIMPLE type in method remove!
  809. [-] Ball::SIMPLE type in method remove!
  810. [-] Ball::SIMPLE type in method remove!
  811. [-] Ball::WRAPPED type in method remove!
  812. [-] Ball::SIMPLE type in method remove!
  813. [-] Ball::SIMPLE type in method remove!
  814. [-] Ball::SIMPLE type in method remove!
  815. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  816. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  817. [-] dispatchEvent:GameEvents::BALL_BLOWED
  818. [-] dispatchEvent:GameEvents::BALL_REMOVED
  819. [-] dispatchEvent:GameEvents::BALL_BLOWED
  820. [-] dispatchEvent:GameEvents::BALL_REMOVED
  821. [-] dispatchEvent:GameEvents::BALL_BLOWED
  822. [-] dispatchEvent:GameEvents::BALL_REMOVED
  823. [-] dispatchEvent:GameEvents::BALL_BLOWED
  824. [-] dispatchEvent:GameEvents::BALL_REMOVED
  825. [-] dispatchEvent:GameEvents::BALL_BLOWED
  826. [-] dispatchEvent:GameEvents::BALL_REMOVED
  827. [-] dispatchEvent:GameEvents::BALL_BLOWED
  828. [-] dispatchEvent:GameEvents::BALL_REMOVED
  829. [-] dispatchEvent:GameEvents::BALL_BLOWED
  830. [-] dispatchEvent:GameEvents::BALL_REMOVED
  831. [-] dispatchEvent:GameEvents::BALL_BLOWED
  832. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  833. [-] dispatchEvent:GameEvents::START_FALLING
  834. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  835. [-] dispatchEvent:GameEvents::BALL_REMOVED
  836. [-] 123
  837. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  838. [-] Ball created
  839. [-] dispatchEvent:GameEvents::BALL_CREATED
  840. [-] 123
  841. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  842. [-] Ball created
  843. [-] dispatchEvent:GameEvents::BALL_CREATED
  844. [-] Ball created
  845. [-] dispatchEvent:GameEvents::BALL_CREATED
  846. [-] 123
  847. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  848. [-] 123
  849. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  850. [-] 123
  851. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  852. [-] 123
  853. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  854. [-] 123
  855. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  856. [-] Ball created
  857. [-] dispatchEvent:GameEvents::BALL_CREATED
  858. [-] 123
  859. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  860. [-] Ball created
  861. [-] dispatchEvent:GameEvents::BALL_CREATED
  862. [-] Ball created
  863. [-] dispatchEvent:GameEvents::BALL_CREATED
  864. [-] 123
  865. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  866. [-] 123
  867. [-] State Falling reason cells[i][j].waitingBall:true
  868. [-] 123
  869. [-] State Falling reason cells[i][j].waitingBall:true
  870. [-] 123
  871. [-] State Falling reason cells[i][j].waitingBall:true
  872. [-] 123
  873. [-] State Falling reason cells[i][j].waitingBall:true
  874. [-] 123
  875. [-] State Falling reason cells[i][j].waitingBall:true
  876. [-] Ball created
  877. [-] dispatchEvent:GameEvents::BALL_CREATED
  878. [-] Ball created
  879. [-] dispatchEvent:GameEvents::BALL_CREATED
  880. [-] 123
  881. [-] State Falling reason cells[i][j].waitingBall:true
  882. [-] 123
  883. [-] State Falling reason cells[i][j].waitingBall:true
  884. [-] 123
  885. [-] State Falling reason cells[i][j].waitingBall:true
  886. [-] 123
  887. [-] State Falling reason cells[i][j].waitingBall:true
  888. [-] 123
  889. [-] Ball::SIMPLE type in method remove!
  890. [-] Ball::SIMPLE type in method remove!
  891. [-] Ball::SIMPLE type in method remove!
  892. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  893. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  894. [-] dispatchEvent:GameEvents::BALL_BLOWED
  895. [-] dispatchEvent:GameEvents::BALL_REMOVED
  896. [-] dispatchEvent:GameEvents::BALL_BLOWED
  897. [-] dispatchEvent:GameEvents::BALL_REMOVED
  898. [-] dispatchEvent:GameEvents::BALL_BLOWED
  899. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  900. [-] dispatchEvent:GameEvents::START_FALLING
  901. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  902. [-] dispatchEvent:GameEvents::BALL_REMOVED
  903. [-] 123
  904. [-] State Falling reason cells[i][j].waitingBall:true
  905. [-] Ball created
  906. [-] dispatchEvent:GameEvents::BALL_CREATED
  907. [-] Ball created
  908. [-] dispatchEvent:GameEvents::BALL_CREATED
  909. [-] Ball created
  910. [-] dispatchEvent:GameEvents::BALL_CREATED
  911. [-] 123
  912. [-] State Falling reason cells[i][j].waitingBall:true
  913. [-] 123
  914. [-] State Falling reason cells[i][j].waitingBall:true
  915. [-] 123
  916. [-] State Falling reason cells[i][j].waitingBall:true
  917. [-] 123
  918. [-] State Falling reason cells[i][j].waitingBall:true
  919. [-] 123
  920. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  921. [-] checkScoreReached()
  922. [-] 10-!!!
  923. [-] SetTutorial = Method
  924. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=f9a045c3c3cdd429bad51ee1fbb0bd8d&tutorial=11100000000000000000&sns=fb&SID=1671286989765428&referer=&method=SetTutorial
  925. [-] dispatchEvent:GameEvents::MOVE_END line 167
  926. [-] 0 === BOMB COUNT
  927. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  928. [-] Server respond: {"method":"SetTutorial","success":true,"token":"f386a91e167bee8640adae47e053253a"} == 0 !!!!
  929. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  930. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  931. [-] Ball::SIMPLE type in method remove!
  932. [-] Ball::SIMPLE type in method remove!
  933. [-] Ball::SIMPLE type in method remove!
  934. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  935. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  936. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  937. [-] dispatchEvent:GameEvents::BALL_BLOWED
  938. [-] dispatchEvent:GameEvents::BALL_REMOVED
  939. [-] dispatchEvent:GameEvents::BALL_BLOWED
  940. [-] dispatchEvent:GameEvents::BALL_REMOVED
  941. [-] dispatchEvent:GameEvents::BALL_BLOWED
  942. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  943. [-] dispatchEvent:GameEvents::START_FALLING
  944. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  945. [-] dispatchEvent:GameEvents::BALL_REMOVED
  946. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  947. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  948. [-] Ball created
  949. [-] dispatchEvent:GameEvents::BALL_CREATED
  950. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  951. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  952. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  953. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  954. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  955. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  956. [-] Ball created
  957. [-] dispatchEvent:GameEvents::BALL_CREATED
  958. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  959. [-] State Falling reason cells[i][j].waitingBall:true
  960. [-] State Falling reason cells[i][j].waitingBall:true
  961. [-] State Falling reason cells[i][j].waitingBall:true
  962. [-] 123
  963. [-] State Falling reason cells[i][j].waitingBall:true
  964. [-] 123
  965. [-] State Falling reason cells[i][j].waitingBall:true
  966. [-] Ball created
  967. [-] dispatchEvent:GameEvents::BALL_CREATED
  968. [-] 123
  969. [-] State Falling reason cells[i][j].waitingBall:true
  970. [-] 123
  971. [-] State Falling reason cells[i][j].waitingBall:true
  972. [-] 123
  973. [-] State Falling reason cells[i][j].waitingBall:true
  974. [-] 123
  975. [-] State Falling reason cells[i][j].waitingBall:true
  976. [-] 123
  977. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  978. [-] checkScoreReached()
  979. [-] dispatchEvent:GameEvents::MOVE_END line 167
  980. [-] 0 === BOMB COUNT
  981. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  982. [-] Finish Game = true = fromExitButton = 0 = bombZero = 0
  983. [-] инициализация проигрыша в Game Tasks
  984. [-] qqqqq66666
  985. [-] Finish Game = false = fromExitButton = 0 = bombZero = 0
  986. [-] инициализация проигрыша в Game Tasks
  987. [-] 10-!!!
  988. [-] EndGame = Method
  989. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=2600&key=2db95e8e1a9267b7a1188556b2013b33&auth_key=null&token=fb8487b095d9b4ff0895cde9844cea70&sns=fb&sids=10205526725230395,847384048651728,893916720672093,1632272707001237,1581822848713242,1378023599182606&SID=1671286989765428&referer=&method=EndGame
  990. [-] qqqqq77777
  991. [-] Server respond: {"game":{"currency":10,"lives":4,"level":3,"episode":1,"sound":0,"music":0},"user":{"current_time":"1433775380","countdown":1433774754},"items":[{"id":0,"type":0,"value":0,"relation":0}],"history":[{"level":1,"scores":1140,"stars":3},{"level":2,"scores":2520,"stars":3},{"level":3,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"6ea229fcd69e3a99e877f106c26cd602"} == 0 !!!!
  992. [-] 11-!!!
  993. [-] 1174 = StatusBar.init()
  994. [-] 13-!!!
  995. [-] 20 !====! 3
  996. [-] 10-!!!
  997. [-] Ping = Method
  998. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=efb41dc8a29516bdd94bb447c5575e0d&ip=176.109.179.18&sns=fb&session_id=f744ca36ee884f042ede59f5b7bba7dd&referer=&method=Ping
  999. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"6e769f89b49689ed7de0c62962b23752"} == 0 !!!!
  1000. [C] Moved console on top (alwaysOnTop enabled), 49 attempts left.
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