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  1. 1.17 - Removed Boiled Manure recipe. Way too much immersion.
  2. - Added Autosave points at key parts of the quest.
  3. - Made a few cosmetic changes to the temperate region of the island.
  4. - Made a few changes to the weather effects and lighting on the island.
  5. - Added more unmarked points of interest around the island.
  6. - Added a few transforming werewolves.
  7. - Chillwater River now flows in the right direction.
  8. - The northern swamp now uses proper marsh water.
  9. - Added more harvestables around the island.
  10. - Added underwater details around the coast.
  11. - Reworked the design of a few locations.
  12. - Rescue quests should no longer be assigned to Wyrmstooth locations.
  13. - Added a second note to start the Blind Robber's Cache side quest.
  14. - Added a fast travel marker for Dimfrost (enabled on initial entry).
  15. - Properly aligned the Dimfrost worldspace with the rest of the island.
  16. - If another mod deletes XMarker 0008F648, the mercenaries will now try
  17. to wait for you in The Deadman's Drink in Falkreath.
  18. - If Lurius and Theodyn can't get to the Bannered Mare they will now
  19. try to wait outside in Whiterun market.
  20. - Erroneous death items removed from NPCs.
  21. - NPCS now use a unique voicetype to help solve the silent NPC problem.
  22. - Cleared unused actor base selections and regenerated Facegen data.
  23. - Widened hallways where possible in Wyrmstooth Barrow.
  24. - The mercenaries will stop following the player if the player leaves
  25. the island before finishing the Barrow of the Wyrm quest.
  26. - Added more traps to the dungeon and made them do a bit more damage.
  27. - Fixed noticeable shadow banding on some shadow casting lights.
  28. - Fixed misaligned roombound in Wyrmstooth Barrow crypt.
  29. - Fallen Adventurers are now more varied in class and equipment.
  30. - Proper persistence locations added to Wyrmstooth NPCs.
  31. - Boss reference type removed from NPCs in non-clearable locations.
  32. - Twinpeak Tower is now a clearable location.
  33. - Dunyick now forcegreets the player when the player is nearby.
  34. - A scene between the mercenaries about the shaft in the crypt now
  35. triggers correctly again after talking to Alberthor about it.
  36. - Fixed a problem where sometimes Suleyk would be weaponless.
  37. - Suleyk's mask is now a playable item with a unique effect. If a
  38. draugr is already aggro when you put it on just sheathe your sword.
  39. - The guards at the mining settlement should now respawn if killed.
  40. - Relocated the orcs from the mining settlement to improve fps.
  41. - The Imperial Mining Settlement has been renamed 'Stonehollow'.
  42. - The new location sound no longer plays when entering houses.
  43. - Added a new orc stronghold 'Kazmalgur' to the island.
  44. - Removed the playable instruments feature.
  45. - Added a few new weapons and shields.
  46. - Tweaked Vulom's repertoire of spells and fixed the visual effects.
  47. - Rebuilt object LOD with TES5LODGen.
  48. - Vulthurkrah now drops more loot and a unique sword on death.
  49. - Added more treasure to the Blind Robber's Bluff treasure room.
  50. - Balmir now uses the Chillwater sawmill properly.
  51. - Reduced the volume of regional ambient sounds a tad.
  52. - Elmera's sidequest has been enabled. Spiddal stick growing near
  53. an old Oblivion gate can be found somewhere on the island.
  54. - Lurius no longer says 'meet me above deck' upon first arrival.
  55. - Fixed the glow map on bog beacon and blue beacon plants.
  56. - Vulthurkrah now has slightly more balanced level scaling.
  57. - The Red Wave interior is now accessible from Wyrmstooth docks.
  58. - Wyrmstooth no longer needs to modify anything in the Tamriel
  59. worldspace. This should improve compatibility with other mods.
  60. - Players can no longer collect Lurius' reward multiple times by
  61. exiting dialogue before selecting the next response.
  62. - Made a few more tweaks to the world map camera to match Solstheim.
  63. - Fixed a problem ending A Priceless Commodity when killing the
  64. spriggan matriarch after vowing to kill the miners.
  65. - It should no longer be possible for the Strange Mannequin to
  66. follow the player outside Herman's Holdout.
  67. - Fixed a problem where sometimes the Wyrmstooth day/night soundtrack
  68. would play in Wyrmstooth Barrow and Dimfrost.
  69. - Added a new intro scene that plays when you first arrive.
  70. - Objective 'Defend Stonehollow from Vulthurkrah' now becomes active
  71. as soon as Vulthurkrah flies away.
  72. - Holmar no longer shows up on the deck of the Red Wave at Solitude
  73. before you've started Barrow of the Wyrm.
  74. - The steampool dragons now level scale a bit more fairly.
  75. - Rebuilt land LOD at a higher resolution.
  76. - Added a couple more load screens, tweaked models and conditions.
  77. - Meshes checked with NIF Healer.
  78. - Added a new island to the north-west with a few new locations.
  79. - Radiant quests should no longer be assigned to Wyrmstooth locations
  80. before you've been to Wyrmstooth.
  81. - Added an unmarked quest of sorts that starts at the new dockmaster
  82. house and eventually leads to a new location named Frostwind Folly.
  83. Follow the journals for clues.
  84. - Built .gid files so grass renders correctly if bAllowCreateGrass is
  85. not set to 1 in the user's Skyrim.ini file.
  86. - Fort Valus exterior pieces now have LOD properly configured.
  87. - Made a couple changes to the book History of Wyrmstooth.
  88. - Added more regional ambient sounds.
  89. - Removed the Ayleid tileset.
  90. - Removed duplicate and unnecessary Location Ref Type xmarkers.
  91. - Regenerated SEQ file with TES5Edit.
  92. - Fixed some land/ocean z-fighting along the coast.
  93. - Fixed problem with mystery skeletons appearing in random locations.
  94. - Added a new book 'Explorer's Guide to Wyrmstooth' that adds a few
  95. map markers for interesting locations.
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