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- #version 330 core
- layout(location=0) in vec4 polozenie;
- layout(location=1) in vec4 kolorVS;
- out vec4 kolorFS;
- uniform float zmianaShader;
- void main()
- {
- gl_Position = vec4(zmianaShader * polozenie.x, zmianaShader * polozenie.y, zmianaShader * polozenie.z, polozenie.w);
- kolorFS = kolorVS;
- }
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