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1/25/2015's Sunday Night Chat.

mikey76500 Jan 25th, 2015 (edited) 28 Never
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  1. 17:58] == ThatGuyNamedMike [320bddf1@gateway/web/freenode/ip.50.11.221.241] has joined #mmrpg
  2.  
  3. [17:58] == MegaBossMan [6cc528e8@gateway/web/freenode/ip.108.197.40.232] has joined #mmrpg
  4.  
  5. [17:58] <ThatOneEnderMan> ...
  6.  
  7. [18:00] <ThatGuyNamedMike> Should we start, now, Boss?
  8.  
  9. [18:00] <TailsMK4> *checks if MBM is alive*
  10.  
  11. [18:00] <@CHAOS_FANTAZY> He's dead, Jim.  You take his wallet, I'll take his pager.
  12.  
  13. [18:01] <MegaBossMan> Think we could toll 630
  14.  
  15. [18:01] <ThatOneEnderMan> *breathes heavily into mouth*
  16.  
  17. [18:02] == AdrianMarceau [63e2ee3d@gateway/web/freenode/ip.99.226.238.61] has joined #mmrpg
  18.  
  19. [18:02] == TheDoc_ [d8a233ff@gateway/web/freenode/ip.216.162.51.255] has joined #mmrpg
  20.  
  21. [18:02] <AdrianMarceau> Hi everyone.
  22.  
  23. [18:02] <TailsMK4> Well, and here I thought we were going to have our shortest session, since MBM said he wouldn't make it.
  24.  
  25. [18:02]  * TheDoc_ bows
  26.  
  27. [18:02] <TailsMK4> Hello everyone.
  28.  
  29. [18:02] <TheDoc_> Hello there, Sir Adrian
  30.  
  31. [18:02] <TheDoc_> And everyone else :)
  32.  
  33. [18:02] <ThatGuyNamedMike> Oh, fudge, and Adrian sighting!
  34.  
  35. [18:02] <ThatGuyNamedMike> *an
  36.  
  37. [18:02]  * ThatOneEnderMan Does a arkward dance
  38.  
  39. [18:03] <TheDoc_> A Shiny Adrian at that
  40.  
  41. [18:03] <TheDoc_> *awkward
  42.  
  43. [18:03] <TailsMK4> Thanks for taking some time to hang out with us, Adrian.
  44.  
  45. [18:03] <AdrianMarceau> Fair warning, I'm on dinner duty today so I'll be in and out and likely wont be able to respond too quickly.
  46.  
  47. [18:03] <MegaBossMan> I probably won't be here till 6:30.
  48.  
  49. [18:03] <@CHAOS_FANTAZY> Adrian lives yet.  Been a long time, eh, mac?
  50.  
  51. [18:03] <TheDoc_> Who is this mac?
  52.  
  53. [18:03] <AdrianMarceau> But please, continue the ideas and the meeting and I'll catch up as the night progresses.  At the very least I'll be the one to pastebin and go over the whole thing later.
  54.  
  55. [18:03] <AdrianMarceau> Haha
  56.  
  57. [18:03] <ThatGuyNamedMike> Well, on that note, anything extremely important you need to get off your head? [@ Adrian]
  58.  
  59. [18:04] <TheDoc_> So MBM are you staying til 6:30 or leaving now and coming back?
  60.  
  61. [18:04] <ThatOneEnderMan> Also, tron
  62.  
  63. [18:04] <ThatGuyNamedMike> Greetings, Program.
  64.  
  65. [18:04] <MegaBossMan> I wish we could wait 30 minutes, but I know you guys aren't as willing.
  66.  
  67. [18:04] <AdrianMarceau> Only that, for those who have not seen it, please check the two most recent posts in the winter update thread:
  68.  
  69. [18:04] <AdrianMarceau> http://rpg.megamanpoweredup.net/community/development/799/winter-update-preview-stat-limits-and-alternate-outfits/
  70.  
  71. [18:05] <ThatGuyNamedMike> I'll meet you in the middle and wait 20. :P
  72.  
  73. [18:05] <ThatGuyNamedMike> Adrian IS here after all.
  74.  
  75. [18:06] <AdrianMarceau> Screenshots from last time, one of which is updated with new sprites (the item one), and then new character Tron!
  76.  
  77. [18:06] <@CHAOS_FANTAZY> ...I dunno how I feel about it.  I get the reference and it's clever...but I'm not sure how I feel about that design.
  78.  
  79. [18:06] <TailsMK4> I can wait too. I'm just listening to music atm and staring at the chat like a zombie. lol
  80.  
  81. [18:06] <MegaBossMan> Would everyone be fine?
  82.  
  83. [18:06] <ThatOneEnderMan> Fancy
  84.  
  85. [18:06] <TheDoc_> Tron reminds me of an elephant strangely enough
  86.  
  87. [18:06] <ThatOneEnderMan> I getting MM Legends vides from Tron
  88.  
  89. [18:06] <@CHAOS_FANTAZY> That...that is the joke.
  90.  
  91. [18:06] <AdrianMarceau> Haha, I can totally see that
  92.  
  93. [18:06] <AdrianMarceau> Grey face, ear-like hair protrusions
  94.  
  95. [18:07] <@CHAOS_FANTAZY> What if you used one of those folks from B&C there, though?  I think Plum would make a pretty good choice.
  96.  
  97. [18:07] <AdrianMarceau> I'm open to design tweaks, but I like the overall idea :S
  98.  
  99. [18:07] <TailsMK4> Oh, there was a new post while I was idle in here. Let me see...
  100.  
  101. [18:07] <AdrianMarceau> I was considering Plum, but forcing her into a girly cosmetic role when her original role seemed pretty sporty felt unfair.
  102.  
  103. [18:08] <MegaBossMan> I like the idea of Tron, we finally get our "joke" character.
  104.  
  105. [18:08] <ThatGuyNamedMike> Nah, that's Killer Bullet. :P
  106.  
  107. [18:08] <ThatOneEnderMan> So no cookie man?
  108.  
  109. [18:08] <@CHAOS_FANTAZY> I dunno.  I'm a Classic guy at heart, and I've never been fond of the Robots Kalinka's built, or how the LEGO figurines translate to Classic style (Which is to say that they don't).
  110.  
  111. [18:09] <AdrianMarceau> She's non-essential and cute looking (in my opinion) so I think she fits the role of costume character well.
  112.  
  113. [18:09] <@CHAOS_FANTAZY> Wait...she's supposed to be cute?
  114.  
  115. [18:09] == Spinstrike [183d324f@gateway/web/freenode/ip.24.61.50.79] has joined #mmrpg
  116.  
  117. [18:09] <TheDoc_> ELEPHANTS R ADORKABLE
  118.  
  119. [18:09] <Spinstrike> Sorry I'm late!
  120.  
  121. [18:09] <TheDoc_> Hey SS
  122.  
  123. [18:09] <AdrianMarceau> Well, she's physically small and looks like a little girl-bot so I thought so.. :S
  124.  
  125. [18:09] <ThatOneEnderMan> Sup SS
  126.  
  127. [18:09] <@CHAOS_FANTAZY> BEING LATE IS UNACCEPTABLE.  TWENTY PUSHUPS FOR EVERY MINUTE YOU MISSED.
  128.  
  129. [18:10] <AdrianMarceau> :P
  130.  
  131. [18:10] <Spinstrike> CHAOS...?
  132.  
  133. [18:10] <TailsMK4> I'm perfectly fine with the shop ideas proposed.
  134.  
  135. [18:10] <Spinstrike> You're alive! My dark rituals worked after all!
  136.  
  137. [18:10] <TheDoc_> I think debating the owner of the fourth shop right now isn't as important. Depending on the other topics at hand, that is
  138.  
  139. [18:10] <ThatGuyNamedMike> I'd prefer if she had a more feminine name, but, besides that, I like it. [@ Adrian]
  140.  
  141. [18:10] <@CHAOS_FANTAZY> I know, but that *face,* man.  That's mildly unsettling at best.
  142.  
  143. [18:10] <TailsMK4> And heck, BN kind of got represented in here, I'm fine with another "canon" apparance.
  144.  
  145. [18:10] <@CHAOS_FANTAZY> (There's no kind of about it, Tails, BN is straight-up referenced all throughout)
  146.  
  147. [18:11] <Spinstrike> I think it's kinda cute. I't be nice if we had a few more nods to the other subserieses.
  148.  
  149. [18:11] <Spinstrike> Or whatever the plural of "series" is.
  150.  
  151. [18:11] <MegaBossMan> I like it myself.
  152.  
  153. [18:11] <ThatGuyNamedMike> Someone's gonna suggest Zero as a boss if we toy around with this, guys.
  154.  
  155. [18:11] <TheDoc_> The plural of series is actually just series, strangely enough
  156.  
  157. [18:11] <Spinstrike> Huh.
  158.  
  159. [18:11] <TheDoc_> Ikr
  160.  
  161. [18:12] <AdrianMarceau> Yes, it is.  Battle Network is, Starforce is, ZX was in the trinity of doctors idea, and now Legends is.  The only one that isn't borrowed from yet is X, and there might be reasons for that.
  162.  
  163. [18:12] <ThatOneEnderMan> Zero.exe from BT Transmission for the gamecube!
  164.  
  165. [18:12] <Spinstrike> Well, while we're on the subject of shops, you know what I'd like to see?
  166.  
  167. [18:12] <@CHAOS_FANTAZY> Zero's already been suggested like 20 times.  He's not getting in.
  168.  
  169. [18:12] <TailsMK4> Zero in Classic has been way overdone for my tastes.
  170.  
  171. [18:12] <Spinstrike> It's not Zero, if that helps.
  172.  
  173. [18:12] <TheDoc_> Please don't turn this into Mega Man Unlimited
  174.  
  175. [18:12] <Spinstrike> OH GOD THAT
  176.  
  177. [18:13] <ThatGuyNamedMike> xD @ Doc
  178.  
  179. [18:13] <MegaBossMan> We really don't need Zero.
  180.  
  181. [18:13] <TailsMK4> I remember...Mega Man Project Zero. >_>
  182.  
  183. [18:13] <ThatOneEnderMan> Mega man 42 is better!
  184.  
  185. [18:13]  * ThatOneEnderMan hides
  186.  
  187. [18:13] <Spinstrike> Mega Man Rock Force all the way!
  188.  
  189. [18:13] <@CHAOS_FANTAZY> Everyone knows Rokko Chan is the best fangame.  ...Followed closely by Mega Pony.  
  190.  
  191. [18:13] <AdrianMarceau> I think I've been careful to only include nods and homages to characters from other timelines but never the actual character.
  192.  
  193. [18:15] <ThatOneEnderMan> But really though, MM Day in limelight 2 is the best
  194.  
  195. [18:15] <TailsMK4> I'd rather have something else represented from the series, like maybe more of a nod to individual Mavericks or maybe stage elements.
  196.  
  197. [18:15] <AdrianMarceau> We can't do X inclusions because the timeline is too close and it might too easily contradict real events.
  198.  
  199. [18:15] <TheDoc_> YOu don't need to cut out aesthetics just because Mega Man hasn't done it before
  200.  
  201. [18:15] <Spinstrike> Maybe prototypes/earlier versions of some of the stage enemies?
  202.  
  203. [18:15] <@CHAOS_FANTAZY> That's not what I said.
  204.  
  205. [18:15] <Spinstrike> This IS post-MM10.
  206.  
  207. [18:15] <AdrianMarceau> Wait, I thought Chaos was commenting that Tron doesn't fit the classic art style?
  208.  
  209. [18:15] <AdrianMarceau> For those who haven't seen it yet, just so it's in the history:
  210.  
  211. [18:16] <AdrianMarceau> http://rpg.megamanpoweredup.net/images/gallery/artwork/shop-servebot-tron/servebot-tron_coloured_thumb.jpg
  212.  
  213. [18:16] <TailsMK4> I think we've lost track of what the topic is...lol
  214.  
  215. [18:16] <AdrianMarceau> Me too :S
  216.  
  217. [18:16] <@CHAOS_FANTAZY> Yeah, ServBots are really clanky and they won't translate well to 8-bit.  I've seen many people try.
  218.  
  219. [18:16] <Spinstrike> Well, it's not too late to tweak the design.
  220.  
  221. [18:16] <MegaBossMan> I'd still want to wait 14 more minutes.
  222.  
  223. [18:16] <TailsMK4> For me I was thinking about X references, but I suppose that's for a future topic.
  224.  
  225. [18:16] <TheDoc_> So that's what you were saying.
  226.  
  227. [18:17] <ThatOneEnderMan> Sheep woman! (From the MM10 beta)
  228.  
  229. [18:17] <Spinstrike> Sheep Man was a lady?
  230.  
  231. [18:17] <ThatOneEnderMan> http://hfbn2.deviantart.com/art/Megaman-10-Concept-Art-Sprites-354326627
  232.  
  233. [18:17] <Spinstrike> I mean, Centaur was a lady in the MM6 manga, but...
  234.  
  235. [18:17] <AdrianMarceau> Well, her design may be tweaked but I still like her position and what she'd bring.  As long as we can keep the proposed mechanics in place I'd be willing to change/replace her.  :'(
  236.  
  237. [18:18] <MegaBossMan> I like her myself.
  238.  
  239. [18:18] <@CHAOS_FANTAZY> To be clear, I don't have any objection to a shop for aesthetics; I think that's actually the easiest way to handle it.
  240.  
  241. [18:18] <@CHAOS_FANTAZY> I'm just not sold on Tron's design.
  242.  
  243. [18:18] <AdrianMarceau> Yeah, I can't unsee the elephant now
  244.  
  245. [18:18] <ThatGuyNamedMike> Just to be clear, I just hate the name. :P
  246.  
  247. [18:18] == Spinstrike_ [183d324f@gateway/web/freenode/ip.24.61.50.79] has joined #mmrpg
  248.  
  249. [18:19] <TheDoc_> Lol I'm sorry Adrian
  250.  
  251. [18:19] <Spinstrike_> Sorry, sorry, page error.
  252.  
  253. [18:19] <ThatOneEnderMan> That happened to once SS
  254.  
  255. [18:19] <ThatGuyNamedMike> Tron reminds me of Tron.....as in the 1982 movie.
  256.  
  257. [18:19] <TheDoc_> I think I understand what you're saying now Chaos
  258.  
  259. [18:19] <ThatGuyNamedMike> Her name, that is.
  260.  
  261. [18:19] <AdrianMarceau> Booo.  I spent too much time on that last night.  >_>
  262.  
  263. [18:19] <Spinstrike_> Say, if Tron dosen't work out, you know who else we could use?
  264.  
  265. [18:19] <AdrianMarceau> But whatever, the sprite is all that matters in the end and that's not made yet.
  266.  
  267. [18:20] <AdrianMarceau> Who?
  268.  
  269. [18:20] <Spinstrike_> Why not Mr. X from Mega Man 6?
  270.  
  271. [18:20] <@CHAOS_FANTAZY> Prairie?  Baryl?  Some other guy who escapes me?
  272.  
  273. [18:20] <@CHAOS_FANTAZY> Probably because there are a few people who are convinced that Mr. X doesn't even actually exist.
  274.  
  275. [18:20] <TheDoc_> I don't think shop keepers will have too much trouble translating over, though. I mean you only see her thumbnail right?
  276.  
  277. [18:21] <TheDoc_> Unless I'm still misunderstanding you
  278.  
  279. [18:21] <TheDoc_> :s
  280.  
  281. [18:21] <Spinstrike_> Well, if he DOES exist, maybe this could explain his place in cannon.
  282.  
  283. [18:21] <TheDoc_> *canon
  284.  
  285. [18:21] <TheDoc_> :)
  286.  
  287. [18:21] <Spinstrike_> Maybe he made his fortune in the robot modification market?
  288.  
  289. [18:21] == Spinstrike [183d324f@gateway/web/freenode/ip.24.61.50.79] has quit [Ping timeout: 246 seconds]
  290.  
  291. [18:21] <@CHAOS_FANTAZY> Yeah...yeah, I could be made to believe that.
  292.  
  293. [18:21] <AdrianMarceau> I... Mr. X isn't Wily?  Have a missed a very major plot point?
  294.  
  295. [18:22] <TheDoc_> Well, some people believe that there WAS a Mr. X
  296.  
  297. [18:22] <TheDoc_> See MM8BDM
  298.  
  299. [18:22] <@CHAOS_FANTAZY> He was, but it helps with your ability to impersonate a celebrity if that celebrity...y'know...actually exists.
  300.  
  301. [18:22] <TailsMK4> MM8BDM made a plot hole to do their own story.
  302.  
  303. [18:22] <Spinstrike_> Well, we know Wily was disguised as Mr. X. What we don't know is if Mr. X was actually someone Wily kidnapped and replaced, or a disguise.
  304.  
  305. [18:22] <AdrianMarceau> Oh, okay
  306.  
  307. [18:22] <MegaBossMan> I don't believe there was a Mr. X
  308.  
  309. [18:22] <AdrianMarceau> Well, just to be clear
  310.  
  311. [18:22] <TailsMK4> Heck, they even did their own take on a few stories, like how the Genesis Unit was keeping an eye on King during the MM&B campaign.
  312.  
  313. [18:23] <Spinstrike_> Yeah, I found that neat. :)
  314.  
  315. [18:23] <TheDoc_> I know, I'm saying that it's been done. That's all
  316.  
  317. [18:23] <TailsMK4> You either keep things [s]real[/s] canon, or you use your imagination.
  318.  
  319. [18:24] <AdrianMarceau> Auto and Reggae were easily able to get themselves into the prototype as their brains are electronic regardless.  Kalinka is not actually there and is only lending support from the outside (because she knows the prototype so well).  A new shop owner would have to be another mecha/robot or someone else familiar with the prototype.
  320.  
  321. [18:24] <Spinstrike_> Well, the problem with the Mega Man series is that there isn't a whole lot of worldbuilding.
  322.  
  323. [18:24] <ThatGuyNamedMike> ^ This is because there's crap storylines.
  324.  
  325. [18:25] <Spinstrike_> You do have to fill in some of the blanks yourself sometimes.
  326.  
  327. [18:25] <TheDoc_> So.....what was the topic again?
  328.  
  329. [18:25] <Spinstrike_> Something about shops?
  330.  
  331. [18:25] <TailsMK4> Whether Tron should be the fourth shop owner or not.
  332.  
  333. [18:25] <ThatGuyNamedMike> Tron.
  334.  
  335. [18:25] <ThatOneEnderMan> GTG everyone sorry I could only be here for awhile :-/ have fun
  336.  
  337. [18:25] <@CHAOS_FANTAZY> Fighting about who gets to sell you custom outfits.
  338.  
  339. [18:25] <TheDoc_> C ya
  340.  
  341. [18:25] <ThatGuyNamedMike> TC, Ender.
  342.  
  343. [18:25] <AdrianMarceau> Bye!
  344.  
  345. [18:25] <TailsMK4> Personally I'm not opposed.
  346.  
  347. [18:25] <TheDoc_> Well in that case!
  348.  
  349. [18:25]  * TheDoc_ stands up
  350.  
  351. [18:26] <TheDoc_> I abstain
  352.  
  353. [18:26] <ThatGuyNamedMike> I don't have a problem with her; just her name.
  354.  
  355. [18:26]  * TheDoc_ sits down
  356.  
  357. [18:26] <AdrianMarceau> What if I changed her mouth to be normal and gave her the same eye-style as other robot characters (like roll)?
  358.  
  359. [18:26] <@CHAOS_FANTAZY> What would you call her?  She's obviously based off of Tron Bonne from Legends.  Would you just call her "Bonne" or perhaps "Bonnie?"
  360.  
  361. [18:27] <AdrianMarceau> Well we can't rename her without changing her design - keeping that design with a different name would make little sense.
  362.  
  363. [18:27] <Spinstrike_> Yeah, that could be a tad more subtle.
  364.  
  365. [18:27] <AdrianMarceau> Ah, didn't think of those options.
  366.  
  367. [18:27] <@CHAOS_FANTAZY> It's less the face and more the hands that bother me.  Those hands never look good when you try to sprite them, as far as I've seen.
  368.  
  369. [18:27] <ThatGuyNamedMike> The name Jazz keeps popping up in my head.
  370.  
  371. [18:28] <MegaBossMan> But naming her Jazz loses the whole Tron Bonne thing.
  372.  
  373. [18:28] <AdrianMarceau> I like the idea of using Jazz for a character, but it would be for this particular one (whether we use her or not)
  374.  
  375. [18:29] <MegaBossMan> If we were to make a name, shouldn't it fit with the Trombone thing?
  376.  
  377. [18:29] <Spinstrike_> Funny thing...a few years back, I was trying to put together a Mega Man OC with that name.
  378.  
  379. [18:29] <ThatGuyNamedMike> Oh? We're not keeping with the music theme [Rock, Roll, Bass, Treble, Rush, Reggae, Beat, Kalinka, Disco, Rhythm], anymore?
  380.  
  381. [18:29] <@CHAOS_FANTAZY> I know a Jazz that I could bring you.  And a Trance, at that.  But that's from an old fanfiction, and it would be a lot of discussion and reunion episodes.
  382.  
  383. [18:29] <AdrianMarceau> Okay, well how about I make a basic sprite for her, put her in, and code the mechanics.  If we can think of and design a better character to fill the exact same role before launch, we'll swap her out.
  384.  
  385. [18:29] <@CHAOS_FANTAZY> Fair enough.
  386.  
  387. [18:29] <Spinstrike_> Makes sense.
  388.  
  389. [18:30] == ThatOneEnderMan [4b40e434@gateway/web/freenode/ip.75.64.228.52] has quit [Ping timeout: 246 seconds]
  390.  
  391. [18:30] <MegaBossMan> Alright.
  392.  
  393. [18:30] <AdrianMarceau> And Mike, music names are absolutely still used for main characters and a few side characters, but I think Auto's name has zero to do with music unless I'm missing something.
  394.  
  395. [18:30] <@CHAOS_FANTAZY> http://vignette2.wikia.nocookie.net/megaman/images/a/a3/Baryl.png/revision/latest?cb=20100619034844 Really, though...I dunno anything about BN and I never will claim to, but this guy looks like someone who cares about aesthetics.  Look at that fabulous coat.
  396.  
  397. [18:31] <AdrianMarceau> I really do like Baryl
  398.  
  399. [18:31] <AdrianMarceau> I loved him actually
  400.  
  401. [18:31] <@CHAOS_FANTAZY> But you know something I don't know that would make the idea of him as the aesthetic shopkeeper laughable at best, huh?
  402.  
  403. [18:31] <MegaBossMan> Don't we already have quite a bi of BN?
  404.  
  405. [18:32] <AdrianMarceau> Yesterday while I was planning out the shops I was thinking who or what would be most appropriate to sell alternate outfits.  I imagined a small, cute character that was otherwise useless in battle but really wanted to make things "pretty" by giving them new outfits and/or coats of paint.  Maybe it was too out there.  >_>
  406.  
  407. [18:33] <MegaBossMan> Personally, I really like Tron.
  408.  
  409. [18:33] <Spinstrike_> Going back to Mr. X, he could be some kind of robot fashion designer. I allways got sort of an Andy Warhol vibe from him.
  410.  
  411. [18:33] <@CHAOS_FANTAZY> No, I understand what you were getting at; I just take a different direction because I think in a weird way.
  412.  
  413. [18:33] <AdrianMarceau> I looked at the remaining classic characters I hadn't used - Plum, Riptop(?), Fan, etc. and none of them really fit the part.  I looked to other series to see if I could make cameos and... I dunno.  Tron popped out to me because I thought she'd make an adorable robot.
  414.  
  415. [18:34] <TheDoc_> I honestly don't have any objections against Tron. That said, I'm not necessarily going to advocate her if need be.
  416.  
  417. [18:34] <TheDoc_> Depends on the suggestion
  418.  
  419. [18:34] <@CHAOS_FANTAZY> Oh, yeah, Fan!  I forgot about him.  I actually think he might be a good fit; kind of a blank slate, in all honesty.
  420.  
  421. [18:35] <AdrianMarceau> Okay, well we don't have to keep talking about her if you wanna move on.  We can all think on it and talk next week if need be.
  422.  
  423. [18:35] <TheDoc_> Agreed
  424.  
  425. [18:35] <Spinstrike_> Yeah, we should move on.
  426.  
  427. [18:35] <@CHAOS_FANTAZY> What else do I need to argue about?  =P
  428.  
  429. [18:35] <AdrianMarceau> You're right... thought would that necessitate the inclusion of the constellation droids (more space types, lol)?
  430.  
  431. [18:36] <Spinstrike_> Or we could do the whole dual-core thing again.
  432.  
  433. [18:36] <AdrianMarceau> Did you also see the new Mecha Shards and their screenshots and relation to the cores/stars?
  434.  
  435. [18:36] <@CHAOS_FANTAZY> Not necessarily, but I now remember your saying you don't like Rockman Strategy's designs.
  436.  
  437. [18:36] <AdrianMarceau> Dual core... wait.  
  438.  
  439. [18:36] <Spinstrike_> What?
  440.  
  441. [18:36] <AdrianMarceau> I'm really trying to figure out a design pattern that allow me to have robots hold items... like for example second cores.
  442.  
  443. [18:37] <AdrianMarceau> Or maybe shards.
  444.  
  445. [18:37] == MegaBossMan [6cc528e8@gateway/web/freenode/ip.108.197.40.232] has quit [Ping timeout: 246 seconds]
  446.  
  447. [18:37] <@CHAOS_FANTAZY> Oh, so the Robots drop entire cores and the Mecha drop shards?  That's neat.  Kinda reminds me of the E-Pieces from the MMGB games.
  448.  
  449. [18:37] <TheDoc_> 2nd cores? What's that?
  450.  
  451. [18:37] <Spinstrike_> Yeah, a few specialized items would be neat too.
  452.  
  453. [18:37] <AdrianMarceau> Not sure if it would boost effectiveness like a native core, but it would at least allow equipped a second ability type.  Maybe shards allow that and cores allow both?
  454.  
  455. [18:38] <ThatGuyNamedMike> That idea would effectively make every playable robot a copy-type.
  456.  
  457. [18:38] <TailsMK4> A second ability type would affect what, exactly? Robots that could equip a second set of abilities?
  458.  
  459. [18:38] <TheDoc_> How about certain 2nd cores are compatible to particular robots?
  460.  
  461. [18:38] <Spinstrike_> What if there were some type of penalty? Something like reduced dammage?
  462.  
  463. [18:39] <ThatGuyNamedMike> Don't we have a problem with everyone being the same as it is, fellows?
  464.  
  465. [18:39] <Spinstrike_> Or going off of Doc, we could lump core types into specific groups. Impact and Earth, for instance.
  466.  
  467. [18:39] == MegaBossMan [4cbcfdf4@gateway/web/freenode/ip.76.188.253.244] has joined #mmrpg
  468.  
  469. [18:39] <MegaBossMan> Back onto a computer.
  470.  
  471. [18:40] <AdrianMarceau> Personally, I think the idea scenario would be that when a robot reaches level 100, they are then strong enough to hold onto a second core.  That core would not affect weapon energy costs or damage/recovery output, but it would allow them to equip ONE other ability type.  That's it.
  472.  
  473. [18:40] <TheDoc_> http://rpg.megamanpoweredup.net/community/development/167/prototype-devroom-game-suggestions/ Page 26. This was an idea I had way back when I was a little tyke.
  474.  
  475. [18:40] <AdrianMarceau> I know, and I liked it a lot.
  476.  
  477. [18:40] <AdrianMarceau> :)
  478.  
  479. [18:41] <AdrianMarceau> Been keeping it in my back pocket for a while, and think now might be the time to formally "accept".
  480.  
  481. [18:41] <@CHAOS_FANTAZY> I dunno about all that, though.  There's a lot of dual-type abilities that allows a single-core Robot to get a lot of type coverage.
  482.  
  483. [18:41] <TailsMK4> Continue discussing, dinnertime for me so as usual I'll reading the pastebin later and give comments.
  484.  
  485. [18:41] <TailsMK4> *I'll be
  486.  
  487. [18:41] <Spinstrike_> Again, what if certain primary-core robots could only use certain secondary cores?
  488.  
  489. [18:41] <TheDoc_> K. C ya
  490.  
  491. [18:41] == TailsMK4 [48b1a298@gateway/web/freenode/ip.72.177.162.152] has quit [Quit: Page closed]
  492.  
  493. [18:41] <Spinstrike_> That might balance things out a bit.
  494.  
  495. [18:41] <MegaBossMan> Personally, I don't like the idea of second-cores.
  496.  
  497. [18:41] <AdrianMarceau> I wanted a way to allow two robots of the same core to be elementally different in some way, but I want YOU to have control of that.  You choose whether Cut Man functions as a Cutter / Freeze or Cutter / Earth or what have you.
  498.  
  499. [18:42] <TheDoc_> The biggest problem imo comes down to the fact that there are exponentially more abilities in one type than another.
  500.  
  501. [18:42] <Spinstrike_> I'm on board with this, as long as there's some sort of check on how powerful secondary cores can be.
  502.  
  503. [18:42] <TheDoc_> This is just in general
  504.  
  505. [18:43] <AdrianMarceau> But if that many people are against it maybe I should hold off.  I personally thought the idea was awesome... but what do I know.  :P
  506.  
  507. [18:43] <MegaBossMan> I just think it's too much.
  508.  
  509. [18:43] <ThatGuyNamedMike> ^
  510.  
  511. [18:43] <AdrianMarceau> well as I said they aren't powerful at all, they ONLY allow equipping a second element
  512.  
  513. [18:43] <ThatGuyNamedMike> Plus, we're trying to DIVERSIFY the playables. Not make them MORE similar.:P
  514.  
  515. [18:44] <AdrianMarceau> I would have to disagree.  They may have similar potential, but each person's Cut Man can be very different.
  516.  
  517. [18:44] <MegaBossMan> It's just too much for me.
  518.  
  519. [18:44] <AdrianMarceau> And given that only one of each robot are allowed in a save file, each person will have vastly different spreads.
  520.  
  521. [18:45] <TheDoc_> MBM could you expound?
  522.  
  523. [18:45] <AdrianMarceau> I know bossman, but it only appears after level 100 so I don't think it's as bad as people are making it seem.
  524.  
  525. [18:45] <@CHAOS_FANTAZY> Mikey has a point...which is surprising.  If you have L100 Cut + Freeze Core, you will have no reason to ever use any of the actual Freeze RMs again.
  526.  
  527. [18:45] <MegaBossMan> Exactly.
  528.  
  529. [18:45] <ThatGuyNamedMike> As I said, though, this would effectively make every playable a Copy-Type, and the game's broken enough as it is. :P
  530.  
  531. [18:45] <AdrianMarceau> How does allowing Gemini Man to equip a second type (while still limited to a maximum of 8) hurt your enjoyment of the game?
  532.  
  533. [18:45] <AdrianMarceau> Not really Mike
  534.  
  535. [18:46] <Spinstrike_> ...unless Cut Man's Freeze-type abilities were weaker than, say, Ice Man's.
  536.  
  537. [18:46] <@CHAOS_FANTAZY> ^ That.
  538.  
  539. [18:46] <TheDoc_> But the problem then lies in the misbalance of elemental abilities as a whole, not 2nd Cores
  540.  
  541. [18:46] <AdrianMarceau> A copy robot could have eight different elements attached to him, 16 if we include dual-type abilities
  542.  
  543. [18:46] <AdrianMarceau> I dunno, it would be harder to get the exact spread
  544.  
  545. [18:46] <@CHAOS_FANTAZY> Give those Abilities a Power/Accuracy penalty, and now we're talking.
  546.  
  547. [18:46] <AdrianMarceau> They are
  548.  
  549. [18:46] <AdrianMarceau> They are weaker
  550.  
  551. [18:46] <MegaBossMan> I could see that.
  552.  
  553. [18:47] <AdrianMarceau> I don't understand.  We already have a STAB for abilities matching the robot's native core.  The proposed sub-cores would allow equipping other abilities, but would offer zero stab and zero WE reduction.
  554.  
  555. [18:47] <AdrianMarceau> Also, each type is going to have many more abilities available to them
  556.  
  557. [18:48] <@CHAOS_FANTAZY> Because of all the T2s coming in the future?
  558.  
  559. [18:48] <AdrianMarceau> At the very least, each type has a _____ Shot, ____ Buster, _____Overdrive, and then 2 for boosting breaking attack, defense, and speed
  560.  
  561. [18:48] <ThatGuyNamedMike> See? More sameness. I thought the whole point of making abilities for each type of RM was to DIVERSIFY? :P
  562.  
  563. [18:48] <TheDoc_> Which would cost 8 WE if I'm understand this right
  564.  
  565. [18:48] <AdrianMarceau> Plus the T2s
  566.  
  567. [18:52] <AdrianMarceau> Neutral and Copy cores are the useless sell-only cores
  568.  
  569. [18:52] <MegaBossMan> But they wouldn't sell.
  570.  
  571. [18:52] <TheDoc_> ?
  572.  
  573. [18:52] <MegaBossMan> Since they aren't boosted in prices, they're pretty much worth nothing.
  574.  
  575. [18:52] <@CHAOS_FANTAZY> ...Well, that's no fun.
  576.  
  577. [18:52] <MegaBossMan> At least, that's what I think.
  578.  
  579. [18:52] <AdrianMarceau> Yeah, they're at a constant 1000z
  580.  
  581. [18:52] <MegaBossMan> Really?
  582.  
  583. [18:52] <AdrianMarceau> So they're pretty much equivalent to large screws
  584.  
  585. [18:52] <@CHAOS_FANTAZY> Why does the most fun way to play the game get left out on any sort of gimmick?  T.T
  586.  
  587. [18:52] <@CHAOS_FANTAZY> But you see what I was getting at; having a Robot equip the same Core as their own.
  588.  
  589. [18:52] <MegaBossMan> Still, it's easier to get a large screw than a core.
  590.  
  591. [18:52] <AdrianMarceau> Well if they did, it would be pretty ineffective.
  592.  
  593. [18:52] <MegaBossMan> I can attest to that.
  594.  
  595. [18:53] <AdrianMarceau> You're right.  I'm not disagreeing.
  596.  
  597. [18:53] <AdrianMarceau> Maybe some day they'll have a use, but I like them just being extra zenny options.
  598.  
  599. [18:53] <MegaBossMan> Could you boost the price then?
  600.  
  601. [18:53] <MegaBossMan> Or would it do the same for all cores?
  602.  
  603. [18:54] <AdrianMarceau> But back to Chaos, having Snake Man equip a Nature sub-core would provide zero benefit as he already can equip Nature type moves
  604.  
  605. [18:54] <@CHAOS_FANTAZY> Well as it stands I find it to be far more effective to grind Field Stars to sell to Kalinka.  ...Or at least it was the last time I actually played.
  606.  
  607. [18:55] <TheDoc_> You could, you COULD remove them for now. Either that or boost the price exclusively for the Neutral and Copy Cores like MBM said
  608.  
  609. [18:55] <@CHAOS_FANTAZY> Would there be other Pokemon-esque equip items that let you do other stuff, or would Cores be the only thing?
  610.  
  611. [18:55] <AdrianMarceau> (Un)fortuately Copy and Neutral cores would not have the same effect.  No other robot is capable of harnessing the power of a Copy core than Mega/Proto/Bass and Neutral cores are known for their _lack_ of elemental energy so - again - useless.
  612.  
  613. [18:55] == Spinstrike [183d324f@gateway/web/freenode/ip.24.61.50.79] has joined #mmrpg
  614.  
  615. [18:55] <Spinstrike> I'm back. Sorry, my connection failed for a second.
  616.  
  617. [18:55] == Spinstrike_ [183d324f@gateway/web/freenode/ip.24.61.50.79] has quit [Ping timeout: 246 seconds]
  618.  
  619. [18:55] <TheDoc_> wb
  620.  
  621. [18:56] <AdrianMarceau> If I get the hold-item mechanic working with cores, I will absolutely make sure other items can be held for various effect.  Maybe holding capsules auto-heals LE/WE/etc. like Pokemon and Berries
  622.  
  623. [18:56] <AdrianMarceau> (without requiring a turn, of course)
  624.  
  625. [18:56] <MegaBossMan> I'd love to see some sort of equipping system.
  626.  
  627. [18:56] <@CHAOS_FANTAZY> Well, that'll be something neat worth looking forward to.
  628.  
  629. [18:56] <ThatGuyNamedMike> I can't believe I'm pitching this idea, but, since we're considering a hold-items idea, here's something to consider:
  630.  
  631. [18:57] <AdrianMarceau> Me too
  632.  
  633. [18:57] <Spinstrike> I't be fun to come up with diffrent sorts of items. :)
  634.  
  635. [18:57] <MegaBossMan> It's something I've suggested before.
  636.  
  637. [18:57] <MegaBossMan> I'd love to help come up with items.
  638.  
  639. [18:57] <Spinstrike> ^It'd
  640.  
  641. [18:57] <TheDoc_> Would 2nd Cores be a hold item thing then?
  642.  
  643. [18:57] <AdrianMarceau> I would be, and that may be a future thing.  For this update, you'll be able to hold cores, pellets, capsules, and tanks, each with obvious auto-heal effects.
  644.  
  645. [18:58] <ThatGuyNamedMike> Weaken Star Force so that mmultiple Stars--we'll say, 6--can be held as items that bosst all stats, the more of them you hold, considering that the Star and the bot's type matches.
  646.  
  647. [18:59] <MegaBossMan> Actually, if you make them a held item, I'd be fine.
  648.  
  649. [18:59] <AdrianMarceau> The cores?
  650.  
  651. [18:59] <AdrianMarceau> Yes, that's what I was going for.
  652.  
  653. [18:59] <MegaBossMan> The whole 2nd cores thing.
  654.  
  655. [18:59] <AdrianMarceau> I should have mentioned that upfront
  656.  
  657. [18:59] <@CHAOS_FANTAZY> > Mikey talking about Star Force again
  658.  
  659. [18:59] <@CHAOS_FANTAZY> *Hits the deck*
  660.  
  661. [18:59] <MegaBossMan> Oh.
  662.  
  663. [18:59] <TheDoc_> lol
  664.  
  665. [18:59] <AdrianMarceau> They would appear under a robot's mug in the editor as a dropdown, and you can let them hold one item in battle.
  666.  
  667. [18:59] <MegaBossMan> Hehe.
  668.  
  669. [18:59] <AdrianMarceau> Like a Pokemon
  670.  
  671. [18:59] <MegaBossMan> Yeah, I'd honestly be fine with that.
  672.  
  673. [18:59] <MegaBossMan> You'd have to balance them out with the other items though.
  674.  
  675. [18:59] <@CHAOS_FANTAZY> Breaking for dinner.  I'll be back soon.
  676.  
  677. [19:00] <TheDoc_> C ya
  678.  
  679. [19:02] <AdrianMarceau> Also, temporary screenshot: http://awesomescreenshot.com/08e49l4lff
  680.  
  681. [19:02] <MegaBossMan> Ciao.
  682.  
  683. [19:02] <AdrianMarceau> See the bottom-right area with the shot/buster/overdrive moves
  684.  
  685. [19:02] <AdrianMarceau> Cia!
  686.  
  687. [19:02] <TheDoc_> c ya
  688.  
  689. [19:02] <AdrianMarceau> I should go start dinner too.  Brb.
  690.  
  691. [19:02] <TheDoc_> Also, maybe this is a minor thing, but saving the ability set that a robot has with a particular when the 2nd Core is removed would be nice. Having to do over and over every re-equip would be....meh
  692.  
  693. [19:02] <MegaBossMan> Ciao.
  694.  
  695. [19:02] <MegaBossMan> Oh wait, I should've got Chaos to mod me.
  696.  
  697. [19:02] <MegaBossMan> And now we have no mods in the room.
  698.  
  699. [19:02]  * TheDoc_ eats a cookie
  700.  
  701. [19:02] <TheDoc_> Fear not MBM
  702.  
  703. [19:02] <AdrianMarceau> That's...  something that would be nice.  But I don't think it would happen.  Too much required storage in the save file.
  704.  
  705. [19:02] <TheDoc_> I has cuukeez
  706.  
  707. [19:02] <TheDoc_> Yea I understand
  708.  
  709. [19:03] <Spinstrike> Can't wait to see the new T2s. :D
  710.  
  711. [19:03] <MegaBossMan> That's something I can't wait for.
  712.  
  713. [19:03] <TheDoc_> So wait, is this all going to be part of the update?
  714.  
  715. [19:04] == Rhythm_BCA [3299828b@gateway/web/freenode/ip.50.153.130.139] has joined #mmrpg
  716.  
  717. [19:04] <ThatGuyNamedMike> Can I address something concerning these Elemental based stats-only moves?
  718.  
  719. [19:04]  * TheDoc_ waves to Rhythm
  720.  
  721. [19:04] <MegaBossMan> Rhythm, you're here.
  722.  
  723. [19:04] <TheDoc_> NO. Yes
  724.  
  725. [19:04] <MegaBossMan> I suppose.
  726.  
  727. [19:04] <Rhythm_BCA> moop
  728.  
  729. [19:04] <TheDoc_> Like Spped Blaze?
  730.  
  731. [19:04] <TheDoc_> *speed
  732.  
  733. [19:05] <ThatGuyNamedMike> They seem useless. There's already moves for almost every time that either guarantees or chances a possible stat increase for the user or a decrease for the enemy upon use.
  734.  
  735. [19:05] <ThatGuyNamedMike> *almost every type
  736.  
  737. [19:05] <ThatGuyNamedMike> Yes, like Speed Blaze.
  738.  
  739. [19:05] <TheDoc_> I agree to this, amazingly enough
  740.  
  741. [19:05] <MegaBossMan> I would agree.
  742.  
  743. [19:06] <MegaBossMan> I haven't used it to this day.
  744.  
  745. [19:06] <ThatGuyNamedMike> ^
  746.  
  747. [19:06] <Spinstrike> Yeah, I never really found myself using those. Maybe once or twice.
  748.  
  749. [19:07] <TheDoc_> The Neutral-type stats abilities do the same thing except better
  750.  
  751. [19:07] <TheDoc_> Except they're Neutral....
  752.  
  753. [19:07] <ThatGuyNamedMike> And the Buster moves do a better job of doing stat increases and decreases than THOSE. :P
  754.  
  755. [19:08] <MegaBossMan> Yeah, to be honest, they're pretty much not there for me.
  756.  
  757. [19:08] <TheDoc_> I forgot about that!
  758.  
  759. [19:08] <ThatGuyNamedMike> We all have; they're Neutral and unaffected by Star Force.
  760.  
  761. [19:08] <ThatGuyNamedMike> :P
  762.  
  763. [19:09] <MegaBossMan> Thing is, at least those guys are Roll, Disco, and Rhythm's main type of moves.
  764.  
  765. [19:09] <MegaBossMan> Speed Blaze?
  766.  
  767. [19:10] <ThatGuyNamedMike> They could be used to give Statuses, instead. :P
  768.  
  769. [19:11] <TheDoc_> The Blaze abilities sit in my box of unused abilities right next to Rising Cutter
  770.  
  771. [19:11] <MegaBossMan> It's just there.
  772.  
  773. [19:11] <AdrianMarceau> The idea is that the blaze abilities have lower base values but are affected by field multipliers and can therefore go much higher.
  774.  
  775. [19:11] <AdrianMarceau> Didn't realize they were that hated. :P
  776.  
  777. [19:11] <MegaBossMan> But besides that, they're just there.
  778.  
  779. [19:11] <TheDoc_> T o be fair I don't use stat boosters that often.  I just see more point in attacking with an RM
  780.  
  781. [19:12] <Spinstrike> Brb
  782.  
  783. [19:12] == Spinstrike [183d324f@gateway/web/freenode/ip.24.61.50.79] has quit [Quit: Page closed]
  784.  
  785. [19:12] <@CHAOS_FANTAZY> I have returned from the grave to give the living haircuts.
  786.  
  787. [19:12] <AdrianMarceau> They have higher potential when used on like-typed robots and on favourable field multipliers, they (will) have lower WE costs than the Neutral versions when used by an elemental robot, ...  I don't think they're the best but I think they're reasonable options.  Oh and they're affected by weakness too.
  788.  
  789. [19:12] <ThatGuyNamedMike> Use them in a Player Battle against Tails and see what happens. xD
  790.  
  791. [19:12] <@CHAOS_FANTAZY> What are those other Copy options there, though?
  792.  
  793. [19:13] <AdrianMarceau> http://rpg.megamanpoweredup.net/images/gallery/previews/ideas-not-final/copy-type-mechanics.txt
  794.  
  795. [19:14] <Rhythm_BCA> interesting
  796.  
  797. [19:14] <@CHAOS_FANTAZY> One thing I notice about this, though...is that Disco is going to become a lot less special and probably even less powerful (And I never use Disco because she's so darned weak).
  798.  
  799. [19:15] <TheDoc_> Waitwaitwait. Wouldn't Copy Laser end up benefiting the enemy as far as Aff/Res/Imm are concerned?
  800.  
  801. [19:15] <ThatGuyNamedMike> ^
  802.  
  803. [19:15] <TheDoc_> Shooting Bomb Man with Copy Laser would restore health
  804.  
  805. [19:15] <ThatGuyNamedMike> ^
  806.  
  807. [19:15] <@CHAOS_FANTAZY> Well, yes, but it could be useful for engaging a Robot like Metal-Man.
  808.  
  809. [19:16] <TheDoc_> But how frequent are those kind of robots?
  810.  
  811. [19:16] <TheDoc_> As opposed to Aff/imm/res
  812.  
  813. [19:16] <AdrianMarceau> Yes, though it pairs well with the Copy Soul.
  814.  
  815. [19:16] <TheDoc_> Why not just use a cutter weapon? You're a friggin Copy core after all
  816.  
  817. [19:16] <ThatGuyNamedMike> x)
  818.  
  819. [19:16] <AdrianMarceau> And yes, Metal Man
  820.  
  821. [19:16] <AdrianMarceau> Maybe there's a high laser field multiplier
  822.  
  823. [19:17] <AdrianMarceau> you have to remember there are hundreds of variables at play that each favour different circumstances
  824.  
  825. [19:18] <TheDoc_> I can see you comboing it with Copy Soul against an opponent different to the copied Core, but even with field multiplers, etc. in play, Copy Laser would be less effective than a different ability. And with Copy Cores, there's A LOT of different options
  826.  
  827. [19:18] <AdrianMarceau> And for all future discussions, PLEASE stop treating player battles as the be-all-end-all for balance.  They're a fun little side-quest I added for players in lieu of real multiplayer and does not appear until after the game.  It make discussing things difficult.  If a mechanic is not suited for player battles, we change player battles.  They are experimental.  :|
  828.  
  829. [19:19] <AdrianMarceau> Copy Laser and Shield are T3 abilities, btw, so their values will be relatively high
  830.  
  831. [19:19] <MegaBossMan> Heh.
  832.  
  833. [19:21] <AdrianMarceau> I believe that, on their own, some of these abilities seem less than spectacular, but you need to consider their use at various points in the game, their availability compared to others, and their potential to combine with and stack with other abilities.
  834.  
  835. [19:21] <ThatGuyNamedMike> Those should be the ONLY T3 Abilities being shared by other robots, though. There really should be a move that each non-Copy playable learns that only THEY can use.
  836.  
  837. [19:22] <AdrianMarceau> They are not shared with other robots, FYI.  These are copy type moves still only equippable to Mega/Proto/Bass.
  838.  
  839. [19:22] <AdrianMarceau> For another robot to get a hold of those abilities there would have to be some Mirror Move shenanigans going on.
  840.  
  841. [19:22] <MegaBossMan> Ugh, my computer is resetting in three minutes.
  842.  
  843. [19:22] <ThatGuyNamedMike> Enker. :P
  844.  
  845. [19:23] <ThatGuyNamedMike> Good thing he's a Boss, now.
  846.  
  847. [19:23] <TheDoc_> ^
  848.  
  849. [19:23] <ThatGuyNamedMike> Oh, wait!
  850.  
  851. [19:23] <TheDoc_> Wat
  852.  
  853. [19:23] <@CHAOS_FANTAZY> Speaking of bosses, why was that distinction made, anyway?
  854.  
  855. [19:24] <ThatGuyNamedMike> *facepalm*
  856.  
  857. [19:24] <MegaBossMan> I personally like the decision myself, give the game it's own unique robots.
  858.  
  859. [19:24] <TheDoc_> Some characters won't be unlockable?
  860.  
  861. [19:24] <MegaBossMan> The bosses.
  862.  
  863. [19:24] <TheDoc_> I know. Forget the question mark
  864.  
  865. [19:24] <MegaBossMan> Oopsies.
  866.  
  867. [19:24] <TheDoc_> You're fine
  868.  
  869. [19:25] <@CHAOS_FANTAZY> I was honestly really looking forward to getting to use King and his abilities...
  870.  
  871. [19:25] <AdrianMarceau> Yes, I wanted to distinguish non-unlockable robots that have stat totals higher than standard robot masters.
  872.  
  873. [19:25] <ThatGuyNamedMike> I wonder if attacks LIKE Mirror Buster and Ballade Cracker and etc. will be learned from beating Bosses?
  874.  
  875. [19:26] <MegaBossMan> I'd prefer if robots like King and all of those other special bots just stay bosses.
  876.  
  877. [19:26] <TheDoc_> Copy Shot
  878.  
  879. [19:26] <AdrianMarceau> So yeah, Enker is likely a no.  His ability will still be unlockable though.  And yes, it'll likely be the aforementioned Mirror Move which would only be equippable to Copy Cores anyone so calm down Mike.  Lol.
  880.  
  881. [19:26] <MegaBossMan> Copy Shot
  882.  
  883. [19:26] <TheDoc_> Jinx
  884.  
  885. [19:26] <AdrianMarceau> I'd like to make it so that the bosses still yield abilities for the player, but they themselves are not playable.
  886.  
  887. [19:26] <MegaBossMan> How would Sakugarne work?
  888.  
  889. [19:26] <ThatGuyNamedMike> Of course.
  890.  
  891. [19:27] <TheDoc_> "Mirror Buster was caught! Give a name to Mirror Buster? Mirror Buster was sent to Someone's PC."
  892.  
  893. [19:27] == Spinstrike [183d324f@gateway/web/freenode/ip.24.61.50.79] has joined #mmrpg
  894.  
  895. [19:27] <TheDoc_> wb
  896.  
  897. [19:27] <@CHAOS_FANTAZY> Speaking of, though, I noticed that in your update screenshots, the entirety of the Galactic Council seems to have disappeared...
  898.  
  899. [19:27] <Spinstrike> Sorry. Mom insisted that I needed a shave.
  900.  
  901. [19:27] <AdrianMarceau> These abilities will start out at T2 levels of power and WE cost, but I'd like if Enker/Punk/Ballade used T2 and T3 abilities that were unlockable but required a lot of the user.
  902.  
  903. [19:27] == MegaBossMan_ [46c2c9ef@gateway/web/freenode/ip.70.194.201.239] has joined #mmrpg
  904.  
  905. [19:28] <MegaBossMan_> Sigh
  906.  
  907. [19:28] <AdrianMarceau> Yes, they're on hold until the Archie Comic storyline concludes.  Don't want to go against the flow.
  908.  
  909. [19:28] <TheDoc_> Maybe give Copy Shot a percentage of success depending on the tier?
  910.  
  911. [19:28] <AdrianMarceau> Lol
  912.  
  913. [19:28] <TheDoc_> Hilariously enough like Pokemon
  914.  
  915. [19:28] <TheDoc_> Btw MBM is poiple
  916.  
  917. [19:28] <@CHAOS_FANTAZY> I noticed that the story I'd put together has seemingly exploded while I wasn't looking.
  918.  
  919. [19:28] <MegaBossMan_> So, what was that before I had to switch to this?
  920.  
  921. [19:28] <AdrianMarceau> Note in the document that Copy Shot does NOT permanently unlock abilities anymore
  922.  
  923. [19:29] <TheDoc_> Story is a backburner thing right now
  924.  
  925. [19:29] <AdrianMarceau> It's unfortunate Chaos, but Archie went the exact same way we were going.
  926.  
  927. [19:29] <TheDoc_> @AdrianMarceau I didn't notice that
  928.  
  929. [19:29] <MegaBossMan_> I think we should hold off on the story until we have everything in place.
  930.  
  931. [19:29] <Rhythm_BCA> guess i have some time for those sheets then lol
  932.  
  933. [19:30] <AdrianMarceau> Yeah, and now that Duo's other half is officially named Quartet I don't think we would have made much sense.
  934.  
  935. [19:30] <ThatGuyNamedMike> I hate that we're working backwards, storyline-wise, though. Usually stories get sort of fleshed out, first, or at least have rough drafts. :P
  936.  
  937. [19:30] == MegaBossMan [4cbcfdf4@gateway/web/freenode/ip.76.188.253.244] has quit [Ping timeout: 246 seconds]
  938.  
  939. [19:31] <@CHAOS_FANTAZY> I said it already, and I said it again.  Often times an RPG's strengths don't lie in its mechanics (And while I admit that this one is certainly trying, it falls victim to most of those flaws, too), so the best way to keep the player interested is with the narrative.
  940.  
  941. [19:31] <AdrianMarceau> Nah, not in Nintendo games.  MBM and I have watched and read enough on Miyamoto to know that's not how he works.
  942.  
  943. [19:31] <AdrianMarceau> Yeah but you can absolutely tell when mechanics do not match a narrative, and you can tell when things seem forced.
  944.  
  945. [19:32] == MegaBossMan [4cbcfdf4@gateway/web/freenode/ip.76.188.253.244] has joined #mmrpg
  946.  
  947. [19:32] <AdrianMarceau> And I'd rather build fun mechanics first and explain later.  I know lots of people would do it the other way, but that's part of the MMRPG Prototype experiment.
  948.  
  949. [19:32] <MegaBossMan> From a development stand-point, it just works better this way.
  950.  
  951. [19:32] <AdrianMarceau> And when the game is "done", the player will not know that we designed the mechanics before narrative.  To them it'l feel like everything fits together properly.
  952.  
  953. [19:32] <MegaBossMan> Better than having to change the story 100 times when something is introduced.
  954.  
  955. [19:33] <AdrianMarceau> Exactly
  956.  
  957. [19:33] <AdrianMarceau> We can have a basic premise and structure, but no more.
  958.  
  959. [19:33] <ThatGuyNamedMike> I still have the storyline idea, by the way. In it's entirety.
  960.  
  961. [19:33] <@CHAOS_FANTAZY> Except I feel that way every time I play a Mario game.
  962.  
  963. [19:33] <MegaBossMan> It WILL have a story, but as of now, it's better we focus on what the story is supposed to be based on.
  964.  
  965. [19:34] <AdrianMarceau> Well, I think it's clear that out of out almost 2000 members different people play for different things.  When this game was in V1, the story was "Wily is at it again with the MM2 robots!  Stop him with the MM1 robots!"
  966.  
  967. [19:34] <AdrianMarceau> And that's it
  968.  
  969. [19:34] <MegaBossMan> I remember those days....
  970.  
  971. [19:34] <MegaBossMan> Good times....
  972.  
  973. [19:34] <AdrianMarceau> Slur was added for fun, and the rest of the narrative developed from that. But only a very loose one.
  974.  
  975. [19:35] <TheDoc_> I vaguely remember that. Then again, I didn't get too much into the game when I first joined
  976.  
  977. [19:35] <Spinstrike> Yeah, remember when Dr. Light and Dr. Wily would give you little breifings at the start of each chapter?
  978.  
  979. [19:35] <@CHAOS_FANTAZY> Well, then, what the heck am I doing here if I'm not here for the narrative?
  980.  
  981. [19:35] <MegaBossMan> Play the game.
  982.  
  983. [19:35] <TheDoc_> @Chaos Because we're fun ppl
  984.  
  985. [19:35] <@CHAOS_FANTAZY> The grind gets boring.  It always does.
  986.  
  987. [19:35] <MegaBossMan> That's why we're fixing it.
  988.  
  989. [19:35] == MegaBossMan_ [46c2c9ef@gateway/web/freenode/ip.70.194.201.239] has quit [Ping timeout: 246 seconds]
  990.  
  991. [19:35] <TheDoc_> Tell that to all the Destiny players out there
  992.  
  993. [19:36] <MegaBossMan> As of now, the gameplay is a bigger thing to fix than the story.
  994.  
  995. [19:36] <@CHAOS_FANTAZY> Implying Destiny players have any idea what a good game is.
  996.  
  997. [19:36] <ThatGuyNamedMike> Heck, tell that to those 3 showoffs on the top of the leaderboards. :P
  998.  
  999. [19:36] <TheDoc_> Ouch
  1000.  
  1001. [19:36] <TheDoc_> I myself don't like grinding though
  1002.  
  1003. [19:36] <MegaBossMan> I feel that once we get those new missions, grinding won't be as bad.
  1004.  
  1005. [19:36] <Spinstrike> "But the players can just make up their own story by killing the same enemies over and over again? That's how narrative works, right? Right?"
  1006.  
  1007. [19:37] <ThatGuyNamedMike> xD @ Spin.
  1008.  
  1009. [19:37] <Rhythm_BCA> Grinding was a pain
  1010.  
  1011. [19:37] <MegaBossMan> "And then we'll add the Robot Masters for 9.99 DLC!"
  1012.  
  1013. [19:37] <Rhythm_BCA> but got that emblem
  1014.  
  1015. [19:37] <MegaBossMan> "It's perfect."
  1016.  
  1017. [19:37] <@CHAOS_FANTAZY> DON'T ENCOURAGE HIM.
  1018.  
  1019. [19:38] <Rhythm_BCA> add the MMKs for $9.99
  1020.  
  1021. [19:38] <MegaBossMan> DLC everywhere....
  1022.  
  1023. [19:38] <Rhythm_BCA> with new fields
  1024.  
  1025. [19:38] <TheDoc_> Forget zenny. Real money is where it's at
  1026.  
  1027. [19:38] <MegaBossMan> "Pay 5.00 DLC for a set of alts."
  1028.  
  1029. [19:38] <Spinstrike> Zero DLC! $14.99!
  1030.  
  1031. [19:39] <MegaBossMan> Anyway, back to the topic at hand
  1032.  
  1033. [19:39] <Spinstrike> We'll be rich!
  1034.  
  1035. [19:39] <TheDoc_> Ends up being a Zero skin lol
  1036.  
  1037. [19:39] <Rhythm_BCA> no
  1038.  
  1039. [19:39] <Rhythm_BCA> no no no no no
  1040.  
  1041. [19:39] <Spinstrike> We were just kidding, Rhythm.
  1042.  
  1043. [19:39] <TheDoc_> I forgot the topic MBM
  1044.  
  1045. [19:39] <TheDoc_> :s
  1046.  
  1047. [19:39] <Rhythm_BCA> story and the lack thereof
  1048.  
  1049. [19:39] <MegaBossMan> Something bout Destiny
  1050.  
  1051. [19:40] <MegaBossMan> Oh yai
  1052.  
  1053. [19:40] <Rhythm_BCA> and the reasons why
  1054.  
  1055. [19:40] <TheDoc_> Oh yea Chaos loves that game
  1056.  
  1057. [19:40] <Rhythm_BCA> real quick though, since i might have missed it
  1058.  
  1059. [19:42] <Rhythm_BCA> when is the Tron Shop supposed to go live?
  1060.  
  1061. [19:42] <MegaBossMan> I believe the Update.
  1062.  
  1063. [19:42]  * Rhythm_BCA wants his Power Disco suit
  1064.  
  1065. [19:42] <TheDoc_> I assume it's when the update is finished
  1066.  
  1067. [19:42] <MegaBossMan> I wonder if I can get in Freeze before the Update?
  1068.  
  1069. [19:42] <TheDoc_> You stealin' my lines over there MBM?
  1070.  
  1071. [19:42]  * TheDoc_ eyes MBM as he reaches for a cuukee
  1072.  
  1073. [19:42] <@CHAOS_FANTAZY> Really though all I did was write for this game.  If there's no plot, I have no purpose.  And I'm not too keen on hanging around just to hang out, as you've undoubtedly noticed--Mikey's kind of run me out of town.
  1074.  
  1075. [19:42] <MegaBossMan> I'd say take a break then.
  1076.  
  1077. [19:42] <TheDoc_> Mikey has his style of suggestions, though. No one can deny that
  1078.  
  1079. [19:42] <TheDoc_> Different people mean different thigns to bring to the table
  1080.  
  1081. [19:42] <Spinstrike> CHAOS, don't say that! :(
  1082.  
  1083. [19:42] <Rhythm_BCA> brb, father stuff
  1084.  
  1085. [19:42] <MegaBossMan> Just play the game, and have fun.
  1086.  
  1087. [19:42] <MegaBossMan> Plus, we still got a ton of bios
  1088.  
  1089. [19:42] <TheDoc_> Lol you should've seen some of our "dev" chats
  1090.  
  1091. [19:42] <TheDoc_> *things. Just noticed that
  1092.  
  1093. [19:43] <@CHAOS_FANTAZY> But it's true.  When I ramble about game mechanics and design choices people regard me as a crazed old man.
  1094.  
  1095. [19:43] <MegaBossMan> Nah, we do that to everyone.
  1096.  
  1097. [19:43] <TheDoc_> Especially Mikey :)
  1098.  
  1099. [19:43] <MegaBossMan> Me, him, them, everyone.
  1100.  
  1101. [19:43] <MegaBossMan> Especially Mikey.
  1102.  
  1103. [19:43] <TheDoc_> Jk Scrooge I wuv u
  1104.  
  1105. [19:43] <TheDoc_> Anyways, does anyone else have anything?
  1106.  
  1107. [19:43] <ThatGuyNamedMike> I LOVE ALL OF YOU, TOO! x(
  1108.  
  1109. [19:43] <MegaBossMan> I lost my train of thought.
  1110.  
  1111. [19:43] <Spinstrike> See, CHAOS? We all want you to stay!
  1112.  
  1113. [19:43] <MegaBossMan> Choo-choo
  1114.  
  1115. [19:43] <ThatGuyNamedMike> Geez. I didn't know I was so ancient. :P
  1116.  
  1117. [19:44] <AdrianMarceau> That's unfortunate Chaos.  I mean, you're not wrong.  The story is something that we are not actively working on right now and if that was the only thing you liked about the game you'll have little to do for the next few months.  But personally I like having you around and I'm sorry that you feel like you need to leave.
  1118.  
  1119. [19:44] <@CHAOS_FANTAZY> Oh, don't embellish the truth, Mike.  You can tell me all about how much you hate me and why.
  1120.  
  1121. [19:44] <MegaBossMan> Personally, I wasn't too big on the story[don't burn me for that please]
  1122.  
  1123. [19:44] <TheDoc_> Mikey? Have you anything for the Peanut Gallery tonight?
  1124.  
  1125. [19:44] <MegaBossMan> Hey, let's not get into that.
  1126.  
  1127. [19:45] <AdrianMarceau> I'm more than familiar with people not liking my ideas or thinking I'm crazy, Chaos.  Welcome to the club.
  1128.  
  1129. [19:45] <ThatGuyNamedMike> I could, but, I shouldn't even be talking to you; I promised Adrian and Boss that I wouldn't.
  1130.  
  1131. [19:45] <MegaBossMan> Me too
  1132.  
  1133. [19:45] <ThatGuyNamedMike> (@ Chaos)
  1134.  
  1135. [19:45] <Spinstrike> And me!
  1136.  
  1137. [19:45] <MegaBossMan> Every day of the week....
  1138.  
  1139. [19:45] <AdrianMarceau> And as you're well awake Mike likely hates me just as much.
  1140.  
  1141. [19:45] <TheDoc_> Ah, promises. So overrated
  1142.  
  1143. [19:45] <TheDoc_> Don't quote me on that
  1144.  
  1145. [19:45] <AdrianMarceau> aware
  1146.  
  1147. [19:45] <Spinstrike> And we all hate him back! Not on the surface, just deep inside...
  1148.  
  1149. [19:45] <ThatGuyNamedMike> Nah, I just hate that you always wanna add things. :P
  1150.  
  1151. [19:46] <MegaBossMan> Add things that make the game more fun
  1152.  
  1153. [19:46] <ThatGuyNamedMike> ...and broken. :P
  1154.  
  1155. [19:46] <@CHAOS_FANTAZY> Honestly I'm surprised I ain't considered already gone.  I barely show up, and even when I do, it's just to complain about random stuff in these dev chats.  I can't actively remember the last time I played the actual game.
  1156.  
  1157. [19:46] <MegaBossMan> Broken can sometimes be fun.
  1158.  
  1159. [19:46] <Rhythm_BCA> back
  1160.  
  1161. [19:47] <ThatGuyNamedMike> That's like saying that using cheats to beat a game is fun, when you've never beaten it, before. :P
  1162.  
  1163. [19:47] <@CHAOS_FANTAZY> (On that note, I'm sorry for letting the King's Gambit Challenge die, guys; I'd be willing to throw up the character bios if anyone wants to make use of them...)
  1164.  
  1165. [19:47] <Spinstrike> We're trying to convince CHAOS not to ditch us. :(
  1166.  
  1167. [19:47] <TheDoc_> @MBM Agreeing that it's broken gives him more steam.
  1168.  
  1169. [19:47] <MegaBossMan> That's why we're fixing the broken things.
  1170.  
  1171. [19:47] <MegaBossMan> Isn't that the whole point of these chats?
  1172.  
  1173. [19:47] <TheDoc_> But let's not try to fix the "broken" things
  1174.  
  1175. [19:48] <AdrianMarceau> Are you asking us to beg you?  This is an in-progress experiemental game with lots of mixed and matched features and characters and mechanics and sometimes it's fun and sometimes it isn't.  Part of the reason so many people enjoy coming to these chats is because we can brainstorm off eachother for potential future changes.  Not all of them make it but we try.  For every 20 ideas proposed one makes it, and no ones should have any
  1176.  
  1177. [19:48] <AdrianMarceau> If you don't enjoy that part of the community, and you don't play the game anymore... I'm sorry?
  1178.  
  1179. [19:48] <MegaBossMan> ^
  1180.  
  1181. [19:49] <TheDoc_> I have a feeling like this won't change anything, but is the Dev Chat over?
  1182.  
  1183. [19:49] <MegaBossMan> Probably not.
  1184.  
  1185. [19:49] <ThatGuyNamedMike> Pfffft. It's over when *I* say it's over......usually.
  1186.  
  1187. [19:49] <ThatGuyNamedMike> I do go last, usually, after all.
  1188.  
  1189. [19:49] <AdrianMarceau> Story will absolutely be something we come to some day and craft with great care and lots of input, but we need to put the horse before the cart and I'm sorry if you find that personally offensive.
  1190.  
  1191. [19:50] <@CHAOS_FANTAZY> No, I'm not asking you to beg.  I don't even expect you to care.  In truth I don't know where I was going with this.  Call me when I'm needed is what I'm saying, I suppose.  I'll be phasing in and out of this plane of reality 'til then.
  1192.  
  1193. [19:50] <AdrianMarceau> I have to go make dinner, I keep procrastinating because I want to be here, but I understand if others need to end the chat early.
  1194.  
  1195. [19:50] <Spinstrike> I...I understand. You do what you feel you need to do.
  1196.  
  1197. [19:51] <MegaBossMan> Does everyone want to go home now?
  1198.  
  1199. [19:51] <Spinstrike> Just know that we care, okay? Never forget that.
  1200.  
  1201. [19:51] <TheDoc_> Idc
  1202.  
  1203. [19:51] <Spinstrike> DAMMIT BOSS YOU'RE RUINING THE MOMENT
  1204.  
  1205. [19:51] <AdrianMarceau> I'm sorry Chaos.  I really did like your presence and your posts.  If what we have and what we're doing isn't enough for you now than do what you will and maybe some day things will change.  Just know that I am not forcing you out and would prefer if you still visited when you can.
  1206.  
  1207. [19:51] <MegaBossMan> Spin, language.
  1208.  
  1209. [19:51] <Rhythm_BCA> moop
  1210.  
  1211. [19:51] <TheDoc_> @Spinestrike Lang
  1212.  
  1213. [19:51] <TheDoc_> *Spinstrike
  1214.  
  1215. [19:51] <Spinstrike> Sorry. :(
  1216.  
  1217. [19:51] <TheDoc_> Cannot believe I just said Spinestrike
  1218.  
  1219. [19:51] <AdrianMarceau> :'(
  1220.  
  1221. [19:51] <MegaBossMan> Best typo
  1222.  
  1223. [19:51] <TheDoc_> Lol
  1224.  
  1225. [19:51] <ThatGuyNamedMike> x)
  1226.  
  1227. [19:52] <@CHAOS_FANTAZY> I'll still be in and out.  Honestly nothing is really even formally changing, this is just my formal address of my own absenteeism.
  1228.  
  1229. [19:52]  * Spinstrike hugs CHAOS.
  1230.  
  1231. [19:52] <ThatGuyNamedMike> Someone give Adrian an E-tank before he disappears on a for a month, again. :P
  1232.  
  1233. [19:52] <ThatGuyNamedMike> *on us for a month
  1234.  
  1235. [19:52] <TheDoc_> Can humans drink E-Tanks?
  1236.  
  1237. [19:52] <Rhythm_BCA> Chaos will just assume a similar role like I have
  1238.  
  1239. [19:52] <MegaBossMan> Don't worry, I'll keep on an eye on Adrian.
  1240.  
  1241. [19:52] <AdrianMarceau> Alright, I'm going for dinner now.  I'll leave the chat open and pastebin when I come back in an hour or so.  Please feel free to continue without me, especially if there are still other ideas.  Also, thank you to everyone who came out and gave their feedback.  :)
  1242.  
  1243. [19:52] <@CHAOS_FANTAZY> AAAH!  HUMAN CONTAAACT.
  1244.  
  1245. [19:52] <TheDoc_> Is....is Adrian a robot? O_O
  1246.  
  1247. [19:53] <Rhythm_BCA> hide in the shadows, but called upon when needed
  1248.  
  1249. [19:53] <Spinstrike> @TheDoc I KNEW IT!
  1250.  
  1251. [19:54] <Rhythm_BCA> we're two of the four giants from Majora's
  1252.  
  1253. [19:54] <MegaBossMan> Am I the third one then?
  1254.  
  1255. [19:54] <Rhythm_BCA> you're Tingle
  1256.  
  1257. [19:55] <ThatGuyNamedMike> Do we have to have Zelda references in the LEGACY Chat? :P
  1258.  
  1259. [19:55] <TheDoc_> Lol yes
  1260.  
  1261. [19:55] <Rhythm_BCA> :P
  1262.  
  1263. [19:55] <@CHAOS_FANTAZY> I guess the only reason I could be considered upset is because I put thought and effort into my story plan and I was looking forward to seeing it come into being.
  1264.  
  1265. [19:55] <MegaBossMan> Whatta you mean, Tingle?
  1266.  
  1267. [19:55] <Spinstrike> I call Skull Kid!
  1268.  
  1269. [19:55] <Spinstrike> Seriously! My friend leaves, I get all sad, then I lash out at people with violent pranks!
  1270.  
  1271. [19:55] <TheDoc_> I understand that kind of a pain, but having to change things around in a story is sometimes necessary, no matter what the reason
  1272.  
  1273. [19:55] <Spinstrike> ...okay, that last part probably won't happen.
  1274.  
  1275. [19:56] <MegaBossMan> You calling dropping the moon a prank?
  1276.  
  1277. [19:56] <Rhythm_BCA> best prank ever
  1278.  
  1279. [19:56] <@CHAOS_FANTAZY> But I guess rather than breaking my head open trying to figure things out while stuff is going on, it'd be more pragmatic to wait 'til the metaphorical dust has settled.
  1280.  
  1281. [19:56] <MegaBossMan> The thing is, the story was never finalizied.
  1282.  
  1283. [19:56] <Spinstrike> Nothing that big. Might rough up a few mask salesmen, though.
  1284.  
  1285. [19:56] <MegaBossMan> *Finalized
  1286.  
  1287. [19:57] <Rhythm_BCA> i was gonna say Chaos, nothing is set in stone until it's done.  everything is subject to adjustment and tweaking
  1288.  
  1289. [19:57] <MegaBossMan> This entire game isn't set in stone.
  1290.  
  1291. [19:57] <TheDoc_> Especially in a Prototype
  1292.  
  1293. [19:57] <@CHAOS_FANTAZY> Doesn't mean that someone didn't have to sit at a desk and bleed, sweat, and cry about it.  =P
  1294.  
  1295. [19:57] <MegaBossMan> Literally every idea.
  1296.  
  1297. [19:57] <MegaBossMan> Well, now you know.
  1298.  
  1299. [19:57] <MegaBossMan> :)
  1300.  
  1301. [19:57] <Rhythm_BCA> did you cry...
  1302.  
  1303. [19:57] <TheDoc_> That said, I do hate having to change a story element I put a lot of time and effort into
  1304.  
  1305. [19:58] <@CHAOS_FANTAZY> Nah.  I try to avoid tragedy if I can.  After all, making people cry is too easy.
  1306.  
  1307. [19:58] <Rhythm_BCA> but yes Chaos, it's certainly understandable if you've put a lot of time into something to see it not utlized to the full extent that it can be.  but that's the territory we tread
  1308.  
  1309. [19:58]  * TheDoc_ claps hands together
  1310.  
  1311. [19:58] <MegaBossMan> After all, this is
  1312.  
  1313. [19:58] <TheDoc_> Well then, If no one has anything dev chatty to say, is this meeting adjourned?
  1314.  
  1315. [19:58] <MegaBossMan> A Prototype.
  1316.  
  1317. [19:58] <MegaBossMan> I lost my idea
  1318.  
  1319. [19:59] <MegaBossMan> Anyway, everyone want to go home?
  1320.  
  1321. [19:59] <@CHAOS_FANTAZY> Hats for everyone!  That is my verdict.
  1322.  
  1323. [19:59] <ThatGuyNamedMike> Um...hello?
  1324.  
  1325. [19:59] <MegaBossMan> Oh yeah.
  1326.  
  1327. [19:59] <TheDoc_> Bye Mikey!
  1328.  
  1329. [19:59]  * TheDoc_ leaves
  1330.  
  1331. [19:59]  * TheDoc_ walks back in
  1332.  
  1333. [19:59] <TheDoc_> Sorry. Cuukee?
  1334.  
  1335. [19:59] <MegaBossMan> He forget his phone
  1336.  
  1337. [19:59]  * TheDoc_ points at MBM
  1338.  
  1339. [19:59] <Spinstrike> Dibs!
  1340.  
  1341. [19:59] <TheDoc_> True this
  1342.  
  1343. [20:00] <TheDoc_> SS, no need to leap at my hand like a rabid dog
  1344.  
  1345. [20:00] <ThatGuyNamedMike> @ Doc: Later. I have an idea to present.
  1346.  
  1347. [20:00] <MegaBossMan> Go ahead.
  1348.  
  1349. [20:00] <TheDoc_> Well, since MBM's idea is R.I.P, I [i]think[/i] yours is the only one left
  1350.  
  1351. [20:00] <MegaBossMan> THEN we're done.
  1352.  
  1353. [20:03] <TheDoc_> K. C ya
  1354.  
  1355. [20:03] <Spinstrike> I'll check the pastebin tomorow. Bye!
  1356.  
  1357. [20:03] == Spinstrike [183d324f@gateway/web/freenode/ip.24.61.50.79] has quit [Quit: Page closed]
  1358.  
  1359. [20:03] <@CHAOS_FANTAZY> Is it more Star Force ranting?
  1360.  
  1361. [20:03] <MegaBossMan> I don't think os.
  1362.  
  1363. [20:03] <MegaBossMan> Mission lay-out.
  1364.  
  1365. [20:03] <TheDoc_> Oh yea
  1366.  
  1367. [20:03] <MegaBossMan> Oh, by the way, Mike
  1368.  
  1369. [20:03] <MegaBossMan> Your first mission set-up won't work.
  1370.  
  1371. [20:03] <TheDoc_> ?
  1372.  
  1373. [20:03] <MegaBossMan> You know how you never see 4 full-sized missions in a chapter?
  1374.  
  1375. [20:03] <MegaBossMan> The game can only have 3.
  1376.  
  1377. [20:03] <MegaBossMan> Then you'd have to go quarter-size and half-size.
  1378.  
  1379. [20:03] <MegaBossMan> Like Player Battles and Master missions.
  1380.  
  1381. [20:03] <TheDoc_> Brb. I'm gonna toast myself some Pop Tarts
  1382.  
  1383. [20:03] <ThatGuyNamedMike> Oh?
  1384.  
  1385. [20:04] <MegaBossMan> Yeah, the game can't do anything past that.
  1386.  
  1387. [20:04] <MegaBossMan> So, you can't have 4 full-sized tiles, like in your intro chapter.
  1388.  
  1389. [20:05] <MegaBossMan> Hopefully, that didn't put a wrench in your plans.
  1390.  
  1391. [20:05] <MegaBossMan> Oh, by the way CF, mod me?
  1392.  
  1393. [20:05] <ThatGuyNamedMike> Not ENTIRELY it's not as big an oops as it sounds. :P
  1394.  
  1395. [20:05] <MegaBossMan> Alright then, go ahead.
  1396.  
  1397. [20:05] <MegaBossMan> [People want to go-home]
  1398.  
  1399. [20:06] == mode/#mmrpg [+o MegaBossMan] by CHAOS_FANTAZY
  1400.  
  1401. [20:06] <@CHAOS_FANTAZY> Kinda late for all that.
  1402.  
  1403. [20:06] <ThatGuyNamedMike> I wanted to open a discussion between characters who we'd treat as Mini-bosses and people who we see as pure, crystal-clear Bosses
  1404.  
  1405. [20:06] <@MegaBossMan> I know, just in case you leave again.
  1406.  
  1407. [20:07] <@MegaBossMan> There are mini-bosses?
  1408.  
  1409. [20:07] <ThatGuyNamedMike> Sniper, Skeleton and Crystal Joe?
  1410.  
  1411. [20:07] <@MegaBossMan> Those are just mechas.
  1412.  
  1413. [20:07]  * TheDoc_ is back
  1414.  
  1415. [20:07] <@CHAOS_FANTAZY> Counted as Mecha.
  1416.  
  1417. [20:07] <TheDoc_> And minibosses wat
  1418.  
  1419. [20:07] <ThatGuyNamedMike> Because from what I've seen,
  1420.  
  1421. [20:08] <@MegaBossMan> And since there are only three of those "mini-boss mechas", I don't think we could talk much about it.
  1422.  
  1423. [20:09] <TheDoc_> I can't see them as mini-bosses though. Skeletons literally take on echarged shot to kill in the Classic series
  1424.  
  1425. [20:09] <TheDoc_> *one
  1426.  
  1427. [20:09] <ThatGuyNamedMike> .......never mind then. I'll have Chapters 2 and 3 ready by next week. We're done. I'm in the Xat if needed.
  1428.  
  1429. [20:09] <@MegaBossMan> Alright.
  1430.  
  1431. [20:09] <ThatGuyNamedMike> Hasta!
  1432.  
  1433. [20:10] <@MegaBossMan> Everyone, go home.
  1434.  
  1435.  
  1436. [20:10] <TheDoc_> Meeting adjourned?
  1437.  
  1438. [20:10] <@MegaBossMan> Adrian has to PB.
  1439.  
  1440. [20:10] == CHAOS_FANTAZY_ [4a8aa617@gateway/web/freenode/ip.74.138.166.23] has joined #mmrpg
  1441.  
  1442. [20:10] <TheDoc_> Kfinesarry
  1443.  
  1444. [20:10] <TheDoc_> BYE EVERYONE!
  1445.  
  1446. [20:10] <@MegaBossMan> All right rascals, skedaddle.
  1447.  
  1448. [20:10] == TheDoc_ [d8a233ff@gateway/web/freenode/ip.216.162.51.255] has quit [Quit: Page closed]
  1449.  
  1450. [20:10] <ThatGuyNamedMike> Mikey can PB. He was here the whole time.
  1451.  
  1452. [20:10] <ThatGuyNamedMike> =)
  1453.  
  1454. [20:10] <@MegaBossMan> PM it to me afterwards then.
  1455.  
  1456. [20:10] <CHAOS_FANTAZY_> Everyone running off?
  1457.  
  1458. [20:11] <ThatGuyNamedMike> Roger.
  1459.  
  1460. [20:11] <@MegaBossMan> Yeah.
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