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Vaerys_Dawn

twilightforest-common.toml

Jun 7th, 2021
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  1. #Should TF Compatibility load? Turn off if TF's Compatibility is causing crashes or if not desired.
  2. doCompat = true
  3. #The dimension you can always travel to the Twilight Forest from, as well as the dimension you will return to. Defaults to the overworld. (domain:regname).
  4. originDimension = "minecraft:overworld"
  5. #Allow portals to the Twilight Forest to be made outside of the 'origin' dimension. May be considered an exploit.
  6. allowPortalsInOtherDimensions = false
  7. #Allow portals only for admins (Operators). This severely reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only.
  8. adminOnlyPortals = false
  9. #Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension.
  10. disablePortalCreation = false
  11. #Determines if new portals should be pre-checked for safety. If enabled, portals will fail to form rather than redirect to a safe alternate destination.
  12. #Note that enabling this also reduces the rate at which portal formation checks are performed.
  13. checkPortalDestination = false
  14. #Set this true if you want the lightning that zaps the portal to not set things on fire. For those who don't like fun.
  15. portalLightning = false
  16. #If false, the return portal will require the activation item.
  17. shouldReturnPortalBeUsable = true
  18. #Sets the default value of the game rule controlling enforced progression.
  19. progressionRuleDefault = true
  20. #Disable the uncrafting function of the uncrafting table. Provided as an option when interaction with other mods produces exploitable recipes.
  21. disableUncrafting = true
  22. #If true, Keepsake Caskets that are spawned when a player dies will not be accessible by other players. Use this if you dont want people taking from other people's death caskets. NOTE: server operators will still be able to open locked caskets.
  23. uuid_locking = false
  24.  
  25. #Settings that are not reversible without consequences.
  26. ["Dimension Settings"]
  27. #If true, Twilight Forest will generate as a void except for Major Structures
  28. skylightForest = true
  29. #If true, players spawning for the first time will spawn in the Twilight Forest.
  30. newPlayersSpawnInTF = false
  31. #If true, giant Twilight Oaks will also spawn in void worlds
  32. skylightOaks = false
  33. #Destination dimension for Twilight Portals and some other logic as well
  34. twilightDimensionID = "twilightforest:twilightforest"
  35.  
  36. #Defines custom stalactites generated in hollow hills.
  37. #Format is "modid:block size maxLength minHeight weight", where the properties are:
  38. #Size - the maximum length of the stalactite relative to the space between hill floor and ceiling,
  39. #Max length - maximum length of a stalactite in blocks,
  40. #Min height - minimum space between the hill floor and the stalactite to let it generate,
  41. #Weight - how often it generates.
  42. #
  43. #For example: "minecraft:iron_ore 0.7 8 1 24" would add a stalactite equal to the default iron ore stalactite.
  44. ["Dimension Settings"."Custom Hollow Hill Stalactites"]
  45. #Blocks generating as stalactites in all hills
  46. smallHill = []
  47. #Blocks generating as stalactites in medium and large hills
  48. mediumHill = []
  49. #Blocks generating as stalactites in large hills only
  50. largeHill = []
  51. #If true, default stalactites and stalactites defined by other mods will not be used.
  52. useConfigOnly = false
  53.  
  54. #Weights for various small features
  55. ["Dimension Settings"."World-Gen Weights"]
  56. #Range: > 0
  57. fallenSmallLogWeight = 10
  58. #Range: > 0
  59. groveRuinsWeight = 5
  60. #Range: > 0
  61. stoneCircleWeight = 10
  62. #Range: > 0
  63. stalagmiteWeight = 12
  64. #Range: > 0
  65. druidHutWeight = 10
  66. #Range: > 0
  67. fallenHollowLogWeight = 10
  68. #Range: > 0
  69. hollowStumpWeight = 12
  70. #Range: > 0
  71. foundationWeight = 10
  72. #Range: > 0
  73. monolithWeight = 10
  74. #Range: > 0
  75. wellWeight = 10
  76.  
  77. #Lets you sacrifice various things to improve world performance.
  78. ["Performance Tweaks"]
  79. #This controls the opacity of leaves, changing the amount of light blocked. Can be used to decrease complexity in some lighting checks.
  80. #Range: 0 ~ 255
  81. leavesLightOpacity = 1
  82. #Amount of canopy coverage. Lower numbers improve chunk generation speed at the cost of a thinner forest.
  83. #Range: 0.0 ~ 1.7976931348623157E308
  84. canopyCoverage = 1.7000000476837158
  85. #If the dimension has per-block skylight values. Disabling this will significantly improve world generation performance, at the cost of flat lighting everywhere.
  86. #WARNING: Once chunks are loaded without skylight, that data is lost and cannot easily be regenerated. Be careful!
  87. enableSkylight = true
  88. #Setting this true will make Twilight Glaciers generate with Packed Ice instead of regular translucent Ice, decreasing amount of light checking calculations.
  89. glacierPackedIce = false
  90. #Chance that a chunk in the Twilight Forest will contain a twilight oak tree. Higher numbers reduce the number of trees, increasing performance.
  91. #Range: > 1
  92. twilightOakChance = 48
  93.  
  94. #We recommend downloading the Shield Parry mod for parrying, but these controls remain for without.
  95. ["Shield Parrying"]
  96. #The amount of ticks after raising a shield that makes it OK to parry an arrow.
  97. #Range: > 0
  98. shieldParryTicksArrow = 40
  99. #Range: > 0
  100. shieldParryTicksBeam = 10
  101. #The amount of ticks after raising a shield that makes it OK to parry a fireball.
  102. #Range: > 0
  103. shieldParryTicksFireball = 40
  104. #Set to true to parry non-Twilight projectiles.
  105. parryNonTwilightAttacks = false
  106. #The amount of ticks after raising a shield that makes it OK to parry a thrown item.
  107. #Range: > 0
  108. shieldParryTicksThrowable = 40
  109.  
  110.  
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