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- 04:34:16 <nemaara> and wait for you to chew me out tomorrow LOL
- 04:34:21 <shadowm> Okay, I will paste the logs tomorrow then.
- 04:34:30 <nemaara> (if you can beat scenario 2, that is) :P
- 04:34:48 -!- nemaara [[email protected]] has quit [Quit: Leaving]
- 04:36:52 <c74d> (Lord Knightmare, who sent Chaos into the past, and Passer2010, who caused "<shadowm> ^ The most hilarious AtS bug I've seen reported so far." by copying a hero unit.)
- 04:37:19 <shadowm> What?
- 04:37:23 <vultraz> What?
- 04:37:24 <shadowm> What are you babbling about?
- 04:38:12 <c74d> I was poking at humor again.
- 04:38:15 <shadowm> Oh my god I have no idea how Yumi managed to dodge the attacks of two Zephyrs and the Warrior.
- 04:38:26 <shadowm> In the same turn with low HP.
- 04:39:24 <shadowm> I'M ACTUALLY WINNING.
- 04:39:42 <shadowm> See, and you thought I should restart on Easy.
- 04:40:16 <c74d> (Re "<shadowm> Oh hey what's this Chaos Hound doing here several billion years in the past.", "<shadowm> I have 6 Anyas.")
- 04:41:05 <shadowm> GOT HIM.
- 04:41:09 <shadowm> On turn 15.
- 04:41:11 <shadowm> \o/
- 04:41:26 <shadowm> Stronger faerie fire attack? Yes pls.
- 04:43:42 <shadowm> LONG MAP IS LOOOOOOOOOONG.
- 04:44:01 <shadowm> Okay, not that long.
- 04:44:48 <shadowm> Oh shit.
- 04:44:54 <shadowm> I didn't realize I had Show all unit types in help enabled.
- 04:45:08 <shadowm> For exactly how long have I had this on?
- 04:45:11 <shadowm> :|
- 04:45:20 <shadowm> Probably since 1.11.8 or so.
- 04:46:03 <shadowm> Yumi has an uncanny tendency to start turn 1 far behind everyone else.
- 04:46:24 <shadowm> I guess it goes well with her attitude.
- 04:47:54 <shadowm> Windlasher. Hm.
- 04:48:12 <shadowm> That took me by surprise.
- 04:48:48 <shadowm> You know, since they look identical to Zeph- OH MY GOD THERE'S MORE OF THEM.
- 04:49:25 <shadowm> Oh, L1 Winged Demon.
- 04:50:33 <shadowm> Hm.
- 04:50:50 <shadowm> I see what you meant with the spawns disappearing after reloading.
- 04:51:56 <shadowm> AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA INDENTATION.
- 04:52:31 <shadowm> Oh, I see what the issue is.
- 04:52:33 <shadowm> Probably.
- 04:52:50 <shadowm> Every single one of these units is an incomplete unit.
- 04:58:18 <shadowm> AAAAAAAAAAAAAAAAAAAAAAAA
- 04:58:29 <shadowm> My fix didn't work.
- 05:02:08 <shadowm> 20150730 05:00:53 error wml: Duplicate unit id found: spawn_
- 05:02:08 <shadowm> 20150730 05:00:53 error wml: Duplicate unit id found: spawn_
- 05:02:10 <shadowm> Hm.
- 05:05:36 <shadowm> Oh, I see.
- 05:05:46 <shadowm> Okay, it's not what I thought it was.
- 05:26:21 <shadowm> I HATE WINDLASHERS I HATE WINDLASHERS
- 05:31:14 -!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has quit [Remote host closed the connection]
- 05:35:39 <shadowm> Oh my god you told me to not recruit too many units.
- 05:35:56 <shadowm> Now I've lost so many of my guys I think I'm going to have to...
- 05:36:18 <shadowm> I mean.
- 05:36:58 <shadowm> How do I put this.
- 05:37:07 <shadowm> http://i.imgur.com/NoYrKvm.png
- 05:38:09 <shadowm> Not pictured: the fact that getting past the lava is a time-based mission.
- 05:39:40 <shadowm> Bye Esther, it was nice knowing you.
- 05:39:54 <shadowm> I'm having flashbacks to IftU S9 in version 0.0.4 or so.
- 05:39:59 <shadowm> This is not a good thing.
- 05:40:45 <shadowm> STOP KILLING MY GALS
- 05:53:54 -!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has joined ##shadowm
- 05:53:57 <shadowm> This is pure evil.
- 05:54:04 <shadowm> Pure concentrated EVIL.
- 05:55:30 <shadowm> I should've played without my bug fix. ¬_¬
- 05:55:51 <shadowm> It gets old having to :unit hitpoints=200 every turn.
- 05:55:59 <shadowm> YES, 200. NOT EVEN 100.
- 05:57:09 <shadowm> AT LAST I'M OUT OF THIS MAP.
- 05:57:27 <shadowm> Storyscreen dialogue caption font is too small.
- 05:58:00 <shadowm> Cf AtS E3 STORYTXT_CAPTION macro defined in storytxt.cfg.
- 05:59:32 <shadowm> Ooooh.
- 05:59:38 <shadowm> Is this a worldmap-type scenario?
- 06:00:24 <shadowm> I like it, although it, like scenario 2's map, could use grass variations and embellishments.
- 06:01:28 <shadowm> Although, if it's a worldmap-type scenario it could use the same technique I use in AtS E3S6, E3S7A.1 and E3S8A to not require pushing End Turn.
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