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- ver:1.65.3 stack:Exception: can't find script action ANIM_1
- game.Error.Verify (Boolean condition, System.String msg)
- game.ScriptActions.GetAction (System.String name)
- game.Script_PlayAnim.init ()
- bhl.FuncBaseCallNode.execute ()
- bhl.SequentialNode.execute ()
- bhl.PriorityNode.execute ()
- bhl.ForeverNode.execute ()
- bhl.FuncNodeAST.execute ()
- bhl.BehaviorTreeDecoratorNode.execute ()
- bhl.BehaviorTreeNode.run ()
- game.Brain.doRun (game.NodeEnv env)
- game.Brain.execute ()
- bhl.BehaviorTreeNode.run ()
- game.BaseAI.DoTick ()
- game.Unit.Tick ()
- game.Character.Tick ()
- game.Unit.TickAll ()
- game.G.Tick ()
- game.TimeStep.FireEvent (TimeStepEvent ev)
- game.TimeStep.Update ()
- History: () [0x00000] in :0
- at game.G+c__Iterator6.MoveNext () [0x00000] in :0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0
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