Advertisement
DaWoblefet

Damage calculation modifiers SwSh

Jan 9th, 2021 (edited)
282
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.84 KB | None | 0 0
  1. Moves with variable Base Power:
  2. Triple Axel - 20 / 40 / 60 BP
  3. Dragon Energy - same as Water Spout / Eruption
  4. Fishious Rend / Bolt Beak - 85 / 170 BP
  5.  
  6. Base Power modifiers:
  7. Terrain (offensive) - 5325; while user is grounded
  8. Grav Apple - 6144; while Gravity is active
  9. Expanding Force - 6144; while Psychic Terrain is active, user must be grounded
  10. Misty Explosion - 6144; while Misty Terrain is active, user must be grounded
  11. Punk Rock (offensive) - 5325; must be a sound move
  12. Steely Spirit - 6144; must be Steel-type move, applies to both allies and self, and can apply multiple times
  13. Power Spot - 5325; applies to ally only
  14.  
  15. Attack modifiers:
  16. Transistor - 6144; must be an Electric-type move
  17. Dragon's Maw - 6144; must be a Dragon-type move
  18.  
  19. Defense modifiers:
  20. NONE
  21.  
  22. Final damage modifiers:
  23. Punk Rock (defensive) - 2048; must be a sound move
  24. Behemoth Blade / Behemoth Bash / Dynamax Cannon - 8192; target must be Dynamaxed
  25. Ice Scales - 2048; must be a special move
  26.  
  27. Other:
  28. Max Move into protection move - same modifier and location as Z-move into protection move
  29. Tar Shot - adds a 2x multiplier to Fire-type attacks in type effectiveness
  30. Utility Umbrella - takes normal damage from Fire or Water-type moves in sun/rain
  31. Body Press - replaces user's Attack stat / def stat boosts/drops with Defense stat / def stat boosts/drops. It has some weird interactions with Wonder Room that no one cares about. See https://www.smogon.com/forums/threads/sword-shield-battle-mechanics-research.3655528/post-8707046, there's other posts around here too
  32. Shell Side Arm - determines whether it is physical or special by running a base damage calculation: https://www.smogon.com/forums/threads/sword-shield-battle-mechanics-research.3655528/post-8514607
  33. Slow Start - doesn't have the same bug with Max Moves as it does for Z-Moves
  34. Rollout Storage was patched in SwSh 1.3
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement