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OWB 4.1.18 Patch Notes

Mar 21st, 2023
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  1. -- Update 4.1.18 --
  2.  
  3. ### Major Features
  4. - A round of balance passes have been done on many background parts of the game and unique units given the current health of tech and unit balance overall. Changes include quality of life for many unique units, minor adjustments for robots and changes for many background defines or values pertaining to industry or armies. Full details can be found here: https://pastebin.com/iu9S4UiD
  5.  
  6. ### Added
  7. - Added an event for Wild Wasteland allowing the Legion to acquire a certain, especially talented general after taking the Mojave
  8. - Added a Melee Weapon Manufacturer and two new Air Designers for Fighters and Bombers
  9. - Added a different trait for New Vegas’s Benny advisor for players without La Resistance
  10. - Added Combat Language and the first Encryption tech to Navajo at gamestart
  11. - Added the second tier of Naval Invasion tech to Last Patrol at gamestart
  12. - Added an additional Augment slot to TV Town at gamestart
  13. - Added supply caravans and recon company tech to TV Town at gamestart
  14. - Added 5% more War Support to the NCR at gamestart
  15. - Added 1% consumer goods and -5% caps income to the NCR at gamestart via their economy modifier
  16. - Added +5 Maximum Command and +5% caps expenses to the NCR at gamestart via their army modifier
  17. - Added additional scripting to the AI for NCR and Last Patrol to help with the handling of their early wars somewhat
  18. - Added additional scripting encouraging a Vargas-aligned Desert Rangers to pursue joining the NCR much more quickly as AI
  19. - Added an additional province to the railway in Sons of Kaga to remedy it being disjointed
  20. - Added tribal visibility tech to the starting focuses of Legion paths that receive technologies from the tree, alongside explanatory tooltips and slight focus prerequisite adjustments
  21. - Added a militia template to Far Son so they’re not managing the garrison with Spec Ops
  22. - Added a tooltip for WARDEN to explain the Processing Power requirement for their final decision.
  23. - Added basic vehicle techs to 39 nations.
  24.  
  25. ### Changed
  26. - Changed the “Cities: Skylines” achievement to instead require a finite amount of development decisions
  27. - Changed Compliance Gain bonuses from occupation laws and a majority of country modifiers or advisors to be smaller or changed from flat to percentual bonuses
  28. - Changed Compliance Gain to receive small flat increases both for being at peace and for having claims on the state
  29. - Changed Resistance Target reductions from most occupation laws to be 5% less
  30. - Changed the Resistance Target reduction for a state having a claim to be 5% greater
  31. - Changed Resistance to demand slightly less suppression per percent
  32. - Changed a majority of nations to start with slightly (or in the case of some outliers, significantly) less war support or stability depending
  33. - Changed World Tension generation to be 20% less from all sources
  34. - Changed unit Caps Expenses to be 8% higher
  35. - Changed War Support to change Stability by up to -20% when at war rather than up to -15%
  36. - Changed War Support to grant up to +40% Justify War Goal time when below 50%
  37. - Changed the base value for production efficiency growth to be 10% lower
  38. - Changed Army Leader XP gain to be marginally slower
  39. - Changed Radiation Storms and Extreme Heat to penalize Supply Consumption less
  40. - Changed many generic decisions, primarily stability or war support related decisions, to be slightly weaker, have higher cooldowns or be otherwise altered
  41. - Changed volunteer capacity bonuses for some nations to be smaller
  42. - Changed some miscellaneous focuses or events to grant off-map factories rather than factories in a state
  43. - Changed AI Vault City to pursue the Lynette path slightly more often by default
  44. - Changed some TV Town augments to grant slightly stronger or altered effects
  45. - Changed some early TV Town focuses to have adjusted lengths or slightly stronger effects
  46. - Changed TV Town to no longer start with advisors granting organization opinion
  47. - Changed TV Town to start with flat maluses to organization opinion
  48. - Changed the modifiers for TV Town’s starting spirit and Sandman spirit somewhat
  49. - Changed the starting Power Armor units for Eureka to start with slightly worse equipment
  50. - Changed the Research Site P-1 spirit for Washington Brotherhood to be slightly weaker
  51. - Changed some advisors, focuses and national spirits for Maxson Chapter to be slightly weaker or otherwise altered
  52. - Changed some focuses for the Malpais, Lanius and Cult of Vulcan Legion paths to be stronger or altered
  53. - Changed some focuses for the Kings path in New Vegas to be stronger or have additional effects
  54. - Changed some focuses for Navajo to be stronger or have additional effects
  55. - Changed the NCR Dollar currency to grant 5% less of a bonus to Trade Tariffs
  56. - Changed some focuses for the NCR’s Redding and California Way paths to be stronger or slightly altered
  57. - Changed some states for the NCR to have less resources as well as less or more victory points in order to shift more VP’s from the southern parts of the nation to the northern parts
  58. - Changed the first Shi focus for the NCR to give a slightly stronger effect
  59. - Changed a handful of NCR focuses for Kimball, Allgood and Hayes to be marginally stronger to compensate for separate nerfs or marginally weaker as part of said nerfs
  60. - Changed the NCR’s Roaring Economy focus to also grant 10% surrender limit
  61. - Changed the NCR’s Mama Van Graff advisor to grant an additional -5% Caps Income on both her potential traits
  62. - Changed some early news events for the NCR to grant small effects
  63. - Changed the Hub crisis event for the NCR to also reduce the development of the state’s node
  64. - Changed the Army Reform decision for Allgood’s NCR path to grant slightly more significant debuffs
  65. - Changed some election decisions for the NCR to have slightly increased costs
  66. - Changed the Maxson Chapter final Vault 0 event to grant less resources and building slots
  67. - Changed Mojave Chapter’s starting “Elijah’s Determination” spirit to be slightly weaker
  68. - Changed many aspects of WARDEN to be weaker and no longer have an overabundance of modifiers or techs. Changes are comprehensive.
  69. - Changed K-9 Army to also apply to robots, allowing WARDEN to focus on its actual strong suit
  70. - Changed Heavy Infantry bonuses for WARDEN to boost suppression and defense
  71. - Changed WARDEN’s Processing Power research speed modifier to be weaker
  72. - Changed K-9 army to now increase unit supply use, army training time and Dog equipment cost. Feed your dogs.
  73. - Changed WARDEN to no longer have access to Cybernetics
  74. - Changed WARDEN’s Robocop decision reworked for NEW man made horrors beyond your comprehension
  75. - Changed WARDEN to no longer receive Power Armor beyond tribal or Vault-Tec variants
  76. - Changed the rewards from WARDENS initial brotherhood decision to be split so infiltration rewards something different.
  77. - Changed Colossus changes nations on the WARDEN civil war event now so people who cheat can still get it in charge, cheaters.
  78. - Changed WARDEN to have slightly less access to advanced motorized technology
  79. - Changed the population and building slots from restoring Denver to be lower
  80. - Changed the Last Patrol’s starting units and production to include demolitions instead of fireteams
  81. - Changed some focuses for the Hardin path for Operation Sunburst in Mojave Chapter to be slightly stronger
  82. - Changed some focuses for Robot City to be weaker or slightly altered
  83. - Changed Robot City to start with additional modifiers to justify time and enemy justify time
  84. - Changed some focuses from the Shared Cascadia tree to be slightly stronger or weaker
  85. - Changed Santa Anna to start with 5% more Conscription Factor via his national spirit
  86. - Changed some of Alamo Chapter’s starting and wartime emergency focuses to be slightly weaker
  87. - Changed Alamo Chapter’s Hardliners spirit to grant 5% less factory output
  88. - Changed the effects of the starting spirits for the Divide and the Rapids slightly
  89. - Changed the Last Redoubt to be slightly more likely to fire it’s own decisions
  90. - Changed Rosado to have a chance to release the TAA if Rio owns all of it’s states
  91. - Changed Redding Focus bypasses to prevent them auto-firing before the other country even gets to respond
  92. - Changed the AI logic for taking many decisions and some major or pre-war businesses to be more intelligent
  93. - Changed the research bonuses or modifiers of some design companies slightly
  94. - Changed the Economic Expert advisor trait to be marginally weaker
  95. - Changed a Gente idea to be weaker
  96. - Changed demo to be researched more by the ai
  97.  
  98. ### Fixed
  99. - Fixed some achievements having errors in their conditions which interfered with completion
  100. - Fixed Caesar’s scripted AI strategy sometimes lacking the proper weights to make him declare war upon the NCR
  101. - Fixed part of the Wishmaiden’s Vault 45 event chain not firing or giving the final trait
  102. - Fixed Mojave Territories focus “Civilian Rule in the Mojave” not removing the idea “Pacification, Not Emancipation” if you’d previously done the focus “Towards Pacification”
  103. - Fixed Doctrine cost reductions to Land Perks applying infinite times
  104. - Fixed Super-Heavy Robots lacking the proper icons and localisation in some UI areas
  105. - Fixed Rosado not recognizing if an ally owned Eden
  106. - Fixed Eagle Rock Cutters focus from doing nothing if you don’t have MTG
  107. - Fixed a Special Forces Cap buff for WARDEN to be a flat addition as intended rather than a large percentage bonus.
  108. - Fixed a starting event for Montana Chapter granting APA equipment instead of the intended Midwestern Power Armour (ATA)
  109. - Fixed some New Vegas advisors descriptions not being visible
  110. - Fixed Lone Star being removed from the Texas bookmark, replacing Ouroboros who are also present on the Utah bookmark
  111. - Fixed the Mole Miner Economic Expert advisor costing more political power than intended
  112. - Fixed some bookmark entries not displaying all starting national spirits for certain nations
  113. - Fixed a bug preventing some robotic generals from getting viruses instead of being wounded
  114. - Fixed ai path for Hayes
  115. - Fixed Lucius not becoming a country leader in the Legion civil war
  116.  
  117.  
  118. ### Removed
  119. - Removed Free Gauss schematics from WARDEN. Go scavenge some
  120. - Removed Sophisticated Air and Mini-Nukes from WARDEN’s NORAD decision.
  121.  
  122. ### Technical Changes
  123. - Added localized unit modifiers for non-combat support companies for future use
  124. - Changed the order in which the AI NCR, New Reno and Vault City take some focuses slightly
  125. - Changed the AI weights for some NCR advisor and event choices to be more sensible
  126. - Changed the AI weights for some Mojave Territories focuses and their NCR interaction decisions to be more intelligent
  127. - Changed the AI weights for some robot advisors to be more sensible
  128. - Changed some details pertaining to background AI logic for advisors and decisions
  129. - Fixed one of the two State Population scripted effects having the other’s tooltip erroneously
  130. - Cleaned some other minor background issues from the error log
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